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since the mods have decided to remove our links to our neutral centralized blog, we have decided to no longer support XDA as a medium for spreading out our Rom. I'm sorry for any inconvenience this may have caused any of you users
Well, here it is kiddos! The second final public release of ShadowRom! Hope you enjoy this as much as we do!
What is ShadowROM?-
it is a rom based off of CyanogenMod Source code. this rom combines the best parts of Insanely Clean v1.3, pl3x v3.0.0, and CM6. you will notice that this ROM has a whole different feel from Cyanogen. we simply wanted to provide the best parts of CM like the On the fly theming, init scripts, a solid base and organized Source Code mangement. we wanted to make this rom the best it can be and this is only the start. this is a small taste of what is to come. I hope everyone enjoys this ROM as much as my self and billy have enjoyed making if for you.
Why is this stock theme?-
we wanted to create the freshest cleanest base for themers. when working of a stock base there are many advantages.. such as-no work to work off of, easy to see issues when your theme is simular, etc. i know all of you might not like stock themes but when themers have it easier to make themes for everyone, that makes it better and faster.
Why are we posting this on our site?-
Because we want to expand to many forums not just droid-forums. thats a lot of threads. we dont want to have to update each one constantly. so if we keep this post updated then we wont have to keep every thread up to date without problems.
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Change Log:
v0.2.0
* merged all repository's with CM6
* added Queue System to init.d
- new bootanimation on RunQueue
- runs queue'd tasks on boot
- included is a 1-time firstboot queue to move default apps to data on initial install's first boot
- expandable for the future
* added Launcher2 auto orientation setting
* added Launcher2 2d/3d app drawer setting
* added rotary lock screen(activated in settings)-credit to cvpcs and ccroms team
* added build.prop settings
* added settings for moving/managing applications
* added small build.prop hacks, like wifi scan interval, etc
* EMMC support now ready for the incredible(grabbed in merge)-credit to Koush and team Cyanogen
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Please Reply to this thread to discuss ShadowROM v0.2.0
Welcome!
You should add some screenshots
LINK?
Where is the link?
Seems admins have removed my links...
Just go to my official site for more information. I wont be posting to this site anymore.
Sorry guys.
Here are my other threads for the other supported devices. They still have the link to DL untouched...
http://forum.xda-developers.com/showthread.php?t=798678
http://forum.xda-developers.com/showthread.php?t=798591
http://forum.xda-developers.com/showthread.php?p=8440290
Again, I am really sorry for the admins/moderators removing my links...
billygalbreath said:
Seems admins have removed my links...
Just go to my official site for more information. I wont be posting to this site anymore.
Sorry guys.
Click to expand...
Click to collapse
I know your ROM... 0.1.0 was the fastest ROM i've Tested!!!
NICE WORK!!!
I'm not getting a keyboard installed with the flash. Anyone else?
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Sent via the XDA Tapatalk App
billygalbreath said:
Again, I am really sorry for the admins/moderators removing my links...
Click to expand...
Click to collapse
Please understand that giving a link to another website has no interest... you want feedback for your rom and i understand that, but do what all dev does : share your work here and not a link to go to another forum...
diverboy said:
I'm not getting a keyboard installed with the flash. Anyone else?
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Sent via the XDA Tapatalk App
Click to expand...
Click to collapse
+1
The rom seems to be very fast, I would give it a try if a keyboard was included
ilos said:
Please understand that giving a link to another website has no interest... you want feedback for your rom and i understand that, but do what all dev does : share your work here and not a link to go to another forum...
Click to expand...
Click to collapse
Just for the record. The moderators have removed 50% of the information that has been centrally placed on a neutral blog site. We set things up a certain way so we can post to multiple forums and sites without cross linking the users.
Our blog does NOT require registration, nor does it allow comments. Support will be given in the thread from the forum the user was linked from (aka, here...)
Rest assured I will no longer be posting to XDA because of this idiocracy.
I like your ROM and all, but wouldn't the idiocracy come from the person who can't follow a simple rule then points the finger at the community here because we're asking you to post by the rules?
Your not going to get pulled over by a cop for speeding and say "your an idiot, I was simply trying to get to my destination faster" are you?
Why not host your ROM, post the link, and share with the XDA community just like every other developer does? I think we'd all appreciate it.
I'm sure you're Rom is a good one but you know leeching is an offense on any forum. I can understand XDA's position especially when you are linking things like pics of screenshots and themes to droidforums. Rules are rules
jlevy73 said:
I'm sure you're Rom is a good one but you know leeching is an offense on any forum. I can understand XDA's position especially when you are linking things like pics of screenshots and themes to droidforums. Rules are rules
Click to expand...
Click to collapse
We never linked to DroidForums. Thats the whole reason we made our blog site. To stop cross linking between competing sites...
Here you go
http://www.shadowrom.com/shadowrom/froyo/final/v0.2.0/ShadowROM-v0.2.0-passion.zip
Google apps
http://www.shadowrom.com/shadowrom/froyo/final/v0.2.0/passion-gapps-v0.2.0.zip
When I booted into the Rom, I noticed it said v0.0.1. I assume it is because I didn't get options to move any of the default apps. Can you please upload the right version for the Nexus One, thanks.
Be nice if the rom had a keyboard. Little useless without a default one.
Boo, that's lame, lol. Oh well, sticking with Geo's ROM I guess.
Edit - attached the Froyo Keyboard, since it seems Jlevy isn't the only one with the problem. Just flash it via recovery.
Edit 2 - Seemed to not work, lol. I may have another one somewhere, I'll try to locate and test before upload
Ok, lol. Confirmed, this keyboard works. Just flash it via recovery!!
We haved fixed the keyboard, and the version number output in v0.2.1
Just google us up to find our site for downloads, or just use Rom Manager
* Fixed ModVersion output in About Settings page to read correct version (lots of paranoid complaints about this)
* Fixed updater-script output during the installation to read correct version (lots of paranoid complaints about this)
While I understand you're doing this for free, you seriously need an attitude check with how you treat people who are supporting you. People are concerned, and you just flick it back in their face, calling them paranoid? Wow, you aren't even a douche, that title isn't deserving on you.
Hats off for getting a fix out for all those other PARANOID people complaining about a KEYBOARDLESS ROM. Thumbs up to you Captain
just installed this fix: AOSP Lockscreen with music fix.
now when i turn on the camera it says, no memory found and the "turn off" menu now writes some crap instead on turn off etc.
what to do?? ive read something about repair with pc companion but how to do this?
please help - kenneth
"EDIT"'
restore did the trick.. damn i have to say, customizing android is way way more complicated than custom an jailbroken iphone.
drumcodex said:
damn i have to say, customizing android is way way more complicated than custom an jailbroken iphone.
Click to expand...
Click to collapse
was it really necessary to mention the i****?
Please do not post Q&A in the general section. Since you answered you own question I'm going to just close this.
Thread closed
Sent from my Nocturnalized One XL using Forum Runner
here is another cool launcher for free with many awesome features like sidebar,inbuildet cool widgets,supports go,adw themes and have much more features.just try and see,its realy good.pics from my phone+link attached. :good:
play store: https://play.google.com/store/apps/details?id=org.nickm.enlaunch.launcher&feature=search_result
Not to offend you mate, but can you please sum up all your app shares in a single thread and update the same when you add new ones?
I know sharing is good thing but it all makes a mess in this section.
Everytime making a thread for each app is not going to help either. You can even request a sticky thread from mods if your thread becomes popular. That helps everyone including me and you as I wouldn't have to look at all threads everytime I have to use/check some app. Looking in single thread is lot easier.
A Hero Can Be Anyone
Some of us do not install G**gle apps (incl Play). We use instead F-Droid and APKPure.
But some apps insist that they require Play... it's not a technical requirement, just one they throw in there, but it's a real problem as I am not going to install Play just for that.
Does anyone know of a Play 'placeholder' or 'simulator' which will satisfy this specious requirement? Or has anyone decompiled an app to remove this requirement?
Recommendations?
delete post
BachuArg said:
This is not related specifically to Havoc.
Shouldn't you make a thread in another place?
Click to expand...
Click to collapse
Apparently you haven't actually tried this. There is very little depth of knowledge about things Android, in general. We are fortunate here to have a competent dev and some competent users. This is rare.
It is unusual to not be at all dependent on G**gle, and I am happy to help with what I know about freeing yourself completely. But there are some catches, and the question I'm asking is the last one for me.
I can probably figure it out for myself, but when forced to do that I am not as inclined to share if sharing (or even trying) is not part of the ethos..
So can we can, or can we can't? :cyclops:
Quantumstate said:
Some of us do not install G**gle apps (incl Play). We use instead F-Droid and APKPure.
But some apps insist that they require Play... it's not a technical requirement, just one they throw in there, but it's a real problem as I am not going to install Play just for that.
Does anyone know of a Play 'placeholder' or 'simulator' which will satisfy this specious requirement? Or has anyone decompiled an app to remove this requirement?
Recommendations?
Click to expand...
Click to collapse
Try MicroG. Your purpose will be solved without installing any GAPPS.
Quantumstate said:
So can we can, or can we can't? :cyclops:
Click to expand...
Click to collapse
Always share helpful info.
I believe the response the person made was a legit argument basically being made to help direct you to find a better place with much higher odds of getting an answer (looks like you got it tho).
But that doesn't mean you can't ask or can't share. It's all up to you. Sharing knowledge is the foundation this forum has thrived in. Personally I hope nothing defers anyone to question that regardless of any responses made or not made.
And yes, this is an excellent dev. But he's here to help primarily with his area of expertise, which according to the thread title is with Havoc issues. He can't be relied upon to answer non ROM questions (yet he probably would if he knew).
@Quantumstate,
I had to move your question and the corresponding answers to a specific thread (your thread now) to "Android Development and Hacking Android Q&A, Help & Troubleshooting" because the thread where you posted initially was not the best place to ask.
I have named the thread "How to get rid of Playstore requirement for some apps?" because I had to fill a subject (is mandatory) but feel free to edit the title yourself if it's not OK for you.
Also, I suggest you to read THIS THREAD by @Oswald Boelcke, you could eventually find some clues there. If not maybe Oswald Boelcke or any other members (developers or not) here should be able to help you in this new Q&A thread
Thanks for understanding
Wood Man
Senior Moderator
@Quantumstate I just realised that @Wood Man pinged me and pointed you to my thread. Feel free to ask me in my thread or certainly here whatever you want to know. But I assume you first have a lot of reading ahead.
Additionally to my thread, I'd like to drag your attention to some more XDA threads in this context. In these threads are also links to Github/Gitlab including excellent tutorials. If you want you'll be able to leave Google services or requirements in many although not all cases behind; however, it also depends of the ROM(s) you use. This means if you commence a discussion please also provide insight into details of your device, system and configuration.
https://forum.xda-developers.com/android/apps-games/app-microg-gmscore-floss-play-services-t3217616
https://forum.xda-developers.com/apps/magisk/module-nanomod-5-0-20170405-microg-t3584928
https://forum.xda-developers.com/android/development/microg-unofficial-installer-t3432360
https://shadow53.com/android/no-gapps/
Last remark: On none of our devices, any Google service or application is installed. But all of our application run fine without and by the use of µG instead. The very few application, from which I expect push notifications, do receive them on time via GCM/FCM.
The one and only Google application, which I've installed, is the Google Play Store modified by Setalphia, the developer of above linked NanoDroid. It allows me easy access and updates of my applications purchased on Google PS respectively to conduct in-app purchases that I mainly do in order to support a good development and developer unless the developer offers different means of donation.
I knew we could count on you Oswald :highfive:
Hi Everyone,
Am new here, nice to meet you.
I got a weird / silly question that dont have any clue everywhere.
I downloaded a game (with Unity 3d engine) from Play, extracted it to APK, removed the game and reinstalled using that APK. The game loaded up at the beginning but then froze.
I tried different APK extractors, my device was rooted, the game size in the app setting was 400MB when it was running good the first time, but reduced to 140MB after installed with the 90MB APK.
I suspect something was missing in the APK extraction but just cannot figure out what was causing that.
I can find the same app in a APK website and the 4XXMB XAPK downloaded from there worked without issue. Hence I believe it was sth about the reduced size.
Appreciate if anyone could shed some light. Once I can get rid of that, I will start my modding practice soon as I have already knew some approaches and practical steps.
Thanks
When modding you need to have the data for the app you installed prior also and the modded data has to be put in the same name file etc before opening modded apk
Don't really think you know what you are doing since it's been this was since android 5
toolhas4degrees said:
When modding you need to have the data for the app you installed prior also and the modded data has to be put in the same name file etc before opening modded apk
Don't really think you know what you are doing since it's been this was since android 5
Click to expand...
Click to collapse
Hi toolhas4degrees, tks for your reply. My problem is I can't even get the exported apk working properly just by installing it right after exported, despite of modding anything...The game does start but then hung after passing the google game play service. The game data is also apparently smaller than the actual one installed from Play directly.
I googled a lot but could not see similar cases reported, would that be some sort of "protection" implemented by Unity to restrict the app being extracted completely?
jame507 said:
Hi toolhas4degrees, tks for your reply. My problem is I can't even get the exported apk working properly just by installing it right after exported, despite of modding anything...The game does start but then hung after passing the google game play service. The game data is also apparently smaller than the actual one installed from Play directly.
I googled a lot but could not see similar cases reported, would that be some sort of "protection" implemented by Unity to restrict the app being extracted completely?
Click to expand...
Click to collapse
You have to pull the data from the stock install to your sd then mod then replace the data back into the phone.......
jame507 said:
Appreciate if anyone could shed some light. Once I can get rid of that, I will start my modding practice soon as I have already knew some approaches and practical steps.
Click to expand...
Click to collapse
@jame507
Welcome to XDA. I hope you'll always get the support you require.
However, prior to your next posting please read the guidances that are stuck on top of every forum like
Note: Questions go in Q&A Forum
If you are posting a Question Thread post it in the Q&A forum. Technical discussion of Android development and hacking. No noobs, please. Device-specific releases should go under the appropriate device forum...
forum.xda-developers.com
and the others. I've moved the thread to Android Q&A as it didn't qualify for development.
Thanks for your cooperation.
Regards
Oswald Boelcke
Senior Moderator