Is it possible to make the Physical Keyboard buttons point to a touch screen area? Kind of like SixAxis does for gamepads. Thanks in advance.
I am trying to change the mapped buttons in bluez ime for the bgp100 to enable controller game play on games that
don’t have native game pad support. Below I have one game this works for.
1.Do all games support something like this? it seems this game has some sub
mapping as if it could be played if you have physical buttons/keyboard?
2.Is there a way to see what touch screen actions relate to buttons. Some key logger like app? This would help save wasted time with trial and error to find all needed keys if they exist.
Dark incursion, What I found.
Page up – toggle 3d
Button start – game menu
Dpad center - jump
Button x - attack
Dpad left - left
Dpad right - right
Dpad down - down
I am still missing one useful virtual touch screen button for using equipped powers?
Is it possible to map the minecraft touch controls to the ps3 controller maybe use experia play mappings since its the same layout idk? Thanks
I was wondering if it would be possible to emulate touch controls with a USB keyboard similar to how you can emulate touch controls with a PS3 controller using the sixaxis app. I want to do this for some rhythm games. Thanks for any help : )
Bumpage. Nobody knows?
I was attempting to setup my PS3 controller with my GalaxyS3 using the app Six Axis Controller.
I was to pair my controller, and get it to work wireless but I'm having some strange configuration issues.
It seems that the PS3 buttons have pre-assigned functions such as the Start Button which behaves like the GS3's home button.
This is causing conflict in some of my games.
Specifically on Dungeon Hunters 3 there are only on screen controls.
I went into SixAxis and setup a profile for the on screen controls.
However when I push the start button it still call the Home Key and kicks me out of the app.
It seems the keymaps do no override the pre-assigned mappings.
My question is,
Is there any way to disable these pre-assigned mappings so that there is no button conflict?
I should note, emulators work fine. If I go into an emulator and assign a key it sees it as a gamepad button.
The NES emulator for example accepts the Start and Select buttons just fine.
It only seems to effect native Android games with on screen controls.
Any ideas on how to resolve this?
Thank You...
I think I've figured it out.
There is a change you have to make to Six Axis Controller.
After creating your OnScreen controls, you have to set them to active in SixAxis.
To do so when you open SixAxis you'll see an option
Active Touch Profile
You need to select the profile that you want active in order for it to take over the button functionality of your PS3 controller.
Hope this helps others...