I read that the Galaxy S II has the hardware to support Bluetooth 4.0. I am interesting in developing a BLE application. Does the AT&T version of the S2 has the Bluetooth 4 hardware and is there a way to load the library so I can write apps using the broadcom-ble API? I tried loading an apk compiled from the broadcom-ble project but I am seing an error saying that the shared library was not found. Has anyone been able to get this to work?
Thanks,
Vicente
The chip supports it, no clue if the broadcom firmware or libraries support it.
If it doesn't, no hope - Broadcom never publishes datasheets and their source code comments are next to useless, and if I ever mess around in the Broadcom drivers again it'll be to stop BT-AMP from going bat**** insane like it does on UCKK6.
Related
I've read everywhere that the Wii remote isn't working on Galaxy S phones due to TouchWiz. Is there any way to remove touchwiz or a workaround to get the wii remote to work on this phone?
I wasn't sure if this belonged in general or this forum so sorry if I messed up.
Its an issue with samsung using its own bluetooth sofware instead of stock android called "bluez".
Everyone is hoping that once we get CM6 for the galaxy series, the stock bluetooth bluez will be used, the wii controller app will work and we will be good to go
Source code released
Now that the source code is released, will we get this working? Thanks.
Hi all,
I've just been with my friend in work when we spotted the PS3 controller for android phones app, and so we downloaded the compatibility check, his passed (galaxy Nexus)
Mine Failed EVO 3D running sense
I know there was a problem withe the bluetooth stack within sense UI, but surely someone must have broken through this barrier and got it to work on our beloved androids running Sense UI.
Apparently there was some talk about the wiimote being worked on for Sense phones, but i've not been able to see it nor have i read much on google, try searching "Sense UI bluetooth controller" and you'll find a tonne of sites telling you how it DOENS'T work on sense ui not good.
Any info, (hopefully good news) would be nice.
Cheers
Short of porting the AOSP stack to sense, I don't think it will be possible.
Sent from my PG86100 using Tapatalk
Where does that bluetoothbstack reside? Surely there must be a way to extract it, i read that its only missing a protocol, hid its called, the guys who created cyanogenmod would probably be the best people for this. Gaming on android is going to take off, hdmi connection and controller support, htc needs to get on the bandwagon.
Hi all,
I just recently found out that S2 can not stream anything via MHL to the external monitor when camera app is running (in focus).
It will just display: "HDMI not available when application is running" which really sucks. I expected a lot of flexibility from Android, since this feature has been in Apple phone product for quite some time.
Anyone know why exactly this happened? I tried to look around mhl consortium and can't find relevant technical information.
I'm guessing the problem lies on the android OS itself and not the hardware. But still, it would be nice if someone can share a workaround or latest news or whatever discussion on this.
Thanks,
vinis.
Post your ROM details (Settings > About phone)
Hi, i am using Neat Rom lite as in here latest build 7thOct
I know that only samsung based ROM have MHL / tv-out capability, mainly due to proprietary driver.
Sorry if this is the wrong section, I wasn't quite sure...
What is required in the Android OS to support USB Gamepads?
I have purchased an Android TV Box from Chinavasion (http://www.chinavasion.com/china/wh...xt_-_DNLA_Miracast_Dual_Core_CPU_4x_USB_HDMI/) which has 4 USB ports. While it's mostly going to be used to watch TV, I thought it might be nice to play a few games on it.
I can plug keyboards and mice into it and they work just fine. But gamepads don't work at all. I understand that from honeycomb gamepads are supposed to be supported natively so I guess there must be something missing in the firmware?
I have installed USB Device Info app. The gamepads are not listed in the "Android" tab, but do show up in the Linux tab (though to be fair, the same is true of the keyboard and mouse).
Any ideas?
anybody?
well only some aps support gamepads natively. like dead trigger. but for all other apps there is six axis. you have to be rooted to use it but i love it. google it if you want to learn more about it an how to use it.
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Give me a thanks if i helped
Lg Lucid running Cm10
w/ Cm10 Kernel
Asus Tf700 running Cromi-X 4.6.5
w/ Max's v4 kernel
OK it appears that I need to find a working joydev.ko for my device which I can then start with insmod
Apparently this device is bassed on an allwinner chipset.
The Model number is A18_VGA-20
The Android version is reported as 4.2.2 (though I'm not sure this is accurate)
The firmware revision is BOX_20130425
The Kernal version is 3.3.0
and the Build Numer is wing_A18_VGA-eng 4.2.2
With that information am I able to go about locating the source and compiling the module myself?
xMrArnoldx said:
well only some aps support gamepads natively. like dead trigger. but for all other apps there is six axis. you have to be rooted to use it but i love it. google it if you want to learn more about it an how to use it.
Click to expand...
Click to collapse
Thanks but that appears to be for bluetooth controllers only. My device doesn't have bluetooth.
Hi! I am not sure if this is the right place to ask this. I am trying to develop a software solution that requires the Android phone to be able to output video and be a USB host at the same time. But, after looking into a couple Android devices (Nexus 5 & Samsung S4), I found that I cannot do video and USB hosting on a Android phone at the same time. I wonder if this is a common design in Android phone world? Is this based on Google's reference design for Android? Thank you!