Correct PT-BR layout on Mobile Dock (root needed) - Asus Eee Pad Transformer Prime

Hello everybody, I've searched all the internet but I didn't find any solution for my problem, so I researched and solved by myself and I'm sharing with you.
I'm Brazilian and I bought my Prime with dock in the USA, but when I tried to set my keyboard to Portuguese (Brazil), it got all messed up (some keys in wrong position). I believe ASUS have the intention to Brazilian people use the Brazilian dock, so the default Brazilian key layout is ready for this dock. But this dock doesn't sell (or even exist) in Brazil and most of Brazilian people travel to USA to buy these cool gadgets...
So, the only solution to use a functional Brazilian keyboard layout on a American dock was find and edit the file with keys configs properly.
Basically, anyone can use my file and replace the original one to get a functional Brazilian layout, but root is needed once is a system file.
This is a good start for root you device:
http://forum.xda-developers.com/showthread.php?t=1622628
Once rooted, open file manager and navigate to:
/system/usr/xt9/keychars/
and replace the "qwerty-pt_BR.kcm" file with my custom one (rename the old file if you want to preserve it)
That's it. Reboot your device and you're ready to go!!
Some workaround was needed because I believe Android keyboard doesn't act exactly like Windows keyboards:
- alt + ´ = '
- alt + shift + ´ = ¨
- alt + c = ç (instead ´ + c)
- alt + a = ª
- alt + o = º
- alt + 0 = °
- alt + 1 = ¹
- alt + 2 = ²
- alt + 3 = ³

Muito obrigado!
Thank you very much!
I'm in the exact same situation and have been looking for a solution for weeks, when I finally decided to root my Prime and I was about to edit the keychar file, I found your post! Great work

Do you mind me posting your changed keyboard to my blog with translated instructions?? I'll give you credit for it.

No problem at all. I just edited the original file and remapped the keys to best Brazilian experience. The instructions to get the right file I've got here in some thread about Russian keys remapping, so I've decided do the same to PT-BR.
Enviado de meu Transformer Prime TF201 usando o Tapatalk 2

Related

xt9 Language Pack for WM 6.1 Pro

I'm using pArtizAn's WM 6.1 Pro Rom, but this amazing Rom only supports xt9 for Russian and English. I'm a German and writing SMS without t9 really sucks!
So I was looking for a Language Pack like they exist for the Standard-Roms.
I found this Language Pack from MoDaCo. I installed it and - contrary to all other exisiting Language Packs - the t9-key was working and I was able to write with the dictionary, but the keymapping was totally mixed up!
Eg. my Hardware-Button 2 was mapped to 1, e & r (so if I wanted to type an r in the ABC-Mode, I had to press the HardwareButton 2 twice !)
Or if I wanted to write "test" with dictionary I had to press 3,2,6,3 instead of 8,3,7,8!
So I tried to copy only the 2 Files "hpd.5x4.German.kdb" & "DElsUN_xt9.ldb" from the cab to my windows-dir and I modified/created this 3 registryvalues:
"HKLM\Software\Tegic\eT9\IME\KDbFiles\0607" value = "hpd.5x4.German.kdb"
"HKLM\Software\Tegic\eT9\LdbFiles\0107" value = "DElsUN_xt9.ldb"
And appended on the 3 value (HKLM\SOFTWARE\Tegic\eT9\AvailableLanguages) ",0107"
After that, the keymapping was correct! But after selecting German in the XT9-Menu, it wasn't displayed in the XT9-Menu to be selected, but by typing with the dictionary the t9 suggested me some german words and by selecting them, the xt9-bar freezed and was visible everywhere until I did a softreset.
Let's simply say: It acted really confused!
My guess is, that this is connected with the file eT9.HQD.kdb
So. Is there any genius out who can help me???
post german language pack here.
i will add it in the next release, maybe.
Yes, please! I'd really appreciate that! Thank you!!!
XT9 German.zip:
The 2 language-files I suppose to be responsable for german.
Is this enough or should I try to upload the cab including Czech, Danish, German, English, Spanish, Finnish, French, Italian, Dutch, Norwegian, Polish, Portugese, Russian & Swedish ???
I had some troubles uploading this file - I guess my Connection is too slow (512 kbit up) and the server is getting into a timeout. But I can also put the file on my server and send you a direct download link via PM for this file (also tried to upload it via URL - no chance!)
When are we going to get the pleasure of a new wounderful release? I'm looking almost every day on this site to be the first downloader of the new release
Hi
Same Problem here... I hope Erofich can do this...
StefanV3
Med0ric0 said:
When are we going to get the pleasure of a new wounderful release?
Click to expand...
Click to collapse
In the middle/end of May, when i will get startrek.
Erofich said:
In the middle/end of May, when i will get startrek.
Click to expand...
Click to collapse
... So you are going to make me a birthday-gift
PS: Thanks for all your past, present and future work on this ROMs!!!
Hi
Yesterday i've played araound with the files from HTC Touch Dual. Is there anyone who can tell me how to edit key mapping??? The current keymapping is:
Code:
key letter/symbols
"1" !; w; q
"2" 1; e; r
"3" 2; z; t
"4" 3; u; i; ü
"5" .; o; ö; p
"6" ?; s; a; ä
"7" 4; d; f
"8" 5; h; g
"9" 6; k; j
"0" ,; l; s
The files are from http://forum.xda-developers.com/showpost.php?p=1672748&postcount=4 and the howto i used is here: http://forum.xda-developers.com/showpost.php?p=1946530&postcount=263
I know that these are files from HTC Niki that uses a 5x4 keypad but how to change to 3x4??? I couldn't find a 3x4 xt9 kdb file for pocket pc.
StefanV3
Hi
Thanks for mailing me. But there is no need to upload it because it is available here at http://melgurth.ovh.org/index.php?page=downloads .
But, could you tell us how to activate it??? I installed it but i don't know how to activate it. There is no menu entry...
StefanV3
Hi
@ husbender
Thanks, i will try it again. Did you really mean the '#' key??? In private message you told me that you holding down the '*' key. '#' key gives me the list with symbols...
Back to Topic:
I've played around again with the files from the XT9 lang pack from the first post of this topic. It should be that the problem is related to the kdb files that Erofich uses for english and russian xt9. It should be special ones for the qtek keyboard. Is this right Erofich??? Could you tell us how to develope a german kdb file???
StefanV3
Hi
Please send it...
Stefan
Thank you very much for your help, husbender.
But this t9 languagepack isn't working on my WM 6.1 Pro Rom. After the installation I'm only able to write numbers and I'm unable to open the t9 menu by pressing the *-key! So I've uninstalled it and everything went back to normal - without a German t9...
I'm looking forward to Erofichs new rom /w german t9 or someone who could remap the keys from the t9 shadow languagepack.
But thank you husbender!
I'm looking for Spanish xT9
Hi, does somebody have the file Spanish xT9 only?
because I found a international languages, but i don't need all the other ones.
Thanks

Research on switch 16 / 20 key version (own 20, need someone with 16)

Hello all!
Currently working on identifying which parameters are causing the Nike to identify which Keyboard to use. Don't hope that the parameters are deeper in the ROM...
Can somebody with an 16 Keypad version (P5500) look which registry value following key contains:
HKEY_LOCAL_MACHINE\Software\OEM\Qwerty\Layout -- my Value: "1033" dec
I am currently using following ROM: US_Niki_6.1_V1.0_s600_touch.dll
If anybody has already clues, please share
thx and gtx qp
I have a 16 key version (P5500) and the value in the registry is: 2052
As I have the problem with the hardware keyboard (20 keys) I just flashed the original rom of O2 germany back and looked at HKEY_LOCAL_MACHINE\Software\OEM\Qwerty\Layout. In the original ROM I have 1031 and in the Tom-Niki-Project-2.1.3 I have 2052 which gives me a 16 key keyboard.
After changing the value from 2052 to 1031 I got back my 20 keys keyboard.
Hope this helps.
Thanks guys for the Info!
I've tried to change the value to "2052" but it does not give me the 16 Key Layout.
I will try flashing the Tom-Niki-Project ROM.
greetings!

FolioTNTmod 0.4 - Issues and bugs

This thread should be used for bugreporting and troubleshooting.
FolioTNTmod 0.4 ONLY.
Please make sure to post a detailed description of the issue, under what curcumstances it occures, and which processes are running.
Use the search function to make sure your issue hasn't already been solved before you post.
I've found a way to access Accounts Sync and Keyboard installation.
first, Accounts Sync :
- you must install LauncherPro even if you do not use it.
- On the desktop, add a new shortcut, select "Activities".
- Under "Account Settings and Sync" select "com.android.settings.ManageAccountsSettings.
Well, now you have a shortcut on the desktop to access the sync settings.
Keyboard installation :
After installing your alternative keyboard, copy the APK from /data/app/ to /system/app/
I create a simple script (in Gscript) that mount the file system as read/write , copy the APK, and enable the "SmartKeyboardPro" keyboard (after reboot).
code :
Code:
su
mount -o remount,rw /dev/block/mmcblk0p1 /system
cp /data/app/net.cdeguet.smartkeyboardpro-1.apk /system/app/
**optional**
reboot
**optional**
I was playing with Angry birds and after a reboot the application was corrupted in some way, the icon dissapeared and I had to reinstall, but the configuration was saved.
In anycase I used Angry Birds backup to backup it and after Andexplorer to copy the backup from the internal SD to the external one, to my surprise, the internal one was not present on Andexplorer (but I was able to go trought /mnt/sdcard).
Now I can see it again but there are a lot of files DiskCacheIndexxxxx.tmp, any clues?
julio77 said:
Keyboard installation :
After installing your alternative keyboard, copy the APK from /data/app/ to /system/app/
I create a simple script (in Gscript) that mount the file system as read/write , copy the APK, and enable the "SmartKeyboardPro" keyboard (after reboot).
Click to expand...
Click to collapse
Yeah, thank you for this tweak
Orientation has some problems..
getWindowManager().getDefaultDisplay().getRotation()
should return 0, when Orientation is setted to Landscape...
but it returns Surface.ROTATION_90.
(I'm using 0.4a version)
Davide
This is intended behaviour. It fixes the sensor issues for many applications, as developers didn't prepare their apps for devices with natural orientation set to landscape.
Is this causing any problems for you?
Thank you for your reply.
I'm developing an android game that uses accelerometer to evaluate gravity force's vector. I would like to write portable code (to work on both phones and tablets), so the right code to evaluate gravity (ignoring other forces) should be:
screenRotation = getWindowManager().getDefaultDisplay().getRotation();
[...]
float x;
float y;
float z;
if (screenRotation == Surface.ROTATION_0) // Default portrait
{
x = event.values[0];
y = event.values[1];
} else if (screenRotation == Surface.ROTATION_90) // Default landscape
{
x = -event.values[1];
y = event.values[0];
} else if (screenRotation == Surface.ROTATION_180)
{
x = -event.values[0];
y = -event.values[1];
} else// (screenRotation == Surface.ROTATION_270)
{
x = event.values[1];
y = -event.values[0];
}
z = event.values[2];
gravity.x = -x;
gravity.y = -y;
gravity.z = -z;
This should be the right way to ensure portability.. (it's similar to the Nvidia 'Android Accelerometer Whitepaper''s way),
but it's not working with this patch on Folio (y results in reverse, and rotation sensibility is weird)..
So, to ensure compatibility to games coded only for portrait-native oriented (and, in the same time, ensure correctness to the right written codes), it is not enough to return Surface.ROTATION_90 on landscape orientation, but it should emulate it reversing the values returned by onSensorChanged(SensorEvent event).
In other words,
(EMULATED)event.values[0] = (ORIGINAL)event.values[1]
(EMULATED)event.values[1] = -(ORIGINAL)event.values[0]
The patch should do that. Could you verify that on FolioMod? Maybe something got broken when this was ported to tnt.
Also the Nvidia whitepaper states the following for rotating the values:
90°
x = -v[1]
y = -v[0]
180°
x = -v[0]
y = v[1]
270°
x = v[1]
y = v[0]
Also, please check if you are using the newer API for listning to events (the one that uses SensorEventListener) The legacy Api handles rotations by itself, so you should not handle this in your code.
Yes, I'm using SensorEventListener.
weeds2000 said:
Also the Nvidia whitepaper states the following for rotating the values:
90°
x = -v[1]
y = -v[0]
180°
x = -v[0]
y = v[1]
270°
x = v[1]
y = v[0]
Click to expand...
Click to collapse
This is the canonicalToScreen transform for rotating values,
for screen coordinates, increasing y is down (so I'm using world transform).
Sure that the returned value are (for every rotation angle) these:
(EMULATED)event.values[0] = (ORIGINAL)event.values[1]
(EMULATED)event.values[1] = -(ORIGINAL)event.values[0]
?
To understand if it's a my mistake, I've downloaded a free app from the market, JumpyBall 3D Lite, and I noticed that also in this game tilt behaviour is reversed in one direction (could someone test it on the FolioMod?)..
I've checked the code, and yes in the last version for the fix the accelerometer values are rotated in the correct way:
Code:
switch ( sensor.getType() ) {
// ...
case Sensor.TYPE_ACCELEROMETER: {
if ( legacy == false ) {
valuesOut[0] = valuesIn[1];
valuesOut[1] = -valuesIn[0];
}
break;
}
}
However there was an issue with the first release of the fix, as my portrait testgame was using legacy API, and therefore values were somewhat broken.
Maybe only the first version of the patch is in TNT?
By the way, the code that was modified for the fix has been posted in the kernel and tweaks thread. You should be able to verify that TNT has the correct version of the fix or be able to create a patch for TNT. (Do not try to flash the update, it will most certainly break your framework.jar)
Edit:
JumpyBall 3D is working as expected on FolioMod, therefore i think TNT only has the first revision of the patch included.
Ok, thank you!!
Problems
Thanks for a great ROM...
I have a few problems.. Hope someone can help:
Some applications like NFS:Shift and Grooveshark can't access the internet..
Contacts gives a FC..
I can't seem to sync contacts and calendar from my exchange sync.. I can choose to do so, by entering the sync & accounts through pro launcher, but I can't enable sync, so only email works..
I think that was it for now...
Hope someone can help
***Update***
I got contact and calendar sync to work by installing the contacts application from FolioMod and the Calendar app from The TnT Lite mod from Viewsonic...

Howto set CH-FR QWERTZ layout on SWYPE

Hello,
Here is a tip to set your Swype keyboard layout to swiss-french.
1. Install Swype 3.9.x.x on your device
2. edit SwypeScreen.ini in \Windows\Swype, then set both parameters as following if not.
MainKeyboardNameLS = Qwertz-LS
MainKeyboardNamePT = Qwertz-PT
3. Swapp those files name (make a copy before renaming)
SwypeQwertz-LS-Latin1.zkb.le <-> SwypeAzerty-LS-Latin1.zkb.le
SwypeQwertz-PT-Latin1.zkb.le <-> SwypeAzerty-PT-Latin1.zkb.le
That's all.

Android 8 - IR remote - keyboard type sms with numbers

Days I'm looking for!
Amlogic android firmware 8.1 - supplier mecool
I try to activate on the IR remote control the keyboard function on the numbers. By pressing several times on it. With android 6.1 it was possible.
- The remote.conf file has disappeared from location "system/etc" to go to "vendor / etc / remote_vs.conf
There, I can remap easly the keys but I don't find the process that activates the multiple key input.
- File remote.cfg -> Enable "repeat_enable" gives no result
- File .kl nothing see
- File dtb_1 nothing see
Can you help me please?

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