How to: Enabled Hardware acceleration - Galaxy S II Q&A, Help & Troubleshooting

I've seen a tweak included in some ICS rom's that state they have Enabled Hardware acceleration, which is something I think was there by default in gingerbread.
Can someone tell me how I can apply this single tweak to my rom myself? I don't like the other changes custom roms include would just like this tweak done to mine.

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[Q] Implement CRT off screen animation without turning off GPU GUI acceleration

Hi, I have a P500 and have successfully applied the mod for the CRT off screen animation. But what bothers me is that in order for the mod to work, one must disable GPU GUI acceleration by adding a '#' to the beginning of the line in build.prop containing debug.sf.hw=1, making it a comment. Is there anyway to implement this mod without disabling GPU acceleration?
no replies huh. ugh.

[Q] Stock ICS ROMs have hardware accelerated GUI?

I readed that one of the new features of Ice Cream Sandwich is hardware acceleration for graphical user interface in device that support it.
Samsung's stock ROMs for SGS2 based on ICS have this feature enabled?
If not, is possible to enable it?
Yes a search would have as usual found the answer is in settings . Sure you are a big enough boy to find it .
jje
Settings --> Developer Options --> Force GPU Rendering
http://www.youtube.com/watch?v=HRlneTly3JI
Thank you!
It's safe to use it or Can cause problems such as battery drain?
Inviato dal mio GT-I9100 con Tapatalk 2
Technically it should save on battery as you're forcing your gpu to do the work of the cpu. If i remember correctly, Sammy GB roms, touchwiz was accelerated by default, this option has to be checked in ICS. So go ahead and use it.
I often use dsixda's Android Kitchen to customize new stock ROMs before flash them on the phone. Is it possibile to enable HW acceleration in the code, so it'll be enabled on the phone by default without need to enable it manually after flash?

[Q] Gaming tweaks for stock ICS

Are there any tweaks to make games run smoother on ICS? The only reason I haven't switched to custom roms is for the walkman player and the fact that many roms have multitouch problems (AOKP, etc) For some reason v6supercharger slows my apps down
P.S. Should I check Force GPU rendering in developer options?
jasonwsc said:
Are there any tweaks to make games run smoother on ICS? The only reason I haven't switched to custom roms is for the walkman player and the fact that many roms have multitouch problems (AOKP, etc)
P.S. Should I check Force GPU rendering in developer options?
Click to expand...
Click to collapse
Just tweak according to your likes.
Here's the link: http://forum.xda-developers.com/showthread.php?t=1227269

what is HWcomposer

hey guys
can i know what is HWcomposer actually? what work it does? i know it doesnt work in JB but dont know what it does actually . what features i may miss without it?
ancilary said:
hey guys
can i know what is HWcomposer actually? what work it does? i know it doesnt work in JB but dont know what it does actually . what features i may miss without it?
Click to expand...
Click to collapse
HWcomposer enables UserInterface (UI) rendering via GPU
u can see the link below to understand more about the same
HW Composer
and can we dual boot jb and ics? is it possible?
Sun90 said:
HWcomposer enables UserInterface (UI) rendering via GPU
u can see the link below to understand more about the same
HW Composer
Click to expand...
Click to collapse
hi there! I have been wondering what this means too.
What are the effects of having HWcomposer not working? Laggy graphics?
Force GPU rendering isn't enabled by default, so how will this impact performance? Battery life?
Thanks!
According to the HW composer link HW composer is there since Honeycomb so how is it a JB enhancement all of a sudden?
So, SurfaceFlinger in Android is what actually puts together the different screens and surfaces, using OpenGL (the GPU).
Hardware Composer (HWC) is a little module that plugs into SurfaceFlinger, and helps offload some of the surface compositing onto specialized display hardware. Usually this is just a 2D GPU, but sometimes graphics parts have special "overlay" planes that can be used, instead. This lightens the GPU load in several ways, potentially improving performance.
It's been present since Honeycomb, but the API is updated once in a while to support more features. The [Android Sync infrastructure] was added in JB MR1, and requires a whole bunch of new APIs to be implemented for this explicit synchronization. It also relies on some Linux kernel APIs which are only present in v3.4+.
[Android Sync infrastructure]: http s://lwn.net/Articles/569704/

[Q] CM12/12.1 Graphic Acceleration Issue

I have graphic acceleration issue in all the Rom based CM12.
grahpic moves very slowly in some games.
in stock rom it has no problem.
Is there any solution to fix?
I don't know if you saw my reply in the other thread but enabling force GPU rendering in developer options seemed to work for me.

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