Changing app names - XPERIA X10 Q&A, Help & Troubleshooting

Just wondering if its possible to edit the names of apps......I want to edit some of the longer one's so they don't get cut off as they're displayed under the icon. I'm anal retentive like that.
via x10i WB GB v4.0 edition

There is, but its a bit complicated if you're not very good at theming. You have to decompile the app, go to /values/strings.xml and edit the right entry (I think its something like appname). Then re-sign the app, and push it back to where you got it from (/system/app or /data/app).

Frosty666 said:
You have to decompile the app, go to /values/strings.xml and edit the right entry (I think its something like appname). Then re-sign the app, and push it back to where you got it from (/system/app or /data/app).
Click to expand...
Click to collapse
I decompiled a couple of APKs, but didnt find /values/strings.xml. Where do i find them?

bbsrailfan said:
I decompiled a couple of APKs, but didnt find /values/strings.xml. Where do i find them?
Click to expand...
Click to collapse
Did you use apktool/apk manager, or just 7zip or something. The /values folder is only available when decompiled with apktool/manager.
Sent from my x10, running Wolf's 2.3.3, DooMKernel, casulally overclocked to 1.2 GHz...

Related

[Q] Implement Theme in Rom

Hello!
I'm trying to make my own Rom right now. With dsixda's Kitchen it isn't very hard to do so I thought I'd just give it a try. I'm taking a rooted official Update (Version: 2.10.405.2) as my base. Adding busybox runparts, the /data/app functionality, a2sd+, the custom bootanimation functionality etc. isn't a problem. Removing some apps like Maps, Facebook, Teeter (and so on) and adding some like Rom Manager, Neocore or Quadrant isn't a problem, too. But if I want to implement a theme like the Carbon Espresso Mod or a theme I made with the UOT Kitchen I'm getting bootloops at booting the phone. Here's what I do: I unzip the folder (for example a theme made with the UOT Kitchen) and I copy over the framework-res.apk from the unzipped folder to my Working Folder of the Kitchen (to system/framework) and I overwrite the original framework-res.apk.
And NO: I didn't choose a battery mod or a bootanimation in the UOT Kitchen....
Hope you guys can help me
I might be wrong but doesn't the new file have to be signed? I know there is a signing option in the kitchen.
Sent from my PC36100 using Tapatalk
It's a system .apk so it doesn't have to be signed.
I can't shed any light on the subject, but here's a bump.
Are you replacing the whole "framework-res.apk" file? If so then you will need to resign your entire ROM. Why? When you change a system file ("framework-res.apk", "com.htc.framework.apk", "twframework-res", "rosie.apk", etc.) it no longer has a matching "signature" for all the files it serves images to. Plug your phone into your computer and open up "ddms" in your android_sdk > tools folder to watch what happens when the phone boots up.
A workaround (The way I do it, it's more fun IMHO) is to open up your .apk files in 7zip (or if you're on a mac BetterZip) and add the images from the themed .apk to your stock .apk. This way makes it so your original .apk has the same signature as your other system files yet has the new images from the other files that you wanted. I've had a lot of luck with this method. I don't know if it will still work if you change any .xml files as I have not messed with those yet.
I've subscribed to this thread so if you have any questions post back here or you can PM me if you want. I'm on XDA all day, every day so I'll try to help as much as I can.
Thanks for all the answers! Especially to you, mbobino. Is there a way to sign the whole Rom new? When I make my Rom at the End, the Kitchen signs it automatically, doesn't it? The idea with the images is very good, but if I want to implement a theme like Carbon Espresso it isn't that easy, 'cause Carbon Espresso isn't just a few images. There are several .xml's etc.
The reason you boot loop is mis matched resource ID's in the public.xml file. If you decompile the framework using apktool after adding your images using an archiver then recompile apktool will update the public file for you which saves you from pulling ID''s for every image. I have a video tutorial of how to set up apktool and decompile framework in my Rom thread. Changing images in app apk's won't cause you to boot loop just messing with the framework will.
Sent from my ADR6300 using XDA App
DomiKamp said:
Thanks for all the answers! Especially to you, mbobino. Is there a way to sign the whole Rom new? When I make my Rom at the End, the Kitchen signs it automatically, doesn't it? The idea with the images is very good, but if I want to implement a theme like Carbon Espresso it isn't that easy, 'cause Carbon Espresso isn't just a few images. There are several .xml's etc.
Click to expand...
Click to collapse
The kitchen signs the .zip that you flash when you build it. It does not sign any .apks for you on its own. However, there is an option to sign .apks within the kitchen.
In my opinion, taking all of the images and figuring out how it all works is fun. I feel like I've already learned quite a bit from just digging around and moving files around.
As for the .xml files, you can decompile the .apk and edit them and then recompile the .apk. I'm actually looking into this today. It sounds like some work but hopefully I'll get it figured out.
Sounds like fun indeed So, I'll just have to try it. Where can I find the "Settings" for the Notification Bar? Thanks
The variois status*.xml files in the res/layout folder of the framework-res.apk and the status*.smali files in the services.jar.
What? If I want to implement a Theme made with the UOT Kitchen (without battery) I should just copy over those files to my existing res-framework.apk OR copy over the whole res-framework.apk (the new one) and sign it?
EDIT: Just tried it with a theme from the UOT Kitchen and it worked perfectly. I've just signed the res-framework.apk and the htc.com.resources.apk (or whatever) in the Kitchen, flashed it on my Phone and it just worked like a Charm. But I have got a 50% Transparent Notification Bar and all the system icons (Battery and time/date) are still black and not transparent! Has anyone got a idea where to change this? (.xml or whatever)...And does anyone know where I can find the HTC Wallpapers? I want to change them a little bit
HeyItsLou said:
The reason you boot loop is mis matched resource ID's in the public.xml file. If you decompile the framework using apktool after adding your images using an archiver then recompile apktool will update the public file for you which saves you from pulling ID''s for every image. I have a video tutorial of how to set up apktool and decompile framework in my Rom thread. Changing images in app apk's won't cause you to boot loop just messing with the framework will.
Sent from my ADR6300 using XDA App
Click to expand...
Click to collapse
HeyItsLou, I looked up your ROM thread but couldn't locate the video tutorial.... do you mind providing the url? Specifically, I am trying to add to the list of wallpapers in a ROM. (I have setup apktool but not sure where/which folder to add my wallpapers in Framework-res.apk Launcher.apk before recompiling/signing). Thanks.
You COULD use the Theme Porter by daneshm90. It will only port the PNG s for it so things like clock colour n stuff will be lost, but it will get you alot closer...
http://forum.xda-developers.com/showthread.php?t=737526
Sent from my HTC Hero using XDA App
Thanks! But like I've written before in my Edit, I made it. The bigger theme (Carbon Espresso) wasn't a problem, too. I just had to sign the .apk's in system/app and system/framework (the kitchen doesn't do it by itself. You have to choose the option to sign a single .apk and then look, where the system/framework .apk's are...). Works great now!
DomiKamp said:
Thanks! But like I've written before in my Edit, I made it. The bigger theme (Carbon Espresso) wasn't a problem, too. I just had to sign the .apk's in system/app and system/framework (the kitchen doesn't do it by itself. You have to choose the option to sign a single .apk and then look, where the system/framework .apk's are...). Works great now!
Click to expand...
Click to collapse
Isnt that what I said in the 2nd post -.- lol jk. Glad you got it working!
Yes! And that's why I tried it. And it worked! Thanks Husker and, of course, everybody else!
Glad you got it working. Welcome to the development side of android!
Sent from my PC36100 using XDA App
I don't sign system files or apps and apkmanager among other threads I've read say not to. Im on a rooted backflip. I find I only have to sign third party apps to install.
Why do you have to sign YOUR files?
Sorry for answering that late. Had a few things to do, so I wasn't online very often
If you want to cook an App into your Rom (NeoCore for example), then you don't have to sign it. You can just copy it into data/app. But if you want to change the whole framework-res.apk of the Rom, you have to sign it. 'Cause if you don't sign it, you'll get a Bootloop. The framework-res.apk is a very important part of the Rom, so it has to "fit" to the others. There are some ID's which have to match. Otherwise it won't work. That's how I understood it
Another Question: Has anybody got an Idea where to change the things that are coming, when you first start the phone with a new Rom (the "installation" of the Rom)? I wan't to write: "Welcome to DomiKamp's Rom!" Or something like that...
bestialbub said:
I don't sign system files or apps and apkmanager among other threads I've read say not to. Im on a rooted backflip. I find I only have to sign third party apps to install.
Why do you have to sign YOUR files?
Click to expand...
Click to collapse
I was curious about this too. I always edit the framework-res of any ROM I flash using a custom set of images I have and have never signed the apk afterwards and it has always worked. Maybe cause I'm only replacing images? I usually do this with framework-res and twframework-res and they both can sometimes grow by 1MB or more. Just my experience.
Sent from my SAMSUNG-SGH-I897 using XDA App
DomiKamp said:
Sorry for answering that late. Had a few things to do, so I wasn't online very often
If you want to cook an App into your Rom (NeoCore for example), then you don't have to sign it. You can just copy it into data/app. But if you want to change the whole framework-res.apk of the Rom, you have to sign it. 'Cause if you don't sign it, you'll get a Bootloop. The framework-res.apk is a very important part of the Rom, so it has to "fit" to the others. There are some ID's which have to match. Otherwise it won't work. That's how I understood it
Another Question: Has anybody got an Idea where to change the things that are coming, when you first start the phone with a new Rom (the "installation" of the Rom)? I wan't to write: "Welcome to DomiKamp's Rom!" Or something like that...
Click to expand...
Click to collapse
I think that in order to do the "welcome to" thing you'll have to edit the update-script file. I'm not 100% on it though. Look at a cm Rom and see what all is in there.
Sent from my HTC Evo 4G using XDA App

Handcent Pop-up, can you mod it???

Anyone know how to mod it? I am trying to get rid of the gray look and make it more gingerbread-like.
The problem is everytime I extract it and re-zip + sign it with apktool it doesnt let me install it on my phone.
I cant re-compile it either after editing the png files...
if anyone has any ideas let me know...
If you are editing a .9.png file, you need to follow a slightly different procedure via APK Manager.
*sent from my X10i
My_Immortal said:
If you are editing a .9.png file, you need to follow a slightly different procedure via APK Manager.
*sent from my X10i
Click to expand...
Click to collapse
can you explain what that would be.. I am just looking into how to edit .9.png files..
I would be willing to help with this if I could. I would like to see a customised pop up.
hrm5023 said:
Anyone know how to mod it? I am trying to get rid of the gray look and make it more gingerbread-like.
The problem is everytime I extract it and re-zip + sign it with apktool it doesnt let me install it on my phone.
I cant re-compile it either after editing the png files...
if anyone has any ideas let me know...
Click to expand...
Click to collapse
Ive been modding Handcent sms for some time. Link Can you explain what are you looking for? or Im guessing you have apk modding issue not really handcent
you don't need to use apkmanager or deconstruct/reconstruct apks to mod it (or any other app/widget for that matter).
download ninja morph from the market. you can select the apps from the phone, it will extract them and you can swap .9's inside ninjamorph to theme the apps/widgets.
i know with downloaded apps, you have to have them installed to system/app though. so you may need to move handcent to system/app, then chmod the apk, then reboot before doing the ninja morph.

[HOW TO] CRT-Effect only

This is just the plain CRT effect. No custom roms, no pre-made files or anything. (You need root)
I've searched for this on XDA, Google, other forums etc. but I couldn't find it.
It always showed up ROMs including this feature, not the actual feature itself
DO A BACKUP BEFORE EDITING ANY FILES!
Also, you need root
1. Pull framework-res.apk from the /system/framework/ folder via ADB (Alternate way below*)
2. Decompile framework-res.apk with APKTool/APK Manager (Whatever you prefer..)
3. Navigate to /res/values/ and open the bools.xml file with Notepad++ (Notepad works too )
4. Search for "config_animateScreenLights" and change the "true" to "false".
5. Save, and compile the file. Open the fresh-compiled file and copy resources.arsc to the original apk. (Overwrite the existing one)
Click to expand...
Click to collapse
Transfer the framework-res.apk file back to your phone, and then switch it with the original one
You must reboot to make it work!
*If you don't know how to push/pull files via adb, you can use Root Explorer and copy it to the /sdcard/ folder, then transfer it to your PC.
If you switch it back with root explorer, programs will start to force close. Just reboot and you'll be fine
Click to expand...
Click to collapse
CWM Flashable template
Use the attachment below as a template for flashing with CWM.
Open the .zip file, and place your framework-res.apk in system/framework/
Then extract it to your phone and flash it
Click to expand...
Click to collapse
Thank you very much, Worked
tried it on KF2
Don't forget to share what you make mentioning what fw it is from
Sent from my GT-I9100 using XDA App
Rawat said:
Don't forget to share what you make mentioning what fw it is from
Sent from my GT-I9100 using XDA App
Click to expand...
Click to collapse
Doesn't matter, it's integrated in every Android 2.3 devices.
Sent from my GT-I9100 using XDA App
thanks for this, could you possibly make a similar "how to" for the overscroll glow effect?? Been searching everywhere and can't find a simple guide
viva.fidel said:
thanks for this, could you possibly make a similar "how to" for the overscroll glow effect?? Been searching everywhere and can't find a simple guide
Click to expand...
Click to collapse
I'll see what I can do
Edit: Looks like there's something wrong with my firmware.. I don't have a classes.dex files within framework.jar
And it's hell of a process to do it, so I might have to re-concider this :/
Edit 2: I dont have a deodexed rom, and when I try to deodex it, it fails
Is the Pixelbug still there?
Sent from my GT-I9100 using XDA App
i think metamorph app supports editing system files... can u make a compatible zip?
DooMLoRD said:
can u make a compatible zip?
Click to expand...
Click to collapse
Sorry, I'm waaaaay to lazy to create a zip compatible for every single firmware out there. I can't take a framework file from KE2 and think it works on a phone with KF3..
fuzzl said:
Is the Pixelbug still there?
Sent from my GT-I9100 using XDA App
Click to expand...
Click to collapse
Pixelbug?
No idea what that is, but I can't see any pixels being stuck or anything.
Thanks, but...
Would you like to explain step 5 a bit further? I'm a bit confused. I'm using apk manager and it asks me a bunch of things and you don't tell me where to overwrite the arsc-file, etc.
sackynuts said:
Thanks, but...
Would you like to explain step 5 a bit further? I'm a bit confused. I'm using apk manager and it asks me a bunch of things and you don't tell me where to overwrite the arsc-file, etc.
Click to expand...
Click to collapse
Ah, so sorry.
Open the original framework-res with WinRar. And do the same with the modified. In there you'll see the resources.arsc file
If you don't know how to use APK Manager, use google.
Not trying to be rude, I'm just in a little hurry
I'll ask a mod later if he can move on of my posts up, and then I can perhaps create a more user friendly guide
Sent from my GT-I9100 using XDA App
bruflot said:
I'll see what I can do
Edit: Looks like there's something wrong with my firmware.. I don't have a classes.dex files within framework.jar
And it's hell of a process to do it, so I might have to re-concider this :/
Click to expand...
Click to collapse
No worries, thanks for having a look though
Sent from my GT-I9100 using XDA App
viva.fidel said:
No worries, thanks for having a look though
Sent from my GT-I9100 using XDA App
Click to expand...
Click to collapse
Well, I can take a further look, but only if you upload your framework.jar file and then send it to me.
Sent from my GT-I9100 using XDA App
bruflot said:
Doesn't matter, it's integrated in every Android 2.3 devices.
Sent from my GT-I9100 using XDA App
Click to expand...
Click to collapse
I read your thread, and know what you posted.
What I'm saying is that if someone makes the anim for example KF3, it would only take a few seconds to upload so other people could use, while diy CRT anim takes at least 5 mins even if you know what you're doing.
bruflot said:
I have always liked the CRT effect, but it got kinda annoying to always have a custom ROM installed to have it (I prefer stock ROMs )
I've searched for this on XDA, Google, other forums etc. but I couldn't find it.
It always showed up ROMs including this feature, not the actual feature itself
DO A BACKUP BEFORE EDITING ANY FILES!
Transfer the framework-res.apk file back to your phone, and then switch it with the original one
You must reboot to make it work!
I don't know the adb commands for switching the system files, so if anyone could tell them to me?
Sent from my GT-I9100 using XDA App
Click to expand...
Click to collapse
So to send a file to system in adb I used
Code:
abd push (new apk with mods) /sdcard // used to temp move it
adb shell
su
mount -o remount,rw /system
mv /sdcard/framework-res.apk /system/framework/framework-res.apk
Is that what you were asking?
bruflot said:
Well, I can take a further look, but only if you upload your framework.jar file and then send it to me.
Sent from my GT-I9100 using XDA App
Click to expand...
Click to collapse
That I can do no problem, appreciate you willing to look into this, used to have CM7 on my old HTC Desire and missing the overscroll effect! The only how-to thread on this I could find was [MOD][PORT][04-16] Android 2.3 Overscroll Glow MOD for Galaxy S I9000 (Gingerbread) but it's only for specific SGS firmwares, might be of some help to you still
Hmm...I don't have a res/values folder (just res, there is no values). There is also no Books.xml anywhere in the apk. I'm on stock rooted KE7...Is the value somewhere else on my version? Am I doing something wrong?
TheSopranos16 said:
Hmm...I don't have a res/values folder (just res, there is no values). There is also no Books.xml anywhere in the apk. I'm on stock rooted KE7...Is the value somewhere else on my version? Am I doing something wrong?
Click to expand...
Click to collapse
And you decompiled it right? I know i you were to just open the apk it would have a res but not res/values.
I followed the instructions ... and used APK Manager, I complied, signed, and before i quit it asked me to delete a file...resources.arsc
do i have to do that?
also, i noticed the APK Manager made signed apk of less size as compared to original file
original apk file size = 8.05 mb
complied, signed apk = 5.16 mb
is that normal?
infra4800 said:
I followed the instructions ... and used APK Manager, I complied, signed, and before i quit it asked me to delete a file...resources.arsc
do i have to do that?
also, i noticed the APK Manager made signed apk of less size as compared to original file
original apk file size = 8.05 mb
complied, signed apk = 5.16 mb
is that normal?
Click to expand...
Click to collapse
yeh same thing happend to mine, works fine though also use LCD Density to change the DPI to 240 to get rid of the pixelated crt animation

editing xml help, stuck in bootloop.

Hi everyone, i used to tommytomatoes linux software to work on framwork and com.htc.resource files and all seemed to go fine with tommy's tools. no errors.
i pushed them to my phone and then installed them using adb.
i restart the phone and end up in a bootloop.
all i did was edit the colors.xml file to change the color and nothing else, no images, not a thing.
is there a way to figure out what is wrong with the 2 apk's i edited?
Thanks for any and all assistance, xml editing is killing me.
what ROM is it from? odex or not?
i used the apk's from king cobras rom.
I can't quite remember (and it could be different on a GSM ROM but I doubt it) but I think if you edit xml you need to remove the arsc or dex from the apk before you recompile.
you can ask here - lots of great help there, including tommyt
http://forum.xda-developers.com/showthread.php?t=1320891
hackit said:
Hi everyone, i used to tommytomatoes linux software to work on framwork and com.htc.resource files and all seemed to go fine with tommy's tools. no errors.
i pushed them to my phone and then installed them using adb.
i restart the phone and end up in a bootloop.
all i did was edit the colors.xml file to change the color and nothing else, no images, not a thing.
is there a way to figure out what is wrong with the 2 apk's i edited?
Thanks for any and all assistance, xml editing is killing me.
Click to expand...
Click to collapse
If any .xml's are edited, before you recompile the .apk, you should remove the resources.arsc file. Then, compile.
^^^ that thanks, I couldn't remember lol.
pinky059 said:
If any .xml's are edited, before you recompile the .apk, you should remove the resources.arsc file. Then, compile.
Click to expand...
Click to collapse
il Duce said:
^^^ that thanks, I couldn't remember lol.
Click to expand...
Click to collapse
where is the resource.arc file i have looked in the decompiled apk and i dont see it, but i see it in one that i havent decompiled?
ok i keep getting stuck bootlooping.
I have removed the resources.arsc file and lef tit in and either way it's the same, all i'm editing is the colors.xml and nothing else.
If i post my colors.xml and the apk can you maybe try it and see if you can do it?
Thanks to anyone willing to take the time to do this.
Kev
dased14 said:
where is the resource.arc file i have looked in the decompiled apk and i dont see it, but i see it in one that i havent decompiled?
Click to expand...
Click to collapse
it build when you compile - then delete from "keep" or whatever before you "finish" (in apkmanager anyway)
hackit said:
ok i keep getting stuck bootlooping.
I have removed the resources.arsc file and lef tit in and either way it's the same, all i'm editing is the colors.xml and nothing else.
If i post my colors.xml and the apk can you maybe try it and see if you can do it?
Thanks to anyone willing to take the time to do this.
Kev
Click to expand...
Click to collapse
post your exact edits, and you MUST remove arsc when edited xml, and your apk here with what you're trying to do >>
http://forum.xda-developers.com/showthread.php?t=1320891

[Q] neo V (.62 fw) problem with recompiled Home.apk

Hi.
Sorry, I wasn't sure if it should be in "Themes", so I posted in General.
I've got neo V with root made on .42 (with ZergRush) and .62 stock fw installed via OTA. I was trying to change the number of desktops in Home.apk. What I do, generally:
1. Decompile Home.apk
2. Edit "number_of_desktop_panes" in values/integers.xml
3. Edit values/styles.xml to avoid compilation error (as advised here).
4. Edit DesktopModelManager.smali (as adviced here), but there's slightly different code (different line number and variable (?) name).
5. Recompile, replace with /system/app/Home.apk
The replace process is 100% good, because restoring original Home.apk do not cause any problems.
I do it from adb. I made the /system/tmp/ dir and given it 777 chmod to do it faster (without /sdcard). I mount /system as R/W, push Home.apk to /system/tmp/, change chmod to 644, then replace /system/app/Home.apk with it. Sometimes I try "sync", sometimes not.
It works only with stock Home.apk.
The problem is with recompiled apps.
I tried:
- xdaAutoTool
- ApkMultiTool
- ApkTools (from here)
- ApkTools (from here)
I also tried signing the app and not signing it (as mentioned here).
I also tried installing another launcher (GO Launcher EX), changing it to default, then replacing Home.apk, then changing again.
I also (huh) tried recompiling the app without any changes (except the one in styles.xml, without it, compilation would not succeed).
I also (getting boring) tried skipping the .smali edit.
Nothing works. If I replace Home.apk without reboot, the Home button doesn't work (single press) and if I was on the desktop when replacing app - it becomes black, no dockbar, nothing.
If I reboot - the phone freezes on SE logo, fortunately I can access it with ADB - when I replace Home.apk with stock one, the phone boots in a couple of seconds without a reboot.
I've got Win7 Professional x64, the newet JRE and JDK for x64, tried newest and older apktool.jar, smali.jar and other files. ApkMultitool was working on the yesterday-updated Android SDK folder. And I have no idea, what am I doing wrong... Do you have any ideas?
EDIT:
- earlier I successfully replaced SystemUI.apk with the changed one (Ultrans v2b) - no problems here
- I've got locked BL and I didn't install any recovery
If i understood corect your problems seems because busybox check your version;
and it easy to work with apk manager here is the link:http://forum.xda-developers.com/showthread.php?t=695701
umarian said:
If i understood corect your problems seems because busybox check your version;
Click to expand...
Click to collapse
Why busybox would check the Home.apk version? Or maybe I misunderstood you? If it was about busybox's version, I've got 1.18.4
umarian said:
and it easy to work with apk manager here is the link:http://forum.xda-developers.com/showthread.php?t=695701
Click to expand...
Click to collapse
Like I said, I tried it (ApkMultiTool). Decompiles, recompiles, signs (or not) correctly. Just the .apk doesn't work.
Man send a pm my english it not so good and i try to to help if i can
umarian said:
Man send a pm my english it not so good and i try to to help if i can
Click to expand...
Click to collapse
Thanks, I sent you a PM.
I will also check the procedure on 32bit system in a couple of hours. If anyone has another idea, please let me know.
Just checking you know semc home has a dependancy app and won't compile correct with out said app /framework or semcgeneric.apk
Sent from my Xoom using Tapatalk
kormatoes said:
Just checking you know semc home has a dependancy app and won't compile correct with out said app /framework or semcgeneric.apk
Click to expand...
Click to collapse
I had no idea, compile and decompile didn't report any errors so I assumed it should be OK.
As I never changed apk with dependencies, can you explain me two things?
1. Which files from /system/framework should I pull and where to place them before decompiling with ApkMultiTool?
2. Will files from framework be changed or are they only needed as resources and are left untouched?
WRonX said:
I had no idea, compile and decompile didn't report any errors so I assumed it should be OK.
As I never changed apk with dependencies, can you explain me two things?
1. Which files from /system/framework should I pull and where to place them before decompiling with ApkMultiTool?
2. Will files from framework be changed or are they only needed as resources and are left untouched?
Click to expand...
Click to collapse
Honest it's been months since I used,
decompile with dependency ie framework-
Res.apk then change stuff
Then recompile and in keep folder remove what you changed including resources if xml were changed hopefully you get what im saying
Sent from my MT15i using Tapatalk
OK, I think I got this - SemcGenericUxpRes.apk
Home.apk decompiled with dependencies from this file, then I changed it and compiled. Still the same thing.
Maybe the res file was wrong? Or should I sign it with ApkMultiTool?
WRonX said:
OK, I think I got this - SemcGenericUxpRes.apk
Home.apk decompiled with dependencies from this file, then I changed it and compiled. Still the same thing.
Maybe the res file was wrong? Or should I sign it with ApkMultiTool?
Click to expand...
Click to collapse
Try framework-res.apk
Then try and get different apk tool we use apkmanager
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kormatoes said:
Try framework-res.apk
Then try and get different apk tool we use apkmanager
Click to expand...
Click to collapse
You were right, thanks. I must have tried with the wrong file earlier, because I was quite sure I tried framework-res.apk - and I didn't. And yes, the app should be signed after build.
Now, the Home.apk is working with my changes, but only after this little "hack" from Chainfire.
But I've got another stupid problem - the only thing that doesn't work is the "Photos and Videos" widget... I think I'll give up...
WRonX said:
You were right, thanks. I must have tried with the wrong file earlier, because I was quite sure I tried framework-res.apk - and I didn't. And yes, the app should be signed after build.
Now, the Home.apk is working with my changes, but only after this little "hack" from Chainfire.
But I've got another stupid problem - the only thing that doesn't work is the "Photos and Videos" widget... I think I'll give up...
Click to expand...
Click to collapse
Now you get it keep going If you changed layout of desk top
widgets need doing to tho
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kormatoes said:
Now you get it keep going If you changed layout of desk top
widgets need doing to tho
Click to expand...
Click to collapse
Thanks, but in case of widgets I don't even know, where to start from. Why the hell only a couple of them doesn't work now? Photos and Videos, Music Player and Timescape Widget - I think that's all. I have no idea, where it came from :/
EDIT: OK, now I have an idea, but it scares me. As I can see, the only way to compile and run the .apk was to remove
Code:
android:sharedUserId="com.sonyericsson.home"
From AndroidManifest. Now, if I understand properly, the widget needs Home.apk to HAVE that ID? Because logcat says:
Code:
W/System.err( 3399): java.lang.SecurityException: Requesting code from com.sonyericsson.advancedwidget.photo (with uid 10004) to be run in process com.sonyericsson.home (with uid 10138)
Long story short: WTF?!
WRonX said:
Thanks, but in case of widgets I don't even know, where to start from. Why the hell only a couple of them doesn't work now? Photos and Videos, Music Player and Timescape Widget - I think that's all. I have no idea, where it came from :/
EDIT: OK, now I have an idea, but it scares me. As I can see, the only way to compile and run the .apk was to remove
Code:
android:sharedUserId="com.sonyericsson.home"
From AndroidManifest. Now, if I understand properly, the widget needs Home.apk to HAVE that ID? Because logcat says:
Code:
W/System.err( 3399): java.lang.SecurityException: Requesting code from com.sonyericsson.advancedwidget.photo (with uid 10004) to be run in process com.sonyericsson.home (with uid 10138)
Long story short: WTF?!
Click to expand...
Click to collapse
android:sharedUserId="com.sonyericsson.home that's the problem try replacing the compiled resources in a fresh apk
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I tried removing the same ID from AndroidManifest in PhotoWidget.apk, but it didn't work.
The only thing I've managed to get to know is that no widget from com.sonyericsson.advancedwidget.framework will work and also that I'm not the only one, who has problems with it
kormatoes said:
try replacing the compiled resources in a fresh apk
Click to expand...
Click to collapse
Forgive me, but I don't understand. Can you explain it?
I'm unsure what your trying to do but if you get the resources fileand any thing else you changed from the home apk that you made,
and then put IT inside a fresh home apk -ie new untouched home.apk
this should help with what you're saying your problem is
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kormatoes said:
I'm unsure what your trying to do but if you get the resources fileand any thing else you changed from the home apk that you made,
and then put IT inside a fresh home apk -ie new untouched home.apk
this should help with what you're saying your problem is
Click to expand...
Click to collapse
OMG, I did it
First of all - I didn't understand you at the first time, about resources and "new" .apk. Now I think I got it (not everything, but enough to get this to work).
The problem I found on my private PC (earlier I was using other PC) was the "Sorry thats not the dependee apk, try again" error when trying to decompile Home.apk with framework-res.apk. It didn't happen before, but I was so tired with all of that, I wanted to try the shortest way, so here's what I did:
1. Decompiled Home.apk without dependencies
2. Made some changes I wanted to make
3. Just compiled the app, answering "y" for question about system app, but without copying "additional files".
4. Replaced resources.arsc file inside original (stock) Home.apk with the one from just compiled unsignedHome.apk, installed and...
- working Home.apk - checked
- working widgets - checked
- happy me - checked!
Thanks!
Your wellcome
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