I'd like to use my touch pro as a graphic calculator but haven't had luck finding a program. Anybody know of one?
Here you go, just select the version and your ready to go
http://www.filedropper.com/graphingcaculator
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Related
Multi-Touch SDK for Resistive Screens V1.0 Beta
Requirements:WM 6, 6.1, 6.5 Professional
Overview: None
Features:
*Pinch to Zoom Support
*Drag (swipe) support.
*Replacement events for the mouse move fires only when a single finger detected.
*Multiple events based on gestures.
*Performance optimized, memory footprint is minimal.
To use this SDK you will need Visual Studio Professional or better. start a new Smart Device Project, and add the SDK to your references.
The SDK is consists of only one object, which is DualTouchSDK. We will need one instance of this class for every control that supports pinch to zoom or drag in your application.
There are several methods, properties and events that can be utilized in order to achieve multitouch effect. i have done my best to make this as easy as possible, my code is now complex but it is necessary to achieve easy implementation.
Download Instructions:
1. open
2. look for "Rotate To Exit\bin\"
3. unzip Debug folder and open the .exe on PPC.
File: http://www.windowsphoneme.com/index.php?file=431
Thanks go to
Thomas Graves
Very nice any Apps being made to demonstrate this?
Can I zoom photos with this app? I see video where someone doing it. Sorry for my english .
http://www.youtube.com/watch?v=ld_kIpLWa3Y
Yes it is possible but someone needs to make apps to make use of this.
It is a sdk.
Hello, I come to ask only for a few tips or merely a bit of guidance on my development for Android.
I'm pretty skilled in ActionScript and new to Java. In this thread I ask how would I do some things in Java, providing the equivalent in AS.
I intend to draw shapes on screen and use them as UI - as a deeper layer within the Android XML UI.
In ActionScript, I can create Sprites or DisplayObjects, edit their "graphics" property like
// create a DisplayObject instance
_someDisplayObject = new DisplayObject();
// create a white square inside it
_someDisplayObject.graphics.beginFill(0xFFFFFF);
_someDisplayObject.graphics.drawRect(0,0,100,100);
_someDisplayObject.graphics.endFill();
// place it dinamically in a position relative to the Stage (canvas)
_someDisplayObject.x. = Stage.stageWidth / 2;
------------------
Also, are there Tweening libraries like TweenLite or Tweener ? Those which allows to create animation with one like of code like:
// move display object to position X = 300 with half transparency, in half second
Tweener.addTween(_someDisplayObject, { x:300, alpha:0.5, time:0.5, transition"EaseOutSine" } );
------------------
Can anyone give a clue, on what am I looking at, to try the same in Java for Android ?
Just an advice letting me know where to start would be greatly appreciated. :fingers-crossed:
Thank you !
You can create shapes in Android using XML or in your Java code or with both. You can also create Animations including Tween animations. (I haven't used animations before though so I can't help any further).
The first place to go is the Android Developers website (d.android.com/develop) and then in the API Guides section under User Interface option and App Resources option in the left hand menu. There are samples included in the Android SDK under API Demos which you can use to get your started.
I can't post links because I haven't made 10 posts yet, sorry.
As you already know, the Android display model is more complex than the one used in ActionScript.
There is no direct equivalent for the graphics property from AS3 in Android.
To draw low-level graphics you can use the canvas parameter provided in the onDraw method (you override it in your own class inherited from android.view.View).
As for the Tweening, like Kavrocks said, try to learn how to use the Animation class and it's extensions, because they are built inside the android framework, therefore optimized (that's just my opinion). All the tweening engines in AS3 are based on dynamic calling of properties (by name). Java uses the reflection api for calling dynamic properties, but it is much slower than a direct call (from a specialized Animation class, in this case).
I am also trying to figure out different modes of applying animations and effects in actionscript. There's a tutorial on Lynda where you can see som tips from migrating from AS to Java, and HTML5, both of this can help you understand better how to apply them in your application.
Hello!
I'am co-author of Chemik - Educational tool for Android devices.
Link to Google Play
Free:
Google Play: Chemik
Adfree
Google Play: Chemik PRO
It's a first app in Google Play that allows to build compounds or equations using periodic table as a keyboard.
While buidling compound, app displays helpers, similar to google autocomplete, predicting what user want to type.
When element or compound is selected, user can see many usefull information about it - usage, discovery year, mass calculator.
You can also balance equations and calculate stechiometry.
Chemistry is not very popular at Google Play ( compared to games ,
I think our application is very usefull tool, student from middle school may solve their exercises, nonstudent can remind base information.
Full list of features:
Periodic table with element info used as a keyboard.
Options for compounds:
- Molecular weight
- Structural formula
- Molecular formula
- dissociation
- Oxidation
- The ratio
- Atomic composition
- Chemical character
- Concentration rates
- Molar concentration
- Type of bond
Options for elements :
- General information
- Electronegativity
- Information about the atom
- The structure of the atom
Options for chemical reactions :
- Verbal record
- Ion record
- Stechiometry calculations
Application is in Market from almost month but I'm still looking for opinions, advices and criticism
Thanks for feedback
Bartosz Kraszewski
Chemik Team
Cool Chemistry tool - my app
Very nice! you've done a good job, the features you've introduced in your app are amazing. It seems interesting to me that now i can make compound equations on my iPad. Thanks for sharing this helpful app.
Hello!
I made educational game for children. Please leave feedback and suggestions.
Core aspects:
• No text
• Funny animations
• Child-friendly interface, designed in such a way that even the youngest ones can enjoy the game
• Entertainment without time limits, failures or stress. Your kids can use the application on their own comfortable way
• Children safety:
? No third-party advertisement
? No micropayments
Features:
• An adventure divided into 4 sections (addition, subtraction, multiplication and division)
• Each section contains 12 stages
• Stages consists of 5 randomly generated math equations, which level rise along with the stage
Daydream Elements by Google is a new, free app that serves as a guidebook, covering VR development basics. While those familiar with VR development would probably be disinterested in this new app, as it is so basic, it’s a great starting point for those unfamiliar with VR. The app showcases six examples of tips and tricks for VR development, complete with the pros and cons for their use.
According to Upload VR, “three of these [examples] are concerned with locomotion. One details teleportation, another showcases smooth movement with restricted peripheral vision, and another shows third-person gameplay. Interestingly examples of all three of these types of experiences have hit Daydream in the past few months. Teleportation can be seen in the VR port of Layers of Fear, while the excellent Eclipse uses smooth movement. Meanwhile both Lola and the Giant and Along Together both used a third-person camera that followed a main character.”
Google’s developer page outlines the following examples below:
Locomotion: techniques for enabling navigating a VR environment
Three ways to achieve locomotion:
Teleportation is locomotion technique for apps using first-person perspective that allows the user to near-instaneously move to a target location. This technique reduces the simulator sickness that many users feel when the virtual camera moves.
Tunneling is a technique used with first-person locomotion (such as walking
) where, during movement, the camera is cropped and a high-constract stable grid is displayed in the user’s peripheral vision. This is analogous to a user watching first-person locomotion on a television set.
Chase Camera is a technique used with third- person locomotion, where the user is controlling a character. Standard third-person camera implementations are problematic in VR and contribute to simular sickness. Chase Camera offers predictable motion – camera rotation only occurs under user direction, and small character movements don’t move the camera at all.
Menus and Virtual Controls: The Daydream controller only exposes two buttons to developers: the clickable touchpad, and the app button. For many developers, two discrete controls does not provide a rich enough set of commands for the games and applications that they would like to create. One solution is to present the user with virtual controls for the app’s command scheme.
Click Menu provides the user with a radial menu of commands emanating from the cursor when the menu is invoked. Because users must click directly on options, this menu design trades the speed of a more gestural approach with the control of discrete clicks and scales well with complex command hierarchies.
Swipe Menu leverages the Daydream controller touchpad to allow the user to quickly select between a small set of commands. This menu trades efficiency for accuracy and does not scale well to large number of commands.
Rendering and Lighting: Performance is critical to VR apps but can be especially challenging on mobile GPUs. Many commonly available mobile shaders and per-pixel lighting solutions provide high quality results but perform poorly on mobile VR systems due to extremely high resolutions, rendering multiple views, distortion and general mobile performance issues.
The Rendering & Lighting demo uses Daydream Renderer to showcase rendering effects that are typically difficult to achieve on mobile hardware. This scene demonstrates Daydream Renderer features like per-pixel lighting, tangent-space normal maps, dynamic shadows, realtime specular highlights, and reflections.
Daydream Rendering and Lighting Demo included as part of Elements as a demonstration of the Daydream Renderer’s capabilities.
The app also spells out all known issues, which you can find here.
This app is definitely for newcomers to VR, however since many people are not yet familiar with the space, it seems like a user-friendly platform that encourages people to try their hand at developing.
Source: appdevelopermagazine