AT&T Launcher.apk and launcher.odex required - AT&T Samsung Galaxy S II SGH-I777

can someone bundle at&t launcher.apk and launcher.odex files unmodified or edited.

Related

ATT SGS2 NFC DEV- Need korean libs!

Sorry I had to create a new thread but I just felt like my request was getting burried...
Please help as much as you can, all these libs may not be present just grab what you have. I can't flash korean onto my AT&T USA device.
Specifically what we need is:
/system/lib/ libnfc.so
libnfc_jni.so
libnfc_ndef.so
libpn544_fw.so
/system/etc/permissions/ android.hardware.nfc.xml
com.google.android.nfc_extras.xml
features.xml
handheld_core_hardware.xml
/system/app/ Nfc.apk
Tag.apk
BUMP
Come on guys. There has to be someone.

[Q]Flashable zip to edit smali?

is there some kind of patch that is flashable to edit smali (decompile SystemUI.apk)
i got THIS ONE that extracts apk's and extracts the apk file and replaces images/xml's
tnx!

[Q] How can I recompile system apk using ONLY APKTool while keeping signature?

I don't want to use APK Multi-Tools or APK_Manager or whatever. I want to know exactly what those tools are doing in order to recompile the system apk while keeping the original signature.
What I initially did...
Code:
apktool d "%~dpnx1.apk" "%~dpnx1"
...modify files here...
apktool b "%~dpnx1" "%~dpnx1.apk"
But obviously that's unsigned. I need to sign it, but I want to use the original signature, which I'm guessing is the META-INF stuff, right?
So I attempted this...
Code:
apktool d "%~dpnx1.apk" "%~dpnx1"
7za x -o"%~dpnx1-signature" "%~dpnx1.apk" META-INF -r
...modify files here...
apktool b "%~dpnx1" "%~dpnx1.apk"
7za a -tzip "%~dpnx1.apk" "%~dpnx1-signature/*" -mx9
You'll notice I now use 7-Zip to pull out META-INF from the original APK and then insert it back into the recompiled one afterwards.
The only other thing I can think of would be to go with my first method, but then use 7-zip to pull out the compiled files from the unsigned apk and insert them into the signed apk. I haven't tried that yet, but it will be the next one I go with. Every time this fails, though, I have to do a nandroid restore, and it's getting a little frustrating, which is why I'm asking you folks.
--
edit: I got it all figured out.
For those interested, after running "apktool b" (to build/compile), ignore the output zip. Instead go into the source directory and there is now a build directory. In that is an apk directory. Simply add your changed files to the original untouched APK (if you modified any XML files, then replace resources.arsc; if you added anything to smali, then replace classes.dex; if you added any XML files, then you need to include those as well; for me, i copied resources.arsc, classes.dex, and one new XML file). I used the following command:
Code:
zip -9 ..\SystemUI.apk res\layout\status_bar.xml classes.dex resources.arsc
I use zip instead of 7za for cosmetic reasons. You can also use "7za a -tzip etc..." if you want.
hello i know how you feel well....i never did.
you keep a backup and a copy of your system apk and once you did your changes look in your copy and go to /res and delete the destinations you modded and putted them in the modded apk now look into your modded apk file in /res and take the files you deleted from the copy apk and move them to the copy apk and your all set.
if this didnt understand ill show you an awesome thread that will help you
sorry i didnt see your edited section

Modifying APKs on Lollipop

Hello everyone,
I hope I'm posting this to the right forum.
Up until Android 4.4 KitKat we were able to use apktool for decompiling an apk, making modifications and then recompiling it.
In case we were dealing with an ODEXed ROM, we could also use backsmali and various other tools to deodex before using apktool.
Now, in Lollipop, which uses ART, we get an APK file, but also a .odex file in a '/arm' subfolder.
From what I've read so far, that's not really an odex file, but rather an Android runtime .OAT file.
My question is - how does this affect our abilities to edit APKs?
Is it possible to "deodex" the OAT file to get an all-inclusive APK to use with apktool? If so, how?
After we rebuild the APK, can we just run it 'deodexed' or do we need to recreate an OAT file?
Any insight would be appreciated
purpleman2k said:
Hello everyone,
I hope I'm posting this to the right forum.
Up until Android 4.4 KitKat we were able to use apktool for decompiling an apk, making modifications and then recompiling it.
In case we were dealing with an ODEXed ROM, we could also use backsmali and various other tools to deodex before using apktool.
Now, in Lollipop, which uses ART, we get an APK file, but also a .odex file in a '/arm' subfolder.
From what I've read so far, that's not really an odex file, but rather an Android runtime .OAT file.
My question is - how does this affect our abilities to edit APKs?
Is it possible to "deodex" the OAT file to get an all-inclusive APK to use with apktool? If so, how?
After we rebuild the APK, can we just run it 'deodexed' or do we need to recreate an OAT file?
Any insight would be appreciated
Click to expand...
Click to collapse
Files needed:
1. bootoat2dex.jar
2. Cygwin
3. APKTOOL
4. Java will need to be installed also
Install Cygwin and run it once so your userfolder is created, will be in c:/cygwin/home/<User Name>
Copy bootoat2dex.jar into this folder
Go to priv/app/SystemUI/arm/ and use 7zip to extract SystemUI.odex from the SystemUI.odex.xz file
Copy SystemUI.odex to your cygwin folder c:/cygwin/home/<User Name>/
Open cygwin and run the following command:
java -jar bootoat2dex.jar SystemUI.odex
This will output 2 folders dex and odex, if you look in the odex folder you should see SystemUI.odex.
Rename this file to classes.dex and drop it into the SystemUI.apk file
Follow the same instructions for the twframework-res.odex file also.
now copy the files SystemUI.apk, framework-res.apk and twframework-res.apk into you apktool folder and install framework ex. apktool if framework-res.apk, apktool if SystemUI.apk, apktool if twframework-res.apk
After the framework install you should be able to decompile SystemUI.apk, you should be able to do this with all the apk files.
C13v3r0n3 said:
Files needed:
1. bootoat2dex.jar
2. Cygwin
3. APKTOOL
4. Java will need to be installed also
Install Cygwin and run it once so your userfolder is created, will be in c:/cygwin/home/<User Name>
Copy bootoat2dex.jar into this folder
Go to priv/app/SystemUI/arm/ and use 7zip to extract SystemUI.odex from the SystemUI.odex.xz file
Copy SystemUI.odex to your cygwin folder c:/cygwin/home/<User Name>/
Open cygwin and run the following command:
java -jar bootoat2dex.jar SystemUI.odex
This will output 2 folders dex and odex, if you look in the odex folder you should see SystemUI.odex.
Rename this file to classes.dex and drop it into the SystemUI.apk file
Follow the same instructions for the twframework-res.odex file also.
now copy the files SystemUI.apk, framework-res.apk and twframework-res.apk into you apktool folder and install framework ex. apktool if framework-res.apk, apktool if SystemUI.apk, apktool if twframework-res.apk
After the framework install you should be able to decompile SystemUI.apk, you should be able to do this with all the apk files.
Click to expand...
Click to collapse
Great info! Thanks! I have used oat2dex.py to extract the OAT file, baksmali'd, modified smali code, recompiled it but that's where I'm stuck. How do I get it back into the original OAT format for inclusion in an Odexed rom? Any help would be greatly appreciated.
P.S. I'm working with SystemUI.odex.
jermaine151 said:
Great info! Thanks! I have used oat2dex.py to extract the OAT file, baksmali'd, modified smali code, recompiled it but that's where I'm stuck. How do I get it back into the original OAT format for inclusion in an Odexed rom? Any help would be greatly appreciated.
P.S. I'm working with SystemUI.odex.
Click to expand...
Click to collapse
I haven't been able to find anything that will take the files the other direction.

[5.0.2][TW][Samsung Galaxy S6 System Dump Files]

Samsung Galaxy S6 G920FXXU1AOBN System Dump Files​
Let's begin porting for our Note 4!​
This is a system partition dump of Samsung galaxy S6 SM-G920F “G920FXXU1AOBN” build number (applications, fonts, framework, permissions, media, lib, and lib64 folders), build.prop and G920F partition table.
Contents:-
1. system folder: contains the whole system files and folders.
2. app folder: contains *.apk system applications files.
3. priv-app folder: contains *.apk system applications files.
4. media folder: contains all *.qmg and *.ogg audio (notifications, ringtones, ui) files.
5. fonts folder: contains all *.ttf system font files.
6. framework folder: contains framework-res.apk all *.jar files.
7. permissions folder: contains all *.xml files.
8. lib, lib64 folders: contains all *.so files
9. build.prop file.
Source And Password of the zip:- ZiDroid.com
Let's Begin​-AP​
Will this work on note 4 kitkat?
Sent from my SM-N910U using Tapatalk
daproject said:
Will this work on note 4 kitkat?
Sent from my SM-N910U using Tapatalk
Click to expand...
Click to collapse
No Mate
would someone be able to share the following files:
1) framework.res from system/framework folder
2) theme_app_list.xml file from System/csc if it exists
3) floating_feature.xml from system/etc/
4) SecThemeChooserxx from app or priv-app'
5) secmms and seccontacts from priv-app

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