Hi guys, I would like to ask you what IDE's and other software I need to make and modify android roms. I am particularly looking at helping with ICS production. I know java and some C++ if this helps, I am unsure of what to use whether that be eclipse or some other IDE/SDk. Also there are a few file types I am unfamiliar with and want to know how to edit those such as .so's and other files. Thanks P500 community you guys are awesome D
If you haven't already, I'd highly reccomend setting up a build environment and trying to sync the cm repos. Once you have the code, you can play around and see what you need from there, in terms of an IDE.
Sent from my LG-P500 using XDA
Fantastic, I shall get onto that right away.
May the force be with you, bro!
Sent from my LG-P500 using Tapatalk 2
gymfreak7855 said:
Hi guys, I would like to ask you what IDE's and other software I need to make and modify android roms. I am particularly looking at helping with ICS production. I know java and some C++ if this helps, I am unsure of what to use whether that be eclipse or some other IDE/SDk. Also there are a few file types I am unfamiliar with and want to know how to edit those such as .so's and other files. Thanks P500 community you guys are awesome D
Click to expand...
Click to collapse
gymfreak7855 said:
Hi guys, I would like to ask you what IDE's and other software I need to make and modify android roms. I am particularly looking at helping with ICS production. I know java and some C++ if this helps, I am unsure of what to use whether that be eclipse or some other IDE/SDk. Also there are a few file types I am unfamiliar with and want to know how to edit those such as .so's and other files. Thanks P500 community you guys are awesome D
Click to expand...
Click to collapse
Read some android books.you already know c++ and Java so you will become good dev.
For playing with code you need.
Ubuntu.
Notepad.
sdk & adb.
And this "good luck!"
Yeah! Actually even i am interested in learning.
I know c/c++. No java yet
I'll be finishing my exams on the 3rd of may and would have around 2 months of vacations to learn
So guidance would really be appreciated. Do we need a separate sdk for linux based os? I have sdk on windows, isnt that enough?
What is the advantage of using linux for android development? I have backtrack(ubuntu based) on vmware. Will it do?
Essential Software:
Ubuntu 11.10 (dual boot not virtual machine, it's too slow)
Eclipse IDE with the Android plugins
Meld (for easy directory compares)
Mastery of the terminal especially git / repo commands
Github account
CyanogenMod gerrit account
Google Plus account
I'm assuming you're coming from Windows since you don't know what a .so file is (like I did when starting). .so files are android's versions of .dll files. 'executables' don't have a file extension. Kernel modules use the .ko extension.
(I think .so means shared object, .ko means kernel object. Makes sense to me anyway )
The worst thing about starting is simply the sheer size of the project, it is a whole operating system we are dealing with here!
Start simple and easy, follow the instructions on how to make your own build and flash it. (and feel proud you have your own build string in about phone!) Then do it again without the instructions. (harder than it sounds )
The programming side may not be such a problem for you if you already know it. I didn't know anything. reading library files written in c++ ain't so bad, but getting used to how an android app is written in java was a huge mindf**k for me at first.It still is actually
I'm really just your average code hacker, I just hack based on educated guesses but I have taken copious notes on what I do and how things work. Seriously, I have two A5 notebooks full of lists, commands, file locations, diagrams and other tips I've found over the past 6 months.
Prepare to read a lot, be confused a lot, say WTF?!?!?! a lot, delighted when you make your first changes and they work, a ton of waiting for builds to finish and perhaps a bit nervous when you are ready to submit your first commit to CyanogenMod...
Can't we practice on something less taxing than the the whole cyanogenmod, like maybe some prebuilt system apps?
I have allocated 2.9gb of ram and enough cpu to my vm for it to run smoothly so speed isn't really an issue here
Will backtrack do or would ubuntu be better(backtrack is a network security related os based on ubuntu only)
And how important is java. I have two months of almost pure vacations(just have to make a project) so time wont be much of an issue and i'll anyway be doing java in a year or two at college so starting now wont be any harm.
BTW just curious why is g+ account an essentiality here?
Edit
Oh and yeah ill be switching from win to linux and that IS going to be a pretty big problem :/
I don't even properly know what a kernel is and what it does.
Edit2
Iv added you to my circles adfad please add me.
These guides could help!
http://forum.xda-developers.com/showthread.php?t=1272270
http://forum.xda-developers.com/showthread.php?t=667298
I'm starting learning too. I already know the android framework and java.
I have some problems when I try to compile for a device.
Code:
[email protected]:~/WORKING_DIRECTORY$ source build/envsetup.sh
including device/moto/wingray/vendorsetup.sh
including device/samsung/maguro/vendorsetup.sh
including device/samsung/toro/vendorsetup.sh
including device/ti/panda/vendorsetup.sh
including vendor/cm/vendorsetup.sh
including sdk/bash_completion/adb.bash
It doesn't include device/cm_device_lge_p500/vendorsetup.sh (I'm using androidmeda's sources) and if I run "lunch":
Code:
[email protected]:~/WORKING_DIRECTORY$ lunch
You're building on Linux
Lunch menu... pick a combo:
1. full-eng
2. full_x86-eng
3. vbox_x86-eng
4. full_maguro-userdebug
5. full_toro-userdebug
6. full_panda-eng
7. cm_anzu-userdebug
8. cm_captivatemtd-userdebug
9. cm_coconut-userdebug
10. cm_crespo-userdebug
11. cm_crespo4g-userdebug
12. cm_epicmtd-userdebug
13. cm_galaxysbmtd-userdebug
14. cm_galaxysmtd-userdebug
15. cm_galaxys2-userdebug
16. cm_haida-userdebug
17. cm_hallon-userdebug
18. cm_i777-userdebug
19. cm_iyokan-userdebug
20. cm_mango-userdebug
21. cm_maguro-userdebug
22. cm_p1-userdebug
23. cm_p1c-userdebug
24. cm_p3-userdebug
25. cm_p4-userdebug
26. cm_p4tmo-userdebug
27. cm_p4vzw-userdebug
28. cm_p4wifi-userdebug
29. cm_p5-userdebug
30. cm_p5wifi-userdebug
31. cm_p920-userdebug
32. cm_p970-userdebug
33. cm_p990-userdebug
34. cm_p999-userdebug
35. cm_pyramid-userdebug
36. cm_satsuma-userdebug
37. cm_shooter-userdebug
38. cm_shooteru-userdebug
39. cm_smb_a1011-userdebug
40. cm_smultron-userdebug
41. cm_tenderloin-userdebug
42. cm_tf101-userdebug
43. cm_tf201-userdebug
44. cm_toro-userdebug
45. cm_urushi-userdebug
46. cm_vibrantmtd-userdebug
47. cm_wingray-userdebug
48. cm_zeus-userdebug
Which would you like? [full-eng]
There isn't our phone.
I think it can't know I've added another device. Does anybody know how to solve this problem? I'm sure it's something pretty stupid...
P.S. I'm using Ubuntu 11.10
EDIT: Ok, I think I've done something wrong syncing androidmeda sources.
What I've done is:
Code:
[email protected]:~$ cd WORKING_DIRECTORY
[email protected]:~/WORKING_DIRECTORY$ repo init -u git://github.com/androidmeda/cm_device_lge_p500.git
repo initialized in /home/francesco/WORKING_DIRECTORY
[email protected]:~/WORKING_DIRECTORY$ repo sync
Fetching projects: 100% (248/248), done.
Syncing work tree: 100% (248/248), done.
I've done this for git://github.com/androidmeda/cm_vendor_lge_p500.git and git://github.com/androidmeda/lge-kernel-msm7x27.git too. I can't see them though.
Solved the problem. Cloned androidmeda's device folder into device/lge/p500
EDIT2: FINALLY COMPILING!
EDIT3:
Code:
make: *** Nessuna regola per generare l'obiettivo "device/lge/p500/init.p500.usb.rc
It's 'No rule to make target'. I don't know what to do, I can't even find that file, but I've got a file called init.thunderg.usb.rc
Solved renaming init.thunderg.usb.rc to init.p500.usb.rc. It's compiling now
adfad666 said:
Essential Software:
Ubuntu 11.10 (dual boot not virtual machine, it's too slow)
Eclipse IDE with the Android plugins
Meld (for easy directory compares)
Mastery of the terminal especially git / repo commands
Github account
CyanogenMod gerrit account
Google Plus account
I'm assuming you're coming from Windows since you don't know what a .so file is (like I did when starting). .so files are android's versions of .dll files. 'executables' don't have a file extension. Kernel modules use the .ko extension.
(I think .so means shared object, .ko means kernel object. Makes sense to me anyway )
The worst thing about starting is simply the sheer size of the project, it is a whole operating system we are dealing with here!
Start simple and easy, follow the instructions on how to make your own build and flash it. (and feel proud you have your own build string in about phone!) Then do it again without the instructions. (harder than it sounds )
The programming side may not be such a problem for you if you already know it. I didn't know anything. reading library files written in c++ ain't so bad, but getting used to how an android app is written in java was a huge mindf**k for me at first.It still is actually
I'm really just your average code hacker, I just hack based on educated guesses but I have taken copious notes on what I do and how things work. Seriously, I have two A5 notebooks full of lists, commands, file locations, diagrams and other tips I've found over the past 6 months.
Prepare to read a lot, be confused a lot, say WTF?!?!?! a lot, delighted when you make your first changes and they work, a ton of waiting for builds to finish and perhaps a bit nervous when you are ready to submit your first commit to CyanogenMod...
Click to expand...
Click to collapse
Thanks man Your work has really inspired me and yes haha I am moving from windows all though I have had some experience with ubuntu before. It makes sense about the extensions. Thanks for your advice Will ask questions if I need to
I'm having problems compiling using make -j4
Code:
make -C kernel/lge/p500 O=/home/francesco/WORKING_DIRECTORY/out/target/product/p500/obj/KERNEL_OBJ ARCH=arm CROSS_COMPILE=/home/francesco/WORKING_DIRECTORY/prebuilt/linux-x86/toolchain/arm-eabi-4.4.3/bin/arm-eabi- cyanogenmod_p500_defconfig
make[1]: ingresso nella directory "/home/francesco/WORKING_DIRECTORY/kernel/lge/p500"
make[1]: *** Nessuna regola per generare l'obiettivo "cyanogenmod_p500_defconfig". Arresto.
make[1]: uscita dalla directory "/home/francesco/WORKING_DIRECTORY/kernel/lge/p500"
make: *** [/home/francesco/WORKING_DIRECTORY/out/target/product/p500/obj/KERNEL_OBJ/.config] Errore 2
make: *** Attesa per i processi non terminati....
'No rule to make target "cyanogenmod_p500_defconfig". Stop'
Any idea?
When I've used make -i I haven't had this problem
EDIT: Solved moving cyanogenmod_p500_defconfig in p500 folder
Ok, I'm trying to tidy up everything a bit. I've noticed there is a new github. I've seen this:
Code:
LG P500 ICS Setup
Copy/paste it WORKING_DIR/.repo/local_manifest.xml
<?xml version="1.0" encoding="UTF-8"?>
<manifest>
<project path="device/lge/p500" name="p500/cm_device_lge_p500" remote="github" revision="master" />
<project path="vendor/lge/p500" name="p500/cm_vendor_lge_p500" remote="github" revision="master" />
<project path="kernel/lge/p500" name="p500/lge-kernel-msm7x27" remote="github" revision="android-ics-msm-2.6.35" />
</manifest>
I have no local_manifest.xml. Do I have to create it? Or do I have to add these three lines to manifest.xml (which is in .repo folder)? And do I have to add toolchain too?
Question: if installing Ubuntu with wubi on Windows XP, will it show the dual-boot screen on every boot?(or else what shortcut?)
And does it need to defragment, or is it safe just like that?
vlt96 said:
Question: if installing Ubuntu with wubi on Windows XP, will it show the dual-boot screen on every boot?(or else what shortcut?)
And does it need to defragment, or is it safe just like that?
Click to expand...
Click to collapse
No idea, never tried.
If you understand anything:
http://en.wikipedia.org/wiki/Wubi_(Ubuntu)
Why dont you use vmware instead?
Now someone help me with this:
Whenever i try to recompile the framework-res.apk(pasquale test)(even without editing) i get this error:
What can i do about it?
rishabh22 said:
No idea, never tried.
If you understand anything:
http://en.wikipedia.org/wiki/Wubi_(Ubuntu)
Why dont you use vmware instead?
Now someone help me with this:
Whenever i try to recompile the framework-res.apk(pasquale test)(even without editing) i get this error:
What can i do about it?
Click to expand...
Click to collapse
VM got me an error when installing saying it is incompatible with win xp (I could install, but didn't wanna risk, windows is harder to recover than Android)
try using virtual box.
https://www.virtualbox.org/
rishabh22 said:
try using virtual box.
https://www.virtualbox.org/
Click to expand...
Click to collapse
yea I did that... but did anyone try it on XP, it says it failed incompatibility tests or something (same error I got when trying to install windows 7 video drivers on xp) and I don't wanna risk, anyone?
I don't think it's good to install ubuntu to compile android in a virtual machine, I think the compilation would be too slow. I'm sorry I can't help you, I've installed ubuntu from a Live CD and I didn't have many problems with the installation process.
BTW, added the three lines to manifest.xml synced repo. It's compiling well using make -j4
vlt96 said:
yea I did that... but did anyone try it on XP, it says it failed incompatibility tests or something (same error I got when trying to install windows 7 video drivers on xp) and I don't wanna risk, anyone?
Click to expand...
Click to collapse
huh? both vmware and virtual box arn't compatible with xp
why the heck were u trying to install win7 video drivers on xp
And why dont you dual boot?
---------- Post added at 08:37 PM ---------- Previous post was at 08:34 PM ----------
ZatBaloo said:
I don't think it's good to install ubuntu to compile android in a virtual machine, I think the compilation would be too slow. I'm sorry I can't help you, I've installed ubuntu from a Live CD and I didn't have many problems with the installation process.
BTW, added the three lines to manifest.xml synced repo. It's compiling well using make -j4
Click to expand...
Click to collapse
if you have enough ram and a good enough processor there shouldnt be any problem in using a virtual machine. i use backtrack with 2.9/4gb ram and am able to use both windows7 and backtrack simultaneously without any problems/lag
I have an i5 2.3-2.9GHz
Sure it depends on what you want to compile. It was just a suggestion to compile faster. You probably won't notice lag, but it will take more to compile everything.
Related
TIME TO MOVE ON
i wil be on xperia section
i am happy that i could help this section
Best Regards, Happy Cookling and Programing!
Hy all
I started this tread because the interest to android is growing
I invite all people with linux knowledge or C programing skills to join
If you know some hardware programing is better
We need
- developpers
- testers
i will not post an guide how to setup the compiler and set variables
if you dont know this stuff please stick to Google Android thread and dont post here stupid questions as IT IS READY / WHEN WILL IT BE READY
WE DO THIS IN OUR SPARE TIME AND WE HAVE FAMILY AND LIFE
So shell we invite the penguin to our phones?
WIKI Page
(Thanks Bikor_gj)
http://wiki.xda-developers.com/index.php?pagename=Niki_Android
GIT Trees
Vogue
http://git.linuxtogo.org/?p=groups/mobile-linux/kernel.git;a=shortlog;h=refs/heads/htc-vogue
MSM
http://git.linuxtogo.org/?p=groups/mobile-linux/kernel.git;a=shortlog;h=refs/heads/htc-msm-2.6.25
Reserved For Messages
Build Instructions for the ones that want to help
- Create working dir:
Code:
mkdir ~/android-kernel
- Go to the dir:
Code:
cd ~/android-kernel
- Clone the Linuxtogo GIT:
Code:
git clone git://git.linuxtogo.org/home/groups/mobile-linux/kernel.git
- Go into newly created dir:
Code:
cd ~/android-kernel/kernel
- Create a new branch, call it htc-msm and link it to the official htc-msm development branch:
Code:
- Descend into the "main" android dir:
Code:
cd ~/android-kernel
- Get toolchain:
Code:
wget http://www.codesourcery.com/gnu_too...-none-linux-gnueabi-i686-pc-linux-gnu.tar.bz2
- maybe you need to rename the just downloaded file (because after .tar.bz2 wget has added ?lite=arm). (HINT FOR LINUX-NEWBIES: USE TAB TO COMPLETE KNOWN FILENAMES!! - In this case type: mv arm(TAB) arm(TAB) -> backspace till 'bz2' is the last word)
Code:
mv arm-2008q1-126-arm-none-linux-gnueabi-i686-pc-linux-gnu.tar.bz2\?lite\=arm arm-2008q1-126-arm-none-linux-gnueabi-i686-pc-linux-gnu.tar.bz2
- unpack the toolchain:
Code:
tar -xjf arm-2008q1-126-arm-none-linux-gnueabi-i686-pc-linux-gnu.tar.bz2
- ascend again into the 'kernel' directory:
Code:
cd ~/android-kernel/kernel
- make the kernel:
Code:
git checkout -b htc-vogue origin/htc-vogue
You also have to use
Code:
make vogue_defconfig ARCH=arm
- export path so the newly downloaded toolchain will be used instead of your default compiler (which would compile for your computer instead of your phone):
Code:
export PATH=~/android-kernel/arm-2008q1/bin:$PATH
- make the zImage-file:
Code:
make zImage ARCH=arm CROSS_COMPILE=arm-none-linux-gnueabi-
Now the zImage file is created inside the directory kernel/arch/arm/boot.
When uploading this to your phone, remember that you only have to replace the zImage after each kernel build - the Linux environment on top of the kernel can just stay the same, so initrd (which is the ramdisk filesystem) can stay the same.
BR
Reserved For Kernel Status
Kernel status
no more power button //thanks biktor_gj
nike mtype added
audio working
call working
data working
sms unknown //due to keyboard and ts
keyboard screwed // somethings not right needs investigation
OnSreenKeyboard working
Touch screwed // SOLVED
when this kernel probelms will be solved i will release the new kernel
I have knowledge of both C and linux so I vollunteer
hi,
i can be a tester... also i have some little linux knowledge...
I have limited knowledge of both c and linux, so I possibly could help.
It seems useful however to setup an SVN or something, so even 'non-registered' developers can write patches and submit them for review. You can set up such an SVN for free at assembla.com, together with a wiki, TRAC and more. They even say you can ask for more storage space and stuff if your project is an open-source project.
If you have such an SVN developers like me can help without making any false promises of some sort.
I hope you know what I mean, it sounded better in my head
i know linux and i can do beta tester. i'm studying engineering too.
i also know linux and a bit of C...i can do testing too.
as you already know, I'm in too for development...
i will try the new kernel asap...
I tried this kernel and indeed, the keypad works on mine!
(touched the TS though, just because you said I wasn't allowed ) It froze, so reboot...
awesome! keys work all good! numbers work and also dpad and enter works!
(by the way: how will you make it possible to enter text? android is coded to enter numbers...
the_fish said:
awesome! keys work all good! numbers work and also dpad and enter works!
(by the way: how will you make it possible to enter text? android is coded to enter numbers...
Click to expand...
Click to collapse
I believe by the end of this year or somewhere in the beginning of 2009 Google is making a system for creating software input methods, which would theoretically allow us to write an application that would reroute direct hardware input. I think. We'll have to see what the future will (or the talented developers here) bring.
man, awesome!!! good job, jerpelea. keys work great!!
graey said:
I believe by the end of this year or somewhere in the beginning of 2009 Google is making a system for creating software input methods, which would theoretically allow us to write an application that would reroute direct hardware input. I think. We'll have to see what the future will (or the talented developers here) bring.
Click to expand...
Click to collapse
ok... the onscreen keyboard would be ok for the time we have to wait
Jerpelea: Why do you want Ubuntu as dev os? I'm using OpenSuSE and am able to build the kernel.
I am thinking (since 2 weeks) to try Ubuntu again (used to use it), but may take while before I get to it...
Boylen said:
Jerpelea: Why do you want Ubuntu as dev os? I'm using OpenSuSE and am able to build the kernel.
I am thinking (since 2 weeks) to try Ubuntu again (used to use it), but may take while before I get to it...
Click to expand...
Click to collapse
I think he is just saying that because it's easier for people to use??
works fine for me on vanilla debian
new kernel works fine screen still too responsive keys work calls work
it works! but after few minutes my nike is auto-turned off :O
garsim said:
it works! but after few minutes my nike is auto-turned off :O
Click to expand...
Click to collapse
i guess we have turn the auto turn off in wm to unlimited or run it on usb plug...
After googling this topic and finding nothing, I figured XDA was the place to go. I am looking for a way to get a C++ compiler working on my phone (mytouch slide) or android in general.
Thanks in advance
Que? Like a C++ compiler to compile for android? Why would u want this C++ don't run native on Android it must be called from java so it would be pointless.
There is an sdl port around that required zero knowledge of.java but I believe it still has to compile the java each time. If not it could be possible...
Sent from my Nexus One
I don't want to run the programs on my phone, just compile
Compile for what?
What is the Android NDK?
The Android NDK is a toolset that lets you embed components that make use of native code in your Android applications.
Android applications run in the Dalvik virtual machine. The NDK allows you to implement parts of your applications using native-code languages such as C and C++. This can provide benefits to certain classes of applications, in the form of reuse of existing code and in some cases increased speed.
The NDK provides:
* A set of tools and build files used to generate native code libraries from C and C++ sources
* A way to embed the corresponding native libraries into an application package file (.apk) that can be deployed on Android devices
* A set of native system headers and libraries that will be supported in all future versions of the Android platform, starting from Android 1.5
* Documentation, samples, and tutorials
The latest release of the NDK supports these ARM instruction sets:
* ARMv5TE (including Thumb-1 instructions)
* ARMv7-A (including Thumb-2 and VFPv3-D16 instructions, with optional support for NEON/VFPv3-D32 instructions)
Future releases of the NDK will also support:
* x86 instructions (see CPU-ARCH-ABIS.TXT for more information)
ARMv5TE machine code will run on all ARM-based Android devices. ARMv7-A will run only on devices such as the Verizon Droid or Google Nexus One that have a compatible CPU. The main difference between the two instruction sets is that ARMv7-A supports hardware FPU, Thumb-2, and NEON instructions. You can target either or both of the instruction sets — ARMv5TE is the default, but switching to ARMv7-A is as easy as adding a single line to the application's Application.mk file, without needing to change anything else in the file. You can also build for both architectures at the same time and have everything stored in the final .apk. For complete information is provided in the CPU-ARCH-ABIS.TXT in the NDK package.
The NDK provides stable headers for libc (the C library), libm (the Math library), OpenGL ES (3D graphics library), the JNI interface, and other libraries, as listed in the section below.
The NDK will not benefit most applications. As a developer, you will need to balance its benefits against its drawbacks; notably, using native code does not result in an automatic performance increase, but does always increase application complexity. Typical good candidates for the NDK are self-contained, CPU-intensive operations that don't allocate much memory, such as signal processing, physics simulation, and so on. Simply re-coding a method to run in C usually does not result in a large performance increase. The NDK can, however, can be an effective way to reuse a large corpus of existing C/C++ code.
Please note that the NDK does not enable you to develop native-only applications. Android's primary runtime remains the Dalvik virtual machine.
The ndk allows u to use c++ c/c++ code in Android. That code must be called from java tho.
Sent from my Nexus One
I don't think you guys are understanding his question... He's not looking to write apps for Android... he's writing stuff in C++ (presumably for desktop or maybe other embedded applications, I dunno) and just wants to be able to compile that code on his Android device...
Now as far as an answer to that question, they did kinda cover it... Since pretty much everything in Android runs in Java, I believe it would be pretty difficult to write a C++ compiler that could run on Android.
To install an compiler in your Android device, google around for how to install Debian in it. Don't be afraid, you install it in parallel of Android, you will need a command or terminal window as well (available in the marketplace).
Debian comes with everything you need to compile in your device.
I hope I was useful.
Cheers
Thank you abrigham for clearing that up for me. You are exactly correct.
Ernestus, that seems like it would cause more problems then it would be worth
hmm.. i was googling for this as well.. thought it'll be useful to have this around.
JDV28 said:
Thank you abrigham for clearing that up for me. You are exactly correct.
Ernestus, that seems like it would cause more problems then it would be worth
Click to expand...
Click to collapse
Next best option then is to cross-compile to Android/ARM from another platform. The arm-eabi toolchain provided by Google's NDK is one option as others have already mentioned.
Codesourcery ARM toolchain is another, for Linux i686 theres link to the downloadable archive see this post (search for 'wget THISLINK' text on that page).
- jc
If your looking to corss compile for android, check this link out.
http://teslacoilsw.com/dropbear
Installing debian isn't too bad, and would give you the most flexibility for compiling on the phone.
You could also ssh into another computer using connectbot or some other terminal and code/compile remotely.
Another way to do remote compiles is continuous integration. Edit/upload the file to your repository, and using a server such as Jenkins, run the compile and view the results through the browser or an app such as Hudson2Go. Jenkins will also auto-compile on edits and can send you a text if the build fails. Jenkins is very easy to setup.
Try finding an online c++ compiler or you could connect to a windows or linux machine/server to upload andcompile your c++ files.
JDV28 said:
After googling this topic and finding nothing, I figured XDA was the place to go. I am looking for a way to get a C++ compiler working on my phone (mytouch slide) or android in general.
Thanks in advance
Click to expand...
Click to collapse
Use "c4droid" this is a paid app.. anywy if you like search on the market.
Another alternitiv is out there now. Not sure how good it works.
C / C++ Compiler
im looking for compiler too i found i market a4droid compiler but it costs... and i couldnt find enywhere free apk
Easiest thing to do would be a chroot Linux environment from an existing distribution, like Ubuntu. Then compilers for nearly any language you can think of are an "apt-get install" away.
If you're running CyanogenMod 7, you have a large SD card, and you don't mind repartitioning the SD card and shaving off 2 GB or 4 GB for Linux, then I'll be posting a howto in the next day or two. I have Ubuntu 11.10 Oneiric Ocelot running out of /sd-ext cleanly, using only files from official sources (<32 MB file from cdimage.ubuntu.com and everything else via apt/dpkg with signature verification) rather than from rapidshare-like sites.
Or about a year ago there were instructions posted for unzipping a ~2 GB image containing an older version of Ubuntu downloaded from a filesharing site. You could do that if you have an immediate need.
you can download from my blog
http://dateno1.egloos.com/855501
it from https://market.android.com/details?id=com.n0n3m4.gcc4droid&feature=more_from_developer
it has some library problem but work well (i already compile few binary for my phone )
I think c4droid maches perfectly what you were looking for. I'm using it to work on my projects "on the road" and so far it works pretty well.
A little tricky to set up, since you need "gcc plugin for c4droid" but to choose g++ compiler, and builds are saved at "data/data/com.n0n2m3.c4droid/files/temp" or something like that...
There's another option, but you still have to pay: DroidEdit Pro. Perhaps better editor (didn't test it though) but without it's own compiler, you have to set up an external compiler from sftp server.
Is there any way to compile java applications in android?
i wanna write simple java applications like i do in ms-dos
"javac file.java, java file".
could somebody tell me if i can do it?
Meraklis56 said:
Is there any way to compile java applications in android?
i wanna write simple java applications like i do in ms-dos
"javac file.java, java file".
could somebody tell me if i can do it?
Click to expand...
Click to collapse
if you want to build an app of course you can but i don`t know if that`s so simple. depends on knowledge
but you can start here:
1. http://developer.android.com/sdk/index.html
2. http://www.eclipse.org/downloads/
3. you will need java too
are you sure i do this on my mobile?
if i got it,right this is how i make application in my pc,not in my xperia!
i want that, in my android
Meraklis56 said:
are you sure i do this on my mobile?
if i got it,right this is how i make application in my pc,not in my xperia!
i want that, in my android
Click to expand...
Click to collapse
ohhh you won`t specify
download terminal emulator from market and you will have access to shell through phone
well u cant , cause Android doesnt have a JVM , it has a Dalvik Virtual Machine, and its optmized for mobile aplications and for the hw of the device, but u can emulate some plataform, but if u want to compile just some java code, there some solutions in the forum like install ubuntu and compile there, but an aplications native for android is a lil' hard
edit---
you can read this, is very helpfull...
http://en.wikipedia.org/wiki/Dalvik_(software) Dalvik VM
http://developer.android.com/reference/java/lang/Compiler.html Compiler API ANDROID (u can use it =) in ur aplication)
installing/emulating ubuntu just for compiling java is a bit out of my limits!
i dont want to compile any crazy program, just some easy programs.
there is not other solution, than this?
java compilation on android device
I'm looking to do likewise for various reasons.
One is I live in a tent and the droid device consumes less power than my laptop.
Two is that I'm developing a platform that moves some 'programmer space' activities to user space. Though with java the later can normally be accomplished wo authoring any source or compiling by using introspection and object serialisation (granted an android based dx is needed here) there are use levels of the platform that afford source authoring and compilation.
Having said that as far as I can tell a javac for android is in order.
Thus: openjdk.java.net/groups/compiler/README.html
One needs to verify the source's class dependencies and see if the android vm (the dalvik vm really) implements those classes. If and where not either the compiler code needs to be modified to use dalvik implemented java classes or the dalvik vm extended to accommodate the additional classes, again if any, that the javac source uses.
The determination as to which direction to take need consider the effort involved
either way and the legalities of either way while noting that the dalvik vm is allready the subject of a lawsuit (see Controversy at en.m.wikipedia.org/wiki/Dalvik_(software) ).
Personnaly I'm leaning to modify the javac source if necessary as this
openjdk.java.net/legal/
doesn't look prohibitive in so long, I think, as the language specs are met or more simply.in so long as the modified to run on android javac produces the same results as the original.
If you're ready to get yor hands dirty (not all coding is drag and drop) here ya go
download.java.net/openjdk/jdk6/
Maybe we'll meet somewhere along the way.
Sp
I got ClassCycle and ran it on the classes that resulted from me compiling the javac sources
in the openjdk's langtools directory . These sources are a programatic interface to javac and
are said to be used at one's own risk.I had trouble compiling the 'actual' sources
but will try again.
Once I can make heads or tails of the ClassCycle report I can provide a list
of javac's class deps.
Why one might ask would is any of this class deps stuff needed?
Dx the Java bytecod+e and run it. Droid has a vm, should be ok.
The problem is that Dalvik, at least does not implment awt and swing. What this means is that there is no native implementation for those classes' bytecode to be runtime instantiated towards.
Likewise if there are javac class deps that the dalvik vm does not implement there will be no native implementation in those areas and the bytecode won't run.
Till I get the list,
Steve
Script Layer for Android
Meraklis56 said:
Is there any way to compile java applications in android?
i wanna write simple java applications like i do in ms-dos
"javac file.java, java file".
could somebody tell me if i can do it?
Click to expand...
Click to collapse
For rooted systems there is a way to run Ubuntu in the phone/tablet. I don't remember the details, just google for it. I only remember that you should use a VNC viewer to connect to the xserver running in your own system.
I don't know if you can access from that Ubuntu to the resources of your Android (sensors, GPS, camera, and so on).
If you want to be able to create small programs in an easy way for your Android and being able to access all sensors and peripherals of your phone you should consider using SL4A (Script Layer for Android).
It's a base scripting system. On top of it you can install Python, PHP, Bash. So you can write your own scripts using any text editor in the phone, and run it without using any computer in the process
java compilation on android device
A year later and:
JavaIDEDroid: http://code.google.com/p/java-ide-droid
AIDE: https://play.google.com/store/apps/details?id=com.aide.ui&hl=en
and probably others as well.
--- copied with permission from nathanpfry.com ---
Architekt is a custom Virtual Machine that can be used with Mac OSX, Windows, and Linux. It includes everything you need to sync with the repo of your choice (Cyanogenmod, AOKP, AOSP, etc) and start compiling Android ROMs. This version includes Java 6 for compiling Gingerbread thru Kitkat. To compile Android L, switch to OpenJDK7.
Features:
- Latest Arch system
- XFCE Desktop Environment
- All necessary packages for compiling
- No junk (games, etc)
- Geany for editing code
All you have to do is download the source!
The only requirement is that your host machine supports a 64 bit OS. 32 bit systems will not work!
Instructions:
1. Download and install VirtualBox for your host system from here.
2. Download the latest architekt zip archive and extract architekt.ova to your hard drive.
3. Start VB, click File > Import Appliance. Select "Open Appliance" and choose architekt.ova, then click Next to import the virtual machine.
4. Highlight architekt in VirtualBox Manager and open Settings. Under "System" you will want to give it more RAM and Processor Cores. The higher these values are, the faster you will compile ROMs.
5. Start the machine, pull up a terminal and initialize a git repo. Once the source is finished downloading, you're ready to go!
Download:
Click here for download mirrors
Username/Password: android/android
Feel free to buy me a Zico coconut water (donate) if you like my work. It would be greatly appreciated!
Please hit the "Thanks" button if this post helps you out!
please can you help me how to change java version jdk6 to jdk7 using command?I've tried command that used in ubuntu but Those command are not working in this virtual machine. Also there is no app to extract file and can't edit xml file
Røbin said:
please can you help me how to change java version jdk6 to jdk7 using command?I've tried command that used in ubuntu but Those command are not working in this virtual machine. Also there is no app to extract file and can't edit xml file
Click to expand...
Click to collapse
You might want to try BuilduntuVM instead.
Architekt is getting pretty dated, and I don't have any time or plans to update it. BuilduntuVM received a lot more attention and is up to date with the latest versions of OpenJDK etc. for compiling Android M.
sylentprofet said:
You might want to try BuilduntuVM instead.
Architekt is getting pretty dated, and I don't have any time or plans to update it. BuilduntuVM received a lot more attention and is up to date with the latest versions of OpenJDK etc. for compiling Android M.
Click to expand...
Click to collapse
Thank you
Hello all,
I've been a member here for a while now, mostly consuming until this moment, but after buying a Galaxy Tab A 9.5 decided it was time to to some contributing (there isn't a working port of anything for it as far as I'm aware). So with some work of my own and major work and help from Nick Verse there is now a working current version building (and booting and functioning fully) of TWRP. For more on that, see the topic Nick made on that: http://forum.xda-developers.com/android/development/recovery-samsung-galaxy-tab-9-7-t3355465
Sources and files are at https://github.com/cyanonoob, and if necessary I can provide my local manifest, which includes these and TWRP.
As for building CM: after I setup the build environment, make clean and clobber (in case of previous (mis)builds), I do croot and then lunch cm_gt510wifi-userdebug && mka bacon. As far as I know that is what I'm supposed to do, and then there comes the journey of sorting through building errors, which is where I am now.
I'm currently stuck on this one (and couldn't find a way out), so I am hoping someone here can shine a light on it:
Code:
make: *** No rule to make target `/home/geert/android/system/out/target/common/obj/APPS/org.cyanogenmod.platform-res_intermediates/src/R.stamp', needed by `/home/geert/android/system/out/target/common/obj/APPS/AntHalService_intermediates/src/R.stamp'. Stop.
make: *** Waiting for unfinished jobs....
[33mNote: Some input files use or override a deprecated API.
Note: Recompile with -Xlint:deprecation for details.
Note: Some input files use unchecked or unsafe operations.
Note: Recompile with -Xlint:unchecked for details.[0m
make: Leaving directory `/home/geert/android/system'
#### make failed to build some targets (03:44 (mm:ss)) ####
Full logfile here:
http://pastebin.com/C02YhXSz
Thanks in advance,
graey/cyanonoob
graey said:
Hello all,
I've been a member here for a while now, mostly consuming until this moment, but after buying a Galaxy Tab A 9.5 decided it was time to to some contributing (there isn't a working port of anything for it as far as I'm aware). So with some work of my own and major work and help from Nick Verse there is now a working current version building (and booting and functioning fully) of TWRP. For more on that, see the topic Nick made on that: http://forum.xda-developers.com/android/development/recovery-samsung-galaxy-tab-9-7-t3355465
Sources and files are at https://github.com/cyanonoob, and if necessary I can provide my local manifest, which includes these and TWRP.
As for building CM: after I setup the build environment, make clean and clobber (in case of previous (mis)builds), I do croot and then lunch cm_gt510wifi-userdebug && mka bacon. As far as I know that is what I'm supposed to do, and then there comes the journey of sorting through building errors, which is where I am now.
I'm currently stuck on this one (and couldn't find a way out), so I am hoping someone here can shine a light on it:
Full logfile here:
http://pastebin.com/C02YhXSz
Thanks in advance,
graey/cyanonoob
Click to expand...
Click to collapse
Any Progress in porting cm tho gt510?
Did you manage to fix that error ???
How ??
Thanks in advance
Best Regards
Edit : to anyone who face that error....it is wrong build environment configuration....CM-12.1 require Open JDK 7 to build so you have to install Ubuntu 14.04 to compile it as Open JDK 7 got replaced with Open JDK 8 in Ubuntu 16.04....hope that helps
Best Regards