Is it possible to disable auto mute? - AT&T Samsung Galaxy Note I717

My wife just picked up a new Galaxy Note on AT&T. We quickly discovered that when something is plugged into the headphone jack the phone mic is automatically muted. After discussing with Samsung regarding this they in fact have confirmed that because the device comes with headphones that have an inline mic the phone auto mutes when something is in the headphone jack.
So unlike our iPhone 4s when we are plugged into her cars AUX input for the purposes of listening to music we have to UNPLUG in order to take a call. Not mention if we have headphones in that don't have an inline mic we have to unplug the headphones to talk.
This seems EXTREMELY stupid to me. Is it at all possible to disable the auto mute. Samsung says no. I was told this is the place to go for a definitive answer.

its not being muted... its just in headphone mode thats the issue and idk why samsung does this its stupid. htc's handsets dont do this ither

Is there a way to make it NOT do that???

I know exactly the feature you are referring to. You might look for an app in the market, I don't know but I think the short answer is it needs to be built into the kernel. This probably won't happen until source for ICS is released and then a dev will include it in a build. Search the market for an app and tell us if you find something.
Sent from my SAMSUNG-SGH-I717 using xda premium

i dont think its a software issue i think its how it is actually wired inside the device. this also happened on the nexus s but not the first nexus by htc

That's weird, I was having Bluetooth connection problems and was using my aux port to stream Pandora and my phone range and I took the call and had it still hooked to my aux port and they could here me fine.
My Bluetooth was off this last time but I have done it a.couple times that I remember.
I'll try tomorrow again
Sent from my SAMSUNG-SGH-I717 using XDA

not on a note yet but on my captivate i plug into aux on my car and the phones built in mic works. this must be a new samsung thing

deathbatcountry said:
My wife just picked up a new Galaxy Note on AT&T. ........in fact have confirmed that because the device comes with headphones that have an inline mic the phone ....auto mutes when something is in the headphone jack.
So ............
Click to expand...
Click to collapse
AT&T Model = has EARPHONES with in-line pic ????
I got mine 3 weeks ago - new one , and the BOX was opened in frount of me @ ATT STORE ............... didnt have ANY EARPHONE!!!
So when I called the 800 Number > got told the same thing ( as whats on Website) .......... NO EARPHONE !!!
So I am using the earphone from my older INFUSE < works fine with inlinemic and NOPE dont get mute thingie) I have also tested with ZAGG BUDS; DR ONES - msot expensive ones - NONE OF THEM DO that 'mute' thingie - atlreast not on my NOTE (( rooted , unlocked and back to stock att though at the moment - ready for trade to s3))
So I suspect that the Earpiece here is not the correct one for phone

Mine came with beats earphones
Sent from my SAMSUNG-SGH-I717 using XDA

Mine doesn't mute the mic when headphones or my car's aux cable is plugged in either. And headphones were removed from the AT&T release.

I talk on my phone in my car while aux cable plugged in all the time. I don't have mute problem at all. Not only aux cable but I use my Bose headphones without inline Mic and they work fine too.
Sent from my SAMSUNG-SGH-I717 using xda premium

My mic works in my car with the sound going through the stereo.

Related

call routing thru 3.5mm Jack issues

I'm using obsidian v2 froyo build. Music and navigation work fine thru the headphone Jack when attached to my car stereo. However when a call comes in or if I'm trying to make a call I get nothing. I've searched thru various forums and others are having the same issue but could not find a solution. Any help would be appreciated
its a "feature" of all the froyo roms. froyo seems to want to ignore headphones without mic as it has a self-esteem problem and does not trust the quality of its mic at a distance.
it seems to be a kernel issue and won't be able to be addressed until they devs have source. only alternative is to have a cable with an in-line mic. that works for most of the roms. (i would say all, except i just flashed latest macnut and its not working )
EDIT: also, don't post this in dev forum. i answered nicely, but this is not the appropriate venue.
So why does it work for some and not for others
wait, so audio out still works fine but NOT the in-line mic?
sorry for the noob question, but i was going to flash obsidian later this evening, and i really need the 3.5 audio out. don't really care about using in-line mic headphones at all
thx
it doesn't. those for whom it works are those using headphones with a mic, those for whom it doesn't are using headphones or cable without mic.
well, crap
pmnuon said:
So why does it work for some and not for others
Click to expand...
Click to collapse
It is a kernel issue. We are looking into it.
The funny thing is when I first flashed obsidian v2 I attempted to try out the 3.5mm out thru my car speakers. I was listening to Pandora in my car, I received a call and I heard the caller thru my car speakers. But it has not worked since then. And all I'm using is an audio out cable attached to my Alpine head unit
This does not work on any Froyo Roms, because of the required external mic, but does anyone know of a 3.5mm adapter that has a jack for headphones as well as a inline mic? Would this work ?
EDIT:
Looking at the audio routing from this page: http://developer.android.com/reference/android/media/AudioManager.html
it looks like some of it is deprecated, does this mean that it will never work?
int ROUTE_EARPIECE This constant is deprecated. Do not set audio routing directly, use setSpeakerphoneOn(), setBluetoothScoOn() methods instead.
int ROUTE_HEADSET This constant is deprecated. Do not set audio routing directly, use setSpeakerphoneOn(), setBluetoothScoOn() methods instead.
int ROUTE_SPEAKER This constant is deprecated. Do not set audio routing directly, use setSpeakerphoneOn(), setBluetoothScoOn() methods instead.
krylon360 said:
It is a kernel issue. We are looking into it.
Click to expand...
Click to collapse
I see. Well I hope there's a solution soon, in the meantime keep up the great work u guys are doing for us.
I'm having a hard time understanding what everyone is saying is broken here...
I use a standard line out cable from my headphone jack into the analog aux input on my car stereo. I purchased a cheap extension cable that has the 3.5mm plug on one end and a mic/button at the other end that I plug the regular cable into. When I get a call, I pick up the mic on the cable and speak into it and I can hear the caller through my stereo and they can hear me just fine. This has always worked for 2.1 ROMS and so far has worked for three 2.2 ROMS I've tried.
Everyone is saying that the mic function is not working, but it's working fine for me.
Shrivel said:
I'm having a hard time understanding what everyone is saying is broken here...
I use a standard line out cable from my headphone jack into the analog aux input on my car stereo. I purchased a cheap extension cable that has the 3.5mm plug on one end and a mic/button at the other end that I plug the regular cable into. When I get a call, I pick up the mic on the cable and speak into it and I can hear the caller through my stereo and they can hear me just fine. This has always worked for 2.1 ROMS and so far has worked for three 2.2 ROMS I've tried.
Everyone is saying that the mic function is not working, but it's working fine for me.
Click to expand...
Click to collapse
It is working for you because of your extra external mic, it is confirmed a few post back that when using an external mic, it work fine but when using just a pair ear phones + internal mic (the one at the bottom of your phone), it fails to work. It used to work on 2.1 roms.
same thing here, went from fusion 1.1 to V4 Onyx...big pain in the ass out on the road today. Never wold have thought to check for that. I constantly have music going, ussually it will pause my mp3, and beep and show up the phone call, but now music plays, until I anwser and no go from the headphone jack.. I have mine hooked to an fm transmitter so i can take calls over car speakers.
Shrivel said:
I'm having a hard time understanding what everyone is saying is broken here...
I use a standard line out cable from my headphone jack into the analog aux input on my car stereo. I purchased a cheap extension cable that has the 3.5mm plug on one end and a mic/button at the other end that I plug the regular cable into. When I get a call, I pick up the mic on the cable and speak into it and I can hear the caller through my stereo and they can hear me just fine. This has always worked for 2.1 ROMS and so far has worked for three 2.2 ROMS I've tried.
Everyone is saying that the mic function is not working, but it's working fine for me.
Click to expand...
Click to collapse
Which cable are you using that has a built in mic? Should I look in my G1 / Mytouch boxes for an old one?
PaiPiePia said:
It is working for you because of your extra external mic, it is confirmed a few post back that when using an external mic, it work fine but when using just a pair ear phones + internal mic (the one at the bottom of your phone), it fails to work. It used to work on 2.1 roms.
Click to expand...
Click to collapse
Ah. That makes more sense then - I thought people were using the mic built into the headset, not the actual phone.
d33dvb, the cable I use is similar to this one:
http://www.accessorygeeks.com/apple-iphone-maletofe-headset.html
It's an iPhone accessory, but works fine with the Vibrant. It's been a few months since I bought it, and don't remember where I got it, but I do know that I got two of them for less than 8 bucks.
Shrivel said:
Ah. That makes more sense then - I thought people were using the mic built into the headset, not the actual phone.
d33dvb, the cable I use is similar to this one:
http://www.accessorygeeks.com/apple-iphone-maletofe-headset.html
It's an iPhone accessory, but works fine with the Vibrant. It's been a few months since I bought it, and don't remember where I got it, but I do know that I got two of them for less than 8 bucks.
Click to expand...
Click to collapse
Thanks man, I think I will hit the best buy and that will be my temp solution to running 2.2
This issue is the biggest reason I'm not running a 2.2 rom.
What's the quality of the mic like on that adapter cable? The mic built into the phone is really good, I was on a call one day and had only raised my voice a little, but the caller on the other end asked me to stop yelling. I was like "Umm... I'm not"
raduque said:
This issue is the biggest reason I'm not running a 2.2 rom.
What's the quality of the mic like on that adapter cable? The mic built into the phone is really good, I was on a call one day and had only raised my voice a little, but the caller on the other end asked me to stop yelling. I was like "Umm... I'm not"
Click to expand...
Click to collapse
I agree, the quality is amazing. I wish the source were out for 2.2 :/
raduque said:
This issue is the biggest reason I'm not running a 2.2 rom.
What's the quality of the mic like on that adapter cable? The mic built into the phone is really good, I was on a call one day and had only raised my voice a little, but the caller on the other end asked me to stop yelling. I was like "Umm... I'm not"
Click to expand...
Click to collapse
Haven't had any complaints and I talk to lots of different people using it.
http://item.mobileweb.ebay.com/viewitem?itemId=390256615981
found this on ebay, think it might work?

[Q] 3.5" Headphones

Hi.
This is my first Samsung so, have mercy
None of my headphones are working.
I only get sound in one side and the other is too low. Almost inexistent.
I tried with cable to connect it to my audio system and the same.
Next step was to use the hands free from my X10.
Is working ... but not as expected. Almost no bass and no trebles.
The only ones working are the ones from the SGS2 box or using my headphones via MW600 bluetooth (which i don't like it as it drains more batter and the SGS2 is power hungry)
So, is a problem with the 3.5" ?
Or my headphones?
Or ... is a compatibility problem? Can i find somewhere an 3.5" adapter?
Thanks
Its gonna sound dumb but u have plugged the jack all the way in yeah? Takes a little bit more force than u think
Sent from my GT-I9100 using XDA Premium App
tuxStyle said:
Hi.
This is my first Samsung so, have mercy
None of my headphones are working.
I only get sound in one side and the other is too low. Almost inexistent.
I tried with cable to connect it to my audio system and the same.
Next step was to use the hands free from my X10.
Is working ... but not as expected. Almost no bass and no trebles.
The only ones working are the ones from the SGS2 box or using my headphones via MW600 bluetooth (which i don't like it as it drains more batter and the SGS2 is power hungry)
So, is a problem with the 3.5" ?
Or my headphones?
Or ... is a compatibility problem? Can i find somewhere an 3.5" adapter?
Thanks
Click to expand...
Click to collapse
Worked with other headsets for me
- Dell streak headset
-Iphone headset
Needed that extra push to fit the pin in really well
Well, i'll try one more time ... anyway, earlier i found something else using the X10 headset.
If i press the "answer" button from headset, everything is fine but as soon as is de-pressed ... it goes back.
I have a similar problem with my expensive Shure earphones. They sound much worst and "tinny" then the standard earphones that come with the S2. Even if these earphones are cheap, at least the sound is acceptable.
If I plug the output of the S2 into my car stereo, I again have terrible sound. I am not sure if this has anything to do with the fact that the stock S2 earphones have 4 contacts on the jackplug as compared to 3 on normal jackplugs. The extra contact, I presume, is to permit the switch for fast forward to work on the headphones.
I can't understand why other people don't have this problem - and yes the jack plug is pushed right in.
Yep, pretty sure, the jack is down entirely and still not working.
I tried with the SE X10 headset and normal stereo headphones
I think i will have to stick with the bluetooth if i can't find an adapter of some sorts.

[Q] Problem with Ear Buds.

Hi Everyone...Question where is the code behind the earbuds? Reason I am asking is that I plug my earbuds in and I can hear just fine but the person on the other end can't hear me. If I set TTY to VCO it works but audio stinks. Is this a Radio/ROM/KErnel issue??? Or do I need to unroot and take it back lol...someone please let me know!!!
Thanks!!!
it can be either or...
i found when using some AOSP roms(mainly older versions of CM7) people had a hard time hearing me.
currently i'm using CM7 1.6.1 and that's not an issue anymore.
In case anyone sees this it was actually a hardware problem, got a replacement phone and used the same ROM/kernel and all worked perfectly...the tech said that the saulder connections on the ear buds goes out easily...
Sent from my ADR6400L using Tapatalk
BuffoGT said:
In case anyone sees this it was actually a hardware problem, got a replacement phone and used the same ROM/kernel and all worked perfectly...the tech said that the saulder connections on the ear buds goes out easily...
Sent from my ADR6400L using Tapatalk
Click to expand...
Click to collapse
Having a similar issue with ALL types of wired headsets. Posted in the General section and hoping to get some devs attention in it. Did some general Google searching and apparently by manufacturer design (thanks HTC!), when headsets are plugged in (not headphones mind you, diff is if it includes a mic), the mic disables on both the phone and the mic in your chord. You can bypass the disabling of the phone mic by changing the TTY mode but the quality is poor and still does not allow you to use your headset mic.
If you use regular headphones, the phone will show the headphone icon (again, not the headSET icon (with the boom mic in the pic)) and you can still use the mic from the regular phone. The problem I have here is it still requires me to walk around with my phone in the air as if it were on speakerphone.
I'm assuming devs can tweek this and I am 99% positive, previous headsets with my TB did NOT have this problem. I've used a mix of GB, AOSP, and Froyo roms (current), and have NOT found a way to get my headset (with mic built into the chord) to work. Extremely frustrating.

Can't take calls on wired headphones?

Hello all,
I have the following issue on a GT-I9300, stock rom, not rooted on Orange Romania carrier:
listening to music on wired headphones Sennheiser ie8i, everything is ok, then when receiving a call I hear the caller for one second then the headphone icon disappears and the conversation is switched to phone and all I can do is to get the headphones out and put them back to have the conversation in my heaphones & headphones microphone.
Should I mention this heaphones have the standard iphone remote on wire and work flawlessly on my other phone (HTC One X).
I've tried to search the forum but didn't found anything similar, so bear with me please. Thank you!
Did you make sure the headphone is fully inserted into the headphone jack? Mine works perfectly after I pushrd it still the way in
Sent from my SPH-L710 using xda app-developers app
Yep, pushed all the way it goes... Needless to say that music I listen to its clean and powerful stereo. When call starts, I hear a second of the conversation, then headphone icon disappears form status bar and conversation is switched to phone. Even after that, if I push play again, the music starts in the phone speakers. I have to pull the headphones and insert again in order to work.
Its kind of disappointing, because I am more like a HTC guy and switched to S3 for the very reason of superior audio quality.
Demonpossessed said:
Did you make sure the headphone is fully inserted into the headphone jack? Mine works perfectly after I pushrd it still the way in
Sent from my SPH-L710 using xda app-developers app
Click to expand...
Click to collapse
Hello,
I have the same problem (not evern hear the caller for sec) with my Sennheiser mm30i and Klipsch s4i, which both work fine on HTC desire and S2.
Kind regards,
Ron
it seems that for what it worth HTC android phones are more compatible with iphone type headphones than Samsung. I still hope that this is merely a software problem and some developer will look into it. I use now latest Omega (34).

[Q] Sound from one earpiece using headphone jack, common issue?

Hello,
I don't have a SGS3 but thinking of getting one. I've done some research and found a few threads mentioning an issue with the headphone jack.
They seem to get only sound from one earpiece if they use non-stock headphones.
Just wondering if this was an issue on the earlier batches or does it still exist? Here's one of the sites I found the issue being mentioned. Seems like I can't post a link yet so here's a quote.
Hi Seber Tech Team,
I am having the following 2 concerns with my Samsung Galaxy S3 I was hoping you could help.
First, when I plug in a headphone, only 1 speaker works. I have tested that headphone on other phones and it works fine. When I plug in auxiliary cable I only get sound out of 1 speaker, however, if I slightly pull the auxiliary plug out of the other end connection then I can get it to play in both speakers. I’m not sure why this is.
Second, the voice to text feature is inconsistent in that sometimes it works and sometimes it doesn’t and gives a message that it can’t connect with Google at the moment. I do have the setting set to download offline speech recognition but I still have this happen periodically and about half the time I use it
Thanks and any help would be greatly appreciated
Keith
The Galaxy S3 has the typical 3.5mm headphone jack with four sections. This problem seldom happens when you’re using the original Samsung headphones/headsets. When you’re using just any 3.5mm headphones, there is a possibility audio pins cannot touch the right headphone contacts. That is why you have to pull the plug out a bit to produce a stereo (left and right) audio. I photoshopped a picture below just to give you a clearer explanation why using typical 3.5mm jacks may often lead to audio problems in Galaxy S3.
Click to expand...
Click to collapse
I'm using these headphones
Sennheiser HD-25-1-II
Sennheiser IE80
V-MODA M80
Zackarak said:
Hello,
I don't have a SGS3 but thinking of getting one. I've done some research and found a few threads mentioning an issue with the headphone jack.
They seem to get only sound from one earpiece if they use non-stock headphones.
Just wondering if this was an issue on the earlier batches or does it still exist? Here's one of the sites I found the issue being mentioned. Seems like I can't post a link yet so here's a quote.
I'm using these headphones
Sennheiser HD-25-1-II
Sennheiser IE80
V-MODA M80
Click to expand...
Click to collapse
Never heard of such things.
The 3.5 mm Jack is universal.
Only different is hands free and volume control may require particular headphones, but sound out is all the same to all 3.5 mm standard headphones
I am working in a mobile accessories shop, as far as I know.
There is type hands free earphones can be used on both iPhone and other Android phones (Samsung, HTC, LG
..etc )
And another type, capable of volume control, this type can only used on some specific devices, in this case Galaxy S3,Note 2, iPhone 4,5 etc
Sent from my GT-I9300 using xda premium
qtwrk said:
Never heard of such things.
The 3.5 mm Jack is universal.
Only different is hands free and volume control may require particular headphones, but sound out is all the same to all 3.5 mm standard headphones
I am working in a mobile accessories shop, as far as I know.
There is type hands free earphones can be used on both iPhone and other Android phones (Samsung, HTC, LG
..etc )
And another type, capable of volume control, this type can only used on some specific devices, in this case Galaxy S3,Note 2, iPhone 4,5 etc
Sent from my GT-I9300 using xda premium
Click to expand...
Click to collapse
Googling "galaxy s3 headphone jack issue" gives me lots of hits on the issue.
Zackarak said:
Googling "galaxy s3 headphone jack issue" gives me lots of hits on the issue.
Click to expand...
Click to collapse
Googling anything gives lots of hits ..
On this forum same question between two and five times .
Problem headphones or phone hardware / socket return to vendor for warranty or read the lots of google threads for a fix .
jje

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