Hello,
Just want to ask what's your remaining free memory after a reboot. And then, after running your favorite app killer. Mine's 27MB after a fresh restart and then after killing unused task it goes up to 70. I use autokiller to kill tasks (which is funny because i have to manually kill apps, not automatically)
Also, what's your setting for AutoKiller?
Sent from my U20i using XDA App
I too have the problem,any fix ?
Sent from my E10i using XDA App
RAM neq Internal Memory
My RAM is about 12 % full after reboot and then fills up as I use the phone. This is all right. Killing (force shutdown) tasks, also automatically with "task killers", in order to free RAM is generally not useful in any way. Only misbehaving tasks should be killed (you don't need a task killer for this).
The Internal Memory is a kind of internal SD card, where the files needed by the actual Android operating system among others reside. If this internal memory becomes too full, the phone becomes slow and can even stop functioning. Normally there is a warning before it gets too full. I have 36.2 MB free internal memory, at about 25 MB there is a warning for low memory. To free internal memory you can uninstall applications, clean the caches of particularly the browser, youtube player, market etc. With a rooted phone there are a few more possibilities.
How much internal memory should I have free for normal phone operation? Right now I have 80/278M. Is that enough or am I using too much? How much free memory can I have on stock SGA without any apps installed?
Just checked again. Now I have 57/278M. It's just getting lower during normal operation.
It depends on what applications are running. Just use taskiller to kill unecessary apps to have more free ram.
Sent from my GT-S5830 using Tapatalk
Yes I know, I am killing apps and freeing memory all the time. I just wanted to know should I be concerned with the amount of memory left or not? At what time will my phone slow down because of the amount of free memory? Are there any recomendations regarding the necessary amount of free memory for SGA to work properly?
I get that there are 3 kinds of memory in a flyer. the 8gb of system memory, the 8Gb that they call external sd card and then the user supplied SDhc card. Up until the time that my flyer crashed... I was sorta installing apps and letting them go where the pleased... and i kept on getting out of memory errors or things would not load.
When I reloaded my apps... I put as many as I could into the internal...external SD. So now it has a few hunderd mb of space left and the internal memory has about 3Gb of space open.
And none of the widgets for those program work.
My question is...how should I look at memory usage? Should I leave as much internal memory open as possible so that I can not run out of memory when using apps? Is the user supplied SDhc card only good for things like movies, pictures documents... and not apps?
When that message comes up, its usually talking about the RAM. The Flyer has 1GB of RAM and if you are running it to capacity (ie, close to 1gb), and you try to launch another program, it will not load due to the lack of RAM. In order for it to run, you will have to clear up some RAM by closing programs that are currently running. You can see this all in the task manager (bring down the notifications bar, and in the program shortcuts, you will see a program with a name along those lines: task manager or task killer). You can view your tab's memory usage and close programs that you are not using from there,
Most widgets cannot work if not stored on the main, internal memory, the default for new applications. Some apps can be moved to SD memory, but not widgets.
Task manager shows 806 mb of used memory and only 211 mb free. Have a brand new flyer and installed a few apps. Any idea how to free up more internal memory?
If you're comfortable with it, going to a custom ROM will almost always improve memory usage and system speed. I recommend leedroid.
Sent from my Nexus S 4G using Tapatalk
Big_O said:
Task manager shows 806 mb of used memory and only 211 mb free. Have a brand new flyer and installed a few apps. Any idea how to free up more internal memory?
Click to expand...
Click to collapse
That is a very reasonable usage of RAM memory, its not application storage.
Linux and Android attempt to maximize memory usage while keeping a certain amount free for program loading and switching. It's normal for Android to keep RAM about 75% full and intentional. That way when one of your app bits needs to run, its already in fast memory and does not need to be loaded. So you can kill apps all you want and android will just happily keep reloading them in the background and refilling that memory. That's why task killers generally ware not needed and can often slow things down by unnecessarily killing tasks that the OS will just start up again.
After googling and searching alot, i didnt find my answer
so hope someone can help me here, and this will help others too.
so install apps on SD Card or Internal memory ?
The internal phone memory is generally of a lesser amount than the amount of the memory you'd have on a SD card. You cannot really change the amount of internal memory you have on your phone but you can always get a new SD card with a larger storage capacity.
So when you have apps that need a lot of space it is better to have them installed on the SD card.
will installing more apps on internal memory make the phone run slower ???
I don't think it will make the phone run slower, but you'll have lesser storage space for your other data which is stored in the internal storage like your contacts etc.
i have an HTC Sensation XE running on Darkforest ROM, this is my RAM (pic) how can i increase the free memory, thats the max i get around 180MB free
View attachment 1034360
Can I know why you wish to free up the RAM? In most cases you really don't need to because the OS manages that quite efficiently. It will free up the RAM and make room for the running applications whenever it needs to.
cuz in some apps after opening them for a while and try to close this app the phone restarts, so i read that its cuz of low RAM
please correct me if am mistaken
180 mb is a lot of RAM for a single application to use. And as I said, the OS, is pretty good at managing it. Although I cannot exactly tell you why your phone might be restarting when you close some apps, I don't really think it would be cause of the low RAM.
I checked my phone and it had about the same amount of RAM occupied as yours(i.e. 2 thirds of the total capacity). Then i started a game called Fruit Ninja which uses 3d graphics, which should need a lot of RAM. Then i pressed home and checked the RAM usage again. Even then the RAM usage did not go up by much.
You should try to verify this on your phone too. Check the amount of RAM thats being used. Then start the application thats causing the problem. Press the home button and check the RAM usage again.
An app will probably run quicker from internal mem because flash storage is much slower, but youre'e limited by space constraints.
Sent from my MB526 using XDA
Well it might load into the RAM quicker. But I don't really think there is much of a difference in speed while its running. Unless there are a lot of loading and writing operations.
Pay attention to one thing: internal storage and ram are not the same thing.
Ram is commonly allocated on a high speed journaled partition and it is 1000 times or more faster than both the internal emmc or the external SD (that'd why a swap partition is not as fast as real ram).
Just for the I/O parallelism, an app installed on the external sd could very likely run faster than one that resides in the internal emmc. Anyway, it also depends on the class of the external sd, though the class counts only when writing sequential data, while reading could even be faster when using a lower class SD.
lucaoldb said:
Pay attention to one thing: internal storage and ram are not the same thing.
Ram is commonly allocated on a high speed journaled partition and it is 1000 times or more faster than both the internal emmc or the external SD (that'd why a swap partition is not as fast as real ram).
Just for the I/O parallelism, an app installed on the external sd could very likely run faster than one that resides in the internal emmc. Anyway, it also depends on the class of the external sd, though the class counts only when writing sequential data, while reading could even be faster when using a lower class SD.
Click to expand...
Click to collapse
Doesn't an application get loaded into the RAM first when its started? So would its execution speed still depend on the sd/internal memory?
I thought that would come into the picture only when theres some kind of read/write thats happening to the sd/internal memory...
Well, if it is true that any app run inside the dalvik vm and such vm is able to run simultaneously multiple apps in its sandbox, I suppose that any app could need to access its installation files and its stored data while running.... I am not sure, anyway, it is just what I believe it could be.
To be true, my supposition mostly derives from what I've experienced with chrooted linux, which run faster when the .img file is stored on the external sd.
Anyway, if it should be as you say, the app's speed would be totally independent from the support where it was installed.
lucaoldb said:
Well, if it is true that any app run inside the dalvik vm and such vm is able to run simultaneously multiple apps in its sandbox, I suppose that any app could need to access its installation files and its stored data while running.... I am not sure, anyway, it is just what I believe it could be.
Click to expand...
Click to collapse
That is what I exactly meant. Although it differs from case to case, an application typically loads all the stored data it needs at the start. And then throughout the execution of this application, loading/saving of data is generally rare.
Of course this is a very generalized statement and such things are handled differently by different applications depending on how they were implemented and what they are intended to do.
Consider for example a game. The game would load all the textures, images, music it would need for a particular level. Then throughout the entire period of the level the game wouldn't need to load any data. It is only when some different support data would be needed by the game, or if the player's state is to be saved there would be a read/write operation. At such a time only would there be a need to access the sd/internal memory. So it really doesn't make the difference of where the game is installed very noticable.
Now on the other hand if you have an application say an Image viewer application which loads an image from the the sd/internal memory every time the "next" button is pressed. Then, maybe you'd have a noticable difference based on where the image is being loaded from. But even typical image viewers implement some sort of image caching to reduce such excessive loading.
Widgets
I had a problem where apps that used a widget option did, not give that feature anymore when the app is moved to the SD card...