Thats basically it. And enhance its library of supported formats. I believe with the unlocked ootloader and the upcoming source, devs could include this on their future ROMs. Would give a lot of value to the lapdock.
yes, that would be great
Related
Howdy all,
For some time, I've been wanting a MPlayer port for the HTC Tattoo, so I can watch AVI, WMV and other media formats on the go, like you can do on the iPhone (once jailbroken and you've downloaded the Mplayer app from Cydia).
Is this possible to compile? Android would benefit from a better media player...
Cheers,
Coburn
Already done. See here:
http://forum.xda-developers.com/showthread.php?t=575500
cya
It's not really done - they made it in executing the mplayer binary on an android device but the app is really slow ATM and android ndk is not used also, so the app works but inacceptably slow :/
Have you make it works?
Could you offer the compiled package.
I am using xdandroid in raph800
If you can make it as good as the PC one, definitely YES! I believe it has great potential
I would like to have a decent video player like mplayer running under android. The question is can it be fast enough? Even with a 1 GHz cpu the software decoding could be quite a task.
I've always owned Apple products so this is a little foreign to me. I've noticed DLNA 'servers' to make non-DLNA devices like the iMac make sure of DLNA... but that just sounds like a streaming cloud service?..nothing special, no?
I know the possibilities are endless.. but i'm just curious how everyone puts the cool feature to use/applying it.
not sure what u r asking.
ngocdao said:
I've always owned Apple products so this is a little foreign to me. I've noticed DLNA 'servers' to make non-DLNA devices like the iMac make sure of DLNA... but that just sounds like a streaming cloud service?..nothing special, no?
I know the possibilities are endless.. but i'm just curious how everyone puts the cool feature to use/applying it.
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Click to collapse
I don't think I am understanding what you are asking, but I'll try to explain it. Apple has utilised streaming to devices using their own proprietary tools. This ensures that it will always work, because Apple has designed it but the problem is, not all devices support the "Apple" standard and Apple won't let all of them do such.
DLNA is a standard that allows you to share media over a network with a wide variety of devices.
A couple examples of devices that support DLNA
HDTV's (With WiFi or NIC Cards)
Google TV
Playstation 3
XBOX 360
Newer DVD and Blu-Ray Players
Windows Media Player
Boxee
Roku
There are more, but this is just an example. With the Galaxy S II I decided to do a test when trying to drain my battery and I was curious as to how much it could handle, this also can give you an idea of some potential that you can use DLNA for.
In my SGSII I have a 32GB Class 2 MicroSD card. On it I keep a selection of Music and HD Movies. From my SGSII I started up the DLNA Sever, then I started playing a movie on it. I fired up my Google TV and started streaming a HD Movie on that, then my PS3. I decided to truly push the limits and then started streaming on my Desktop, Laptop, and my Eee Pad Transformer.
In a 1 Bedroom apartment, that's overkill, but think about it like this. You go to someone's house for a party, and want to share your music. They have multiple devices in multiple rooms and you have a large varied collection. You can use your phone on their WiFi Network as the media device. Offering up different music in different rooms. That's where the value in DLNA can come from.
Hi, i think that this italian source's good. Take this guide (use Google Translate if you don't understand), it's very clear: Guide to DLNA with Android
What do u think about it?
I use DLNA to send music from my phone to my Sony TV. It does video also
Sent from my SGH-I777 using Tapatalk 2
Seeing the Asus Transformer Prime for the first time inspired me to port my game engine to tablets, to allow making game development for Android using touch (with keyboard and mouse if available)
I'm working on porting my Editor to mobile platforms, on the video you can see my current efforts:
http://www.youtube.com/watch?v=WloMCToCUc0
Transformer Prime owners can appreciate the app also for the "Code Editor" mode, where you can edit source code, with syntax highlighting, undo support all working with attachable keyboard.
There is even basic C++ compiler (self developed so it doesn't support full c++ language functionality yet), but it's functional enough to display messages boxes with custom strings, perform if, for, operations, etc.
Anyway, I'm posting to gather your opinions about the app, do you think that game engine editors can find their ways to tablets?
What do you like from the video and what would you like to be improved?
Is there any particular functionality you'd like to see in this kind of app?
Thanks in advance
Nice man!
I've never heard of this engine or game before, but damn that's awesome! Keep up the great work!
This is sort of a research thread and I hope someone here is willing to weigh in with their knowledge.
I'm a Ruby / Java / Python / JS / PHP developer, who did a little bit of Android game development during my studies back in 2012. I assume things have changed since then.
I'm working on a commercial project where we need a network controllable video player for LED TV's and/or video projectors. Currently, we are using a Raspberry Pi 3-based design with the OMX Player, but this board is somewhat weak and the player is cumbersome to interact with and has limitations. Especially when it comes to rendering multiple layers with transparency. I would like to work on a platform where I have a rich multimedia API for rendering sound and video with an object-oriented API.
I have obtained myself an Asus Tinker, which has an official Android distribution. This runs rather smooth and from what I can tell, the API's for Android appear rich and flexible. So my questions are:
1) Is it possible to develop a launcher / kiosk app, that will allow me to boot into a "blank" screen and allow the app to place video surfaces, image surfaces and text layers? I should also be able to interact with the sound card and playback PCM audio. I would like an API that supports audio mixing, amplification, etc... There is no direct user input on the device, so I will need a solution that does not present any status bars, google account wizards, wifi wizards, update prompts, notifications or anything. In fact, when the Tinker is powered on, there should ideally not be anything indicating that it's Android.
I guess what I'm asking for is kind of a console video game engine / SDK, minus game controller support.
2) What kind of libraries or API's would I need to dive into and understand? Where should I start?
3) How complex is it? What is the scope of it? How much development time? Days? Weeks? Months? Years? Would I need more developers with specific skills?
4) Is there any developer here who's interested in participating in such a project as a paid freelance developer?
5) Is there any alternative software/OS platforms I should look into? I want to be able to boot into a custom passive user interface that is remotely controlled over REST by another device. I would like to avoid dealing with low level implementation of video decoding and rendering, but at the same time I would prefer to have control over screen resolution, refresh rate, color depth and I would like to run a ssh server on the client, so it can be serviced. Ideally, the platform should be able to both stream from the internet, but also accept commands to download to local storage and play from there.
6) Is there any alternative hardware platform I should look into?
7) Anything else I should consider? Problems that I'll need to address / prepare for?
Hello!
I recently started developing on a web project, which is a universal YouTube media converter and downloader. Since I am a video editor for a YouTuber myself, downloading, converting and extracting all sorts of media has been a chore for me, especially because there are no decent applications or web apps available. Either they are severely limited, or they are ridden with annoying, bait ads, possibly even malware - or, they are payware.
So I decided to start a PWA web project. A universal YouTube media downloader and converter, with advanced and very useful features.
Batch download videos, playlists - or even channels!
Download, convert, edit and extract videos directly in your browser. Cut videos or audios directly, or convert clips to a GIF, or extract original video frames.
And - it's the best of native apps and web apps - also called, a PWA. It supports a lot of native features on Android, which is a huge focus for me, since there is no good app for that.
Installable like a native app directly through your browser. Auto-paste links directly, share media directly with everyone. Integrates with the share API, so you can even directly use YouTube's share feature to directly go to the app! Notifications, offline cache.
The best part is, you can even use the app offline! Well to download you need to go online of course.
95% is done natively, in your browser using WebAssembly and native browser APIs. Awesome huh?
Since this is a bigger project, I am searching for any kind of tester. Everyone is welcome!
It will work on any major modern browser (except Safari, because Apple), but since Google loves PWAs, they made it possible a while ago to create native APKs from PWAs. So there's that!
So, I'd appreciate it a ton if you want to join the team to test it. Also, all ideas and feedback are very appreciated!
Wanna join? Join my project Discord: https://discord.gg/kRkYQH3gH7
-DK
I would be happy to test, but I'm not on Discord. I'm interested to see where this project goes!
SMcC2 said:
I would be happy to test, but I'm not on Discord. I'm interested to see where this project goes!
Click to expand...
Click to collapse
No problem! I will make a Telegram group and Twitter if enough interest is there
Would also like to test, but do not use Discord.