Anyone tried to run Android Market 2.3.6 on ICS? It's crashing all the time for me
I have the same problem. I was able to accept the terms, but it just always force crashes now. I hope there is a fix for this!
I hope in a fix next. i use always this version on my samsung s5570. For this smart is best version. Hoping ...
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Thread moved to Q&A due to it being a question. Would advise you to read forum rules and post in correct section.
Failure to comply with forum rules will result in an infraction and/or ban depending on severity of rule break.
orb3000 said:
Thread moved to Q&A due to it being a question. Would advise you to read forum rules and post in correct section.
Failure to comply with forum rules will result in an infraction and/or ban depending on severity of rule break.
Click to expand...
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Sorry about that, I decided to post in original location because the question would probably warrant a hack of some kind on Market app.
Anyways, back to topic, yes, I was too able only to accept terms of use and choose an account to be run with, but as soon as Market reaches the stage where interface should be shown, it crashes
I'm interested in this also. Market 2.3.6 does not have the "screen density" compatibility check for apps, so I won't get that "This application is not compatible with your device" message.
I've managed to run Android Market 2.3.6 on ICS and it works beautifully (one small annoyance though).
I needed to resign Vending.apk with platform certificates using ZipSigner 2. After that, I pushed the resigned Vending.apk to /system/app/, replacing the original.
The annoyance is that every time Market 2.3.6 starts and every time I want to purchase something, there's a popup asking me which account to use, from two accounts enabled on my phone. I choose the right account and then it works fine.
Eddie1506 said:
I've managed to run Android Market 2.3.6 on ICS and it works beautifully (one small annoyance though).
I needed to resign Vending.apk with platform certificates using ZipSigner 2. After that, I pushed the resigned Vending.apk to /system/app/, replacing the original.
Click to expand...
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Thank you, that works great! Now i have nomore problems with this **** density and the new market!
But i must still test if purchasing an app works too.
Mike2501 said:
But i must still test if purchasing an app works too.
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Works for me.
The actual version is 3.4.4 or not ?
Nice day
twissii said:
The actual version is 3.4.4 or not ?
Nice day
Click to expand...
Click to collapse
Yes it is.
guys Eddie1506 have helped you all why not press a thanks button on his post it will not cost a single penny
Related
I just got my Android Market account Hijacked, I think. I had 2 devs use my account to download their applications (Sidetop Software and In Pocket Solutions) but what I don't get is that they're not some fart app devs, one was Handy Construction Calculators and the other TeacherAide Pro, respectively. Has anyone else had this happen before?
EDIT: I didn't mean for this to go in development section, can a Moderator please move this to the correct forum? Thank you.
I was wondering if there's a way to make google market think that I have an android 2.3 device. The reason I am asking thisis because google market blocks a ton of neat appear from my book tablet. I am guessing that google market sees my device as an android 1.4 device.
First, this is development, not general or Q&A. Second, the market does recognize it as 2.3 - that is not why some apps are missing. I recommend you go to the Apps section and find the thread about modifying your build.prop if you really want more apps to show up in the Market. I just side-load anything I cannot get directly. Either way, there are going to be apps that will just not run because of the way B&N has modified Android.
ckevinwelch said:
First, this is development, not general or Q&A.
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Agree. Please read posts that have something in the title as "Read before posting" so you know where to ask your questions.
rjin9673 said:
Agree. Please read posts that have something in the title as "Read before posting" so you know where to ask your questions.
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Agreed +2
Thread moved to General
It contains no development, so has no place in the development section. Please refer to the read before posting for guidelines.
Hey guys, I'm having tons of trouble with an app I'm developing. It is a hacking app for Counter-Strike Portable. I can get it working, and be hacking fine, but no one can join me. No matter how i try to fix it, it is still happening. If any of you are experienced with hacking apps like this, please help me out. For more details about the app, private message me. Here is a link to a preview of what the app will look like. Download the preview and tell me what you think.
http://depositfiles.com/files/r709710sm
And yes, this may need to be in the QA section, but it has an app download link.
NewPwnage said:
Hey guys, I'm having tons of trouble with an app I'm developing. It is a hacking app for Counter-Strike Portable. I can get it working, and be hacking fine, but no one can join me. No matter how i try to fix it, it is still happening. If any of you are experienced with hacking apps like this, please help me out. For more details about the app, private message me. Here is a link to a preview of what the app will look like. Download the preview and tell me what you think.
http://depositfiles.com/files/r709710sm
And yes, this may need to be in the QA section, but it has an app download link.
Click to expand...
Click to collapse
AKA Xiter!!!
;D
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Thread moved to Q&A due to it being a question. Would advise you to read forum rules and post in correct section.
Failure to comply with forum rules will result in an infraction and/or ban depending on severity of rule break.
Some of us do not install G**gle apps (incl Play). We use instead F-Droid and APKPure.
But some apps insist that they require Play... it's not a technical requirement, just one they throw in there, but it's a real problem as I am not going to install Play just for that.
Does anyone know of a Play 'placeholder' or 'simulator' which will satisfy this specious requirement? Or has anyone decompiled an app to remove this requirement?
Recommendations?
delete post
BachuArg said:
This is not related specifically to Havoc.
Shouldn't you make a thread in another place?
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Apparently you haven't actually tried this. There is very little depth of knowledge about things Android, in general. We are fortunate here to have a competent dev and some competent users. This is rare.
It is unusual to not be at all dependent on G**gle, and I am happy to help with what I know about freeing yourself completely. But there are some catches, and the question I'm asking is the last one for me.
I can probably figure it out for myself, but when forced to do that I am not as inclined to share if sharing (or even trying) is not part of the ethos..
So can we can, or can we can't? :cyclops:
Quantumstate said:
Some of us do not install G**gle apps (incl Play). We use instead F-Droid and APKPure.
But some apps insist that they require Play... it's not a technical requirement, just one they throw in there, but it's a real problem as I am not going to install Play just for that.
Does anyone know of a Play 'placeholder' or 'simulator' which will satisfy this specious requirement? Or has anyone decompiled an app to remove this requirement?
Recommendations?
Click to expand...
Click to collapse
Try MicroG. Your purpose will be solved without installing any GAPPS.
Quantumstate said:
So can we can, or can we can't? :cyclops:
Click to expand...
Click to collapse
Always share helpful info.
I believe the response the person made was a legit argument basically being made to help direct you to find a better place with much higher odds of getting an answer (looks like you got it tho).
But that doesn't mean you can't ask or can't share. It's all up to you. Sharing knowledge is the foundation this forum has thrived in. Personally I hope nothing defers anyone to question that regardless of any responses made or not made.
And yes, this is an excellent dev. But he's here to help primarily with his area of expertise, which according to the thread title is with Havoc issues. He can't be relied upon to answer non ROM questions (yet he probably would if he knew).
@Quantumstate,
I had to move your question and the corresponding answers to a specific thread (your thread now) to "Android Development and Hacking Android Q&A, Help & Troubleshooting" because the thread where you posted initially was not the best place to ask.
I have named the thread "How to get rid of Playstore requirement for some apps?" because I had to fill a subject (is mandatory) but feel free to edit the title yourself if it's not OK for you.
Also, I suggest you to read THIS THREAD by @Oswald Boelcke, you could eventually find some clues there. If not maybe Oswald Boelcke or any other members (developers or not) here should be able to help you in this new Q&A thread
Thanks for understanding
Wood Man
Senior Moderator
@Quantumstate I just realised that @Wood Man pinged me and pointed you to my thread. Feel free to ask me in my thread or certainly here whatever you want to know. But I assume you first have a lot of reading ahead.
Additionally to my thread, I'd like to drag your attention to some more XDA threads in this context. In these threads are also links to Github/Gitlab including excellent tutorials. If you want you'll be able to leave Google services or requirements in many although not all cases behind; however, it also depends of the ROM(s) you use. This means if you commence a discussion please also provide insight into details of your device, system and configuration.
https://forum.xda-developers.com/android/apps-games/app-microg-gmscore-floss-play-services-t3217616
https://forum.xda-developers.com/apps/magisk/module-nanomod-5-0-20170405-microg-t3584928
https://forum.xda-developers.com/android/development/microg-unofficial-installer-t3432360
https://shadow53.com/android/no-gapps/
Last remark: On none of our devices, any Google service or application is installed. But all of our application run fine without and by the use of µG instead. The very few application, from which I expect push notifications, do receive them on time via GCM/FCM.
The one and only Google application, which I've installed, is the Google Play Store modified by Setalphia, the developer of above linked NanoDroid. It allows me easy access and updates of my applications purchased on Google PS respectively to conduct in-app purchases that I mainly do in order to support a good development and developer unless the developer offers different means of donation.
I knew we could count on you Oswald :highfive:
Hi Everyone,
Am new here, nice to meet you.
I got a weird / silly question that dont have any clue everywhere.
I downloaded a game (with Unity 3d engine) from Play, extracted it to APK, removed the game and reinstalled using that APK. The game loaded up at the beginning but then froze.
I tried different APK extractors, my device was rooted, the game size in the app setting was 400MB when it was running good the first time, but reduced to 140MB after installed with the 90MB APK.
I suspect something was missing in the APK extraction but just cannot figure out what was causing that.
I can find the same app in a APK website and the 4XXMB XAPK downloaded from there worked without issue. Hence I believe it was sth about the reduced size.
Appreciate if anyone could shed some light. Once I can get rid of that, I will start my modding practice soon as I have already knew some approaches and practical steps.
Thanks
When modding you need to have the data for the app you installed prior also and the modded data has to be put in the same name file etc before opening modded apk
Don't really think you know what you are doing since it's been this was since android 5
toolhas4degrees said:
When modding you need to have the data for the app you installed prior also and the modded data has to be put in the same name file etc before opening modded apk
Don't really think you know what you are doing since it's been this was since android 5
Click to expand...
Click to collapse
Hi toolhas4degrees, tks for your reply. My problem is I can't even get the exported apk working properly just by installing it right after exported, despite of modding anything...The game does start but then hung after passing the google game play service. The game data is also apparently smaller than the actual one installed from Play directly.
I googled a lot but could not see similar cases reported, would that be some sort of "protection" implemented by Unity to restrict the app being extracted completely?
jame507 said:
Hi toolhas4degrees, tks for your reply. My problem is I can't even get the exported apk working properly just by installing it right after exported, despite of modding anything...The game does start but then hung after passing the google game play service. The game data is also apparently smaller than the actual one installed from Play directly.
I googled a lot but could not see similar cases reported, would that be some sort of "protection" implemented by Unity to restrict the app being extracted completely?
Click to expand...
Click to collapse
You have to pull the data from the stock install to your sd then mod then replace the data back into the phone.......
jame507 said:
Appreciate if anyone could shed some light. Once I can get rid of that, I will start my modding practice soon as I have already knew some approaches and practical steps.
Click to expand...
Click to collapse
@jame507
Welcome to XDA. I hope you'll always get the support you require.
However, prior to your next posting please read the guidances that are stuck on top of every forum like
Note: Questions go in Q&A Forum
If you are posting a Question Thread post it in the Q&A forum. Technical discussion of Android development and hacking. No noobs, please. Device-specific releases should go under the appropriate device forum...
forum.xda-developers.com
and the others. I've moved the thread to Android Q&A as it didn't qualify for development.
Thanks for your cooperation.
Regards
Oswald Boelcke
Senior Moderator