GemRB is a reimplementation of the Infinity Engine. For those of you unfamiliar, it is the engine that powered games such as Baldur's Gate, Planescape Torment, and Icewind Dale. It seems porting is possible, but someone needs to compile it for WM (someone who knows what they are doing). I am posting this in hopes that someone familiar with programing can at least take a look. Also, I will send a donation of $100 to the one who can sucessfully port it over.
More info can be found at http://forums.gibberlings3.net/index.php?showforum=91 and http://gemrb.sourceforge.net/wiki/doku.php
Related
First of all, apologies if this is post is inappropriate.
I am currently working with a programmer to develop a Live Wallpaper; however, I have found his skills are not up to scratch and he does not even have an Android handset on which to test the apk files. After three weeks I do not even have a high quality image that properly scrolls on my reference device (the HTC Desire).
My wallpaper is similar in concept to the aCircuit wallpaper so if there are any programmers here that have the existing skills to develop a similar type of wallpaper then please do PM me to discuss costs and timings.
Thank you.
Hello
I'm interested in being able to code (with syntax-highlighting) multiple C++ files on my Windows Mobile based HTC Touch Pro2.
Could you please recommend programs with this capability, preferably free?
Thanks in advance,
Panarchy
FYI: CKE has syntax-highlighting, multiple-files open capability and a compile function, however the compile function doesn't work [needs CMD.exe?] and the interface isn't correct [cuts off half of each line... I've tried toggling Text-Wrap to no avail]
I highly doubt you will find this...To develop AND compile on the device the project is intended for, besides on computers, is a highly unlikely find, let alone for free. Creating a complier for a mobile environment is not an easy feat, and that is to say that I don't know much about making compilers ... so finding that for free is going to be a toughy.
But hey, if someone does know of one, and I am just totally confused, then by all means, please post it because I would love to see this
suggestion. Use DosBOX and load Borland C++
Hey im a programming student in my second year and ive been wanting to play around with some android development (mostly because my school doesnt teach java or php. Im pretty experienced with visual basic and C#. But my questions is can someone help me out with a link to or something where I can take a look at some open source code for some android apps? It can be as simple as tic tac toe I dont car. Im just basically doing some research myself. Also is eclipse the best compiler for android development? Thanks
You can find quite a number of examples under 'Resources' on developer.android.com.
You may be interested to know that Eclipse is not a compiler, it is an Integrated Development Environment (IDE). What is better or not is largely a personal preference, but starting out you are likely to find more tutorials assuming you use Eclipse than anything else.
Source of pre-installed Android Appliaction is open. And you can program with eclips for Android App.
Sent from my LG-SU760 using XDA
Android is open-source, but not the apps.
You can run Eclipse, and create a new project from existing samples. You will be able to choose from a list (this samples come from the sdk, if you downloaded them).
There are some games (snake, ...) and demo apps like API demos.
And Eclipse is very good for Android development, especially if you use the plugin ADT tools.
I am more than happy to have all the eyes I can on my code. I would post a link, but (no rant here)...
AWOL: ArchWiki Offline
by
Tetractys Productions
Search for this on the Google App Store with search term "archwiki".
The code isn't great as I am a novice with both Java and Android, but you will find use of Activities, WebViews, Menus, using external Jars and perhaps a little more. If your scholarly background leads you to make a suggestion or two... please do.
Also... don't buy most of the books. They suck. The "cookbooks" seem pretty good and the Android Developer Documentation and Stackoverflow are your friends. I wasted enough money on Android books I will never read. Hope you don't fall for that too.
Rant:
10 post requirements encourages low quality posts. Perhaps its a good trade-off, but from where I'm sitting I'm drinking HaterAde.
So, probably asked hundreds of times before, I already searched for it and know some candidates, but since the oppinions I have found could be outdated, I'll ask again:
I want to jump to game development as a hobbie. I already have a job programming, and know C++ and Java very well (not a guru...yet! ). But when I search for game engines there are SO many to choose from.
I'd like to pick one which:
has a big community of users (for example, PlayN looks nice, but I think lacks of this. just try to google "PlayN push notifications" and nothing will appear)
is free (since it's just a hobby)
and would be nice (not mandatory) if it was possible to port to other non-Android devices (iOS, Windows8...). AndEngine looks great, but it is only for Android, and I don't know if Cocos2Dx is reliable.
extra points if the engine includes multiplayer capabilities or push notifications. I have not found information about this for PlayN, AndEngine or Cocos2Dx, so I guess they don't have these features and aim only for graphics. Moai looks promising here, but I don't want to learn to use it and then discover than the free edition is too limited.
So, I'd love to hear oppinions from game developers around here: please tell me your experiences.
BTW, I'd love to create a Civilization-like game, that's why I'm interested in push notifications and multiplayer. But I'll start with a card game, because I'm just not that mad (yet).
PS: After reading forum rules, I guess this question goes here, in Q&A, but feel free to move it to Android Game development subforum if you think it is misplaced.
I don't know about push notifications, but I think you'll have to code the multiplayer part yourself using sockets because multiplayer is different from game to game.
there is already a thread created on teaching how to create android games. here is the link
http://forum.xda-developers.com/showthread.php?t=1753131
Sent from my Desire S using Tapatalk 2
Hello all ^^
Am a rookie programmer, and i want to make an MMORTS game like OGame but for Android. I am good at Oracle, SQL, Java and about average at C++ (with little over 6 months training in my college)
so i got a question please forgive me if i said something wrong or ignorant, cause am still a rookie just starting into the world if programming
the game will be pretty much like Ogame but with little animations (u know like blinking lights on buildings and some very basic and simple ship battle animation). Other than that most of the game will be text based just like Ogame
build buildings
research tech
build ships
farm others
harvest resources
should i use C++ with SFML(Simple and Fast Media Library) or should i start with Android Studio ? Or C# And Monogame ?
the thing is i want to implement in app purchases and ads and premier memberships.
can i do that in a game written in C++ using SFML and ported to android platform? or am i better off using Android Studio cause it will be easier to incorporate them into my game using Android Studio.
my concern about using Android Studio is i dont see it having a good 2D library, or atleast a capable one like SFML and one of my seniors said 2D libraries in android studio are primitive and a pain to use
please suggest me which one to pick ?
we are a team of 2 members
am the programer and one of my friend who is a rookie designer