Can somebody please compile bnep.ko module from LG source and upload it here..i dont know how to do it..( plus dont have even bandwidth to checkout the source)...
HAs anybody setup PAN on Optimus one..please write a howto ..
The closest thing that i have found is this http://code.google.com/p/android-wifi-tether/
but it is not working because there is no bnep.ko (maybe)
pand is there but no bnep.ko
Posted in wrong section?
Here are the sources you wanted: http://www.mediafire.com/?1z42y0ujzc28dep
badeaioan said:
Here are the sources you wanted: http://www.mediafire.com/?1z42y0ujzc28dep
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Man i cud have checked out the sources using svn..I m not talking abt the project's source ..I M TALKING ABT THE bnep.ko KERNEL MODULE from LG's P500's source code..i m not so sure if the code for bnep.ko will be there..MAybe AOSP source has it or the CM's . the code has to be for out froyo kernel ..I m new to android dont know ...
HEre http://source.android.com/source/git-repo.html
m pretty sure u r familiar with that...
PS: somebody shud be doing this..I dont even have ethernet connection to checkout the source using git..plz go ahead and look into this
Hi, are you still working on this?
I have a stable (fast??) wired access to the web and I'm looking for a way to tether my 3G through bluetooth from my LG-P500H to my Samsung Galaxy TAB 7.0 Plus.
I'm not really a programmer, but I can follow instructions , if they are, well, clear as I have 6 years, hehehe
anyway, if you are still interested on this, let's work together.
Related
Hey guys. So would anyone like to help me out in building an AOSP ROM for the LG Optimus S?
Currently, I have compiled the LG AOSP 2.2 kernel (zImage), and compiled the Android 2.2 AOSP system. Apparently now I need to get the LG vendor tree so I can compile that too into a working system? Can anyone help me out with that? This is my first time ever building a ROM from source code.
i hope someone will listen your help request
I hope so too... I hope so too.
I hope so too, would be nice to have another ROM option for the Optimus S. And this is a stepping stone to CyanogenMod on it
I'm also interested to create a fully working build of 2.2.2 AOSP Froyo.
But I'm new to the Android's world. I need that someone teach me how to build android from source. Also I need to know how to port the LG's drivers.....
I'm willing to help, but I can't program in any language. However, I know the basics, I can compile stuff, can do fairly well with the command line, I use Arch Linux as my main OS (so I can pretty much do compilations and stuff without a problem), etc.
I still don't know much about Android at this time, and contributing to this "project" may be my way of getting to know things
Count be in.. i m good with C,C++ ,shell scripts .tell me wat to do..i m new to android
Building Android from source can be quite tricky when proprietary software must be compiled in. I'm compiling since 2 months on gingerbread and nothing but phone is working... no USB,no camera, no bluetooth ... its now simply a phone^^
But, if your are lucky with Froyo you need only the source from android 2.2.x and the one shipped by LG (I know there are some sources for Optimus One, but don't know about Optimus S). Put it all together and compile the code - while/after compiling you will see lot of errors, there must be fixed by yours.
Have a look at cyanogen CM6.1, there have many fixes built in. If you would like to build a brand new system from scratch by yourself, i'll wish you many luck and lots of time
andy572 said:
Building Android from source can be quite tricky when proprietary software must be compiled in. I'm compiling since 2 months on gingerbread and nothing but phone is working... no USB,no camera, no bluetooth ... its now simply a phone^^
But, if your are lucky with Froyo you need only the source from android 2.2.x and the one shipped by LG (I know there are some sources for Optimus One, but don't know about Optimus S). Put it all together and compile the code - while/after compiling you will see lot of errors, there must be fixed by yours.
Have a look at cyanogen CM6.1, there have many fixes built in. If you would like to build a brand new system from scratch by yourself, i'll wish you many luck and lots of time
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Click to collapse
So in your opinion it would be a lot easier to just build a CyanogenMod 6.1 ROM? Sounds like a plan. I read that I could just pull stuff from the Legend and use that as well? Could you help me with that stuff (pulling from the Legend source, that is)?
Legend stuff is less compatible then i thought. You can't use nothing from there.
As my work at 2.3 is now stopped (I haven't bugs related to working stuff, I have no idea what to do with 3d and gps and I too lazy to patch libcamera now) I hope to start work on CM6 next holiday's.
mik_os said:
Legend stuff is less compatible then i thought. You can't use nothing from there.
As my work at 2.3 is now stopped (I haven't bugs related to working stuff, I have no idea what to do with 3d and gps and I too lazy to patch libcamera now) I hope to start work on CM6 next holiday's.
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We'll work on it together then? I started a GitHub. github.com/mrinehart93
mrinehart93 said:
We'll work on it together then? I started a GitHub. github.com/mrinehart93
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As I already got working GSM/Audio/WiFi/Bluetooth/USB/Sensors in 2.3 (port to 2.2 is easy) I will continue work in my repo https://github.com/mik9
Ypu can send your patches via "pull request" functionality.
mik_os said:
As I already got working GSM/Audio/WiFi/Bluetooth/USB/Sensors in 2.3 (port to 2.2 is easy) I will continue work in my repo https://github.com/mik9
Ypu can send your patches via "pull request" functionality.
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I won't have any time to work on CM tonight or probably the rest of this week, but as soon as I do I'll set up my Github.
can anyone help me to learn a bit more than android!
I heared about compile form source and biuld form source...And I can't understand what diferences between compile from source and port! can U explain easily?
for example should I want to bring superOxygen Rom in my x10 , should I port it with cm as base or compile form source?!
thx
for short:
porting means you are making rom to your device from another device, you will be just moving libs, editing ramdisk, etc.
compiling from source means you make a complete rom from scratch including programming own drivers, libs in some situations.
If source is avaiable fot superOxygen then you can try compiling it yourself, but editing, or adding your drivers is necessary, and anyway its harder than porting, but gives better result in fact because you can program everything to make it work and you aren't dependant on binary files like in porting.
When porting, hardware should be close to one you have in your X10, because most things will not work when processor differs, wifi modules, gsm etc. You take files from any X10 rom and replace ones that are with same name in another rom (oxygen here).
Thanks very much man!
I took your advices...it was good advices but what is your idea about this:
If I port Superoxygen from Nexus1 for my x10 and (use stable AOSP as base) , then can I say I make a superOxygen Rom?
compiling from source is how much difficult?! I'm 17...! , I have a link that teach compile from source... Is it need some Knowledges that is impossible for me?!
heh, im 17 too and I don't have much knowledge, but looking on pcfighter(a gt540 developer) im impressed, hes 17 too and does a great job, so it depends on time spent and interests
when you port oxygen, you can just say that you ported and not made it. credits go to the maker and you for just making it work on x10
I'm looking now how to compile for gt540 but can't find any idea how to make it strict for gt540 compiling from source tutorials are mostly for nexus s and nexus 4g because most of are just remade of what you can find on official android developer page and its easier. For unsupported device its even harder, you have to work with what you already have and add it first to sources then ... more things to do. I'm beginner with that too, just pulled sources yesterday and looking how to make it work :] so don't expect so much help in this way :]. Just telling you overall how this looks
For compiling you need to know Java and C programing language.
Sent from my Xoom using Tapatalk
@mesaj! do you know c and gava programing languge?! ofcourse I worked c++ a little...
Thanks now I also know what the difference is.
In easy terminology. Compiling a ROM is building a ROM from the source code so it means you are building a ROM from the ground up. Porting a ROM to your phones means to take a ROM built for another phone and to get it working on yours. That's the simplest way to think of it. I have in my signature a guide for compiling a ROM. Oh and I'm newly 18
私のEVO 3Dから送信される。
Thanks for this thread
Thanks now I also know what the difference is.
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Thanks for this thread
Click to expand...
Click to collapse
just press the thanks button if you like this thread
Im interested to know how these guys (CyanogenMod, codeworkx) take the ASOP Jellybean and get it running on the i9300, ive seen (http://review.cyanogenmod.com) where they show the open/megred/abandonned status information.
Do they run a debugging app on the i9300 while testing for issues, how is it done?
Also, when samsung add their own features, like touch wiz, camera app + fm radio on top of ASOP, how do they go about (trying) porting it over to Jellybean to make it work? Is that samsung proprietary code? and does that require decompiling before trying to debug and port??
Any info/links to point me in the right direction is appreciated.
Cheers, Nic
niczoom said:
Im interested to know how these guys (CyanogenMod, codeworkx) take the ASOP Jellybean and get it running on the i9300, ive seen (http://review.cyanogenmod.com) where they show the open/megred/abandonned status information.
Do they run a debugging app on the i9300 while testing for issues, how is it done?
Also, when samsung add their own features, like touch wiz, camera app + fm radio on top of ASOP, how do they go about (trying) porting it over to Jellybean to make it work? Is that samsung proprietary code? and does that require decompiling before trying to debug and port??
Any info/links to point me in the right direction is appreciated.
Cheers, Nic
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Click to collapse
The devs just download the AOSP/CM sources from their Android git/CM git and compile it in linux with device specific source files. These device files can be forked from a device like GNexus and modify it to support your phone. If the device files are already modified for your phone, then you can just clone the git repo and compile the Android/CM build.
They might run debugging app or they may not.. it depends on the dev's themselves.
Don't know how samsung does it. They make their own proprietary code.
This is just to give you a brief idea of how things get done here. If you wanna know more just Google. There are plenty of guides available on the internet, there are a lot of guides in xda too.
accidentally thanked u
The front page of XDA has a development section .
jje
I have a LG P350 which development has stopped but i want to keep it updated, i have my computer ready for building, also i have kernel sources, Cyanogenmod 11 and 10.1 sources too, (I don't know exactly if 10.1 sources could help) and i know that i need to apply patches to work on Armv6 but i don't know how to apply them to the source code, also i don't know if i would just need the pure source code to build or i need to do more modifications to it and finally, i don't know if the rom would work with 2.36 kernel which it's the most stable one for this device, i'm very new in this but i know that i can keep update my little phone, thank you all in advance for help.
DiegoConD said:
I have a LG P350 which development has stopped but i want to keep it updated, i have my computer ready for building, also i have kernel sources, Cyanogenmod 11 and 10.1 sources too, (I don't know exactly if 10.1 sources could help) and i know that i need to apply patches to work on Armv6 but i don't know how to apply them to the source code, also i don't know if i would just need the pure source code to build or i need to do more modifications to it and finally, i don't know if the rom would work with 2.36 kernel which it's the most stable one for this device, i'm very new in this but i know that i can keep update my little phone, thank you all in advance for help.
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Hello, looking at your situation here is what I can conclude. First off you will need to change things for building on ARMv6 architecture, check this out for example. But your biggest problem will be that Android 4.0+ uses Linux kernel version 3.0+, and with the 2.36 kernel you have a lot of things will be broken and need fixing. That being said if your up for the challenge for it cause that's what were all about .
shimp208 said:
Hello, looking at your situation here is what I can conclude. First off you will need to change things for building on ARMv6 architecture, check this out for example. But your biggest problem will be that Android 4.0+ uses Linux kernel version 3.0+, and with the 2.36 kernel you have a lot of things will be broken and need fixing. That being said if your up for the challenge for it cause that's what were all about .
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Click to collapse
Well, i got this http://forum.xda-developers.com/showthread.php?t=2144790 that is the most similar phone talking about hardware, it has 3.0 kernel working well so i thought i could port it, i found this http://stackoverflow.com/questions/15961306/porting-kernel-from-another-device so i think i would have less problems due hardware similarities (Look here http://www.gsmarena.com/compare.php3?idPhone1=3516&idPhone2=3735 ) so, if i have cm11 pure sources, i add this kernel sources and some patches i would have it booting? Sorry for this very dumb question but, i didn't get at all about the armv6 part, how to apply patches, which i would need and all that, i really want to learn about this so thank you for this answer and the next ones :good:
DiegoConD said:
Well, i got this http://forum.xda-developers.com/showthread.php?t=2144790 that is the most similar phone talking about hardware, it has 3.0 kernel working well so i thought i could port it, i found this http://stackoverflow.com/questions/15961306/porting-kernel-from-another-device so i think i would have less problems due hardware similarities (Look here http://www.gsmarena.com/compare.php3?idPhone1=3516&idPhone2=3735 ) so, if i have cm11 pure sources, i add this kernel sources and some patches i would have it booting? Sorry for this very dumb question but, i didn't get at all about the armv6 part, how to apply patches, which i would need and all that, i really want to learn about this so thank you for this answer and the next ones :good:
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Click to collapse
The best way to start is use the ARMv6 branch of Cyanogenmod 11, replace the CM 10.1 in the previous linked build guide with cm-11.0 ("repo init -u git://github.com/androidarmv6/android.git -b cm-11.0"), and then to direct the build to use your kernel take a look at this guide on integrated kernel building with Cyanogenmod.
Its been more than a month since the kernel source for MIPAD has been released.Have been closely following xda and MIUI forums ,but haven't seen any development work being posted in any of them.
Do we have development work going on for MI PAD??
Last i heard was there was some issue with vendor blob , which was preventing an android upgrade.
Has that problem been solved?also i heard that for many devices emulation or wrapping is used when vendor blobs are not available...
Please let us know for development work so that we can also be able to contribute for the betterment of our device
It's not 2 ez as u think
Artemka2008 said:
It's not 2 ez as u think
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I understand that,I am trying to develop from my side as well.
Highwaystar_ru has done great work in implementing CM 12.1 for mipad.Its in the beta mode but usable,its has some issues such as micro lags,camera,No sounds in certain apps such as go to meetings,Skype etc.
Just wish someone works on the kernel from source as the current CM 12.1 uses stock smoke kernel