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Please check the requirements before you install!!
I'm new to developing on the Pocket PC platform and decided that I wanted to give it a shot. I figured that the best way to learn would be game, so here's my first attempt. This game is based off the New Super Mario Brothers mini-game called Whack-A-Monty (from the Nintendo DS). All of the graphics are from the original game; I have no intention of selling or making a profit from this game so I don't feel bad using their graphics. This is just a learning experience that I thought I'd share with everyone.
Requirements:
In this version (0.1), I have only included support for Pocket PC 320x240 or 240x240 resolutions. Also, I have only tested this on WM5 & WM6 emulators. This will only work on phones with a touchscreen.
This game was written in C# and thus requires .NET CF 2.0.
Again, this is my first attempt at game for Windows Mobile, so this is mostly a learning experience. Please don't crucify me for posting a game here, I'll be moving on to applications next. Let me know what you think!
I haven't tried the cab yet, but if I may I'd like to see the source code, specifically how you did the animation because I've been struggling with that.
nomb
This is awesome. Thanks heaps!
Yes this works well and reminds me of the game ratsplat - it needs sound to make it complete - keep up the good work!
VERY VERY cool game lol
Thank you!!!
Would there be any way to enable to input a name with a high score?
nomb said:
I haven't tried the cab yet, but if I may I'd like to see the source code, specifically how you did the animation because I've been struggling with that.
nomb
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Click to collapse
Not much animation in this game actually, but I do plan on releasing the code here. I need to do some tidying up first. I found the 'Programming with cheese' articles on MSDN very helpful for starting.
As for adding sound, .NET CF 2.0 has very limited support playing sounds. As far as I could find, there's no *easy* method for mixing sounds, or playing more than one sound at the same time. I need to do some more research on sound...
g35driver said:
VERY VERY cool game lol
Thank you!!!
Would there be any way to enable to input a name with a high score?
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Click to collapse
Hmm... I thought about this originally. I might bring it back.
Overall, I'm more interested in seeing if anyone has had problems installing the game (shortcuts work / in correct place), gameplay issues (hits aren't recorded, slow play, ...), stability issues, etc
Not working...
Hi there, the screenshots of your game look pretty cool. Unfortunately, I cannot play it, it's not working.
I own a Dell X51v with WM 6 (football edition A3, release RTM) but haven't installed Microsoft Net Framework (I was told that it is included in WM6). Whenever I start the game, only 25 percent of the game is visible in the upper left corner of my screen, the rest of the game's screen is somehow 'cut off' and my today screen or whatever is visible.
What a petty...
Do you guys know what to do about it? I guess I have already tried to install Netframework, but WM6 refuses to do so if I remember correctly.
Thanks for your help,
7
It installs and runs on my Universal (WM6), but unfortunately the VGA screen makes it unplayable (you can only see the top left quarter of the game area).
If you feel like expanding your learning experience, support for VGA devices would be very nice! And why not include a landscape mode too
XTCrefugee said:
It installs and runs on my Universal (WM6), but unfortunately the VGA screen makes it unplayable (you can only see the top left quarter of the game area).
If you feel like expanding your learning experience, support for VGA devices would be very nice! And why not include a landscape mode too
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Yes!!! Please!!! And I'll give to you 72 virgins without the need of immolate you (I think that 72 virgins is not enough but.. xD) Without jokes, I love this kind of games, and it looks great but I cant play it
All the best
Well I can't give you the virgins, but I would be damn grateful, I'm just getting into this stuff on my Universal, so other than the snes emulator, that I got working everything else is always suspect on the butttons or outdated. So please.
Im still playing the game, its working great!! Any updates?
This game is great and worked excellent on my MWG Atom Life until I flashed to medkid's 6.1 ROM, now when I install it messes with some of the fonts (e.g. on the screen alignment screen and on commanager using poorlyduck's vista theme). The game itself kinda works ok on 6.1 but the stylus isn't very accurate for some reason, often missing some while hitting others. My girlfriend was devastated when I told her she couldn't play whack-a-monty anymore! ;] thanks for a great game otherwise though!
hey, looks great, I'd like to play it on my VGA device too
it reminds me that great flash game tontie.
unfortunately I have yet to see a pda able to play flash games flawlessly
Hey, thanks for sharing! I like it!!
Greetings, Melle.
i tried to use it on my palm treo pro and a part of the screen is cut off...I dont know what the prob is.
very cool and a lot of fun! Also, a very old thread!!
great game!I ultimately know why the game interests you and lead you programming.
vga request
loved it on my kaiser, love it more on my touch pro
Good game for killing more boredom
Thankyou.
no updates?
I'm watching some videos on youtube...You know, usuals "dogfights" between Hero, iPhone, Milestone/Droid etc. and I'm really starting to get nervous...WHY iPhone HAS A SO SMOOTHER SCROLLING THAN ANY OTHER ANDROID PHONE ON THE MARKET?? I'm not even talking about 3GS/4 but 2G/3G!! Come on! They were released 2-3 years ago! Hero almost 10 months ago and Droid even before! Android has been upgraded 3 times in this period (1.5-->2.1-->2.2) but WE ARE STILL NOT ABLE TO GET A SMOOTH SCROLLING/ZOOMING in the browser! When the page is zoomed enough you have a good quality scrolling but if you open a page in overview (zoom = 0%) sometimes scrolling is VERY annoying! It is definetively NOT as smooth as on the iPhone. Same thing happens for pinch2zoom...If you want to increase the zoom (with an initial zoom >=20-30%) everything goes the right way...If you want to zoom at the beginning, when the page is still in overview, zoom is jerky! Until you reach the "holy zoom" (20-30%). Since then it becomes smooth...While on the iPhone you get a smooth zooming and scrolling both if the page is in overview or with an initial zoom.
What is the cause?? Is it possible that this happens because Android can't use the PDF rendering while iPhone does? I mean...It could be patented by Apple (just to "think different"). But even if this is true...I can't believe there isn't an alternative to make a smoother rendering engine on Android...I haven't seen Froyo yet but I don't think they properly solved the problem...Any idea?
I would hazard a guess at multitouch is software emulated in Android, hence why it only became available in 2.1, whereas the iPhone has it on the hardware level.
Much like how 3d graphics are far better on dedicated hardware than software emulation.
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Sent via the XDA Tapatalk App
You could be right... I also think that MT is emulated (because of its inaccuracy). By the way I'm talking about 2D elaboration (scrolling, zooming, swiping etc.) because 3D graphic is not comparable phone by phone. Some have a dedicated GPU while others have not.
To the ones who voted the third option: I'm talking about HTC Hero with default clock! I guess a 710 Mhz overclocked Hero has a smooth scrolling such as Desire has a far smoother scrolling because of its SnapDragon! Please, could you write the reason because you voted that option?? Thanks!
It seems fine for me on Villain10.3 with a BFS kernel and OC to 729 MHz. I quite like the legend-style text selection method that HomerSp ported across, as it's quite iPhone like
Hi, my name is Luca and it's smooth enough for me... ;-)
(and shame on me, I'm using stock rooted 1.5 on my Hero)
The only thing that really drive me crazy is the keyboard lag (and yes, I disabled all feedbacks).
Think of it this way.That f*****ng iOS is ONE OS for ONE DEVICE.So the both of them are developed together,giving apple the chance to optimize it.But I guess that it also has to do with iPhone having native hardware multitouch.But we have everything they don't!And both iOS and iPhone have some fundamental fatal flaws that make them partially useless!So just stop being jealous of them and start mocking them again!
I think its because Apple has spent so much time and effort focusing on the look and feel of their devices, because thats what their market wants whereas the Android market is more concerned with the function.
Its the age old function verses form thing.
I agree with craig! And maybe android can do 100 more things than iphone...but what about the BASIC FUNCTIONS? I really would like to see google interested in improving UI! Look and feel is as important as every other feature!! And I will be jelaous until they bring a better user experience on the android UI
@anon: nice advertisement but I said not overclocked third post!
@luca: have you tried to scroll a page in overview (zoom at min)?
mardurhack said:
I agree with craig! And maybe android can do 100 more things than iphone...but what about the BASIC FUNCTIONS? I really would like to see google interested in improving UI! Look and feel is as important as every other feature!! And I will be jelaous until they bring a better user experience on the android UI
@anon: nice advertisement but I said not overclocked third post!
@luca: have you tried to scroll a page in overview (zoom at min)?
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I would prefer a smoother phone but I wouldn't like to see function being sacrificed. I've played with my sisters desire and its pretty smooth on the stock so maybe its just a processor issue.
Maybe Google phones put so much into the function not a lot is sent to the UI. Maybe we'll see smoother UIs in the snapdragon phones.
Me too! But other functions can be implemented by using 3rd part applications...I would like to see a smoother interface more than a hotspot function because the latest can be easily integrated by using Wireless tether for root/nonroot users! By the way you're talking about a phone with a 1Ghz CPU! It's not comparable with the iPhone 2G-3G/Hero CPU. And, despite this, interface is still NOT as smooth as the iPhone's one...This makes me think! The only one I've seen until now which is capable of a comparison with iPhone is the Evo 4G...But we are talking about a device that should be compared with iPhone 4! Not 2G/3G!
I would like to remind you: 2G/3G have been released in 2007/2008... Hero in 2009, Evo in 2010...I know that iOS is ONE OS for ONE DEVICE, but I also know that, for example, Windows is ONE OS for MANY DEVICES! And its UI is smooth enough! Oh and don't forget that OSX can be installed on hundreds of Notebooks/Desktops which are NOT apple! And it is as smooth as on Apple computers! So this is the proof that the device itself doesn't matter...Is a matter of "take care of look and feel BALANCED with functions". Do you agree?
mardurhack said:
Me too! But other functions can be implemented by using 3rd part applications...I would like to see a smoother interface more than a hotspot function because the latest can be easily integrated by using Wireless tether for root/nonroot users! By the way you're talking about a phone with a 1Ghz CPU! It's not comparable with the iPhone 2G-3G/Hero CPU. And, despite this, interface is still NOT as smooth as the iPhone's one...This makes me think! The only one I've seen until now which is capable of a comparison with iPhone is the Evo 4G...But we are talking about a device that should be compared with iPhone 4! Not 2G/3G!
I would like to remind you: 2G/3G have been released in 2007/2008... Hero in 2009, Evo in 2010...I know that iOS is ONE OS for ONE DEVICE, but I also know that, for example, Windows is ONE OS for MANY DEVICES! And its UI is smooth enough! Oh and don't forget that OSX can be installed on hundreds of Notebooks/Desktops which are NOT apple! And it is as smooth as on Apple computers! So this is the proof that the device itself doesn't matter...Is a matter of "take care of look and feel BALANCED with functions". Do you agree?
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Click to collapse
Some interstimg points there. We also need to remember certain things that make iPhone appear smooth like that little spring back you get when you pull too far down in an app is actually copyrighted by apple. So we might not be able to get the smoothness apple enjoys but I think we could get our own version.
Sure, Apple patented a lot of features which make the iOS an impressive OS. But, for example, Sense integrates that "spring" effect but, well, it's not even comparable to the iPhone's one! And, really, I don't care about this "FX" when I get a smooth way to scroll a web page and a smooth way to zoom (not necessarily with pinch2zoom). Since I'm just looking for a very good browser (because I think that the rest of UI in Android is pretty smooth) I expect from Froyo an excellent scrolling engine! But if this feature is connected with the whole OS (maybe through a defective "scrolling-zooming-library" ) I'm afraid we won't get it for a long time... If some devs read this thread: Is there a way to improve the scrolling/zooming smoothness of a browser? Default browser's source should be available...Froyo's too...
mardurhack said:
Sure, Apple patented a lot of features which make the iOS an impressive OS. But, for example, Sense integrates that "spring" effect but, well, it's not even comparable to the iPhone's one! And, really, I don't care about this "FX" when I get a smooth way to scroll a web page and a smooth way to zoom (not necessarily with pinch2zoom). Since I'm just looking for a very good browser (because I think that the rest of UI in Android is pretty smooth) I expect from Froyo an excellent scrolling engine! But if this feature is connected with the whole OS (maybe through a defective "scrolling-zooming-library" ) I'm afraid we won't get it for a long time... If some devs read this thread: Is there a way to improve the scrolling/zooming smoothness of a browser? Default browser's source should be available...Froyo's too...
Click to expand...
Click to collapse
I agree with you on this one.
mardurhack said:
Me too! But other functions can be implemented by using 3rd part applications...I would like to see a smoother interface more than a hotspot function because the latest can be easily integrated by using Wireless tether for root/nonroot users! By the way you're talking about a phone with a 1Ghz CPU! It's not comparable with the iPhone 2G-3G/Hero CPU. And, despite this, interface is still NOT as smooth as the iPhone's one...This makes me think! The only one I've seen until now which is capable of a comparison with iPhone is the Evo 4G...But we are talking about a device that should be compared with iPhone 4! Not 2G/3G!
I would like to remind you: 2G/3G have been released in 2007/2008... Hero in 2009, Evo in 2010...I know that iOS is ONE OS for ONE DEVICE, but I also know that, for example, Windows is ONE OS for MANY DEVICES! And its UI is smooth enough! Oh and don't forget that OSX can be installed on hundreds of Notebooks/Desktops which are NOT apple! And it is as smooth as on Apple computers! So this is the proof that the device itself doesn't matter...Is a matter of "take care of look and feel BALANCED with functions". Do you agree?
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Click to collapse
What you are referring to is a Hackintosh!
And yes,I know that MacOS can be installed on almost any PC and run as smooth,but for one reason.OSX's kernel is a BSD kernel,whick is UNIX based,just like Linux.So it is fairly easy to get it working on non-Apple hardware and make some new drivers.I have done some of it myself to be honest!
But iOS isn't anything like that.It is a new OS,made from scratch just for the iPhone.That's why we haven't seen a port for other phones yet and may never see one.So this whole one OS for one device thing is a very important factor,believe me!As for phones like the Desire and the Evo,just wait for FroYo and you will most probably see the smoothness you want so much.As for me?My Hero overclocked at a cool 768MHz with VillainRom 10.3 is smooth enough!
Anyway,one thing must be made clear.The fact that iOS runs smoother doesn't make it better.Think only that very basic and vital functions like Copy & Paste were only introduced in iPhone 3GS and Apple presented them like the evolution of mobile platforms!And just because Apple said it everyone believed it.One thing you have to know is that for Apple fans,if Jobs says that the Earth's rotation is Apple's patent,then they will believe it and grow cocky because they will think that the Earth rotates only because of their iPhones!
And about what you said about WinMo being smooth...I surely hope you are joking!You can barely call what WinMo has a UI!The only phones worth the trouble with WinMo are HD2 etc,new and powerful devices.
I was talking about Windows XP/Seven! XD Not Mobile! By the way I know I'm referring to Hackintosh! I used to be in the InsanelyMac scene... And I really don't want iOS to be ported on our devices! I LOVE Android! But I feel like it lacks a good rendering engine (even if it uses webkit from Chrome and, well, this is pretty strange! ) ! I really hope froyo will bring this "smoothness" I'm looking for Oh and I've seen some videos about HD2 browsing... Its smoothness is IMPRESSIVE!! Multitouch works great too! How can it be possible!? We're talking about Windows Mobile! And is the OS that makes the difference because it has the same features of N1...Snapdragon, 576 MB ram etc. So is WM better than Android in 2d rendering? I don't think so...I believe that someone at google missed something...Like "HW acceleration" while scrolling/zooming...I can't explain it better! What do you think?
PS: I could not compare an older phone with a newer one! It's like I would compare a Dream with a Desire! So HD2 is the only one comparable to the newer Android phones! Then yes...Windows mobile on newer devices is a good operating system
mardurhack said:
I was talking about Windows XP/Seven! XD Not Mobile! By the way I know I'm referring to Hackintosh! I used to be in the InsanelyMac scene... And I really don't want iOS to be ported on our devices! I LOVE Android! But I feel like it lacks a good rendering engine (even if it uses webkit from Chrome and, well, this is pretty strange! ) ! I really hope froyo will bring this "smoothness" I'm looking for Oh and I've seen some videos about HD2 browsing... Its smoothness is IMPRESSIVE!! Multitouch works great too! How can it be possible!? We're talking about Windows Mobile! And is the OS that makes the difference because it has the same features of N1...Snapdragon, 576 MB ram etc. So is WM better than Android in 2d rendering? I don't think so...I believe that someone at google missed something...Like "HW acceleration" while scrolling/zooming...I can't explain it better! What do you think?
PS: I could not compare an older phone with a newer one! It's like I would compare a Dream with a Desire! So HD2 is the only one comparable to the newer Android phones! Then yes...Windows mobile on newer devices is a good operating system
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I used to be bothering with a Hackintosh that never worked(not supported chipset damnit) and was too @ InsanelyMac!
Anyways,you are comparing a PC OS with mobile phones.It's not fair.Think that the best results with linpack yet are 40-50 megaflops,while modern PC graphics cards have the power to reach even 6 terraflops.So even a PC with XP should work smoothly!
As with phones,it's what I told you.Froyo has a newer kernel,which is about the same version as the one used in Ubuntu 10.04 and should most probably have OpenGL 2.1 instead of 1.1.I believe and hope that this will give a solution!Better rendering will give better results!
I'm not being clear... XP was an example to let understand that even if an OS is made for MANY devices this doesn't mean it has to be of poor performance! My XP is as smooth as any other OSX out there! (after some tweaks!). So the fact that iOS is made only for iPhones doesn't matter about the loss of performance on Android which is made for MANY devices! Got it?
You are perfectly clear my friend!It's just that the way that PCs work is different.With a good enough hardware it can run good on any OS that supports the given hardware.But with the phones it's a bit trickier the way I see it.For every phone they must build specific drivers etc.So Android(and WinMo in this aspect) has to be partially developed for all devices simultaneously.Just look how different Galaxy S,Desire and Milestone are.To make you understand what I mean,think of different CPU architectures and Linux.Ubuntu,which I use everyday on my PC works differently on x86 architectures,differently on x86_64 and differently on PowerPC,because the architecture that has been most...ermmm...popular is x86.Different drivers mostly.OSX works only on x86 and works like a dream(almost ),but we cannot say it is better or anything than Ubuntu which works everywhere,on every hardware,but not as smooth or well as OSX.
It's not the best example that can be given,but I hope you understand what I want to say!
Sure! Android can run on many different architectures but know what...it's something like a car which can run on every kind of terrain but behaves as good as it is supposed to on none of them! Who is going to buy this kind of car? same thing is for android! I can't need a 1ghz cpu JUST to smoothly scroll a web page! I don't pretend asphalt 5 to run at 60fps on my hero but, hell yeah! I PRETEND to have a smooth scrolling/zooming! And I know this is possible because opera mini (apart from the huge lag-bug) handle it! So my only desire is to have a good and fast browser on my phone...am i asking too much?
Smooth scrolling is coming to Android
Watch this youtube video.. it elaborates about the MIUI ROM.
10:52 onwards you'd notice smooth scrolling with spring effect.. more or less in line with how it feels in iphone.
youtube.com/watch?v=w3Llz40hfpo
Vivek
99bits.com
Hello Everyone, is it possible to get TV out up and running for either of these builds? I think it would be very usable especially Rhobuntu.
Please note I have not put it on my phone yet but my thinking is that if we could use the Rhobuntu with TV out, hook up a blue tooth keyboard and mouse and then you have a portable PC in your hand, I have even seen very small 10 inch TV's that run on the RCA video inputs.
Is this any kind of possibility or am I just thinking to far ahead?
thank you in advance for your responses.
You are thinking pretty far ahead.
Perhaps one day, but I think this would be a feature that's added after our builds are stable and solid - then we can start worrying about stuff like this .
Truth be told, features usually don't get added unless some dev takes the initiative. So perhaps some dev will pick it up tomorrow, but most are focusing on core features to at least have a functional device...
arrrghhh said:
You are thinking pretty far ahead.
Perhaps one day, but I think this would be a feature that's added after our builds are stable and solid - then we can start worrying about stuff like this .
Truth be told, features usually don't get added unless some dev takes the initiative. So perhaps some dev will pick it up tomorrow, but most are focusing on core features to at least have a functional device...
Click to expand...
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Does TV out work in winmo?
ryannathans said:
Does TV out work in winmo?
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Yup, it should... I haven't tried it myself tho.
Hey guys! Just purchased and tested Chainfire3d on my Samsung Galaxy Player 5' and it makes Gameloft games look MUCH better with the 4xMSAA. It went from the jagged edges look absolutely HORRIBLE to looking much, much better. While there is still a bit of roughness on the edges of 3D models, it still looks so much better.
I highly recommend giving this a shot, it made Asphalt look so much better! If you don't like it, it has a short window for refunds as far as I know, so be quick! But I'm positive you'll love the difference as I did!
<EDIT> Read 1st Post <EDIT> by Zaiinn
I recently discovered chainfire3d worked on my SGP.. nice difference! LOVING night mode too, that's arguably my favorite feature.
A lot of game look and run better too. I wish I could get CF.lumen working too, but it wont detect a location. Probably has something to do with it not having a cell radio.
exodus454 said:
I recently discovered chainfire3d worked on my SGP.. nice difference! LOVING night mode too, that's arguably my favorite feature.
A lot of game look and run better too. I wish I could get CF.lumen working too, but it wont detect a location. Probably has something to do with it not having a cell radio.
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Yeah the 4xMSAA really makes 3D games look WAY better + the Tegra support is nice too =)
ZaIINN said:
Yeah the 4xMSAA really makes 3D games look WAY better + the Tegra support is nice too =)
Click to expand...
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Where did you get 4xMSAA plugin from?
I wish 16XMSAA can work.
azoller1 said:
Where did you get 4xMSAA plugin from?
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Click to collapse
The 4xMSAA (MultiSamp Anti-Aliasing) works without any extra plugins. Make sure you check the "(BETA) EGL driver" is checked when you install the CF3D driver. Then go down to:
Per-app OpenGL Settings --> [Select An App] --> Go to the bottom and you'll see the option.
noisyfox said:
I wish 16XMSAA can work.
Click to expand...
Click to collapse
Sadly our GPU can't use 16x =(
Wow! Thanks! not only do my games look better, but they run faster too
Who knows maybe I can configure Plants vs. zombies, so it won't crash any more!
(running on Samsung galaxy player 4.0)
There are lots of people wondering whether to buy the Axon 7 or go for a competing phone with similar price point and features *cough op3T*. This usually ends up on different QnA threads asking for the same thing: is it worth buying? And the result is a myriad of answers with different, opposing views. So here are the facts. If a fact isn't too factual, feel free to comment about that.
So, let's cover the basics:
CAMERA: 20MP Samsung with OIS. Good at high lighting conditions. Films at [email protected] and supposedly [email protected] (Motorola Camera seems to be able to record at that speed). Rather bad at low light. Has improved quite a bit on Nougat anyways. I suggest you search for comparisons to draw your own conclusions. No idea about the front 8MP shooter, but I'd say it's not too good. Has RAW support. The camera app has its fair share of manual control sliders (I personally love the white balance slider, no "Cloudy" nonsense). Seems to have a high amount of postprocessing on the image though, so again, look at comparisons.
RAM: As of now I'm using less than 2GB, only XDA open, some apps like Whatsapp on the background. It's more than enough to drive anything, probably for the next couple of years or so. And usually people don't need 20 apps at the same time...
BATTERY: Your mileage may vary. There are lots of comments about it on the real life review thread, but it really depends on your usage. It's not spontaneously explosive, so that's a bonus
SCREEN: Samsung AMOLED 1440P panel. enables Daydream, which is good. No always-on support, possible to do through an app but you might have battery drain. One thing that is important to mention is that games work worse than on a 1080P screen. And not by a small margin. With root you can use wm size 1080x1920 to get more FPS on games, but you have to root.
NOTIF LIGHT: Not the end of the world, but ZTE decided to save some cents by using only red and green. so no blue for us...
SPEAKERS & SOUND: The speakers are really well mounted, they fire the sound at you and not the wall beside you. They are pretty good. Especially with Dolby Atmos. Pretty loud, but as someone said, a dollar store Bluetooth speaker will be louder than any phone's ½ cm²'s speakers.
The sound is really good when you use the AKM DAC. The problem with it is that it only works on some apps. For example the only player capable to use it that I know of is the totally BS stock music player. Supposedly the DAC works with every music player, but it's only at 48KHz at the moment (the stock app does [email protected]). Some say that the DAC is truncated to 16 bit of the 32 that it should support. And when you use the Snapdragon DAC the sound is different, but it's not bad anyways. Dolby Atmos helps on YouTube for example, and on movies, since it has the dynamic equalizer thingy you can adjust your headphones' output as you like. Also adds Surround Virtualizer which is awesome
CAPACITIVE BUTTONS: Best description: Too close together, lacking backlight. They're pretty doe They're reversible as well (back on the right, Recents on the left
BUILD: You may or may not like the design, that's your own taste. But the build quality is good. In theory the phone's screen should resist corner hits since the screen is separated from the borders. ZTE offers you one free screen change though, so as long as you can claim the warranty it won't be a problem. No water protection. It's only open on the headphone jack and the USB C. the speakers have small holes and a very thin cloth covering the hole.
FINGERPRINT SCANNER: It's a good placement. No wasted area on the front. Front mounted ones are more comfortable but you get used to it.
PERFORMANCE: Considering 1440P it's flawless. The SD820 chips are likely to be cheap binning processors though. They are still very nice
UI: Maybe too obtrusive on international version. Considering this is a flagship it should have some more updates. That's not necessarily good since they add a pair of things, fix one or two bugs and break another pair of things... (like Whatsapp and Play store). Everything gets fixed eventually. The update to N was fast. Too fast on the US version where they had a ton of bugs...
Consider custom ROMs too.
DEVELOPMENT: there's a fair share of ROMs for every version. Unlocking the device is a little risky and tedious though. TBH doing what we do here on the Axon is very limited by ZTE, they even removed fastboot on Nougat. But our cozy community fixed those things
SERVICEABILITY: Hopefully you won't need to... But be aware, it's really hard to find replacement parts. It's easier to get another broken Axon and "Frankenstein the parts that work" until you get something useable. Disassembling it is not hard and not risky. The only part which is hard to take out is the battery, but it can be extracted with care. ZTE offers a pretty massive warranty for phones other than the chinese one too.
So again: I'm probably not right on everything. Some things may be influenced by using this thing. But it's the best I could do, and it's definitely better than picking between the opinions of those who think that 1440p is useless and those who think that 1080p is uglier.
I have a question regarding the SD820. What do you mean when you say they are likely to be cheap binning processors?
Sent from my ZTE A2017U using XDA-Developers Legacy app
troy5890 said:
I have a question regarding the SD820. What do you mean when you say they are likely to be cheap binning processors?
Sent from my ZTE A2017U using XDA-Developers Legacy app
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Overclocking the cpu could lead to errors.
But the whole reading process of the binning is not cleared right now. You have to check many things like your kernel and rom and just on a fresh reboot etc.
Finally it doesn't matter, because the overclocking abilities of the SD 820 are limited anyways.
Choose an username... said:
SPEAKERS & SOUND: The speakers are really well mounted, they fire the sound at you and not the wall beside you. They are pretty good. Especially with Dolby Atmos. Pretty loud, but as someone said, a dollar store Bluetooth speaker will be louder than any phone's ½ cm²'s speakers.
The sound is really good when you use the AKM DAC. The problem with it is that it only works on some apps. For example the only player capable to use it that I know of is the totally BS stock music player. Some say that the DAC is truncated to 16 bit of the 32 that it should support. And when you use the Snapdragon DAC it's not a day and night difference anyways. Dolby Atmos helps on YouTube for example, and on movies, since it has the dynamic equalizer thingy you can adjust your headphones' output as you like.
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I don't think it is true that only the stock player uses the DAC. In fact, I believe all players use the DAC.
I have confirmed this with VLC and PowerAmp. Switching between Standard and Super in Sound settings gives a notable improvement.
This is for the headphones of course.
joaste said:
I don't think it is true that only the stock player uses the DAC. In fact, I believe all players use the DAC.
I have confirmed this with VLC and PowerAmp. Switching between Standard and Super in Sound settings gives a notable improvement.
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Using Poweramp on Android MM shows it using 192KHz on the Snapdragon DAC and on Android N it shows 48KHz on whatever DAC...
troy5890 said:
I have a question regarding the SD820. What do you mean when you say they are likely to be cheap binning processors?
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Low binning quality means that the CPU is not able to achieve stability at lower voltages. This in turn results in bad overclocking capabilities. But these lower quality CPUs are cheaper and some asian OEMs buy those
I'm not sure if they're all bad quality. To be honest I don't even know what quality they are. But it's a 400 dollar phone, let's face it
Choose an username... said:
Using Poweramp on Android MM shows it using 192KHz on the Snapdragon DAC and on Android N it shows 48KHz on whatever DAC...
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I think that's just an issue with poweramp interpreting the info from the DAC. On the forums for the alpha/beta builds, the dev seems to take requests for this kind of thing.
In any case, the sound is notably different when switching from Standard to Super in settings.
SilentEYE said:
Overclocking the cpu could lead to errors.
But the whole reading process of the binning is not cleared right now. You have to check many things like your kernel and rom and just on a fresh reboot etc.
Finally it doesn't matter, because the overclocking abilities of the SD 820 are limited anyways.
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I see, so overclocking the kernel makes the processor unstable with these SOC. I always wondered because on the HTC 10, you could overclock the SD820 higher than 2.26 ghz when the axon 7 is overclocked.
Sent from my ZTE A2017U using XDA-Developers Legacy app
I can see the value of overclocking in a none mobile device, but this is a cell phone which runs on a battery. The ideal situation would be max performance with minimal power consumption. It's a balancing act of sorts. I see no benefit in overclocking a cell phone, other than perhaps benchmark scores or bragging rights.
gpz1100 said:
I can see the value of overclocking in a none mobile device, but this is a cell phone which runs on a battery. The ideal situation would be max performance with minimal power consumption. It's a balancing act of sorts. I see no benefit in overclocking a cell phone, other than perhaps benchmark scores or bragging rights.
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I can understand that. I typically overclock the kernel if I need some extra juice for emulation, but there's only a small difference when I do so.
Sent from my ZTE A2017U using XDA-Developers Legacy app
gpz1100 said:
I can see the value of overclocking in a none mobile device, but this is a cell phone which runs on a battery. The ideal situation would be max performance with minimal power consumption. It's a balancing act of sorts. I see no benefit in overclocking a cell phone, other than perhaps benchmark scores or bragging rights.
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Lol no that's not the full picture.
Binning determines the minimum voltage at which the processor will be able to work without errors at a given frequency.
Voltage = Joule's Law = heat. If you're able to get the stock 2.15 GHz clock and lower the voltage you'll be able to run your CPU at less heat and it will throttle less. Also your battery consumption should be marginally less. And you have the option to overclock the cpu some.
So if you get a Slower processor it should come with more voltage than a Faster processor. They will run differently since the Slower processor will need to throttle down on heavy loads. Supposedly the difference is in the 200 mV i think.
joaste said:
I think that's just an issue with poweramp interpreting the info from the DAC. On the forums for the alpha/beta builds, the dev seems to take requests for this kind of thing.
In any case, the sound is notably different when switching from Standard to Super in settings.
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I never tried switching to Standard, that's a good idea. I'll edit the OP later.
I'll see the forums, I actually have poweramp beta
Choose an username... said:
I never tried switching to Standard, that's a good idea. I'll edit the OP later.
I'll see the forums, I actually have poweramp beta
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Great. Let me know what you find. I am on the beta too and only briefly looked at the forum when I installed it, but saw a lot of requests concerning specific DACs.
joaste said:
Great. Let me know what you find. I am on the beta too and only briefly looked at the forum when I installed it, but saw a lot of requests concerning specific DACs.
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I searched some about the Axon 7's support, and it might seem that the DAC worked on Marshmallow but the hi-res support is not even possible on Nougat, just like with a ton of other phones. I'm unsure whether the DAC is being used or not - there's this one guy that practically confirms that it is not used, but i'm unsure.
I think I'm going to cross out that line for now. It is true though, Standard sound has very different sound. Don't know whether it's only the DAC or also some software effects on top of that though. no way to be sure
I have thought of putting a thermometer against the DAC to test if it is working or not. But I hope I won't have to disassemble it again, it's the 3rd time already
Choose an username... said:
I searched some about the Axon 7's support, and it might seem that the DAC worked on Marshmallow but the hi-res support is not even possible on Nougat, just like with a ton of other phones. I'm unsure whether the DAC is being used or not - there's this one guy that practically confirms that it is not used, but i'm unsure.
I think I'm going to cross out that line for now. It is true though, Standard sound has very different sound. Don't know whether it's only the DAC or also some software effects on top of that though. no way to be sure
I have thought of putting a thermometer against the DAC to test if it is working or not. But I hope I won't have to disassemble it again, it's the 3rd time already
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You are completely right. I was just looking at that earlier and even posted the error on the PowerAmp forum (that hiRes mode doesn't kick-in). I was still on the 703 alpha build. I updated to the 704 where HiRes is in the Ouput settings menu, but it seems not to be supported (any change results in a pop-up message on the bottom of the screen saying tha it failed and fell back to OpenSL ES mode).
However, as you say as well, the sound is different when switching in the settings of the Axon 7. We're probably not getting (with PowerAmp at least) all we could with the combo. I unfortunately don't have the tech knowledge to see any further on this issue. Logs would be needed probably to see if the DAC is being used.
Since this is a thread about 'worth buying the Axon 7', I'm in the market for a new phone. My free Samsung J320A from AT&T lacks some features I want (stereo speakers, better screen) and because the apps I like, won't work properly with it. (No compass, no 802.1ac, etc.)
I really like the enhanced version, 6/128 GB RAM/ROM with Force Touch on the ZTE site (wish it was gray). And was hoping someone would talk me out of buying it and recommend something else with the same (or close to) features and price-point. Spending upwards of $700 - $900 for a 'flagship' phone is not for me.
Thanks.
I am inclined to disagree with assuming the Axon uses a slower binned chip. ZTE put this phone out to get their foot into the US market and the impression I get is they wanted to get away from the Chinese knockoff stereotype.
Since before I got interested in this phone I've been following their business news and they have been doing anything they can to smell like roses here.
Pauli Urethane said:
Since this is a thread about 'worth buying the Axon 7', I'm in the market for a new phone. My free Samsung J320A from AT&T lacks some features I want (stereo speakers, better screen) and because the apps I like, won't work properly with it. (No compass, no 802.1ac, etc.)
I really like the enhanced version, 6/128 GB RAM/ROM with Force Touch on the ZTE site (wish it was gray). And was hoping someone would talk me out of buying it and recommend something else with the same (or close to) features and price-point. Spending upwards of $700 - $900 for a 'flagship' phone is not for me.
Thanks.
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How much does it cost?? 6GB ram is totally unnecessary. 128 GB storage is a lot, but you also have SD card support as long as you don't use dual sim, and that's a plus. And the axon 7 is ~330 USD on Ebay on some places. I think you should go for the vanilla version
At any rate if you buy the enhanced version from china you can put it a skin, there are some good skins available. Can't recall the name though
jawz101 said:
I am inclined to disagree with assuming the Axon uses a slower binned chip. ZTE put this phone out to get their foot into the US market and the impression I get is they wanted to get away from the Chinese knockoff stereotype.
Since before I got interested in this phone I've been following their business news and they have been doing anything they can to smell like roses here.
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I've been trying the OPPO way of seeing the binning, but it seems to be only for Krait CPUs