Related
Hi everyone,
I am currently working on my first app which grabs a ZIP from the internet and the extracts it to a certain location. Everything works great but I can not figure out how to show a Toast message when the extraction operation is done.
The code I am using for unzipping is:
Code:
package mmarin.test.download;
import android.util.Log;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.util.zip.ZipEntry;
import java.util.zip.ZipInputStream;
/**
*
* @author jon
*/
public class Decompress{
private String _zipFile;
private String _location;
byte[] buffer = new byte[1024];
int length;
public Decompress(String zipFile, String location) {
_zipFile = zipFile;
_location = location;
_dirChecker("");
}
public void unzip() {
try {
FileInputStream fin = new FileInputStream(_zipFile);
ZipInputStream zin = new ZipInputStream(fin);
ZipEntry ze = null;
while ((ze = zin.getNextEntry()) != null) {
Log.v("Decompress", "Unzipping " + ze.getName());
if(ze.isDirectory()) {
_dirChecker(ze.getName());
} else {
FileOutputStream fout = new FileOutputStream(_location + ze.getName());
while ((length = zin.read(buffer))>0) {
fout.write(buffer, 0, length);
}
zin.closeEntry();
fout.close();
}
}
zin.close();
} catch(Exception e) {
Log.e("Decompress", "unzip", e);
}
}
private void _dirChecker(String dir) {
File f = new File(_location + dir);
if(!f.isDirectory()) {
f.mkdirs();
}
}
}
I am calling the Decompress activity through a button:
Code:
Button decompress = (Button)findViewById(R.id.button1);
decompress.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
String zipFile = Environment.getExternalStorageDirectory() + "/IPM/Splash.zip";
String unzipLocation = Environment.getExternalStorageDirectory() + "/IPM/Splash/";
Decompress d = new Decompress(zipFile, unzipLocation);
d.unzip();
}
});
I found this here: http://www.jondev.net/articles/Unzipping_Files_with_Android_(Programmatically) and it works great.
As I said above, only issue is displaying a message that everything is done.
Can someone please help me out?
Thank you!
Please use the Q&A Forum for questions &
Read the Forum Rules Ref Posting
Moving to Q&A
Put the toast after zin.close()
www.stackoverflow.com
Here you can find what you want
Xperian using xda app
http://stackoverflow.com/questions/9824772/toast-after-email-intent-message
Check this
Xperian using xda app
RoberGalarga said:
Put the toast after zin.close()
Click to expand...
Click to collapse
Hey,
I tried this but it doesn't work. I used this statement:
Code:
Toast.makeText(this, "Extraction complete", "LENGTH_SHORT").show();
and I got this error message: The method makeText(Context, CharSequence, int) in the type Toast is not applicable for the arguments (Decompress, String, String).
Help?
The method makeText(Context, CharSequence, int) in the type Toast is not applicable for the arguments (Decompress, String, String)
What the above line means is that you need to pass a Context object, a CharSequence object and an int. You are passing the wrong object types (Decompress, String, String).
The example you saw used the Toast in the activity class itself, that is why the first value passed was a this. The "LENGTH_SHORT" is actually a constant Toast.LENGTH_SHORT.
I am guessing you are making the button object in your main activity class. So i'd suggest making an additional method for the activity class that looks like this
Code:
public void displayToast(CharSequence cs)
{
Toast.makeText(this, cs, Toast.LENGTH_SHORT).show();
}
and then make the following change to your code
Code:
Button decompress = (Button)findViewById(R.id.button1);
decompress.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
String zipFile = Environment.getExternalStorageDirectory() + "/IPM/Splash.zip";
String unzipLocation = Environment.getExternalStorageDirectory() + "/IPM/Splash/";
Decompress d = new Decompress(zipFile, unzipLocation);
d.unzip();
// Add the following line
displayToast("Unzip complete");
}
});
Let me know if it worked for you.
The_R said:
The method makeText(Context, CharSequence, int) in the type Toast is not applicable for the arguments (Decompress, String, String)
What the above line means is that you need to pass a Context object, a CharSequence object and an int. You are passing the wrong object types (Decompress, String, String).
The example you saw used the Toast in the activity class itself, that is why the first value passed was a this. The "LENGTH_SHORT" is actually a constant Toast.LENGTH_SHORT.
I am guessing you are making the button object in your main activity class. So i'd suggest making an additional method for the activity class that looks like this
Code:
public void displayToast(CharSequence cs)
{
Toast.makeText(this, cs, Toast.LENGTH_SHORT).show();
}
and then make the following change to your code
Code:
Button decompress = (Button)findViewById(R.id.button1);
decompress.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
String zipFile = Environment.getExternalStorageDirectory() + "/IPM/Splash.zip";
String unzipLocation = Environment.getExternalStorageDirectory() + "/IPM/Splash/";
Decompress d = new Decompress(zipFile, unzipLocation);
d.unzip();
// Add the following line
displayToast("Unzip complete");
}
});
Let me know if it worked for you.
Click to expand...
Click to collapse
PERFECT! You're amazing!
Hello,
Recently I started working on bluetooth chat app for my final year project. I took the example coding available in the sample app in Eclipse and trying to improve it. Now I'm trying to insert 2 new functions into it, 1 - the upload button for uploading any files, 2 - bubble chat interface.
I am a beginner at android programming. I tried exploring draw 9 patch for the bubble patch. Somehow I get the bubble chat done, but not perfectly. I can make it send & receive with the same bubble style. What I'm trying to do is, receive message will show in Green bubble while send message will show Yellow Bubble. I tried the getView() method but didn't understand any of it.
As for the upload button, I'm having problem at the uploading part. I get the selecting the file part done, but I don't know how to make it automatically send the file after it being selected. I tried Googling and most of the result show Image upload. Thanks for those image upload tutorial, I get as far as choosing the file. As for uploading it(sending the file to the other paired device), I'm completely clueless...
The part that I'm having problem I highlight it with red color.
Here's my coding(technically it isn't my coding, it the sample coding with minor modification):
package com.example.android.BluetoothChat;
import android.annotation.TargetApi;
import android.app.Activity;
import android.bluetooth.BluetoothAdapter;
import android.bluetooth.BluetoothDevice;
import android.content.Intent;
import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.util.Log;
import android.view.KeyEvent;
import android.view.Menu;
import android.view.MenuInflater;
import android.view.MenuItem;
import android.view.View;
import android.view.Window;
import android.view.View.OnClickListener;
import android.view.inputmethod.EditorInfo;
import android.widget.ArrayAdapter;
import android.widget.Button;
import android.widget.EditText;
import android.widget.ListView;
import android.widget.SimpleAdapter.ViewBinder;
import android.widget.TextView;
import android.widget.Toast;
/**
* This is the main Activity that displays the current chat session.
*/
@TargetApi(Build.VERSION_CODES.ECLAIR)
public class BluetoothChat extends Activity {
// Debugging
private static final String TAG = "BluetoothChat";
private static final boolean D = true;
// Message types sent from the BluetoothChatService Handler
public static final int MESSAGE_STATE_CHANGE = 1;
public static final int MESSAGE_READ = 2;
public static final int MESSAGE_WRITE = 3;
public static final int MESSAGE_DEVICE_NAME = 4;
public static final int MESSAGE_TOAST = 5;
// Key names received from the BluetoothChatService Handler
public static final String DEVICE_NAME = "device_name";
public static final String TOAST = "toast";
// Intent request codes
private static final int REQUEST_CONNECT_DEVICE_SECURE = 1;
private static final int REQUEST_CONNECT_DEVICE_INSECURE = 2;
private static final int REQUEST_ENABLE_BT = 3;
// Layout Views
private TextView mTitle;
private ListView mConversationView;
private EditText mOutEditText;
private Button mSendButton;
private Button mUploadButton;
// Name of the connected device
private String mConnectedDeviceName = null;
// Array adapter for the conversation thread
private ArrayAdapter<String> mConversationArrayAdapter;
// String buffer for outgoing messages
private StringBuffer mOutStringBuffer;
// Local Bluetooth adapter
private BluetoothAdapter mBluetoothAdapter = null;
// Member object for the chat services
private BluetoothChatService mChatService = null;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if(D) Log.e(TAG, "+++ ON CREATE +++");
// Set up the window layout
requestWindowFeature(Window.FEATURE_CUSTOM_TITLE);
setContentView(R.layout.main);
getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.custom_title);
// Set up the custom title
mTitle = (TextView) findViewById(R.id.title_left_text);
mTitle.setText(R.string.app_name);
mTitle = (TextView) findViewById(R.id.title_right_text);
// Get local Bluetooth adapter
mBluetoothAdapter = BluetoothAdapter.getDefaultAdapter();
// If the adapter is null, then Bluetooth is not supported
if (mBluetoothAdapter == null) {
Toast.makeText(this, "Bluetooth is not available", Toast.LENGTH_LONG).show();
finish();
return;
}
}
@Override
public void onStart() {
super.onStart();
if(D) Log.e(TAG, "++ ON START ++");
// If BT is not on, request that it be enabled.
// setupChat() will then be called during onActivityResult
if (!mBluetoothAdapter.isEnabled()) {
Intent enableIntent = new Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE);
startActivityForResult(enableIntent, REQUEST_ENABLE_BT);
// Otherwise, setup the chat session
} else {
if (mChatService == null) setupChat();
}
}
@Override
public synchronized void onResume() {
super.onResume();
if(D) Log.e(TAG, "+ ON RESUME +");
// Performing this check in onResume() covers the case in which BT was
// not enabled during onStart(), so we were paused to enable it...
// onResume() will be called when ACTION_REQUEST_ENABLE activity returns.
if (mChatService != null) {
// Only if the state is STATE_NONE, do we know that we haven't started already
if (mChatService.getState() == BluetoothChatService.STATE_NONE) {
// Start the Bluetooth chat services
mChatService.start();
}
}
}
private void setupChat() {
Log.d(TAG, "setupChat()");
// Initialize the array adapter for the conversation thread
mConversationArrayAdapter = new ArrayAdapter<String>(this, R.layout.message);
mConversationView = (ListView) findViewById(R.id.in);
mConversationView.setAdapter(mConversationArrayAdapter);
// Initialize the compose field with a listener for the return key
mOutEditText = (EditText) findViewById(R.id.edit_text_out);
mOutEditText.setOnEditorActionListener(mWriteListener);
// Initialize the send button with a listener that for click events
mSendButton = (Button) findViewById(R.id.button_send);
mSendButton.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
// Send a message using content of the edit text widget
TextView view = (TextView) findViewById(R.id.edit_text_out);
String message = view.getText().toString();
sendMessage(message);
}
});
mUploadButton = (Button) findViewById (R.id.upload_button);
mUploadButton.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View v) {
//when upload button is clicked, choose a file
Intent intent = new Intent();
intent.setType("*/*");
intent.setAction(Intent.ACTION_GET_CONTENT);
startActivityForResult(Intent.createChooser(intent, "Select File"),1);
}
});
// Initialize the BluetoothChatService to perform bluetooth connections
mChatService = new BluetoothChatService(this, mHandler);
// Initialize the buffer for outgoing messages
mOutStringBuffer = new StringBuffer("");
}
@Override
public synchronized void onPause() {
super.onPause();
if(D) Log.e(TAG, "- ON PAUSE -");
}
@Override
public void onStop() {
super.onStop();
if(D) Log.e(TAG, "-- ON STOP --");
}
@Override
public void onDestroy() {
super.onDestroy();
// Stop the Bluetooth chat services
if (mChatService != null) mChatService.stop();
if(D) Log.e(TAG, "--- ON DESTROY ---");
}
private void ensureDiscoverable() {
if(D) Log.d(TAG, "ensure discoverable");
if (mBluetoothAdapter.getScanMode() !=
BluetoothAdapter.SCAN_MODE_CONNECTABLE_DISCOVERABLE) {
Intent discoverableIntent = new Intent(BluetoothAdapter.ACTION_REQUEST_DISCOVERABLE);
discoverableIntent.putExtra(BluetoothAdapter.EXTRA_DISCOVERABLE_DURATION, 300);
startActivity(discoverableIntent);
}
}
/**
* Sends a message.
* @param message A string of text to send.
*/
private void sendMessage(String message) {
// Check that we're actually connected before trying anything
if (mChatService.getState() != BluetoothChatService.STATE_CONNECTED) {
Toast.makeText(this, R.string.not_connected, Toast.LENGTH_SHORT).show();
return;
}
// Check that there's actually something to send
if (message.length() > 0) {
// Get the message bytes and tell the BluetoothChatService to write
byte[] send = message.getBytes();
mChatService.write(send);
// Reset out string buffer to zero and clear the edit text field
mOutStringBuffer.setLength(0);
mOutEditText.setText(mOutStringBuffer);
}
}
// The action listener for the EditText widget, to listen for the return key
private TextView.OnEditorActionListener mWriteListener =
new TextView.OnEditorActionListener() {
public boolean onEditorAction(TextView view, int actionId, KeyEvent event) {
// If the action is a key-up event on the return key, send the message
if (actionId == EditorInfo.IME_NULL && event.getAction() == KeyEvent.ACTION_UP) {
String message = view.getText().toString();
sendMessage(message);
}
if(D) Log.i(TAG, "END onEditorAction");
return true;
}
};
// The Handler that gets information back from the BluetoothChatService
private final Handler mHandler = new Handler() {
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case MESSAGE_STATE_CHANGE:
if(D) Log.i(TAG, "MESSAGE_STATE_CHANGE: " + msg.arg1);
switch (msg.arg1) {
case BluetoothChatService.STATE_CONNECTED:
mTitle.setText(R.string.title_connected_to);
mTitle.append(mConnectedDeviceName);
mConversationArrayAdapter.clear();
break;
case BluetoothChatService.STATE_CONNECTING:
mTitle.setText(R.string.title_connecting);
break;
case BluetoothChatService.STATE_LISTEN:
case BluetoothChatService.STATE_NONE:
mTitle.setText(R.string.title_not_connected);
break;
}
break;
case MESSAGE_WRITE:
byte[] writeBuf = (byte[]) msg.obj;
// construct a string from the buffer
String writeMessage = new String(writeBuf);
mConversationArrayAdapter.add("Me: " + writeMessage);
break;
case MESSAGE_READ:
byte[] readBuf = (byte[]) msg.obj;
// construct a string from the valid bytes in the buffer
String readMessage = new String(readBuf, 0, msg.arg1);
mConversationArrayAdapter.add(mConnectedDeviceName+": " + readMessage);
break;
case MESSAGE_DEVICE_NAME:
// save the connected device's name
mConnectedDeviceName = msg.getData().getString(DEVICE_NAME);
Toast.makeText(getApplicationContext(), "Connected to "
+ mConnectedDeviceName, Toast.LENGTH_SHORT).show();
break;
case MESSAGE_TOAST:
Toast.makeText(getApplicationContext(), msg.getData().getString(TOAST),
Toast.LENGTH_SHORT).show();
break;
}
}
};
public void onActivityResult(int requestCode, int resultCode, Intent data) {
if(D) Log.d(TAG, "onActivityResult " + resultCode);
switch (requestCode) {
case REQUEST_CONNECT_DEVICE_SECURE:
// When DeviceListActivity returns with a device to connect
if (resultCode == Activity.RESULT_OK) {
connectDevice(data, true);
}
break;
case REQUEST_CONNECT_DEVICE_INSECURE:
// When DeviceListActivity returns with a device to connect
if (resultCode == Activity.RESULT_OK) {
connectDevice(data, false);
}
break;
case REQUEST_ENABLE_BT:
// When the request to enable Bluetooth returns
if (resultCode == Activity.RESULT_OK) {
// Bluetooth is now enabled, so set up a chat session
setupChat();
} else {
// User did not enable Bluetooth or an error occured
Log.d(TAG, "BT not enabled");
Toast.makeText(this, R.string.bt_not_enabled_leaving, Toast.LENGTH_SHORT).show();
finish();
}
}
}
private void connectDevice(Intent data, boolean secure) {
// Get the device MAC address
String address = data.getExtras()
.getString(DeviceListActivity.EXTRA_DEVICE_ADDRESS);
// Get the BLuetoothDevice object
BluetoothDevice device = mBluetoothAdapter.getRemoteDevice(address);
// Attempt to connect to the device
mChatService.connect(device, secure);
}
@Override
public boolean onCreateOptionsMenu(Menu menu) {
MenuInflater inflater = getMenuInflater();
inflater.inflate(R.menu.option_menu, menu);
return true;
}
@Override
public boolean onOptionsItemSelected(MenuItem item) {
Intent serverIntent = null;
switch (item.getItemId()) {
case R.id.secure_connect_scan:
// Launch the DeviceListActivity to see devices and do scan
serverIntent = new Intent(this, DeviceListActivity.class);
startActivityForResult(serverIntent, REQUEST_CONNECT_DEVICE_SECURE);
return true;
case R.id.discoverable:
// Ensure this device is discoverable by others
ensureDiscoverable();
return true;
}
return false;
}
}
accessing bluetoothchat with a single button
i am using bluetooth chat program in my project to send the command from android phone to hc06 bluetooth which is connected to arduino.bluetooth chat program is available in eclipse sample program, now i want to access this program through a single button ,can anybody help me out in this how should i do this , please tell me stepwise first we have to create which activity and then which i am very confused in this
ash124 said:
i am using bluetooth chat program in my project to send the command from android phone to hc06 bluetooth which is connected to arduino.bluetooth chat program is available in eclipse sample program, now i want to access this program through a single button ,can anybody help me out in this how should i do this , please tell me stepwise first we have to create which activity and then which i am very confused in this
Click to expand...
Click to collapse
I'm not sure how to code for arduino. But the part how to access through a button click, i have an idea about that.
you can just open a sample bluetooth chat in eclipse, but instead of set the page auto open. just create a new main page, and add a button then, just "hyperlink" it to the bluetoothchat.
to navigate between pages using a button, i'm sure there's tons of tutorial available in google or you can just search "cornboyz" in youtube. that the best tutorial i followed back when i'm still doing android programming. I can't help you much in coding. but i know where you're getting at. Its been 2 years, last i explore android programming.
so. sorry
kuronatsu said:
I'm not sure how to code for arduino. But the part how to access through a button click, i have an idea about that.
you can just open a sample bluetooth chat in eclipse, but instead of set the page auto open. just create a new main page, and add a button then, just "hyperlink" it to the bluetoothchat.
to navigate between pages using a button, i'm sure there's tons of tutorial available in google or you can just search "cornboyz" in youtube. that the best tutorial i followed back when i'm still doing android programming. I can't help you much in coding. but i know where you're getting at. Its been 2 years, last i explore android programming.
so. sorry
Click to expand...
Click to collapse
thanks kuronatsu for your help
More information like this, you can visit HUAWEI Developer Forum
Original link: https://forums.developer.huawei.com/forumPortal/en/topicview?tid=0201319969591990258&fid=0101187876626530001
Hello everyone,
In this article we are going to take a look at Huawei Mobile Services (HMS) integration Plugin for Unity. This article not going through the details of kits, we will focus on integration part.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
We will use account, In App purchases and push kit for this article. This plugin for now support five main kits.
Plugin Features :
1- Account Kit: Its provides developers with simple, secure, and quick sign-in and authorization functions. Instead of entering accounts and passwords and waiting for authorization, users can just tap the Sign In with HUAWEI ID button to quickly and securely sign in to your app. For details you read this article.
2- In App purchases: This service allows you to offer in-app purchases and facilitates in-app payment. Users can purchase a variety of virtual products, including one-time virtual products and subscriptions, directly within your app. For details you can read this article. Plugin supports the following types of products: Consumables, Non-consumables, Subscriptions
3- Huawei Ads: This Publisher Service utilizes Huawei’s vast user base and extensive data capabilities to deliver targeted, high quality ad content to users. With this service, your app will be able to generate revenues while bringing your users content which is relevant to them. For details you can read this article. Plugin supports the following types: Interstitial and rewarded videos
4- Push notifications: HUAWEI Push Kit is a messaging service provided by Huawei for developers. It establishes a messaging channel from the cloud to devices. By integrating HUAWEI Push Kit, developers can send messages to apps on users’ devices in real time. For details you can read this article.
5- Game kit: This kit provide player info, leaderboards and achievements.For details you can read this article.
HMS Plugin Work Flow:
Prerequisites
Step 1
Create an application on HUAWEI Developer(use this link for details).
Enable the HUAWEI services.
Step 2
This plugin have two branch for Unity versions.(version 2019 used)
Download plugin from this for Unity version 2019.x.
Download plugin from this for Unity version 2018.x .
Step 3
Import package to unity.
Step 4
Update “AndroidManifest file” and “agconnect.json” file.
1- Open project_path\Assets\Plugins\Android\ AndoridManifest.
Update App ID, CP ID and package name, this informations exist in agconnect.json file.
2- Open project_path\Assets\Huawei\agconnect.json replace with you downloanded from AGC.
Integration
This plugin have some demos scenes. You can drictly use this scenes. We will create empty scene, after that we will add objects.
1. Account kit:
Create empty object and add account manager script from Huawei package component.
(Object name is important, if you want to give diffrent name from “AccountManager” update ~~\Assets\Huawei\Account\AccountManager.cs -> line 11)
Add new script “AccountSignIn” to this object.
On AccountSignIn.cs:
Code:
using HuaweiMobileServices.Id;
using HuaweiMobileServices.Utils;
using UnityEngine;
using UnityEngine.UI;
using HmsPlugin;
public class AccountSignIn : MonoBehaviour
{
private const string NOT_LOGGED_IN = "No user logged in";
private const string LOGGED_IN = "{0} is logged in";
private const string LOGIN_ERROR = "Error or cancelled login";
private Text loggedInUser;
private AccountManager accountManager;
// Start is called before the first frame update
void Start()
{
loggedInUser = GameObject.Find("LoggedUserText").GetComponent<Text>();
loggedInUser.text = NOT_LOGGED_IN;
accountManager = AccountManager.GetInstance();
accountManager.OnSignInSuccess = OnLoginSuccess;
accountManager.OnSignInFailed = OnLoginFailure;
LogIn();
}
public void LogIn()
{
accountManager.SignIn();
}
public void LogOut()
{
accountManager.SignOut();
loggedInUser.text = NOT_LOGGED_IN;
}
public void OnLoginSuccess(AuthHuaweiId authHuaweiId)
{
loggedInUser.text = string.Format(LOGGED_IN, authHuaweiId.DisplayName);
}
public void OnLoginFailure(HMSException error)
{
loggedInUser.text = LOGIN_ERROR;
}
}
We can create sign in and sign out buttons, this buttons call “AccountSignIn” functions.
2. In App purchases:
Create empty object ( Object name is important, if you want to give diffrent name from “IapManager” update ~~\Assets\Huawei\IAP\IapManager.cs -> line 11).
Add new script “IapController.cs” to this object.
Add Account kit manager to IapManager object, its needed for using IAP services.
In App Purchases have three type of product.
1- Type 0: Consumables
Description:Consumables are used once, are depleted, and can be purchased again.
Example:Extra lives and gems in a game.
Getting Consumables products from Huawei AGC with HMS Unity plugin:
Code:
public void ObtainProductConsumablesInfo(IList<string> productIdConsumablesList)
{
if (iapAvailable != true)
{
OnObtainProductInfoFailure?.Invoke(IAP_NOT_AVAILABLE);
return;
}
ProductInfoReq productInfoReq = new ProductInfoReq
{
PriceType = 0,
ProductIds = productIdConsumablesList
};
iapClient.ObtainProductInfo(productInfoReq).AddOnSuccessListener((type0) =>
{
Debug.Log("[HMSPlugin]:" + type0.ErrMsg + type0.ReturnCode.ToString());
Debug.Log("[HMSPlugin]: Found " + type0.ProductInfoList.Count + "consumable products");
OnObtainProductInfoSuccess?.Invoke(new List<ProductInfoResult> { type0});
}).AddOnFailureListener((exception) =>
{
Debug.Log("[HMSPlugin]: ERROR Consumable ObtainInfo" + exception.Message);
OnObtainProductInfoFailure?.Invoke(exception);
});
}
2- Type 1: Non-consumables
Description: Non-consumables are purchased once and do not expire.
Example:Extra game levels in a game or permanent membership of an app
3- Type 2: Subscriptions
Description:Users can purchase access to value-added functions or content in a specified period of time. The subscriptions are automatically renewed on a recurring basis until users decide to cancel.
Example:Non-permanent membership of an app, such as a monthly video membership
On IAPController.cs
Code:
# define DEBUG
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HuaweiConstants;
using HuaweiMobileServices.Base;
using HuaweiMobileServices.IAP;
using System;
using UnityEngine.Events;
using HuaweiMobileServices.Id;
using HmsPlugin;
public class IapController : MonoBehaviour
{
public string[] ConsumableProducts;
public string[] NonConsumableProducts;
public string[] SubscriptionProducts;
[HideInInspector]
public int numberOfProductsRetrieved;
List<ProductInfo> productInfoList = new List<ProductInfo>();
List<string> productPurchasedList = new List<string>();
private IapManager iapManager;
private AccountManager accountManager;
UnityEvent loadedEvent;
void Awake()
{
Debug.Log("[HMSPlugin]: IAPP manager Init");
loadedEvent = new UnityEvent();
}
// Start is called before the first frame update
/// <summary>
///
/// </summary>
void Start()
{
Debug.Log("[HMS]: Started");
accountManager = GetComponent<AccountManager>();
Debug.Log(accountManager.ToString());
accountManager.OnSignInFailed = (error) =>
{
Debug.Log($"[HMSPlugin]: SignIn failed. {error.Message}");
};
accountManager.OnSignInSuccess = SignedIn;
accountManager.SignIn();
Debug.Log("[HMS]: Started2");
}
private void SignedIn(AuthHuaweiId authHuaweiId)
{
Debug.Log("[HMS]: SignedIn");
iapManager = GetComponent<IapManager>();
iapManager.OnCheckIapAvailabilitySuccess = LoadStore;
iapManager.OnCheckIapAvailabilityFailure = (error) =>
{
Debug.Log($"[HMSPlugin]: IAP check failed. {error.Message}");
};
iapManager.CheckIapAvailability();
}
private void LoadStore()
{
Debug.Log("[HMS]: LoadStorexxx");
// Set Callback for ObtainInfoSuccess
iapManager.OnObtainProductInfoSuccess = (productInfoResultList) =>
{
Debug.Log("[HMS]: LoadStore1");
if (productInfoResultList != null)
{
Debug.Log("[HMS]: LoadStore2");
foreach (ProductInfoResult productInfoResult in productInfoResultList)
{
foreach (ProductInfo productInfo in productInfoResult.ProductInfoList)
{
productInfoList.Add(productInfo);
}
}
}
loadedEvent.Invoke();
};
// Set Callback for ObtainInfoFailure
iapManager.OnObtainProductInfoFailure = (error) =>
{
Debug.Log($"[HMSPlugin]: IAP ObtainProductInfo failed. {error.Message},,, {error.WrappedExceptionMessage},,, {error.WrappedCauseMessage}");
};
// Call ObtainProductInfo
if (!IsNullOrEmpty(ConsumableProducts))
{
iapManager.ObtainProductConsumablesInfo(new List<string>(ConsumableProducts));
}
if (!IsNullOrEmpty(NonConsumableProducts))
{
iapManager.ObtainProductNonConsumablesInfo(new List<string>(NonConsumableProducts));
}
if (!IsNullOrEmpty(SubscriptionProducts))
{
iapManager.ObtainProductSubscriptionInfo(new List<string>(SubscriptionProducts));
}
}
private void RestorePurchases()
{
iapManager.OnObtainOwnedPurchasesSuccess = (ownedPurchaseResult) =>
{
productPurchasedList = (List<string>)ownedPurchaseResult.InAppPurchaseDataList;
};
iapManager.OnObtainOwnedPurchasesFailure = (error) =>
{
Debug.Log("[HMS:] RestorePurchasesError" + error.Message);
};
iapManager.ObtainOwnedPurchases();
}
public ProductInfo GetProductInfo(string productID)
{
return productInfoList.Find(productInfo => productInfo.ProductId == productID);
}
public void showHidePanelDynamically(GameObject yourObject)
{
Debug.Log("[HMS:] showHidePanelDynamically");
var getCanvasGroup = yourObject.GetComponent<CanvasGroup>();
if (getCanvasGroup.alpha == 0)
{
getCanvasGroup.alpha = 1;
getCanvasGroup.interactable = true;
}
else
{
getCanvasGroup.alpha = 0;
getCanvasGroup.interactable = false;
}
}
public void BuyProduct(string productID)
{
iapManager.OnBuyProductSuccess = (purchaseResultInfo) =>
{
// Verify signature with purchaseResultInfo.InAppDataSignature
// If signature ok, deliver product
// Consume product purchaseResultInfo.InAppDataSignature
iapManager.ConsumePurchase(purchaseResultInfo);
};
iapManager.OnBuyProductFailure = (errorCode) =>
{
switch (errorCode)
{
case OrderStatusCode.ORDER_STATE_CANCEL:
// User cancel payment.
Debug.Log("[HMS]: User cancel payment");
break;
case OrderStatusCode.ORDER_STATE_FAILED:
Debug.Log("[HMS]: order payment failed");
break;
case OrderStatusCode.ORDER_PRODUCT_OWNED:
Debug.Log("[HMS]: Product owned");
break;
default:
Debug.Log("[HMS:] BuyProduct ERROR" + errorCode);
break;
}
};
var productInfo = productInfoList.Find(info => info.ProductId == productID);
var payload = "test";
iapManager.BuyProduct(productInfo, payload);
}
public void addListener(UnityAction action)
{
if (loadedEvent != null)
{
loadedEvent.AddListener(action);
}
}
public bool IsNullOrEmpty(Array array)
{
return (array == null || array.Length == 0);
}
}
After getting all product informations from AGC, user can buy product with “BuyProduct” function with send product ids.
Buy Product Button Settings:
Select Prefab:
Select Function:
Add Parameter:
IapManager.cs:
Code:
# define DEBUG
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using HuaweiConstants;
using HuaweiMobileServices.Base;
using HuaweiMobileServices.IAP;
using System;
using UnityEngine.Events;
using HuaweiMobileServices.Id;
using HmsPlugin;
public class IapController : MonoBehaviour
{
public string[] ConsumableProducts;
public string[] NonConsumableProducts;
public string[] SubscriptionProducts;
[HideInInspector]
public int numberOfProductsRetrieved;
List<ProductInfo> productInfoList = new List<ProductInfo>();
List<string> productPurchasedList = new List<string>();
private IapManager iapManager;
private AccountManager accountManager;
UnityEvent loadedEvent;
void Awake()
{
Debug.Log("[HMSPlugin]: IAPP manager Init");
loadedEvent = new UnityEvent();
}
// Start is called before the first frame update
/// <summary>
///
/// </summary>
void Start()
{
Debug.Log("[HMS]: Started");
accountManager = GetComponent<AccountManager>();
Debug.Log(accountManager.ToString());
accountManager.OnSignInFailed = (error) =>
{
Debug.Log($"[HMSPlugin]: SignIn failed. {error.Message}");
};
accountManager.OnSignInSuccess = SignedIn;
accountManager.SignIn();
Debug.Log("[HMS]: Started2");
}
private void SignedIn(AuthHuaweiId authHuaweiId)
{
Debug.Log("[HMS]: SignedIn");
iapManager = GetComponent<IapManager>();
iapManager.OnCheckIapAvailabilitySuccess = LoadStore;
iapManager.OnCheckIapAvailabilityFailure = (error) =>
{
Debug.Log($"[HMSPlugin]: IAP check failed. {error.Message}");
};
iapManager.CheckIapAvailability();
}
private void LoadStore()
{
Debug.Log("[HMS]: LoadStorexxx");
// Set Callback for ObtainInfoSuccess
iapManager.OnObtainProductInfoSuccess = (productInfoResultList) =>
{
Debug.Log("[HMS]: LoadStore1");
if (productInfoResultList != null)
{
Debug.Log("[HMS]: LoadStore2");
foreach (ProductInfoResult productInfoResult in productInfoResultList)
{
foreach (ProductInfo productInfo in productInfoResult.ProductInfoList)
{
productInfoList.Add(productInfo);
}
}
}
loadedEvent.Invoke();
};
// Set Callback for ObtainInfoFailure
iapManager.OnObtainProductInfoFailure = (error) =>
{
Debug.Log($"[HMSPlugin]: IAP ObtainProductInfo failed. {error.Message},,, {error.WrappedExceptionMessage},,, {error.WrappedCauseMessage}");
};
// Call ObtainProductInfo
if (!IsNullOrEmpty(ConsumableProducts))
{
iapManager.ObtainProductConsumablesInfo(new List<string>(ConsumableProducts));
}
if (!IsNullOrEmpty(NonConsumableProducts))
{
iapManager.ObtainProductNonConsumablesInfo(new List<string>(NonConsumableProducts));
}
if (!IsNullOrEmpty(SubscriptionProducts))
{
iapManager.ObtainProductSubscriptionInfo(new List<string>(SubscriptionProducts));
}
}
private void RestorePurchases()
{
iapManager.OnObtainOwnedPurchasesSuccess = (ownedPurchaseResult) =>
{
productPurchasedList = (List<string>)ownedPurchaseResult.InAppPurchaseDataList;
};
iapManager.OnObtainOwnedPurchasesFailure = (error) =>
{
Debug.Log("[HMS:] RestorePurchasesError" + error.Message);
};
iapManager.ObtainOwnedPurchases();
}
public ProductInfo GetProductInfo(string productID)
{
return productInfoList.Find(productInfo => productInfo.ProductId == productID);
}
public void showHidePanelDynamically(GameObject yourObject)
{
Debug.Log("[HMS:] showHidePanelDynamically");
var getCanvasGroup = yourObject.GetComponent<CanvasGroup>();
if (getCanvasGroup.alpha == 0)
{
getCanvasGroup.alpha = 1;
getCanvasGroup.interactable = true;
}
else
{
getCanvasGroup.alpha = 0;
getCanvasGroup.interactable = false;
}
}
public void BuyProduct(string productID)
{
iapManager.OnBuyProductSuccess = (purchaseResultInfo) =>
{
// Verify signature with purchaseResultInfo.InAppDataSignature
// If signature ok, deliver product
// Consume product purchaseResultInfo.InAppDataSignature
iapManager.ConsumePurchase(purchaseResultInfo);
};
iapManager.OnBuyProductFailure = (errorCode) =>
{
switch (errorCode)
{
case OrderStatusCode.ORDER_STATE_CANCEL:
// User cancel payment.
Debug.Log("[HMS]: User cancel payment");
break;
case OrderStatusCode.ORDER_STATE_FAILED:
Debug.Log("[HMS]: order payment failed");
break;
case OrderStatusCode.ORDER_PRODUCT_OWNED:
Debug.Log("[HMS]: Product owned");
break;
default:
Debug.Log("[HMS:] BuyProduct ERROR" + errorCode);
break;
}
};
var productInfo = productInfoList.Find(info => info.ProductId == productID);
var payload = "test";
iapManager.BuyProduct(productInfo, payload);
}
public void addListener(UnityAction action)
{
if (loadedEvent != null)
{
loadedEvent.AddListener(action);
}
}
public bool IsNullOrEmpty(Array array)
{
return (array == null || array.Length == 0);
}
}
3. Push notifications:
First add your project PushKitManager prefab, this prefab using PushKitManager.cs for creating tokens.
For push kit, we have a two choice,
We can send notification to all devices without token.
We can get tokens from devices and we can use this token to send notification sepicified devices.
AGC server Push Scope for sending notification:
On PushKitManager.cs
Code:
using HuaweiMobileServices.Base;
using HuaweiMobileServices.Id;
using HuaweiMobileServices.Push;
using HuaweiMobileServices.Utils;
using System;
using UnityEngine;
using UnityEngine.UI;
namespace HmsPlugin
{
public class PushKitManager : MonoBehaviour, IPushListener
{
public Action<string> OnTokenSuccess { get; set; }
public Action<Exception> OnTokenFailure { get; set; }
public Action<RemoteMessage> OnMessageReceivedSuccess { get; set; }
// Start is called before the first frame update
void Start()
{
PushManager.Listener = this;
var token = PushManager.Token;
Debug.Log($"[HMS] Push token from GetToken is {token}");
if (token != null)
{
OnTokenSuccess?.Invoke(token);
}
}
public void OnNewToken(string token)
{
Debug.Log($"[HMS] Push token from OnNewToken is {token}");
if (token != null)
{
OnTokenSuccess?.Invoke(token);
}
}
public void OnTokenError(Exception e)
{
Debug.Log("Error asking for Push token");
Debug.Log(e.StackTrace);
OnTokenFailure?.Invoke(e);
}
public void OnMessageReceived(RemoteMessage remoteMessage)
{
OnMessageReceivedSuccess?.Invoke(remoteMessage);
}
}
}
Push Notification result:
Thank you reading this article.
I hope this gives you a starting point for Huawei Mobile Services and Unity integration.
Overview
In this article, I will create a College Campus Placement Centre Demo App which highlights ongoing pool college placement with all listed companies and their details. Student can easily apply and register with available food facility on the campus through IAP. I have integrated HMS Account, Ads, Analytics and IAP Kit which is based on Cross-platform Technology Xamarin.
Ads Kit Service Introduction
HMS Ads kit is powered by Huawei which allows the developer to monetize services such as Banner, Splash, Reward and Interstitial Ads. HUAWEI Ads Publisher Service is a monetization service that leverages Huawei's extensive data capabilities to display targeted, high-quality ad content in your application to the vast user base of Huawei devices.
Analytics Kit Service Introduction
Analytics kit is powered by Huawei which allows rich analytics models to help you clearly understand user behavior and gain in-depth insights into users, products, and content. As such, you can carry out data-driven operations and make strategic decisions about app marketing and product optimization.
Analytics Kit implements the following functions using data collected from apps:
1. Provides data collection and reporting APIs for collection and reporting custom events.
2. Sets up to 25 user attributes.
3. Supports automatic event collection and session calculation as well as predefined event IDs and parameters.
HMS IAP Service Introduction
HMS In-App Purchase Kit allows purchasing any product from the application with highly secure payment. Users can purchase a variety of products or services, including common virtual products and subscriptions, directly within your app. It also provides a product management system (PMS) for managing the prices and languages of in-app products (including games) in multiple locations.
These are the following 3 types of in-app products supported by the IAP:
1. Consumable: Consumables are used once, are depleted, and can be purchased again.
2. Non-consumable: Non-consumables are purchased once and do not expire.
3. Auto-renewable subscriptions: Users can purchase access to value-added functions or content in a specified period of time. The subscriptions are automatically renewed on a recurring basis until users decide to cancel.
Account Kit Service Introduction
HMS Account Kit allows you to connect to the Huawei ecosystem using your HUAWEI ID from a range of devices, such as mobile phones, tablets, and smart screens.
It’s a simple, secure, and quick sign-in and authorization functions. Instead of entering accounts and passwords and waiting for authentication.
Complies with international standards and protocols such as OAuth2.0 and OpenID Connect, and supports two-factor authentication (password authentication and mobile number authentication) to ensure high security.
Prerequisite
1. Xamarin Framework
2. Huawei phone
3. Visual Studio 2019
App Gallery Integration process
1. Sign In and Create or Choose a project on AppGallery Connect portal.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
2. Navigate to Project settings > download the configuration file.
3. Navigate to General Information > Data Storage location.
4. Navigate to Manage APIs > enable APIs to require by an application.
5. Navigate to My apps > Operate, and then enter details in Add Product.
6. Click Activate for product activation.
7. Navigate to Huawei Analytics > Overview > Custom dashboard > Enable Analytics.
Xamarin Ads Kit Setup Process
1. Download Xamarin Plugin of all the aar and zip files from the URL:
2. Open the XAdsIdentifier-3.4.35.300.sln solution in Visual Studio.
3. Navigate to Solution Explorer and right-click on jar Add > Existing Item and choose aar file which download in Step 1.
4. Choose aar file from download location.
5. Right-click on added aar file, then choose Properties > Build Action > LibraryProjectZip.
Note: Repeat Step 3 and 4 for all aar file.
6. Build the Library and make DLL files.
Xamarin Analytics Kit Setup Process
1. Download Xamarin Plugin of all the aar and zip files from the URL, see the similar image in Ads kit setup Step 1:
2. Open the XHiAnalytics-5.0.5.300.sln solution in Visual Studio, see the similar image in Ads kit setup Step 2.
3. Navigate to Solution Explorer and right-click on jar Add > Existing Item and choose aar file which download in Step 1.
4. Choose aar file from download location.
5. Right-click on added aar file, then choose Properties > Build Action > LibraryProjectZip.
Note: Repeat Step 3 and 4 for all aar file.
6. Build the Library and make DLL files.
Xamarin Account Kit Setup Process
1. Download Xamarin Plugin all the aar and zip files from the URL, see the similar image in Ads kit setup Step 1:
2. Open the XHwid-5.03.302.sln solution in Visual Studio, see the similar image in Ads kit setup Step 2.
Xamarin IAP Kit Setup Process
1. Download Xamarin Plugin all the aar and zip files from the URL, see the similar image in Ads kit setup Step 1:
2. Open the XIAP-5.0.2.300.sln solution in Visual Studio, see the similar image in Ads kit setup Step 2.
3. Navigate to Solution Explorer and Right-click on jar Add > Existing Item and choose aar file which downloads in Step 1.
4. Right-click on added aar file then choose Properties > Build Action > LibraryProjectZip.
Note: Repeat Step 3 and 4 for all aar file.
5. Build the Library and make dll files.
Xamarin App Development
1. Open Visual Studio 2019 and Create a new project.
2. Navigate to Solution Explore > Project > Assets > Add JSON file.
3. Navigate to Solution Explore > Project > Add > Add New Folder.
4. Navigate to Folder(created) > Add > Add Existing and add all DLL files.
5. Right click > Properties > Build Action > None.
6. Navigate to Solution Explore > Project > Reference > Right Click > Add References, then Navigate to Browse and add all DLL files from the recently added Folder.
7. Added reference then click Ok.
MainActivity.cs
This activity performs all the operation regarding login with Huawei Id.
Java:
using System;
using Android.App;
using Android.Content;
using Android.Content.PM;
using Android.OS;
using Android.Runtime;
using Android.Support.Design.Widget;
using Android.Support.V4.App;
using Android.Support.V4.Content;
using Android.Support.V7.App;
using Android.Util;
using Android.Views;
using Android.Widget;
using Com.Huawei.Agconnect.Config;
using Com.Huawei.Hmf.Tasks;
using Com.Huawei.Hms.Common;
using Com.Huawei.Hms.Ads.Banner;
using Com.Huawei.Hms.Analytics;
using Com.Huawei.Hms.Iap;
using Com.Huawei.Hms.Iap.Entity;
using Com.Huawei.Hms.Support.Hwid;
using Com.Huawei.Hms.Support.Hwid.Request;
using Com.Huawei.Hms.Support.Hwid.Result;
using Com.Huawei.Hms.Support.Hwid.Service;
namespace PlacementApp
{
[Activity(Label = "@string/app_name", Theme = "@style/AppTheme.NoActionBar", MainLauncher = true)]
public class MainActivity : AppCompatActivity
{
private Button btnLoginWithHuaweiId;
private HuaweiIdAuthParams mAuthParam;
public static IHuaweiIdAuthService mAuthManager;
private static String TAG = "MainActivity";
public static String name, email;
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
Xamarin.Essentials.Platform.Init(this, savedInstanceState);
SetContentView(Resource.Layout.activity_main);
Android.Support.V7.Widget.Toolbar toolbar = FindViewById<Android.Support.V7.Widget.Toolbar>(Resource.Id.toolbar);
SetSupportActionBar(toolbar);
btnLoginWithHuaweiId = FindViewById<Button>(Resource.Id.btn_huawei_id);
// Write code for Huawei id button click
mAuthParam = new HuaweiIdAuthParamsHelper(HuaweiIdAuthParams.DefaultAuthRequestParam)
.SetIdToken().SetEmail()
.SetAccessToken()
.CreateParams();
mAuthManager = HuaweiIdAuthManager.GetService(this, mAuthParam);
HiAnalyticsTools.EnableLog();
instance = HiAnalytics.GetInstance(this);
instance.SetAnalyticsEnabled(true);
// Click listener for each button
btnLoginWithHuaweiId.Click += delegate
{
StartActivityForResult(mAuthManager.SignInIntent, 1011);
string text = "Login Clicked";
Toast.MakeText(Android.App.Application.Context, text, ToastLength.Short).Show();
// Initiate Parameters
Bundle bundle = new Bundle();
bundle.PutString("text", text);
instance.OnEvent("ButtonClickEvent", bundle);
};
CheckIfIAPAvailable();
/*FloatingActionButton fab = FindViewById<FloatingActionButton>(Resource.Id.fab);
fab.Click += FabOnClick;*/
//check permissions
checkPermission(new string[] { Android.Manifest.Permission.Internet,
Android.Manifest.Permission.AccessNetworkState,
Android.Manifest.Permission.ReadSms,
Android.Manifest.Permission.ReceiveSms,
Android.Manifest.Permission.SendSms,
Android.Manifest.Permission.BroadcastSms}, 100);
}
private void loadBannerAds()
{
// Obtain BannerView based on the configuration in layout
BannerView bottomBannerView = FindViewById<BannerView>(Resource.Id.hw_banner_view);
bottomBannerView.AdListener = new AdsListener();
AdParam adParam = new AdParam.Builder().Build();
bottomBannerView.LoadAd(adParam);
// Obtain BannerView using coding
BannerView topBannerview = new BannerView(this);
topBannerview.AdId = "testw6vs28auh3";
topBannerview.BannerAdSize = BannerAdSize.BannerSize32050;
topBannerview.LoadAd(adParam);
}
protected override void OnActivityResult(int requestCode, Result resultCode, Intent data)
{
base.OnActivityResult(requestCode, resultCode, data);
if (requestCode == 1011)
{
//login success
Task authHuaweiIdTask = HuaweiIdAuthManager.ParseAuthResultFromIntent(data);
if (authHuaweiIdTask.IsSuccessful)
{
AuthHuaweiId huaweiAccount = (AuthHuaweiId)authHuaweiIdTask.TaskResult();
Log.Info(TAG, "signIn get code success.");
Log.Info(TAG, "ServerAuthCode: " + huaweiAccount.AuthorizationCode);
Toast.MakeText(Android.App.Application.Context, "SignIn Success", ToastLength.Short).Show();
ManageHomeScreen(huaweiAccount, true);
}
else
{
Log.Info(TAG, "signIn failed: " + ((ApiException)authHuaweiIdTask.Exception).StatusCode);
Toast.MakeText(Android.App.Application.Context, ((ApiException)authHuaweiIdTask.Exception).StatusCode.ToString(), ToastLength.Short).Show();
Toast.MakeText(Android.App.Application.Context, "SignIn Failed", ToastLength.Short).Show();
ManageHomeScreen(null, false);
}
}
}
public void ManageHomeScreen(AuthHuaweiId data, Boolean loginStatus)
{
if (loginStatus)
{
btnLoginWithHuaweiId.Visibility = ViewStates.Gone;
name = data.DisplayName;
email = data.Email;
}
else
{
btnLoginWithHuaweiId.Visibility = ViewStates.Visible;
}
}
public void checkPermission(string[] permissions, int requestCode)
{
foreach (string permission in permissions)
{
if (ContextCompat.CheckSelfPermission(this, permission) == Permission.Denied)
{
ActivityCompat.RequestPermissions(this, permissions, requestCode);
}
}
}
/*private void FabOnClick(object sender, EventArgs eventArgs)
{
View view = (View) sender;
Snackbar.Make(view, "Replace with your own action", Snackbar.LengthLong)
.SetAction("Action", (Android.Views.View.IOnClickListener)null).Show();
}*/
public override void OnRequestPermissionsResult(int requestCode, string[] permissions, [GeneratedEnum] Android.Content.PM.Permission[] grantResults)
{
Xamarin.Essentials.Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults);
base.OnRequestPermissionsResult(requestCode, permissions, grantResults);
}
protected override void AttachBaseContext(Context context)
{
base.AttachBaseContext(context);
AGConnectServicesConfig config = AGConnectServicesConfig.FromContext(context);
config.OverlayWith(new HmsLazyInputStream(context));
}
private void CancelAuthorisation()
{
Task cancelAuthorizationTask = mAuthManager.CancelAuthorization();
Log.Info(TAG, "Cancel Authorisation");
cancelAuthorizationTask.AddOnCompleteListener(
new OnCompleteListener
(
this, "Cancel Authorization Success",
"Cancel Authorization Failed"
)
);
}
public void SignOut()
{
Task signOutTask = mAuthManager.SignOut();
signOutTask.AddOnSuccessListener(new OnSuccessListener(this, "SignOut Success"))
.AddOnFailureListener(new OnFailureListener("SignOut Failed"));
}
public class OnCompleteListener : Java.Lang.Object, IOnCompleteListener
{
//Message when task is successful
private string successMessage;
//Message when task is failed
private string failureMessage;
MainActivity context;
public OnCompleteListener(MainActivity context, string SuccessMessage, string FailureMessage)
{
this.context = context;
this.successMessage = SuccessMessage;
this.failureMessage = FailureMessage;
}
public void OnComplete(Task task)
{
if (task.IsSuccessful)
{
//do some thing while cancel success
Log.Info(TAG, successMessage);
//context.SignOut();
}
else
{
//do some thing while cancel failed
Exception exception = task.Exception;
if (exception is ApiException)
{
int statusCode = ((ApiException)exception).StatusCode;
Log.Info(TAG, failureMessage + ": " + statusCode);
}
//context.ManageHomeScreen(null, true);
}
}
}
public class OnSuccessListener : Java.Lang.Object, Com.Huawei.Hmf.Tasks.IOnSuccessListener
{
//Message when task is successful
private string successMessage;
MainActivity context;
public OnSuccessListener(MainActivity context, string SuccessMessage)
{
this.successMessage = SuccessMessage;
this.context = context;
}
public void OnSuccess(Java.Lang.Object p0)
{
Log.Info(TAG, successMessage);
Toast.MakeText(Android.App.Application.Context, successMessage, ToastLength.Short).Show();
context.ManageHomeScreen(null, false);
}
}
public class OnFailureListener : Java.Lang.Object, Com.Huawei.Hmf.Tasks.IOnFailureListener
{
//Message when task is failed
private string failureMessage;
public OnFailureListener(string FailureMessage)
{
this.failureMessage = FailureMessage;
}
public void OnFailure(Java.Lang.Exception p0)
{
Log.Info(TAG, failureMessage);
Toast.MakeText(Android.App.Application.Context, failureMessage, ToastLength.Short).Show();
}
}
public void CheckIfIAPAvailable()
{
IIapClient mClient = Iap.GetIapClient(this);
Task isEnvReady = mClient.IsEnvReady();
isEnvReady.AddOnSuccessListener(new ListenerImp(this)).AddOnFailureListener(new ListenerImp(this));
}
class ListenerImp : Java.Lang.Object, IOnSuccessListener, IOnFailureListener
{
private MainActivity mainActivity;
public ListenerImp(MainActivity mainActivity)
{
this.mainActivity = mainActivity;
}
public void OnSuccess(Java.Lang.Object IsEnvReadyResult)
{
// Obtain the execution result.
Intent intent = new Intent(mainActivity, typeof(ComapnyActivity));
mainActivity.StartActivity(intent);
}
public void OnFailure(Java.Lang.Exception e)
{
Toast.MakeText(Android.App.Application.Context, "Feature Not available for your country", ToastLength.Short).Show();
if (e.GetType() == typeof(IapApiException))
{
IapApiException apiException = (IapApiException)e;
if (apiException.Status.StatusCode == OrderStatusCode.OrderHwidNotLogin)
{
// Not logged in.
//Call StartResolutionForResult to bring up the login page
}
else if (apiException.Status.StatusCode == OrderStatusCode.OrderAccountAreaNotSupported)
{
// The current region does not support HUAWEI IAP.
}
}
}
}
}
CompanyActivity.cs
This activity performs all the operation In-App purchasing and display list of company with package details.
Java:
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Support.V7.App;
using Android.Support.V7.Widget;
using Android.Util;
using Android.Views;
using Android.Widget;
using Com.Huawei.Hmf.Tasks;
using Com.Huawei.Hms.Iap;
using Com.Huawei.Hms.Iap.Entity;
using Org.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PlacementApp
{
[Activity(Label = "ComapnyActivity", Theme = "@style/AppTheme")]
public class ComapnyActivity : AppCompatActivity, BuyProduct
{
private static String TAG = "ComapnyActivity";
private RecyclerView recyclerView;
private CompanyAdapter adapter;
IList<ProductInfo> productList;
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
Xamarin.Essentials.Platform.Init(this, savedInstanceState);
SetContentView(Resource.Layout.activity_company);
recyclerView = FindViewById<RecyclerView>(Resource.Id.recyclerview);
recyclerView.SetLayoutManager(new LinearLayoutManager(this));
recyclerView.SetItemAnimator(new DefaultItemAnimator());
//ADAPTER
adapter = new CompanyAdapter(this);
adapter.SetData(productList);
recyclerView.SetAdapter(adapter);
GetProducts();
}
private void GetProducts()
{
List<String> productIdList = new List<String>();
productIdList.Add("Nokia");
productIdList.Add("Hyperlink");
productIdList.Add("Tata");
productIdList.Add("Infosys");
productIdList.Add("Wipro");
ProductInfoReq req = new ProductInfoReq();
// PriceType: 0: consumable; 1: non-consumable; 2: auto-renewable subscription
req.PriceType = 0;
req.ProductIds = productIdList;
//"this" in the code is a reference to the current activity
Task task = Iap.GetIapClient(this).ObtainProductInfo(req);
task.AddOnSuccessListener(new QueryProductListenerImp(this)).AddOnFailureListener(new QueryProductListenerImp(this));
}
class QueryProductListenerImp : Java.Lang.Object, IOnSuccessListener, IOnFailureListener
{
private ComapnyActivity activity;
public QueryProductListenerImp(ComapnyActivity activity)
{
this.activity = activity;
}
public void OnSuccess(Java.Lang.Object result)
{
// Obtain the result
ProductInfoResult productlistwrapper = (ProductInfoResult)result;
IList<ProductInfo> productList = productlistwrapper.ProductInfoList;
activity.adapter.SetData(productList);
activity.adapter.NotifyDataSetChanged();
}
public void OnFailure(Java.Lang.Exception e)
{
//get the status code and handle the error
}
}
public void OnBuyProduct(ProductInfo pInfo)
{
//Toast.MakeText(Android.App.Application.Context, pInfo.ProductName, ToastLength.Short).Show();
CreatePurchaseRequest(pInfo);
}
private void CreatePurchaseRequest(ProductInfo pInfo)
{
// Constructs a PurchaseIntentReq object.
PurchaseIntentReq req = new PurchaseIntentReq();
// The product ID is the same as that set by a developer when configuring product information in AppGallery Connect.
// PriceType: 0: consumable; 1: non-consumable; 2: auto-renewable subscription
req.PriceType = pInfo.PriceType;
req.ProductId = pInfo.ProductId;
//"this" in the code is a reference to the current activity
Task task = Iap.GetIapClient(this).CreatePurchaseIntent(req);
task.AddOnSuccessListener(new BuyListenerImp(this)).AddOnFailureListener(new BuyListenerImp(this));
}
protected override void OnActivityResult(int requestCode, Android.App.Result resultCode, Intent data)
{
base.OnActivityResult(requestCode, resultCode, data);
if (requestCode == 6666)
{
if (data == null)
{
Log.Error(TAG, "data is null");
return;
}
//"this" in the code is a reference to the current activity
PurchaseResultInfo purchaseIntentResult = Iap.GetIapClient(this).ParsePurchaseResultInfoFromIntent(data);
switch (purchaseIntentResult.ReturnCode)
{
case OrderStatusCode.OrderStateCancel:
// User cancel payment.
Toast.MakeText(Android.App.Application.Context, "Payment Cancelled", ToastLength.Short).Show();
break;
case OrderStatusCode.OrderStateFailed:
Toast.MakeText(Android.App.Application.Context, "Order Failed", ToastLength.Short).Show();
break;
case OrderStatusCode.OrderProductOwned:
// check if there exists undelivered products.
Toast.MakeText(Android.App.Application.Context, "Undelivered Products", ToastLength.Short).Show();
break;
case OrderStatusCode.OrderStateSuccess:
// pay success.
Toast.MakeText(Android.App.Application.Context, "Payment Success", ToastLength.Short).Show();
// use the public key of your app to verify the signature.
// If ok, you can deliver your products.
// If the user purchased a consumable product, call the ConsumeOwnedPurchase API to consume it after successfully delivering the product.
String inAppPurchaseDataStr = purchaseIntentResult.InAppPurchaseData;
MakeProductReconsumeable(inAppPurchaseDataStr);
break;
default:
break;
}
return;
}
}
private void MakeProductReconsumeable(String InAppPurchaseDataStr)
{
String purchaseToken = null;
try
{
InAppPurchaseData InAppPurchaseDataBean = new InAppPurchaseData(InAppPurchaseDataStr);
if (InAppPurchaseDataBean.PurchaseStatus != InAppPurchaseData.PurchaseState.Purchased)
{
return;
}
purchaseToken = InAppPurchaseDataBean.PurchaseToken;
}
catch (JSONException e) { }
ConsumeOwnedPurchaseReq req = new ConsumeOwnedPurchaseReq();
req.PurchaseToken = purchaseToken;
//"this" in the code is a reference to the current activity
Task task = Iap.GetIapClient(this).ConsumeOwnedPurchase(req);
task.AddOnSuccessListener(new ConsumListenerImp()).AddOnFailureListener(new ConsumListenerImp());
}
class ConsumListenerImp : Java.Lang.Object, IOnSuccessListener, IOnFailureListener
{
public void OnSuccess(Java.Lang.Object result)
{
// Obtain the result
Log.Info(TAG, "Product available for purchase");
}
public void OnFailure(Java.Lang.Exception e)
{
//get the status code and handle the error
Log.Info(TAG, "Product available for purchase API Failed");
}
}
class BuyListenerImp : Java.Lang.Object, IOnSuccessListener, IOnFailureListener
{
private ComapnyActivity activity;
public BuyListenerImp(ComapnyActivity activity)
{
this.activity = activity;
}
public void OnSuccess(Java.Lang.Object result)
{
// Obtain the payment result.
PurchaseIntentResult InResult = (PurchaseIntentResult)result;
if (InResult.Status != null)
{
// 6666 is an int constant defined by the developer.
InResult.Status.StartResolutionForResult(activity, 6666);
}
}
public void OnFailure(Java.Lang.Exception e)
{
//get the status code and handle the error
Toast.MakeText(Android.App.Application.Context, "Purchase Request Failed !", ToastLength.Short).Show();
}
}
public void OnRegister(int position)
{
//Toast.MakeText(Android.App.Application.Context, "Position is :" + position, ToastLength.Short).Show();
Intent intent = new Intent(this, typeof(RegistrationActivity));
ProductInfo pInfo = productList[position];
intent.PutExtra("price_type", pInfo.PriceType);
intent.PutExtra("product_id", pInfo.ProductId);
intent.PutExtra("price", pInfo.Price);
StartActivity(intent);
}
}
}
RegistrationActivity.cs
This activity performs register student data then redirect to the payment screen through In-App purchasing.
Java:
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Support.V7.App;
using Android.Util;
using Android.Views;
using Android.Widget;
using Com.Huawei.Hmf.Tasks;
using Com.Huawei.Hms.Iap;
using Com.Huawei.Hms.Iap.Entity;
using Org.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PlacementApp
{
[Activity(Label = "Registration", Theme = "@style/AppTheme")]
class RegistrationActivity : AppCompatActivity
{
private int priceType;
private String productId, price;
private EditText stdName, stdEmail, phoneNo, place;
private TextView regFee;
private Button btnRegister;
private static String TAG = "RegistrationActivity";
private Spinner spinner, spinnerGender;
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
Xamarin.Essentials.Platform.Init(this, savedInstanceState);
SetContentView(Resource.Layout.activity_registration);
productId = Intent.GetStringExtra("product_id");
priceType = Intent.GetIntExtra("price_type", 0);
price = Intent.GetStringExtra("price");
stdName = FindViewById<EditText>(Resource.Id.name);
stdEmail = FindViewById<EditText>(Resource.Id.email);
phoneNo = FindViewById<EditText>(Resource.Id.phone);
place = FindViewById<EditText>(Resource.Id.place);
regFee = FindViewById<TextView>(Resource.Id.reg_fee);
btnRegister = FindViewById<Button>(Resource.Id.register);
spinner = FindViewById<Spinner>(Resource.Id.branch);
spinner.ItemSelected += SpinnerItemSelected;
spinnerGender = FindViewById<Spinner>(Resource.Id.year);
ArrayAdapter yearAdapter = ArrayAdapter.CreateFromResource(this, Resource.Array.year_array, Android.Resource.Layout.SimpleSpinnerItem);
yearAdapter.SetDropDownViewResource(Android.Resource.Layout.SimpleSpinnerDropDownItem);
spinnerGender.Adapter = yearAdapter;
ArrayAdapter adapter = ArrayAdapter.CreateFromResource(this, Resource.Array.branch_array, Android.Resource.Layout.SimpleSpinnerItem);
adapter.SetDropDownViewResource(Android.Resource.Layout.SimpleSpinnerDropDownItem);
spinner.Adapter = adapter;
stdName.Text = MainActivity.name;
stdEmail.Text = MainActivity.email;
regFee.Text = "Breakfast Fee : " + price;
btnRegister.Click += delegate
{
CreateRegisterRequest();
};
}
private void SpinnerItemSelected(object sender, AdapterView.ItemSelectedEventArgs e)
{
if (e.Position != 0)
{
Spinner spinner = (Spinner)sender;
string name = spinner.GetItemAtPosition(e.Position).ToString();
Toast.MakeText(Android.App.Application.Context, name, ToastLength.Short).Show();
}
}
private void CreateRegisterRequest()
{
// Constructs a PurchaseIntentReq object.
PurchaseIntentReq req = new PurchaseIntentReq();
// The product ID is the same as that set by a developer when configuring product information in AppGallery Connect.
// PriceType: 0: consumable; 1: non-consumable; 2: auto-renewable subscription
req.PriceType = priceType;
req.ProductId = productId;
//"this" in the code is a reference to the current activity
Task task = Iap.GetIapClient(this).CreatePurchaseIntent(req);
task.AddOnSuccessListener(new BuyListenerImp(this)).AddOnFailureListener(new BuyListenerImp(this));
}
class BuyListenerImp : Java.Lang.Object, IOnSuccessListener, IOnFailureListener
{
private RegistrationActivity regActivity;
public BuyListenerImp(RegistrationActivity regActivity)
{
this.regActivity = regActivity;
}
public void OnSuccess(Java.Lang.Object result)
{
// Obtain the payment result.
PurchaseIntentResult InResult = (PurchaseIntentResult)result;
if (InResult.Status != null)
{
// 6666 is an int constant defined by the developer.
InResult.Status.StartResolutionForResult(regActivity, 6666);
}
}
public void OnFailure(Java.Lang.Exception e)
{
//get the status code and handle the error
Toast.MakeText(Android.App.Application.Context, "Purchase Request Failed !", ToastLength.Short).Show();
}
}
protected override void OnActivityResult(int requestCode, Android.App.Result resultCode, Intent data)
{
base.OnActivityResult(requestCode, resultCode, data);
if (requestCode == 6666)
{
if (data == null)
{
Log.Error(TAG, "data is null");
return;
}
//"this" in the code is a reference to the current activity
PurchaseResultInfo purchaseIntentResult = Iap.GetIapClient(this).ParsePurchaseResultInfoFromIntent(data);
switch (purchaseIntentResult.ReturnCode)
{
case OrderStatusCode.OrderStateCancel:
// User cancel payment.
Toast.MakeText(Android.App.Application.Context, "Registration Cancelled", ToastLength.Short).Show();
break;
case OrderStatusCode.OrderStateFailed:
Toast.MakeText(Android.App.Application.Context, "Registration Failed", ToastLength.Short).Show();
break;
case OrderStatusCode.OrderProductOwned:
// check if there exists undelivered products.
Toast.MakeText(Android.App.Application.Context, "Undelivered Products", ToastLength.Short).Show();
break;
case OrderStatusCode.OrderStateSuccess:
// pay success.
Toast.MakeText(Android.App.Application.Context, "Registration Success", ToastLength.Short).Show();
// use the public key of your app to verify the signature.
// If ok, you can deliver your products.
// If the user purchased a consumable product, call the ConsumeOwnedPurchase API to consume it after successfully delivering the product.
String inAppPurchaseDataStr = purchaseIntentResult.InAppPurchaseData;
MakeProductReconsumeable(inAppPurchaseDataStr);
break;
default:
break;
}
return;
}
}
private void MakeProductReconsumeable(String InAppPurchaseDataStr)
{
String purchaseToken = null;
try
{
InAppPurchaseData InAppPurchaseDataBean = new InAppPurchaseData(InAppPurchaseDataStr);
if (InAppPurchaseDataBean.PurchaseStatus != InAppPurchaseData.PurchaseState.Purchased)
{
return;
}
purchaseToken = InAppPurchaseDataBean.PurchaseToken;
}
catch (JSONException e) { }
ConsumeOwnedPurchaseReq req = new ConsumeOwnedPurchaseReq();
req.PurchaseToken = purchaseToken;
//"this" in the code is a reference to the current activity
Task task = Iap.GetIapClient(this).ConsumeOwnedPurchase(req);
task.AddOnSuccessListener(new ConsumListenerImp(this)).AddOnFailureListener(new ConsumListenerImp(this));
}
class ConsumListenerImp : Java.Lang.Object, IOnSuccessListener, IOnFailureListener
{
private RegistrationActivity registrationActivity;
public ConsumListenerImp(RegistrationActivity registrationActivity)
{
this.registrationActivity = registrationActivity;
}
public void OnSuccess(Java.Lang.Object result)
{
// Obtain the result
Log.Info(TAG, "Product available for purchase");
registrationActivity.Finish();
}
public void OnFailure(Java.Lang.Exception e)
{
//get the status code and handle the error
Log.Info(TAG, "Product available for purchase API Failed");
}
}
}
}
Xamarin App Build Result
1. Navigate to Solution Explore > Project > Right Click > Archive/View Archive to generate SHA-256 for build release and Click on Distribute.
2. Choose Distribution Channel > Ad Hoc to sign apk.
3. Choose Demo Keystore to release apk.
4. Build succeed and Save apk file.
5. Final result.
Analytics Report
1. Navigate to Huawei Analytics > Overview > Real-time Overview.
2. Navigate to Huawei Analytics > Overview > Real-time Overview, then check Event analysis.
3. Navigate to App debugging, then track your events.
Tips and Tricks
1. It is recommended that the app obtains the public payment key from your server in real-time. Do not store it on the app to prevent app version incompatibility caused by the subsequent key upgrade.
2. The sandbox testing function can be used only when the following conditions are met: A sandbox testing account is successfully added, and the value of versionCode of the test package is greater than that of the released package. In the HMS Core IAP SDK 4.0.2, the isSandboxActivated API is added to check whether the current sandbox testing environment is available. If not, the API returns the reason why the environment is unavailable.
3. On mobile phones whose value of targetSdkVersion is 28 or later, ad video assets may fail to be downloaded. In this case, you need to configure the app to allow HTTP network requests. For details, please refer to Configuring Network Permissions.
4. Xamarin requires the ADB daemon to be started over port 5037. If the ADB daemon runs on a different port, Visual Studio will not be able to detect your device.
Conclusion
In this article, we have learned how to integrate HMS In-App Purchase, Ads, Analytics and Account Kit in Xamarin based Android application. Student can easily apply in a listed company which offers campus placement.
Be sure to like and comments on this article, if you found it helpful. It means a lot to me.
References
1. Banner Ads Integration Procedure
2. Reward Ads Integration Procedure
3. Interstitial Ads Integration Procedure
4. Initializing Analytics Kit Procedure
Original Source
Overview
In this article, I will create HMS Map Kit based Demo App which highlights the use case of Basic Map and Polyline. I have integrated HMS Map Kit which is based on Cross-platform Technology Xamarin.
HMS Map Kit Service Introduction
HMS Core Map SDK is a set of APIs for map development in Android. The map data covers most countries outside China and supports multiple languages. The Map SDK uses the WGS 84 GPS coordinate system, which can meet most requirements of map development outside China. You can easily add map-related functions in your Android app, including:
1. Map display: Displays buildings, roads, water systems, and Points of Interest (POIs).
2. Map interaction: Controls the interaction gestures and buttons on the map.
3. Map drawing: Adds location markers, map layers, overlays, and various shapes
Prerequisite
1. Xamarin Framework
2. Huawei phone
3. Visual Studio 2019
App Gallery Integration process
1. Sign In and Create or Choose a project on AppGallery Connect portal.
{
"lightbox_close": "Close",
"lightbox_next": "Next",
"lightbox_previous": "Previous",
"lightbox_error": "The requested content cannot be loaded. Please try again later.",
"lightbox_start_slideshow": "Start slideshow",
"lightbox_stop_slideshow": "Stop slideshow",
"lightbox_full_screen": "Full screen",
"lightbox_thumbnails": "Thumbnails",
"lightbox_download": "Download",
"lightbox_share": "Share",
"lightbox_zoom": "Zoom",
"lightbox_new_window": "New window",
"lightbox_toggle_sidebar": "Toggle sidebar"
}
2. Navigate to Project settings > download the configuration file and Add SHA-256 key.
3. Navigate to General Information > Data Storage location.
4. Navigate to Manage APIs > Enable APIs to require by an application.
Xamarin Map Kit Setup Process
1. Download Xamarin Plugin all the aar and zip files.
2. Open the XHms-Map-Kit-Library-Project.sln solution in Visual Studio.
3. Navigate to Solution Explorer and Right-click on jar Add > Existing Item and choose aar file which downloads in Step 1.
4. Right-click on added aar file then choose Properties > Build Action > LibraryProjectZip.
Note: Repeat Step 3 and 4 for all aar file.
5. Build the Library and make dll files.
Xamarin App Development
1. Open Visual Studio 2019 and Create a new project.
2. Navigate to Solution Explore > Project > Assets > Add Json file.
3. Navigate to Solution Explore > Project > Add > Add New Folder.
4. Navigate to Folder(created) > Add > Add Existing and add all DLL files.
5. Right click > Properties > Build Action > None.
6. Navigate to Solution Explore > Project > Reference > Right Click > Add References then Navigate to Browse and add all DLL files from the recently added Folder.
7. Added reference, then click Ok.
MainActivity.cs
This activity display type of map in 2 buttons.
C#:
using Android.App;
using Android.OS;
using Android.Support.V7.App;
using Android.Runtime;
using Android.Widget;
using Android.Views;
using Android;
using Android.Content;
using Android.Support.V4.App;
using Android.Content.PM;
using Android.Util;
using Com.Huawei.Hms.Maps.Model;
namespace XamarinMap
{
[Activity(Label = "@string/app_name", Theme = "@style/AppTheme", MainLauncher = true)]
public class MainActivity : AppCompatActivity, View.IOnClickListener
{
private const string TAG = "MainActivity";
//Required permissions
private static readonly string[] RUNTIME_PERMISSIONS = {
Manifest.Permission.WriteExternalStorage,
Manifest.Permission.ReadExternalStorage,
Manifest.Permission.AccessCoarseLocation,
Manifest.Permission.AccessFineLocation,
Manifest.Permission.Internet
};
//Permission request code.
private const int REQUEST_CODE = 100;
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
Xamarin.Essentials.Platform.Init(this, savedInstanceState);
SetContentView(Resource.Layout.activity_main);
//Check permissions
if (!HasPermissions(this, RUNTIME_PERMISSIONS))
{
ActivityCompat.RequestPermissions(this, RUNTIME_PERMISSIONS, REQUEST_CODE);
}
Button BasicMap = (Button)FindViewById(Resource.Id.BasicMap);
Button PolylineDemo = (Button)FindViewById(Resource.Id.PolylineDemo);
BasicMap.SetOnClickListener(this);
PolylineDemo.SetOnClickListener(this);
}
public override void OnRequestPermissionsResult(int requestCode, string[] permissions, [GeneratedEnum] Android.Content.PM.Permission[] grantResults)
{
Xamarin.Essentials.Platform.OnRequestPermissionsResult(requestCode, permissions, grantResults);
base.OnRequestPermissionsResult(requestCode, permissions, grantResults);
}
public void OnClick(View v)
{
switch (v.Id)
{
case Resource.Id.BasicMap:
Log.Info(TAG, "OnClick: BasicMap");
StartActivity(new Intent(this, typeof(BasicMapDemoActivity)));
break;
case Resource.Id.PolylineDemo:
Log.Info(TAG, "OnClick: PolylineDemo");
StartActivity(new Intent(this, typeof(PolylineDemoActivity)));
break;
default:
break;
}
}
/// <summary>
/// Check whether permissions are granted
/// </summary>
private static bool HasPermissions(Context context, string[] permissions)
{
if (Build.VERSION.SdkInt >= BuildVersionCodes.M && permissions != null)
{
foreach (string permission in permissions)
{
if (ActivityCompat.CheckSelfPermission(context, permission) != Permission.Granted)
{
return false;
}
}
}
return true;
}
}
}
MapViewDemoActivity.cs
This activity display a basic view of Huawei Map.
C#:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Util;
using Android.Views;
using Android.Widget;
using Com.Huawei.Hms.Maps;
using Com.Huawei.Hms.Maps.Model;
namespace XamarinMap
{
[Activity(Label = "MapViewDemoActivity")]
public class MapViewDemoActivity : Activity, IOnMapReadyCallback
{
private const string TAG = "MapViewDemoActivity";
private const string MAPVIEW_BUNDLE_KEY = "MapViewBundleKey";
private HuaweiMap hMap;
private MapView mMapView;
protected override void OnCreate(Bundle savedInstanceState)
{
base.OnCreate(savedInstanceState);
SetContentView(Resource.Layout.activity_mapview_demo);
mMapView = (MapView)FindViewById(Resource.Id.mapView);
Bundle mapViewBundle = null;
if (savedInstanceState != null)
{
mapViewBundle = savedInstanceState.GetBundle(MAPVIEW_BUNDLE_KEY);
}
MapsInitializer.SetApiKey(Constants.API_KEY);
mMapView.OnCreate(mapViewBundle);
mMapView.GetMapAsync(this);
}
protected override void OnStart()
{
base.OnStart();
mMapView.OnStart();
}
protected override void OnStop()
{
base.OnStop();
mMapView.OnStop();
}
protected override void OnDestroy()
{
base.OnDestroy();
mMapView.OnDestroy();
}
protected override void OnPause()
{
base.OnPause();
mMapView.OnPause();
}
protected override void OnResume()
{
base.OnResume();
mMapView.OnResume();
}
public override void OnLowMemory()
{
base.OnLowMemory();
mMapView.OnLowMemory();
}
public void OnMapReady(HuaweiMap map)
{
Log.Debug(TAG, "onMapReady: ");
hMap = map;
hMap.MyLocationEnabled = false;
hMap.MoveCamera(CameraUpdateFactory.NewLatLngZoom(new LatLng(48.893478, 2.334595), 10));
}
}
}
PolylineDemoActivity.cs
This activity draws a polyline between the two points in the Huawei map.
C#:
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.Graphics;
using Android.OS;
using Android.Runtime;
using Android.Support.V7.App;
using Android.Util;
using Android.Views;
using Android.Widget;
using Com.Huawei.Hms.Maps;
using Com.Huawei.Hms.Maps.Model;
using Java.Lang;
using static Com.Huawei.Hms.Maps.HuaweiMap;
namespace XamarinMap
{
[Activity(Label = "PolylineDemoActivity")]
public class PolylineDemoActivity : AppCompatActivity, IOnMapReadyCallback, IOnPolylineClickListener
{
private const string TAG = "PolylineDemoActivity";
private MapFragment mSupportMapFragment;
private HuaweiMap hMap;
private Polyline mPolyline;
private TextView polylineShown;
private EditText oneLatitude;
private EditText oneLongtitude;
private EditText polylineStokeWidth;
private EditText polylineTag;
private IList<LatLng> points = new List<LatLng>();
protected override void OnCreate(Bundle savedInstanceState)
{
Log.Debug(TAG, "OnCreate: ");
base.OnCreate(savedInstanceState);
SetContentView(Resource.Layout.activity_polyline_demo);
mSupportMapFragment = (MapFragment)FragmentManager.FindFragmentById(Resource.Id.mapInPolyline);
mSupportMapFragment.GetMapAsync(this);
polylineShown = (TextView)FindViewById(Resource.Id.polylineShown);
oneLatitude = (EditText)FindViewById(Resource.Id.oneLatitude);
oneLongtitude = (EditText)FindViewById(Resource.Id.oneLongtitude);
polylineStokeWidth = (EditText)FindViewById(Resource.Id.polylineStokeWidth);
polylineTag = (EditText)FindViewById(Resource.Id.polylineTag);
points.Add(Constants.HUAWEI_CENTER);
points.Add(Constants.APARTMENT_CENTER);
points.Add(Constants.EPARK_CENTER);
}
public void OnMapReady(HuaweiMap map)
{
Log.Debug(TAG, "OnMapReady: ");
hMap = map;
hMap.MyLocationEnabled = true;
hMap.MoveCamera(CameraUpdateFactory.NewLatLngZoom(new LatLng(48.893478, 2.334595), 10));
}
/// <summary>
/// Add polyline to the map.
/// </summary>
[Java.Interop.Export("AddPolyline")]
public void AddPolyline(View view)
{
if (hMap == null)
{
return;
}
if (mPolyline != null)
{
mPolyline.Remove();
}
mPolyline = hMap.AddPolyline(
new PolylineOptions().Add(Constants.FRANCE, Constants.FRANCE1, Constants.FRANCE2, Constants.FRANCE3)
.InvokeColor(Color.Blue)
.InvokeWidth(3));
hMap.SetOnPolylineClickListener(this);
}
public void OnPolylineClick(Polyline polyline)
{
Log.Info(TAG, "OnMapReady:OnPolylineClick ");
Toast.MakeText(ApplicationContext, "Polyline is clicked.", ToastLength.Long).Show();
}
/// <summary>
/// Remove the polyline
/// </summary>
[Java.Interop.Export("RemovePolyline")]
public void RemovePolyline(View view)
{
if (null != mPolyline)
{
mPolyline.Remove();
}
points.Clear();
points.Add(Constants.HUAWEI_CENTER);
points.Add(Constants.APARTMENT_CENTER);
points.Add(Constants.EPARK_CENTER);
}
/// <summary>
/// Set the point position information of the polyline.
/// </summary>
[Java.Interop.Export("SetOnePoint")]
public void SetOnePoint(View v)
{
if (null != mPolyline)
{
string latitude = oneLatitude.Text.ToString().Trim();
string longtitude = oneLongtitude.Text.ToString().Trim();
if (CheckUtils.CheckIsEdit(latitude) || CheckUtils.CheckIsEdit(longtitude))
{
Toast.MakeText(this, "Please make sure the latitude & longtitude is Edited", ToastLength.Short).Show();
}
else
{
if (!CheckUtils.CheckIsRight(latitude) || !CheckUtils.CheckIsRight(longtitude))
{
Toast.MakeText(this, "Please make sure the latitude & longtitude is right", ToastLength.Short).Show();
}
else
{
points.Add(new LatLng(System.Double.Parse(latitude), System.Double.Parse(longtitude)));
mPolyline.Points = points;
}
}
}
}
/// <summary>
/// Get the point position information of the polyline.
/// </summary>
[Java.Interop.Export("GetPoints")]
public void GetPoints(View v)
{
if (null != mPolyline)
{
System.Text.StringBuilder stringBuilder = new System.Text.StringBuilder();
for (int i = 0; i < mPolyline.Points.ToArray().Length; i++)
{
stringBuilder.Append(mPolyline.Points.ElementAt(i).ToString());
}
Toast.MakeText(this, "Polyline points is " + stringBuilder, ToastLength.Long).Show();
}
}
/// <summary>
/// Set the outline color of the polyline.
/// </summary>
[Java.Interop.Export("SetStokeColor")]
public void SetStokeColor(View v)
{
if (null != mPolyline)
{
mPolyline.Color = Color.Yellow;
}
}
/// <summary>
/// Get the outline color of the polyline.
/// </summary>
[Java.Interop.Export("GetStokeColor")]
public void GetStokeColor(View v)
{
if (null != mPolyline)
{
polylineShown.Text = "Polyline color is " + Integer.ToHexString(mPolyline.Color);
}
}
/// <summary>
/// Set the width of the polyline.
/// </summary>
[Java.Interop.Export("SetWidth")]
public void SetWidth(View v)
{
if (null != mPolyline)
{
string width = polylineStokeWidth.Text.ToString().Trim();
if (CheckUtils.CheckIsEdit(width))
{
Toast.MakeText(this, "Please make sure the width is Edited", ToastLength.Short).Show();
}
else
{
if (!CheckUtils.CheckIsRight(width))
{
Toast.MakeText(this, "Please make sure the width is right", ToastLength.Short).Show();
}
else
{
if (Single.Parse(width) < 0.0F)
{
Toast.MakeText(this,
"Please make sure the width is right, this value must be non-negative",
ToastLength.Short).Show();
return;
}
mPolyline.Width = Single.Parse(width);
}
}
}
}
/// <summary>
/// Get the width of the polyline.
/// </summary>
[Java.Interop.Export("GetWidth")]
public void GetWidth(View v)
{
if (null != mPolyline)
{
polylineShown.Text = ("Polyline width is " + mPolyline.Width);
}
}
/// <summary>
/// Set the tag of the polyline.
/// </summary>
[Java.Interop.Export("SetTag")]
public void SetTag(View v)
{
if (null != mPolyline)
{
string tag = polylineTag.Text.ToString().Trim();
if (CheckUtils.CheckIsEdit(tag))
{
Toast.MakeText(this, "Please make sure the tag is Edited", ToastLength.Short).Show();
}
else
{
mPolyline.Tag = tag;
}
}
}
/// <summary>
/// Get the tag of the polyline.
/// </summary>
[Java.Interop.Export("GetTag")]
public void GetTag(View v)
{
if (null != mPolyline)
{
polylineShown.Text = ((mPolyline.Tag == null ? "Tag is null" : mPolyline.Tag).ToString());
}
}
/// <summary>
/// Add polyline click event.
/// </summary>
[Java.Interop.Export("AddClickEvent")]
public void AddClickEvent(View v)
{
if (null != mPolyline)
{
hMap.SetOnPolylineClickListener(this);
}
}
/// <summary>
/// Set polyline clickable.
/// </summary>
[Java.Interop.Export("SetClickableTrue")]
public void SetClickableTrue(View v)
{
if (null != mPolyline)
{
mPolyline.Clickable = true;
}
}
/// <summary>
/// Set polyline are not clickable.
/// </summary>
[Java.Interop.Export("SetClickableFalse")]
public void SetClickableFalse(View v)
{
if (null != mPolyline)
{
mPolyline.Clickable = false;
}
}
}
}
Xamarin App Build Result
1. Navigate to Solution Explore > Project > Right Click > Archive/View Archive to generate SHA-256 for build release and Click on Distribute.
2. Choose Distribution Channel > Ad Hoc to sign apk.
3. Choose Demo Keystore to release apk.
4. Build succeed and Save apk file.
5. Final Result.
Tips and Tricks
1. Xamarin requires the ADB daemon to be started over port 5037. If the ADB daemon runs on a different port, Visual Studio will not be able to detect your device.
2. Map Kit needs to read appid and other attributes from the AppGallery Connect configuration file. In some conditions, Map Kit can't read appid.
Conclusion
In this article, we have learned how to integrate HMS Map Kit in Xamarin based Android application. In this application, I have explained the use case of Map kit with Polyline draw.
Thanks for reading this article.
Be sure to like and comments on this article, if you found it helpful. It means a lot to me.
References
Xamarin Map Kit Plugin
Original Source