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I'm writing a game (OpenGL intensive) for Android. I have Asus Transformer. I can test the application easily - even in different resolutions (I set it up to open in a small 320x200 or 480x320 rectangle).
The only problem I have - how to test how it fares on slower hardware? I considered buying Android phone but the only ones that were in my price range didn't have GPU (so my game won't work on them anyway). One person tested it on Desire Z and it was a little slow - so I have to optimize it but it's hard without a way to test it (using someone for help wouldn't work because I have to test it several times an hour).
I have a few questions:
1. Do you know what cheap(est) phone I can buy that has OpenGL ES 2.0 and can be used for testing apps? Or maybe some cheap Chinesse tablet?
2. If I publish a game on the Market and it will work only on some phones (and all Tegra2 tablets), will I get many bad reviews for that?
For those interested - here is link to the alpha version of the game (information if it is fast or slow on your hardware will help - but if it's slow on Desire Z it will probably be slow on most phones, yes?).
Well first of all you can limit which exact devices see your game on the market. If you want only tegra2 can limit to only tegra2. as for opengl es 2, it was standardized at os level 2.1 or 2.2. I believe it was the former tho not positive. I would check on that and then any phone that shipped with that os version should be good to go testing. I would NOT test on emulator, it uses the desktop opengl drivers and will not give u a good representation of what it will be like on an actual device.
imo get the slowest opengl es 2 device u can find, optimize it for that much as possible, then any other devices should be good to go. Of course there will be alot of hardware differences but you can test for everything.
Edit: You can also do beta testing...but i can not stress this enough keep ur beta testers on a SHORT leash. as my experiences have gone you will get feedback from less then 10% of your participants. Which almost makes it not worth it. Public beta testing if u can get to a large enough user base can be effective tho.
Thanks. I'll probably buy a used or even a little broken old phone with Android 2.1 or 2.2.
Hi, I know iv posted a few threads already asking about future proofing of the Galaxy S2 however i have a different question specifically related 2 gaming and game releases and updates not hardware or OS Software.
First question is: after the Galaxy S3 will launch, in other peoples experience with Android, will the games continue 2 be developed for the GS2..aswell as GAME updates, etc? I am fairly new to Android therefore dont know much about it yet or what to expect, but from others' experience, do games still get developed for "older" devices..and if so for how long usually?
Second Question: I always use my GS2 as im a pocket gamer, the big screen is marvelous, always gets me coming back 2 the GS2. Looking at benchmark tests in comparison to iphone 4s, it only has offscreen where the 4S wins hands down... however in Native Resolution(where most ppl play the games...on the phone screen) how much difference is the 4S GPU in terms of performance? Not including offscreen... or does anyone know where to fnd the benchmarks that ARENT offscreen?
the 1 site i found is here and it seems like the GS2 wins in Native Resolution GPU performance:
http://glbenchmark.com/phonedetails.jsp?D=Samsung+GT-i9100+Galaxy+S2&benchmark=glpro21 <---- Galaxy S2
http://glbenchmark.com/phonedetails.jsp?D=Apple+iPhone+4S&benchmark=glpro21 <---- iPhone 4S
I just want to get a bit better understanding of android and my GS2 thats all, thanks
When playing games on iPhone 4S and the Galaxy S2, i actually dont notice too much difference... what would others prefer 2 game on and why?(excluding the fact apple has more games to choose from)??
If gaming is your focus get the iPhone 4s. It has the best GPU atm and games are released on iOS before they get released on Android.
That being said you can use Android to game, too (actually quite well) but the iPhone still wins in that department.
....OH REALLY!!!???
i know the games get released on iOS first... but the small screen is annoying sometimes depending on the game.
I wanted an in depth answer from the benchmarks i posted and all
and btw, gaming is not just my focus, the whole phone is, screen size, how long it'll last, what you are able to do on it, etc... gaming is just my question in focus!
peterdan1506 said:
....OH REALLY!!!???
i know the games get released on iOS first... but the small screen is annoying sometimes depending on the game.
I wanted an in depth answer from the benchmarks i posted and all
and btw, gaming is not just my focus, the whole phone is, screen size, how long it'll last, what you are able to do on it, etc... gaming is just my question in focus!
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Click to collapse
Then your question is much more complicated as all those factors depend on personal perception. As such you should get a hand on both devices (preferrably for a day or longer) and see which one fits your needs.
There's not really THE "in depth answer", but many answers, based on personal opinion.
So all I can offer is my reasons why I went the SGS II route:
a) I love AMOLED
b) I wanted a big screen
c) The reviews I read about it were great
d) It's very light, despite being huge
e) It's so flat
f) More of a general statement about Android: the way to customize the phone I want it, in every single way.
That being said I can see other, huge advantages for the iPhone, too:
a) Retina, it has a higher resolution than the SGS II
b) A big screen is not for everyone as some people prefer smaller phones
c) I love the glass design of the iPhone 4s
d) More games, more apps
e) Strongest GPU on the market, only rivaled by the iPad 2.
Those are my opinions about both phones, based on personal perception (I even bought my girlfriend an iPhone 4s as she has much iTunes music/movies already) and the technical facts.
As I said, that's just my opinion but I hope that you understand now, why I believe, that there is no definite answer.
I think the 2.x.x is a problem, not being optimized for multi core can affect overall performance since the OS mediates all the function calls but i'm not sure.
And being the hardware and software manufacturer always will give Apple some advantage, they can fine tune the software, i honestly think the Android phone lacks this skills.
But AFAIK custom roms can be more optimized than stock ones, i don't know how, but they usually scores better in benchmarks.
For me it's quite simple. Many people tend to enjoy puzzle games and such on their mobiles (e.g. Angry Birds, Cut the rope), because no matter what more complex games are hard to handle on a touchscreen. If you're that kind of person, then the SGS2 is the way to go: i can't see puzzle games becoming too good for this hardware in at least a couple years, plus the AMOLED screen of this device makes cartoonish graphics look really awesome, and the huge sizes deliver you a great experience.
Otherwise, if you want console quality games on your phone, with a complex story, complex controls and amazing 3d graphics (e.g. Shadowgun, Modern Combat 3) then the iPhone is the only way to go: it will be supported for a long time and its hardware will grow older much slowly because of the dedicated development.
Imho at the end of the day complex games will never be very suitable to a mobile device: controls have to be weird and unintuitive, and will take up most of the screen; also, they're not very suitable to be played on the go. Games like Cut the rope for example are a much better option when you are on the go, they will take much less effort and headaches to be played and in the end will give you more fun. All in all mobile games should be those time wasters we can use while we need to wait for the bus or something like that, a fully blown gaming experience feels out of place imho. I've played most of the high end 3d games to date on my device, but if i think about it most of the times i did i was at home on the couch, while instead i hardly touched them while on the go, when simple games like Trial X or Cut the rope are the best way to have fun imho. In the end you gonna do what i did, and realize that high end games are a waste on mobile devices, because they are so complex and involving that the only way to enjoy them is being at home, where you can have your console/gaming pc and have much more fun. Just my 2 cents.
u want gaming get an iphone
u want a bigger screen get sgs2
u want gaming on a big screen
wait for iphone 5
OR
gaming on a portable device
PS vita
3ds
etc
You can have an idea looking in the SGS1 forums. Probably when SGS3 be out on the shelves, SGS2 will receive the same treatment SGS1 is receiving since SGS2 was released.
^ Very likely right.
The price we have to pay for this open plattform is that there's a high degree of fragmentation. I wish they would make phones a bit more expensive, but stop releasing them so fast.
Then again:
the advantage of Android is, that we don't have to rely on Samsung at all, when it comes to updates.
i dont wanna particulary read more forums again!
can someone just tell me the answers 2 my damn questions?
I am sure with your greatfull attitude, you will get the answers you seek promptly.....surely nobody would expect you to use a forum search and find the answer like everyone else does ....
Sent from my HTC Vision
peterdan1506 said:
i dont wanna particulary read more forums again!
can someone just tell me the answers 2 my damn questions?
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Click to collapse
Ok, i'll write it down in more simple manner, directly addressing your op:
1)Benchmarks mean NOTHING, especially when comparing 2 completely different platforms, ran in a completely different manner. Anyway, fwiw the gpu in the iPhone is about twice as powerful as the one in the the GS2, so expect that the high end games specifically designed to take advantage of the a5 soc will SUCK on the GS2 simply because there's no comparison. They may be ported to the GS2 because it's a well selling phone, this is very likely to happen, but they'll probably have much less detail/effects and will probably lag and stutter. You can't really see that now, but trust me: in a few months some of those will come out, and you'll know i was right.
Even assuming that the GS2 will be fast enough for those (and it won't) they will still run better on the iPhone, basically because Android games are ports of games which were born with the iPhone hardware in mind.
2)iPhone version will always be the one relased first, and also the one receiving more updates/bugfixes (e.g. the iPhone version of MC2 has more maps in the multiplayer version).
Now i'll also write it in caps so that you won't have more doubts about it: GET THE FREAKING IPHONE.
just like what vnvman said
get an IPHONE !!!!
or
get a 3ds or something
peterdan1506 said:
i dont wanna particulary read more forums again!
can someone just tell me the answers 2 my damn questions?
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Click to collapse
Hey if you are smart enough you can type g o o g l e. com and find your damn answers cry baby.
Emulators flawless victory... You don't know how many iphonerz have seen me playing super Mario 64 on my tablet and asked "is that an iPad? What's that app called?
Angry birds is so yesterday.. N64 was last decade
Sent from my GT-I9100 using xda premium
Android also has a much greater market share than IOS (44.8% compared with 27.4%) - its no surprise that the Android Market is set to surpass the Appstore in 2012 as Android IS EVERYWHERE! Developers can earn much more money developing for the majority! .... Apple are seriously worried, releasing this poo iphone and Steve jobs dying aswell. Oh Dear - samsung & google are booming,
Ice cream sandwich is supposed to give our GPU a massive boost, so exciting times.
Apple does seem to get the games first, however as ive said - this is slowly changing, ive also failed to see a game run smoothly on the SGS2.
Browsing, watching movies and playing touch screen games are much better on the bigger screen, with the much better colours. You have to remember, on a 3.5in screen, your fingers dont get any smaller!
I wouldnt go for the iphone, its a poor release from apple, i think its more of a desperate release than anything.
Sure, the screen on the iphone does have a greater resolution, there is no denying this - however, they fail to tell you that this is only noticeable when zooming in 'further than' a double tap zoom. They also fail to mention that the iphone screen as a contrast ratio of 1400:1, the SGS2 is 100000:1 (everyone sees the contrast without zooming in, its the vibrant colours, the depth of colour and the blackest blacks etc)
But half the ram?
No customization?
Smaller screen?
Thicker?
Heavier?
Easily smashed?
No flash still?
No external sd slot?
No hdmi slot?
Underclocked 800mhz cpu?
Smaller battery?
No bluetooth file sharing?
Poor integration to social media?
I could go on...
to me - the SGS2 is a clear choice.
Sent from my GT-I9100 using Tapatalk
3d intensive high-end game development takes time and I think those games are optimized not the latest but a strong mainstream hardware in mind. I think gs2 have enough juice to deal with any upcoming games for a year or two especially on a 800x480 screen. Iphone pixel count is cca 33% more so needs a 33% stronger gpu for the same performance and cpu performance is inferior. At the end I do not think that in real life gaming a 4s could really show its gpu advantage.
Sent from my GT-I9100
Not a big fan of benchmarks myself, but I have looked into GLBenchmark comparisons between the 4S and the S2. Here are my impressions:
- Both the S2 and 4S are essentially vsync limited for the Egypt and Pro onscreen tests, comparing them therefore is pointless. Although what I would say is it becomes exponentially harder for a framerate to get closer to 60fps when vsync limited, what I mean is it's harder to go from an average of 58fps to 59fps than to go from 57fps to 58fps.
- In the offscreen tests run at 720, you should expect all devices to have a reduced framerate from their native resolution for obvious reasons. The 4S is the only device I have found in the results database (with a lower than 720 native res) where the framerate actually increases. This strikes me as rather suspect and I would suggest that the iOS implementation of GLBenchmark is somewhat ballsed up.
- When I ran a lot of the specialised benchmarks used GLBenchmark what I saw is that actually a number of the tests are vsync capped at 60fps for the S2, so even overclocking the GPU does not increase scores. Somehow the 4S gets around this cap also on the individual tests and so its scores are significantly higher naturally. Furthermore the tests which are capped on the S2 are the ones where it already outscores the 4S. The GPUs on the 4S and S2 are very different and so you would expect them to perform better at different things and this is borne out in the results here.
Essentially what this means is that even with the cross platform nature of GLBenchmark, you still can't really compare the GPUs or 3D performance. I have yet to come across a game that has produced any noticeable framerate drop on the S2 and so it surely fits the purpose at least until the next generation of phones come out. It is only likely to get more buttery smooth under ICS and so I can't see anyone having a reason to complain.
Question boils down to do you want the earlier access to games or do you want the freedom of android? It seems to me we are seeing more simultaneous releases than in the past and the reported numbers from the App Store vs the Android Market are suggesting that Android is catching up fast in revenue terms in which case timing may be a moot point in the near future.
selfinflicted1 said:
I am sure with your greatfull attitude, you will get the answers you seek promptly.....surely nobody would expect you to use a forum search and find the answer like everyone else does ....
Sent from my HTC Vision
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Click to collapse
+1
Sent from my GT-I9100 using Tapatalk
angelomaldito said:
You can have an idea looking in the SGS1 forums. Probably when SGS3 be out on the shelves, SGS2 will receive the same treatment SGS1 is receiving since SGS2 was released.
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Best answer
They just release the expansion pack in the market for the non THD version and free if you already bought the original version. It works fine on my HC ATP. Hoping it works for ICS as well.
EDIT: I meant to say its an update to shadowgun and not a separate download. Sorry for the confusion. When you start shadowgun however you can go straight to it. You will have an option to start/continue either older version or start Leftover right away.
aznmode said:
They just release the expansion pack in the market for the non THD version and free if you already bought the original version. It works fine on my HC ATP. Hoping it works for ICS as well.
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Click to collapse
I don't think anyone purchased the regular Shadowgun in this forum, unless they didn't know the THD version existed. I can't believe the THD version hasn't gotten The Leftover yet, iOS got The Leftover more than a month ago.......
xAnimal5 said:
I don't think anyone purchased the regular Shadowgun in this forum, unless they didn't know the THD version existed. I can't believe the THD version hasn't gotten The Leftover yet, iOS got The Leftover more than a month ago.......
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IOS gets everything first. Sometimes the only one to gets certain app. Just gotta learn to live with it for now. But as far as SG on IOS I think they dont have a THD version.
aznmode said:
IOS gets everything first. Sometimes the only one to gets certain app. Just gotta learn to live with it for now. But as far as SG on IOS I think they dont have a THD version.
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of course they dont have a thd version they have only 1 processor, so one version works for everything!
xAnimal5 said:
I don't think anyone purchased the regular Shadowgun in this forum, unless they didn't know the THD version existed. I can't believe the THD version hasn't gotten The Leftover yet, iOS got The Leftover more than a month ago.......
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Click to collapse
I bought the original because it had better ratings than the THD version. I didn't know THD was designed specifically for Tablets (Tegra 3), so I didn't think much of it and thought it was an expansion of some sort. So all in all, I ended up buying both.
The expansion pack isn't in marketplace. Of so link it then.
Edit: OK, this was something just added to regular version of shadpwgun. Not a separate expansion pack you download. Plus they make no mention of the supposed multiplayer mode. Not worth getting as I already have latest THD version. Can u have the rregular version and THD version installed at same time on device? As 2 separate apps
demandarin said:
The expansion pack isn't in marketplace. Of so link it then.
Edit: OK, this was something just added to regular version of shadpwgun. Not a separate expansion pack you download. Plus they make no mention of the supposed multiplayer mode. Not worth getting as I already have latest THD version. Can u have the rregular version and THD version installed at same time on device? As 2 separate apps
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Click to collapse
https://market.android.com/details?id=com.madfingergames.shadowgun
Edit* I have both versions purchased and installed on my device as 2 separate apps.
I was wondering if the new Galaxy Player 70 Plus (YP-GB70D) is worth getting from all people that own in.
I've been thinking about getting a PMP/MP3 player of late & read about the new GP70 (YP-GB70D) that was recently released. I was wondering if the older version (YP-GB70) its worth getting? I do currently have an AT&T Galaxy Note & prefer not to use it as a media player even though I could.
I was wondering if it's worth getting since I can get it for $330ish from http://www.exportprive.com/en/samsu...-70-yp-gb70-galaxy-s-wifi-50-32go-blanc-.html
RMXO said:
I was wondering if the new Galaxy Player 70 Plus (YP-GB70) is worth getting from all people that own in.
I've been thinking about getting a PMP/MP3 player of late & read about the new GP70 (YP-GB70) that was released. I was wondering if its worth getting? I considered the 5.0 but didn't like it cause of the 8GB since the new one has a 32GB version. I know I can add a microSD card on both but I prefer as much as possible for the internal memory.
I do currently have an AT&T Galaxy Note & prefer not to use it as a media player even though I could.
I was wondering if it's worth getting since I can get it for $330ish from http://www.exportprive.com/en/samsu...-70-yp-gb70-galaxy-s-wifi-50-32go-blanc-.html
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Click to collapse
For some reason... this looks like it could potentially be a scam. A new one was announced, but I would NOT trust that retailer from a first glance. I mean look at it, they say on that site that it has a 3mp front cam? Doubt it.
ZaIINN said:
For some reason... this looks like it could potentially be a scam. A new one was announced, but I would NOT trust that retailer from a first glance. I mean look at it, they say on that site that it has a 3mp front cam? Doubt it.
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Click to collapse
I have bought numerous items from them in the past so they are legit. I wonder if its a misprint on the camera. thanks for making me research further on it.
EDIT: after further research this isn't the new one I was after.
EDIT2: Found the correct version Yp-GB70D
http://www.exportprive.com/en/samsu...s-yp-gb70d-multimedia-player-32gb-white-.html
So no one with the Galaxy 5 wifi YP-G70 can tell me if they are worth it or not? if they are then I plan to get the new released Korean version.
If you care about Android development and want more of a variety of roms to choose from then I'd choose the Galaxy S I9000. If you don't mind the fact that the Galaxy Player doesn't come with SAMOLED screen and a lot activity in the development section, then go for it.
Sent from my YP-G70 using XDA
RMXO said:
So no one with the Galaxy 5 wifi YP-G70 can tell me if they are worth it or not? if they are then I plan to get the new released Korean version.
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Click to collapse
The international version isn't that much different from the US version. Plus can you really justify paying that much for an outdated MP3 player when you can just purchase a dual core device with better development for less in the market?
Sent from my YP-G70 using XDA
i n f a m o u s said:
The international version isn't that much different from the US version. Plus can you really justify paying that much for an outdated MP3 player when you can just purchase a dual core device with better development for less in the market?
Sent from my YP-G70 using XDA
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Click to collapse
Yah, if I'm going to spend that much then it will be for the newly dual core version (YP-GB70D). Actually, I just put in an order for the newly Korean released YP-70D, but started to get buyers remorse after seeing the final price with 2-3 international shipping.
Hopefully someone will start dev'n for the YP-70D in the future.
Sent from my SAMSUNG-SGH-I717 using Tapatalk 2
CONS:
The 5MP camera on GB70D totally sucks, because it's omap chip. Compared to 70GB Korean model (which has 5MP camera too) the colours are washed out, the focus is not sharp and the video is a joke. You can't set saturation, brightness etc. The video app can't pause now.
With current firmware (as of April 2012) it can not play most of the 720p videos smoothly (quite a joke for a media player).
The battery seems to be drained faster then original model.
There's not included offline 3d navigation iNavi, as was the case with previous model.
The display is not as bright as before and the colours are not correct (yellow hue).
The display still lags, in some HD videos it's quite bad.
In direct sun the display is still dark.
It has the same videochip as before, PoverVR SGX540. Some games run better, but many of them look the same or don't run at all. It definitely is not a device for 3D HD games.
Wakeup is remarkably slower now (sometimes 3 seconds).
The default sound app still sucks.
It's made in China, the previous model was made in Korea.
As for the white design, I like the original black/white design more.
PROS:
The dualcore does it's job, especially if you run torrents or other downloads in background and browse the web in foreground. It's fast.
1GB of memory is a significant upgrade.
The UI and fonts seem to be a bit smoother.
Conclusion:
It's faster. Soon there would be custom ROMs and upgrades as there are for the previous model, so many things will be fixed. But the camera sucks and the videochip is the same. So something is wrong, this was supposed to be a multimedia device.
Note: I could compare three models, all Korean versions.
Sent from my YP-GB70D using XDA
chongkwan said:
CONS:
The 5MP camera on GB70D totally sucks, because it's omap chip. Compared to 70GB Korean model (which has 5MP camera too) the colours are washed out, the focus is not sharp and the video is a joke. You can't set saturation, brightness etc. The video app can't pause now.
With current firmware (as of April 2012) it can not play most of the 720p videos smoothly (quite a joke for a media player).
The battery seems to be drained faster then original model.
There's not included offline 3d navigation iNavi, as was the case with previous model.
The display is not as bright as before and the colours are not correct (yellow hue).
The display still lags, in some HD videos it's quite bad.
In direct sun the display is still dark.
It has the same videochip as before, PoverVR SGX540. Some games run better, but many of them look the same or don't run at all. It definitely is not a device for 3D HD games.
Wakeup is remarkably slower now (sometimes 3 seconds).
The default sound app still sucks.
It's made in China, the previous model was made in Korea.
As for the white design, I like the original black/white design more.
PROS:
The dualcore does it's job, especially if you run torrents or other downloads in background and browse the web in foreground. It's fast.
1GB of memory is a significant upgrade.
The UI and fonts seem to be a bit smoother.
Conclusion:
It's faster. Soon there would be custom ROMs and upgrades as there are for the previous model, so many things will be fixed. But the camera sucks and the videochip is the same. So something is wrong, this was supposed to be a multimedia device.
Note: I could compare three models, all Korean versions.
Sent from my YP-GB70D using XDA
Click to expand...
Click to collapse
Would you buy this model again or another if you had the chance to do it over again? If another, which device.
Could you compare the 5.0 series with the YP-GB70D? Just curious on your opinion of them.
I would not buy it. Omap cameras suck, that's what cheap LG devices use. Also the omap dualcore in GB70D isn't the same as exynos or tegra. As for 5.0 series, it's the same as Korean GB70, except Korean GB70 has 5MP camera (good one!) and DBM TV.
I would buy Galaxy Note instead, even if you don't need a phone. I think Samsung now goes the way Apple did before Steve Jobs returned. Too many products, in the end none of them done properly. Just look how many Galaxy Tabs are there now. It's a joke.
chongkwan said:
I would not buy it. Omap cameras suck, that's what cheap LG devices use. Also the omap dualcore in GB70D isn't the same as exynos or tegra. As for 5.0 series, it's the same as Korean GB70, except Korean GB70 has 5MP camera (good one!) and DBM TV.
I would buy Galaxy Note instead, even if you don't need a phone. I think Samsung now goes the way Apple did before Steve Jobs returned. Too many products, in the end none of them done properly. Just look how many Galaxy Tabs are there now. It's a joke.
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Click to collapse
If you're talking about an Int Galaxy Note, I had one & sold it. I'm currently using an AT&T Galaxy Note. I seriously thought the new version of the SGP would be awesome with dual core, hence my reason in wanting one.
Since I was able to cancel my YP-GB70D 32GB order, I'm either going to find a cheap alternative or just buy more batteries for my I717. I would save a ton if I went with more batteries route.
Hmmm this is interesting... I haven't had any of these issues with my YP-GB70D. I don't use the camera on it however. I've only used the front facing camera with Skype and haven't had any complaints from the other end.
I just got a used GP70+ (YP-GB70D). I am quite disappointed with it - the major problem is the Adobe Flash performance of videos played in the web browser.
The GP70+ has flash 10.3 installed. Since Flash player is no longer available in Google Play, I use backup copies from my other phones and tablets and .apks from apktop. Flash 11 does NOT work - either causes force closes, or start playing and freezes. I installed the last version of Flash 10 before 11 (10.3.186.7), and it can only play up to 480p video - NO HD Flash, that completely freezes.
This is really unacceptable for a dual core OMAP4430 device. My GP5.0 and the Galaxy S phone has a single core Hummingbird CPU. It has Flash 11.1 and can play up to 720p Flash video in the browser.
The device also feels a little sluggish for a dual core tablet, even when using GO Launcher. It has a 800 x 480 screen, which is lower resolution than eg. Kindle Fire (which also has OMAP4430), the GPU drives fewer pixels and everything should be faster.
The screen is also not as bright and crisp as the GP5.0, not to mention the AMOLED screen of the Galaxy S or S2.
One big plus is that 1080p STORED videos (MP4, DIVX) play flawlessly with MX player - MX player shows that hardware decoding is enabled. HW acceleration is NOT supported in the single core GP5.0, and it can only play up to 720p (some not all, depending on bitrate).
P.S. By the way, if any GP70+ owners want a copy of the rooted firmware of this player (GB70KRLD2), please post your request here or PM me (I don't want the upload link to be killed quickly). I searched high and low and finally found it in a Chinese forum (Google Translate saves the day!). Thank goodness it was still good for download.
mobile flash is dead..in one year it will be frogoten..all web is swithing to html 5 videos.And it should be frogoten becuse it is so poorly coded.
Sent from my GT-I9000 using XDA
DZonikg said:
mobile flash is dead..in one year it will be frogoten..all web is swithing to html 5 videos.And it should be frogoten becuse it is so poorly coded.
Sent from my GT-I9000 using XDA
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Well I just hope that it is not the Android story all over again - rushed to get implemented, years to improve.
Good evening ladies and gents.
I'm about to jump off the fence and buy a new phone (and since I'm posting here I guess you've figured that I'm seriously considering the S3). But before I choose I want to know which games I can expect to be able to play. I stumbled onto the Tegra Zone a few months after I bought my Desire HD and was quite disappointed that it didn't support the content. I know the S3 doesn't have Tegra but stil a lot of the games are still supported/available.
I've now read through dozens of threads but I'm unable to find out how one figures out which games the S3 can run. In some cases I see thats it's just the "ultra high" setting that isn't supported (1. is this correct?). 2. Is there a different version of most games that are meant for non-Tegra devices or is it the exact game but some of which lack the highest graphics settings? Lastly: 3. Are there any games that S3 owners won't be able to play in the foreseeable future?
I would really appreciate input to any of my questions. Have a good day/night
It runs Mali-400 games and if you decide to Root just install Chainfire 3D and you can run most Tegra and any other games.
Gaming is very good. Thats all i have to say
Sorry i couldnt be of more help.
Have u tried looking on the playstore? With a friends phone or on the web page. Google searched? There is a thread about good ganes in the s3
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http://forum.xda-developers.com/showthread.php?t=1722426
This might help you
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S3 can play anything but Tegra3 Specific games, there is an app made by Chainfire it's called "Chainfire3D" where it emulates all different graphic chips in the market, so basically you can play all non-tegra and tegra games that aren't Tegra3 specifc as mentioned above. The app needs root in order to work. Dead trigger is the latest game to come out and it plays VERY nice and smooth. Shadowgun tegra2 version works, Pinball THD, Fruit Ninja THD, NBA Jam works nice PES2011, Blood and Glory work pretty well... I'm not much into gaming, those are the games I own, and I can say they are the ones that will hammer the CPU and GPU pretty good. I'm not sure what you mean with "ultra high settings" everything works. remember that the screen size is 1280x800 so some games that are made for smaller screen will have black bars or some cropping or some weird behavior, but I've only seen that on "time killer" games, can't recall which game was that showed this behavior, but still playable.
Hope that straight things out a bit for you.
Chain fire helps with some tegra games but it's not perfect eg sonic 4 ep 2 lags like treacle and some tegra games don't work at all. However the graphics hardware in the gs3 is the fastest in the world for a smartphone so there's a lot of potential. But tbh gaming without hardware buttons is pretty crap anyway.
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Thank you all for your replies.
I had already read through the post you mentioned slking1989 but even though it assured me that a lot of quality games are supported it didn't give me a definite answer regarding how to determine beforehand if a game will run or not (like "system requirements" or similar). I'm guessing the reason HQ games doesn't show up in the Play store on my current phone is that it doesn't support themn thus it's no points showing them but since I don't have the phone yet I wanted to do some research.
My choice is between the S3 and the HOX but after your replies the S3 was pushed further ahead in the race (only kept back by the insecurity around Tegra games really). Now I just have to decide which color to get.
This may help u decide
http://forum.xda-developers.com/showthread.php?t=1731468
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