[DEV Q]ICS Touchpad 2D & 3D performance-jerky - TouchPad General

Hi all,
I've been playing with the ICS builds (be it CM9, AOKP, or Butter) and they all suffer from what I refer to as choppiness. This is most easily seen scrolling the homescreens which feels slightly jerky. It can be pinpointed using the program fps2D (you have to get it from another device, doesn't show up on the market with the Touchpad). When you launch fps2D you will see how the ball moves smoothly and every now and then it jerks back and forth.
This creates the really bad score that it receives in the benchmark. 3D performance is also rather bad for some reason.
Why am I starting this topic? No, its not a rant. I'm letting everyone know this same issue was encountered with the T-Mobile Galaxy S2 which is based I believe on the same chipset. Initially, the device had really bad stutter which it seems is very similar to the stutter I am seeing when I run fps2D on the touchpad. After some experienced devs started tracking the issue down, they found it was the 2D GPU drivers causing the issue and they fixed it by using the AT&T Skyrocket 2G GPU drivers. The skyrocket also uses the same chipset. I believe this same bug is currently plagueing the HP Touchpad ICS builds as the choppy performance is stemming from the GPU.
Can a kernel dev look into the issue? The Skyrocket GPU drivers (and now the fixed T-Mobile SGS2) should have the answer.

As far as i can understand, devs can't just take and use any driver, they need this driver to be made for ICS, which is a problem right now, since there are no dual-core Qualcomm devices with official ICS.

Related

is it possible for devs to add hardware acceleration...

to the os, browsing and whatever? i don't know much about hardware acceleration but the little i do know methinks the gpu can be tapped more for less cycles on the cpu and less hit on the battery.
I'm not sure, but if it happens, it will be in a custom ROM.
Samsung seems to be doing it on their browsers.
e.g. on my galaxy tab (original 7"), the stock browser FLIES, obviously HW accelerated. Its magnitudes faster than dolphin on the same device, in fact its within touching distance of ipad1 speeds.
i know samsung took it upon themselves to make sure it was there. i'm just wondering if it can be tapped on tegra2's. i'm also think i'm seeing why gsII is a battery hog. the maii-400 gpu is 65nm. that's huge for a mobile phone.
Hardware acceleration really has to be done by the manufacturer. No android phones are hardware accelerated except for the Samsung galaxy phones cause they do a custom job. Ice cream sandwich is when hardware acceleration comes to android.
pukemon said:
i know samsung took it upon themselves to make sure it was there. i'm just wondering if it can be tapped on tegra2's. i'm also think i'm seeing why gsII is a battery hog. the maii-400 gpu is 65nm. that's huge for a mobile phone.
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Great point I didn't know this till you said it.

is there a better version of cm9 ics?

Currently running pershoots cm9 ics 03.02.2012 version. There have been plenty of nightlies posted since but is there much to gain? I also see Lang versions but still don't know what that means.
This runs better than anything I've used before,but its the only ics rom I've tried.
There's Romans one which is stable and constantly updated before a fortnight, might want to check it out, his thread has the milestone 4, which is the currently stable version
Sent from my GT - I9003 in the bathroom
Any notable improvements? Netflix and pulse run laggy and the browser needs to be open and closed or stops working at times on pershoots. Those are my main complaints.
Well ICS has been built to support the user's needs, only camera doesn't work since Samsung hasn't given us the driver's for those yet, but everything else has been tailored to performance.
Netflix still lags only because of horribly failed ARM mobile flash port which drains more battery and isn't that optimized for Tegra2 devices. It's a common thing on most, don't worry about it, I assume HTML5 would rectify this.
I'm sorry but what is Pulse? These apps are only for the land of milk and honey
Misledz said:
Well ICS has been built to support the user's needs, only camera doesn't work since Samsung hasn't given us the driver's for those yet, but everything else has been tailored to performance.
Netflix still lags only because of horribly failed ARM mobile flash port which drains more battery and isn't that optimized for Tegra2 devices. It's a common thing on most, don't worry about it, I assume HTML5 would rectify this.
I'm sorry but what is Pulse? These apps are only for the land of milk and honey
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Pulse is a fairly graphic intensive news reader: https://play.google.com/store/apps/details?id=com.alphonso.pulse&hl=en
The time warner cable app is also very laggy.
It's not that theyre unusable, but when in the hell are apps going to run as smooth on Android as they do on an ipad? I like everything about Android platform over ios, but it never runs apps as well. Use flipboard on an ipad and every app on the tab seems choppy and clumsy. Pulse is an excellent reader, and fine replacement, but I just want a smooth responsive scrolling experience.
Thing is android and IOS packages are built differently, where as apple sdk package already has everything needed to make a stable generic app for all IOS devices, the android version has to balance itself in terms of graphics and performance, what's built on an S2 and tested on one will differ on the 10.1, It's sad really

CM10 Preview edition - Jelly Bean

Anyone here testing CM10 Preview Edition?
What works:
Wifi
Bluetooth
Sound
Camera (Photos + recording + panorama)
Video Acceleration (720p youtube ftw!)
Basic dock functionality (keyboard works -- second battery doesn’t show up)
3D Games
Sensors
What doesn’t work:
GPS
Lightsensor is funky
here is the link
Code:
http://androidroot.mobi/2012/07/18/cyanogenmod-10-preview-edition/
There's a thread on it in development already... Tried it briefly but non-working sd is a dealbreaker for me atm. Other then that there are some keyboard issues when docked (on screen keyboard popping up all the time) and no camera (but that's a generic issue).
Right now I'm on the EOS build, which has sd-card working but no HD youtube vid. So something broken there in hardware acceleration or something (antutu bench can't finish either).
Was hoping for an improvement in IO but the few benchmarks I've been able to run don't show much of that in that area. But hey, it's a first build so can't expect too much (hell, it's pretty awesome for such an early build). RL Benchmark finishes in 74secs now btw, which is quite a bit better compared to ICS.
dagrim1 said:
There's a thread on it in development already... Tried it briefly but non-working sd is a dealbreaker for me atm. Other then that there are some keyboard issues when docked (on screen keyboard popping up all the time) and no camera (but that's a generic issue).
Right now I'm on the EOS build, which has sd-card working but no HD youtube vid. So something broken there in hardware acceleration or something (antutu bench can't finish either).
Was hoping for an improvement in IO but the few benchmarks I've been able to run don't show much of that in that area. But hey, it's a first build so can't expect too much (hell, it's pretty awesome for such an early build). RL Benchmark finishes in 74secs now btw, which is quite a bit better compared to ICS.
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i was on another aosp build last week and indeed sqlite performance is WAY better! unfortunally not yet an official kernel for jellybean so some performance benches stay the same or worse.
however i did not have ANR and lockups in browser, installation of apps went fast without lockups.
thats pretty nice to me and as long as i dont have problems i dont care about benches too much (benches arw good to pinpoint problems, but dont always reflect user experience)
I've been using team EOS JB, it seems to have a few more things working right now.
smooth as butter.
We already have a thread for this.
Please continue here: http://forum.xda-developers.com/showthread.php?t=1781853
Closed.

nova 3 in tegra 3 vs chinese tablet, someone wtf?!?!

I've been playing nova on my htc one x as well as transformer prime, problem is it gets laggy in some areas with full effects chainfire fix (no chainfire means no effects but no lag) however my gs3 plays it fine with chainfire and A 200 quid chinese tablet with dual core rockchip and quad mali400 with chainfire plays it full effects no lag???!!! And to help you understand this the antutu score on chinese tablet is 7560 and all tegra devices are just over 12500 so wtf?! I'm just so annoyed,
All devices running clean rooted ics no mods or tweaks only interactive governor
My nexus 7 plays nova3 with no lag at all...full effects
Plays fine on my prime also. No lag, full effects.
Sent from my Transformer Prime TF201 using Tapatalk 2
motionmagic said:
Plays fine on my prime also. No lag, full effects.
Sent from my Transformer Prime TF201 using Tapatalk 2
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ditto here.
sent from my TF201.HTCEVOV.LGOV.KF.N8PSE using TapaTalk 2
deadlocked007 said:
Don't give us this bull****... Yes it may play without problem but it's not fully smooth. Runs like a 24 fps movie. Hell the loading times are abysmal. Demandarin I respect you for all the work you've done for us and how positive you've been but don't go as far as lying.... I should be able to run this game on my supposed top of the line tablet with a quad core processor without modifying anything at all. Yet I can't. Game experiences on this tablet have been horrible even with Tegra 3 optimized games.
Sorry if I'm coming out strong but I'm damned tired of this. I have to rma my tablet again just to be able to ota update. Really? Really? Can't even unlock for goodness sakes...
Sent from my PG86100 using xda app-developers app
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thanks deadlocked, i thought i was going crazy here and ive been reading the forums of other users complaining. without tweaking anything llike going into development settings max 1 process kill all processes is a temp fix but it doesnt work that well, i shouldnt have to do all that, not sure why a cheap chinese tablet can do this yet an expensive tablet with tegra 3 cant get it right?
i respect the recognized developer above but i thought he was winding me up there as a developer of all people should know there are issues
question now is what can be done, why is this issue even here, how do we resolve this
mox123 said:
thanks deadlocked, i thought i was going crazy here and ive been reading the forums of other users complaining. without tweaking anything llike going into development settings max 1 process kill all processes is a temp fix but it doesnt work that well, i shouldnt have to do all that, not sure why a cheap chinese tablet can do this yet an expensive tablet with tegra 3 cant get it right?
i respect the recognized developer above but i thought he was winding me up there as a developer of all people should know there are issues
question now is what can be done, why is this issue even here, how do we resolve this
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He isn't a dev.... & well.. I'll end there.
As for Tegra 3 ULP Geforce GPU (with 8 spectacular cores)... it isn't a powerhouse GPU. It lacks raw power compared to Mali 400 (and basically all other GPUs)... however, it does have those "oozing" special effects that Nvidia patented.
Also, with single I/O memory controller... with the lack of bandwidth being channeled through during GRAPHIC intensive games... it can have some "FPS" issues.
deadlocked007 said:
Don't give us this bull****... Yes it may play without problem but it's not fully smooth. Runs like a 24 fps movie. Hell the loading times are abysmal. Demandarin I respect you for all the work you've done for us and how positive you've been but don't go as far as lying.... I should be able to run this game on my supposed top of the line tablet with a quad core processor without modifying anything at all. Yet I can't. Game experiences on this tablet have been horrible even with Tegra 3 optimized games.
Sorry if I'm coming out strong but I'm damned tired of this. I have to rma my tablet again just to be able to ota update. Really? Really? Can't even unlock for goodness sakes...
Sent from my PG86100 using xda app-developers app
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What's to lie about? Nova3 and all other games do play fine on my Nexus 7. The framerate not slow either. Like I said, it plays great on my NEXUS 7. now for Prime, Nova3 seems to like to crash on mines. So as of now, I honestly don't know how it plays on my prime. But I do have it for my Nexus 7. Even with full effects, nexus 7 handles it with ease. Prime has software shortcomings that is likely what you are experiencing. Plus you have to REMEMBER THIS, EVERYONE PRIME BEHAVES DIFFERENTLY. SO IF THE NEXT MAN SAYS THE GAME WORKS FINE ON HIS PRIME, THEN YOU HAVE TO TAKE HIS WORD FOR IT. IF YOU DONT, PEOPLE WONT BELIEVE YOU EITHER. JUST LIKE NOT EVERYONE PRIME BEHAVES THE SAME AFTER AN UPDATE.
PEOPLE NEED TO STOP ASSUMING THAT JUST BECAUSE YOUR DEVICE SEEMS to Run the game slower, everyone else's must also. PEOPLE ASSUME TO DAMN MUCH UP HERE. These devices are not all the same, unfortunately.
I have to agee with demandarim. I have a prime with 0 wifi issues, unlike most.. also I have mine rooted and clocked to 1.6ghz, also with no issues at all.. Since alot of people have issues with those I agree that no two prime are 100% equil
And if it runs well on other Tegra3 devices like the Nexus 7 .. Then it might be a issues with the Asus software.
I know were not even on a 3.x.x kernel yet.. we have 2.6.39.4.. even that might be an issue..
There is a lot of reasons youre's might be slow.. You can wait for Asus to release new firmware that might resolve you're issues, or you can load a custom rom, that is useing different firmware for you're hardware that is more based around performance.
Everyone here is willing to take there Desktop PC, load the latest drivers for there screencard or what ever, imagen you had to wait for a new release to update the driver? Like complaining Ubuntu 10.2 is craps compared to Ubuntu 11.1cause it doesn't run well on you're Alienware Desktop.. No.. you update the it... cause it fixes it! So if you would update you're out of the box Desktop for 25 more FPS, then THATS WHY WE BOUGHT ANDROID AND NOT APPEL... cause with a little tweaking its better..
appel is like flying business class.. its just fine.. Android/linux is like flying first class, you just get the bolts and spanner on you way in to fasten your seat.. so with a little tweak is better, or you fail to tighten the bolts, and then you complain on XDA forums
I think you should also remember that your chinese tablet has an 800x480 screen, not 1280x800. That's a HUGE different in pixel count, so a slower/cheaper SOC can easily push 30+ frames a second to that screen.
Its just like all other Gameloft games, they are not optimized at all to run with QuadCores or Tegra3 devices. Order and Chaos has the same issues, it doesn't have mind blowing effects and still runs at 24ish fps. Hell even Asphalt 6 doesn't feel like running at 60 fps. While other games with far, far better graphics run smooth like butter even when connected to the TV.
Parastie said:
I think you should also remember that your chinese tablet has an 800x480 screen, not 1280x800. That's a HUGE different in pixel count, so a slower/cheaper SOC can easily push 30+ frames a second to that screen.
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chinese tabet is 1280x800 so its not any less,
mox123 said:
chinese tabet is 1280x800 so its not any less,
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Really? Which one do you have?
Parastie said:
Really? Which one do you have?
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latest Window N101 it also has a chinese name yuanduo n101 or something like that, for 200 bones its a good deal, capacitive multi touch 10 point ips screen, ics 4.0.4. rooted etc. hd screen and plays 720p files smoothly, not tested 1080p it has a dual core rockchip 3066 and quad core mali 400 gpu tablet itself is really nice, i thought the asus would have have performed better than the cheap chinese one, but obviously not in this case, its probably gameloft being lazy and not optimizing for tegra as all tegra games run really smooth even in high activity scenes, large environments, etc.
still peed off thogh
just figured i'd chime in again (because of the controversy,lol)...
i was running androwook 2.1 with motley's lite kernel, o'ced to 1.8
the last time i checked out NOVA3(actually the only time i played it).
i went through a couple of levels and didn't have any issues on my Prime.
lately, i have been running team EOS Jelly Bean, and benchmarks have been down,
even from stock ROM, so i haven't tried to run it lately.
i have been playing Riptide GP tho, and it is still smokin fast!
Since upgrading to JB and updating Dead Trigger, I have only noticed one hiccup right when loading a level, and then no more lag through the rest of the level. Before the update and on ICS the game lagged like crazy for the first 30 seconds then finally cleared up. I'm not sure which one fixed it, but perhaps you should check out the JB rom as well...
johanjonker said:
I have to agee with demandarim. I have a prime with 0 wifi issues, unlike most.. also I have mine rooted and clocked to 1.6ghz, also with no issues at all.. Since alot of people have issues with those I agree that no two prime are 100% equil
And if it runs well on other Tegra3 devices like the Nexus 7 .. Then it might be a issues with the Asus software.
I know were not even on a 3.x.x kernel yet.. we have 2.6.39.4.. even that might be an issue..
There is a lot of reasons youre's might be slow.. You can wait for Asus to release new firmware that might resolve you're issues, or you can load a custom rom, that is useing different firmware for you're hardware that is more based around performance.
Everyone here is willing to take there Desktop PC, load the latest drivers for there screencard or what ever, imagen you had to wait for a new release to update the driver? Like complaining Ubuntu 10.2 is craps compared to Ubuntu 11.1cause it doesn't run well on you're Alienware Desktop.. No.. you update the it... cause it fixes it! So if you would update you're out of the box Desktop for 25 more FPS, then THATS WHY WE BOUGHT ANDROID AND NOT APPEL... cause with a little tweaking its better..
appel is like flying business class.. its just fine.. Android/linux is like flying first class, you just get the bolts and spanner on you way in to fasten your seat.. so with a little tweak is better, or you fail to tighten the bolts, and then you complain on XDA forums
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1. Linux Kernel 3.1.1 vs 2.6.39.4 hardly matters.....
Perhaps you didn't know but Linux Kernel 3+ is really 2.6.40 but Linus Torvald simply renamed it to Linux Kernel 3.0...
The changes between the two kernel is minimal (of course, higher is always better in theory.. but here... it is extremely minimal)
If people want to discuss kernel & drivers..... and need someone to blame for multiple issues we have currently... look towards Nvidia FIRST & Asus 2nd (Asus is customer of Nvidia... and they are binded to their work.. sadly)
2. Tegra 3 SoC... no matter how much.. umm.. someone tells you... IS NOT A POWER SoC. It focuses mainly on battery performance (thus the 4+1 technology)... although.. sadly, it doesn't really perform that well in this category either if you look at smartphone sector (S4 HTC One X > Tegra 3 HTC One X).
Anyways, especially with single I/O memory controller, poor kernel/driver integration by Nvidia & Asus (this is assumption), and not very powerful GPU (yes, in terms of raw power... Tegra 3 is crap compared to other GPUs)..... IT CAN HAVE ISSUES during Graphic Intensive Games. IT CAN... as in... if we take Prime for example.... it behaves very radically from device to device.... thus... some will be unfortunate & some very fortunate.
3. I doubt Google wants Android to be portrayed as "tweaker" device. Google's trying their hardest to appeal to the mass public with Nexus 7..... Btw, all the updates & etc you speak of with Desktop.... going from Ubuntu 10.2 to Ubuntu 11.1 are OFFICIAL support. Custom ROMs are not....
deadlocked007 said:
Don't give us this bull****... Yes it may play without problem but it's not fully smooth. Runs like a 24 fps movie. Hell the loading times are abysmal. Demandarin I respect you for all the work you've done for us and how positive you've been but don't go as far as lying.... I should be able to run this game on my supposed top of the line tablet with a quad core processor without modifying anything at all. Yet I can't. Game experiences on this tablet have been horrible even with Tegra 3 optimized games.
Sorry if I'm coming out strong but I'm damned tired of this. I have to rma my tablet again just to be able to ota update. Really? Really? Can't even unlock for goodness sakes...
Sent from my PG86100 using xda app-developers app
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Click to collapse
This. I couldnt agree more. I was looking for NOVA 3 lag fixes on my Nexus 7 and came across similar posts stating how smooth the game is. It's not smooth. The frame rate is ****. Seems like all of Gamelofts recent titles, lag to hell on Tegra 3. (Amazing Spiderman, Modern Combat 3, Nova 3). Look at videos of Nova 3 running on the Galaxy S3. Now that is smooth.
cokeblack said:
This. I couldnt agree more. I was looking for NOVA 3 lag fixes on my Nexus 7 and came across similar posts stating how smooth the game is. It's not smooth. The frame rate is ****. Seems like all of Gamelofts recent titles, lag to hell on Tegra 3. (Amazing Spiderman, Modern Combat 3, Nova 3). Look at videos of Nova 3 running on the Galaxy S3. Now that is smooth.
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Click to collapse
Yup they all lag on my N7 and Prime, although there is some hope: http://forum.xda-developers.com/showthread.php?t=1780587 hopefully its true they are working on optimizations for the Tegra 3 platform.
that is bs
demandarin said:
My nexus 7 plays nova3 with no lag at all...full effects
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Dude that is b.s.No offence.you can't install chainfire3D,hence no full effects.TEGRA 3 DOES NOT GET FULL EFFECTS ON NOVA 3.You don't see fire and smoke on the building at the right side in the first level, before you jump off the building you crashed into.Secondly it does lag very badly especially in multiplayer,I am on 620mhz GPU overclock with 1.6ghz CPU with smoothrom 4.1 android 4.1.2
I don't know about Nova 3, but I have to agree that Wild Blood for example is not smooth at all on my Prime.
Backstab on the other hand seems much smoother.
I'll try Nova 3 and let you know. ( Using Latest Energy Rom).

Jelly Bean Smoothness

**DISCLAIMERS**
This thread has no intention of attempting to complain, diminish, degrade, or criticize any developers on this forum or any of their work, as all of us are nothing but grateful for the amount of free, altruistic, and superior quality code that they provide us with. :good:
This thread has no intention of trying to reiterate the content of the "Butery Smoothness" thread found at http://forum.xda-developers.com/showthread.php?t=1814010 nor to define what "Buttery Smoothness" is, as the previous thread defines it well enough already through the posts and insight of multiple users.
This thread has been created with full knowledge and consideration of the alpha development stage that Android 4.1.1 is currently in and all content discussed in this thread is stated with regard to said knowledge and should only be perceived as an attempt to contribute to at least one of multiple bug fixes to further improve the state of Android 4.1.1 on the SGH-i717 for the good of all users
Purpose
The purpose of this thread is to solve the perceived lack of graphical smoothness and fluidity inside of Android 4.1.1 (Jelly Bean) on the SGH-i717 which has been noticed and reported by many users in multiple ROM's through the collaboration of information, ideas, and solutions between all users and developers.
Background
Many users have reported a significant lack of graphical performance in multiple Jelly Bean ROM's for the SGH-i717 in various scenarios such as home screen navigation, UI animations, and in-app scrolling where there is not only a user-noticeable drop in performance but a quantifiable drop in frame-rate. With Google's Project Butter being a highlight of Jelly Bean, the lack of smoothness in its current state for our device brings not only dismay but logical confusion as other, older devices with lower specifications (such as the Galaxy Nexus for example) perform better graphically than the SGH-i717 with higher specifications. The higher graphical performance in the older Ice Cream Sandwich indicates that the highlighted performance issue in Jelly Bean is not related to hardware incapability but to software utilization of the hardware.
I want to leave as little of my insight in this thread as possible because I want to hear from other users but I'll post some initial information and questions to provoke some response.
Ever since Jelly Bean development began, I've noticed this issue on my device and have even had a replacement device with the same experience so hardware isn't a likely culprit in my opinion. h0tw1r3 was one of the first developers to bring a Jelly Bean ROM to SGH-i717 users and other ROM's were formed briefly after his using it as a base. Until about the third or fourth build ( 8-21 I believe), the performance was sluggishly the same. After this build though, there was a noticeable increase in graphical performance, although still significantly behind ICS. That new standard hasn't changed much since until the latest CM10 nightly builds where I've noticed quite an increase in graphical performance putting it a little closer to ICS performance but still painfully behind such that Dolphin is the only browser that feels smooth enough to use efficiently.
I have also noticed an odd phenomenon where the performance varies from build to build without a noticeably significant change. For example, I remember using DaGr8's AOKP port for a while and finding it smoother than other ROM's at the time but once installing his next build (that only mentioned minor unrelated changes, although some could have been unlisted) the performance was back down again. I have experienced this with multiple different ROM's though which is what is most peculiar that there is so much inconsistency.
Helpful Questions
Have you noticed any of these issues before? If so, which ones?
Do you think the issue is hardware or software/driver related?
How would you compare your best JB experience to stable ICS builds?
Which processes/applications perform the best and the worst for you graphically?
Which ROM's run smooth for you and which ones don't?
Which browsers have you tried in Jelly Bean and which ones do you prefer the most?
Have you noticed graphical performance issues in Chrome consistently at all? If so, in which ROM's or instances have you experienced such?
Do you have any ideas/suggestions as to what is causing or what could fix this issue?
And regardless of the inevitable bugs we are experiencing in alpha software, are you extremely grateful for the developers who have provided us with them? (SAY YES!!)
If any of you would like to add more content or questions to this list (and PLEASE do), just ask them and I'll add them to this OP.
Suggestions and Modifications for Improvement (list will grow over time as new information is presented)
1) Verify that the "debug.mdpcomp.maxlayer" parameter in build.prop is set to the value of 3 and not 2 when you first install a ROM (thanks to NYConex for the tip!). Some developers/ROM chefs (lol) will customize this setting based on their preference. This setting disables (value 2) and enables (value 3) GPU acceleration taking the load off of the CPU. Disabling has fixed the flicker issue that has developed in Jelly Bean for many people but will severely impact performance and graphical smoothness as well as battery life potentially. For flickering, I instead recommend using a live wallpaper which will force the GPU to refresh the screen much more often disabling flicker (in the homescreen at least).
2)**ESSENTIAL FIX FOR SIGNIFICANT IMPROVEMENT** Change the debug.composition.type in /system/build.prop from "dyn" to "gpu" and reboot. This makes a MAJOR difference in ALL areas of performance. The existing string that is entered by default is a "dynamic" setting which alternates putting the graphical load on either the GPU or CPU depending upon resource allocation. Changing the setting to "gpu" will force Android to constantly use the GPU for graphics so you won't notice stutter and lag as Android switches the load from the CPU and GPU. Using this setting also increases overall system speed IMMENSELY as it allows the CPU to do more central tasks like launching applications and communicating with hardware instead of handling the graphics. This "constant GPU setting" plays very nicely with Project Butter in the sense that it uses a constant component of hardware to render graphics along with the constant frame rate that VSync provides. I may try to learn how to make my first ROM sometime soon and when I do, I'll be sure and integrate this into the ROM. Either thank the post or let everyone know if this has helped you!
I have noticed that the liquid ROM as well as the most recent nightly (2 SEP) have been pretty smooth. Nova launcher works great and I don't really see a lot of lag outside the launchers. One thing that kinda brothers me is the lag that is introduced when you enable the nav bar. I don't know exactly what happens behind the scenes (other than it disable the hw keys and enables the soft keys) but it adds a lot of lag. Is there a way to monitor exactly what happens when doing things to your phone? When I use liquid it changes without a reboot but with cm10 I have to manually disable the hw keys so it requires a reboot. Anyone know what's going on with it?
NYConex said:
I have noticed that the liquid ROM as well as the most recent nightly (2 SEP) have been pretty smooth. Nova launcher works great and I don't really see a lot of lag outside the launchers. One thing that kinda brothers me is the lag that is introduced when you enable the nav bar. I don't know exactly what happens behind the scenes (other than it disable the hw keys and enables the soft keys) but it adds a lot of lag. Is there a way to monitor exactly what happens when doing things to your phone? When I use liquid it changes without a reboot but with cm10 I have to manually disable the hw keys so it requires a reboot. Anyone know what's going on with it?
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Good question. I know there are settings in Developer options that allow you to show GPU status and updates which may provide some insight into GPU/CPU utilization. I don't have an immediate answer for you though. I'll do some research and report back.
With the Liquid ROM, I noticed it to be of the poorest performance as others. Was your experience smooth out of the box or did you have to change the debug.mdcomp.maxlayer from 2 back to 3 first?
**EDIT**
I just tried the Liquid ROM again and realized the debug.mdpcomp.maxlayer setting was set to 2 by default in that ROM and after the changing it, the performance was much better, though about the same as CM10 nightlies.
The mdcomp.maxlayer is always the first thing I check after flashing a ROM. I always set it to 3. But if you go back to liquid try the navbar and you will see what I mean. In not home right now but when I get back I'll mess with it a little.
I'm on the Liquid ROM and I don't notice any lag. So i don't think anything needs fixed...since I dont have the problems u describe.
I use almost all aspects of the Note except little music and games.
Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
Try pulling down the notification drawer. Now sit there and tell me to my face its 60fps. No its not... its really choppy.
Fasty12 said:
Try pulling down the notification drawer. Now sit there and tell me to my face its 60fps. No its not... its really choppy.
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Click to collapse
Lol damn right. I'd say its between 14-21 FPS variably.
Which ROM's have worked the best for you so far?
On mobile, had 2 scroll forever to read topic
SayWhat10 said:
On mobile, had 2 scroll forever to read topic
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Are you saying that my OP is too long which made you scroll forever or are you saying that the lag in Jelly Bean cause you to scroll forever?
andrawer said:
I'm on the Liquid ROM and I don't notice any lag. So i don't think anything needs fixed...since I dont have the problems u describe.
I use almost all aspects of the Note except little music and games.
Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
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Do you use Google Chrome? If so, how would you describe its performance in comparison to Ice Cream Sandwich?
The CM10 nightly has been the smoothest this far. So going by experience heres the rankings ATM.
1) Nightly... Smooth but constant flicker.
2) Liquid
2) Paranoid
3) Aokp
4) manualscout4life's rom.
Fasty12 said:
Try pulling down the notification drawer. Now sit there and tell me to my face its 60fps. No its not... its really choppy.
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Click to collapse
not sure if i understand.
I use my thumb to initiate the notification bar/drawer pulling down and it's immediate and smooth?? Up/down/up/down/up/down...smooth...just tried it. Not even a hint of lag...and that's with 4 notifications waiting for me to do something.
The mentioned lag on jellybean compared to anything previous doesn't come from anything done by Google or issues with software but comes from the lack of hardware acceleration which we don't get to use with jellybean, so our device is not being used to the fullest, is known like previous versions of android when it comes out and ported , is not going to performed like it's supposed to until HWA becomes available. This is the performance drop in fps compared to ICS. Some think because is a newer version of android is going to be better performing out of the box, but that won't happen unless an official version with HWA becomes available or a developer figures out how to implement it into a ROM.
I think JB is amazing and smooth in the little time it has been out.
RoloRacer Paranoid on JellyBean
I agree about the sluggishness of JB at its current state, its normal since we don't have HW acceleration, I'm on Paranoid and flashed Flaps Hot kernel, OC'ed to 1.7Ghz and its performing really well, you should try it out
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egomezmorales said:
I agree about the sluggishness of JB at its current state, its normal since we don't have HW acceleration, I'm on Paranoid and flashed Flaps Hot kernel, OC'ed to 1.7Ghz and its performing really well, you should try it out
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So when will we get hardware acceleration? When jb officially comes out for the note?
roloracer said:
The mentioned lag on jellybean compared to anything previous doesn't come from anything done by Google or issues with software but comes from the lack of hardware acceleration which we don't get to use with jellybean, so our device is not being used to the fullest, is known like previous versions of android when it comes out and ported , is not going to performed like it's supposed to until HWA becomes available. This is the performance drop in fps compared to ICS. Some think because is a newer version of android is going to be better performing out of the box, but that won't happen unless an official version with HWA becomes available or a developer figures out how to implement it into a ROM.
I think JB is amazing and smooth in the little time it has been out.
RoloRacer Paranoid on JellyBean
Click to expand...
Click to collapse
This has been my thought and awareness all along and what I've wanted to work on repairing. Perhaps it's everyone's use of the term "smooth" that is making everything amiss. When people boast that their JB experiences are "incredibly smooth!" and even more specifically "smoother than ICS!" I think they are making very fallible statements because I don't think that my perception of JB being behind ICS in smoothness can be interpreted as just a "difference in opinion or interpretation". It's definitely factual and quantifiable when testing frame rates and comparing them to ICS. Perhaps it's safe to say that "Jelly Bean is remarkably usable right now considering its alpha state", but to say that it is smooth is quite a fallacy. It's really not much better than Gingerbread and Gingerbread lacked HW acceleration altogether.
But if JB lacks hardware acceleration completely, then how is toggling the maxlayer setting and HW overlay setting in developer options clearly affecting performance if HW acceleration isn't even supported at all in the first place? Some sort of acceleration is clearly being enabled for the evident difference in performance to occur.
I am grateful that you recognize JB's current state to be behind and also attribute it to HW acceleration as I initially did. Now we can hopefully gain some momentum on finding the hindrance of bringing HW acceleration to JB!
If there's anything we've learned thus far, it's not to label a ROM officially "smooth" unless you can prove it greater than or equal to stable ICS builds with quantifiable means!
The word "smooth" is beginning to become a profanity for me, which is rather extreme, as there aren't many words I don't say! Lol...
Everyone should read this.
http://www.androidpolice.com/2012/0...roject-butter-how-it-works-and-what-it-added/
Jb runs exceptionally well for me with just the 2 buffers. Are all the animations perfect every single time? No, but it's perfectly usable, and slick enough for my dd. I'm sure it will be sorted in time.
Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
So far the smoothest jb rom for me has been dagr8's aokp Sept 1 build.
HW overlays are disabled and cpu at stock frequencies. Running Nova 1.2.2 and have fluid home screen transitions and overall smoothness.
If I were to nitpick, the notification bar is the only thing that seems somewhat sluggish but only when I pull it down on the home screen (I am running a live wallpaper.)
No reboots or sleep of deaths so far, loving this rom at the moment.
yollasho said:
Everyone should read this.
http://www.androidpolice.com/2012/0...roject-butter-how-it-works-and-what-it-added/
Jb runs exceptionally well for me with just the 2 buffers. Are all the animations perfect every single time? No, but it's perfectly usable, and slick enough for my dd. I'm sure it will be sorted in time.
Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
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Really interesting read, thanks for sharing!
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---------- Post added at 01:04 PM ---------- Previous post was at 01:04 PM ----------
Fasty12 said:
So when will we get hardware acceleration? When jb officially comes out for the note?
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Click to collapse
Yep, or that a developer taps on how to get HW acceleration
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We've had hardware acceleration.
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