http://www.htcdev.com
Finally! I can now sit down and make some pen apps....Well, when I get time anyway.
Does anyone know if this means an Android 3.X update is coming to the Flyer too then?
What kind of apps do you want to develop?
Productivity. I'm a web developer and designer, so I want to build some apps that will help with that... Ie. marking up comps and such.
Granted, I can just scribble over a page in the web browser, but I want just a few more features to that. Saving layered files is important, but also text annotations and such too. Possibly the ability to make a slideshow too.
Don't know just yet, but those are some immediate ideas.
I'm also hoping that the Autodesk sketch app gets updated for use with the pen too.
Well, the sample code pages for the pen show screenshots with honeycomb! So they have to have it working... I just hope they release it soon (and that it still runs as fast).
...
Note: the Pen API targets Android 3 and above only - except where noted below for the low level api where a compatibility example is provided.
...
Crap. Seriously? They release an SDK that we can't use (fully at least) because the devices aren't updated yet. Awesome.
Um, well more importantly... They also have kernel sources for their devices available for download from htcdev.com and a "coming soon" on, apparently a web based, bootloader unlocker. Cool!
Related
Hi gurus,
We, Company 100 Inc., is pleased to announce the availability of long-waited Dorothy Browser open beta for Windows Mobile 6.x!
Dorothy Browser, built upon WebKit engine, the best of breed browser engine, delivers the real Web experience to your mobile devices with unrivaled performance.
As an official contributor and maintainer of WebKit engine for Qualcomm BrewMP in the WebKit development community, we are dedicated to deliver the best performing mobile browsing experience to WM phone users, inheriting all the benefits from the open source WebKit community.
Please try out our latest beta version of our Dorothy Browser on your WM phones and experience yourself its flying performance.
The open beta can be downloaded from our Dorothy Browser website.
BTW, if you happen to be present at MWC in Barcelona, please swing by our booth, located in Hall1, 1F05, and check out our Dorothy Browser Emerald demo, an enhanced version of Dorothy Browser with advanced UI/UX leveraging OpenGL ES H/W acceleration.
Thanks for your interest in Dorothy Browser and hope you all enjoy it!!
Should you have any inquiry about our browser, please feel free to contact us at contact at company100 dot net any time.
I found this by doing a quick google search... But is there any particular reason why you do not share the url yourself??
Not really. The forum does not allow junior members to specify any external URL or email address inside the message.
mrcrowley666 said:
I found this by doing a quick google search... But is there any particular reason why you do not share the url yourself??
Click to expand...
Click to collapse
I see... http://www.dorothybrowser.com/
I have tried this on 3 different sites so far with very mixed results.
It locked up my phone completly while trying to access google.co.uk This happened on 2 seperate occasions.
I tried touch.facebook.com and it renders this site very nicely indeed. I was most impressed with this one.
I also tried the full facebook site facebook.com I found it was able to render this site completly just how my desktop computer would. Very impressive Text was readable after zooming just a few times, even though the text was still tiny. Very slick rendering. Its a tad jerky while moving around the page i suspect my device is struggling a bit with the requirments.
I noticed ram usage is very high. I only had 25 mb left when i checked. Haven't seen a program use this much ram before.
All in all it looks very promising.
BTW my device is Omnia i900 with wm6.5
Just downloaded and installed the WVGA version. Massive improvement over the closed beta! Pages seem to load pretty fast too. Installed on Storage Card.
Bugs noticed:
* Can't zoom in or out when a webpage is still loading - as soon as a I try to scroll the page resets to overview mode.
* Settings page doesn't always show current settings (ie. Enable/Disable buttons appear to be not selected)
Feature Requests:
* Zoom slider and/or pinch-to-zoom please.
* Option to set manually the browser cache location
* User agent customisation
* (Optional) Flash support
Eagerly awaiting the next beta release. Thanks
Looks promising to me.
I have one request... Flash!
Thus far the only browser I've found that supports flash is SkyFire .. and I suppose Mach5 but you gotta pay for that one. Anyway both of those are server based browsers.
FLASH FLASH FLASH.
Gawwd is it too much to ask to watch HULU on my PPC?
Hulu has even blocked Skyfire now....grrrr
Can't detect server on my Touch Pro 2 on metro pcs. I can use it (browser) via wifi...but no data connection.
So i will stick to Opera 9.7....
mrcrowley666 said:
I have tried this on 3 different sites so far with very mixed results.
It locked up my phone completly while trying to access google.co.uk This happened on 2 seperate occasions.
Click to expand...
Click to collapse
Hmm, I actually had a similar problem with another website - for some reason it loaded up really slowly / not properly either. Opening the same website in Opera Mobile 10 beta 3 had on the same phone with the same connection it had no issues.
Thanks! I've tried, and...it eats so much ram! I prefer Skyfire, who have flash support.
TechnoHippie said:
FLASH FLASH FLASH.
Click to expand...
Click to collapse
Opera Mobile 10 (now in beta 3) supports flash, YMMV. Plugins need to be enabled in advanced options.
Plugin support is a must for mobile browsers now - Dorothy needs it as well, to stand a chance.
this is starting to become pretty cool. Interface looks good and pages look great after they render. Please think about including flick scrolling cuz it would help make moving through pages easier. It also seems buggy when trying to pan around. I hope you continue updating good ol dorothy! Big improvement over recent upgrades! please update us frequently too
Company100, can u guys use like a newer build of the Webkit browsing engine or something? Would like to be able to use the HTML5-enabled versions of GMail and the Google Buzz mobile websites.
Thanks
Life Saver.. Sort of
My entire peer set uses Gowalla which is only available for iPhone, Android, BlackBerry... basically every platform but WinMo. This is the first mobile browser that works with that particular site for WinMo. I still use Skyfire as my main browser for my Pure, but I bet the Emerald release of Dorothy will change that. I also found it faster on the sites it could access VS. Skyfire. So if you can hear me Company100 PLEASE include me in the beta as soon as possible for Emerald.
Shalom,
SAB
WOOOOW, I'm very impressed. Really cool browser. Rendering is awesome.
But needs some improvements in cinetic scrolling! and the browser graphics. Looks like a 90-tech-underground-site-style. Keep it simple and clean. Less is more
What about longpress menus? Like press'n'hold on a link opens a menu where you can open in another tab. OHHH, just saw it now. No tabbed browsing...
If I remember correctly, Webkit is partly LGPL licensed, more specifically, webcore is, that I know. I am unable to find source code related to Dorothy's port of Webkit on Winmo.
I understand that LGPL can be linked to closed-source applications, but the library themselves must comply with the license, which states that the source code must be disclosed.
As Dorothy browser does dynamically links to webkit (webkit-ce.dll), they do not have to release the source code of the application itself, only the source code of their branch of webkit. I think it is generally considered okay to not release themselves the code if the same exact code is available from another project's website. Additionally, the source code has to be as easily accessible than the binaries.
This post may seem harsh, and I am sorry if my tone is mistaken. I simply am curious and am not thinking that they are deliberately making it hard to get the source code. I think it is not malice, but simply carelessness. Those license are not easy to abide to.
[EDIT]
I will contact them directly too, but I posted there because I may have been blind and didn't see the source elsewere...
samueldr said:
If I remember correctly, Webkit is partly LGPL licensed, more specifically, webcore is, that I know. I am unable to find source code related to Dorothy's port of Webkit on Winmo.
I understand that LGPL can be linked to closed-source applications, but the library themselves must comply with the license, which states that the source code must be disclosed.
As Dorothy browser does dynamically links to webkit (webkit-ce.dll), they do not have to release the source code of the application itself, only the source code of their branch of webkit. I think it is generally considered okay to not release themselves the code if the same exact code is available from another project's website. Additionally, the source code has to be as easily accessible than the binaries.
This post may seem harsh, and I am sorry if my tone is mistaken. I simply am curious and am not thinking that they are deliberately making it hard to get the source code. I think it is not malice, but simply carelessness. Those license are not easy to abide to.
[EDIT]
I will contact them directly too, but I posted there because I may have been blind and didn't see the source elsewere...
Click to expand...
Click to collapse
Does it exist something most updated or this project is "died"?
http://www.pcmag.com/article2/0,2817,2380756,00.asp
Google on Tuesday announced that the full SDK for Android 3.0 is now available to developers.
"The APIs are final, and you can now develop apps targeting this new platform and publish them to Android Market," Xavier Ducrohet, Android SDK tech lead, wrote in a blog post.
Along with the new platform, Google said it is releasing updates to its SDK Tools (r10) and ADT Plugin for Eclipse (10.0.0).
In the ADT Plugin, Google had added: new palette with categories and rendering previews; more accurate rendering of layouts that will more faithfully reflect how layouts look on devices; selection-sensitive action bars to manipulate View properties; zoom improvements, including fit to view, persistent scale, and keyboard access; and improved support for "merge" layouts and layouts with gesture overlays.
Google also added Traceview integration for easier profiling from ADT and tools for using the Renderscript graphics engine.
More details are available on the Android 3.0 Platform Highlights page.
Google released a preview of the Android 3.0 "Honeycomb" SDK in late January to allow developers to start testing their apps on tablets. Earlier this month, Google also held an event in San Francisco to more formally unveil Honeycomb. It also unveiled the Android Market Web Store, a Web-based version of the Android app store.
The first tablet running Android 3.0 Honeycomb, the Motorola Xoom, hits stores on Thursday.
uff
noooooo now that i need to send my folio to the assistance for the soundboard problem.... please you can wait sometime for build a release 3.0 for the folio??? ahahahahhaha
i confirm that on the android sdk is now accessible the platform 3.0 api 11, my best notice of the 2011 for now!
moved to general as not android development
Yeah! I've just readen this good news too on a news website!! So, does this mean dev's can start working on a 3.0 update for our folio's?
How long to get honeycomb on Folio?
I'm starting the count down right now
Now for serious, 2.2 is fine for me as long compatible apps keep coming to it. It will be needed a few months before We see honeycomb in full glory. I guess that there's a huge pression to get it right this time.
need this!
I realy need this for my Folio!
please...port it!
tomasino.blaha said:
I realy need this for my Folio!
please...port it!
Click to expand...
Click to collapse
theres only one person who can do that at the moment and that is dext3r
What google has released is SDK, software development kit.
This is tools to build Honeycomb application, not Honeycomb itself.
For the Folio to get Honeycomb we will need a rom from a machine similar enough.
No such thing exists (yet).
Yes of course! SDK is only for software development, but is one first step toward a possible mod. Some tegra 2 tablets with similiar hardware specs will be launched this week, I don't think Xoom from motorola is that similiar.
One other option is to have source code and a set of compile options, and them try to build it from scratch.
I guess the main obstacle could be the drivers and hardware support. Must of these will have to be built from ground up and will take a considerable amount of time. I guess that it's feasible but to get a rom as polished as 1.4 we will still have to wait...
It's still good news though !
Thanks for explanation,now i'm so sedder but i believe somebody can do it
but how said "bastospn",this is first step to build new rom
well guys...
but any chance to have honeycomb working on folio?
whats the problem to port it to our deveces?
i got nexus one also and im trying the honeycomb release roight now....
davidebeatrice said:
well guys...
but any chance to have honeycomb working on folio?
whats the problem to port it to our deveces?
i got nexus one also and im trying the honeycomb release roight now....
Click to expand...
Click to collapse
1st, you need a full source from Google, not just a SDK like someone has already pointed out. 2nd, porting is not an easy job...especially when the target device has a bunch of difference hardware components than the reference device. If there's no compatible drivers, sometimes you need to spend days/weeks of writing drivers/ debugging...
What you have on your Nexus one I believe is just an emulator port and thus extremely slow
xitrumch said:
1st, you need a full source from Google, not just a SDK like someone has already pointed out. 2nd, porting is not an easy job...especially when the target device has a bunch of difference hardware components than the reference device. If there's no compatible drivers, sometimes you need to spend days/weeks of writing drivers/ debugging...
What you have on your Nexus one I believe is just an emulator port and thus extremely slow
Click to expand...
Click to collapse
no,
on my n1 ive a full sdk porting really fast and stable, obviously with no phone connection at all...
resolution is the native one, so characters are really small on n1...but folio screen is wider...
look here: http://forum.xda-developers.com/showthread.php?t=961994
so guys...how does it look?
i'm so excited and waiting for it!
is possilbe to do it?
now i installed FolioMod but.that isn't Honeycomb!
I hope the title makes sense? I currently use the task list use LorSoft
Edit: So sick of this 8 post limit cannot post outside URLs business - is there exceptions for longtime lurkers
And it is great and it handles things well for the moment, but there are some things missing that I feel need addressing. Like for one the pull down notifications are just not up to scratch for a productivity tool. Meaning they are too easily forgotten about or cleared in amoungst the jargon of other notifications. I need toast and a persistent toast notification that won't clear unless say I check completed or something like that? The icons in this app, sorry to the developer are dismal, outdated and sorry but they are just plain crapola. Theres no capacity to change the theming of this app or icons for that matter. I was going to pull it appart and re-engineer it for those reasons alone just for my own satisfaction (not to re-distribute or "steel" the developers work)…but then I realised there are other features I would like to incorporate into the design/functionality that surpass what this app is.
What I would really like is a way of bringing this info "synch" to iCalendar (To-Do isn't really a "meetings" schedule or check in check out "availability" type app though?) or a tasklist XML within Gmail for users; enabling users to bring that information in as a feed for an iGoogle Gadget and if possible (even though it is retired now) bring a Gadget into Google Desktop.
I dare say my productivity would be improved with these functions. So far the LorSoft Tasklist App Widget is THE most used application onmy Android phone.
If anyone can recommend alternatives to what I am using that will fill the gaps (on the Android side of things at least) and/or the other side of things iCalendar/Gmail side of things and I can try and figure out how to feed the info into the other tools/gadgets for desktop iGoogle later.
Watching the Ice Cream Sandwich live presentation today was great seeing the calendar and its Gmail integration and sharing capability but it doesn't fullfill the task list or "TO-DO" type function that I need. Its great for visualisation…..but as you can possible sense by now opening the app or seeing what I need to do is the major issue LOL. I need toast…like IN YOUR FACE!
Any developers wana jump on board and brain storm with me on this feel free. I think uptake would be ginormous after seeing comments from Gadget requesters on Google already
I think I may have solved my own issue whilst trying to help someone else out?
Will see how it goes?
Jarmezrocks said:
I was looking at something similar for productivity....but notes is another thing.
Whiteboard? Or Extensive notes pro. I can't post links yet
I have a thread requesting for a app widget that is a to-do list that exports or synchs to Google/Gmail or iCalendar
EDIT: I think the latest version has the exact functionality that both you and I want?
Click to expand...
Click to collapse
maybe either through API level, or by querying market info
Reason: i want to check on GB before I upgrade to ICS, which apps will not work.
don't know if relevant but it is for SGS II
Thx in advance
repost from here as nobody could really answer my question
can't believe I'm the only one with that issue
maybe an idea for a dev? would be willing to pay for that ;-)
I don't see why this can't be done:
-http://stackoverflow.com/questions/2695746/how-to-get-a-list-of-installed-android-applications-and-pick-one-to-run
-http://developer.android.com/reference/android/content/pm/PackageManager.html
-http://developer.android.com/reference/android/content/Context.html#getApplicationInfo()
I haven't thought through the problem just yet, but its seems to be doable. If you don't find an app soon, I will start working on a script that does it and, if successful, a proper, free software app. I am hoping the available methods won't require something as stupid as launching each app fully. But again, I haven't thought it through. Thanks for the idea btw.
EDIT:
Made a little more effort
https://groups.google.com/forum/?hl=en&fromgroups#!topic/android-developers/dXLACRIizKc
I will work on something this weekend and get back with y'all.
EDIT 2:
So it looks like I would need maxSdkVersion which I don't find in the API. Furthermore, it is strongly suggested that one not use maxSdkVersion when building an app so that doesn't sound all that useful. I have received another, much more complicated suggestion that may do what I want, but I will have to look hard at it. Looks like I'm going nowhere in my effort. Always open to suggestions. More to come later this weekend.
I'm not the sharpest tool in the shed, but I thought this was mostly a straightforward task using the API's exposure to AndroidManifest.xml. As per my previously posted link to an Android Developers discussion on the topic, my approach is dead in the water as far as I can see. I did try to find an answer though to the best of my limited ability. If anyone has or ever solves this problem (I consider it a problem) I would hope they find the this thread.
Thanks for the learning experience. I give up.
Most older apps will work fine on ICS, its pretty backwards compatible. If the app uses legacy menus the button will appear in the old lower left hand corner location instead of the upper right hand corner like apps written for ICS.
i'm no dev so bear with me if i write stupid stuff
one likely but not very promising sounding way might be to use android:targetSdkVersion as "As Android evolves with each new version, some behaviors and even appearances might change. However, if the API level of the platform is higher than the version declared by your app's targetSdkVersion, the system may enable compatibility behaviors to ensure that your app continues to work the way you expect. You can disable such compatibility behaviors by specifying targetSdkVersion to match the API level of the platform on which it's running. For example, setting this value to "11" or higher allows the system to apply a new default theme (Holo) to your app when running on Android 3.0 or higher and also disables screen compatibility mode when running on larger screens (because support for API level 11 implicitly supports larger screens)."
question though is how many apps actually use this?
However after having read this re android:maxSdkVersion "Warning: Declaring this attribute is not recommended. First, there is no need to set the attribute as means of blocking deployment of your application onto new versions of the Android platform as they are released. By design, new versions of the platform are fully backward-compatible. Your application should work properly on new versions, provided it uses only standard APIs and follows development best practices. Second, note that in some cases, declaring the attribute can result in your application being removed from users' devices after a system update to a higher API Level. Most devices on which your application is likely to be installed will receive periodic system updates over the air, so you should consider their effect on your application before setting this attribute." (taking from here) i now don't know how important my op is, but then why do all app devs release new versions "fixing things" for ICS?
One pretty significant example which actually currently will prevent my phone from getting ICS for now is that the subsonic app in the current version produces stuttering when playing audio while downloading (problem description here).
Isn't there any way to instead of searching the phone searching google play/android market instead?
Randi said:
maybe either through API level, or by querying market info
Reason: i want to check on GB before I upgrade to ICS, which apps will not work.
don't know if relevant but it is for SGS II
Thx in advance
repost from here as nobody could really answer my question
Click to expand...
Click to collapse
Here's a list of some working games/apps for ICS
Theoretically an Android app (or a combo of say App Engine and Android) could find your installed apps, seacrh Play for said apps and then scrape the page for relevant information. Doesn't sound to hard, but I didn't think about too hard either. Perhaps I will check out what useful info is on Play and how feasible scraping its markup will be. I will get back at y'all if I do.
Now that framework modifications are no longer working in newer Android versions, a lot of the research I have over the past few months may be of use in maintaining touchpad support.
The Sony example apps use NativeActivity and the event ID from the native side separates the event (since touchscreen events use the same handler). The trick for an app dev getting it to work was just a matter of returning a false motion event to Java and handling the input natively with a second interface set up for touchpad events. This did not change in later versions of Android. The only real change was the key layouts. In later versions of Android, they added a separate key layout for the gamepad instead of appending the default one. That is why the circle button is no longer alt + back. Instead, you have to check the device name for zeus-gamepad and then handle it as the standard back KeyCode.
You can see the code to handle touchpads in a standalone library I put together to add to reicast. This library is built independent of the emulator and allows handling the touchpads through a secondary NativeActivity that has the methods OnNativeMotion and OnNativeKeyPress handling input identified as coming from an Xperia Play.
https://github.com/reicast/reicast-emulator/blob/master/shell/android/jni/src/XperiaPlay.c
The touchpads no longer dispatch a TouchEvent because a TouchEvent was the catch all for touchscreen, touchpad, mouse interaction. When GenericMotionEvent was added, it allowed better classification of touch and move without all the extra checks and conditions.
Trying to find a workaround from the user end instead of getting the developers to use the proper code is why older apps end up broken in newer versions of Android. A lot of the developers have since moved on to other things and left the app with the hack code. Now that it is no longer possible, it may be too late to get an update with the code that works.
GameKeyboard uses the touchpad support methods and acts as a middleman to convert the interaction into something the app can handle using standard methods. A system modification would be something like that merged with something like tasker to detect when the gamepad was opened. Until that modification exists, GameKeyboard and Tasker are a fully-functional alternative.
https://play.google.com/store/apps/details?id=com.locnet.gamekeyboard2&hl=en
Here is the full source on the various supported ways to handle the touchpads in Android:
https://github.com/AbandonedCart/XperiaPlayNative
And for Unity developers, here is an extension to support touchpads from within a game:
https://www.assetstore.unity3d.com/en/#!/content/18853
And here is a demonstration of an Android app with touchpad support from within Unity:
https://www.dropbox.com/s/lw7lebx4piizw4v/SwordArtUnity.apk?dl=0
hi,thank you for starting this thread, it's nice to se that someone is still interested in the xplay, it's still perfect for my use. i do heavy retrogaming with retroarch, plus all the new game, the walking dead,gta sa nova modern combat ecc. i'm on super jelly bean 8 with lupus 13, oc to1.4ghz for gaming with the touchpad fix,and touch pads lag as hell and make any game unplayable..
unfortunately i'm not a developer, but i will be testing of corse if you need..
This isn't really one of the threads where there will be a build or mod to download and then post error reports about. This is one of those threads (like xda used to be flooded with) meant to show people how to do things so they can add them to something or gather all the parts and build something else. It's source, instructions, and good ol' fashioned information. It's a little late, but it's all the stuff that should have been here when the games were being developed to prevent the support situation currently being faced.
Sent from my iPad using Tapatalk
twistedumbrella said:
This isn't really one of the threads where there will be a build or mod to download and then post error reports about. This is one of those threads (like xda used to be flooded with) meant to show people how to do things so they can add them to something or gather all the parts and build something else. It's source, instructions, and good ol' fashioned information. It's a little late, but it's all the stuff that should have been here when the games were being developed to prevent the support situation currently being faced.
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Click to expand...
Click to collapse
Thank you as soon as I get another Xperia play I'll definitely be trying this
Sent from my VS980 4G using XDA Free mobile app
twistedumbrella said:
This isn't really one of the threads where there will be a build or mod to download and then post error reports about. This is one of those threads (like xda used to be flooded with) meant to show people how to do things so they can add them to something or gather all the parts and build something else. It's source, instructions, and good ol' fashioned information. It's a little late, but it's all the stuff that should have been here when the games were being developed to prevent the support situation currently being faced.
Sent from my iPad using Tapatalk
Click to expand...
Click to collapse
thank you again for your support, by not being a developer i've no idea on how to use your files, not understandable for me. i'm shure it will be useful to developers for eventual new projects