Software Conversion - MDA, XDA, 1010 General

I regularly use a software to fill out forms at work on my PC, but the software is not made for my Pocket PC. Is there anywhere that can convert the software I use to enable me to install it on my Pocket PC????

Hi ... From my old programming experiece, unless this software has some OS-related features, all you have to do is to get the source code and make some layout modification (to fit within the XDA screen) and then compile it on the SDK for Mobile Windows from Microsoft.
I know it sounds easy but it's NOT .... many aspects are different when you design for full PC environment than it's for WIN CE for example (RAM requirements for example).
Anyway, good luck if you are gonna try it

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[Q] Code and Compile C++ on Windows Mobile

Hello
I'm interested in being able to code (with syntax-highlighting) multiple C++ files on my Windows Mobile based HTC Touch Pro2.
Could you please recommend programs with this capability, preferably free?
Thanks in advance,
Panarchy
FYI: CKE has syntax-highlighting, multiple-files open capability and a compile function, however the compile function doesn't work [needs CMD.exe?] and the interface isn't correct [cuts off half of each line... I've tried toggling Text-Wrap to no avail]
I highly doubt you will find this...To develop AND compile on the device the project is intended for, besides on computers, is a highly unlikely find, let alone for free. Creating a complier for a mobile environment is not an easy feat, and that is to say that I don't know much about making compilers ... so finding that for free is going to be a toughy.
But hey, if someone does know of one, and I am just totally confused, then by all means, please post it because I would love to see this
suggestion. Use DosBOX and load Borland C++

[Q] Other then Visual Studio?

Hello!
I want to start developing apps for WM, but im stuck with a question in my mind.
My first app i did it in VS 2005 and now im trying VS 2008. Also i have some HTML skills and I want to know what other software is used to create WM apps, other then VB & VS.
I would like to know a few(free if possible ).
Thanx!
ApaKhe said:
Hello!
I want to start developing apps for WM, but im stuck with a question in my mind.
My first app i did it in VS 2005 and now im trying VS 2008. Also i have some HTML skills and I want to know what other software is used to create WM apps, other then VB & VS.
I would like to know a few(free if possible ).
Thanx!
Click to expand...
Click to collapse
If you want to make some games, game editor is excellent for that. Iam making a cut the rope for windows mobile with it , I will let you know when its released. There are some limitations , but its free to use and simple to learn. The games in the website in my signature where made with game editor , go check them out.
You may struggle a bit here. All versions of Windows Mobile are running a version of Windows CE .NET, the vast majority of them on an ARM powered device.
Most of the operating system will have been written in Win32 C/C++ with a few touches of ARM assembly thrown in for device drivers, CE components etc.
ATL and MFC are both C++ class wrappers for the underlying Win32 stuff.
The .NET CF is the Mobile Version of the .NET Framework and again is a wholly Microsoft set up. (VS 2003 onwards)
Mono is a GNU linux .NET alike product and can be used to create CF exectables. It's free, but there are a few caveats. The first one being the fact that WinMo will refuse to run exe files created by Mono until you patch its compiled key. There is no real test or debug environment. It will be code, compile, patch, copy, run and crash ad nauseum, until it works! Also the QTK graphics objects, have not been ported over to WinMo.
The only 'free' MS offering is Embedded C++ 4.0, but it is C++ Win32/MFC/ATL only and takes a lot of hard work to master, and it was only really meant for development for WinMo 2003, although correct design of an application will allow it to run on later versions and appear like a MinMo 5/6 program.
Use of GPS may scupper your efforts, you will need VS 2005 or later.
To sum up, it's a minefield.

[Q] Tablet ubuntu able to run edubuntu (kde etc)?

Hi all
Does anyone know if I can run kde-based software on the developer alpha of Ubuntu for tablets yet please? Not expecting reliability, just want to do some child user testing of the edubuntu suite on tablets.
Thanks
Chris
Currently you can't and probably neither in the near futur 'cause you need an X Server for that.
And there is no X server on ubuntu touch.
Huge thanks, that is really useful
Hempe said:
Currently you can't and probably neither in the near futur 'cause you need an X Server for that.
And there is no X server on ubuntu touch.
Click to expand...
Click to collapse
After some research on your reply I've a couple questions. Does it mean the Unity interface doesn't need X-server? Or are they just using a temporary workaround until X-server is implemented?
And does this apply to both Ubuntu for Android, and Ubuntu for tablets?
Huge thanks
Having done some further research I've made my decision - thanks hugely for providing the missing link in my knowledge. What follows is my best interpretation of the rumours.
Currently in place of X-server is SurfaceFlinger, ("because X-server uses 30 yr old code" - Canonical). Canonical publicly dabbled with using Wayland until mid-Feb, then decided to create their own revamped display server from scratch, called Mir, which they seem to have been working on since mid last year, and are trying to get GPU vendors to support, written to run across all devices and to meet the needs of the Unity interface, and written in Qt/QML which is what they want native apps written in.
Bottom line for me, is that the technology is still right up there in the clouds and nowhere near decided enough to base my business strategy on. Also, Ubuntu for tablets seems a pretty thin version of Ubuntu anyway, so Edubuntu was never an option and I'm unlikely to be able to leverage much from Ubuntu's Open Source libraries anyway.
Like others, (see the comment on jonobacon.org below), I find it frustrating that the wealth of code written for Ubuntu is no longer usable, but I reckon this is probably necessary to squeeze the most out of every single CPU cycle and milliamp. Ubuntu for tablet is dead in the water if it kills the battery and performs worse than the established competitors.
Therefore all indications are I need to write for Android, keeping my options as open as possible to migrate. So it is now Titanium/UnityIDE versus HTML5, particularly assessing relative performance.
http://www.omgubuntu.co.uk/2013/03/canonical-announce-custom-display-server-mir-not-wayland-not-x
http://www.jonobacon.org/2013/02/21/five-ubuntu-touch-facts/ -- not the article but the comment starting "In that case, wouldn't it be better to port existing apps instead of...."
http://www.omgubuntu.co.uk/2013/02/canonical-working-on-new-display-server
http://www.phoronix.com/scan.php?page=news_item&px=MTMwOTM
Just to clarify.
1. There are plans to make a X-Mir compatibility layer that will allow you to run programs that require an X-Server to work with mir.
2. Not all is lost at the moment it just looks that way.
Only Graphical Userinterfaces are affected. Your commandline tools and libraries don't need to be changed.
3. If you are looking for platform to write apps for, well there is worke being done to let you run your QML apps (intended for ubuntu touch) on android.
So if you choose to make QML apps they can be or will be able to run on linux, mac, windows and android
Wow, huge thanks, I missed that.
Does this mean EVERYTHING Ubuntu without a GUI will work? I want to run a NodeJS server. How likely is it that it will work perfectly now? How likely is it that it will work perfectly in the (nominally October 2013) release? (Sorry, just give me a keyword and I'll go off and do my research.)
Is Canonical planning to get X-Mir into the next ~Oct release?
My other query was whether QML on Android would perform as well. For others interested, it looks like it works directly with the Android SurfaceFlinger, bypassing the Dalvik VM, so performance should compare with native Java code.
Huge thanks once again
Chris
Sources:
http://www.youtube.com/watch?v=TEkubKZaUt8
http://victorpalau.net/2013/01/25/ubuntu-qml-todo-android-vs-ubuntu/

[Q] Program Windows Game to Android

Hey everyone,
I have created an simple game on Windows (7). The game is great but I think it will be better on a smartphone / tablet.
Now my question. Is it possible to port my game from Windows to Android or do I have to program it from scratch new?
It would be also ok if I can use parts of my code on Android. I have a basic knowledge on androidprograming.
Thanks for every answer, Damdidosch
A) The game is written for a x86 processor and not the ARM processor
B) It is written for Windows (would be a bit easier if it was on linux)
C) You do not own the game and so porting it without source code would be very hard (and would likely result in you being told to remove the app)
So simply its near impossible, would take far to much work and even if you where able to do it its likely you would not be able to release it

[Q] Can I access and use serial ports from a native Linux app on an Android device?

Hi there,
I just signed up here and this is most probably not the right place for this kind of questions, but as a newbie I'm obviously not allowed to post into the developer section.
We're currently examining the pros and cons of the next hardware platform for our project, which consists of two software components: one is a non-UI background application that communicates with industrial plants over a serial connection via RS232 and/or RS485. It also offers an interface to higher-level software, such as the corresponding GUI, in which we want to show a data visualization and monitor.
I've done some testing with Linux and Qt, it ran quite well on the currently used BeagleBone Black ARM board in combination with a 7" LCD touch display, but the UI is not nearly as smooth as Android, for example.
Now I'd like to rebuild it with Android, as it offers a much more comfortable and "fun-to-use" UI. But I couldn't find an answer to the most important point for us: as Android is set upon the underlying linux - can we compile and run our background application on this system AND also access and use the "real" serial ports the hardware offers (e.g. dev/ttyS[n], not talking specifically about the BeagleBone right now, think of any ARM board with these ports built into it), just like on every other ARM linux board with COM ports? Or is there a fundamental difference in the way Android and its base linux behave when it comes to IO ports?
Basically, what I think of is this:
- a background application running on Android Linux that talks to the plant over a serial connection
- an Android app acting as UI talking to the background process
Thanks for your help!

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