Runaway process - How to identify? - Android Q&A, Help & Troubleshooting

So I currently own an unrootable nougat phone () and suspect I have malware. Using a CPU manager, I can identify 1-2 cores constantly at full usage. Nothing suspect in developer options > running processes (WHO'S IDEA AT -GOOGLE- WAS IT TO LIST APPS BY MEMORY USAGE AND NOT CPU USAGE? THESE ASSHOLES) Malwarebytes and google play app report no malware. None of the CPU-by-app tracking apps work on nougat since the changes to /proc. Outside of a manufacturer reset, what can I do?

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Cached processes CPU usage

Hello everyone,
This is a question I've tried to search for an answer since quite some time but never found any so far.
It is happening on a stock HSPA+ Galaxy Nexus with JRO03C 4.1.1 Jelly Bean (bought from US play store).
Please note this behaviour was happening with Ice Cream Sandwich as well.
This happens with more than one app, but this time I'll focus on play.google.com/store/apps/details?id=com.merriamwebster
because it's free and I was able to reproduce this behaviour quickly.
Steps to reproduce:
-Open up Merriam Webster's app
-Write any word in the search box, than tap it in the drop down list that appears (you're brought to the word's dictionary page)
-Wait a few seconds then hit Android's home button on the bottom bar
Now check in Settings -> Apps -> Running:
You will see that the app is not on the running list but is in the cached processes list.
Now go to Developer Tools and enable "Show CPU usage" and hit home to show up the desktop.
You will see that com.merriam.webster is constantly using a small but not negligible percentage of cpu (its green bar is big enough to "highlight" the 'er' in .webster )
The only way to stop this is to stop the cached process in Settings -> Apps -> Running -> Show cached processes
I think the question now comes up by itself: "Aren't cached processes supposed not to use any CPU at all?"
Any info on the matter is appreciated.
Thanks
I think they do but its really minimal and probably doesn't affect performance much at all..
VoiD_Dweller said:
I think they do but its really minimal and probably doesn't affect performance much at all..
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Such a constant CPU usage, even if small, will prevent CPU from going to its sleep state. No sleep state = battery drain.
More on the matter...
I've been able to investigate the issue a little further:
Installing the ad-free version of the same app ( play.google.com/store/apps/details?id=com.merriamwebster.premium ) and trying to reproduce the same steps does NOT show the problem. The app is now sitting in the background without chewing CPU time.
The only difference among the 2 apps should be the fact that the paid one lacks the piece of code to retrieve and show the ads (is that made with google ads?).
This would at least point us to a culprit (the ad code).
Still I don't understand why a process which is show as cached by the system is able to use CPU cycles. This should not be possible according to Android OS Documentation.
julioromano said:
Still I don't understand why a process which is show as cached by the system is able to use CPU cycles. This should not be possible according to Android OS Documentation.
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Click to collapse
The app isn't cached, but running, the time it consumes CPU cycles. It's just that it's only running a fraction of a second at a time, so you don't see it. In between, the app stops itself, rendering a "cached process" until the next time it wakes up, due to an intent restarting the app for a short while again.
kuisma said:
The app isn't cached, but running, the time it consumes CPU cycles. It's just that it's only running a fraction of a second at a time, so you don't see it. In between, the app stops itself, rendering a "cached process" until the next time it wakes up, due to an intent restarting the app for a short while again.
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Click to collapse
This might be a possible explanation, however installing the ad-free version of the app eliminates this odd behaviour.
Does this mean that some ad library code is buggy and can actually cause CPU hogging?
It makes no sense to wake up a process via intent every fraction of a second when it's UI (and hence the ads) is not displayed at all.
julioromano said:
This might be a possible explanation, however installing the ad-free version of the app eliminates this odd behaviour.
Does this mean that some ad library code is buggy and can actually cause CPU hogging?
It makes no sense to wake up a process via intent every fraction of a second when it's UI (and hence the ads) is not displayed at all.
Click to expand...
Click to collapse
Not every fraction of a second, just once in a while, enough for the process to stay alive. Also, at a closer look, I see no reason why a cached process shouldn't be able to consume CPU cycles. Just because the Android app terminated, I see nothing that hinders the JVM (DVM) to keep threads going. Not for very long, though, since the ActivityManager loves to slay cached processes. Where in the Android OS Documentation did you find the claims this isn't possible?
Why the ad code behaves this way, you'll have to ask them about. There can me many different reasons. Checking availability of new ads, internal administration, collecting usage statistics ... just to mention a few.
kuisma said:
Not every fraction of a second, just once in a while, enough for the process to stay alive. Also, at a closer look, I see no reason why a cached process shouldn't be able to consume CPU cycles. Just because the Android app terminated, I see nothing that hinders the JVM (DVM) to keep threads going. Not for very long, though, since the ActivityManager loves to slay cached processes. Where in the Android OS Documentation did you find the claims this isn't possible?
Here: developer.android.com/guide/components/processes-and-threads.html
Code:
Empty process
A process that doesn't hold any active application components. The only reason to keep this kind of process alive is for caching purposes, to improve startup time the next time a component needs to run in it. The system often kills these processes in order to balance overall system resources between process caches and the underlying kernel caches.
This means to me that a cached process is an "Empty process".
Not having active components means no CPU usage.
I understand that from a UNIX point of view its process and pid will still be visible when typing "ps aux" in a console, but this process should not maintain a stable CPU usage around 5% (such as the one I wrote about in the first post of this thread) no matter what.
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julioromano said:
kuisma said:
Not every fraction of a second, just once in a while, enough for the process to stay alive. Also, at a closer look, I see no reason why a cached process shouldn't be able to consume CPU cycles. Just because the Android app terminated, I see nothing that hinders the JVM (DVM) to keep threads going. Not for very long, though, since the ActivityManager loves to slay cached processes. Where in the Android OS Documentation did you find the claims this isn't possible?
Click to expand...
Click to collapse
Here: developer.android.com/guide/components/processes-and-threads.html
Empty process
A process that doesn't hold any active application components. The only reason to keep this kind of process alive is for caching purposes, to improve startup time the next time a component needs to run in it. The system often kills these processes in order to balance overall system resources between process caches and the underlying kernel caches.
Click to expand...
Click to collapse
This means to me that a cached process is an "Empty process".
Not having active components means no CPU usage.
I understand that from a UNIX point of view its process and pid will still be visible when typing "ps aux" in a console, but this process should not maintain a stable CPU usage around 5% (such as the one I wrote about in the first post of this thread) no matter what.
Click to expand...
Click to collapse
I agree that "empty process" here means "cached process", but I see no claim that this process must not contain a worker thread, and not consume CPU. "Empty" is in the context of Android app level, i.e. contains no activity or service (no context), not OS level.
But you can always test this quite easy. Create an app with an activity only starting a worker thread, then terminating. See if the worker thread still consumes CPU during its existence as a cached process. I believe it will. Of course, this is an artificial construct, not very useful since it doesn't have any context and can not interact with Android. Still, performing gc, updating singeltons etc, are still very possible tasks for such a worker thread.
Edit: But the ad software maintaining a 5% CPU usage as a background/cached process, I'm quite sure is due to low programming skills. But possible, yes indeed.
kuisma said:
But you can always test this quite easy. Create an app with an activity only starting a worker thread, then terminating. See if the worker thread still consumes CPU during its existence as a cached process. I believe it will. Of course, this is an artificial construct, not very useful since it doesn't have any context and can not interact with Android. Still, performing gc, updating singeltons etc, are still very possible tasks for such a worker thread.
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Click to collapse
I agree with your line of reasoning, sometime in the coming weeks I'll try to develop a test app and then I'll post my findings here.
What keeps me mumbling on this topic is the general approach to process management on Android:
Android has been thought from the ground up with mobile devices in mind: such devices must put their CPU in the highest possible of its sleep states for as much time as possible not only when the screen is off, but also during regular usage e.g. browsing a web page.
When you read an article on your browser app, you'll want only your display chewing up battery juice and your CPU as close to 0% as possible (unless you're scrolling or zooming, but let's say you're just reading a piece without touching the screen).
With this approach in mind it should be clear that the only processes that should be able to be put into execution by the OS's scheduler are those belonging to categories 1 to 4 ( developer.android.com/guide/components/processes-and-threads.html ).
From an OS perspective, cached processes (category 5) are useful to avoid wasting otherwise empty RAM so that recently used apps can be relaunched as quickly as possible.
But if cached processes are able to use CPU cycles then this is by no means useful to the OS (nor the device), because you'll have no longer needed processes causing your CPU to exit its much beloved sleep state.
In other words:
-Having processes sit in RAM without wasting CPU is ok because it speeds up the system when you reopen those apps and still, those processes will be purged when more RAM is needed (i.e. caching).
-Having processes sit in RAM wasting CPU is not ok because the benefits you gain from caching are offset by the increased battery drain.
julioromano said:
I agree with your line of reasoning, sometime in the coming weeks I'll try to develop a test app and then I'll post my findings here.
What keeps me mumbling on this topic is the general approach to process management on Android:
Android has been thought from the ground up with mobile devices in mind: such devices must put their CPU in the highest possible of its sleep states for as much time as possible not only when the screen is off, but also during regular usage e.g. browsing a web page.
When you read an article on your browser app, you'll want only your display chewing up battery juice and your CPU as close to 0% as possible (unless you're scrolling or zooming, but let's say you're just reading a piece without touching the screen).
With this approach in mind it should be clear that the only processes that should be able to be put into execution by the OS's scheduler are those belonging to categories 1 to 4 ( developer.android.com/guide/components/processes-and-threads.html ).
From an OS perspective, cached processes (category 5) are useful to avoid wasting otherwise empty RAM so that recently used apps can be relaunched as quickly as possible.
But if cached processes are able to use CPU cycles then this is by no means useful to the OS (nor the device), because you'll have no longer needed processes causing your CPU to exit its much beloved sleep state.
In other words:
-Having processes sit in RAM without wasting CPU is ok because it speeds up the system when you reopen those apps and still, those processes will be purged when more RAM is needed (i.e. caching).
-Having processes sit in RAM wasting CPU is not ok because the benefits you gain from caching are offset by the increased battery drain.
Click to expand...
Click to collapse
I agree with you. Mostly.
I don't really care if an app consumes CPU in the incarnation of a hidden (background) app, or as an cached app waking up by e.g. AlarmMamanger once in a while, or even as a cached app using a worker thread. If I need the app, and the app need the CPU time, so be it. But more often, those are badly written apps, and then I don't care about the details of their inner workings, I just uninstall them ...
Also, even processes sitting in RAM without consuming CPU can be a menace. Take my Xperia for example. In the last version of GB it started so much bloatware, that the limit of 15 hidden tasks was exceeded. But the tasks was sticky, i.e. required to restart in the case of termination. The result was that the phone constantly killed and restarted all the hidden tasks, draining the battery doing ... nothing! Only restarting all the bloatware, time after time after time..!
kuisma said:
I agree with you. Mostly.
I don't really care if an app consumes CPU in the incarnation of a hidden (background) app, or as an cached app waking up by e.g. AlarmMamanger once in a while, or even as a cached app using a worker thread. If I need the app, and the app need the CPU time, so be it. But more often, those are badly written apps, and then I don't care about the details of their inner workings, I just uninstall them ...
Also, even processes sitting in RAM without consuming CPU can be a menace. Take my Xperia for example. In the last version of GB it started so much bloatware, that the limit of 15 hidden tasks was exceeded. But the tasks was sticky, i.e. required to restart in the case of termination. The result was that the phone constantly killed and restarted all the hidden tasks, draining the battery doing ... nothing! Only restarting all the bloatware, time after time after time..!
Click to expand...
Click to collapse
Sure! Apps that do stuff useful to us should always be allowed to run
If an app registers for a intent or alarm and then goes to cached processes and we kill it (by removing it form the cached processes list via the settings app), it will be relaunched by the OS whenever an intent or alarm goes off.
Back to the case of our Ad-supported version of the Merriam Webster dictionary app:
When the app is cached (but still using around 5% of cpu) killing its cached process stops the strange behaviour: the app never gets relaunched by the OS (unless I tap again on its icon of course...)!
This means that it's not using CPU because it's been woken up via alarm or intents...
I still don't get it :laugh:
julioromano said:
Sure! Apps that do stuff useful to us should always be allowed to run
If an app registers for a intent or alarm and then goes to cached processes and we kill it (by removing it form the cached processes list via the settings app), it will be relaunched by the OS whenever an intent or alarm goes off.
Back to the case of our Ad-supported version of the Merriam Webster dictionary app:
When the app is cached (but still using around 5% of cpu) killing its cached process stops the strange behaviour: the app never gets relaunched by the OS (unless I tap again on its icon of course...)!
This means that it's not using CPU because it's been woken up via alarm or intents...
I still don't get it :laugh:
Click to expand...
Click to collapse
Ah, but this is another mechanism. When a service in Android initialise, it tells Android whatever it's sticky or not. Android may always terminate any app/service to preserve resources, but the sticky ones, must always be restarted once the starvation ends. This is why some app's can't be killed. They (the processes) get restarted even before an alarm or other intent wakes them (in the sticky case).

[Q] Finally realised something about greenify

I'm sorry if something like this has come up before, it's quite hard to search for specific things like this and I probably look stupid for just realising this now but here goes:
I always assumed that Greenify would only hibernate apps that I myself didn't have running (ie apps that weren't in overview or the foreground) yet I've recently realised that apps in the overview page (recent tasks) on lollipop are also susceptible to being greenified. Is it possible to have apps be excluded from hibernation whilst they are in overview?
For example, I greenify the Eurosport app because it runs a service even though I have push notifications off for it, but I still want to be able to have it in the background and jump back to it without it reloading, so the ideal would be I could leave it in the overview and multitask into it again later. However if the screen has been off for a few minutes Greenify hibernates it meaning it requires a reload, which may in fact use more battery overall than I saved by greenifying it in the first place.
Is it possible to add the condition that apps only get greenified once they've been cleared from overview/recent tasks/multitasking (whatever you want to call it)
It has been discussed before.
1. Android 5.0 removed the ability for an app to get the list of recent apps.
2. Recent app list is actually managed by Android system. An app in the list does not mean its process is still running, and some being squeezed out of the list also do not mean their processes are ended.
So it's not reliable for hibernation to depends on the recent apps list.
In your case, if that app does not cause battery issue, it's suggested to keep it out of Greenify for process to be cached.

[Q] Battery Drain when changing permissions with App Ops

I have recently been taking control over the permissions I allow with certain apps with the use of App Ops starter that was included with my LG G3 Android 5.0 update.
I have noticed however that since I have disabled certain permissions for certain apps the battery usage for those apps intermittently skyrocket to using 30% in under an hour at random times. This often happens while the phone is idling and with those apps not even open in my task manager.
Some examples would be disabling the location data for apps such as Facebook's "Messenger" app and also games like Wooga's "Diamond Dash". Google's default "Maps" app is also a culprit after disabling access to contacts/phone.
My guess would be that these apps are stuck in some loop constantly checking for the information they no longer have access to.
Can anyone comment as to having similar results? Can anyone make suggestions as to possible things I could do on my end?
I have tried to re-enable the permissions to verify the results however as this is not an issue that affects the battery constantly but only intermittently I'm unsure as to whether I am right in my assumptions and there was one instance where I had re-enabled all the permissions for Facebook's "Messenger" yet it still consumed significant amounts of battery while being closed and the phone in it's idle state.
osiris231 said:
I have recently been taking control over the permissions I allow with certain apps with the use of App Ops starter that was included with my LG G3 Android 5.0 update.
I have noticed however that since I have disabled certain permissions for certain apps the battery usage for those apps intermittently skyrocket to using 30% in under an hour at random times. This often happens while the phone is idling and with those apps not even open in my task manager.
Some examples would be disabling the location data for apps such as Facebook's "Messenger" app and also games like Wooga's "Diamond Dash". Google's default "Maps" app is also a culprit after disabling access to contacts/phone.
My guess would be that these apps are stuck in some loop constantly checking for the information they no longer have access to.
Can anyone comment as to having similar results? Can anyone make suggestions as to possible things I could do on my end?
I have tried to re-enable the permissions to verify the results however as this is not an issue that affects the battery constantly but only intermittently I'm unsure as to whether I am right in my assumptions and there was one instance where I had re-enabled all the permissions for Facebook's "Messenger" yet it still consumed significant amounts of battery while being closed and the phone in it's idle state.
Click to expand...
Click to collapse
You are right on why it's happening. If they can't get the info they are programmed for then they keep trying. Not a whole lot you can do really. As long as they are programmed to try and get the info then they will keep trying.

View app instant cpu usage on Android 6.0 Marshmallow

Hi,
i have recently upgraded to factory marshmallow image. Performance was awesome on the first minutes (no apps installed). But then, after all apps from the playstore were installed, performance got considerably worse.
As I was used to do on previous android versions, I enabled cpu usage overlay on developer options, only to realize it now only shows android ui process on the list.
As I noticed that other cpu monitoring tools were only displaying themselves, I'm guessing it's something related to the new permission system.
So here's the question. Is there any way to grant an app, or even the system ui, access to other apps cpu usage info???
Is there any other way to track which app is draining the performance, without having to uninstall one by one (I have around 150 apps installed)?
Model: volantisg (lte), black, 32gb.
Thank you.

Freeing up memory

I'm seeing sluggish performance after turning my screen back on. My battery usage is already fairly good. I mainly am using Greenify to attempt to free up some memory. There are apps that I rarely use but don't want to uninstall (ie facebook, whatsapp, etc). The way I understand it, the more I hibernate, the more memory I save. However, I read that doing this too much can cause sluggish performance when waking up. How does this work exactly? I have noticed sluggish performance after turning the screen back up. However, what does this have to do with greenify? The apps are still hibernated.
eng3 said:
I'm seeing sluggish performance after turning my screen back on. My battery usage is already fairly good. I mainly am using Greenify to attempt to free up some memory. There are apps that I rarely use but don't want to uninstall (ie facebook, whatsapp, etc). The way I understand it, the more I hibernate, the more memory I save. However, I read that doing this too much can cause sluggish performance when waking up. How does this work exactly? I have noticed sluggish performance after turning the screen back up. However, what does this have to do with greenify? The apps are still hibernated.
Click to expand...
Click to collapse
- Greenify won't directly free up memory
- sluggishness is likely do to multiple apps/services competing for resources when the device wakes; that's why native doze has occational​ maintenance windows
- aggressive doze can contribute to this behavior
- consider a start-up (broadcast receiver) blocker if the social media apps you reference are found running after the device starts; that way they never get loaded into memory in the first place
Can you recommenced a start-up blocker? this means the app will never be launched into memory unless I do it manually?
I thought that "greenify" will "compress" the program in memory causing it to use less. I don't want the app to be completely disabled (otherwise I could just freeze it). For example, if someone sends me a message on facebook (which is very rare), I'd like to know.

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