3d Software Development - HTC EVO 3D

Heho
isn't there a community for software development for the evo 3d?
I`ve downloaded the SDK and got the 3DS Examples running well
using eclipse and my shooteru. I would like to programm a small
opengl 3d menu using min3d Framework. (see attachment)
Now i would like to use the code of the s3d demos to display this
menu in 3d, but i wasnt able to use the code for min3d renderer.
So i hoped there is a community for development for the evo 3d
but don't seem to be.

I made some changes to the min3D code to display stereoscopic 3D. It works on most samples, except 'Panorama', '3D in layout' and 'transparent layout'
The 3D can be enabled/disabled from the menu.

hey sound nice .. can you tell me how or send me some code snippets or something inspireing?

Both you guys might want to shoot toast a PM I know he was trying to get the 3d feature working on CM7. There might be lots of fun stuff there for you guys!

I had a look cm7's web and found that it only works on cdma evo. I unfortunately have a gsm phone. But thanks =)

Here is a link to the app:
http://www.fileserve.com/file/NwNcW2X/min3dSampleProject1.apk
You cannot tune the stereo convergence or separation. It 's fixed.
Enjoy

Thanx,
Nice,but apperently the speed of the Demo apps are noticeable slower.
Hmm now i see that its working but am not a bit smarter
Got some Tips how you did it? Also i have a question about the Panaorama Example.
I´m still new @ all the GL programming. I also created a skybox with nice skybox
textures from humus.name but i always see the borders of the box..
The textures are clamped to the edges of the box but if i rotate my Skybox
i see the edges.
thanks
Thomas

TommyX235 :
I also tried to make a skybox to display panorama, and I also got visible edges. I tried to displace cube's face, and/or displace textures with no result. I tried small box sizes 0.1 and large 10000 with same bad results.
The panorama sample is written by me and is not part of the min3D sample. It's a textured sphere.

Related

Devs get to work

HTC opened up their dev portal which gives access to all the SDK's and perhaps updated kernel sources. Also released the api to the 3d so we can start cooking up some 3d apps too!!!
http://www.htcdev.com
"What is the HTC OpenSense SDK?
OpenSense is a framework encompassing all available HTC SDKs as well as features that will be offered in the future. This framework will allow you as a developer to harness software and hardware innovation on HTC devices to develop more richly integrated mobile applications and experiences.
Today we are making available an early access version of the HTC OpenSense SDK that provides APIs for Common Controls, the Stereoscopic 3D display, and the Tablet Pen. Over time, HTCdev will be supporting new features and additions to the OpenSense SDK to enable deeper integration into the HTC Sense experience.
Initially, these parts of the early access HTC OpenSense SDK will be made available as two Android SDK add-on extensions: the HTC add-on for phones and the HTC add-on for tablets.
Common Controls API
Common controls are UI widgets and components that will provide developers with the ability to provide the Sense UI look and feel to their applications. API documentation and sample code are provided as part of both the phone and the tablet add-on extensions to the Android SDK.
Stereoscopic 3D (S3D) API
API documentation and sample code that illustrates how to programmatically enable the 3D display mode of the parallel barrier based screen for various types of applications. This API is provided as part of the phone add-on extension to the Android SDK.
Tablet Pen API
API documentation and sample code for providing a framework for fully fledged drawing and painting applications as well as full access to the pen events at a low level. This API is provided as part of the tablet add-on extension to the Android SDK.
Download the SDK"
Stereoscopic 3D API Overview
Stereoscopic 3D or "stereoscopy" is implemented on the EVO 3D using a parallax barrier in front of a liquid crystal display. This technology creates the glasses free 3D imagery by blocking each of the stereo pair of images from the opposite eye's field of vision, effectively halving the screen resolution to accommodate both the left and right images within the same display.
There are several image arrangements for images and video that define the left and right pairs of the stereo images. Both images can be arranged by left and right or top and bottom as a single image or frame each compressed horizontally to half the size so as to not to occupy a larger image size or the images can be interleaved.
The stereoscopy display is managed by hardware and can be turned on and off both programmatically or by applications that can detect if an image or video has 3D content, such as the default Gallery application. When recording there is a physical switch to indicate recording in 2D or 3D.
Optimal viewing distance and angles:
The EVO 3D specifications:
Processor: MSM8660 (1.2 GHz Dual Core processor) + SQN1210 (WiMAX)
Operating System: AndroidTM 2.3 with HTC SenseTM Internal Memory: 4GB eMMC / RAM 1GB
Display: 4.3" inch Super LCD 540x960 QHD resolution 3D display
3D Capture and playback for photos and videos, display downloaded content formatted in 3D, stream 3D content wirelessly to 3D TV via DLNA or HDMI via microusb MHL port
supported 3D file formats: .jps, .mpo, .mp4, .3gp
How the Gallery application detects 3D content:
With still images, jps and .mpo are the extensions used to indicate a stereoscopic image. A jps file is simple a jpeg file with the L and R images side by side (SBS) in one jpg file. There is no header info to indicate the format and the format is just based on the extension. A mpo (multi part object) image format holds one or more jpg images sequentially in the file format, for stereoscopic L and R images they are the first 2 sequential images in the container.
The mpo format contains the same header as a jpg, therefore if an mpo file is simple renamed to use the jpg extension, the result will be a standard jpg image that displays only the first image with standard jpg image viewers. This allows to easily share the same file as a 2D or 3D image. Also unlike the jps format where L and R images are compressed horizontally to obtain same size ratio, the mpo format store each of the L an R stereoscopic images in the full horizontal resolution.
Preparing 3D Video with S3D metadata:
For preparing 3D video content, the standard H.264/MPEG-4 AVC Supplemental Enhancement Information (SEI) is used. This is metadata included in the video file itself. Specifically the frame packing arrangement (FPA) field. Using the side by side (also referred to as SBS) LR format would correspond to the frame packing value of 3. This is the recommended format for left-right video frame arrangement as not only is it the default format used when recording a video on a EVO 3D device, but it is also currently a common format found on many of the new 3D capable devices.
SEI FPA (Frame Packing Arrangement) message that contains the 3D arrangement:
0: checkerboard - pixels are alternatively from L and R
1: column alternation - L and R are interlaced by column
2: row alternation - L and R are interlaced by row
3: side by side - L is on the left, R on the right
4: top bottom - L is on top, R on bottom 5: frame alternation - one view per frame
so for SBS LR arrangement use:
3: side by side - L is on the left, R on the right
If you are encoding a 3D video, and your video encoding software does not support setting the SEI FPA field, you can re-encode the video using software that can set that appropriate field. One such example is the open source encoder called x264 which is part of VideoLan organization. Several commercial encoding software solutions are also adding the ability to set this field.
example command line usage: x264 --frame-packing 3 -o output.mp4 input.mp4 (note: this encoder has many additional parameters so default options are applied)
Useful resources:
ITU-T Video Coding Experts Group (VCEG)
ISO/IEC Moving Picture Experts Group (MPEG)
http://www.videolan.org/developers/x264.html
Programmatically enabling and disabling S3D display setting in applications:
As a part of the HTC Open Sense SDK, The DisplaySettings class is provided to allow applications to enable or disable S3D on a particular surface.
It can support several stereoscopic formats:
STEREOSCOPIC_3D_FORMAT_OFF
STEREOSCOPIC_3D_FORMAT_SIDE_BY_SIDE
STEREOSCOPIC_3D_FORMAT_TOP_BOTTOM
STEREOSCOPIC_3D_FORMAT_INTERLEAVED
The following static method is used to set the S3D mode:
DisplaySetting.setStereoscopic3DFormat(Surface surface, int format);
Where format is one of the formats listed above (for SBS, LR ia assumed) and surface is the current SurfaceView's surface, as used when drawing on a Canvas or a GLSurfaceView when programming with OpenGLES.
It is important to note that in either case, what you will be providing to the displayable surface that has S3D enabled is either existing images or video frames recorded in 3D or two LR programmatically generated images taking into account the mathematics involved with providing two camera angles with a certain distance between them.
So when painting on a canvas for example, you will need to paint twice, one for each eye's point of view. With OpenGL games, two view ports will be required with the world drawn twice, once for each view port.
In the provided sample code, a stereoscopic 3D image is provided as a resource. This viewed stereoscopic 3D image which measures 960x540 and could have been created by two LR side by side images, where each image's width is half of its respective original 960x540 size. So when viewed without the S3D display setting enabled, each LR image actually measures 480x540.
Additionally, sample code for S3D OpenGL consisting of a touchable spinning cube (with pinch to zoom) is also provided.
Note: currently DisplaySetting.setStereoscopic3DFormat(Surface surface, int format); does not affect video and camera surfaces as they are overridden by the video content and camera selection. The video surface is driven by the presence of the SEI FPA flag described above. The camera selection affects S3D display as follows:
Camera selection:
Camera 0 = Camera.CameraInfo.CAMERA_FACING_BACK (as of Android 2.3)
Camera 1 = Camera.CameraInfo.CAMERA_FACING_FRONT (as of Android 2.3)
Camera 2 = undefined in Android platform, HTC specific value for stereoscopic camera mode (both rear facing cameras)
so the equivalent to the hardware 3D-2D switch for the camera mode would be to switch between camera selections 0 (also the default) and 2:
Camera.getCamera() and Camera.getCamera(CAMERA_STEREOSCOPIC) where CAMERA_STEREOSCOPIC = 2
Note: for more info on the four S3D examples see the Sample Code section.
3D content recommendations:
For best results with 960x540 or larger with same ratio (e.g. 720dp)
A few 3D content best practices:
keep object in the frame (avoid the edges)
avoid fast motion across screen
avoid eye fatigue (refrain from popping out of screen)
S3D Formats:
Video Formats:
EVO 3D records into a .mp4 file container. Example stream info:
Video Track: 1280x720, ~30.013 fps, 5.18 Mbps (LR side by side in each frame)
Audio Track: MPEG-4 Audio stereo, 44.1 kHz, 64 kbps
Image format:
1920x1080 MPO container (L and R sequential jpeg images) Renaming the ,mpo to .jpg will provide L image readable by any jpeg image viewer.
The way that the EVO 3D (and YouTube) can detect that it is a mp4 with 3D content is by using the standard Supplemental Enhancement Information (SEI) metadata information embedded in the mp4 file.
Great news. Let the cooking commence
Just saw the post on Facebook. Came in to post this myself. Looks exciting!
I wonder if we could integrate the HTC Flyer Sense UI into the EVO 3D?
eXplicit815 said:
I wonder if we could integrate the HTC Flyer Sense UI into the EVO 3D?
Click to expand...
Click to collapse
That would be very interesting to see add the 3d api into and make it 3d
Installed, getting ready.
Doesn't look like it does too much yet...
Hopefully our devs can get a better signal going for this phone as well
Sent from my PC36100 using Tapatalk
Isn't this only to make apps? As far as I know it doesn't give the source of sense, or does it? I remember cyanogen saying something about it a few months ago on his twitter
Sent from my PG86100 using Tapatalk
jgalan14 said:
Isn't this only to make apps? As far as I know it doesn't give the source of sense, or does it? I remember cyanogen saying something about it a few months ago on his twitter
Sent from my PG86100 using Tapatalk
Click to expand...
Click to collapse
I thought we were going to be able to naively customize sense also. That's what it looked like before.
I downloaded and tried to install the sdk on Eclipse (Windows), but the package failed to install. I followed the instructions :
1.download the zip.
2.unzip to folder
3.Start SDK Manager
4.In Availaible packages click on 'add add-on site..'
5.enter 'file://c:\temp\htc\addon_htc_phone.xml
then it says :
Failed to fetch URL file://c:\temp\htc\addon_htc_phone.xml/addon.xml, reason: c
(that's all)
Can anyone has problem ?
I tried different paths, even root of hard disk. with slashes, backslashes, etc...
Thanx.
I had the same problem. You need to add a third forward slash after file: so it reads file:///c:....
eXplicit815 said:
I wonder if we could integrate the HTC Flyer Sense UI into the EVO 3D?
Click to expand...
Click to collapse
This port of flyer should arrive shortly..I seen one of the top gun develops mention they were testing it.
Forgot who it was
s6tpepper said:
I had the same problem. You need to add a third forward slash after file: so it reads file:///c:....
Click to expand...
Click to collapse
It works. It was not clean in doc. I clicked the Thanks meter on your post. You saved me
Ive been playing with it hoping i could get something from the API's ..... still pretty empty on what we can do. I heard they updated the source to but I think its the same file size (89.something)
The 'hardware' keys (in the bottom : the home, return, etc...) are not working. Any suggestion ?
I'd like to look at dev. tools for the HTC 3D and LG 3D before buying ...
Thanx.
"If you are encoding a 3D video, and your video encoding software does not support setting the SEI FPA field, you can re-encode the video using software that can set that appropriate field. One such example is the open source encoder called x264 which is part of VideoLan organization. Several commercial encoding software solutions are also adding the ability to set this field."
Anyone know other than x264, which encoding software supports setting the SEI FPA field for 3D video?
Thanks
Bigjim1488 said:
Hopefully our devs can get a better signal going for this phone as well
Sent from my PC36100 using Tapatalk
Click to expand...
Click to collapse
Your signature is PRICELESS. Mind If I Use as well?

o*****BEST 3D IMAGE VIEWER!!!!!*****o UPDATED 2-28-12

Ok, so I'm a HUGE 3D fan! HUGE!! Love it. I know that many people seem to feel indifferent to it, and that's ok. However if you are like me, then this is for you! For a while I wondered what it would be like to see the 3D photos I've taken on my EVO 3D on a big screen 3D TV so that I could see more detail in 3D (since I couldn't zoom in 3D)!!! Every time I try to zoom in to one of my 3D photos it goes into 2D mode to display it... so I was stuck.....
WAS.
Enter Tobidale3D!!!! You can ZOOM into your 3D pictures in 3D!!!!! It doesn't go 2D it stays 3D!!!!!!!! And you can even adjust the 3D amount, swap the r/l eyes, and it even links to Phereo, Flicker and another site and lets you view 3D images directly off those sites and save it to your phone in a number of formats!!! Another cool thing is that it converts the analglyph formats so that you can view them on your phone (you have to press a button to change the mode). Incredible program!!!!!!! Thought I would share. In fact, the ROM I'm using it has problems with, it crashes when trying to view the photos (it's a photo viewer also) and my wife has a different ROM on her phone and it works great. It FC's on mine but this is a big enough deal for me to switch my ROM!! This thing is BADA$$!!!
UPDATE 2-28-2012:
Ok, so now that I can ZOOM in 3D I've noticed that at some point, seems to be past 50% zoom, that the images are often misaligned. At first I thought it was possibly the viewer since I don't notice any such thing prior to zooming, however I tried the application 3DSteroid Pro, which can auto align 3D images, and I used it on some of my misaligned images and it fixed them!!! I can now zoom in fully and the images are properly aligned!!!! I'm so happy!! It's only $2.50. I would highly recommend it!!!
Nice find. Works on the camera folder, but crashes on the 3d photo folder and another one. Report sent to author. Running stock EVO 3d gsm, so its not the rom, its the app.
Outstanding support for a free app, emailed a bug report, got an updated build the next day that fixed the crash.
Browsing Phereo 3d feels fäster than the Phereo app itself, quality seems better.
Zoom in 3D is finally here, best viewer so far.
The. updated version that fix the EVO 3D bug may be released as soon as this weekend.
A must have app for all EVO 3D.
Excellent find!
ncie find
works on ROMEOS 1.3.1 , GSM
WHOA!!!
Cool Thanks.
Agreed, an amazing find being able to zoom and adjust the 3D effect on the fly is amazing! I can now zoom in to pictures and explore the details
The more we get apps like this the 3D becomes less of a "gimmick" Im so happy I have the Evo3D I would so miss this type of effect if i ever switched to a non 3d phone
The app was updated on Market this weekend, should work well for Evo 3D now.
Tried it on my 3DTV via hdmi out and it was most mostly black, time for another bug report...
Updated OP on how to fix alignment issues that are now evident due to being able to zoom in 3D!!!

[APP][ALPHA-XDA-Live-Wallpaper]---Update3: XDA-Version V2! ---Custom---Multitouch---

Updates:
I can't stop touching my phone!
BIG UPDATE Liquid Version 3 22.09.2012:
So much new stuff: New Objects, New Features, New artworks, New Settings, many Fixes and Changes, improved stability.
New Objects:
-The amazing Color Fluid Surface(including; Liquid Colors, Anti-Color, Particles, a swimming Object, Connections to other Objects, own new sub-section in Settings)
-Full Screen Image(just shifting a little with homescreen)
-New Liquid Beta-Particles (linked to the Fluid Surface to make, 2 fluid physic engines connected driving each other!)
-The amazing Color Fluid Surface:
Get a realy liquid screen.
Make fine colorfull swhirls with each finger or mix the whole fluid witch all touch points.
Continuously auto-selecting the "next most-amazing color" for each touch point.
See the colors mixing transparent on any background.
Finger 4 bill dropp Anti-Color, the mathematical opposite of Color. Anti-Color and Color will be colorfull neutralized against each other. Naturally Anti-Color is invisible but I found a way to show it. It´s enabled on default and will change to it´s naturally invisibility if switching to "Inverse Fluid Colors".
The Engine has it´s "own" swimming Particles and a swimming customizable Object.
Some Objects are connected to the fluid and will swimm in fluid and/or add forces to it.
The Fluid Particles are very fine and have some options, you can select an independent build-in texture to keep them look Particle-like while using any Picture on other Objects.
Fluid Surface code is great but calculated on cpu and needs power at higher fluid resolution. This needs some optimizations, I will try to move some expensive calculations to faster scripts or buffer-array-operations to make it run faster at higher resolutions. Rendering fluid is already fast.
-Static Background Picture. It´s just shifting a little with homescreen. If you select a not-transparent Picture, background will hide the 3D-Android and the 3D-Background Particles, so don't forget to disable hidden Objects to safe power.
-New Liquid Beta-Particles.
Interesting dynamic physics. Connected to Fluid Surface, if active together, engines will move each other, result will move very dynamic or chaotic.
Beta because unoptimized, slow, cpu draining, laggy touch and unstable physics could force close somtimes because moving out of bounds. But It can blast the Fluid
-New Image Artworks all supporting Transparency:
If you want to use old removed Images, you can extract the Images from old apk file.
-New Settings. Added icons to most options. Select Picture direct from Image-Buttons.
As simple and friendly as possible.
Linked gravity-sensor-delay to framerate slider to make it fast or power-safing together.
Added info and contact button linked to this thread(nothing else online yet).
Wallpaper runs fine without sdcard now. Just Cropping Image is not possible without sdcard reasonable.
- Build on Android 4.1.-, minimum required Android 2.2.
Runs Best on 4.1 with "additional features" and best stability. Settings Icons will not be visible on older Androids than 2.3.3 if I am right.
Runs on every phone and virtual device I tested. Also it runs on my TegravII Tablet on Android x86 4.0 R2 but only the 3D-Android is shown and changing Picture works but everything else not. So I will try to get it running complete on not fully compatible Android x86 later.
-Bugs: Nothing is realy broken for me. For left bugs seems just trying again makes it fine.
Loading or Cropping Pictures could still fail on bigger images or incompatible formats. I will rework the image handling a little softer to make this stable. Unfortunately Wallpaper can force close on first start in some cases.
This was next step to get everything ready for more interesting stuff.
Please send some feedback after testing.
______________________________________________________
______________________________________________________
Update II : 20.07.2012
I like it now. XDA-Texture is attached right way. I added perlinNoise like wavy movement to get it a little more interesting and flaglike.
No more forceClose in settings menu but still no effect on now selectable options. Next step= Lsd-colors(see LsdCam effect1) and settings. Will see to get the waves more harmonic and with some settings and more(maybe custom) images and it should be fine for first effect.
Have to come more and better.
Update 4 (26.07.12) : LSD-Wallpaper V4 XDA-Version V3! Resize and own Pictures.
Wallpaper should work on any display resolution.
-Options are working. -
-3 build in images or load own picture. Picture will be resized on load. Transparent png working.
-You can toggle waves on or off now..
Wallpaper is funny with own pictures of peoples and faces.
Issues:
If you want to use options to load own foto.png or own foto.jpg there must be the files foto.png or foto.jpg direct on sdcard, else it will forceClose. Will add a album selection with cropping there.
If you toggle waves on or off it will load xda image, so you have to select the picture you want again after toggling waves.
LsdWallpaper is drawing delayed @ 30fps while not consuming much power. Also it should release resources on hide so it should only consume power if you (could)see it. I can confirm the mesh dont moves if phone is locked. Also fps, texture- and mesh-resolution will be adjustable in settings.
This runs on other roms and display resolutions on emu, should run on most Android Phones now. should we give it to all Android phone section? I will not give them 3D if it is finished
leonardusbayu said:
Stereoskopic live wallpaper.
Sent from my PG86100 using xda app-developers app
Click to expand...
Click to collapse
You are right, I will try, I will have it also. But this will take some time.
Update: XDA-Version V1! There was not much time but here is the Result so far. Will add more effects and more options (current option is without effect). (Multi)-Touch to see XDA-logo. Note:Image is not attached the way it should and will be but this is also just a nice and free multitouch XDA-Life-Wallpaper. Works nice with the attached analog clock from the Android IDE.
It´s Live-Wallpaper-Whish-Week,
So please post any whish how your favorit dream live wallpaper should be and I will do my best to release it here (if I like the idea).
While porting my LSD-Cam to latest Android-Apis for supporting ICS-Roms I started creating life Wallpaper.
This I am currently locking into Android drawings and will attatch Textures first to my physics and implement many Effects for easy creating intresting and custom Live Wallpapers also for XDA community. This will keep some days, Eclipse-Android is not so diffrent to my mother language processing and everything runs like suspected, it is "just" porting to diffrent drawings and handlings.
so you may post whishes for wallpapers.
Also I will be able to create widgets, lockscreens or any professional android content.
Also I will look int 3D to bring up stereoscpopic content(I am also 3D-Master )
Works very well, looking forward to see more options
aSiD1712 said:
Olny multitouch particle grid yet but my code. While porting my LSD-Cam to latest Android-Apis for supporting ICS-Roms I started creating life Wallpaper.
This I am currently locking into Android drawings and will attatch Textures first to my physics and implement many Effects for easy creating intresting and custom Live Wallpapers also for XDA community. This will keep some days, Eclipse-Android is not so diffrent to my mother language processing and everything runs like suspected, it is "just" porting to diffrent drawings and handlings.
so you may post whishes for wallpapers.
Also I will be able to create widgets, lockscreens or any professional android content.
Also I will look int 3D to bring up stereoscpopic content(I am also 3D-Master )
Click to expand...
Click to collapse
Nice to see this coming. Anyway is that possible to run a 3d live wallpaper
Sent from my PG86100 using xda app-developers app
Update: XDA-Version V1!
Update: XDA-Version V1!
There was not much time but here is the Result so far. Will add more effects and more options (current option is without effect). (Multi)-Touch to see XDA-logo. Note:Image is not attached the way it should and will be but this is also just a nice and free multitouch XDA-Life-Wallpaper. Works nice with the attached analog clock from the Android IDE.
It´s Live-Wallpaper-Whish-Week,
So please post any whish how your favorit dream live wallpaper should be and I will do my best to release it here (if I like the idea).
Stereoskopic live wallpaper.
Sent from my PG86100 using xda app-developers app
Update III : LSD-Wallpaper V3 XDA-Version V2! Great Multitouch Action in XDA Design!
Update III :
I like it now. XDA-Texture is attached right way. I added perlinNoise like wavy movement to get it more interesting and flaglike.
No more forceClose in settings menu but still no effect on now selectable options. Next step= Lsd-colors(see LsdCam effect1) and settings. Will see to get the waves more harmonic and with some settings and more(maybe custom) images and it should be fine for first effect.
Have to come more and better.
LsdWallpaper is drawing delayed to 30fps while not consuming much power. Also it should release resources on hide so it should only consume power if you (could)see it. I can confirm the mesh dont moves if phone is locked. Also fps, texture- and mesh-resolution will be adjustable in settings.
This runs on other roms and display resolutions on emu, should run on most Android Phones now. should we give it to all Android phone section? I will not give them 3D if it is finished
leonardusbayu said:
Stereoskopic live wallpaper.
Sent from my PG86100 using xda app-developers app
Click to expand...
Click to collapse
You are right, I will try, I will have it also. But this will take some time.
Download:
Very great: I downloaded AIDE from PlayStore, copied eclipse wallpaper project to sd card and could build it without changing anything.
So I can code and compile on phone in a great way. Thanks AIDE!
Right now I am implementing sterescopic 3d for the evo3d to the live wallpaper.
Update 4 : LSD-Wallpaper V4 XDA-Version V3! Resize and own Pictures.
Wallpaper should work on any display resolution.
-Options are working. -
-3 build in images or load own picture. Picture will be resized on load. Transparent png working.
-You can toggle waves on or off now..
Wallpaper is funny with own pictures of peoples and faces.
Issues:
If you want to use options to load own foto.png or own foto.jpg there must be the files foto.png or foto.jpg direct on sdcard, else it will forceClose. Will add a album selection with cropping there.
If you toggle waves on or off it will load xda image, so you have to select the picture you want again after toggling waves.

Parallel SBS (side by side) user interface for Android?

Hello everyone,
I'm thinking on a virtual/augmented reality project in which you wear a wielders mask (like this) and an android smartphone attached to its vizor. Because the phones screen is going to be so close to the eyes I need to know if it's possible to change the user interface to side by side parallel format stereoscopic view. That way it will be possible for the eyes to focus to the image onscreen with the aid of convex lenses. It doesn't have to be 3D, i just need a technique to turn what's shown on the screen to side by side parallel format.
Please reply, thanks...
vpamir said:
Hello everyone,
I'm thinking on a virtual/augmented reality project in which you wear a wielders mask (like this) and an android smartphone attached to its vizor. Because the phones screen is going to be so close to the eyes I need to know if it's possible to change the user interface to side by side parallel format stereoscopic view. That way it will be possible for the eyes to focus to the image onscreen with the aid of convex lenses. It doesn't have to be 3D, i just need a technique to turn what's shown on the screen to side by side parallel format.
Please reply, thanks...
Click to expand...
Click to collapse
I should wait for a couple of months if I were you. Check this out: Oculus Rift search for it on YouTube, this thing is awesome and I think is totally what you're looking for, only better!
EDIT: for YouTube click here

ARCore huge FPS drop when too many (50ish dots) objects placed in the scene.

Hi,
I have Galaxy M31 phone that supports ARCore. I downloaded Sony 3D Creator and get it to work somehow. But, when the calibration starts it goes smoothly until it capture some dots and puts them in the scene. After that, my camera lags really badly (like 1 FPS). This is not special for Sony 3D Creator. This also happens with "Lines of Play" (AR Dominoes game) that Google released.
Thanks for your attention.

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