AVD settings - Asus Eee Pad Transformer Prime

Hi,
would someone be as kind as to give me the settings to create an AVD for the prime.
Thanks!

The Prime is a relatively unmodified Android 4 device, so this should do it: http://stackoverflow.com/questions/7817044/how-to-create-a-avd-for-android-4-0
Of course you should mimic the device's specs as much as possible. 1GB RAM, Enable keyboard, disable GPS( ), etc..

I thought more about things like vm heap size, lcd density, ...
Okay RAM is easy
But there are some options that do not ring a bell even, like ideal system partition size and so on.
Thanks!

Related

[Q] How to design GUI for Android apps?

How do gui designers usually design for Android apps? For iOS apps, I've seen them create a mock up for each device that the app will support (ie iPhone3GS, iPhone4S, iPad2, iPad3) and they supply four sets of drawable resources. I haven't done iOS development so I'm not sure how to translate this process into Android for someone I'm working with. They want to approach it from the same way, by finding the most used device of each density, creating mock ups for them, and giving me the resources that fit those screen sizes, all without obeying the Android principal that all resources should be relative to eachother (ie MDPI -> HDPI you multiply the DP of the graphics by 1.5). For instance, they wanted to give me HDPI resources that fit the galaxy s3 and XHDPI resources that fit the Nexus 10. This approach is basically creating resources by screen resolution, which I know isn't the right way to go. I've tried to explain that the rule for the relationship between each resources size shouldn't be ignored, but at the same time I'm not sure what to tell them when they want to create mock ups. Is there a standard screen resolution for each density that can be used for this purpose? How do other people approach this issue? (I can clarify if this isn't making sense)

[Q] layout XML, fill_parent, app-specific screen-size spoofing

Hi all,
I have a Galaxy Tab 2 10.1 with a 1280x800 display and recently enabled floating multi-window capabilities using this mod: http://forum.xda-developers.com/showthread.php?t=2449094
Now that I can have floating windows, I wanted to try and edit some games I play to not take up the whole screen and make them think I'm running on a phone with a small screen size (which I know they can, since I've played the same exact APK on a smaller screen size).
So what do I do? I download apktool, decompile the APK, and check the res/layout XML files. In this particular app's case, there are 3 XML files, and all the views are defined at layout_width and layout_height of fill_parent. I change them to something silly like 400px and 640px (to, say, run 4 of these in landscape mode on my screen).
Of course this doesn't work. Some parts are actually 400/640, but some draw at full screen size. My guess is that there are some parts that are drawn pragmatically that bypass the layout settings set in the XMLs and use calls like GetDeviceScreenSize() for dimensions or whatever. I can't find any other layout rules in the XML so I assume this is embedded in the smali files somewhere (pardon my android development nubbery here).
Now that you know the background, my question is: is there a way I can fool a particular app into thinking that my screen is smaller? I know I can change the entire devices DPI but that won't help me. I want to do this on an app-specific basis, sandbox style. Have I missed something simple other than red/layout that I can change to get this app to behave like I want it to?
If the answer to these questions is no, will I be able to achieve my goal by digging into the smali files? If so, would anyone care to share some advice?
Thanks in advance!

[HELP] Reducing entire UI size

Hello. This is probably a first, but i want to ask if anyone knows how i could resize everything on my phone, so that its a bit smaller? Lets say the statusbar is a bit thinner, then the icons on the bottom of the screen are smaller. I've seen my friend do it once, it creates the illusion of a bigger display screen, i don't know how he did it though. So far i'm using [THIS] rom.
Is this possible on the xperia go?
Basically if it were a windows computer, to do this you'd change the resolution to a bigger one, as on lets say 800x600 the icons would be big, everything would be big, and if you change it to 1280x720 it would all shrink a bit.
Add this line to /system/build.prop (a few ROMs already have it, likely set to 240, in which case obviously just change the number):
ro.sf.lcd_density=200
200/210 is the setting I'm most comfortable with (sufficiently small but keyboard still usable).
Keep in mind that a few apps like Sony's launcher don't work well with DPI changes...
Ryccardo said:
Add this line to /system/build.prop (a few ROMs already have it, likely set to 240, in which case obviously just change the number):
ro.sf.lcd_density=200
200/210 is the setting I'm most comfortable with (sufficiently small but keyboard still usable).
Keep in mind that a few apps like Sony's launcher don't work well with DPI changes...
Click to expand...
Click to collapse
thank you, that worked. The rom i'm using is using a kitkat launcher which works splendid, only thing i noticed that is buggy is the number dialer, which i'll probably just replace with a different one now. cheers

Scaling Resolution for LCD TV

I kicked the tires on Remix OS for PC. I had an extra SSD in my desktop. I got everything up and running, but the road block was not being able to scale the resolution for my two 42" TVs that I am using as monitors. Without being able to scale the resolution, I don't really have access to the task bar.
I did some searching around, and only found solution for standard resolution. I also need to scale the resolution. I got silly enough to search for Nvidia control Panel for Android (running a GTX 970). I was not able to find a solution.
If anyone has a solution for scaling resolution, I will give Remix OS another look, but right now it just won't work for me. I would love to be able to move to one platform for everything.
Thanks all!!
Also have the same problem really love the Os but want to run it on my TV, but missing the bottom and top bar and some of the sides. Love to get a fix cheers.
Hankafyin said:
I kicked the tires on Remix OS for PC. I had an extra SSD in my desktop. I got everything up and running, but the road block was not being able to scale the resolution for my two 42" TVs that I am using as monitors. Without being able to scale the resolution, I don't really have access to the task bar.
I did some searching around, and only found solution for standard resolution. I also need to scale the resolution. I got silly enough to search for Nvidia control Panel for Android (running a GTX 970). I was not able to find a solution.
If anyone has a solution for scaling resolution, I will give Remix OS another look, but right now it just won't work for me. I would love to be able to move to one platform for everything.
Thanks all!!
Click to expand...
Click to collapse
Try Second Screen from playstore.
https://play.google.com/store/apps/details?id=com.farmerbb.secondscreen.free
ufjgot said:
Try Second Screen from playstore.
https://play.google.com/store/apps/details?id=com.farmerbb.secondscreen.free
Click to expand...
Click to collapse
Thanks for the suggestion. I will give that a shot this weekend, when I have more time to play.

Change icon sizes on Chrome homepage.

After much (very much) frustration, I have managed to find a combination of settings (minimum width in developer options /zoom/font size) that allows all my apps to display correctly. Except now the homepage looks like this:-
Is there any way to change either the icon dpi/size alone or have the whole screen dedicated to the icons because I never use Discover (so its wasted space)?
Thank you.
What combination of settings? (minimum width in developer options /zoom/font size)
I'm really sorry, I can't remember what I was using because it was unusable like that.
I now use Labs/Bixby routines to change the resolution automatically when I use the apps that were previously giving me problems. It's not a perfect solution but it's better than it was.
Plus, I don't think that the minimum dpi settings actually stick correctly on this tablet, unless I am doing something wrong.

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