[Q] [QUESTION]: REAL Custom Sounds in Android (Lite'ning) - Android Q&A, Help & Troubleshooting

Hi!
This is my first post, but I don't think it's a noob question I have.
I already installed some custom sounds on my Galaxy S2. I also managed to replace the original UI sounds with some custom ones (taken from Command & Conquer, the original, old one ).
However, after I replaced them, I realized that this standard method of simply replacing the sounds doesn'T really satisfy me for various reasons. The most important one is that I really like to customize the sounds to what the phone is actually doing. I was able to do that in iOS easily, because in iOS, everything hast it's own sound. In Android, this seems different.
To show you what I'm takling about, I give you an example: If the phone is low on power a little window appears that informs you, which is accompanied with a sound. I wanted to change that to EVA (from C&C) saying "low power", so I replaced the original sound with an ogg file. So far, so good. The problem is, that the same sound is played after the phone is charged to max in order to indicate that the battery is full. So always when I charge the phone and the battery is full, now I get my custom sound saying "low power" ... PROBLEM! That's just dumb Several other sounds in Android are used in a similar way: one sound for different things.
So my question is: Can I tell Android to use other sounds? I mean there has to be a file that tells Android which sound to use for different events, right? The question would be which file this is. And moreover: Can I edit it?

Oh come on Here are so many pros around in the forum. Don'T tell me that you don't know anything about this topic.

Related

[Q] Boot sounds?

Before I ask my questions, I know there is a strong possibility that this issue has been discussed. If so, I send my apologies in advance.
First I truly appreciate all the time and effort that the devs put into making our phones way cooler than boring old stock. I am currently running the Muiuwiz rom with the Otb kernel, and I have to admit that this is the first time that I've had a custom rom run this smoothly. So thanks once again. Now to my questions...
1. Is there any way possible that someone can turn the boot animation sound back on?
2. If the answer right now is no, do any of the devs think it will ever come back?
Personally I like the fact that we are able to change our boot animation, but I think it was so much better when the sound was working...
Can it be brought back? Yes. Will it be, probably not. No one is completely sure why it isn't working, and given that it is not a frequently used item, only there on boot, it's priority is fairly low. If someone can figure out what caused it to stop working, it'd be much easier to fix.
The only thing that I can add to this discussion is: When any/all boot animations in zip, qmp, qmg format have been removed from the phone. The PowerOn.wav file will play. With the animations in place the wav file will not play..
Not much to go on but that is all I can gather from experimentation.. it as though there is a competition for resources and the animation takes priority...
imnuts said:
Can it be brought back? Yes. Will it be, probably not. No one is completely sure why it isn't working, and given that it is not a frequently used item, only there on boot, it's priority is fairly low. If someone can figure out what caused it to stop working, it'd be much easier to fix.
Click to expand...
Click to collapse
Thanks for the info. I thought it was something that was turned off in the kernels for a reason. I guess my next question would be is there really that big of a difference between the current batch of custom kernels, and the latest stock kernel? I mean other than the lagfix, and OC & UV...
JaeKar99 said:
The only thing that I can add to this discussion is: When any/all boot animations in zip, qmp, qmg format have been removed from the phone. The PowerOn.wav file will play. With the animations in place the wav file will not play..
Not much to go on but that is all I can gather from experimentation.. it as though there is a competition for resources and the animation takes priority...
Click to expand...
Click to collapse
Thanks. The only reason I posted this question is because of all the hard work that's been done in putting a ton of boot animations in one single post. There are some great ones on there that would go great with some kind of sound.

Ascending / Increasing tones

Hi all. Is there a way now how to have this in place? I tried to look in the options and check the internet, and even found a hilarious thread
Code:
http://talk.sonyericsson.com/message/77144 --> gave me a good laugh
But how to have this working? Of course it would be good to have the ringing low at first then if not picked up it increases in volume until answered or cut out. Heck, even the ancient dumb phones have this, why not a latest phone?
Are all android phones like this, needing an app for a simple basic feature?
Do we really need to manually modify a sound file and make it as a ringer to attain this?
Any inputs?
Nothing really? How do you guys manage to work around this? I'm sure at some point you thought about this?

[Q] Want "ping" instead of "plop" when dialling

Now while I like the "nature" theme of the SIII as much as the next guy, I've got one problem with it.
Like the title says, I really dislike the "plop" sound that you get when dialling, and would much prefer to have a proper (?) dialling tone, e.g. where each key has a different note.
Try as I might, I can't find any easy way to switch to dial tones like I had on my old SE X10, so unless someone out there's got a solution, I can see I'm going to end up switching off dial noises altogether.
+1
Why hasn't anyone answered this question? It's important to have these tones when calling an automated system.
Verizon
32gb
gentleart said:
+1
Why hasn't anyone answered this question? It's important to have these tones when calling an automated system.
Verizon
32gb
Click to expand...
Click to collapse
It does actually send the correct tone down the line, you just hear a different one locally. It's hard to say if there is an easy fix, because there should be a sound assignment to each key in the Phone apk or related, and if Sammy has replaced them all with a single one, it might not be so easily modified to point each button at a seperate sound.
All I can suggest is to get an alternative dialer, perhaps the AOSP one?
When I called my bank, it didn't work. I switched from short tones to long ones and it still didn't work.
If I can find a different dialer I guess I'll try it.
gentleart said:
When I called my bank, it didn't work. I switched from short tones to long ones and it still didn't work.
If I can find a different dialer I guess I'll try it.
Click to expand...
Click to collapse
That's very strange because it's practically a critical feature that the phone dialer can send DTMF tones. I use it regularly myself so I can promise you that it does work for some of us, it could very well be a problem with your bank. Try rip the phone apk out of a Cyanogen build or similar if there are no dependencies, or if you get a dialer from the play Store pay careful attention to how reliable it is and its permissions, just in case.
I asked this question weeks ago and no one has come up with any 'fix' for it...
The tones you hear when pressing a key have nothing to do with the tones the phone sends as described.
Try calling another phone and pressing the keys, you should hear a distinction between all single tones. (If not, please have your ears checked )
Did you have a good connection when calling the bank? The tones heavily rely on a halfway acceptable connection.
If you still want to hear distinct tones, try other diallers such as Go Dialler. They might be able to do it since it's onlce purely cosmetical.
It could be a problem on the bank's end because Google Voice works.
d4fseeker said:
The tones you hear when pressing a key have nothing to do with the tones the phone sends as described.
Try calling another phone and pressing the keys, you should hear a distinction between all single tones. Did you have a good connection when calling the bank? The tones heavily rely on a halfway acceptable connection. If you still want to hear distinct tones, try other diallers such as Go Dialler. They might be able to do it since it's onlce purely cosmetical.
Click to expand...
Click to collapse
I'm going to agree with what's said here - while plopping noise IS annoying, I've not had any problems with automated "Press 1 for ..., press 2 for ..., or wait on the line and an operator will assist you" services - they all seem to work. So, the problem - for me at least - is purely cosmetic.
I'd assumed that the plop had been part of the theme that Sammy had applied to the SIII, in which case an experienced themer should be able to undo this in favour of some a bit less crappy. Although not being a 'droid developer or themer myself (merely a user) I've no idea where to start looking for that kind of info - fingers crossed that it's in a configuration file somewhere in the system.
I have been annoyed by this also. I myself am so use to hearing dial tones, that I'm just missing the sound, and just want them back.
I found this, where a user replaced the waterdrop with DTMF tones........but its for the Galaxy s......Good news is the zip has all the tone .ogg's. Maybe someone can look and it and figure out a way to port?
http://forum.xda-developers.com/showthread.php?t=1361687
I'm also missing the well known DTMF tones and pissed about that bubbles.
"Nature inspired" concept and our device desing is very nice but this chage is absolutely stupid.
Nature don't has phones growing in trees an phone calling couldn't sound like a leaking tap.
Hope somebody was able to port this SII mod to our device...

[Q] How to alter touch sound

I've looked through many different forums on this site but I've yet to find a thread asking about how to change the touch sound on the s4.
It should be noted that I just rooted my first phone, so I'm pretty new to the developer stuff. I downloaded root browser, and found the sound file but I'm just not sure how to change it to sound different.
Does anyone know how to do this?

[Q] When adblock means more harm than good...

My appologies
1st I'm fairly alien to the idea of going into editing files etc or indeed anything thats without some form of GUI for an idiot like me:cyclops:
2nd maybe this should really be in the Archidroid ROM developers forum,
but I think this may be a similar problem with other Ad-block apps.
I'm running Archidroid 2.3.5 and the ad:cyclops:block is great except there's a few rare occasions when I actually need to see the contents of an ad, whether it's because it contains a confirmation code or because it covers most of the screen except a close button...somewhere.
So the big question is how can I turn the adblock off so it will show those ads?
...or even better somehow have an on/off switch???
Thanks

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