Related
Does anyone know where I can find a copy of this? I've done a search and all I can find is one from the international version and that's based on the 2.3.1 build.
TIA
check here http://forum.xda-developers.com/showthread.php?t=1286432
daraj said:
check here http://forum.xda-developers.com/showthread.php?t=1286432
Click to expand...
Click to collapse
Nothing there about stock system dump.
BigBolo said:
Does anyone know where I can find a copy of this? I've done a search and all I can find is one from the international version and that's based on the 2.3.1 build.
TIA
Click to expand...
Click to collapse
Entropy512 started with a stock system dump that someone, (maybe Jivy26), made after installing a custom kernel. But I don't remember he ever posted a link to it. He may still have it hanging around, though. That's what he used to make his stock plus root package.
BigBolo said:
Nothing there about stock system dump.
Click to expand...
Click to collapse
Um, what do you think a flashable stock system image is? (Other than being a sparse ext4 image, if you want something loop-mountable use simg2img...)
Seriously - spend just a LITTLE more time reading before you post in a Development thread. This device has been out for only 2 weeks so it's not like the Dev forum has tons of threads.
There's also a dd-derived system dump in page 5 of codeworkx's CWM kernel thread. I used jivy26's tar dump, although I should probably do a consistency check against seattleboi1982's dump.
Entropy512 said:
Um, what do you think a flashable stock system image is? (Other than being a sparse ext4 image, if you want something loop-mountable use simg2img...)
Seriously - spend just a LITTLE more time reading before you post in a Development thread. This device has been out for only 2 weeks so it's not like the Dev forum has tons of threads.
There's also a dd-derived system dump in page 5 of codeworkx's CWM kernel thread. I used jivy26's tar dump, although I should probably do a consistency check against seattleboi1982's dump.
Click to expand...
Click to collapse
I'm actually looking for the system dump in a zip where I can extract it into folders. Not as a image. I want to basically get the media files. I did do a search in several forums trying to find it but came up with nothing.
Maybe I should of been more detailed and specific in my OP.
BigBolo said:
I'm actually looking for the system dump in a zip where I can extract it into folders. Not as a image. I want to basically get the media files. I did do a search in several forums trying to find it but came up with nothing.
Click to expand...
Click to collapse
Can't you just extract the stock system image?
eep2378 said:
Can't you just extract the stock system image?
Click to expand...
Click to collapse
I don't know how to do that...
Then you probably don't belong in android development (yet).
Use 7zip to extract the zip/tar/whatever.
In general, you're not supposed to put requests in Development. This should have been posted in General.
And a stock system dump IS an image dump. Zip files don't preserve permissions, and tar files only do if you prepared them carefully (good thing jivy26 did). The only way to be sure is to dd the partition.
If you want a nice easy to use zip, use paylyhoffman's stock deodexed CWM zip.
Entropy512 said:
In general, you're not supposed to put requests in Development. This should have been posted in General.
And a stock system dump IS an image dump. Zip files don't preserve permissions, and tar files only do if you prepared them carefully (good thing jivy26 did). The only way to be sure is to dd the partition.
If you want a nice easy to use zip, use paylyhoffman's stock deodexed CWM zip.
Click to expand...
Click to collapse
Thanks for clearing it up. My bad I thought this was the section to post requests like that.
Also folks before jumping on the guy, what he is asking for (at least with the .7z file posted) isn't as straightforward as everyone thinks.
If you first extract the 7z file, you'll get a PDA.tar file. Extract that and you'll get the kernel (zImage) and the lovely factoryfs.img.
Try extracting factoryfs.img with your favorite tools and see what happens.
Extracting the factoryfs.img is a real pain unless you are pretty hardcore -- in fact, there was another thread going on the in international SGS II forum with some pretty well known devs (who know their stuff) trying to figure out how to extract that bad boy.
So before everyone starts throwing rocks...you know the story.
Does this look easy to you?
http://forum.xda-developers.com/showthread.php?t=1054836 (relevant discussion starts around post #7)
and another solution (which also is not as simple as "right-click and extract")
http://forum.xda-developers.com/showthread.php?t=1081239
Now -- with that said, if one was really looking for an easy way to pull some media files from a ROM, you best bet would be to try and find a CWM flashable ROM (in a zip format) and do a regular extract on those, and you may find it much easier. They may not be stock, but if it's close, you may get lucky and find some of the stock media in them.
pinoymutt said:
Also folks before jumping on the guy, what he is asking for (at least with the .7z file posted) isn't as straightforward as everyone thinks.
If you first extract the 7z file, you'll get a PDA.tar file. Extract that and you'll get the kernel (zImage) and the lovely factoryfs.img.
Try extracting factoryfs.img with your favorite tools and see what happens.
Extracting the factoryfs.img is a real pain unless you are pretty hardcore -- in fact, there was another thread going on the in international SGS II forum with some pretty well known devs (who know their stuff) trying to figure out how to extract that bad boy.
So before everyone starts throwing rocks...you know the story.
Does this look easy to you?
http://forum.xda-developers.com/showthread.php?t=1054836 (relevant discussion starts around post #7)
and another solution (which also is not as simple as "right-click and extract")
http://forum.xda-developers.com/showthread.php?t=1081239
Now -- with that said, if one was really looking for an easy way to pull some media files from a ROM, you best bet would be to try and find a CWM flashable ROM (in a zip format) and do a regular extract on those, and you may find it much easier. They may not be stock, but if it's close, you may get lucky and find some of the stock media in them.
Click to expand...
Click to collapse
Thanks for clarifying that pinoymutt. Yea basically I know a lot of people don't like the finished charging notification but I don't mind it and I figured it's as simple as just placing the ogg file back in the ui folder. I'm on DG's Cog X2 and he had removed that.
BigBolo said:
Thanks for clarifying that pinoymutt. Yea basically I know a lot of people don't like the finished charging notification but I don't mind it and I figured it's as simple as just placing the ogg file back in the ui folder. I'm on DG's Cog X2 and he had removed that.
Click to expand...
Click to collapse
Doubt it's that simple. I removed the notification by modifying code. I would bet dg did the same.
Finally! After days of struggling to figure out how to modify my ROM's framework-res.apk and create a working flashable update.zip to install the framework-res.apk changes, I have finally figured out how (big thanks to the guys here: http://forum.xda-developers.com/showthread.php?p=20962080#post20962080) and have created an automated script to help others struggling with the same problem.
Framework Flasher 1.1.4
Feel free to download and experiment with it. This is my first gift to the XDA/Android Hacking community, and I plan on doing more. I just want to test the waters for now Feedback would be nice. Let me know if I've helped you in some way!
---------------------------
What does it do?
It extracts your framework-res.apk file and allows you to edit the files. After editing, the script will compile, sign the apk, create your update.zip with the correct structure for flashing, and then sign the .zip. Everything you need to modify and flash your framework-res.apk file.
How do I use it?
Download the .zip from the link below and extract it somewhere on your PC. Drag the framework-res.apk file that you want to modify and/or flash into the /place-framework-res-here/ directory. Double-click on RunMe.bat and off you go! Do the steps (1-5) in order and you shouldn't have any problems.
Who needs this?
A LOT of people according to how many google searches I did in the past 3-4 days.
Will it work for files other than framework-res.apk?
Currently, no. However it would be easy to implement that functionality if I saw that people would benefit from it.
I found a bug... what do I do?
Post it in this topic. I'll do what I can to make continual updates as long as I see people are benefiting from it. I'm sure there are bugs in it somewhere, so just let me know.
Where do I download this snazzy piece of software?
http://www.mediafire.com/?1nc14hkhs2yrqmt
The little disclaimer
If you download this tool, please say thanks! Not only does it motivate me to continue to improve this software, but it also let's me know how many users are using it! Thanks!
This script is mainly intended for use with editing script files (xml, etc.), and normal (non 9png) images. 9pngs have been successfully repacked using this tool! If you run into any problems, be sure to make it known!
This tools was created to work with the Droid X2. If you are experiencing problems using it, first ensure that you are in fact using a Droid X2.
Change Log
1.1.4 (1/14/12)
- Corrected the Log error. You can now see error logs!
- Corrected an error processing problem where Framework Flasher would instantly close without warning
1.1 (1/7/12)
- Made compatibility tweaks
- Removed unnecessary overhead
1.0 (1/6/12)
- Initial Release
When reporting errors, please ensure that there are no spaces in your file path, and include what ROM and version you are running.
Hello
This is an awesome little tool you got here. I haven't tried it yet but I'll likely give it a shot eventually.
You should add functionality for SystemUI.apk, that's the other "real big" file people like to edit. Just a suggestion based on what I know about theming
Very nice!
So r u telling me this will modify everything including the. 9 png images..also can u get into the xml files as well or images only...i use apk manager and with the. 9 pngs u cannot touch the 9 patches or change the image without using draw 9 patch to ensure the apk will recompile
Sent from my DROID X2 using xda premium
PoorCollegeGuy said:
Hello
This is an awesome little tool you got here. I haven't tried it yet but I'll likely give it a shot eventually.
You should add functionality for SystemUI.apk, that's the other "real big" file people like to edit. Just a suggestion based on what I know about theming
Very nice!
Click to expand...
Click to collapse
Thanks. I will definitely look into adding this. I'll update the OP with any changes or updates.
Kevin3328 said:
So r u telling me this will modify everything including the. 9 png images..also can u get into the xml files as well or images only...i use apk manager and with the. 9 pngs u cannot touch the 9 patches or change the image without using draw 9 patch to ensure the apk will recompile
Sent from my DROID X2 using xda premium
Click to expand...
Click to collapse
Not tested 9pngs with this, it's mainly intended for scripting (xml files, etc. along with normal non 9png images). I've updated the OP to include a little disclaimer stating this fact. Thanks for pointing that out.
.9.png seems to work
Thanks Wesf90 for the tool. I was curious about the .9.png myself. Looking at the script it decompiles and compiles using apktool just like the apkmanager script does so just by looking at your RunMe.bat it looks like it would be fine. I did test it out to be sure though. So I took the framework-res from eclipse 2.0.3 changes some 9.png files and recompiled without any issues. It is important to note that you need to be careful when editing 9.png files to NOT change the black "patches" around the edge of those images. Doing so will cause bad patches and will generate errors when re-compiling. So for example if you apply a filter to the entire image double check that the color value of the black patches are still 000000 (I've done this ). If you don't mess with the patches all should be fine. It also depends on the original framework-res you are starting with. If you use one that has broken 9.pngs in it to start then you will need to fix them before re-compiling (I've done this too ).
Nice work. I especially like that step 4 that creates the update.zip. That is not in apkmanager that I've been using. So following steps 1,2,3,4 sure does make it simpler for a beginner which was your goal. Keep up the good work!
hedwig34 said:
Thanks Wesf90 for the tool. I was curious about the .9.png myself. Looking at the script it decompiles and compiles using apktool just like the apkmanager script does so just by looking at your RunMe.bat it looks like it would be fine. I did test it out to be sure though. So I took the framework-res from eclipse 2.0.3 changes some 9.png files and recompiled without any issues. It is important to note that you need to be careful when editing 9.png files to NOT change the black "patches" around the edge of those images. Doing so will cause bad patches and will generate errors when re-compiling. So for example if you apply a filter to the entire image double check that the color value of the black patches are still 000000 (I've done this ). If you don't mess with the patches all should be fine. It also depends on the original framework-res you are starting with. If you use one that has broken 9.pngs in it to start then you will need to fix them before re-compiling (I've done this too ).
Nice work. I especially like that step 4 that creates the update.zip. That is not in apkmanager that I've been using. So following steps 1,2,3,4 sure does make it simpler for a beginner which was your goal. Keep up the good work!
Click to expand...
Click to collapse
Thanks for the test run. I've updated to OP to state that 9pngs have been tested.
Creating the update.zip was the hardest part for me, learning how to use update-script and updater-script. Hopefully this will help everyone else get on the right path.
is it possible, that after the editing was done, to simply push the framework to its place? without flashing recovery?
Dude XDA did a writeup on this.. but the article states there is no. 9 compatibility .... which is not true your program decompiles just like apk manager and apk tool do... .9 can be edited the patches simply can't be touched.. making this an awesome little tool !!!
Sent from my DROID X2 using xda premium
Sweet tool, just what I've been looking for
Just wanted to drop in and say thanks for this tool (button hit, donation forthcoming).
I tried this with my framework-res file from and ICS 4.0.1 ROM I'm running and it decompiles perfectly, but after I make edits and try and recompile, the script just closes.
I tried looking at the log in the folder of the tool and it didn't have any information except the date/time I ran the script.
Any thoughts? Would love to make use of this if you think it should work for me. Thanks again!
XT69 said:
is it possible, that after the editing was done, to simply push the framework to its place? without flashing recovery?
Click to expand...
Click to collapse
Yes, definitely possible if you have ADB access. I may add this feature, but the idea of the tool is primarily to allow users to create a flash-able file for their's, or others', phones. I'll put it on my to-do list though
Kevin3328 said:
Dude XDA did a writeup on this.. but the article states there is no. 9 compatibility .... which is not true your program decompiles just like apk manager and apk tool do... .9 can be edited the patches simply can't be touched.. making this an awesome little tool !!!
Sent from my DROID X2 using xda premium
Click to expand...
Click to collapse
Yeah I noticed that about the 9pngs in the article, however several people (including yourself) have stated that 9png's work fine. So hopefully XDA will eventually update the post.
zaxondis said:
Just wanted to drop in and say thanks for this tool (button hit, donation forthcoming).
I tried this with my framework-res file from and ICS 4.0.1 ROM I'm running and it decompiles perfectly, but after I make edits and try and recompile, the script just closes.
I tried looking at the log in the folder of the tool and it didn't have any information except the date/time I ran the script.
Any thoughts? Would love to make use of this if you think it should work for me. Thanks again!
Click to expand...
Click to collapse
Interesting. I plan on releasing another update soon, so send me the file you tried (I sent you a PM), I plan on weeding out small bugs quickly. Once the update is ready, hopefully I can have this bug fixed (or at least resolved)
Wes
zaxondis said:
Just wanted to drop in and say thanks for this tool (button hit, donation forthcoming).
I tried this with my framework-res file from and ICS 4.0.1 ROM I'm running and it decompiles perfectly, but after I make edits and try and recompile, the script just closes.
I tried looking at the log in the folder of the tool and it didn't have any information except the date/time I ran the script.
Any thoughts? Would love to make use of this if you think it should work for me. Thanks again!
Click to expand...
Click to collapse
had the same here!
other then that great tool
Ok to u guys having this happen... try to decompile and them recompile immediately ... if this works odds are u damaged a .9 png... those images have a black 1 pixel boarder that cannot be touched
Sent from my DROID X2 using xda premium
Maybe a dumb question but do we flash this in recovery or is this for pc use?Thanks I been itching to try this on my Iced Sam Vib...
Program is for PC use when u r done it will create a flashing zip for u
Sent from my DROID X2 using xda premium
Dougfresh said:
Maybe a dumb question but do we flash this in recovery or is this for pc use?Thanks I been itching to try this on my Iced Sam Vib...
Click to expand...
Click to collapse
Yes, you're absolutely correct. Once you go through the steps and create the update.zip file, simple place that file onto your sd card. Then flash the .zip in recovery.
Wes
Doesn't work for me. It says that echo is off.
Thanks wesf90. Going to DL, and check this out.
Work with any Android?
Will this work with any Android system, like the GS2? Sorry if I missed the answer somewhere above.
Thx.
disclaimernotice said:
Doesn't work for me. It says that echo is off.
Click to expand...
Click to collapse
Does this happen as soon as you start it?
I was wondering if there was an easy way to change the splash screen on our Touchpads? I'm talking about the small green Cyanogenmod logo that appears before boot. I've changed the splash screen on my myTouch 4G a lot and was hoping to do the same for my Touchpad. I heard a while back that its coded into the kernel and was hoping this was not the case. Any help is greatly appreciated!
Sent from my myTouch 4G using xda app
+1, but it must be hardcoded. Couldnt find it as well
If you extract the nightly with 7-zip, it's in the root of the created folder as moboot.splash.CyanogenMod.tga. Is that the one you are talking about?
EDIT: Added image. I had to convert it to PNG to upload it here, but it is originally a TGA
No, but it`s identical.
I think OP is looking for something like this: http://forum.xda-developers.com/showthread.php?t=1598427
lauterm said:
If you extract the nightly with 7-zip, it's in the root of the created folder as moboot.splash.CyanogenMod.tga. Is that the one you are talking about?
EDIT: Added image. I had to convert it to PNG to upload it here, but it is originally a TGA
Click to expand...
Click to collapse
That is exactly what I was looking for! What did you use to convert to png? And can I use it to convert to tga as well?
I used Paint.Net to convert to PNG, but I don't think it can convert back. The only thing I know for sure that can outup TGA is Illustrator.
Sent from my MB860 using XDA
I appreciate it! I ended up finding this site that will convert back and forth between a bunch of different file types. I'm going to try to make my own splash next week after I study for the three exams I have on Monday and Tuesday. Thanks for all your help though! Good looking out!
http://www.online-utility.org/image_converter.jsp?outputType=PNG
If you have a mac, Pixelmator can convert any file format to TGA.
EDIT: I don't believe that file is the cyanogen mod loading thing. If you look at this thread I made: http://forum.xda-developers.com/showthread.php?t=1598427 you can see that the moboot.splash.CyanogenMod.tga actually controls the static boot image that displays after the loading, and before the animated boot animation. In cyanogenmod both images are the same, back to back, but in other roms, they are different. In other words, changing that file only gets rid of one part of the Loading splash. I believe that the other is coded into the kernel or something like that, similar to the splashes that appear on phones that tell you the name of the phone.
lauterm said:
I used Paint.Net to convert to PNG, but I don't think it can convert back. The only thing I know for sure that can outup TGA is Illustrator.
Click to expand...
Click to collapse
Go to Plugins on the Paint.NET page and download the package. Then you can create tga files as well.
But if you change the moboot.splash.CyanogenMod you will still have a cyanogen picture with loading letters.
krackers said:
If you have a mac, Pixelmator can convert any file format to TGA.
EDIT: I don't believe that file is the cyanogen mod loading thing. If you look at this thread I made: http://forum.xda-developers.com/showthread.php?t=1598427 you can see that the moboot.splash.CyanogenMod.tga actually controls the static boot image that displays after the loading, and before the animated boot animation. In cyanogenmod both images are the same, back to back, but in other roms, they are different. In other words, changing that file only gets rid of one part of the Loading splash. I believe that the other is coded into the kernel or something like that, similar to the splashes that appear on phones that tell you the name of the phone.
Click to expand...
Click to collapse
It has to be in the uimage. Notice that if you have both aokp and CM9 uimage files in /boot, depending on which one you click, it at first shows the appropriate logo. So, part 1 in in the umiage and the 2nd part is the .tga file. Then the boot animation.
~ E.R.A.
#2 + #4 = #11
Is it possible to change the cyanogen mod loading screen that occurs before booting into any rom/recovery?
No
Hello, everyone. Recently, I installed the Legend port of CM9, but I really dislike the bootscreen, I prefer lighter, simpler images. Some days ago, the designer of the past CM bootscreens revealed the bootscreen for CM10 and provided download links on the video.
First, I'm kinda noobish to the Android scene and such, so I tried flashing the entire zip provided, but then noticed the zip had more zips, named "bootanimation.zip" and realized that was the thing I was supposed to flash. So, I went ahead and tried flashing the 480 vertical zip, but CMR kept throwing me errors, without even pointing what was wrong, it just didn't install it.
I've been looking for a bit about some issues, and then found that the desc.txt file includes the info needed, like height and width. So, I change width to 320 and keep height to 480, leaving the rest untouched. Didn't work either, so I'm asking you guys if I'm doing anything wrong.
Tech data:
- Running Cyanogenmod 9 b4 for HTC Legend.
- Opened zip files with 7zip and edited text files with notepad.exe
- Trying to flash through Clockwork Recovery.
Alxe said:
Hello, everyone. Recently, I installed the Legend port of CM9, but I really dislike the bootscreen, I prefer lighter, simpler images. Some days ago, the designer of the past CM bootscreens revealed the bootscreen for CM10 and provided download links on the video.
First, I'm kinda noobish to the Android scene and such, so I tried flashing the entire zip provided, but then noticed the zip had more zips, named "bootanimation.zip" and realized that was the thing I was supposed to flash. So, I went ahead and tried flashing the 480 vertical zip, but CMR kept throwing me errors, without even pointing what was wrong, it just didn't install it.
I've been looking for a bit about some issues, and then found that the desc.txt file includes the info needed, like height and width. So, I change width to 320 and keep height to 480, leaving the rest untouched. Didn't work either, so I'm asking you guys if I'm doing anything wrong.
Tech data:
- Running Cyanogenmod 9 b4 for HTC Legend.
- Opened zip files with 7zip and edited text files with notepad.exe
- Trying to flash through Clockwork Recovery.
Click to expand...
Click to collapse
First of all that zip file is not a zip to flash, it is a animation package that android reads on boot you need to simply copy it into the /system/media folder, its also best not to mess with the stuff inside the zip if you haven't done any learning about what the stuff inside does.
Sent from my Legend using xda app-developers app
ranger4740 said:
First of all that zip file is not a zip to flash, it is a animation package that android reads on boot you need to simply copy it into the /system/media folder, its also best not to mess with the stuff inside the zip if you haven't done any learning about what the stuff inside does.
Sent from my Legend using xda app-developers app
Click to expand...
Click to collapse
You can also put it in data/local if you're doing nightlies it something that doesn't require a full wipe.
Sent from my Galaxy Nexus using xda premium
ranger4740 said:
First of all that zip file is not a zip to flash, it is a animation package that android reads on boot you need to simply copy it into the /system/media folder, its also best not to mess with the stuff inside the zip if you haven't done any learning about what the stuff inside does.
Sent from my Legend using xda app-developers app
Click to expand...
Click to collapse
I know about the contents of the folder plus how the text file interacts with the system. (frames per second, location of each "part" of the entire animation.., to loop or not to loop) but seeing that, based on info found across the web, I could flash it, I tried becasue I think it's a cleaner way, rather than going into a file manager and placing the zip somewhere.
If you unlock your bootloader, it will put an annoying warning message instead of the usual greeting screen when you first boot up.
If you want to restore to stock logo screen, go to Hashbang173's thread.
If you want to restore your custom greeting, follow the steps below:
1. Download the XT1575-logo-new-9-14-15.zip file from Hashbang173's thread and extract the logo.bin file.
2. Connect your phone to your computer. Then run this:
Code:
adb shell su -c “dd if=/dev/block/platform/f9824900.sdhci/by-name/clogo of=/sdcard/clogo.bmp”
3. Then you can use a file browser app, go to your sdcard, and email the clogo.bmp to yourself. This clogo.bmp is your original custom greeting screen. You can actually customize that file if you want a different picture.
4. Next, download the boot logo maker by caitsith2.
5. Run the logo maker and load the logo.bin from hashbang173 that you downloaded at the beginning.
6. Replace the logo-boot and logo-unlocked image with your clogo.bmp file.
7. Save the project in the boot logo maker. It will create a flashable zip file.
8. Extract the new logo.bin from that new zip, then flash it via fastboot (replace /path/to/logo.bin with the actual path to the new logo.bin you just extracted):
Code:
fastboot flash logo /path/to/logo.bin
I've uploaded a template logo.bmp file that you can edit and use for the moto maker to make your own custom greeting. If you want to make your own, skip step 2, and use the uploaded logo.bmp to edit as step 3. Dimensions for your custom image needs to be 1440x2560 pixels.
Credit
@Hashbang173 for creating the original logo restore.
@caitsith2 for the logo maker tool.
@vnphantom for figuring out how to retrieve your custom boot screen.
Thank you for this!
Mine is saying Not Found. Is there a way for me to just make my own with it saying whatever I want?
CJ-Wylde said:
Mine is saying Not Found. Is there a way for me to just make my own with it saying whatever I want?
Click to expand...
Click to collapse
Sure. Simply make an image to replace it. I'm assuming any file format would work, but the one pulled from the phone was a BMP file with dimensions 1440x2560 pixels.
I'll upload a template to the OP.
I keep getting Failed at barcodes Produced file is 96889 Bytes Too Large. Already tried lowering down the image resolution to make file smaller but still no success. Any tips?
Tabaqui said:
I keep getting Failed at barcodes Produced file is 96889 Bytes Too Large. Already tried lowering down the image resolution to make file smaller but still no success. Any tips?
Click to expand...
Click to collapse
I am using this tool to create custom logos. You can also fully customize the battery charger and bootloader images (like the android with his belly open).
For the logo file I'm saving them as 1400x2560 24bit .png files. (but in the tool you can see the resolution for the other types.
1) Open the logo.bin from this thread.
2)Replace whichever images you want
3) Save as zip
4) take the bin file from the zip and flash it with fastboot... fastboot flash logo mylogo.bin
http://forum.xda-developers.com/moto...ource-t2848667
To scare away the snoops...
https://imgur.com/Esu7I9s
ErikHellstrom said:
I am using this tool to create custom logos. You can also fully customize the battery charger and bootloader images (like the android with his belly open).
For the logo file I'm saving them as 1400x2560 24bit .png files. (but in the tool you can see the resolution for the other types.
1) Open the logo.bin from this thread.
2)Replace whichever images you want
3) Save as zip
4) take the bin file from the zip and flash it with fastboot... fastboot flash logo mylogo.bin
http://forum.xda-developers.com/moto...ource-t2848667
To scare away the snoops...
https://imgur.com/Esu7I9s
Click to expand...
Click to collapse
It finally worked by using jpeg and reducing the file to 85kb. Sadly the image looks kind of blurry on my phone
Tabaqui said:
It finally worked by using jpeg and reducing the file to 85kb. Sadly the image looks kind of blurry on my phone
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Mine worked at 191K. I read that the reason the default logo screens are mostly one color is to reduce size. So going with a circle of detail in the middle of rectangle of one color can help.
ErikHellstrom said:
Mine worked at 191K. I read that the reason the default logo screens are mostly one color is to reduce size. So going with a circle of detail in the middle of rectangle of one color can help.
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I guess that's why it was giving me issues, since I am not using a one color image. I just re-sized one of the icons in the picture and reduced the image to the same 85kb and it wont work again. Even by reducing it at 74kb. Ill attach the image in case you want to take a look at it
Tabaqui said:
I guess that's why it was giving me issues, since I am not using a one color image. I just re-sized one of the icons in the picture and reduced the image to the same 85kb and it wont work again. Even by reducing it at 74kb. Ill attach the image in case you want to take a look at it
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you should be able to get it in at 1.5 mb
ErikHellstrom said:
you should be able to get it in at 1.5 mb
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Already tried every format to save it in photoshop and still doesnt work . Ill try asking in the tool's thread to see if photoshop has something to do or what.
Tabaqui said:
Already tried every format to save it in photoshop and still doesnt work . Ill try asking in the tool's thread to see if photoshop has something to do or what.
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Try this one. Unzip it, then flash in fastboot.
Stryder5 said:
Try this one. Unzip it, then flash in fastboot.
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Thanks :good: it worked. Ill like to know though, how were you able to make the bootlogo maker accept the big image.??
Tabaqui said:
Thanks :good: it worked. Ill like to know though, how were you able to make the bootlogo maker accept the big image.??
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Your dimensions were off. I simply stretched it out to the dimensions mentioned earlier. I've edited the OP to reflect dimensions for custom images.
When I pulled the logo, I saved the files as .png... and that's how I save my edits. .png is better at stretching/shrinking and not looking bad. My logo.bin file was 2.43/MB and had no problem..
Plus, I use paint.net to edit... it's free and you can do a lot of stuff with it.. .
Anyone willing to make a video of how to??
cerobles1 said:
Anyone willing to make a video of how to??
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This is what I did... post #83 with link....
http://forum.xda-developers.com/moto-x-style/development/logo-remove-unlocked-bootloader-warning-t3201141/page9
Decided to recycle an image I've been using since the HTC Vision days. Feel free to use it, just remember that I had to upload it in .jpg format.
Finally decided to root my phone and this was one of the first things i had to do.
I'm a huge kindgom hearts fan and FF7 fan so i had to get cloud as my boot image, after some snooping this is what i came up with. Feel free to use
Tabaqui said:
I guess that's why it was giving me issues, since I am not using a one color image. I just re-sized one of the icons in the picture and reduced the image to the same 85kb and it wont work again. Even by reducing it at 74kb. Ill attach the image in case you want to take a look at it
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I had the same thing happen when I stretched the image. I had to just leave the image centered. If you stretch it size of image increases and may be too big. I saved in .bmp, but png worked as well. Good luck.
---------- Post added at 09:18 PM ---------- Previous post was at 08:20 PM ----------
Tabaqui said:
Already tried every format to save it in photoshop and still doesnt work . Ill try asking in the tool's thread to see if photoshop has something to do or what.
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Okily dokily. Here is how it worked for me using Photoshop.
Open a new image 1440 pixels X 2560 pixels, resolution 96px/in
Paste the image in, make changes etc. Make sure the image takes up all the room you want. You don't want to stretch it later.
Go to save as and choose jpeg.
Image options should pull up. Choose low quality. If it is over 100K use the slider to lower it even more. I'm not sure exectly where the cutoff is, but mine worked at 85.1k