Dear experts,
like many ppl, I am new to Android Development, and would be able to cook my own rom with amazing home-made features before the end of the week... and I want it to be easy, funny, and eventually Fast....
... Indeed, I don't want all of this, so I'll try to be realistic in my incoming questions and beg for your indulgence if some things sound stupid / inexact / already documented and so on : I have performed a long search process before I decided to post here and would not ask it otherwise.
So, first, here's what I have know about android:
- Android Architecture (various layers)
- Android + java programming (beginner with both but skilled with general OOP and smartphone -iPhone- programming)
- Rom flasing process : rooting, bootloader / recovery flashing , using adb, filesystem of a ROM
- Android official source building (from git repository) and patch apply.
- Basic cooking without any source code modification: use of dsixda's kitchen with xda members' home-made roms mainly
Then, the material I am working with :
- Max OS 10.6.5
- A HTC - Tattoo : rooted, with nandroid and busybox installed (also have an available HTC - Hero)
- adb 1.0.26
- HTC Android Kitchen 0.106 - by dsixda
- Android official source from http://android.git.kernel.org/
Now, what I don't know about is advanced cooking... I read a lot about ppl wondering the same, and generally there was no basic answers (not to mention guide/tutorials).
Since I will surely be the nth to ask this, let's try to ask a specific question.
I downloaded from Android github a patch I am very interested in. This patch applies on the framework and does not impact any other layer (especially not the kernel nor the hardware related libs). After building the source, I thus get a framework.jar I would like to replace some target framework.jar with .
I was quite sure it was not very bright to do such with a custom ROM, even a quite standard FroYo-based one, since there was little chance that such a cooked-rom used a virgin framework taken as-it from android github. But I tried anyway with some of the FroYo-based roms taken from the xda list for my tattoo device. I basicely replaced the framework.jar with mine.
... and indeed, it failed : I kept getting stuck at the boot screen everytime I do such.
So.... I am trying to understand what I do wrong.
- I am quite sure I miss some signing process, but although I read many threads about such a signing about apk files, I did not manage to figure out how to do this with frameworks / jar files. Could someone bring me some light about this?
- Provided the signing is not the (only) problem here, could someone explain where / why I am wrong?
- Eventually, since I did not manage to find full source for a FroYo-based (running) cooked rom , do you know of such a source repository I could work with instead of working with android official sources (including the framework java files + compatible with HTC-tattoo / HTC-hero if possible)?
Thanks for all of you for reading until here, whatever your answers (or silence) may be.
And thanks in advance to those who may have some answers or any constructive criticism.
Roger_Rabbit
--------------------------
An old fashioned rabbit
Related
Without the inclusion of proper documentation included with an Android Rom or an Android Build users will start filling up the HD2 Android Development Forum with why this wont work when it does on someone elses Rom. To stop this from happening there will be a requirement when creating a Thread for a Rom with Android included, or an Android Build.
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If you are making a Rom with Android built in or an Android Build that is run from haret then please INCLUDE with your file a readme.txt file in the ROOT of your release archive with the following information:
*What BUILD version?
An internal version # that can be used to identify the authors exact release (e.g. my-rom-v0.5.zip) for easier reference for the users and fellow developers benefiting from the release.
*Which kernel image and kernel modules are used?
Where are zImage and modules.ko originally downloaded (in case the chef didn't compile on their own) and where is the kernel source code for the kernel and modules.
In case the chef did not compile on his own, he should still be able find out where the source code is.
(The license under which the Linux kernel is released requires the distribution of the source code that was used when distributing builds.)
*What rootfilesystems are used?
Where was it taken from, what does it include (android version it's based on etc) and in case of self compilation, where is the source code.
(In case of most windows mobile shipped devices that's often some rootfs file e.g. named android.ext2 and an initial ram filesystem often named initrd.cpio.gz).
*ChangeLog*
A ChangeLog is really an essential addition in every build as it informs the end user what modifications have been made from the last build. This will save you ALOT of questions as to what has been added, deleted or modified and therefore is a requirement for everyones benefit.
*WindowsMobile version your Android Build was tested on*
Please include your WinMo Build version, HTC OemDrivers (if known), XIP (if known) and Radio version so that users know what the Android Build was tested on and can replicate if neccessary for fault finding purposes.
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If you are unable to obtain any of this information and thus can't make it available through an included readme.txt you should not distribute your rom and keep it for personal use only.
If you are using an exact copy of a present release (e.g. in case of a WinCE rom that has an android 'dual boot' option) you must include the readme.txt from the original rom chef.
If you release a Rom and do not have the required information then you will be asked to either create and include a readme.txt file with your Rom or ask for the thread to be deleted.
If you have any comments or questions on this please feel free to post.
Mark.
** reserved **
Thanks a lot for the quick action, Mark. I am glad to see a first positive response.
If this will establish I hope that
*users are informed about what they get
=>less unneeded questions and thus more room for constructive feedback
*developers have an easier time to benefit from present releases
*new developers must try to get an understanding of what they are doing
=>more quality releases
The original post can be found here.
I think it would be nice to hammer out the readme.txt requirements together with chefs so we can get some convention that satisfies everybody.
edit: Think it will really be good to always put readme.txt in root of release archive so everybody knows where to look for it.
dcordes said:
edit: Think it will really be good to always put readme.txt in root of release archive so everybody knows where to look for it.
Click to expand...
Click to collapse
Edited the 1st post to include this
Mark.
Will be following this convention for any future releases
DarkStone1337 said:
Will be following this convention for any future releases
Click to expand...
Click to collapse
Thank you
Future releases soon I hope lol
Mark.
May I suggest that the readme include the date of ROM compilation, as well as the date the kernel and root file systems files. I think this will help users and chefs to easily build there own compilations and keep track of it's validity.
And a title format like: [date]-[name]-[version]-{[kernel]-[kerneldate]}-{[modules]-[modules-date]}-[rootfs] (just like rules for 'regular' roms). Both for the post and the archive preferably?
Personally I switch between versions a lot, to find differences/improvements/bugs.
Clear archive-naming should simplyfy this .
Excellent rules! We need to improve stability of ports and eliminate all unnecessary questions !
P.S. Hope there won't be any "bogus", or "copy-paste-claim" ROM-s.
dcordes an mskip +1
ahbad said:
May I suggest that the readme include the date of ROM compilation, as well as the date the kernel and root file systems files. I think this will help users and chefs to easily build there own compilations and keep track of it's validity.
Click to expand...
Click to collapse
Very good idea. I think we should at least add the rom release date to minimum required readme.txt information.
For the rootfs release date I think we should leave it up to the chefs because I think it will be hard to find out in many cases. Reason is rootfilesystems get passed on 20 times...
In case of the kernel release date it might be a good idea to add it. should be easy to find out. When you grab the kernel e.g. from the two sources I link to in the thread
http://oe.netripper.com/files/htcleo_autobuild/
http://cotulla.pp.ru/leo/Android/
you can just copy paste the date from filename or information on the site. This would be very useful assuming the kernel images will be removed at some point.
On a side note: For both kernel examples the source code repository to add in readme.txt is
git://git.linuxtogo.org/home/groups/mobile-linux/kernel.git htc-msm-2.6.32
gitweb: http://git.linuxtogo.org/?p=groups/mobile-linux/kernel.git;a=shortlog;h=refs/heads/htc-msm-2.6.32
So currently in every leo rom readme.txt this must be linked to as kernel source reference. netripper autobuild zImages using this exact source code and cotulla zImages share same codebase (although currently the latest changes are unavailable but will be added in git soon)
shufflez said:
And a title format like: [date]-[name]-[version]-{[kernel]-[kerneldate]}-{[modules]-[modules-date]}-[rootfs] (just like rules for 'regular' roms). Both for the post and the archive preferably?
Personally I switch between versions a lot, to find differences/improvements/bugs.
Clear archive-naming should simplyfy this .
Click to expand...
Click to collapse
To me that seems over exaggerated. Rom version in file name should be enough. Rest can be looked up in readme.txt
So what does everybody think? If we add the release date of kernel and completed rom, do we have an agreement ? In that case we should compile an example and add it in the first post.
best regards
your right dcordes too much information in the title can be a bad thing. Something more like
[Date] [Name] [Version] [Build] [maybe Kernel version]
That should be Enough i think so for Example
[21/07] [Darkstone1337] [v5] [Eclair w/sense] [2.6.32]
Everything else should stay a change log for people to read
David Balfour said:
your right dcordes too much information in the title can be a bad thing. Something more like
[Date] [Name] [Version] [Build] [maybe Kernel version]
That should be Enough i think so for Example
[21/07] [Darkstone1337] [v5] [Eclair w/sense] [2.6.32]
Everything else should stay a change log for people to read
Click to expand...
Click to collapse
I am sticking with my opinion:
*in filename require internal chef rom version
*in readme.txt add:
-rom release date
-kernel release date
Mark what do you think? Any other opinions?
Install to folder
May be a good idea install all files to appropriate folder, not directly root of SDcard as in last darkstone FROYO. Greatly simplify process of testing and changes between several images and don't messy root. Switching between different versions is than as easy as renaming directory.
I think we should also leave directory structure etc to the chef as long as readme.txt with all the required information exists in archive root so users can find it easily.
so do we have some agreement here? Mark ? If so you should update the first post to compile final set of information needed and clarify that it is not a nice extra but a requirement.
dcordes said:
I am sticking with my opinion:
*in filename require internal chef rom version
*in readme.txt add:
-rom release date
-kernel release date
Mark what do you think? Any other opinions?
Click to expand...
Click to collapse
I agree with you on this theres no need to make things more complicated than they need to be. Although there does need to be some sort of standard for the thread title.
And no I cant think of anything else right now that needs to go in.
dcordes said:
I think we should also leave directory structure etc to the chef as long as readme.txt with all the required information exists in archive root so users can find it easily.
so do we have some agreement here? Mark ? If so you should update the first post to compile final set of information needed and clarify that it is not a nice extra but a requirement.
Click to expand...
Click to collapse
Also agree that its upto the chef how they want their files set up as long as its clearly stated in the readme.txt what to do to get it working.
Everything sounds fine What needs adding to the first post to make it complete?
Sorry I have been working on my Loader but its all finished now (I hope).
Mark.
HD2 Android Image & Instructions
Hi All,
Can somebody confirm if there is a working Android image for the HD2 yet? From reading previous threads, it would seem there is still some technical challenges, no image is available yet.
If I am wrong, please could somebody tell me the location of an image and instructions so I can install Android on my HD2? I am struggling with WM6.5 and I much prefer Android. I have used WM for 9-years now but it just doesn't compare - partially because there are limited decent apps available.
All the best,
Youdaler
youdaler said:
Hi All,
Can somebody confirm if there is a working Android image for the HD2 yet? From reading previous threads, it would seem there is still some technical challenges, no image is available yet.
If I am wrong, please could somebody tell me the location of an image and instructions so I can install Android on my HD2? I am struggling with WM6.5 and I much prefer Android. I have used WM for 9-years now but it just doesn't compare - partially because there are limited decent apps available.
All the best,
Youdaler
Click to expand...
Click to collapse
I will just give you a friendly warning this time as it is your first post. This thread is for the discussion of information to be included by Android builders.
If you look in the Android forum then you will see working builds by DarkStone and by Dan1j3l. Look at their threads for how to load Android. to answer your question yes Android does work (95%) on the HD2.
Please confirm you have read this so I can delete these posts and keep the thread clean. In futured please only post in the correct thread and if you arent sure then post in the Q&A thread at the top of the Android forum.
Mark.
Understand. Thanks for clarifying.
I think we should extend the readme.txt items with some section like 'expected issues' or 'known problems' .
And in the readme.txt , could help too:
Tested with:
-WinMo rom x.xx.xx
-Radio rom 2.xx.xx
Sent from my HTC Desire using XDA App
Hello,
first of all - I really used the Search function (for nearly a day) but I could not find any information that really helps me
second - sorry for my poor english, I am always on improving it
third - I already know some programming languages (C, Java, Perl, Python, a bit C++, ...), I already did some android app development and I have some knowledge of Linux internals (did some driver dev).
For my master thesis I have to tinker around with Android, the Linux Android Kernel and probably with the Dalvik VM. So I need as much information about Android internals (API internals, where information e.g. the telephone book are stored, Dalvik, architecture, ...) well and where better to start then here on xda.
So I wanted to ask if someone could provide me with information (papers, blogs, books, xda posts, ...) about how to start into rom development or android internal stuff. Of course I already downloaded the source still some additional information would be great.
Thx a lot - even if you just read my post
First you need Linux installed. I wouldnt recommend using linux on a virtual box for this, since you can have USB problems.
Go to this site: http://source.android.com/source/initializing.html
Read it through and perform every step all the way to the bottom, at the bottom it tells you to go to the next section which is where you download the source.
Basically, when you create a ROM, you have the android operating system, and the kernal for your device. Dont use any random kernel, you could potentially brick your device as I did with my Samsung Galaxy S II Skyrocket (they had to replace some board in the phone to get it to turn on again).
Thx a lot for this information. Does someone knows if there is some documentation of the Android Source ??
Thx
Hello Everyone I Am New In This World And I Have Some Questions About Developing
-Which Programming language Should I Learn To Create Apps.?
-How To Create ROM?
-What About Porting Something From A Device To Another One?
-Is The SDK Of The Mobile Is Enough To Port Something From It?
-Should I Own An Old Phone For Testing?
P.S. I Have GS3
You develop for Android primary in the Java language. You may write native (i.e. compiled) code as well, but Java is recommended in most cases.
Creating custom roms is much like creating a Frankenstein Monster. Decompose your original rom, pick the pieces you like, replace the other with stuff you dig up from other places, or create yourself. Then re-pack everything in your new custom image, flashing you phone. The details about what to use to split images, flash devices etc you have to search this forum for - it'll differ from device to device.
When developing for Android you chose a minimal API level, e.g. Android 1.5. This way your app will run on all devices with at least Android version 1.5, no porting needed. Java is "write once, run many" so to say.
You can test your new apps either on you phone or in the emulator (Android Virtual Device) supplied with the SDK. If you intend to develop lots of code, a dedicated phone may be quite useful for testing, yes, but absolutely not necessary. You'll not crash your phone just because your application crashes, all apps are running in separate processes protected from each others.
You find the official tutorial at developer.android.com/training/basics/firstapp/index.html
Thanks For Your Help. Your Words Are Very Useful
THE.W!ZARD said:
Hello Everyone I Am New In This World And I Have Some Questions About Developing
-Which Programming language Should I Learn To Create Apps.?
-How To Create ROM?
-What About Porting Something From A Device To Another One?
-Is The SDK Of The Mobile Is Enough To Port Something From It?
-Should I Own An Old Phone For Testing?
P.S. I Have GS3
Click to expand...
Click to collapse
you need java to learn programming................
for basic rom making a bit of general knowledge is enought not much of programming is required........
for basic porting you can use cygwin for complex ports u need t change the framwork files which you will learn as the time passes..
sdk is required for building app and adb fastboot not for porting and other kind of stuff(related to api's)............
what do you mean by old phone.. you build mods for your phone so test it on the phone you built the mod for not old phone or something like that.........
The first thing you need to do is learn Java.
http://forum.xda-developers.com/forumdisplay.php?f=613
Hi all,
i want to start with AOSP 4.2 for our SGS3 i9300 - is anybody interested to develop and publish a AOSP based rom with me?
I'm a real application developer (C,C++,JAVA,PHP,MySQL,some Oracle PLSQL) and now its some cold out - i have time to do
some nice things
I think a team of 2 or 3 developers should be enough to develop on this rom, as we can use a lot from AOSP 4.1.2
### EDIT
As long as no one has found to help, here a short description of current progress:
- Code is pure based on AOSP 4.2 but some snippets of CyanogenMod to bring up hardware (camera,graphics,audio)
- Device is bootable (no other boot.img required anymore)
- Bootanimation is working
- Mount of partitions is working
- Deodexing is working
- adb, debuggerd and root access is working
Not working: a lot
- Graphic not working perfect, needs a kernel patch or a working gralloc/hwcomposer/hwconverter to work without laggy PMEM)
- Camera can not be activated due to a missing function call (undefined reference, maybe it can be solved with a newer driver)
- Audio: missing speaker device (Code have to reworked to work with stagefright and tinyalsa libs)
- USB/internal SDCard: cant be mounted (error message sounds like the device is mounted twice, have to find the error in init process)
- RIL not working (Java file from CM10 have to be integrated in frameworks/opt/telephony)
Currently, i'm working on the Graphic problem and USB part to bring up the device to a stable UI
Way to go man. Good luck to you!
Good luck ...!! Im waiting
Sent from my GT-I9300 using xda premium
Good evening,
Well how have you imagined that? Do you have build something like that before or would this be your first attempts to build up a rom from scratch? Do you know what's all necessary to contribute for that?
I would try to help you, but I have clearly to say that I haven't done anything like this before. I'm in the last term of my study of technical computer sciences, working in a company as application programmer for C/C++ and Java(Android). Due to my studies I have also some knowledge about hardware programming, down to read/writing some code in assembler. I would be interested to this if I get introduced to the topic and some help with the necessary tool chain wouldn't hurt too ^^.
greetings
hop3l3ss1990 said:
Good evening,
Well how have you imagined that? Do you have build something like that before or would this be your first attempts to build up a rom from scratch? Do you know what's all necessary to contribute for that?
I would try to help you, but I have clearly to say that I haven't done anything like this before. I'm in the last term of my study of technical computer sciences, working in a company as application programmer for C/C++ and Java(Android). Due to my studies I have also some knowledge about hardware programming, down to read/writing some code in assembler. I would be interested to this if I get introduced to the topic and some help with the necessary tool chain wouldn't hurt too ^^.
greetings
Click to expand...
Click to collapse
I have successfully built a rom in year 2010 for the LG-P500 device, based on CM7 and modified it in a strange way, so i included a lot of nice things
written from scratch - this rom was a unicate ... later, i developed the "Phoenix Launcher" for Gingerbread enabled devices, but its development is currently
frozen because its strange to support every or almost every device with a bugless launcher. In the last months i learned a lot about android and have to re-think about
what i'm able to do, and what i want to do. In the summer of 2011 i bought my SGS3, the first thing i was doing was to remove that samsung crap from my device and
have installed AOKP. So now it's time to do my own thing again - i want to have AOSP as i think for me its the best Android solution for myself and want to publish it
to other users who think "thats ok for me" too
In short, it doesnt matter if its your first rom - its enough if you know about basic things like "how is android doing all that nice things", "how to debug code", "how to fix
some bugs (even strange bugs)" and some experience with git and github. All other you can learn in a very short time - i've learned the most of things with try & error
andy572 said:
I have successfully built a rom in year 2010 for the LG-P500 device, based on CM7 and modified it in a strange way, so i included a lot of nice things
written from scratch - this rom was a unicate ... later, i developed the "Phoenix Launcher" for Gingerbread enabled devices, but its development is currently
frozen because its strange to support every or almost every device with a bugless launcher. In the last months i learned a lot about android and have to re-think about
what i'm able to do, and what i want to do. In the summer of 2011 i bought my SGS3, the first thing i was doing was to remove that samsung crap from my device and
have installed AOKP. So now it's time to do my own thing again - i want to have AOSP as i think for me its the best Android solution for myself and want to publish it
to other users who think "thats ok for me" too
In short, it doesnt matter if its your first rom - its enough if you know about basic things like "how is android doing all that nice things", "how to debug code", "how to fix
some bugs (even strange bugs)" and some experience with git and github. All other you can learn in a very short time - i've learned the most of things with try & error
Click to expand...
Click to collapse
This all sounds interesting for me and yes I like the idea of developing a own clean rom with some cool additional stuff, too. But what would be the first steps to a new rom? Have you begun with all the administration stuff like setting up a new gitrepo, make a to do list etc...?
I think Code debugging and writing some new stuff wouldn't be a problem for me but what are you meaning excactly with "how is android doing all that nice things"? How it build up, deep level architecture? Well, I know how the "normal" Linux system is working, how modules are getting loaded into the kernel... But how this is correctly working on android I have to learn at first and if there is a chance to do that I would do it
Currently on my S3 is SlimBean and till that there is still no update to 4.2 I'm happy with it, but exploring something new would be pretty cool
Do you have an IRC chat room or something like that? I've to go offline now, my girlfriend wants more attention.^^ But If you want, I' m willing to try to contribute to the rom
PS. I'm sorry for my bad English and hope its understandable, but outside from here you can talk to me in German ^^
If you want to help the AOSP experience on our phones the best place to do it is with the CyanogenMod guys. You'll find pretty much everything based on AOSP (including people that port Vanilla AOSP and AOKP) is using a CM kernel.
They're likely working on the merge now in terms of getting CM10.1 out (with Android 4.2) but most of our CM guys are pretty burned out on working with Samsung's subpar reference material to get basic stuff working (mostly HWC). If you think you could help with this, this would be provide a massive boost to the whole community that want to run these phones on an AOSP based ROM and they would be very grateful.
Gotta warn you though it sounds like it'll be an uphill struggle to get the rest of the stuff working right; unless Samsung release some decent sources for HWC.
Currently i have only downloaded the AOSP sources and started to integrate most of the configs. Currently it cant compile because AOSP is not AOKP/CM10
where i got the device and vendor directories, so i have to make some changes in the basic system. if it's compiling to the end, i open a fresh github account
and upload all my modifications. The compile process stops currently on audio,OMX plugins, graphics and camera - most of that are small pieces of changes
i have to make - i think, tomorrow (its monday in germany here) i can upload all and then we can start to develop on
andy572 said:
Currently i have only downloaded the AOSP sources and started to integrate most of the configs. Currently it cant compile because AOSP is not AOKP/CM10
where i got the device and vendor directories, so i have to make some changes in the basic system. if it's compiling to the end, i open a fresh github account
and upload all my modifications. The compile process stops currently on audio,OMX plugins, graphics and camera - most of that are small pieces of changes
i have to make - i think, tomorrow (its monday in germany here) i can upload all and then we can start to develop on
Click to expand...
Click to collapse
Wish i could help (just started learning JAVA ) ! gl with this awesome project
Nice to see you here, I remember you from the P500 forums.
Xda user krarvind should be able to give you some useful hints, you will have to contact him through the RD forum as his pm is locked down, or I could possibly put him in contact with you
slaphead20 said:
Xda user krarvind should be able to give you some useful hints, you will have to contact him through the RD forum as his pm is locked down, or I could possibly put him in contact with you
Click to expand...
Click to collapse
Thank you, it would be nice if you can contact him
andy572 said:
Thank you, it would be nice if you can contact him
Click to expand...
Click to collapse
Ok, will mention it to him
andy572 said:
Currently i have only downloaded the AOSP sources and started to integrate most of the configs. Currently it cant compile because AOSP is not AOKP/CM10
where i got the device and vendor directories, so i have to make some changes in the basic system. if it's compiling to the end, i open a fresh github account
and upload all my modifications. The compile process stops currently on audio,OMX plugins, graphics and camera - most of that are small pieces of changes
i have to make - i think, tomorrow (its monday in germany here) i can upload all and then we can start to develop on
Click to expand...
Click to collapse
How it's going forward?
Maybe it could be useful to publish the github link when it's ready and some more information like staus, on first post
In the next days I have some trouble with my exams ( in two weeks I'm completely finished with my studies ^^) but I think if there is something to do I'll find some time to work on.
Good Luck Dude~
I haven't tried AOSP yet.
Hope someday i can give it a go.:silly:
hop3l3ss1990 said:
How it's going forward?
Maybe it could be useful to publish the github link when it's ready and some more information like staus, on first post
In the next days I have some trouble with my exams ( in two weeks I'm completely finished with my studies ^^) but I think if there is something to do I'll find some time to work on.
Click to expand...
Click to collapse
current state:
- patched android/build so we can compile the kernel within the main compile process
- patched android/build main.mk file so we can use OpenJDK or Oracle JDK
- added android/vendor/aokp and android/vendor/samsung tree from AOKP (its the most useful directory structure)
- added android/hardware from AOKP so we have all that Exynos things that are needed, even by AOSP
- modified android/frameworks/native/include so a OMX Plugin header can be found
- modified android/libhardware and patched gralloc module
currently it compiles to the Webkit library, most of all apps, libs and binaries are building without errors - the next problem
to solve is the PRODUCT_COPY_FILES ****: nothing of proprietary files are copied to the android/out directory, seems like
a bug in android/build too.
For only 2 days trying to compile to the end without errors its a very good cut
here we go: it compiles to the end and a flashable "JOP40" zip could be created
tryed to flash, but it gives errors in CWM: have to remove the recovery folder and the recovery.sh file from etc folder in the ota zip file, but it doesnt boot up - got a black screen only.
do we need a new or patched kernel instead the CM10 smdk421x one?
Well does it have all the closed source libraries fron the phone? If not, it wont boot. Dont think i am calling you stupid, you obviously know what you are doing, but maybe you forgot. Idk. Check that. Try running a log cat and debug that.
Sent from my GT-I9300 using xda premium
b-eock said:
Well does it have all the closed source libraries fron the phone? If not, it wont boot. Dont think i am calling you stupid, you obviously know what you are doing, but maybe you forgot. Idk. Check that. Try running a log cat and debug that.
Sent from my GT-I9300 using xda premium
Click to expand...
Click to collapse
Thanks for the hint, yes i have all files included - i cant connect to adb, i see only small colored point on the top left side and a sensor
is red blinking (the one to the right of the speaker.
That would be the proximity sensor near the top front speaker. Cant connect, adb binary in /system/bin or xbin?
Sent from my GT-I9300 using xda premium
Pardon my ignorance. Just for fun and learning, I am willing to build a custom ROM from scratch for Sony Xperia-L from Android AOSP. But, even after going through a number of tutorials, following are the issues which are yet unclear to me:
How to obtain Xperia-L specific drivers to intergrate it into my build. Please note that unlike a few tutorials has suggested, I don't want to start from CM ROMS. I want to do it from 'scratch'
I have downloaded Open source archive for build 15.3.A.1.12, 15.3.A.1.14 and 15.3.A.1.16. It contains two top level directories: kernel and platform. What are these two for? Given the size of AOSP so large, I presume this archive does NOT contain full source for Xperia-L stock ROM. Am I correct to reason that?
Without using kiddie-approach, e.g. different ROM kitchen, what is the recommended approach to for a beginner to master the art?