Coming from the cappy, is it possible for this phone to have the benefit, or is the audio chip not the same?
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Not the same. Not as powerful from what i understand. Would be nice though...
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The audio chip is not the same rendering it impossible.
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This is a shame, and will keep me from upgrading to the S2. I have a captivate now and was looking forward to improved GPS with the S2. However, GPS is good enough on the captivate now (custom ROMs), and the sound quality is too good to give up.
Maybe try listening to the sound quality?
I haven't noticed any significant difference between the two.
Entropy512 said:
Maybe try listening to the sound quality?
I haven't noticed any significant difference between the two.
Click to expand...
Click to collapse
I noticed quite a change. The Cappy is slightly more 'crisp' and with bass boost that was in voodoo, it sounded far superior to the SGSII.
Is there a way to incorporate bass boost?
bigblue95z said:
I noticed quite a change. The Cappy is slightly more 'crisp' and with bass boost that was in voodoo, it sounded far superior to the SGSII.
Is there a way to incorporate bass boost?
Click to expand...
Click to collapse
Cm7 has some extra audio features using dsp manager
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Interestingly enough - Supercurio is working on doing some MC1N2 audio tuning. It's in extremely early stages (as in, he has no threads on it, it's only there for those who really know where to look, and he does NOT like when people put alpha-grade testing software of his into widely available releases.)
So some interesting stuff might be coming - who knows, often research projects like that just don't pan out, so don't get your hopes up.
Entropy512 said:
Interestingly enough - Supercurio is working on doing some MC1N2 audio tuning. It's in extremely early stages (as in, he has no threads on it, it's only there for those who really know where to look, and he does NOT like when people put alpha-grade testing software of his into widely available releases.)
So some interesting stuff might be coming - who knows, often research projects like that just don't pan out, so don't get your hopes up.
Click to expand...
Click to collapse
Good to know! I follow supercurios work very closely and have not heard this!
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Plus there are a lot of other equalizer apps out there on the market
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diabolicalangle said:
Plus there are a lot of other equalizer apps out there on the market
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Click to expand...
Click to collapse
I've seen some that work great with music already on your device. I'd like to have one (like voodoo sound) that covers any audio that comes out of the device for use on apps like SlackerRadio and Pandora.
diabolicalangle said:
Plus there are a lot of other equalizer apps out there on the market
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Click to expand...
Click to collapse
The only issue with market equalizers is that they are mostly software based which will distort the sound. Voodoo sound is software thats specially designed to rework how the hardware outputs audio allowing for better clarity
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I spoke with supercurio a couple days ago about this actually, and according to him there will be no "Voodoo Sound" for the SGSII. The hardware simply does not have the features required for it to work, and the audio hardware is really inferior to the previous generation Galaxy S phones as well.
I cant believe that would be a deal breaker for getting this phone....i think it sounds great as is! But, to each his own!
Boobie Watcher said:
I cant believe that would be a deal breaker for getting this phone....i think it sounds great as is! But, to each his own!
Click to expand...
Click to collapse
I was SO angry at myself when I didn't check out compatible voodoo devices before I bought this phone. But I've learned to cope
This phone is a beast
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jswclw said:
This is a shame, and will keep me from upgrading to the S2. I have a captivate now and was looking forward to improved GPS with the S2. However, GPS is good enough on the captivate now (custom ROMs), and the sound quality is too good to give up.
Click to expand...
Click to collapse
Come on now, your not fooling no one here about ur GPS working.
Sent from my SAMSUNG-SGH-I777 using Tapatalk
raduque said:
I spoke with supercurio a couple days ago about this actually, and according to him there will be no "Voodoo Sound" for the SGSII. The hardware simply does not have the features required for it to work, and the audio hardware is really inferior to the previous generation Galaxy S phones as well.
Click to expand...
Click to collapse
He seems to be working on a subset of the features though -
https://github.com/project-voodoo/mc1n2_voodoo
How well it actually works, who knows - it could prove that the above link is a failed experiment.
He's doing a simple "Volume Boost" app, mainly for the Galaxy Note, but he mentioned it could be used on the Galaxy S II.
raduque said:
He's doing a simple "Volume Boost" app, mainly for the Galaxy Note, but he mentioned it could be used on the Galaxy S II.
Click to expand...
Click to collapse
Yeah I've seen him working on this. It has no affect on audio quality though
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Being able to maximize the digital gain while tweaking the analog gain should improve things a little - but not too much.
Related
Is there a way to get this system, app,feature on my Samsung galaxy???
Thanks a lot
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i will guess and say no. if there's an app, then it's related to the audio chip. i've already read the one in our phone is poor quality, so i'm getting another Cowon PMP.
and it was showed that it was mainly some really good EQ profiles in software and that is why they can add that to roms.
I would think that porting from a sense rom to it might not be too easy , but never know.
Yeah my friends just let me listen to some music via headphones on his Evo3d and all I can say is wow.
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Does Anyone know is Super Curio will be doing any development on the Note?
He did some work on the international version of the Note to make it louder and is working on a screen improvement.
Hopefully the snapdragon processor the ATnT version uses will be compatible with his work.
Anyone know if the speaker on the galaxy note will be better than my SGS4G?
It sounded pretty weak when i tested it out
Eric-1987 said:
Anyone know if the speaker on the galaxy note will be better than my SGS4G?
Click to expand...
Click to collapse
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Do the Skyrocket people know if any of supercurio's stuff works on a Skyrocket? I'd imagine if he has it working for Skyrockets, it'd be an easy port to AT&T Note.
Pretty sure the sgs2 line doesnt have the sound processing chip like sgs1, so I believe that won't happen.
Sent from my GT-P7510 using xda premium
No voodoo sound fix for skyrocket
Sent from my Xoom using xda premium
terra-starr said:
He did some work on the international version of the Note to make it louder and is working on a screen improvement.
Hopefully the snapdragon processor the ATnT version uses will be compatible with his work.
Click to expand...
Click to collapse
I wouldn't mind Voodoo Sound on the Note but the sound is already much louder than it was on the Captivate. I used to listen to the volume (without Voodoo) at around 75% and now 50% on the Note is just as loud. I certainly do not need it any louder than it already is.
ChaoticKinesis said:
I wouldn't mind Voodoo Sound on the Note but the sound is already much louder than it was on the Captivate. I used to listen to the volume (without Voodoo) at around 75% and now 50% on the Note is just as loud. I certainly do not need it any louder than it already is.
Click to expand...
Click to collapse
I was surprised at how it sounds. They way sound output was being portrayed with this combo I was ready for a **** storm but its pretty decent.
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I remember in one of the black crush threads for the international note Supercurio was asked if he cold port his fix to the att note. He then said that he doesn't have the att now so there isn't much he can do. So someone get that genius att note.
Sent from my SAMSUNG-SGH-I717 using XDA
Voodoo Sound is excellent if you use good headphones, but it needs the Yamaha DAC, which only the SGS1 and infuse had.
I'm using Equalizer on the Note, and while it's not Voodoo Sound, it does help a bit.
alexige said:
Pretty sure the sgs2 line doesnt have the sound processing chip like sgs1, so I believe that won't happen.
Sent from my GT-P7510 using xda premium
Click to expand...
Click to collapse
I have voodoo installed with a 6db boost running on my SGS2.. Works great. And right now I'm pretty sure it only works with the Intl note but a beats cwm was just posted in the development forum thats supposed to help.
I haven't tried it yet but thought I would share.
http://forum.xda-developers.com/showthread.php?t=1523760
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Flashed fine. I'll report back later
Sent from my AT&T cellular device.
I would be all over this if it improves the audio output quality of the i777. I'm skeptical, and btw I would never buy beats headphones.
Been using it all day and haven't noticed any improvement at all.
NJGSII said:
Been using it all day and haven't noticed any improvement at all.
Click to expand...
Click to collapse
Don't we need to have specific hardware to make use of this? just like the xperia video mod that came out a few months back that was also a no-go?
It says you don't
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lenny hodapp said:
It says you don't
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Click to expand...
Click to collapse
Because its just an EQ that changes some settings. It may or may not make any difference, but it may be slightly better for some people.
I haven't noticed any difference.
Sent from my AT&T cellular device.
jdbeitz said:
I haven't noticed any difference.
Sent from my AT&T cellular device.
Click to expand...
Click to collapse
Didn't think it would, but apparently its working on the i9100 since 100+ people are very happy with it.
I will never own a Beats product, I'll stick to my Technica for the time being.
It may have made a slight difference, not really sure. Definitely not flooringly awesome
Sent from my SGH-I777 using XDA App
just my .02 here, this could help with the EQ settings and such but part of the perk with beats audio is some really awesome headphones. be like that 10k Mordaunt-Short setup will sure sound alot better then my 300$ home theatre in a box from phillips.
Supercurio ran some audio tests and confirmed there is no benefit to this. So Sad. I miss my voodoo sound.
Sent from my AT&T cellular device.
jdbeitz said:
Supercurio ran some audio tests and confirmed there is no benefit to this. So Sad. I miss my voodoo sound.
Sent from my AT&T cellular device.
Click to expand...
Click to collapse
Link?
Well then I guess this thread just needs closed.
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jdbeitz said:
Supercurio ran some audio tests and confirmed there is no benefit to this. So Sad. I miss my voodoo sound.
Sent from my AT&T cellular device.
Click to expand...
Click to collapse
Good, then I won't have 500 people asking to add it to the rom.
But I am curious, umm Link?
Red5 said:
Link?
Click to expand...
Click to collapse
Twitter. Im too lazy to try to link a tweet from my phone.
" @supercurio: Just measured "beats audio port" on #GalaxySII Gingerbread KI3 ROM. No change whatsoever in response. Again, in which setup does it work?"
Sent from my AT&T cellular device.
I really didn't notice a difference. Winamp is more helpful in my opinion
want a difference? Here
http://forum.xda-developers.com/showthread.php?p=23269303#post23269303
Theirs a thread with ics support as well...
Sent from my GT-I9100 using xda premium
Im closing this as of now, because Beats Audio is owned by HTC and has not made it open source. Also, the main Beats threads have also been closed and will stay that way until a decision is made.
Hi guys, Im new to gs3 but not new to rooting ect, my friend wants to know if beats audio is availble and working on the new s3 on stock ICS. if so can you hook a brother up? im currently using beats audio on my ace
Much love
No, Beats is not supported. However, the audio quality is already very good and Supercurio is also working on his Voodoo kernel which improves the audio quality a lot (much better than Beats).
Sent from my GT-I9300 using xda premium
Thanks for the heads up
member68 said:
No, Beats is not supported. However, the audio quality is already very good and Supercurio is also working on his Voodoo kernel which improves the audio quality a lot (much better than Beats).
Sent from my GT-I9300 using xda premium
Click to expand...
Click to collapse
This x1,000,000.
The wolfson audio codec in the gs3 is top quality stuff, its already amazing and with supercurio showing it some voodoo magic it will be the ****!
Beats is a gimmick.
The "I want Beats Audio" threads are the only ones where I ever have to restrain myself from coming in and flaming people.
To the OP: rest assured, when the S3 gets Voodoo anyone who isn't near-deaf will forget all about Beats.
NZtechfreak said:
The "I want Beats Audio" threads are the only ones where I ever have to restrain myself from coming in and flaming people.
To the OP: rest assured, when the S3 gets Voodoo anyone who isn't near-deaf will forget all about Beats.
Click to expand...
Click to collapse
I agree with your point but the thanks were for the band in your signature!
I wouldn't call S3 sound quality bad but by no means would I call it good, because I've owned a lot of Nokias and the sound quality is just in a different league to Samsung, and I've tried Voodoo on my SGS1&2 but still not even close, and if I want to listen to some music I prefer to dig out my old N95.
Audio quality really depends on a lot of factors: music player, earphones, environment, music file, etc...
Comparing combinations of the above factors is impossible and counterproductive. It's better to compare each part of the "chain" individually.
So far the SGS3 comes very close to what I consider very good. It's not perfect, but then again, I'm waiting for Supercurio's work to be finished. Compared to my HTC Desire and my old iPod nano 2nd gen, it is really good and I hardly dare to ask for more.
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I tried same tracks, same headphones and same equalizer settings and also manually changing them, but my N95 beats it with maximum volume and all through the range, and I just find the S3 sound dull and muted in comparison.
Beat's is completely portable to the SIII.
This feature although controversial will be in our next Warm ROM installment for the SIII.
I just posted a link to the dsp manager app. I like it better than beats because of customization ability.
http://forum.xda-developers.com/showthread.php?t=1709497
apascual89 said:
I just posted a link to the dsp manager app. I like it better than beats because of customization ability.
http://forum.xda-developers.com/showthread.php?t=1709497
Click to expand...
Click to collapse
I'm using an old version if DSP currently. Do you have v3 in an .apk install version?
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member68 said:
Audio quality really depends on a lot of factors: music player, earphones, environment, music file, etc...
Comparing combinations of the above factors is impossible and counterproductive. It's better to compare each part of the "chain" individually.
So far the SGS3 comes very close to what I consider very good. It's not perfect, but then again, I'm waiting for Supercurio's work to be finished. Compared to my HTC Desire and my old iPod nano 2nd gen, it is really good and I hardly dare to ask for more.
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Click to expand...
Click to collapse
What headphones/iem do you use?
Any link to a voodoo app for Sgs3?
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RAISSI said:
Any link to a voodoo app for Sgs3?
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Click to expand...
Click to collapse
When its built it will be posted by Supercurio.
jje
Michael_P said:
I wouldn't call S3 sound quality bad but by no means would I call it good, because I've owned a lot of Nokias and the sound quality is just in a different league to Samsung, and I've tried Voodoo on my SGS1&2 but still not even close, and if I want to listen to some music I prefer to dig out my old N95.
Click to expand...
Click to collapse
That's funny considering the S2 never had nor was it capable of voodoo sound.
Just took back the beautiful beast evo lte and I might go with the s3, not sure yet... @ Myn, Samsung got really lucky to have you as a dev this time around, I hope they know that;-)
Sent from my PC36100 using xda premium
kebong said:
What headphones/iem do you use?
Click to expand...
Click to collapse
I have some Sennheiser IE80s. Love them
How to get Beats Audio on your SGS3:
1. Use a music player with an equaliser
2. Increase the gain of all low frequency bands to maximum
And voila, instant Beats Audio!
kakkaroto said:
That's funny considering the S2 never had nor was it capable of voodoo sound.
Click to expand...
Click to collapse
He probably means the "Voodoo Louder" app.
I listen to music constantly. I have the Beats Tour ear buds. Anyone wanna share their audio setup? I would love to get the sound that we have on the Sense roms on AOSP.
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Ive only been running AOSP for a couple days so I wont be of any help. But ive read that if you install Beast Audio Installer from the play store, this is supposed to give the same beats sound. Someone correct me if I'm wrong.
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chrisjz said:
Ive only been running AOSP for a couple days so I wont be of any help. But ive read that if you install Beast Audio Installer from the play store, this is supposed to give the same beats sound. Someone correct me if I'm wrong.
Sent from my ADR6425LVW using xda premium
Click to expand...
Click to collapse
Its "beats installer." I tried it just now. Thank you soooooo much. Its much better. Not quite like sense roms but ill take it.
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Power amp is all I can say. 10 frequency eq and every other setting you could want.
Once you get it dialed in for the majority of your music, you are good to go.
yeah i bought power amp for the nexus... it's good but I like the sense player and widget a lot better. power amp widget sucks and is ugly. you'd think they'd offer up something better by now.
Sent from my Samsung Galaxy S3 using Tapatalk 2
I notices the beats installer takes a lot of life because it runs in the background. Remember to kill it after you're done listening to music; restart the phone to enable it again
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Kelton Rivas said:
I notices the beats installer takes a lot of life because it runs in the background. Remember to kill it after you're done listening to music; restart the phone to enable it again
Sent from my ADR6425LVW using xda app-developers app
Click to expand...
Click to collapse
after fiddling with that or musicfx I noticed nothing different so I froze them both to keep them away from foreground running and just used the 10 band equalizer within poweramp
Is there anything like supercurio's Voodoo Sound? Doesnt this phone have an amazing DAC like that of the galaxy s(fascinate) Im currently in the process of getting a rezound and im trying to learn as much as possible. From what I know beats really isnt that good correct? Isnt it just a glorified EQ?
th3b3 said:
Is there anything like supercurio's Voodoo Sound? Doesnt this phone have an amazing DAC like that of the galaxy s(fascinate) Im currently in the process of getting a rezound and im trying to learn as much as possible. From what I know beats really isnt that good correct? Isnt it just a glorified EQ?
Click to expand...
Click to collapse
Unfortunately not. That's the only thing I miss about my Charge. Supercurio only owns Samsung, and won't let anyone port his work to anything he doesn't own because he wants to be able to support it properly if it has his brand on it. It might be possible to emulate, but no one has done it yet.
GrayTheWolf said:
Power amp is all I can say. 10 frequency eq and every other setting you could want.
Once you get it dialed in for the majority of your music, you are good to go.
Click to expand...
Click to collapse
THIS^
jayochs said:
yeah i bought power amp for the nexus... it's good but I like the sense player and widget a lot better. power amp widget sucks and is ugly. you'd think they'd offer up something better by now.
Sent from my Samsung Galaxy S3 using Tapatalk 2
Click to expand...
Click to collapse
I would agree with you but since The 2.0 update it allows for skins. I use kovledevs ICS power amp skin and Its much better looking. It also skins the player and Widgets fyi. The beats actually makes a pretty good difference. But sense roms just have such better sound. For me for some unknown reason my audio is really messed up and seems like it's only playing in mono instead of stereo. And it's only a problem on AOSP rooms. As soon as I go to sense its fine. So I may go back
th3b3 said:
Is there anything like supercurio's Voodoo Sound? Doesnt this phone have an amazing DAC like that of the galaxy s(fascinate) Im currently in the process of getting a rezound and im trying to learn as much as possible. From what I know beats really isnt that good correct? Isnt it just a glorified EQ?
Click to expand...
Click to collapse
Your making a good switch. Now that source is out were close to working aosp stuff. Beats actually makes a difference. The sound is pretty good on this phone.
Sent from my HTC Rezound using xda app-developers app
Thanks! I'm really surprised by this phone it seems like the underdog for some reason. The prices for these phones are really cheap compared to a razr or nexus. The quality of this phone is definitely better than most and the screen is really superb. I'm not sure why more people dont like it. Good for us though! As a side note I realized that even replacing the lcd and digitizer is quite cheap and easy.
th3b3 said:
Thanks! I'm really surprised by this phone it seems like the underdog for some reason. The prices for these phones are really cheap compared to a razr or nexus. The quality of this phone is definitely better than most and the screen is really superb. I'm not sure why more people dont like it. Good for us though! As a side note I realized that even replacing the lcd and digitizer is quite cheap and easy.
Click to expand...
Click to collapse
You see what we saw in this when we bought it. Even when full price at 300 seemed much better than both Razr and Nexus. Camera, screen, sound, great radios, removable battery(Razr), and free beats made this really hard to beat.
zkrp5108 said:
You see what we saw in this when we bought it. Even when full price at 300 seemed much better than both Razr and Nexus. Camera, screen, sound, great radios, removable battery(Razr), and free beats made this really hard to beat.
Click to expand...
Click to collapse
And I honesty still wouldn't trade it for any Verizon phone unless a new HTC with better specs come out. Not the galaxy s3 or iPhone5 even. I'm really hoping for that 1080p HTC phone supposedly coming out
Sent from my Rezound
evilstewie23 said:
And I honesty still wouldn't trade it for any Verizon phone unless a new HTC with better specs come out. Not the galaxy s3 or iPhone5 even. I'm really hoping for that 1080p HTC phone supposedly coming out
Sent from my Rezound
Click to expand...
Click to collapse
I would go back to a flip phone before trading in for a iphone5
Sent from my ADR6425LVW using xda premium
Leta get back on topic.
GrayTheWolf said:
Leta get back on topic.
Click to expand...
Click to collapse
nah.
PowerAmp FTMFW
Sent from my ADR6425LVW using Tapatalk 2
I use Volume+ 1.9.0.5 with Poweramp.
Sent from my Nexus 7 using Tapatalk 2
evilstewie23 said:
And I honesty still wouldn't trade it for any Verizon phone unless a new HTC with better specs come out. Not the galaxy s3 or iPhone5 even. I'm really hoping for that 1080p HTC phone supposedly coming out
Sent from my Rezound
Click to expand...
Click to collapse
Why not the S3? I tend to think that is a good phone overall. Althoughm when you take apart these phones you see there is no metal shielding around the components like htc or motorola has. This is why the signal is always so good on these devices.
Getting back on topic how does poweramp stack up to the beats player? Isnt beats restricted to only the integrated htc player? I thought I saw a script somewhere to access the beats audio for use on any player. What player or script brings a purer sound from the DAC?
GrayTheWolf said:
Power amp is all I can say. 10 frequency eq and every other setting you could want.
Once you get it dialed in for the majority of your music, you are good to go.
Click to expand...
Click to collapse
Power amp is totally cool. I notice my I beats get better sound than my tour buds though
Thanks for all the cool ideas
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