PacDroid
PacMan, great arcade game from 80's.
Simply use your accelerometer to control the game.
Brief Game Rules
* Pacman, our hero, munches his way around the room, eating all of the Pac-dots.
* In each corner of the room there is a "Power Pellet", which when Pacman eats one, the Ghosts turn blue or yellow. Pacman can get extra points by eating the Ghosts. The first one is worth 200 points and each additional Ghost eaten is worth double the number of points.
* When the player reaches 3rd level, he gets an additional life.
If you can reach the 7th level, a surprise awaits you.
https://play.google.com/store/apps/details?id=com.jalle.pacdroid&hl=en
Related
Hello android fellas..i am an sgs 2 owner and a log time android user..for the most of android devices the most screen time i could ever get is 5 hours (screen on, not idle..idle means ntn..with uv i can get week++)..
So the question i rise here is, will ice cream sandwitch help our battery effeciency with hw acceleration?i noticed that my phone can do as much as 10 hours+ of video playback, but can only surf the web for around 4-4,5 ...which is amazingly ridiculous..if i let the phone idle , with screen turned on, at all times(there are actually apps to do that) i can get almost 11 hours of screen on time..but if i use my phone to as much as navigate through menus, i am lucky if i get 30% of that time.
That led me to the conclusion that cpu usage for 2d ui elements drawing is at best idiotic, but other than that, its that its not my device(s) problem..its the os that sucks it up..
So, do you believe, that ICS will fix that?is there hope on the horizon?4 hours screen on time/day , just wont cut it for a tought work day for me..
( i would like to close that section by saying that i am a 2 year android user and i know what i need to shut down, when to have on and what so that my batt is at its max effeciency..)
Opinions please? Will our GPUs make us look less embarassing?
Unlikely... partially, because the majority of actions needed by a web browser is unable to utilize the GPU (it's really only usable for compositing and rendering, which occurs surprisingly seldom outside of games: really only while the document loads... of course that's bound to change at some point, but for now, there really isn't much to gain other than more fluid animations), but mostly because it's a bit of an unfair comparison: Video playback today is more or less handled by special-purpose silicon, not what you'd usually call "The GPU".
Hans Schmucker said:
Unlikely... partially, because the majority of actions needed by a web browser is unable to utilize the GPU (it's really only usable for compositing and rendering, which occurs surprisingly seldom outside of games: really only while the document loads... of course that's bound to change at some point, but for now, there really isn't much to gain other than more fluid animations), but mostly because it's a bit of an unfair comparison: Video playback today is more or less handled by special-purpose silicon, not what you'd usually call "The GPU".
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no, i am aware that java still needs to be rendered in cpu... but i was not only bein referred to in browsing...menu browsing as well..ui navigation should be humongousl benetited am i right?
Accelerated is usually faster and smoother, especially multiple layers benefit greatly from additional acceleration (note however, that Android already uses that in most cases)... it just doesn't really translate to power saving.
Java doesn't really have anything to do with that: it may put a bit of additional load on the CPU, but that's not what's eating your battery, especially since virtually all computation-intensive parts of Android are written in C++. The real problem is that while the GPU is faster in these "burst" situations when there's suddenly a whole lot of layers to render, it's hard to predict those. So the CPU most always run at an acceptable rate... which in the end often means that the accelerated version uses more power since the system isn't able to clock down the CPU nor the GPU.
Hans Schmucker said:
Accelerated is usually faster and smoother, especially multiple layers benefit greatly from additional acceleration (note however, that Android already uses that in most cases)... it just doesn't really translate to power saving.
Java doesn't really have anything to do with that: it may put a bit of additional load on the CPU, but that's not what's eating your battery, especially since virtually all computation-intensive parts of Android are written in C++. The real problem is that while the GPU is faster in these "burst" situations when there's suddenly a whole lot of layers to render, it's hard to predict those. So the CPU most always run at an acceptable rate... which in the end often means that the accelerated version uses more power since the system isn't able to clock down the CPU nor the GPU.
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Damn..The load that cpu took from being less effecient to draw 2d, was my best explaination as to why our batteries suck so much..
It is definately not the phones..As i said earlier if i let the phone screen on, just idling, at, say auto brighness, it can go for 10-11 hours..but if during that time i, as much as navigate at menus, or settings , or whatever ui...BAM..4-5,5 hours maximum..
It HAS to be something wrong with the os..heck i can do 10 hours of .avi playback on a single charge , but i cannot go over 5 for just panning around the app drawer..(and my screen is amoled so it greatly benefits from black background of the drawer)...
If you could shed some light to that, for me i'd love ya even more!
Btw on my second post i meant to type javascript, not java my bad!
I've recently purchased carcassonne from the market and while I love the game, it does seem to eat up the battery pretty quickly. So i'm wondering if its just me or are other folks experiencing this too?
Bit of background, i'm running Cognition 1.51 on an sgs2 and while playing the game it looks like it consumes around 58% (average) cpu. This to me seems excessively high. Carcassonne for those that are not aware of it is a tile based board game, which doesn't seem to me to be a candidate for a fast cpu. Yep, i could understand that the AI might require CPU but surely not for the rest of teh game.
So question is, does anybody else have the game and do you notice high cpu usage on it?
I didn't play that game but 58% consumption after how long playing? Do keep in mind that a playing a game is CPU intensive task, so CPU will be hot and battery will drain much faster than other stuffs.
Regards.
Ordinarily yes I'd agree about games and CPU usage. But for this type of game I'd expect it to have very minimal requirements.
Also I started up a fresh game and left it waiting for me to play my turn. Leaving it waiting for twenty mins and when i checked utilization it was still 30%. Given that there was no animations or screen activity that does seem excessively high.
Am trying out miui rom now to see if that makes any difference.
Sent from my GT-I9100 using XDA App
and a number of issues:
- The neocore (no sound, no touch / no sound, touch)
- Battery life
- Game: PES 2012, the third blade, Gangstar 2: miami, dungeon hunter, dead space.
- Automatically kill process
Heheheh, update clip "gingercrust 1.5 + gbs.111126 oldfix usleep2000" and a number of issues in the clip.
1. Neocore: (score as high as possible -> higher game playing as good, it is the frame rate must be).
- No sound + no touch: 66.3 FPS.
- No sound + touch: 61.3 FPS.
2. Pin.
- The battery is 81% after 11 hours 33 minutes (including reading kindle 1 hour 56 minutes out).
- Soon to test constantly to game 11 hours 54 minutes, the battery is 74% -> 20 minutes after the test, more game, then pin down 7%.
3. The process runs in the background:
Looks like the application tweak kill themselves do not use often, so applications that run underground only three: install, type in Vietnamese and zmooth -> save battery power, saving ram.
4. Game:
- PES 2012: the silky smooth Oh, look a bit.
- Third Blade: numerous new play, a third shock, from then on was silky smooth Oh, but the phenomenon did not lag at all shocked.
- Gangstar 2: miami ..: O is silky smooth, but not fix thorough multi-point, driving hard.
- Dungeon Hunter: so smooth, do not even have to debate.
- Dead space: the more smooth.
p / s: just watch the clip you just verify that the air like light.
http://www.youtube.com/watch?v=HJagrV01PgU
Ok nice review
About zMooth - i think it actually drains more battery, as it uses gestures - that means it uses more CPU cycles. So, actually if there was an app that only disables the backlights of the buttons, it's even better for battery life
thanks for your intentions. But I used zmooth, fearing damage the hardware key (in the long run, not because the battery)
terratrix said:
Ok nice review
About zMooth - i think it actually drains more battery, as it uses gestures - that means it uses more CPU cycles. So, actually if there was an app that only disables the backlights of the buttons, it's even better for battery life
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hi! button savior ít drians more battery too?
sr my english so bad
My S3 heats up really fast when playing Clash of Clans... 5-10 min of gameplay.. and the bottom part of the phones gets really hot... somewhere around 50c or more
i can play other much more resource extensive games like brave frontier or Knight and Squires or sometimes watching movies for hours and the phone barely Heats up
btw.. what's on the bottom part of the phone that's causing the heat ? the ARM SoC ?
i kept changing between different ROMS and kernels... but same issue
It's the CPU, your game is probably coded to use all four cores at the same time -others may only use one.
andr3wchong said:
My S3 heats up really fast when playing Clash of Clans... 5-10 min of gameplay.. and the bottom part of the phones gets really hot... somewhere around 50c or more
i can play other much more resource extensive games like brave frontier or Knight and Squires or sometimes watching movies for hours and the phone barely Heats up
btw.. what's on the bottom part of the phone that's causing the heat ? the ARM SoC ?
i kept changing between different ROMS and kernels... but same issue
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You're right, whoe SoC is at the bottom, you just have to deal with it, i mean, phones don't have coolers
Also, it's way smaller heating than on S2, it's SoC was at the top by the camera, and the camera cover was metal, and when it heated up it could be so hot it just burned and your finger stuck to it, so, be happy, our S3 is 'cooler' than many other phones (atleast what i know).
Cheers.
Ok thanks guys... wow that 50+ c isn't considered hot
so are they any apps that can dynamically adjust clockspeed based on the Apps/games launched ?
No problem with playing game for me also..yea it can get hot sometimes when playing *heavy* games but in general its ok
Sent from my GT-I9300 using Tapatalk
First things first, I understand the dangers of this, and that I could fry my device. I'm just looking for answers, not lectures.
I'm wondering how to go about disabling (or at least fixing) the thermal throttle on my device. I'm not sure how other people's HAM2's act in regards to this, but mine seems hyper-sensitive. It's near-impossible to use in the summer, even in the shade. It's warm to the touch, yes, but hardly hot enough to make everything freeze and lag like crazy.
It's running PAC on build 11.27.15 (5.1). It was running beautifully in the winter, but it's becoming a bear to deal with now. Is there a way to either disable it or set the trigger temperature higher (preferred)? I can monitor it if it's disabled, but I would prefer to simply set it higher if that's an option (or at least, to not allow it to throttle as severely). I'd appreciate some help with this.
So, now your phone is ok when idle(ex when screen off)? I am suspecting you have some 'bad' backgroud keep cpu usage high. Check software first before think about adjust throttle.