I recently switched to CM7 on my Galaxy S I9000 and it seems I lost all the codecs Samsung bundled with their phone. Video playback is choppy and buggy. I have Googled for possible solutions and tried most of the available players on the market but the problem remains. So how do other non-Samsung Android phone owners cope with this situation?
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As the title state, where is the video player? Can it be started without starting the movie first?
unpuertomex said:
As the title state, where is the video player? Can it be started without starting the movie first?
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1. Use the Q&A forum. Its new, but its there for a reason.
2. Gallery app.
Thanks Berner, you are correct it is there for a reason, however I didn't know it was there. And yes I'm aware of the Gallary it does both pictures and video. I was wondering if there was a dedicated app. Regardless I'll take what is remaining of my question to the Q&A forum. Thank you.
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Try moboplayer app. Does what stock gallery app can't do for videos.
hi there
is there a way to add some text (like a watermark) on video from camera?
actually i want record video with some text on it.
thanks a lot!
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some one?
(read: bump )
I noticed that after upgrade to 2.3.5 the video is 21-28fps instead of 29.97FPS as it was in 2.3.3. More, in Adobe Premiere (and YouTube sometimes) there is about 1sek audio lag behind video, so editing required re-sync the audio. This is new problem as in 2.3.3 everything was OK.
Does anyone else experience the same problem ?
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I've searched a lot about why there are so many better audio apps on iOS.
What I've learnt is that Android is much harder to write for. Generally we have both UI lag issues but also audio lag issues. Combine this too and we have significant problems for say, a keyboard app.
Now what I want to know is what is the source of this and can it be improved.
I remember this problem with linux years ago. Eventually we than had ALSA, jack and all the rest. There's a lot to fixing latency in linux:
1) Realtime kernel is useful
2) ALSA or Jack... Pulseaudio and AudioFlinger I'm not quite sure why we'd want one but not the other??
3) Then there's the OS itself and keeping the relevent process at a good priority... but not too high to freeze interactivity.
So what's the analog for Android? What do I even search for to find info? Keywords I can think of at the mo are only "Android realtime" or "android lag" and both of these only produce semi useufl results.
Here's some threads but they seem to be UI related which would not be fully related to the example of a beatboxing app, which could have no UI and be audio only and still lag:
https://plus.google.com/100838276097451809262/posts/VDkV9XaJRGS
http://androidandme.com/2011/12/news/android-may-never-be-as-smooth-as-ios-says-ex-googler/
http://forum.xda-developers.com/showthread.php?t=1381882
update:
If interested in this try searching for "PulseAudio" and "Audioflinger". Those were the 2 keywords I was looking for...
Audio latency
I'm also very interested in this topic... I found these two links:
http://www.freedesktop.org/wiki/Software/PulseAudio/Ports/Android and
http://arunraghavan.net/2012/01/pulseaudio-vs-audioflinger-fight/
However, this seems only to work on Galaxy Nexus so far... more work has to be done for other phones
Now of course I want to have this on my Defy+ (Quarx ICS cm9) however I'm not sure if this is even possible without a custom kernel (since bootloader is locked) - but it looks like the patches are only for bionic lib, not the kernel
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Is this possible? I am curious about whether or not it would be possible to add in a script or something to change the volume controls. I would love to be able to set the volume for games at a different level than my music in my music app and would love to have this feature but can't find it anywhere. Any help is greatly appreciated all!
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lufc said:
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Thanks for moving this. Do you have any thoughts? I am not a Dev, but I am willing to help with whatever I can to make some progress on this. If there are any ideas or if anyone has seen something similar, a reference would be awesome. Thanks
i am trying to find the same thing
I would like an audio manager than has separate volume controls for each app..
Mp3 player or streaming audio can be loud while playing a game with low volume.
Is there an app on the market that can achieve this?