[DEV] AOSP Gingerbread Development Central - Nexus One Android Development

Android Open Source Project Gingerbread Development Central​
Introduction: Many of you know me for my PhoenRom nexus rom but today I want to start a thread that hopefully will become a clear place HEAVILY ORIENTED TO AOSP DEVELOPERS where they can gather the latest fixes, kernels and mods so that they can easily be merged to the latest Gingerbread AOSP branch. This post will also provide guidance for setting up a AOSP developer machine, and all possible needed how to's that are related to the subject.
Also with time I realized that users demand always the same mods over and over between versions. So if we post the source of those modifications here it will allow them to be easily ported between versions.
This will also benefit the mods qualities itself since a community work might enhance them, amplifying their features or simply making them more stable.
What exactly WILL this post cover:
AOSP Development tools
Guidance to modifying, merging and compiling AOSP
AOSP Fixes and patches
AOSP Mods
Kernels
Useful collection of how to's links
What exactly WILL NOT cover:
Roms
Apps
Themes
About the thread: Ill personally will update this thread the best I can and test as many mods posted as possible. If anyone want to post their mods or feel that something should be posted here and its missing, feel free to do it, or private message me so I can post it. If something posted here is of special relevance and falls directly into the "WILL CONTAIN" I would post it in the opening post and hopefully will end up with a nice source library. I will also try to upload this sources to github so they are friendly mergeable.
Setting up AOSP development environment
Minimum Requirements to build Android form Source:
2GB of RAM
20GB of hard drive free space
Linux: You can use any distribution but I highly recommend Ubuntu for AOSP development.
Currently you can build AOSP in both 32bit and 64bit Ubuntu versions as long as you have the right repositories installed. Working through virtual machines its perfectly compatible, and for this purposes I personally recommend VirtualBox.
Deploying the environment, android source and compile it the easy way (default is set to CyanogenMod gingerbread branch, edit the script if you want to build from Master instead):
FOR 32 BIT LINUX ONLY:
Code:
Download this script [URL="http://dl.dropbox.com/u/6751304/androidmake"]http://dl.dropbox.com/u/6751304/androidmake[/URL]
(Courtesy of nicandris)
FOR 64 BIT LINUX ONLY:
Code:
Run this command line in terminal
apt-get install g++-multilib lib32z1-dev lib32ncurses5-dev lib32readline5-dev gcc-4.3-multilib g++-4.3-multilib
and then use the 32 bit script.
[URL="http://dl.dropbox.com/u/6751304/androidmake"]http://dl.dropbox.com/u/6751304/androidmake[/URL]
(Courtesy of nicandris)
Set the script permissions to executable and finally run the script.
NOTE: Downloading and compiling will take several hours.
Mac:
Visit this thread for guidance (Building CyanogenMod for Nexus One) http://forum.xda-developers.com/showthread.php?t=775505
AOSP Branches
Gingerbread Branches:
Master
repo init -u git://android.git.kernel.org/platform/manifest.git -b master
CyanogenMod
repo init -u git://github.com/CyanogenMod/android.git -b gingerbread
AOSP Fixes and issues
Master
Code:
CyanogenMod
Code:
[URL="http://forum.xda-developers.com/showpost.php?p=11161803&postcount=33"]CM7 make fails and complains about RomManager.apk[/URL]
AOSP mods
Rooting + Superuser.apk
Code:
(Courtesy of wdfowty & ChainsDD)
1) You need to clone ChainsDD's Superuser.apk into your source tree
[CODE]
cd ~/android/system/packages/apps
git clone -b gingerbread http://github.com/chainsdd/android_packages_apps_Superuser.git Superuser
2) Next, you need to disable the original su binary from being built. In a console/terminal, type
Code:
gedit ~/android/system/system/extras/su/Android.mk
Then replace all text in the file with this
Code:
ifeq ($(BUILD_ORIGINAL_SU),true)
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= su.c
LOCAL_MODULE:= su
LOCAL_FORCE_STATIC_EXECUTABLE := true
LOCAL_STATIC_LIBRARIES := libc
LOCAL_MODULE_PATH := $(TARGET_OUT_OPTIONAL_EXECUTABLES)
LOCAL_MODULE_TAGS := debug
include $(BUILD_EXECUTABLE)
endif
That's it. Superuser.apk and su binary are included in every build after.
More info can be found here: http://howto.ccroms.net/android_project/build/mod/root
[/CODE]
Trackball Alert
Code:
CM6 Code: [URL="https://github.com/lilHermit/ta-framework-os"]https://github.com/lilHermit/ta-framework-os[/URL]
CM7: all ready has this built in.
Gingerbread: framework can be patched with trackball alert via smali patch option.
Trackball Wake & Unlock
Code:
[URL="https://github.com/CyanogenMod/android_frameworks_base/commit/88c07d2fd8419a287d6ed56ad6b1aab583b63ed3"]https://github.com/CyanogenMod/android_frameworks_base/commit/88c07d2fd8419a287d6ed56ad6b1aab583b63ed3[/URL]
[URL="https://github.com/CyanogenMod/android_frameworks_base/commit/809be3bf813258434b98c0987e38d58b28edab6c"]https://github.com/CyanogenMod/android_frameworks_base/commit/809be3bf813258434b98c0987e38d58b28edab6c [/URL]
[URL="https://github.com/CyanogenMod/android_frameworks_base/commit/17a5669474c01b0e49b8e1dd65e92c9c0a68e2ca"]https://github.com/CyanogenMod/android_frameworks_base/commit/17a5669474c01b0e49b8e1dd65e92c9c0a68e2ca[/URL]
Battery %
Code:
1)To enable battery % we need to generate the 2 modified xml files, stat_sys_battery.xml and stat_sys_battery_charge.xml.
We can do this with this 2 bash scripts:
[B]generate-battery-xml.sh[/B]
[URL="http://android-leonextlevel.googlecode.com/hg/generate-battery-xml.sh?r=60a06f198e7e5262e0197cb645a66c507b63b5df"]http://android-leonextlevel.googlecode.com/hg/generate-battery-xml.sh?r=60a06f198e7e5262e0197cb645a66c507b63b5df[/URL]
[B]generate-battery_charge-xml.sh[/B]
[URL="http://android-leonextlevel.googlecode.com/hg/generate-battery_charge-xml.sh?r=60a06f198e7e5262e0197cb645a66c507b63b5df"]http://android-leonextlevel.googlecode.com/hg/generate-battery_charge-xml.sh?r=60a06f198e7e5262e0197cb645a66c507b63b5df[/URL]
to do so, just run in this two command lines where you created the script files and gave them executable permissions.
[B]./generate-battery-xml.sh > stat_sys_battery.xml[/B]
[B]./generate-battery_charge-xml.sh > stat_sys_battery_charge.xml[/B]
2)Now copy and replace this 2 xml to the source directory "android/system/frameworks/base/core/res/res/drawable" (you'll need root permissions")
3)Add your battery%(1-100) images to the source directory "android/system/frameworks/base/core/res/res/drawable-hdpi" (you'll need root permissions")
4)Finally compile the source
Tips: you can use UOT Kitechen to generate the battery images [URL="http://circle.glx.nl/"]http://circle.glx.nl/[/URL]
(Courtesy of leonnib4)
[URL="http://code.google.com/p/android-leonextlevel/source/detail?r=60a06f198e7e5262e0197cb645a66c507b63b5df"]http://code.google.com/p/android-leonextlevel/source/detail?r=60a06f198e7e5262e0197cb645a66c507b63b5df[/URL]
Enable transparency
Code:
[URL="http://review.cyanogenmod.com/#change,2189"]http://review.cyanogenmod.com/#change,2189[/URL]
Shut Down extra options (Recovery & Reboot)
Code:
[URL="https://github.com/CyanogenMod/android_packages_apps_CMParts/commit/e68ba6a7211c3c6a66b5e13930be7b9ce837edbd"]https://github.com/CyanogenMod/android_packages_apps_CMParts/commit/e68ba6a7211c3c6a66b5e13930be7b9ce837edbd[/URL]
[URL="https://github.com/CyanogenMod/android_frameworks_base/commit/06507942da1b847f60c162160ac1d46c78f93730"]https://github.com/CyanogenMod/android_frameworks_base/commit/06507942da1b847f60c162160ac1d46c78f93730[/URL]
Pull-down notification area power widget (Glaxsy S style power widget)
Code:
(Courtesy of Pedlar)
[URL="https://github.com/Pedlar/android_frameworks_base/commit/eb0e39732842151e947f27cf64a00480d75e5631"]https://github.com/Pedlar/android_frameworks_base/commit/eb0e39732842151e947f27cf64a00480d75e5631[/URL]
Sip Calling not only over wifi
Code:
(Courtesy of paul o'brien)
In the framework-res APK edit the following setting...
[COLOR="SeaGreen"]<bool name="config_sip_wifi_only">[COLOR="Red"]false[/COLOR]</bool>[/COLOR]
For more info visit [URL="http://android.modaco.com/content/google-nexus-s-nexuss-modaco-com/327770/using-gingerbread-internet-calling-sip-without-wifi/"]http://android.modaco.com/content/google-nexus-s-nexuss-modaco-com/327770/using-gingerbread-internet-calling-sip-without-wifi/[/URL]
BusyBox
Code:
Here you can find the latest ARM binaries:
[URL="http://busybox.net/downloads/binaries/"]http://busybox.net/downloads/binaries/[/URL]
App2SD
Code:
[URL="http://forum.xda-developers.com/showthread.php?t=715940"]http://forum.xda-developers.com/showthread.php?t=715940[/URL]
Incognito Browser
Code:
[URL="https://github.com/CyanogenMod/android_packages_apps_Browser/commit/3e82693651aa2b5a27f54ffd883177a624c09574"]https://github.com/CyanogenMod/android_packages_apps_Browser/commit/3e82693651aa2b5a27f54ffd883177a624c09574[/URL]
Proxy
Code:
Info:
(Coyrtesy of leonib4 & Ninpo)
[URL="https://github.com/leonnib4/packages_apps_Settings/commit/264954500ba24f7fe27837e731ebc4d7ae7b0d4c"]https://github.com/leonnib4/packages_apps_Settings/commit/264954500ba24f7fe27837e731ebc4d7ae7b0d4c[/URL]
[URL="https://github.com/CyanogenMod/android_frameworks_base/commit/ed99b80128f1aea8889a24f96ac33c5de0faef3a"]https://github.com/CyanogenMod/android_frameworks_base/commit/ed99b80128f1aea8889a24f96ac33c5de0faef3a[/URL]
[URL="https://github.com/CyanogenMod/android_frameworks_base/commit/c2e62d24d0f57c9315e40e9957e918e68b41bc4b"]https://github.com/CyanogenMod/android_frameworks_base/commit/c2e62d24d0f57c9315e40e9957e918e68b41bc4b[/URL]
Enable HSPA icon
Code:
(Courtesy of Rusty!)
change config_hspa_data_distinguishable to true in SytemUI.apk's /res/values/bools.xml
Add silence & vibration to volume keys
Code:
STATUS:Waiting for submit
OTHER VERY USEFULL MODS
(Courtesy of leonnib4)
http://code.google.com/p/android-leonextlevel/wiki/Progress
http://code.google.com/p/android-leonextlevel/source/list
(Courtesy of cyanogen)
http://review.cyanogenmod.com/
GingerBread Kernels
(Courtesy of redstar3894)
2.6.35.10_AVS-950mV_CFS-GB_20110110_0001 OC & UV to 950mV
2.6.35.10_AVS-925mV_CFS-GB_20110112_0025 UV to 925mV
Source Files can be found at github https://github.com/redstar3894
How to's collection​
How to compile AOSP Gingerbread
Building CyanogenMod for Nexus One (Gingerbread)
How to fork in github
THIS THREAD IS UNDER CONSTRUCTION...FEEL FREE TO POST ANY MODS, IDEAS, FIXES OR WHAT EVER YOU WISH MEANWHILE. HELP IS APPRECIATED!

Reserved space

Feel Free to add my two gingerbread kernels
2.6.35.10_AVS-950mV_CFS-GB_20110110_0001 OC & UV to 950mV
2.6.35.10_AVS-925mV_CFS-GB_20110112_0025 UV to 925mV
Both are compatible with AOSP gingerbread and based off my latest source...

What about enabling internet calling not over wifi, per Paul's finding:
http://android.modaco.com/content/g...ingerbread-internet-calling-sip-without-wifi/

See CyanogenMod github account.
Also I pretty much covered those commits:
Sources: http://code.google.com/p/android-leonextlevel/wiki/Progress
My commits: http://code.google.com/p/android-leonextlevel/source/browse/LeoGingerBread/ChangeLog
Help yourself

Thanks, all.

Does anyone know where in cyanogenmod github I can find the code for the Notification area power widget (wifi, bluetooth, gps, silence) ???

mordokak said:
Does anyone know where in cyanogenmod github I can find the code for the Notification area power widget (wifi, bluetooth, gps, silence) ???
Click to expand...
Click to collapse
frameworks/base cyanogenmod see the history should be there

charnsingh_online said:
frameworks/base cyanogenmod see the history should be there
Click to expand...
Click to collapse
and also if ur working in AOSP there is no such thing as framework-res to edit, that is done using smali on an already compiled rom

If you want an HSPA icon, you need to change config_hspa_data_distinguishable to true in SytemUI.apk's /res/values/bools.xml

Rusty! said:
If you want an HSPA icon, you need to change config_hspa_data_distinguishable to true in SytemUI.apk's /res/values/bools.xml
Click to expand...
Click to collapse
Thanks, added to OP

Thanks : )

Nice thread.. thanks for sharing information mate.. It is really helpful.

What about the sources needed to get the camera fully working on Gingerbread, like is your ROM?
'cause I can't get it to work for now

That fix is actually Cyanogens Team, not mine. I just compiled their latest branch.
I guess I could have a look at cyanogenmod github and search for changes in the related files (cam and video libs)

Which is what I'm trying to do since quite some days now.
If I found the right commits, I'll PM you so you can add those to POST#1.

That would be awsome ^_^

Howdy gents,
Don't know if you're interested but I've recently spruced up the gingerbread battery. Here's the raw files if anyone's interested. You might want to change the timings as I tend to run it a little quicker.
new-gingerbread-battery.zip

This is awesome, all the info that is really hard to find and corelate in one place !!
Can I make one simple request ?
Could you (or anyone) post a recipe for actually doing development as in beyond just compiling patches. I am (and I hear I am not alone) very confused by the instructions for git/repo and various AOSP depots about how to do good development where I follow a development tree, sync regularly and make sure my patches work before I submit.
Or is there such a doc someplace and I have failed to find it ?

Actually I was planning to do so ^_^, but I would appreciate if someone could help me, if someone post a detailed git repo guide y will post it in OP. If not ill do it myself when I get back to my normal computer. I really like it when people contribute here ^_^

Related

Google Android Development

TIME TO MOVE ON
i wil be on xperia section
i am happy that i could help this section
Best Regards, Happy Cookling and Programing!
Hy all
I started this tread because the interest to android is growing
I invite all people with linux knowledge or C programing skills to join
If you know some hardware programing is better
We need
- developpers
- testers
i will not post an guide how to setup the compiler and set variables
if you dont know this stuff please stick to Google Android thread and dont post here stupid questions as IT IS READY / WHEN WILL IT BE READY
WE DO THIS IN OUR SPARE TIME AND WE HAVE FAMILY AND LIFE
So shell we invite the penguin to our phones?
WIKI Page
(Thanks Bikor_gj)
http://wiki.xda-developers.com/index.php?pagename=Niki_Android
GIT Trees
Vogue
http://git.linuxtogo.org/?p=groups/mobile-linux/kernel.git;a=shortlog;h=refs/heads/htc-vogue
MSM
http://git.linuxtogo.org/?p=groups/mobile-linux/kernel.git;a=shortlog;h=refs/heads/htc-msm-2.6.25
Reserved For Messages
Build Instructions for the ones that want to help
- Create working dir:
Code:
mkdir ~/android-kernel
- Go to the dir:
Code:
cd ~/android-kernel
- Clone the Linuxtogo GIT:
Code:
git clone git://git.linuxtogo.org/home/groups/mobile-linux/kernel.git
- Go into newly created dir:
Code:
cd ~/android-kernel/kernel
- Create a new branch, call it htc-msm and link it to the official htc-msm development branch:
Code:
- Descend into the "main" android dir:
Code:
cd ~/android-kernel
- Get toolchain:
Code:
wget http://www.codesourcery.com/gnu_too...-none-linux-gnueabi-i686-pc-linux-gnu.tar.bz2
- maybe you need to rename the just downloaded file (because after .tar.bz2 wget has added ?lite=arm). (HINT FOR LINUX-NEWBIES: USE TAB TO COMPLETE KNOWN FILENAMES!! - In this case type: mv arm(TAB) arm(TAB) -> backspace till 'bz2' is the last word)
Code:
mv arm-2008q1-126-arm-none-linux-gnueabi-i686-pc-linux-gnu.tar.bz2\?lite\=arm arm-2008q1-126-arm-none-linux-gnueabi-i686-pc-linux-gnu.tar.bz2
- unpack the toolchain:
Code:
tar -xjf arm-2008q1-126-arm-none-linux-gnueabi-i686-pc-linux-gnu.tar.bz2
- ascend again into the 'kernel' directory:
Code:
cd ~/android-kernel/kernel
- make the kernel:
Code:
git checkout -b htc-vogue origin/htc-vogue
You also have to use
Code:
make vogue_defconfig ARCH=arm
- export path so the newly downloaded toolchain will be used instead of your default compiler (which would compile for your computer instead of your phone):
Code:
export PATH=~/android-kernel/arm-2008q1/bin:$PATH
- make the zImage-file:
Code:
make zImage ARCH=arm CROSS_COMPILE=arm-none-linux-gnueabi-
Now the zImage file is created inside the directory kernel/arch/arm/boot.
When uploading this to your phone, remember that you only have to replace the zImage after each kernel build - the Linux environment on top of the kernel can just stay the same, so initrd (which is the ramdisk filesystem) can stay the same.
BR
Reserved For Kernel Status
Kernel status
no more power button //thanks biktor_gj
nike mtype added
audio working
call working
data working
sms unknown //due to keyboard and ts
keyboard screwed // somethings not right needs investigation
OnSreenKeyboard working
Touch screwed // SOLVED
when this kernel probelms will be solved i will release the new kernel
I have knowledge of both C and linux so I vollunteer
hi,
i can be a tester... also i have some little linux knowledge...
I have limited knowledge of both c and linux, so I possibly could help.
It seems useful however to setup an SVN or something, so even 'non-registered' developers can write patches and submit them for review. You can set up such an SVN for free at assembla.com, together with a wiki, TRAC and more. They even say you can ask for more storage space and stuff if your project is an open-source project.
If you have such an SVN developers like me can help without making any false promises of some sort.
I hope you know what I mean, it sounded better in my head
i know linux and i can do beta tester. i'm studying engineering too.
i also know linux and a bit of C...i can do testing too.
as you already know, I'm in too for development...
i will try the new kernel asap...
I tried this kernel and indeed, the keypad works on mine!
(touched the TS though, just because you said I wasn't allowed ) It froze, so reboot...
awesome! keys work all good! numbers work and also dpad and enter works!
(by the way: how will you make it possible to enter text? android is coded to enter numbers...
the_fish said:
awesome! keys work all good! numbers work and also dpad and enter works!
(by the way: how will you make it possible to enter text? android is coded to enter numbers...
Click to expand...
Click to collapse
I believe by the end of this year or somewhere in the beginning of 2009 Google is making a system for creating software input methods, which would theoretically allow us to write an application that would reroute direct hardware input. I think. We'll have to see what the future will (or the talented developers here) bring.
man, awesome!!! good job, jerpelea. keys work great!!
graey said:
I believe by the end of this year or somewhere in the beginning of 2009 Google is making a system for creating software input methods, which would theoretically allow us to write an application that would reroute direct hardware input. I think. We'll have to see what the future will (or the talented developers here) bring.
Click to expand...
Click to collapse
ok... the onscreen keyboard would be ok for the time we have to wait
Jerpelea: Why do you want Ubuntu as dev os? I'm using OpenSuSE and am able to build the kernel.
I am thinking (since 2 weeks) to try Ubuntu again (used to use it), but may take while before I get to it...
Boylen said:
Jerpelea: Why do you want Ubuntu as dev os? I'm using OpenSuSE and am able to build the kernel.
I am thinking (since 2 weeks) to try Ubuntu again (used to use it), but may take while before I get to it...
Click to expand...
Click to collapse
I think he is just saying that because it's easier for people to use??
works fine for me on vanilla debian
new kernel works fine screen still too responsive keys work calls work
it works! but after few minutes my nike is auto-turned off :O
garsim said:
it works! but after few minutes my nike is auto-turned off :O
Click to expand...
Click to collapse
i guess we have turn the auto turn off in wm to unlimited or run it on usb plug...

[MOD] Modded SpareParts for Android 2.2 *sources 4 all*

== Modded SpareParts for Android 2.2 ==
As no one seems more than that interrested into this, I'll not maintain this thread.
SpareParts Mod sources are still on github.
I'll now one integrate this to Settings into my ROM.
THIS THREAD IS FOR DEV
Hi,
I'm the cooker of LeoFroYo, a Android 2.2 ROM.
In that ROM I started modding the basic SpareParts from AOSP 2.1-update1.
Quite some people enjoyed it.
So here I am, releasing my sources to get it vastly improved by all devs and to get it included by all the ROMs that would like to.
I know Java for... like 2 weeks.
So my code needs to be improved and more flexible for the other ROM cookers.
I'm developing this only for Google Nexus One - but feel free to port.
Special thanks to imfloflo for help and support, djmcnz for ideas and advices and jlevy73 for betatesting (not the only one, but mostly).
== Source code ==
@github: http://github.com/leonnib4/development_apps_SpareParts
# aptitude install git-core
$ cd && git clone git://github.com/leonnib4/development_apps_SpareParts.git
To compile it, you will need the Android source and copy my repo:
# aptitude install git-core gnupg sun-java5-bin sun-java5-jre sun-java5-jdk sun-java5-demo flex bison gperf libsdl-dev libesd0-dev libwxgtk2.6-dev build-essential zip curl libncurses5-dev zlib1g-dev bison
Alternatively you can get java5 here: http://android.shk-desktop.com/java5/
$ curl http://android.git.kernel.org/repo ~/bin/repo
$ chmod a+x ~/bin/repo
$ cd && mkdir android && cd android
$ repo init-u git://android.git.kernel.org/platform/manifest.git -b eclair
$ repo sync
This will take time... and download something like 2.4GB.
$ rm -rf developement/apps/SpareParts
$ mv ~/development_apps_SpareParts developement/apps/SpareParts
$ make SpareParts && adb install -r out/target/product/generic/system/app/SpareParts.apk && adb logcat
== Readme ==
This is meant to be included by who ever would like to.
But please respect my work (on my free time as I'm also studient in a IT school):
- do not say this is only your work
- do not forget to give me credits
- respect my english (as I'm a young french) and my poor skills in Java (which is totally new to me)
You also might want to consider to buy me a beer
To adapt to your ROM:
1. Get the sources
-or-
2. Get apktool.
$ apktool d SpareParts.apk out/
Edit out/res/values/string.xml and out/res/xml/spare_parts.xml.
$ apktool b out
To not forget to sign the .apk!
== Downloads ==
old
http://github.com/leonnib4/development_apps_SpareParts
Addons & co. : http://android.shk-desktop.com/SpareParts/
new
Now integrated into Settings: http://github.com/leonnib4/packages_apps_Settings
New addons & co: http://android.shk-desktop.com/LeoParts/
http://android.shk-desktop.com/SpareParts/
== Features ==
from leonnib4
ROM infos
Name
Version
Build
Fingerprint
System version
Kernel
Radio
Check for update
Tweaks
Stock App2SD
Screen Timeout
UI sounds
Fix permissions
Quick commands
Reboot
Reboot recovery
Reboot bootloader
Remount RW
Remount RO
Addons
Bootanimation
Notification bar
Trackball Alert
Headset volume ctrl.
Trackball Wake
HTC_IME
Restore stock Launcher2
(Samsung) Galaxy LWPs
About
from Enomther
Data Storage Options
from Google
Original SpareParts as of AOSP 2.1-update1
== ToDo ==
Show progress bar % during download
Check if file exists in /data/local/tmp after download
Auto set defaults values (checks)
And I might need help for this.
== Legal ==
Bootanimation: stock or mine (from frysee
Notification bar: free
Trackball Alert (from lilHermit)
Headset volume ctrl: from t0ol
Trackball Wake: actually myLock, free from Market
HTC_IME: free
Launcher2: stock
So this adds trackball wake?
Good post.
Thanks for thanks.
I have a question cause i'm not totally sure about the addons section have you got all rights to use and share this software in your mod ?
And if you can add a little line of description for each futur it'll be the perfect MOD
Markdental said:
So this adds trackball wake?
Click to expand...
Click to collapse
This is not yet for all roms.
Work in progress.
And no for now my modded SpareParts installs myLock and set it to act like:
- double press unlock
- power button unlcok directly
Trackball Waker simply do NOT work for Android 2.2 for now
LEGAL
@imfloflo:
Bootanimation is stock or mine
Notification bar is free
Trackball Alert is OK (lilHermit)
Headset volume ctrl. is free from xda
Trackball Wake is myLock, free, from Market
HTC_IME is free
stock Launcher2: well, it's stock
Basicly it just download apk I pull from my device after installing from Market
except from RockDivxPlayer which I found on xda and RemVol (same).
Hope I'm not sharing things I should not...
PM me I'll remove IMMEDIATLY
[Mod edit:
Removed link due too divx player is in beta and xda has been notified not too post/insert into roms.
Click to expand...
Click to collapse
Done all is OK
thanks
imfloflo said:
[Mod] edit:
Removed link due too divx player is in beta and xda has been notified not too post/insert into roms.
Click to expand...
Click to collapse
Just saw that.
Actually, I removed them from my ROM just 10 minutes ago
EDIT:
I mean I removed from the website (mine) where they were and removed them from my 1.0.0 beta rom.
My SpareParts also gets uploaded to not include RockPlayer.
Perfect
when you said booanimation which one have you include in your mod ?
is it possible to have a folder in /sdcard/bootanimation where i can put many bootanimation.zip and choose which one i want to apply ?
Updated for Old a2sd method and dalvik-cache to sdcard
Requiered scripts are on my leofroyo repo.
this is very cool. i am going to give it a try
lpasq said:
this is very cool. i am going to give it a try
Click to expand...
Click to collapse
You already have it in your ROM, don't you?
Also, I do not maintain this thread because nobody seemed interrested
BUT sources are still on github for anyone willing to take a look
leonnib4 said:
You already have it in your ROM, don't you?
Also, I do not maintain this thread because nobody seemed interrested
BUT sources are still on github for anyone willing to take a look
Click to expand...
Click to collapse
i did use it in one of my "shameless kang-bang" roms. but that rom was nothing but a dsixda_android_kitchen cooked rom based on other's work. i think i just included your loeparts.apk with no real idea that some of the mods would need to be compiled in source for some features to work.
this time, i am looking at your leoparts' source and practicing two thing:
- i am working on doing more than just repo aosp and modding source by copying git commit code...now i'm slowly trying to get knowledge on how to incorporate a cloned git tree into my repo
- also, i'm reading your leoparts mods through to the source code to simply learn the structure of things and where the referenced mods resides in framework and such.
i missed that you closed the thread. sorry.
lpasq said:
i did use it in one of my "shameless kang-bang" roms. but that rom was nothing but a dsixda_android_kitchen cooked rom based on other's work. i think i just included your loeparts.apk with no real idea that some of the mods would need to be compiled in source for some features to work.
this time, i am looking at your leoparts' source and practicing two thing:
- i am working on doing more than just repo aosp and modding source by copying git commit code...now i'm slowly trying to get knowledge on how to incorporate a cloned git tree into my repo
- also, i'm reading your leoparts mods through to the source code to simply learn the structure of things and where the referenced mods resides in framework and such.
i missed that you closed the thread. sorry.
Click to expand...
Click to collapse
You mainly missed the fact that I distributed the APK in exchange for credits PLUS re-write of strings.xml to not use my repo.
By acting like that, this leads to people wanting to make closed-sources things.
Please read before copying APKs...
leonnib4 said:
You mainly missed the fact that I distributed the APK in exchange for credits PLUS re-write of strings.xml to not use my repo.
By acting like that, this leads to people wanting to make closed-sources things.
Please read before copying APKs...
Click to expand...
Click to collapse
i think i understand what you are saying and will PM to confirm.
No pb
Replied
Anyone can use this but please read readmes etc.
Free software does not mean anarchy software
Sent from my Full Android on Passion using XDA App
Hi, setting app2sd to Internal will install apps to internal memory?

[TUT] Building your own Xperia Play Kernel

Since We have such a fantastic tutorial on how to build your own CM9, I thought I'd add one for building a kernel.
Edit: updated kernel sources for jellybean
First off:
You NEED Linux. DO NOT TRY THIS ON WINDOWS, IT WON'T WORK.
Sources: https://github.com/CyanogenMod/semc-kernel-msm7x30
https://github.com/DarkforestGroup/sony-kernel-msm7x30-ics
https://github.com/DooMLoRD/Xperia-2011-Kernel-2.6.32.9
http://forum.xda-developers.com/showthread.php?t=1556971
http://forum.xda-developers.com/showthread.php?t=1477845
http://developer.sonymobile.com/wp/2011/05/06/how-to-build-a-linux-kernel/
DooMLoRD, KeiranFTW & Atarii.
Prepping:
1) Grab the toolchain I have here (Android NDK R5b), it's the only one I've been able to use that doesn't throw errors when compiling (stock based kernels): http://db.tt/hE3TmJJi Doom has provided a better toolchain https://github.com/DooMLoRD/android_prebuilt_toolchains[/QUOTE] you can get it using
Code:
git clone https://github.com/DooMLoRD/android_prebuilt_toolchains.git -b master <optional_folder_name_you_choose>
(thanks Doom!!)
Building a kernel from fxp sources
1) Terminal for any commands, file explorer for finding stuff & gedit for changes.
2) open up terminal, mkdir <name_you_want> (no spaces)
3) cd <name_you_want>
4) git clone https://github.com/freexperia/semc-kernel-msm-7x30-ics -b ics <optional_name_you_want_the_folder_to_be> (no spaces)
5) cd <optional_name_you_want_the_folder_to_be>/semc-kernel-msm-7x30-ics (if you didn't rename it)
6) (If this is after the first time, and lets say a week has past do this step, otherwise ignore) git pull (automatically updates any files)
7) First important step: Find the defconfig that fxp uses. They are located in arch/arm/config. fxp_zeus_defconfig is the name of theirs
8) copy fxp_zeus_defconfig & rename to <what_you_want_it_named>_zeus_defconfig (for example, mine will be pax_zeus_defconfig)
9) open up your defconfig & put it into another workspace, we'll mess with it later
10) Hop onto DooMLoRD's github, his we'll use for references.
11) Adding governors: https://github.com/DooMLoRD/Xperia-...mmit/bec19001ded34077d7776639834a1229b69e5f87
A1) Well, as I look into this, fxp has a ton of governors not used... (located in <name_of_kernel_folder>/drivers/cpufreq/
A2) Check the Kconfig file to see that they're all in there (they must just not be in the defconfig file)
A3) Edit the deconfig file you created in lines 467-474 removing "#" from any you want to add (and add in any you might've added by adding the line CONFIG_CPU_FREQ_GOV_<NAME_OF_GOVERNOR>=y
A4) If you want to add more governors, check out the Commits from DooMLoRD's build to add in when needed (anytime you see a "+" that means line added, "-" means line deleted)
12) Adding IO Schedulers: https://github.com/DooMLoRD/Xperia-...mmit/0ae625f7561c559d4933284f489733bf5eb66e96
B1) Navigate to <name_of_kernel>/block folder
B2) Once again, FXP has a ton of IO Schedulers added, but not used in Play kernel:
B3) Open up Kconfig.ioshced to make sure they're in there (and add any you want)
B4) Edit the defconfig file you created (lines 121-137) & fix it to your liking (same as above)
B5) If you want to add more, see Doom's commits to add 'em
13) Turning off ALS
C1) Navigate to <name_of_kernel>/arch/arm/mach-msm
C2) Open up board-semc_zeus.c
C3) Search for .als_connected (it on line 1349)
C4) Change the variable from 1 to 0
14) Overclocking
D1) open up arch/arm/mach-msm/acpuclock-7x30.c
D2) Lines 96 - 144 contain the PLL2 table, which is used to set clock speeds, note FXP can go all the way up to 2ghz, they just stop it short.
Continued in post 2 because all of this in one post 20% more awesome than XDA can handle
Pax
Cont'd from post 1
15) Building the Kernel
E1) Save your defconfig file, you'll need it now.
E2) naviage to <name_of_kernel> folder (in terminal)
E3) Type in "ARCH=arm CROSS_COMPILE=<path_to_cross_compiler_i'll_use_min e_for_example>/home/paxchristos/Android_Source/doom_ndk/arm-eabi-4.4.3//bin/arm-eabi- make <what_you_put_here>_zeus_defconfig
E4) Type in "ARCH=arm CROSS_COMPILE=<path_to_cross_compiler_from_above>/arm-eabi- make
E5) Sit back and relax (assuming it doesn't throw any errors, if it does, post here & I'll try to help you through them)
16) Getting the ramdisk
F1) Download a working copy of FXP's kernel (either through my zips or fxp zips)
F2) Goto here: http://forum.xda-developers.com/showthread.php?t=1477845, download the xperiaboottools.zip that's attached.
F3) Now what I did (you don't have to) is chmod 755 mkbootimg & split_bootimg.pl & (sudo) cp to /bin for easy calling.
F4) Navagiate in terminal to where you downloaded fxp kernel
F5) mkdir <working_folder>
F6) cp <fxp_kernel> <working_folder>
F7) cd <working folder>
F8) split_bootimg.pl <fxp_kernel>
F9) mkdir ramdisk
F10) cd ramdisk
F11) gzip -dc ../<fxp_kernel>.img-ramdisk.gz | cpio -i
F12) Now you have the ramdisk, let's futz with it.
F13) First (easiest step) is to goto default.prop & change ro.secure=1 to ro.secure=0
F14) That's mainly what we want to do with it, if you want to change the boot image, go here: http://forum.xda-developers.com/showthread.php?t=1494076 for how to do it manually, or here: http://forum.xda-developers.com/showthread.php?t=1513146 for the automatic way.
F15) now that we're done with the ramdisk, we'll go back to terminal
F16) find . | cpio -o -H newc | gzip > ../ramdisk.img
F17) cd ../
17) Putting the ramdisk & kernel together
G1) By now (hopefully) the kernel is done compiling. (time for terminal, you should still be in folder you were above)
G2) cp ~/<folder_you_put_the_kernel_source_in>/arch/arm/boot/zImage ./
G3) mkbootimg --base 0x00200000 --kernel zImage --ramdisk ramdisk.img -o <what_you_want_to_name_your_kernel>.img
18) Flashing it for testing.
H1) Keep your copy of FXP's kernel around, just in case any issues happen
H2) fastboot boot <your_kernel>.img
H3) If it boots & works, SUCCESS!! you modified your own custom kernel!
H4) If it doesn't boot (at all, just a vibrate & blank screen for 10-20 seconds) there's a problem with the ramdisk, sometimes it's bad, sometimes is needs filler, overall, it's just a pain in the butt to figure out.
H5) If it boots & bootloops the splash screen, well, that's an issue with the ramdisk again, that possibly, your ramdisk does not match you rom. Recovery, reflash rom & try again.
Courtesy of Atarii reminding me
19) Adding your wifi modules (they get built when you build the kernel) into the ramdisk
I1) Let's pretend that you haven't gotten through step F16, we're gonna add the wifi modules in.
I2) The wifi modules are located in <name_of_kernel_source_folder>/drivers/net/wireless/
I3) Copy bcm4329.ko to ~/ramdisk/working/modules/
I4) Add in the following lines to init.semc.rc
Code:
#load bcm4329 module
insmod /modules/bcm4329.ko
I5) Now your modules will autoload on boot!
Pax
Excellent guide
It may be because I'm both skeptical of us R800x users ever getting a real ICS, and the fact that going back to gingerbread sounds really tempting, but do you know / could you list the differences for compiling a gingerbread kernel for, say, CM7?
Kieran just told me to go to Sony's site. Thanks!
Sent from my R800x using XDA
Now I've read over this but I'd like to know exactly what a new Linux kernal can do for us? Does it allow us to do more stuff with any custom rom we create?
lightningdude said:
It may be because I'm both skeptical of us R800x users ever getting a real ICS, and the fact that going back to gingerbread sounds really tempting, but do you know / could you list the differences for compiling a gingerbread kernel for, say, CM7?
Click to expand...
Click to collapse
Do this in place of #4 (in the guide)
4) git clone https://github.com/freexperia/semc-kernel-msm7x30 -b master <optional_name_you_want_the_folder_to_be>
& You'll get their sources for GB instead of ics
Alternatively, if you wanna do it from SEMC kernel sources,
Download them from: http://developer.sonymobile.com/cws/devworld/technology/opensource un-tar/bzip them & work from kernel/
Phryxus said:
Now I've read over this but I'd like to know exactly what a new Linux kernal can do for us? Does it allow us to do more stuff with any custom rom we create?
Click to expand...
Click to collapse
Here's a better explanation than I can do
bassmadrigal said:
/cut/
The kernel is kinda like the nervous system of the body. It directly interacts with the hardware (which is how it is able to adjust CPU speed) and it is what allows the ROM to function.
The ROM is the rest of the body. Every other aspect of the phone. In fact, most ROMs include custom kernels. Various ROMs give you various features/enhancements/bugfixes. You will probably notice the biggest change in your phone if you load a custom ROM. Most people load the custom kernels to help with battery life as a lot of them allow you to lower the phones minimum processing speed from 245Mhz to 128MHz.
The ROM can change so many different aspects of how the phone works. There is CyanogenMod which is based off of stock Android with a lot of tweaks, bugfixes, and new features added. There is also MIUI, which is similar to the iOS style (not the same, but much closer than stock Android), and then there are a ton others out there.
Click to expand...
Click to collapse
This is an awesome guide, definitely recommend to all, if you're interested in getting into kernel development.
The only thing maybe worth mentioning is where to copy the compiled wifi drivers and modules (governors etc) from, after the kernel has compiled
I'm having a problem at the "Building the Kernel" step. I ran the command, albeit slightly different than you wrote, and got this error:
"make: *** No rule to make target `mjolnir_zeus_defconfig'. Stop."
Do I not have my NDK installed properly, or what?
Edit: Nevermind, was hit by a confusion spell. It's cured, and all is well. At least, for now.
btw, in the future you will want to clone: https://github.com/CyanogenMod/semc-kernel-msm7x30.git
ics branch
But FXP haven't updated kernel in a while, so you could use my CM9 kernel sources if you like: https://github.com/DarkforestGroup/sony-kernel-msm7x30-ics
master branch
Difference is, mine is made from pure Sony PLAY beta sources, while FXP use arc beta sources
I have successfully compiled a kernel for CM7. Thanks, pax, for this tut, and all other developers for their contributions!
Sent from my R800x using XDA
the NDK toolchain isnt good...
i have test them and they throw un-necessary errors...
best use gcc-4.4.3 toolchain from CM repo... it works with almost all device kernels i develop for...
u can also try gcc-4.6.2 toolchain (linaro)...
a working copy of both can be found at my git repo:
https://github.com/DooMLoRD/android_prebuilt_toolchains
DooMLoRD said:
the NDK toolchain isnt good...
i have test them and they throw un-necessary errors...
best use gcc-4.4.3 toolchain from CM repo... it works with almost all device kernels i develop for...
u can also try gcc-4.6.2 toolchain (linaro)...
a working copy of both can be found at my git repo:
https://github.com/DooMLoRD/android_prebuilt_toolchains
Click to expand...
Click to collapse
+1 to that, I use your arm-eabi-4.4.3 prebuilt
lightningdude said:
I have successfully compiled a kernel for CM7. Thanks, pax, for this tut, and all other developers for their contributions!
Sent from my R800x using XDA
Click to expand...
Click to collapse
Apparently I was a little premature in my findings. Having a hell of a time with the fxp sources for CM7. For some reason, I just can't get my cpu frequencies to come down from Max. DooMLoRD, what am I missing?
Sent from my R800x using XDA
It's been a while since I gave an update here, but my ics kernel is doing fine. I just gave up on gingerbread. My new question: How would I go about changing recovery and such? I prefer DooMLoRD's recovery over Keiran's, but since I'm using Keiran's sources, I don't know what to do to get a different recovery.
Sent from my R800x using XDA
lightningdude said:
It's been a while since I gave an update here, but my ics kernel is doing fine. I just gave up on gingerbread. My new question: How would I go about changing recovery and such? I prefer DooMLoRD's recovery over Keiran's, but since I'm using Keiran's sources, I don't know what to do to get a different recovery.
Sent from my R800x using XDA
Click to expand...
Click to collapse
Try replacing the recovery executable in /sbin/ with DooMLoRDs
Sent from my Xperia Play using Tapatalk 2
KeiranFTW said:
Try replacing the recovery executable in /sbin/ with DooMLoRDs
Sent from my Xperia Play using Tapatalk 2
Click to expand...
Click to collapse
I'm at work right now, but I'll try when I get home. I plan on doing some digging for the sake of learning, but that's going to wait for the weekend.
Sent from my R800x using XDA
Edit: Thanks Keiran, that worked. Like I said, I'll be poking around some more this weekend, just to see what I can mess with. Too bad I never got this far on my older phones...
looks good! so gonna try this tomorrow to build a cifs.ko module from latest Se source
watching a movies on phone, here I come
Hi great tutorial, but I'm having a problem with the wifi I have tried taking my bcm4329.ko from drivers/net/wireless and flashing it via CWM also tried moving it to system/lib/modules manually on my phone but still can't get it to work. Any idea how to fix this, its the only thing keeping me from using my own kernel
Sent from my Xperia Play using xda premium

[TUTORIAL][WIP] Working with GIT and GITHUB for Android Source

Working with GIT and GITHUB
for Android Source
I want to start by saying that I am no EXPERT on GIT, but I believe the best way to learn is through trial and error. Through my trials and errors, this is what I have found that works when working with Android Source Code (AOSP).
I started my Android Development basically porting and hacking Android Operating Systems for the HTC Thunderbolt. In my opinion I learned the basics plus some, and was able to create stable builds, which most users found enjoyable to operate. In my quest to further improve my Android development skills, I moved on the next step in Android Operating System development, build a custom AOSP ROM from source. I soon started browsing other developers GITHUB repositories and tried my best to figure out what was going on behind the scenes, in order to share my code with others and visa versa. This lead me to setting up a development platform, downloading the latest (at the time ICS) source and then compiling everything, to obtain, a fresh updated ROM. Obviously, the next step was editing the code to my liking and then trying to figure out how to update my code (push) to Github for version tracking and also hosting purposes. I shopped around on the net for GIT tutorials, and for the life of me, I could not figure out how to make things work the way they should. After doing research on the REPO command (which I came to find was basically the same as GIT but updated to work better with Android) I became more confused. I never found an article or tutorial which explained step-by-step the processes in which I am about to explain, which is why I decided to take the time to compose this tutorial.
Finally, through many hours of research and frustration, I came up with the answers I was so diligently seeking. Here are my findings:
The following Tutorial is for an INITIAL COMMIT of your source to GITHUB. Once you accomplish sending the initial data over, sending only changes thereafter, is very similar, but doesn't require as many steps.
Prerequisites:
(1) Create an account on GITHUB.com
(2) Download the Android Source into a working directory (in my case "android").
(3) Generate your Private SSH Keys for GITHUB (this will allow you to push files without logging in every time) You will find easy to understand directions HERE
For this example I will be working with the following variables:
My default Android directory: ~/android
For this tutorial I will editing the Setting.apk source code in order to add "XYZ" functionality
The source code for the Settings.apk is located in ~/android/packages/apps/Settings
So lets BEGIN!
First Step: You want to go into the directory where you are editing the source.
Code:
cd ~/android/packages/apps/Settings
Second Step: Initialize the Settings source folder and create a git repository
(which will track all changes)
Code:
git init
Third Step: Now you want to log-in to GITHUB and create a repository for your updated Settings source to go. In my case I created a folder on GUTHUB called android_packages_apps_Settings
Forth Step: After you have created your repository on GITHUB, from your Settings source folder, you need to tell git where to push the changes you have made. When you do the initial push, it is actually going to push all of the files in the Settings source folder including the changes you have made. Do this by typing the following command:
Code:
git remote add github [email protected]:yourusername/android_packages_apps_Settings.git
Obviously, you are going to change "yourusername" to whatever username you created on GITHUB.
Fifth Step: Add the entire Settings directory to git so that it starts tracking your additions, deletions, changes, etc for the entire directory.
Code:
git add -A
Sixth Step: Commit the changes that you made to the files in order to push to GITHUB. Now for this example, I want to commit changes to ALL files in the Settings folder.
Code:
git commit -a
If I wanted to just commit changes to one specific file, I would use "git commit whateverfile.java". After you commit, a text editor is going to pop-up. This is where you add the description for the change(s) you have made. If you have detailed change-log of each file you changed, you will not want to use the "git -a" command because the description you enter there is going to be the description for all of the files you edited.
Seventh Step: Now you want to change to the branch you plan on using to push your content. In my case its "jellybean".
Code:
git branch jellybean
Eighth Step: Finally you will now push your initial Settings commit to github. In order to do this, type:
Code:
git push github jellybean
This is going to push github ("github" is the name you gave the REMOTE when you executed the "git remote add" above) to a branch on GITHUB.com called "jellybean". You can name the branch whatever you like, but obviously naming it to the current Android release name is the easiest to remember for you and others.
You should now see that your computer sent files to GUTHUB.com and if you check online, you should see that your changes have been implemented and copied for the world to access.
I hope this helps people out with Android based git commands. I wish I found somthing like this months ago and maybe I would have a few extra hairs on my head. Let me know if you have any additional questions or would like me to add to this tutorial in any fashion. I will be doing a video shortly which I will post to this thread when complete.
Saved for Questions and Answers . . .
Create repository on github called packages_apps_Settings
Clone it
Code:
git clone https://github.com/lithid/packages_apps_Settings.git
cd packages_apps_Settings
Find the aosp settings and pull that repo so all proper history is still entact. Then merge it.
Code:
git pull https://android.googlesource.com/platform/packages/apps/Settings refs/tags/android-4.1.1_r6
Save it
Now add it all and push to your local repo.
Code:
git push
Hello, how do you create a device tree because I want to build from source but my phone does not yet have one. Thanks
itzdarockz said:
Hello, how do you create a device tree because I want to build from source but my phone does not yet have one. Thanks
Click to expand...
Click to collapse
When you say "a device tree" are you referring to the propriety device drivers and such for a particular device?
MyComputerDoctor said:
When you say "a device tree" are you referring to the propriety device drivers and such for a particular device?
Click to expand...
Click to collapse
I mean to build from source and when picking your lunch such as crespo and crespo 4G i want to add my phone into that. Is that necessary to build from source though?
itzdarockz said:
I mean to build from source and when picking your lunch such as crespo and crespo 4G i want to add my phone into that. Is that necessary to build from source though?
Click to expand...
Click to collapse
Let me know if this helps: http://www.netmite.com/android/mydr...build_new_device.html#androidBuildNewFileTree
Thanks for this tut! I've been wanting to push out sources to my github for a while...but couldn't really find a good tut/didn't have the time to do all the research...this seems like it should get me going with my github and I will definatly be using this tut soon
Sent from my SGH-I997 using Tapatalk 2
question, Let's say I want to merge a commit from CyanogenMod's GitHub ..... I use AOKP's Source, is there a command using git that I can use to facilitate this ??
johnhany97 said:
question, Let's say I want to merge a commit from CyanogenMod's GitHub ..... I use AOKP's Source, is there a command using git that I can use to facilitate this ??
Click to expand...
Click to collapse
Use git cherry-pick but first you need to add the repo
So for example you want a commit from settings first you add CM's settings as a repo with git remote add <name> <url> ....Name can be anything
So it will be $ git add remote cm https://github.com/CyanogenMod/android_packages_apps_Settings
then you can either git fetch cm which will sync all the branches out you can just sync a single branch $ git fetch cm cm-10.1
Now you can use git cherry-pick to cherry-pick the commit from CM settings
$ git cherry-pick <sha1>
e.g
$ git cherry-pick 64c377
Now you will probably need to resolve some conflicts which is hard to explain how to resolve as it varies between has been added where cherry-picked.
can some one ell me how i merge the halo from PA ?
thanks
MyComputerDoctor said:
Working with GIT and GITHUB
for Android Source
I want to start by saying that I am no EXPERT on GIT, but I believe the best way to learn is through trial and error. Through my trials and errors, this is what I have found that works when working with Android Source Code (AOSP).
I started my Android Development basically porting and hacking Android Operating Systems for the HTC Thunderbolt. In my opinion I learned the basics plus some, and was able to create stable builds, which most users found enjoyable to operate. In my quest to further improve my Android development skills, I moved on the next step in Android Operating System development, build a custom AOSP ROM from source. I soon started browsing other developers GITHUB repositories and tried my best to figure out what was going on behind the scenes, in order to share my code with others and visa versa. This lead me to setting up a development platform, downloading the latest (at the time ICS) source and then compiling everything, to obtain, a fresh updated ROM. Obviously, the next step was editing the code to my liking and then trying to figure out how to update my code (push) to Github for version tracking and also hosting purposes. I shopped around on the net for GIT tutorials, and for the life of me, I could not figure out how to make things work the way they should. After doing research on the REPO command (which I came to find was basically the same as GIT but updated to work better with Android) I became more confused. I never found an article or tutorial which explained step-by-step the processes in which I am about to explain, which is why I decided to take the time to compose this tutorial.
Finally, through many hours of research and frustration, I came up with the answers I was so diligently seeking. Here are my findings:
The following Tutorial is for an INITIAL COMMIT of your source to GITHUB. Once you accomplish sending the initial data over, sending only changes thereafter, is very similar, but doesn't require as many steps.
Prerequisites:
(1) Create an account on GITHUB.com
(2) Download the Android Source into a working directory (in my case "android").
(3) Generate your Private SSH Keys for GITHUB (this will allow you to push files without logging in every time) You will find easy to understand directions HERE
For this example I will be working with the following variables:
My default Android directory: ~/android
For this tutorial I will editing the Setting.apk source code in order to add "XYZ" functionality
The source code for the Settings.apk is located in ~/android/packages/apps/Settings
So lets BEGIN!
First Step: You want to go into the directory where you are editing the source.
Code:
cd ~/android/packages/apps/Settings
Second Step: Initialize the Settings source folder and create a git repository
(which will track all changes)
Code:
git init
Third Step: Now you want to log-in to GITHUB and create a repository for your updated Settings source to go. In my case I created a folder on GUTHUB called android_packages_apps_Settings
Forth Step: After you have created your repository on GITHUB, from your Settings source folder, you need to tell git where to push the changes you have made. When you do the initial push, it is actually going to push all of the files in the Settings source folder including the changes you have made. Do this by typing the following command:
Code:
git remote add github [email protected]:yourusername/android_packages_apps_Settings.git
Obviously, you are going to change "yourusername" to whatever username you created on GITHUB.
Fifth Step: Add the entire Settings directory to git so that it starts tracking your additions, deletions, changes, etc for the entire directory.
Code:
git add -A
Sixth Step: Commit the changes that you made to the files in order to push to GITHUB. Now for this example, I want to commit changes to ALL files in the Settings folder.
Code:
git commit -a
If I wanted to just commit changes to one specific file, I would use "git commit whateverfile.java". After you commit, a text editor is going to pop-up. This is where you add the description for the change(s) you have made. If you have detailed change-log of each file you changed, you will not want to use the "git -a" command because the description you enter there is going to be the description for all of the files you edited.
Seventh Step: Now you want to change to the branch you plan on using to push your content. In my case its "jellybean".
Code:
git branch jellybean
Eighth Step: Finally you will now push your initial Settings commit to github. In order to do this, type:
Code:
git push github jellybean
This is going to push github ("github" is the name you gave the REMOTE when you executed the "git remote add" above) to a branch on GITHUB.com called "jellybean". You can name the branch whatever you like, but obviously naming it to the current Android release name is the easiest to remember for you and others.
You should now see that your computer sent files to GUTHUB.com and if you check online, you should see that your changes have been implemented and copied for the world to access.
I hope this helps people out with Android based git commands. I wish I found somthing like this months ago and maybe I would have a few extra hairs on my head. Let me know if you have any additional questions or would like me to add to this tutorial in any fashion. I will be doing a video shortly which I will post to this thread when complete.
Click to expand...
Click to collapse
Did you finish the video tutorial?
Sent from my LG-LS970 using Tapatalk 4 Beta
sooo?
Does anyone have further information on how you would sync back to a master? That is, if I sync from AOSP today, make my own changes, and then a few weeks from now I want to resync to an updated AOSP, how do I do this?

Create specific device tree for AOSP

I followed official Google`s tutorial to build my own AOSP and succeeded in all steps: I have "Pure AOSP version" running on nexus emulator.
The story is I have some rare device came with some Android version full of pre-installed app's obviously I don't want... So I want to port Pure AOSP to my device - Simple as that, without any improvements or new features (So for example I don`t want to know how to build CM git repo).
Is it working just add to my local above master branch correct files into /device/vendor/model and then under cwd of master branch execute $ . build/envsetup.sh ?
If so, what are the files and their content I need to put under /device/vendor/model ? I found a lot of guides how to pull already existing tree of CM or something else, and looking on some git repo's of several devices, I tried to figure out the minimum complete set of files & their content but I didn't find correlation. I think there must be the minimum complete set and there is programming reason for the existence of each file. And what I saw in existed git repo`s was this set + custom extras each developer added by his own reasons.
Aftermath How do I determine the Build name & Buildtype to exucte $ lunch <Build name>-<Buildtype > ?
How to integrate $ make otapackage in order to build the familiar one zip file to load via recovery like CWM?
Thanks,

Categories

Resources