[Q] android.media:10066 eat my data! - Galaxy S II Q&A, Help & Troubleshooting

hi.
from some months ago i feel my phone use alot of data, after i install traffic monitor i see "android.media:10066 " has alot of data usage.. i can say about 80mg in day!!
i should say android.media:10066 is :
-drm protect content
-downloads
-download manager
-media storage
what is this ? even i havnt any downloads too .. what should i do ?

Automatic update of apps maybe?

HellcatDroid said:
Automatic update of apps maybe?
Click to expand...
Click to collapse
no ... really i dont know whats happen every time i turn on my wifi!!

As for http://developer.android.com:
android.media Provides classes that manage various media interfaces in audio and video.
The Media APIs are used to play and, in some cases, record media files. This includes:
audio (e.g., play MP3s or other music files, ringtones, game sound effects,
or DTMF tones)
and video (e.g., play a video streamed over the web or from local storage).
Other special classes in the package offer the ability to:
- detect the faces of people in Bitmaps (FaceDetector),
- control audio routing (to the device or a headset
- and control alerts such as ringtones and phone vibrations (AudioManager).
Click to expand...
Click to collapse

Related

Will something be done about Android multimedia capabilites?

lack of decent mp3 player on android for several years now is getting really absurd
there is not one mp3 player that combines all the basic features of other multimedia devices
features like:
1) folder play + choosing which folders to scan (not the player deciding my whole SD card is one huge mp3 library thus listing video game and gps navigation music files..)
2) equalizer (+presets)
3) visualization (album art is fine, but kind of static..)
4) volume control
5) music streaming
1) organising my mp3 library of 4+gb by using ID3 tags is nearly impossible since it would be too time consuming
i know mortplayer allows for folder playing, but its sound quality is abysmal - i have 12mb 320kbps mp3 that sound like utter s*it when played in this player, but sound fine in music mod
i know of one other mp3 player that allows for folder play and will check it out, but by the looks of it, its nothing special
2) probably the most needed function of all, i mean how hard can it be? its been 2 years now and until now there has been only 1 player with this function - its in beta, and doesnt save your presets, so once you reboot you have to change it all over again...
you could have the best headsets in the world, but it wouldnt mean crap without proper equalizer to tune them with
3) a gimmick, but a nice one, and a standard for, what, 10 years now?
4) HOW HARD CAN IT BE? instead of using hardware buttons, to have software sliders for fine tuning the volume
5) internet/LAN support
these are all basic functions
i have top of the notch android device (HTC desire) but it gets overshadowed by my puny 50€ (at the time) 4 year old sony mp3 player which supports everything on that list except for streams
i wish winamp would make android port..
concerning video support
if there were not for 3rd party developed rockplayer all of the platform would be quite useless on the multimedia side of things..
i love android, i love my cellphone
but i find it odd that even with its open nature, there are still basic functions missing even after all the years and numerous devices on the market
any notions on googles part that things might change soon?
I agree with your frustration. Coming from win mobile and pocketplayer I was very disappointed. Am currently using a cyanogen rom and it does have a dsp/equalizer but have yet seen a player with a comprehensive feature list. It was also nice to make your own skins and have a larger font size to see outdoors.
Have you searched xda, some pretty good music apps have been spawn from here, well members...
The whole sd scan is annoying, but I believe if you drop a ".nomedia" file in folders you don't want scanned they should be skipped, you might want to look into that as I'm not 100% on it...
But yeah, out of the literally dozens of music/media apps they all have there flaws I guess.
Sent from my phone.
hello
Furma said:
lack of decent mp3 player on android for several years now is getting really absurd
there is not one mp3 player that combines all the basic features of other multimedia devices
features like:
1) folder play + choosing which folders to scan (not the player deciding my whole SD card is one huge mp3 library thus listing video game and gps navigation music files..)
2) equalizer (+presets)
3) visualization (album art is fine, but kind of static..)
4) volume control
5) music streaming
1) organising my mp3 library of 4+gb by using ID3 tags is nearly impossible since it would be too time consuming
i know mortplayer allows for folder playing, but its sound quality is abysmal - i have 12mb 320kbps mp3 that sound like utter s*it when played in this player, but sound fine in music mod
i know of one other mp3 player that allows for folder play and will check it out, but by the looks of it, its nothing special
2) probably the most needed function of all, i mean how hard can it be? its been 2 years now and until now there has been only 1 player with this function - its in beta, and doesnt save your presets, so once you reboot you have to change it all over again...
you could have the best headsets in the world, but it wouldnt mean crap without proper equalizer to tune them with
3) a gimmick, but a nice one, and a standard for, what, 10 years now?
4) HOW HARD CAN IT BE? instead of using hardware buttons, to have software sliders for fine tuning the volume
5) internet/LAN support
these are all basic functions
i have top of the notch android device (HTC desire) but it gets overshadowed by my puny 50€ (at the time) 4 year old sony mp3 player which supports everything on that list except for streams
i wish winamp would make android port..
concerning video support
if there were not for 3rd party developed rockplayer all of the platform would be quite useless on the multimedia side of things..
i love android, i love my cellphone
but i find it odd that even with its open nature, there are still basic functions missing even after all the years and numerous devices on the market
any notions on googles part that things might change soon?
Click to expand...
Click to collapse
any notions on googles part that things might change soon?[
http://forum.xda-developers.com/android/apps-games/app-myplayer-lightweight-music-player-t2892233
Have a try with this music player. It's still in beta but it's my favorite music player out all the ones I've tried and has quite a bit of what you're asking for.
Power amp is still the best on the market.

The best android Audio Player is here! Introducing: JetAudio for Android!

JetAudio on Android Market
Without a doubt the best Audio Player for PC... now for Android too!!!
Congratz
Description:
"jetAudio is a music player with BBE/BBE ViVA/Wide/Reverb/X-Bass and 10 band EQ
jetAudio for Windows is the highest rated and most downloaded media player on CNET.COM and, now you can listen to same high-quality sound on your Android phone using jetAudio.
It plays almost any type of digital music files you have (.wav, .mp3, .ogg, .flac, .m4a, .mpc, .tta, .wv, .ape, .mod, .spx and more) and, it provides a very high quality sound with various effects and enhancements such as BBE, BBE ViVA, Wide, Reverb, X-Bass.
It comes with 32 equalizer presets that will provide a wide array of listening experience.
For those who would like to customize their own sound experience, it also allows 10 bands graphic equalizer and other advanced playback functions including playback speed control, crossfading, AGC and much more.
Basic version provides same features with Plus version except BBE/BBE ViVA and advertisements.
To enjoy full, unlimited sound effects, please purchase Plus version.
(Plus version will be available soon)
* BBE, BBE ViVA hi-def sound effects (Plus only)
BBE restores brilliance and clarity to sound, and BBE ViVA widen the stereo sound field
* 10-bands graphic equalizer with 32 presets
* Wide, Reverb, X-Bass sound effects
* AGC (automatic gain control) to avoid volume fluctuations between tracks
* Speed control from 0.5x to 2.0x (pitch adjusted)
* Crossfading, Gap-less playback
* Fade-in/Fade-out
* Browser and play music by artits, albums, songs, playlists and folders
* Balance/Volume control
* Sleep timer up to 24 hours
* Flick up to post what you're listening to on Facebook/Twitter
* Flick down to show Now Playing
* Flick left/right to play next/previous
* Supporting formats:
MP3, WAV, OGG, FLAC, M4A, MPC, TTA, WV, APE, MOD (module formats S3M, IT), SPX, AIFF"
Can you please attach the apk? I am not able to install from play store.
ak0r said:
Can you please attach the apk? I am not able to install from play store.
Click to expand...
Click to collapse
Enjoy
how to install it ? from her on sd card i got a zip folder
pliurzis said:
how to install it ? from her on sd card i got a zip folder
Click to expand...
Click to collapse
Try to rename it to app.apk
Try to rename it to app.apk
Thanks , installed
pliurzis said:
how to install it ? from her on sd card i got a zip folder
Click to expand...
Click to collapse
What do you mean a zip folder? I personally tested it, it downloads as .apk! Oh well... as long as you got it sorted
Thanks
Thanks!
Sent from my 80GB CyanogenMOD 9 + Siyah ICS powered beast. Booya!!
is there even a difference of quality between cm7 audio player and this one? o.o
ashofthephoenix said:
is there even a difference of quality between cm7 audio player and this one? o.o
Click to expand...
Click to collapse
Are you kidding me? I even deleted the DSP manager (using CM7 too, latest nightly) after installing jetAudio (I am using it aside BeatsAudio though) It can amplify your music to the limits, add awesome effects, provides it's own unique equaliser... read the description, give it a try and then... post again
btw I'm having issues modifying the apk -> replacing the status icon to complete the beatsAudio mod. After I replace it, I install and execute it and I get the error message: "The application jetAudio (process com.jetappfactory.jetaudio) has stopped unexpectedly. Please try again." -> Force Close.
Any help on this?
Great player. I've used Jetaudio for years with the Cowon player I bought.
Problem with the free app, is that the sound effects cancel after 20 seconds.
Waiting for the Plus version to be released on Play Store.
HipHopBlond said:
Are you kidding me? I even deleted the DSP manager (using CM7 too, latest nightly) after installing jetAudio (I am using it aside BeatsAudio though) It can amplify your music to the limits, add awesome effects, provides it's own unique equaliser... read the description, give it a try and then... post again
Click to expand...
Click to collapse
sorry, i didnt mean to hate, but every people say that quality is better on some music players and there was no difference when i checked it, ill give it a shot if everything is true
Does it have an option for stereo balance control ?
Sent from my HTC Wildfire using Tapatalk 2
Hy why i cant see teh album covers when i play music with it? Is it normail?
Enciboci said:
Hy why i cant see teh album covers when i play music with it? Is it normail?
Click to expand...
Click to collapse
If the covers are in the taggs of the MP3's you are playing they should be visible, I'm not experiencing this problem. But I guess it's an early version you gotta give it some time, there will be further improving updates
It's that which is offered to download above. but than a try to find a newer version.
Enciboci said:
It's that which is offered to download above. but than a try to find a newer version.
Click to expand...
Click to collapse
It just rolled out... there's no newer version -.-
They got a plus version out on the Play store now. But they removed the BBE effects for some reason.
too bad lastfm scrobbling is not supported

[Q] Best music player to work with Google Music?

Hey guys,
I've been using GMusic for a while now, but I always found it very limited and not exactly to my taste.
Does anybody know a better music player that can load songs from GMusic?
danielfiller said:
Hey guys,
I've been using GMusic for a while now, but I always found it very limited and not exactly to my taste.
Does anybody know a better music player that can load songs from GMusic?
Click to expand...
Click to collapse
not sure if google put the music you buy onto your device or its streaming the music but you might want to take a look at cyangenmods apollo.
Trozzul said:
not sure if google put the music you buy onto your device or its streaming the music but you might want to take a look at cyangenmods apollo.
Click to expand...
Click to collapse
It streams all your library, and that's what special about it.
Apollo doesn't support Google Music streaming.
Any other suggestions?
danielfiller said:
It streams all your library, and that's what special about it.
Apollo doesn't support Google Music streaming.
Any other suggestions?
Click to expand...
Click to collapse
i think there is a way to get it onto your device thought, i got one of their free albums and it was on my device even though data and wifi was turned off. dig around in the files maybe?
The music that's cached is on your device, but digging through the files won't do anything unfortunately, each one deeply encrypted, believe I've tried
If you're responding to me, make sure to quote me so I get an immediate email
Trozzul said:
i think there is a way to get it onto your device thought, i got one of their free albums and it was on my device even though data and wifi was turned off. dig around in the files maybe?
Click to expand...
Click to collapse
There is a way to do that, but then I lose the whole point of streaming - not having the files taking up space on my device.
The files you found in Apollo were probably some temp cache files leftovers.
So no suggestions?
Maybe someone else knows about an app like the one I'm looking for?
Maybe even some plugin that enables players to stream from Google?
been trying to find something for a while with no luck... I think its a great service, and the app isn't even that bad, but sometimes I just need that music to stream through another music program for a certain feature or option... or just because I say so! lol
(Most of my music I uploaded to the cloud was flac, so it is played back as 320kbps... In some areas I get only 1 bar of 3g, and at worst music playback may pause for 5-10 seconds... but even this is a rare occurrence... Others have complained about the quality, but I think it's great considering I have the options set for high quality playback only and still don't have issues)
what I don't quite understand, is the talk of 'lack of an api' for Google Music streaming.....
However, Android app's for DLNA or other wireless streaming, such as Bubble UPnP, and this app which streams to 'Sonos'? wireless speakers: https://play.google.com/store/apps/details?id=dk.youtec.android.macronos&hl=en
They DO support streaming from google music - the actual CLOUD (sorry it bothers me that someone names an app Cloud Music Sniper and flaunts allowing access to google music, then turns out its for the OFFLINE available apps that you pin for offline access? Oh and shockingly there is an app called Offline Music Importer that works the same - except it doesn't piss me off by implying it can access anything associated with my music on the cloud!) /end rant
So why are these streaming apps like Bubble UPnP able to access my Google Play Music collection on the cloud so I can play it back through my home receiver - yet I can't get it to work with a 3rd party music player at all? Hell, all I honestly want is a stupid visualizer, preferably that I can set as a live wallpaper... but they only seem to work with 1 out of every 5 songs that plays.... regardless of offline or streaming... and that REALLY confuses me =/
purplekush said:
been trying to find something for a while with no luck... I think its a great service, and the app isn't even that bad, but sometimes I just need that music to stream through another music program for a certain feature or option... or just because I say so! lol
(Most of my music I uploaded to the cloud was flac, so it is played back as 320kbps... In some areas I get only 1 bar of 3g, and at worst music playback may pause for 5-10 seconds... but even this is a rare occurrence... Others have complained about the quality, but I think it's great considering I have the options set for high quality playback only and still don't have issues)
what I don't quite understand, is the talk of 'lack of an api' for Google Music streaming.....
However, Android app's for DLNA or other wireless streaming, such as Bubble UPnP, and this app which streams to 'Sonos'? wireless speakers: https://play.google.com/store/apps/details?id=dk.youtec.android.macronos&hl=en
They DO support streaming from google music - the actual CLOUD (sorry it bothers me that someone names an app Cloud Music Sniper and flaunts allowing access to google music, then turns out its for the OFFLINE available apps that you pin for offline access? Oh and shockingly there is an app called Offline Music Importer that works the same - except it doesn't piss me off by implying it can access anything associated with my music on the cloud!) /end rant
So why are these streaming apps like Bubble UPnP able to access my Google Play Music collection on the cloud so I can play it back through my home receiver - yet I can't get it to work with a 3rd party music player at all? Hell, all I honestly want is a stupid visualizer, preferably that I can set as a live wallpaper... but they only seem to work with 1 out of every 5 songs that plays.... regardless of offline or streaming... and that REALLY confuses me =/
Click to expand...
Click to collapse
found this baby:
http://forum.xda-developers.com/showthread.php?t=2169761
check it out
THANKS! Know a way to pick output device for the Web based version?
danielfiller said:
found this baby:
http://forum.xda-developers.com/showthread.php?t=2169761
check it out
Click to expand...
Click to collapse
WOW! thank you so much for letting me know about this! :good:
I'm definitely gonna check it out and see how the streaming quality compares...
[sometimes it makes the difference between playing and buffering when using the Google Play Music app's settings for mobile streaming - the High, Normal, and Low quality setting]
Regardless, this is a good step in a good direction... I know Bubble UPnP app and even some file explorer apps could access cloud storage, including the google music account - so I'm glad someone finally incorporated that in a way that let other music players on the device see the cloud storage as if they were local!
As exciting as it is, I'm also cautiously optimistic... While this means that Google's All Access music service will become much more attractive and viable for multiple device use compared to it's competitors --- there will, of course, be issues regarding protecting digital rights. Already I mentioned the 'misleading' programs that allowed ON DEVICE/'pinned' music from Google Music to be played in 3rd party players, and some convert the file to a properly labeled mp3. Considering Google Play Music already allows for All Access subscription users to do the same to songs within their entire catalog (that is, 'pin' it to the device for offline play - which was really a surprise to me), this means those same programs can now convert the All Access music that is pinned to allow offline play into proper mp3 files.... Thus with some coding to make the process faster, one can essentially download any song they want from All Access and keep it as an mp3 - altho it is only meant to be a subscription service and the option to pin music from all access is just supposed to allow access to the subscription service without signal or without eating up data from a data plan.
I guess that means if Google Music wants their music streaming service to succeed, rather than taking away support for 3rd party players - they must provide an official API and a better means of protecting the songs stored for offline playback using a database and/or file level encryption for the 'pinned' songs. I'd hate to see the ability to use the service on other players be stripped and locked down even more to a single player due to these kind of concerns that Google surely already sees as an issue and is likely brainstorming solutions.
Question:
On the topic of Google Play Music, does anyone happen to know of a similar solution regarding Google Music Streaming on a DESKTOP ??
I have found gmusic (not the iOS app), but a standalone program that sits in the system tray...
http://gmusic.codeplex.com/
Some of the chrome plugins actually offer better features (last.fm integration, lyrics, etc....), but the one I found that said it allowed use of media keys didn't work for me...
This is the only one I found that allows me to A) not get my music player lost in a massive field of tabs, and B) change songs while playing a game!
The Main Player window, although, is nothing more than a customized browser window (like the ability to view webpages within winamp and other programs). It is nice that it is a separate icon not mixed in among other browsers, supports media keys, can be minimized etc ----
The one major thing I'm still unable to find a solution for, is the ability to select (non-default) audio output device!!
I have always had my pc connected to my receiver/surround sound system since I got 'my own' computer, so being able to select the audio output is crucial for me when playing music, as I direct the music through digital output to the sound system, but still want to hear other audio through the output jack.
Many times I'll have -Music through digital optical output, -Game SFX through pc speaker output, and -Google Hangouts (for voice chat with teammates) through USB headset.
However it isn't as common for a game to have audio device options as it is for a music/media player.... and always remembering to alt-tab after the games started to change the the default device is a major pain!
(Not to mention even if I'm just listening to music, I don't want to hear audio from a random ad... esp when I can't track down the source of the ad among my tabs, and it is blaring loud out the sound system along with my music)
Many people have complained/requested this to be a feature of Google Chrome - of course the Google team reading these complaints are thinking from the perspective of a simple web browser, something that usually has no need for such a feature...
However, plenty have brought up the issue of Google's Music Service being web-based, and thus such a feature is needed.
I'm not quite sure it is an issue that needs to be addressed by the Chrome browser, but it should definitely be an option within the Google Music web app itself - similar to how one can choose their input and output device in Google Hangouts, which is also a web-app run within a browser.
Of course, the best solution for me would be to find someone that has created something similar to GMusicFS that allows the music to appear as if it is local (similar to google drive's client) or if one of the better music players (Winamp, Foobar, MusicBee, etc.) had an extension somewhere that allows adding cloud music services like Google Music.
Anyways,
@danielfiller Thanks so much for pointing me to that app!
(sorry to any mods about how this post isn't -exactly- a proper topic for its location. Its just that Google Music is cross platform, not limited to mobile devices. While my question does not relate to any mobile platform, it is regarding the exact same functions the android app provides for the exact same streaming service.)

auto stop current music when choosing other music app & how start app in background

auto stop current music when choosing other music app & how start app in background
Question/problem1:
When i listen to MP3 using the music apk and i switch to radio the MP3 is stopped/paused and radio is started.
When i listen radio and switch back to music then radio is muted/stopped and MP3 starts to play, PERFECT, this is what i want
But....
When i use an other music app (for example vlc, internet streaming radio or ds-audio etc etc etc) and i start this, the currenct radio/music etc keeps playing on and i hear 2 music sources at the same time...
So i have to stop/end the current music before choosing an other music source.
How can i solve this so whenever i choose an other music source the currect music source is always muted first?!
A second question:
How can i start an app on boot which runs immiditaly in the background?
I use a app called 'flitsmeister' which is an app which warns me on spoeed traps, traffic controls, slow traffic etc
This app currently starts on boot, but i always have to push home button to force this app to the background, it pops-up when there is something to report, so there is no need to run it on the foreground.
So the question is: how to i start an app on boot and let it run immidiatly on the background so i get my dashboard on boot and not this app?
Sorry I don't have an answer to this but I am 100% with you on the functionality and have been looking into it for the last couple of days. I think it might have something to do with the built in apps using one audio stream and the 3rd party apps using another. I have to say I thought I was going mad that I couldn't seem to find any other posts relating to this anywhere else on the forum. As the source code for both the inbuilt apps like Radio and the external apps like Spotify is not available I would think the only solution would be an additional app to run in the background and monitor either the audio streams or the apps themselves being executed.
Maybe someone with some more experience can answer or even better point us in the direction of an app that will perform such a task.
How can i start an app on boot which runs immiditaly in the background?
Click to expand...
Click to collapse
I'd like an answer to this also w/o having to wait for tasker to load.
Dave
Maybe you would find my app helpful. Search the forum for modeswitch. A new improved version is coming in a while. It works well with Spotify and allows the SWC to control Spotify. Now it adds voice call capabilities, but as now this is possible with dsa`s workaround, it will be removed in the new version to spped things up. Besides Spotify its possible to add until 2 custom apps. The app tries to respect the audio focus, so that only one app play audio
p_mike83 said:
Maybe you would find my app helpful. Search the forum for modeswitch. A new improved version is coming in a while. It works well with Spotify and allows the SWC to control Spotify. Now it adds voice call capabilities, but as now this is possible with dsa`s workaround, it will be removed in the new version to spped things up. Besides Spotify its possible to add until 2 custom apps. The app tries to respect the audio focus, so that only one app play audio
Click to expand...
Click to collapse
To use your app you must cycle through them all though right? So you must cycle through radio, video and media player?
Dave
TT_Vert said:
To use your app you must cycle through them all though right? So you must cycle through radio, video and media player?
Dave
Click to expand...
Click to collapse
The video player is not circled. The DVD and music player have option to opt-out from the circle. As well as Spotify and 2 custom apps..
In next versions maybe I will add the option to respect audio focus without. Using the circle, but maybe this will slow things down...
Great thanks.
Dave
I don't know if this helps but I have noticed through testing. The built in apps play sound while they have focus, either through the app or the widget. For example, if you open the radio app and click the home button it will continue to play. However if you click the radio app and click back it will stop playing. Obviously the 3rd party apps do not work like this and continue to play in the background regardless of how you exit them.

Android Master Audio Clock Issue

I have an Android e-book reader which now has been updated to Android 8.1 and I believe this will be its very last version from its manufacturer (despite being one-year old). It has stereo speakers and an audio out for headphones (through adapter) via USB-C.
There is an issue I haven't had with any other Android device before. It plays music faster, like at least x1.3 faster than its is supposed to. For example an audio file, mp3 or any other, on any of my smartphones is played backed normally, i.e. in the way it was recorded and without distortions. On the Android e-book reader the same audio files are getting sped up with the same audio player or any other used. I am wondering if anyone knows what Android setting controls the master audio clock and if this is somehow adjustable/able to control? The players I am using - any that I tried - do not have a setting for speeding up or slowing down the played back audio file and I am unsure if there is a system audio app that takes central control over all daughter apps at an user level? If so, how is it called and is it accessible via the Developer Options?
I don't listen to music on the e-book reader but am truly interested as to why the master audio clock is different to let's say on an android smartphone? Is this part of the SoC programming, or the CPU controls? The text-to-speech integrated app or any other sideloaded or downloaded via Google Play ones have voice playback controls but this is a little different. I want to know why default playback is distorted towards speeding up and it doesn't change - the tempo is perfect/doesn't change, it's just faster by default.
Many thanks for any informed feedback.

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