I'm curious if anybody knows of games that include long-term character-building aspects---by that, I mean games that are not really mission-based, and that keep track of how many days you've played. You might want to develop a character or manage some sort of enterprise, etc.
I'm being a bit vague, but one example of such a game is Furdiburb, which has you raising a sort of virtual pet. Are there other good games in this vein?
Haven't heard of the game you mentioned, but there is MMO-alikes such as The World of Magic, if you like that sort of thing?
It's supposed to be pretty good (know someone who loves it) but quite heavy on grinding.
You can try THE INFINITE BLACK its an online multiplayer RPG we have to gain experience and level up sort of....do give it a try!
Hit thank if you like!
crime city is kinda cool, you have to build your criminal empire, via buildings, beatings, jobs and increasing your mafia crew
It's an old thread, but I'd highly recommend Torn. It's a crime MMORPG that people play for a decade, it seems. It has factions and a great deal of choice.
My referral link is just the dot-com plus /1964024
If anyone wants to use it, I'll toss you some items to help you get started. If you don't want to, just go to torn dot com. It's a great game.
Related
hexage, the makers of radiant hd, evac hd, and totemo hd released a new game today called robotek hd. im a huge fan of everything theyve made thus far and robotek hd is another killer game!
you got that right! ive been playing it nonstop
omg. i discovered this on my own from the suggestions on the web version of android market and can i just say...
best. game. ever. (i think)
everything about it is so frikkin cool!
My son loves this game. I haven't been able to pry the NOOK out of his hands all day!
only bad thing about the game is you cannot beat it without spending about 12 dollars on upgrades
You got this on the Android Market? Can't find it for my Evo. Ill try the NC tomorrow.
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addicted...
ramiss said:
You got this on the Android Market? Can't find it for my Evo. Ill try the NC tomorrow.
Sent from my PC36100 using XDA Premium App
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Not finding it either (on my manualnootered nook). Market online says not compatible.
bobo12 said:
Not finding it either (on my manualnootered nook). Market online says not compatible.
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im running cm7 - gb 2.3.4
luciferii said:
only bad thing about the game is you cannot beat it without spending about 12 dollars on upgrades
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I spent .99 in order to unlock the recharger node and now when I run out of charge just beat the recharger node for charge I currently have over 2000 charge and almost finished the game
Sent from my NookColor using Tapatalk
bobo12 said:
Not finding it either (on my manualnootered nook). Market online says not compatible.
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Dunno' why, but I couldn't find it when I searched "Robotek". A search for "Hexage Ltd" displayed all their games, however, including this one. I was able to download and install. I'm on CM7.
getwilde said:
Dunno' why, but I couldn't find it when I searched "Robotek". A search for "Hexage Ltd" displayed all their games, however, including this one. I was able to download and install. I'm on CM7.
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Tried that, got everything but Robotek.
Hexage's Robotek Cheats Big Time
Don't play this game. The AI cheats big time and gets all the impossibly lucky rolls. Its hack attack is uncannily accurate while yours is so weak. Total imbalance. You have to keep paying real money to win. Don't get suckered.
I have a pretty good strategy and its allowed me to beat the toughest nodes. I have not made any inapp purchases. If you look over the readme, it explains the AI and its occasional "cheating".
This game is very beatable without in-app purchases.
Just use Titanium backup and restore if you lose.
I have over 1000 charge points at level 12 because I'm batting a thousand using Titanium.
thanks luciferii, now I'm addicted
thinking of trying totemo next.
I dont know how a so repetitive game can be so addictive...
its just too fun!
I recently finished Robotek and was able to draw a good conclusion as to why it has so many bad reviews and accusations of cheating AI on the Android Market. The dev claims the AI is "damn good" in the FAQ, but it really isn't. I finished the game with about 6500 charge, no in-app purchases, and defeated the level 50 mainframe. Lost the occasional game, but can confidently say every loss was completely out of my control.
Robotek isn't rigged, which initially crossed my mind and almost made me quit as I ran low on charge. It was a fair assumption: this is far from my first or most complicated/difficult strategy game. I knew the rules and knew what to do, yet still managed strange and irritating losses. The problem was obvious: perfect rolls, which give a powerful unit/effect/attack plus an extra turn, occur far too frequently. This is the source of all the frustration that has led so many people to ***** and moan about the gameplay. As a turn-based strategy (albeit a simple one), no amount of skill can save you if the opponent continues getting free turns while you wait idly and get pummeled.
In the early game, the player has fairly low HP and a few perfect rolls on the AI's side can quickly kill you. In the late game, you can lose upwards of 200 HP from this common scenario and still recover for a comeback win. This would explain why newer players rushed to the Market to slam the game of cheating, while those who stuck it out said winning without paying was doable and not difficult.
If the dev would greatly decrease the chance percentages of perfect rolls, then the number of complaints would go down with it. I've angrily played through too many rounds where the AI got anywhere from 4 to 8 perfect rolls, while I had none. Cheating or not, this is very poor game design and it happens frequently enough to make any sane person want to quit in anger. I recall around level 15 playing one particular mainframe and losing to it with nearly all HP intact. I played it again, using the same exact strategy as before, and quickly won with full HP. Downright silly.
To be fair, I played a number of games where I was the one with "luck" on my side. It made the game no more enjoyable and really made it seem worse. I often took stock Droid and Drone up to Hero across several turns of careful strategy, making my way towards a sound victory.. only to be rewarded with a bunch of unnecessary perfect rolls that made the whole experience feel very cheap and easy.
The other main issue is the low level of control at the player's hands. I wouldn't suggest getting rid of the slot machine, since this is obviously a unique aspect of the game. I would suggest allowing a player to choose which unit attacks which. At the very least grant the player the ability to assign the attack order! Too often an Elite or Hero Droid wastes its powerful laser on a low-HP unit or shield when a stock Tankbot could've done the job. Or my units directing attacks at a harmless messed-up Tankbot while leaving a dangerous Drone alive to fight another turn.
I think all of this masks how weak the AI actually is and simply adds an unneeded layer of frustration, causing less-patient players to jump at the in-app purchases. I gave Robotek a 2-star rating when I thought the game was cheating, and left it at 2 stars when I came to realize its actual problems.
The suggestion that this game is not rigged is just utterly ridiculous, although I agree with much of the rest of the above post. It may just be that it takes some folks longer than others to see that. There is no debating whatsoever (with me, at least) that this is a classic pay-to-win setup. 'Pay-to-win' is synonymous with 'rigged-by-design'. Yes, it is possible to win a fair number of rounds without paying a dime, but especially in multiplayer mode, your ranking will never advance very far without paying, or without using a hack or cheat of some kind (like some of the folks using Titanium backup to reduce damages). If you do not pay (and no one should), the game will make sure that the odds are stacked heavily enough against you that your wins will be limited. In other words, Robotek IS rigged.
I find this entire pay-to-win model obnoxious at best, and downright creepy at worst. It also seems to me that a person has to be especially desperate, or just a pretty bad player, in order to even want to spend money to be better able to defeat one's robotic foes.
To me this whole approach is disingenuous, and I will personally never give Hexage a dime. I'm even mean enough to say that all I wish for them is bankruptcy. However, I gather it isn't just Hexage doing this. That is unfortunate, and a weakness of closed-source, for-profit apps and app stores. Such games take on the flavor of the arcade games that were mainly after a person's quarters. I read somewhere recently that this kind of thing may be the wave of the future. I certainly hope not.
So this is just a general philosophy type question, but it bugs the hell out of me.
One of the games that I was addicted to, for quite a while, was Airport mania 2. One of the best features about this game is that it had support for multiple users. That way, on our family tablet, I could play it, my wife could play it, and so could my daughter, and all our progress and scores were separate. This was so awesome it's hard to describe. Kind of like having an epiphany.
So the main question is, why do other uber popular games like Angry Birds, Cut the Rope, etc not support multiple users.
Tablet are becoming more prevalent these days and most families I knew have one tablet that is shared. Not being able to separate my game scores and progress from those of other family members is really bad. I don't play most games any more because someone else in my family already does and I want to play a whole run by myself.
From a programming standpoint it doesn't seem like it'd be that hard. A separate set of stored data for each profile and a screen to let the user choose which set of data to load. However since very few games do this, I'm guessing there's more to it than that, or they just don't care...
Anyway, just rambling but wanted to see if anyone know of a reason that more games don't do this since it'd be such a great feature in a shared device world...
I would 100% agree with you. While its of more use in the Tablet world, as phones, in my experience, are shared less frequently, I really why developers of all types don't see this as a big goal in their game design process.
I mean, whether it's easy or not is relative to the code a developer produces, but in theory it is a simple addition to most games' source.
What you think of 'Rule the Kingdom' ?
It seems like a great idea, an rpg + sim/simcity style game.
Its free to download.
The part that I think breaks the gameplay is the huge fremium portion of the game. It takes forever to do anything unless you spend crystals, which are extremely rare unless you buy them with real money.
But without the fremium, I think the game would be great. (I refuse to spend money on fremium games)
EDIT:
Haha, just found a huge exploit in the game, so now you don't need to to buy diamonds to speed things up
The game's time is dependent on the system's time. Meaning if you go to settings and increase a day, a lot of resources you were making just finish instantly (and you get the daily chest).
There are downfalls to placing the system's time back to the real time.
What I did:
Went back to the year 2001, used the diamonds that came originally, to heal my character. Now i'm playing till i pass the game. Safely advancing the time by day. When i complete the game, i go back to today's time and wait for the new content with a loooot of resources hehehe.
eddymonti said:
What you think of 'Rule the Kingdom' ?
It seems like a great idea, an rpg + sim/simcity style game.
Its free to download.
The part that I think breaks the gameplay is the huge fremium portion of the game. It takes forever to do anything unless you spend crystals, which are extremely rare unless you buy them with real money.
But without the fremium, I think the game would be great. (I refuse to spend money on fremium games)
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I will say it right off the bat, and it goes with ANY game on ANY console; I despise freemium and pay to win. They are horrible and just scam the customer. Even when you "purchase" a game and are able to buy your way through faster and better equipment. I had a game similar to that called MyCountry and I downloaded a cheating client so I could have as much money as I wanted and actually play the game. I can't stand those. Other than that I know quite a bit of people to play that game and enjoy it, so it could be fun. Who knows.
Anyone have suggestions for similar games, pref. with no pay to win / pay to get items ?
Been looking for sim games for ages ( civ like games etc)
DeBoX said:
Anyone have suggestions for similar games, pref. with no pay to win / pay to get items ?
Been looking for sim games for ages ( civ like games etc)
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Or age of empire like game, or better still a port of space empires
Im surprised there are not more real time startegy games for android, as real time strategy and touchscreen controls seem to go hand in hand if done right
DeBoX said:
Anyone have suggestions for similar games, pref. with no pay to win / pay to get items ?
Been looking for sim games for ages ( civ like games etc)
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I am a big fan of the SimCity series and EA has a full on port of in the Play Store that is very well made. Very nice touch controls. Don't know if that's your sort of game, but I thought it was worth it. And i completely agree with the A full Touch RTS would be fantastic
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Updated the original post with info to make this game free, not fremium.
This may not be the best place for this but I don't know anywhere else where I could get legit help on this besides XDA.
I'm not really a current fan of any new wrestling but I like old WWE when it was WWF, especially the Attitude Era. I like the NWO and some other WCW. I've liked TNA mostly but it was not good when I last watched it and they've made a lot of bonehead decisions. I really think ECW was the most consistent in being a good show weekly.
All of that leads to me wanting to play rom mods of No Mercy. I don't know of a rom that has WWF, WCW, ECW, AND TNA wrestlers on it but I know there are some with at least two of the four companies.
I figured out how to add cheats on the regular game but I still want the wrestlers I see in Youtube videos on No Mercy mods. The default roster is good but I really think Val Venis, Mae Young, Mark Henry, and etc. take up space for better wrestlers and I honestly think WWF Wrestlemania has a better roster but worse gameplay, graphics, and just isn't as fun as No Mercy.
I know there has to be a folder of where the put the wrestlers and everything but I'm completely missing something.
I do have actual laptops - a Macbook and a Tashiba Satellite C55 - so I theoretically could run any emulator on both Mac and Windows but really, a tablet is more convenient for gaming than a computer. At least to me. I also run No Mercy smooth on my Galaxy Tab 3 and GTA San Andreas runs just as good too and I play with a Bluetooth controller and it's really just like playing with a PS2 or PS3 controller with the build.
SO I made this post longer than I needed to but can anyone help me?
Hello,
I've recently created different flappy bird clones and tried to jump on the flappy bird train, but it didn't work out, as there simply is too much competition.
I wonder if creating apps for android is profitable for small developers anyway. Are there any suggestions on which kind of games to focus? Which genres are you targeting on?
What are your experiences with casual games?
Everyone likes high end graphics games.... but so far the only game i havent seen on the play store... its a soccer game...fifa 15 & 16 just sucks... cant play international games ect... maybe a worl cup game with narrators? Since its just around the corner!!.. & maybe charge $5 bucks for it..
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The thing is, as a single developer, I can't afford high end graphics. So I'm looking for market gaps.
Never thought of a football game... I might give it a try, thanks.
Simple games sometimes do very well. Look at flappy bird. I would go for a simple game with simple easy to understand input.
Phone games are meant to kill time. Make a game that requires no skill at all.
Side scrolling 2d games....that have a storyline!
There is no silver bullet. You could never know which one will be hyped.
If you have a lot of money to spend on marketing you can sell any game, otherwise it doesn't matter if your game has high- or low-end graphics. If some people start to play with it and start to share it you'll win
Just make games you would like to play with
jglm4u,
Its too hard to develop soccer games on android and need expensive licenses for stars like messi or ronaldo.