The 4th side of the Cube - Touch Dual, MDA Touch Plus ROM Development

I hear the 3th side of the cube is programmed in, but not visible, anyone know who to activate this (is it a reg edit or more) ?
Also, I use the awesome Slithers C++ Cube, 4 squares, on my Kaiser and it leaves this standard Touch Dual one for dead (speed, sensitivity), can i remove the standard and install this ?
I did try to overwrite it (well install over) but nothing.

I'm in the same position - running slithers awesome cube on my kaiser, and would love to install it on my wifes Dual instead of her stock cube if possible.

is this what you are looking for?
http://forum.xda-developers.com/showthread.php?t=351142

Related

Can it be done? HotSwitch the DPI

Hello all,
I am about to get my mitts on an Ameo with Project Dual on and like using RealVGA on my Uni so looking forward to it on the big screen however as we all know some progs just will not take to working under VGA. In another thread that I started in Hack & Dev hacking in the hires string using reshacker was suggested but some programs still use QVGA for the touchscreen mapping so all the inputs are somewhere up in one corner or another for example.
My idea is this, would it be possible to have a wrapper or something similar that forces the screen back to 192dpi while running a non VGA happy app then hops back to 96dpi when you exit. This could help with a lot of apps from some of the GPS stuff to old games that people still like to play.
Is this possible or am I asking to much of the Windows Mobile platform
unfortunatly when changing the resolution, it has to soft reset, so I dont think this would be possible.
Another possible solution?
OK if we can't change the screens DPI on the go another thought is this . . .
At present some apps mainly games (although there must be a few applications like GPS or such with similar issues) can display the graphics at fullscreen 96dpi but the touchscreen only accepts input from the top left of your screen which is basically a QVGA 320x240 sized box as they were only ever programmed for that type of screen, I have attached a quick layout drawing to give the idea (the same thing would happen if the app is in portrait as well)
This leads to the problem that you have to guess where everything is in relation to the display which is not much use really, my idea is if we could hijack the input on the screen and translate the 96dpi x,y co-ords to the apps native 192dpi co-ords (halfing them should work I guess) so as far as the app is concerned it's back on a regular screen and everyone wins
If this is a possible way round it we just need a program similar to Hou Ming's (a.k.a. the Mad Programmer) Force-Hires tool to list which apps we want to fix and when it runs away we go

Cube / Touchflo

Since crystal v5 and shadow 1 don't have or use the cube with touchflo, I was wondering if anybody has this features ready in a cab file to install with one of these versions. I want to try these versions, but I am a (big) fan of the cube and finger scrolling (touchflo). Maybe it is somwhere on this forum, but I can't find it.
thx
http://www.4shared.com/file/25719464/4ab4376e/HTC_Touchflo.html
im about to install this right now
hma4 posted these links on his first thread on Crystal v5
hma4 said:
Cab Packages You might want to install on Crystal V5:
Esmertec Java 20070802.2.1
WM5torage
HTC Voice Recorder
Pocket Media Player
Streaming Video
Adobe Flash Player
Adobe Reader
Transcriber
BatteryStatus-Plugin
SmartsKey (soft reset after install)
Network Cards Shortcut (a very useful shortcut.)
One Touch Organizer
PsShutXP
HTC X-button
Choose one of these three: I prefer X-button 1.0 . After installing the cab soft rest.
1-X-button 2.0 (Task Manager_2_0_30487) (I do not suggest this package. This version of task manager is not stable. if you want to try it then go for it)
2-X-button 1.5
3-X-button 1.0
TouchFlo CUBE
Black-Gray (Original) Cube
Themes:
WM5- Default (Blue)
Guava Bubbles (Red)
Windows Mobile Green
Ring Tones
Click to expand...
Click to collapse
Thank you also from me for this, I just installed the newest rom of crystal and knew that I came across this posting before but could not find it...
when i installed touchflo, nothing happened?
any ideas?
yeah, me too, i have same problem when I intalled it, it seems nothing happened and nothing changed
it works
just scroll down your finger from top to down and it will appear. At least, it works for me
Ah, now I understand On a normal Touch (my wife has one) you initiate the cube swiping upwards. Did not know it was the other way around for this cube
Anyway, I tried it and on the Crystal V5 it slows things down dramatically

[MOD]TouchFlo 2D On Athena...

Actually this is a modifying thread for TF2D (TouchFlo 2D)! So maybe some experts can help and make this into VGA compatible then all the Athena users can use this. BTW i have this installed on my device and it works like a charm! But the problem is that it takes only 1/4 of the screen cause its QVGA... I asked Herg (the one who released this as a beta) and he told me that we have to :
1.Dissassemble and reassemble the exe files
2.Making pictures 2 times bigger (actually we can use diamond so we can skip this step)
3.Changin some xml files.
Now I am asking all you guys that can do this to help us and let Athena users taste this thing...
All the credits go to yourselves and definitely Athena users and me appreciate what you'll do for us.
More info:
BETA XDA_TEAM Manilla2D DO IT YOURSELF W/CABS
http://forum.xda-developers.com/showthread.php?t=425694
Manilla 2D - Multicolor Skins, clocks and wallpapers
Cheers, Hirad.
no one interested in this?! c'mon guys and gals... do smth... plz
Hi, I am interested! i have been hunting around to find plug-in for my today screen, finally touchflo 2D has been hacked but it does not fit on my screen. I will look forward to your released!
i am interesting in it ,but i really don't know how to modify this software,i ever installed the touchflo3D in my Athena,but it worked so slowly that i couldn't accept.
so i will look forward to ur released either.
I myse;f really dont know how to mod the exe and dll files but I know what are the tools and (maybe) the steps... but I can really help with graphic files and other stuff but I dont know programming and other stuff.... Need some experts, who can play with exe files
Help
Hi Guys, as an x7510 owner I would like to see touchflo 2d ported to vga too and I may help with it too, right now I have some work to finish but hopefully in a few days I should be able to have a look on things till then could someone get me a "build" or "zip" that contains the original Diamond pictures (or point me to one) as those all already at vga mode so why redo something that already exists and then I could focus on the other changes.
If someone already picked up this work and got to somewhere please let me know so we combine our forces
http://forum.xda-developers.com/showthread.php?t=427531
suggests editing the XML will allow different screen sizes.
I created a new thread on this subject which should cover this request too, please post your comments there as it is not just HTC Athena but all HTC VGA devices should work with it:
http://forum.xda-developers.com/showthread.php?t=429224
tnx brother... great job
any luck havin this on our big x7501 screen?
CeMeTeRy said:
any luck havin this on our big x7501 screen?
Click to expand...
Click to collapse
read the last thread linked to it's very easy to do.
fards said:
read the last thread linked to it's very easy to do.
Click to expand...
Click to collapse
Thanks but ther'er too many links in this thread and this is what makes it confusin for beginners like me what i need is a direct link to download the files and simple instructions to follow if there's any copyin files to windows directory or wherever ..
http://forum.xda-developers.com/showthread.php?t=429224
CeMeTeRy said:
Thanks but ther'er too many links in this thread and this is what makes it confusin for beginners like me what i need is a direct link to download the files and simple instructions to follow if there's any copyin files to windows directory or wherever ..
http://forum.xda-developers.com/showthread.php?t=429224
Click to expand...
Click to collapse
It is very simple, go to the last thread linked, there is a post there that tells you what to do, you download the original m2d, whatever the lastest version is. then after installing you overwrite the files with the VGA ones to the windows folder..
I've just re-read the topic and it makes sense to me.
It's very easy to do.
0---------
Installations / Download
To install please follow the steps found here:
http://forum.xda-developers.com/showthread.php?t=398173 <--- basically get the last file listed and install it from here, otherwise the original poster will have to redo is post everytime the other thread is updated.
and after you have everything up and running (even in the little left corner of your screen but working) then go to "Start->Settings->Today->Items" and uncheck "TouchFlo" press OK then download this zip file and extract the content to \Windows\ directory on your device.
TouchFlo2D VGA - Ver. 0.1.3
http://rapidshare.com/files/15138227...0.1.3.zip.html
Then go back to "Start->Settings->Today->Items" and check "TouchFlo" again press ok and the full resolution TouchFlo should appear.
IMPORTANT: It seems with the latest Manila2d release (1.00...) the files are installed in read only state so you won't be able to overwrite the files unless you remove the Read only state from the files which are all files in \Windows directory starting with HH_..... and HTCHomeSettings.xml and then all files in \Windows\ManilaGFX
----
You need a proper file program, the one that's built into windows mobile is pants. It can't overwrite files in rom or read only.
I'm presuming since you have an athena you know something about windows mobile, these aren't novice devices, if you don't then I'd really really advise you to do some reading.
For the sake of ease, download total commander, it's free and very powerful, search the forum using the search at the top and you'll find millions of links to it.
In /windows folder after installing the original m2d (not the VGA version) using total commander, select SHOW>select/unselect files> type in hh* and everything beginning with those will appear selected, While they are selected (highlighted) press FILE>properties and untick the readonly box.
Do the same to all the files in /windows/manillagfx
Now open where ever you saved the vga files and copy the entire lot across to windows, and accept overwrite all
@fards thx a lot.. very detailed description so even I managed to install manila 2d
TF2D Feedback
Moderator - I am posting here as my comments are based on use on X7501 with factory ROM, if this is an incorrect place please mirror to appropriate section - there are too many to choose from!
First impression on update 20 - EXCELLENT WORK EVERYONE!
Overall device performce only slightly reduced, all programs work as before, touchflo finger slider on bottom works very smoothly.
The Home, People, Messages, Mail, Weather, Maps Search, Settings and Programs Tabs ALL work Perfectly!
Feedback for next update on Tabs.
Internet - Can a GUI selection of browser be incorporated so registry edit is not necessary to change default browser? So one can choose IE, factory Opera or other.
Photos and Videos - Pictures do not flip with finger swipe & picture takes up one quarter of frame
Audio Manager - Library and Player screen uses only top left quarter of screen, the rest is scrambled static in library and black in player. In Library, the text does not refresh in static area, and piles up into solid bar. Would it be easier (or possible) to simply link to media player 10 like HTC Home, get rid of audio manager, then redundant software is not needed?
With these updates it would work perfectly as if OEM.
Are you running successfully in Landscape?
Hi anx7501. I have a x7510 and have also loaded the Manila ver 20 and then pijulius TouchFlo for VGA devices over the top. However, I have had limited success in getting the screen to show as I would like in landscape.
Beacuse of the size of the clock and lack of space in landscape I've been trying to recode the HTCHomeSettings.xml so that Alarm, Call History and Calendar will all continue to show in Portrait, but only Calendar shows in Landscape leaving room for the Tabs along the bottom. I have atempted to do that by editing the lines for Alarm and Call History by inserting zeros thus: <Property name="IDHMWG_MISSEDCALLBTN_RECT" id="30" value="24,304,456,364, 0,0,0,0" /> but alas it is not working.
Have you managed to "crack the code" on this, or come up with an alternative solution - maybe a smaller clock?
Also have you found any alternative skins that will brighten up the device from the basic black?
Finally for some reason my Brightness slider is stuck in the left position. I don't remember this being the case when I had Manila ver 17 loaded. Does your slider work OK?
Hi robjhellis,
Regarding the landscape issue, because this was created for device like diamond with puny screen, it was intended for portrait so I haven't bothered to play with it, also landscape requires an extensive redraw in addition to resizing - I just don't have the time. Though someone in another thread has already resized M2D to work in landscape; however, I don't remember if it was for QVGA or VGA, when I find it again I will post the link here.
Try looking at this for landscape mode.
http://forum.xda-developers.com/showthread.php?t=436753&highlight=m2d+landscape
I have a Mugen Power 2400 mha battery which lasts a full day, sometimes a little more, with factory ROM. With M2D installed, it chewed through the battery in half a day so for that reason I didn't adjust the brightness and left it alone. The programs I concentrated on were graphic intensive like Adobe reader and dwf viewer. After a few days of only half-day use between recharge, I hard reset and went back to HTC-Home VGA which provides similar tabs (weather, programs), dosen't chew through the battery and works in landscape. I think that because of the difference between devices with factory TF2D - ours has to max out CPU & GPU to operate smooth killing the battery. Short of creating new video driver specifically for our ATI chip, I don't think there's a workaround - btw how's your battery life?
There is a thread in Development and Hacking with M2D skins posted, try there and see if you find something you like.
I really like what I saw and admire the work evryone did, but I rely on my advantage heavily and didn't want to have to recharge or change battery at lunch - sadly I had to drop it. Hope you had/have better luck with yours.
Thanks for your follow-up. I discoverd that the Brightness slider issue was a known bug for vers. 20 & 21 of manila. A fix patch has been created and appended to post 2 (the fixes post) on the manila thread.
As for mbarvian's work on landscape, whilst its great work it does not appear to do anything for us on the VGA advantage/athena. With nthe keyboard attached I can use the left and right arrow keys to move between pages so that is a definate work around to not havig the tabs showing.
hey do you guys know how to install touch flo on the att 8125

[APP][GAME][Peg Solitaire]

Another example of C++ Win32 minimalist programming from the 'stephj' stable. The whole lot fits in one 17Kb executable.
The peg version of 'solitaire' as usually played with a wooden board and marbles. To play, hop one counter over another into an empty square on the far side either horizontally or vertically, and remove the counter that has been jumped over. Click or tap the counter you wish to move, and if it can be moved, all possible target positions for it will be highlighted in dark grey. Click or tap one of these targets and it will hop over and remove the 'jumped over' counter.
The object is to end up with one solitary counter in the middle of the board. Easier said than done, so there is a useful 'Undo' function allowing you to back out the previous move, all the way back to the starting pattern if you wish. Try that with the real marble version! There are fourteen patterns from which to start, the default being the 'Classic' starting position. All are solvable, start with the Cross pattern if you are struggling!
Here's the clever stuff:- It will run on any ARM powered Pocket PC or Smartphone from 2003 onwards. (ARMv4 onwards, possibly even 2002, I haven't had chance to test it on this platform.) It will also handle any sized screen as it dynamically resizes to fit it. Portrait, landscape, square or HVGA. Who cares, bring it on! The HVGA compatability should help quell the increasingly vociferous HD Mini owners, who are not too keen when Apps look a mess on their devices.
A Smartphone has no touch screen, and as such the white dot appears as a cursor. Move it with the D-Pad to the counter you wish to move and press the centre button. Possible targets appear dark grey as above, move the cursor to the target, and press the centre button again to hop over.
The program is aware when you run out of possible moves and will tell you so. Land the last counter in the middle hole to successfully complete the puzzle.
On your device the card game Solitaire provided by Microsoft, is included as part of the standard OS. It exists as a .lnk to the real executable. This program is an .exe file of the same name but it identifies itself to Windows Mobile as PegSolitaire so that it will not conflict with the cards game, if they are running simultaneously.
It is possible to drop the executable into \Windows\Start Menu\Programs\Games and it will live next to the real MS Solitaire program link - See the StartMenu image. If on your device the card game is stored here as Solitaire.exe, rename the attached file to 'Peg Solitaire.exe' or whatever you want to call it.
Only the executable is required, as all the DLLs it uses are already on your device.
It used to have quite nice 3D rendered counters, but the trials and tribulations of getting it to run on as many different displays as possible, without it looking dreadful, was just not worth the hassle. Eventually I opted to drop the 3D stuff for the retro look, as seen below.
Happy puzzling!
Patterns bug.
If you were one of those who downloaded this before the date of this post, there is a bug in the shapes section of the menu.
The Circle, Double Arrow and Diamond patterns did not match the menu. They pointed to the next one of these three.
This problem has now been fixed and the app reloaded.
My apologies for the inconvenience.
CE version added.
This has now been ported over to run on ARM powered CE devices.
Do NOT run the CE version on your Windows Mobile phone or Smartphone, and likewise, do NOT run the phone version on a CE device.
If you do, the display looks awful. You have been warned.
Happy puzzling, stephj.
CE version added.
Doesn't work in Windows Embedded CE 6.0 Professional (800x480): Initial screen properly shown (looks great), but then no reaction to stylus.
I have run this on the 4.1 and 5.0 CE SDK emulators, and it works a treat. Unfortunately I do not have a real 'CE' device to test it on but I may be able to get access to one if required.
Remote debugging can prove to be a bit awkward but here goes......
First of all. - Nothing happens until you click or tap on a yellow counter that you can actually move, when the destination 'hole' is then illuminated in dark grey. Tap on this dark grey hole to jump the counter over.
Do the menus work when you tap on them?
What exactly are you trying to run this on? Make model etc.
The program responds to the WM_LEFTBUTTONDOWN message sent to the app by the operating system. This is usually the resonse to a mouse click or screen tap.
Second, run the attached, and what does it report. It returns the co-ordinates returned by the GetClientRect() function.
It should show "Main x x x x - Menu x x x x" with a black bar 20 pixels high across the bottom of the screen, where x represents a value returned.
Report those values or post a screen shot we will use that for starters.......
1) CE 5.0 inbetween is very outdated (but some devices still are based on it), since 2009 CE 6.0 dominates. CE 4.2 you probably only can find in a museum. Emulator with an CE 6.0 image is available from MS free of charge.
2) It shouldn't be of any interest what device (Make, Model) your 'PEG SOLITAIRE for CE 'is planned to be run on. You claimed it should "run on ARM powered CE devices". No restrictions made.
3) Menu seems to work, items are accessible.
4) Result of GetRect is: Main 0 0 454 800 Menu 0 0 24 800
BTW: I'm no longer interested in this game, in no case I'll become a beta-tester.
There is no such thing as a Standard SDK for CE 6.0 like there used to be with 4.2 and 5.0
http://blogs.msdn.com/b/ce_base/archive/2006/12/14/what-exactly-is-an-sdk.aspx
Looks like the OEM's have all gone their own way, anyway.
Under CE 6.0 if you don't have the SDK for the device, which is probably totally proprietary, and not public, then you can't test it in a debug environment, and hence find out what the OEM has changed on the device.
So the disclaimer is now, "Should run under CE 4/5, may or may not run under CE 6.0"
Looks like days of a generic application are over. It's hardly worth the effort.
Windows Embedded CE 6.0 image exists, also Windows Embedded CE 6 SDK exists
FYI
CE 6 image:
http://www.gpspassion.com/forumsen/topic.asp?TOPIC_ID=76695&whichpage=2#963026
CE 6 sdk:
http://blogs.msdn.com/b/obloch/arch...sdk-not-installing-on-visual-studio-2008.aspx
Thanks for that.
Here's the WINCE_6.0.BIN image running in the device emulator.
Solitaire runs a treat.
I can confirm that both versions work - and both look great, running in full screen - on the CE 6 netbook (both 800x480 and 1024x600) as well as on a 7-inch Windows Embedded Compact 7 netbook.
Does not run on WinCE 3 (Windows Mobile 2002) - tested (and failed) on a QTEK 7070.
This game is very interesting. Do you like this puzzle?
tobbbie said:
Does not run on WinCE 3 (Windows Mobile 2002) - tested (and failed) on a QTEK 7070.
Click to expand...
Click to collapse
This program was originally written using Embedded C++ using the WM 2003 and CE 4.2 Standard SDKs.
I have reinstalled Embedded C++ 3.0 and the WM2002 SDK, and the WM2002 Smartphone emulator will not run it the code that works on WM2003.
There are some very subtle nuances between WM2003 and WM2002, which will have to be addressed before it will run properly. I'm on it, but it may take a few days.
This was not meant as a challenge - but if you want to pick that up I will recheck it. No hurry needed anyway - the device is in the museum drawer
Now updated to 1.6
PPC/Smartphone version now rebuilt under the WM2002 SDK. Runs on all versions from WM 2002 to WinMo 6.5.3
As mentioned there were a few oddities to be overcome in trying to retro the thing. Under WM2002 SystemParametersInfo() - used to detect the device platform - PocketPC or SmartPhone, fails with access denied, if it is called before the main window is created. Later versions of WM don't care.
Now runs on the WM2002 as well - tested on a Qtek 7070
I only wish there was a demo mode that brings the shapes to a solution - or something like a roll-back when you feel in a dead end situation.
Oh well - and something obvious: why not have an "Exit" Menu item?! This is missing in all your programs and useful for smartphone where you have no Window Close button.
The roll-back option already exists as the Undo option on the menu. You can roll it back to the original position if required, by the repeated use of it.
The use of a Program Exit option was discouraged by Microsoft in their original Window Mobile interface programming guide, as the programs were meant to sit in the background of the machine until reactivated.
In this case, this program only uses about 70+ Kb of memory when it is running, hardly a show stopping drain on the available resources.
But, if you want it, why not? Now included as 'Exit' on the main Solitaire menu. Program replaced in post #1.
stephj said:
The roll-back option already exists as the Undo option on the menu. You can roll it back to the original position if required, by the repeated use of it.
Click to expand...
Click to collapse
Oh well, you are right - did not notice this. One thought for usability: Can you assign this function to the "2" key - which is usually directly beneath the cursor/D-pad? This could much ease the navigation as it saves you from the "Menu-scroll-enter" sequence. For touchscreen devices a dedicated tap-field could help. I thought suggesting the "back" key for that, but this has a system wide purpose and should not be captured.
stephj said:
The use of a Program Exit option was discouraged by Microsoft in their original Window Mobile interface programming guide, as the programs were meant to sit in the background of the machine until reactivated.
In this case, this program only uses about 70+ Kb of memory when it is running, hardly a show stopping drain on the available resources.
But, if you want it, why not? Now included as 'Exit' on the main Solitaire menu. Program replaced in post #1.
Click to expand...
Click to collapse
I know and I never liked that. If the potential automatic close would also save the current state of any application it would be ok, but it seems that MS has not put THAT to their guidelines. Consequently I would still like to have control which programs run and which not. Other programs have even put that configurable (e.g. Oxios ToDo or Papyrus) but that is overkill I think.
As I use XBAR I can end any running program any time, but part of the menu is better. Thanks for this!
More thoughts for improvements:
show possible moves e.g. by overlaying arrows to the jumps, assigned to a key on smartphone (1 or 3, as 2 should be "Undo")
autosolve feature (animated - from any starting point or possibly with loadable solution paths from the standard start conditions)
coloring adapted to the active color scheme or selectable
skinnable board and pegs
It could be endless and I know that hardly anyone cares for such simple games in the age of animated 3D and Surround sound.
Some of this will be implemented, some of it won't.
Like 5x5 it is a dual platform program, the same executable runs on PocketPC/WinMo Professional and SmartPhone/WinMo Standard. Usually you would release two separate versions each built under the corresponding SDK. This single program looks at which platform it is running on, and behaves accordingly. This means it has to exist with somewhat of a split personality. Some code from one platform must not be run under the other, and vice versa.
Linking the '2' key to the 'Undo' option on Smartphone should be quite easy. Update... Done!
The D-PAD and enter is ignored under PocketPC/WinMo Pro. Under Smartphone, when a suitable counter is selected with enter, the target holes are displayed. I will make the D-PAD respond if it is moved toward a suitable target hole by 'jumping over' it immediately, thereby saving two extra depressions of the D-PAD.
The demo solution option from each pattern starting position could be added, I can quite easily lift some of the code out of 5x5 to do this, as it is a very similar setup. But first I have got to get the solutions! This may take some time........ I'll create a modified version of Solitaire to write out the Undo array if the solution is completed successfully. Once all patterns have been completed, build the data file to load as a program resource later.
Skinning: Looks good but it is a total pain in the butt. It used to have nice 3D rendered marbles and holes, but trying to get it to work and look good on lots of different sized displays turned into a nightmare. Eventually I opted for the vanilla option and dynamically scaled it to fit within 90% of the narrowest side of the display. The code figures this out, and centres the board, having raised it just enough to fit the messages across the bottom.
Colours from a pick list: I'll have a think about it.
"I'll be back"
stephj said:
Linking the '2' key to the 'Undo' option on Smartphone should be quite easy. Update... Done!
Click to expand...
Click to collapse
Thanks - that was fast!
stephj said:
... I will make the D-PAD respond if it is moved toward a suitable target hole by 'jumping over' it immediately, thereby saving two extra depressions of the D-PAD.
Click to expand...
Click to collapse
Will see how well that works. It still seems to rely on your selection to show possible options for the selection. What I was after is to show ALL possible moves of ALL items - probably only by pressing a special key. So you can decide which item to move.
stephj said:
The demo solution option from each pattern starting position could be added, I can quite easily lift some of the code out of 5x5 to do this, as it is a very similar setup. But first I have got to get the solutions! This may take some time........ I'll create a modified version of Solitaire to write out the Undo array if the solution is completed successfully. Once all patterns have been completed, build the data file to load as a program resource later.
Click to expand...
Click to collapse
No hurry - this is a true nice-to-have only. Hunting for solution patterns may be a tedious task. I wonder if there are generic algorithms to solve these (no?).
stephj said:
Skinning: Looks good but it is a total pain in the butt. It used to have nice 3D rendered marbles and holes, but trying to get it to work and look good on lots of different sized displays turned into a nightmare. Eventually I opted for the vanilla option and dynamically scaled it to fit within 90% of the narrowest side of the display. The code figures this out, and centres the board, having raised it just enough to fit the messages across the bottom.
Click to expand...
Click to collapse
Not needed to beautify on the programming level (3D rendering), but simple skinning? I mean just pick the unscaled (upper left) part of a delivered picture for the items to map. This could be board, marbles, holes and background. No sophisticated scaling or positioning. While scaling could be an easy option to supply similar look on all resolutions.
No hurry here either and also no problem if this is off your list.
stephj said:
Colours from a pick list: I'll have a think about it.
"I'll be back"
Click to expand...
Click to collapse
Thanks for your continued efforts, much appreciated.

[Q][REQUEST] notification app?

Let me preface this by saying I have already searched multiple threads and spent 2+ hours on google to find an answer.
I am looking for a notification app like htc notification that will work with my lg incite (wqvga). I have tried the many ports of htc notification and they all either dont work at all or work but take over my entire taskbar so I cannot press the start button or press x to close a app.
Any suggestions?
Bump! Anybody?
What you want is an utility called ArkSwitch. Once you install it launch it, then goto Menu Options -> Activation field.
From here you can set the placement and the size of the field.
ArkSwitch is a task manager ; I am looking for a notification manager that is full screen and finger friendly. It does not have to launch on tapping the taskbar (but that would be nice) ; I just want a finger friendly way to veiw/dismiss my notifications.
Are you on WM 6.1? An upgrade to 6.5 alone might get you what you want. There are a few custom 6.1 & 6.5 ROMs & kitchens available, perhaps one of them has what you want cooked in. Theoretically, if you know what you're doing & have the right files, you could even cook your own ROM with the features you want. But if you've never cooked a ROM before, that's probably not the best path. Keep in mind, I don't have or know anything about the Incite.
Have you tried FingerSuite?
Alternately, maybe QuickMenu would work on top of the solutions you say take over your taskbar.
Finally, take a look at this thread, but I don't think it'll all work on WM 6.1. It's been a long time, but the "HTC Menu Enhancement Loader" linked in that thread may be enough on it's own. Also, this hack may give you more options for how long you can snooze reminders (but on top of a bunch of other hacks, it may not work, probably only for 6.5).
I don't have a computer running xp or 7- I'm stuck on vista so rom update is out of the question. None of those versions of htc notifications seem to work with 6.1 or wqvga. I guess the program I am looking for does not exist.
I am thinking I could use second today and ultimate launch together to sorta-kinda make a system that would work if I could find some nice looking notification plugins.
Any suggestions on this or other programs that might work would be appreciated!
Sorry, I don't know much about today plugins. iPhoneToday is popular, but I've never used it & don't know it's capabilities. Other than finding another pc to flash from, I guess google is your best option.

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