[Q] Touchscreen Gaming - Gen8, Gen9, Gen10 Q&A, Help & Troubleshooting

Is anyone able to play with the Archos 80 9g?
I got the Turbo 1,5ghz version but im not able to play frontline commando or shadowgun because the touchscreen is.. how should i say.. maybe unresponsive?
it feels like the touchscreens resolutions itself is very low and you cant aim precisely. Using latest Archos ICS (4.06 atm)
cheers

*snip*

I have the same issue..maybe a anti reflex display protection might work? I know that they make a smooth and "soft" feeling!

Ncyde47 said:
Is anyone able to play with the Archos 80 9g?
I got the Turbo 1,5ghz version but im not able to play frontline commando or shadowgun because the touchscreen is.. how should i say.. maybe unresponsive?
it feels like the touchscreens resolutions itself is very low and you cant aim precisely. Using latest Archos ICS (4.06 atm)
cheers
Click to expand...
Click to collapse
I noticed the exact same thing.
I installed the following app from the Play store:
Input Benchmark (not allowed to post external links yet)
It's really simple and it has only three tests: Touch, Accelerometer, Multitouch.
Touch test shows the frequency of the touch events. My G9 shows only 50 to 52 touch events per second if you move your finger really fast. My phone (Samsung Galaxy Spica) shows 60 events per second.
Accelerometer shows around 130 events per second, and my phone shows around 100 events per second.
The multi-touch test shows the pixel positions of all touch points. My phone can detect sub-pixel changes. After you calculate the touch resolution it recognizes around 1024*1024 touch points on a 3.2 inch screen (480x320).
My Archos G9 80 Turbo shows only around 227*227 touch points. Usually the touch quantization works out to 3.37335 pixels vertical and 4.4978 pixels horizontal. This means that the touchscreen cannot resolve finer movements, and this is the reason why homescreen scrolling from left to right looks very choppy if you keep your finger on the screen, and much smoother if you fling (start the transition with rapid finger movement and take the finger off of the screen). Sometimes I got other pixel values that were about in between other the values I usually got. I think that this means that the touchscreen is at least capable of double the current precision (probably around 512*512 touch points), but it still lags behind my phone from 2009/2010.
In the teardown tread the touchscreen controller is identified as Cypress TMA 340. I found some Cypress presentations that classify this as a 3rd Generation touchscreen controller that is intended for screens with less than 5.1" diagonal, with a notice that 4 point multi-touch should be used on screens smaller than 4.6 inches.
I found that HTC Sensation (that had a lot of touchscreen issues) also uses a Cypress TMA 340 series 4-point multi-touch digitizer as a replacement digitizer (there are at least 4 different digitizers used on the Sensation production). On a international HTC Sensation I get around 1024*1024 touch points resolution @ 60 touch events per second, so the controller should be capable of at least that. It isn't ideal for our screen size but it would be a significant improvement over the current situation.
This means the issue could be either hardware (the capacitive matrix is low-res), or software (the driver is broken or poorly written). If the issue is hardware, we can't do anything about it (except to perhaps replace the digitizer with a better one, and add support for it in the kernel). If the issue is software, we maybe get some improvement later via improved or tweaked drivers (Cypress has released their drivers as open source)
Perhaps there is a trade off between 4-point multi-touch and 2-point multi-touch, and we could get better touch resolution if we allow only 2-point multi-touch.

neur0mans3r said:
...
My Archos G9 80 Turbo shows only around 227*227 touch points. Usually the touch quantization works out to 3.37335 pixels vertical and 4.4978 pixels horizontal. This means that the touchscreen cannot resolve finer movements...
Click to expand...
Click to collapse
This explains why when using a stylus and drawing a diagonal line I see an image that looks like a fine staircase rather than a smooth line.

So what can we do?
Does any1 know if Archos is aware of this fact?

Anyone willing to downgrade to honeycomb and test? Then we can know if its a kernel problem or a hardware problem

I made a basic test that displays the touch data provided by Android. For my G9 80 it shows a touchscreen resolution of 2048x2048, but in most cases the actual resolution is much lower.
When you move your finger horizontally or vertically, the difference between touch points on the main axis (the direction your finger is moving) is around 9 points (around 4.5 pixels horizontally and 3.37 pixels vertically). However, on the other axis you get much better results (all the way down to 1 touch point). The apparent touchscreen resolution depends on the angle between the motion of the finger and the horizontal and vertical axises of the digitizer.
To recap, in the most basic use case when moving your finger horizontally to navigate homescreen and app drawer, you get stuttering because the touch events are reported like that, not because the hardware is slow to render.
Since in games you usually move your fingers in the direction you need them to go this does not work as expected because the aiming jumps around too much.
I really hope this is a driver issue (some sort of poorly written averaging filter).

Shano56 said:
Anyone willing to downgrade to honeycomb and test? Then we can know if its a kernel problem or a hardware problem
Click to expand...
Click to collapse
I am on Honeycomb most of the time (my Gen9 doesn't like ICS)
Gen9 101 1GHz 512MB, using Input Benchmark:
Touch- 62-75 Hz
Accelerometer- 125-130 Hz
Multitouch- max x-y is correct (1280x800) but touch point move is registered
a)for "normal" speed- every 4-5 pixels for X and every 3-4 pixels for Y
b)for slow speed (press a finger to the touchscreen and tilt it slowly left/right)- readings are inaccurate- it registers 1 pix for X and 1 pix for Y but there is plenty of places where registered point "goes back" (eg- 630->tilt right->blinks between 627 and 631) and/or touch is not detected (this also flickers)
neur0mans3r said:
My phone (Samsung Galaxy Spica) shows 60 events per second.
Click to expand...
Click to collapse
I guess you use tom3q's CM7?
Were you by any chance using FrankenKenrel or FrozenLake previosuly?

gen_scheisskopf said:
I guess you use tom3q's CM7?
Were you by any chance using FrankenKenrel or FrozenLake previosuly?
Click to expand...
Click to collapse
Yes, tom3q's CM7 with the underclocked-overclocked-synced kernel (sound silly but is an accurate description) . I was mainly using Yonip kernels with FroYo.
I made a simple test app (attached in the above post) that shows the difference in the coordinates of touch events in pixels and touch points themselves. I tried it on a HTC Sensation and it's working OK with sub-pixel precision.
It looks like this behavior is not ICS specific, but Archos specific (maybe even G9 80 specific).

neur0mans3r said:
Yes, tom3q's CM7 with the underclocked-overclocked-synced kernel (sound silly but is an accurate description) .
Click to expand...
Click to collapse
I know what you mean, I did some pre-alpha tests for tom3q
neur0mans3r said:
I was mainly using Yonip kernels with FroYo.
Click to expand...
Click to collapse
Competition.....
FrankenKernel was for Ecalir btw
neur0mans3r said:
I made a simple test app (attached in the above post) that shows the difference in the coordinates of touch events in pixels and touch points themselves. I tried it on a HTC Sensation and it's working OK with sub-pixel precision.
It looks like this behavior is not ICS specific, but Archos specific (maybe even G9 80 specific).
Click to expand...
Click to collapse
Tested and
-"normal" speed 4-5 pixel precision for both X and Y
-slow speed- 4-5 pixel precision for the main movement axis and at the same time 1 pixel precision for the second axis

gen_scheisskopf said:
Tested and
-"normal" speed 4-5 pixel precision for both X and Y
-slow speed- 4-5 pixel precision for the main movement axis and at the same time 1 pixel precision for the second axis
Click to expand...
Click to collapse
I think the difference in touch points is more representative because we get an integer (4-5 pixels is 9-10 touch points).
Main question is can this be fixed (or atleast improved somewhat) with a driver update/fix, or is this a limitiation of the digitizer.
P.S. I skipped Eclair and went straight to criminal's CM 6.1.

neur0mans3r said:
I think the difference in touch points is more representative because we get an integer (4-5 pixels is 9-10 touch points).
Main question is can this be fixed (or atleast improved somewhat) with a driver update/fix, or is this a limitiation of the digitizer.
Click to expand...
Click to collapse
Main question- how outdated are drivers and touchscreen firmware (if present), and who wrote them (read: can we source newer/not broken/just better ones?)
neur0mans3r said:
P.S. I skipped Eclair and went straight to criminal's CM 6.1.
Click to expand...
Click to collapse
SM-Froyo by any chance?

gen_scheisskopf said:
Main question- how outdated are drivers and touchscreen firmware (if present), and who wrote them (read: can we source newer/not broken/just better ones?)
Click to expand...
Click to collapse
Look in the hardware hacking thread, it looks like we only need to set a smaller active distance value in the controller configuration. I think the default value (8) is used (maybe the active distance value is not even configured explicitly so it defaults to 8).
gen_scheisskopf said:
SM-Froyo by any chance?
Click to expand...
Click to collapse
I used Voku's CM Mod+X for quite some time also, but then the phone would freeze and/or crash when using 3G to surf while commuting. After I lost data due to a damaged /data ext2 partition, I switched to CM7.4. It's really stable for me (over 400h uptime today, battery lasts 3 days since I don't use the phone much).

neur0mans3r said:
Look in the hardware hacking thread, it looks like we only need to set a smaller active distance value in the controller configuration. I think the default value (8) is used (maybe the active distance value is not even configured explicitly so it defaults to 8).
Click to expand...
Click to collapse
I've seen your post. Unfortunately I don't have enough time to dig in sources now
neur0mans3r said:
I used Voku's CM Mod+X for quite some time also
Click to expand...
Click to collapse
...which is based on SpicagenMod

gen_scheisskopf, by any chance, have you tried new 4.0.7? What problems did your G9 have on ICS? I suggest you RMA that s***

Shano56 said:
gen_scheisskopf, by any chance, have you tried new 4.0.7?
Click to expand...
Click to collapse
Nope, last ICS I used was 4.0.6-test4
Shano56 said:
What problems did your G9 have on ICS?
Click to expand...
Click to collapse
-device gets hot quite fast and it's quite hot even when I use not very demanding apps (pdf readers mostly)
-connected with above- shorter battery life
-there are system freezes (reset required) even when using not very demanding apps
-there seems to be a problem with memory management- sometimes using "ram heavy" app (like Firefox or Aurora) shell restarts
Shano56 said:
I suggest you RMA that s***
Click to expand...
Click to collapse
I have to contact service anyway- charger died
Anyway before that I have to return to stock partition layout (and I need tablet right now, still 5 test to pass, all materials are in pdf and reading them on a PC is killing me)

Tell them your GPS doesn't work or something, they'll say its a hardware error and replace it

Shano56 said:
Tell them your GPS doesn't work or something, they'll say its a hardware error and replace it
Click to expand...
Click to collapse
I don't know what is required to replace the device (maybe I'll run an infinite benchamark loop on ICS with tablet wrapped in a blanket or something? )

gen_scheisskopf said:
I don't know what is required to replace the device (maybe I'll run an infinite benchamark loop on ICS with tablet wrapped in a blanket or something? )
Click to expand...
Click to collapse
my otg usb port/charger port stopped working like many others, i simply said the device no longer received a charge (wasn't sure if it was the chargers fault or the tablets fault) and they said to ship the tablet and shipped a replacement to me after they received.

Related

decreasing screen resolution

i have searched and read on screen problems and seen info on lines across screen. i think i have his as sometimes xda is unreadable and if it were a pc would have thought that the monitor card had gone or driver wrong resulting in decreased screen resolution ( hazy and non color )
fix seems to be a new screen or touch pad - bit confused what the difference is. which bit is what?? can any one who has had ( and hopefully fixed ) low resolution problem clarify which parts are needed.
Note - Problem seems intermittent ss better today after hard reset than before!!!???? as working ok now thibk the touch pad is working as it certainly takes input commands?
cna anyone clarify - running 4.00.05ENG and 4.21 radio
problem I have seems very intermitant. If the screen is OK it seems to go bad during recharing phase either syncd to PC or via car charger.
Also inbox is now unviewable for SMS or sync'd emails.
Has anyone seen this where charging impacts the screen??
Will a reload of 4.00.05 help?
No. If it's a hardware problem (and it does sound like that), no ROM upgrade will fix it. The touch pad is the part that measures where the pen is, the screen lies underneath. They are attached as one piece, but they can be separated (with care...).

Touch bug?? Anyone having same symptom?????

No hoax here, i saw some vids about other phones having problems with their touch screen. So i decided to test em myself.
Get some software from the market or whatever that lets you see where the touch point is registered.
Divide the screen into four equal parts, by drawing an imaginary half-line on the two axis, and lets label them from the top left going clockwards, 1-4.
I put my finger on quadrant 1, and the other on quadrant 3.
Then, i moved quadrant 1 finger to quadrant 2
and the finger on quadrant 3 to quadrant 4.
And when i do that, the touch point becomes reversed, specifically, the touch points are registered left and right mirrored.
Anyone suffer those symtoms?
+ The phone can't register more than 2 points. Is that normal?
++ Just checked there is no other thread about this problem
Cheers
dongimin2 said:
No hoax here, i saw some vids about other phones having problems with their touch screen. So i decided to test em myself.
Get some software from the market or whatever that lets you see where the touch point is registered.
Divide the screen into four equal parts, by drawing an imaginary half-line on the two axis, and lets label them from the top left going clockwards, 1-4.
I put my finger on quadrant 1, and the other on quadrant 3.
Then, i moved quadrant 1 finger to quadrant 2
and the finger on quadrant 3 to quadrant 4.
And when i do that, the touch point becomes reversed, specifically, the touch points are registered left and right mirrored.
Anyone suffer those symtoms?
Click to expand...
Click to collapse
Yes: this problem is found in many smartphones, including the LG P500. Google for "axis inversion bug" if you wanna know more.
dongimin2 said:
+ The phone can't register more than 2 points. Is that normal?
Click to expand...
Click to collapse
It is normal. Cheaper multitouch screens don't support more than two fingers. Again, it's a limitation common to many other smartphones.
Thats why we cannot play Slice It.
I was wondering.. what if someone writes an app that runs in background, that intercepts the touches from the user and send the (reversed) input to the proper system "thingamabomb"?
I mean... this problem occours in a precise way (multitouch+slide): there has to be a way to fix it with some user-written software! come on dev community, surprise us!
Sent from my LG-P500 using XDA App

Touchscreen Sensitivity

Are there other ways to increase the touchscreen sensitivity? or Increase the X10 multi-touch Accuracy?
I want to ask this question too, but just specific on accuracy.
When I use apps to test the muiltitouch function, it will show a completely wrong result when I using two fingers.
It just show the result just like a "X"
(Assume that the end points of \ are my fingers and the end points of another / are the result)
eh_hk said:
I want to ask this question too, but just specific on accuracy.
When I use apps to test the muiltitouch function, it will show a completely wrong result when I using two fingers.
It just show the result just like a "X"
(Assume that the end points of \ are my fingers and the end points of another / are the result)
Click to expand...
Click to collapse
jrchan01 said:
Are there other ways to increase the touchscreen sensitivity? or Increase the X10 multi-touch Accuracy?
Click to expand...
Click to collapse
Short answer = (almost) "Impossible"
Almost cuz - you can maybe get the Multi-touch if you write the drivers from scratch (I guess you aren't good to driver coding )
Guys, accuracy and sensitivity are the opposite of capacitive touchscreens...
Its the bad on their technology and it is currently impossible to adjust their performance.Hw doesnt support it.
All is caused by massive "cool" fingerfriendy display hungry population.
Btw I am still crying for good phone with stylus performace screen capable for drawing...
So...
maybe I just pretend I am using a phone without muiltitouch

screen problem - text is flickering

I have a problem with my gtab. the screen is kind of flockering. Not the problem with the screen flicker when the tab is low on ram, which was solved with the latest kernel. It is some kind of ... grainy effect. I notized first when I read a Pdf file where the background was black and the letters white. The letters were a little bit moving, as if the pixel were not constant. then I notized it is the same in the taskbar when on landscape, but not on portrait. the numbers of the time were grainy. furthermore the letters of the Apps in the Appdrawer, grainy but only in landscape, not portrait.
How can I solve this problem?
rom is Infamous AOKP latest kernel 1.9.1
should be p7510 - p4 wifi
lordofazeroth said:
I have a problem with my gtab. the screen is kind of flockering. Not the problem with the screen flicker when the tab is low on ram, which was solved with the latest kernel. It is some kind of ... grainy effect. I notized first when I read a Pdf file where the background was black and the letters white. The letters were a little bit moving, as if the pixel were not constant. then I notized it is the same in the taskbar when on landscape, but not on portrait. the numbers of the time were grainy. furthermore the letters of the Apps in the Appdrawer, grainy but only in landscape, not portrait.
How can I solve this problem?
rom is Infamous AOKP latest kernel 1.9.1
should be p7510 - p4 wifi
Click to expand...
Click to collapse
If with grainy you mean that you can see the pixels, that is normal as or device doesn't come with the highest resolution. If it is really moving, that would be odd and is not something I see. Did you check whether it is also present on stock ROM?
Verstuurd van mijn GT-I9000
I know the screen. I mean not the normal grainy letters coming from low ppi.
The pixels are definitly moving, not all pixel of a letter/number only some of them.
I didnt see something on stock, no.
Uploaded a video:
https://www.dropbox.com/s/7mbucitty7wx6yp/VID_20130902_091430.mp4
Another one, with PDF and clock:
https://www.dropbox.com/s/6oake0kgse3jyyq/VID_20130902_093920.mp4
The flicker is even there in CWM and on the SGT 10.1 Boot text
I'd like to push this, maybe someone could help me, although I got a new tablet a while ago.
Videos here:
https://www.dropbox.com/sh/cixq1secy5u5vxq/Xt9w5uVgqB
lordofazeroth said:
I'd like to push this, maybe someone could help me, although I got a new tablet a while ago.
Videos here:
https://www.dropbox.com/sh/cixq1secy5u5vxq/Xt9w5uVgqB
Click to expand...
Click to collapse
Perhaps, it is repairable, I already opened the GTab.
(Never had warranty)
lordofazeroth said:
Perhaps, it is repairable, I already opened the GTab.
(Never had warranty)
Click to expand...
Click to collapse
Hi,
I am facing the same problem. I watched your videos and its the same.
Did u get it checked. Please let me know if you solve this.
Thanks,
AV
Nothing as of yet.
Tablet can be switched on but lies somewhere around
Now I am on a KK Rom - Omni.
Not suprisingly, the flicker is still there...
push?
Any help?
It looks you have a faulty digitizer and/or screen. Since you tried almost every ROM you can safely rule out a software problem (you did test this with a stock ROM as well, right?). So I'm guessing it's hardware related.
Sent from my Nexus 7 2013
Itsa me again...
My tablet seems to be fine again :good:
What did I do?
Two things:
1)
I left the screen on with power plugged in. Nothing else
I do not know if this did the trick.
2)
I overclocked the tab to 1.4 GHz, activated WiFi Bluetooth, max. brightness and ran a stability test with graphics.
I then wrapped the tablet into a blanket (heat generation).
After 15 minutes I heard the battery (it was charged only to 15 % before)
And it was quite hot.
After cooling the tablet down i read a few PDF and no flicker...
Now I have two tablets, one Asus and one Samsung
Any comment on that procedure?
Unfortunately it is back again.
I burned the tablet again, but nothing. Didnt work this time.
Do you have any suggestions how to fix this?

Various touchscreen issues with S7+ 5G

UPDATE 2: Sadly the situation has worsened during the period and the touchscreen loses responsiveness much more often that some games are virtually unplayable. I've moved the games back to my good old Pixel C. Although it's indeed ill-equipped to play some newer games (that they have very low framerate and could sometimes slow down to a near-frozen state, even on lowest detail settings), at least I've no issues with its touchscreen, just that games may get too low framerate to accurately register them on time.
Should point out that S-Pen is apparently not affected by this issue, even with GSI, because S-Pen is treated as a pointer device (with significantly higher sampling rate) and in most cases does not count as touchscreen taps but instead count as left-clicks (e.g. games that exclusively expects touchscreen taps rather than mouse clicks would not respond to S-Pen taps, which is intended). Because of this, whenever I have the issue in-game I always need to pull out the S-Pen to perform some actions, like opening up the ingame menu, or bring up the navbar and go back to home screen, as I usually would have difficulty doing it directly with fingers whenever that happens (usually needs 3-4 taps/swipes to actually get it register once, but with S-Pen it always worked on first try).
Maybe I indeed have a faulty hardware (it doesn't matter anymore now that I've voided my warranty), but the possibility that software issues are contributing to the problem remains high, so for now I have no other choice but to follow kernel and ROM development process for a while to see if there are possible fixes/mitigations. Given this experience, I'm considering looking for another Android tablet with similar features this year but I'm yet to see one (especially considering 120Hz), and of course, I most likely won't get another Samsung device for serious purposes from this point on.
EDIT: Guess this Reddit thread about Galaxy S20 FE is relevant as many issues mentioned there seem to match mine... so this might be an issue specific to Samsung in overall, not just this device.
UPDATE: I'm putting the original post inside a spoiler as the old stuffs were a bit messy and outdated. Most of the original post were written during Android 10 and things have changed quite a bit since then.
Simply put, the touchscreen of this tablet is a bit problematic which makes it not a good idea for serious gaming, though it doesn't seem to affect office/production use as much.
The cause is still unknown and I can't be sure if this is due to hardware or software, or a mix of both. Should point out that the issues persist after switching to a GSI, so the stock ROM is not entirely to blame.
Some ongoing issues:
1. Touches randomly fail to register, and with inconsistent response time (sometimes early or late than average).
2. Touchscreen occasionally stops responding, dropping or delaying a lot of taps. This has become worse since BUD2 as I started having longer periods, and now virtually no touches get registered when it happens. I wonder if this is a side effect of the ghost tap mitigations, as this becomes significantly worse since BUD2 while I hardly ever get any ghost taps since then.
3. Jittery scrolling. Apparently I'm having this issue for quite long. Bounces (a quick scroll in reverse direction) can happen in apps when releasing the finger after scrolling. In games, this bounce registers as an additional flick. Should note that this is actually an indicator of the problem. Whenever I start noticing additional flicks being registered, the actually problem (touchscreen losing nearly all responsiveness) will likely kick in after a while.
Some issues appeared to have been mitigated after FW upgrades:
1. Ghost taps during holds and swipes. This has become lessened since Android 11 and is mostly gone since BUD2.
2. Random auto taps at the edges of screen. Haven't gotten once since BUC1 but I can't be sure it's really gone away.
3. Touches may get registered prematurely (when finger is still a few millimeters away from the screen). This has become lessened since Android 11.
Spoiler: Original post (messy and may be outdated)
It seems the tablet's touchscreen has several issues that I cannot be sure whether the issue is hardware related, software related, or a mix of both. I've been following this thread, but it seems the issue I'm having is more than what the OP was having so I'm considering moving the questions here.
I'm currently experiencing a variety of issues with the touchscreen that, while not a major problem for normal use, can be a serious issue for some games where accurate taps matter. However, the issue is very hard to track as while the problem happened a bit too often inside games, I couldn't easily reproduce the issue outside those games on testing apps despite trying to mimic the original situation. Although the game itself might be having issues, I don't think it's likely as I've played some of them on my smartphone before migrating them to this tablet and I never had any significant issues back then.
The tablet currently has a a tempered glass screen protector installed, and I'm using the tablet with a Type-C audio cable to play its audio from my desktop speakers. (NOTE: S7/S7+ has limited accessories support, that for now, I can only either charge or connect the tablet to the speakers, but not both, as splitters aren't supported) The possibility of the audio cable can be mostly ruled out as I'm encountering those touch issues both with and without it.
The tablet underwent about 3-4 updates and is currently up-to-date. I don't think there were any difference in this among the versions.
Here's what I've found about my tablet's touchscreen:
(DISCLAIMER: I can't prove the reliability of the app used for testing, Multi Touch Test, so it's mostly a reference in case someone wants to try to reproduce. There are more apps that can be used for such testing.)
1. Touchscreen may sometimes not registering taps, or late. In some games this is observed as some taps missed, or registered late (a tap/hold being recognized by the game as much as ~1s later). However, I can't really reproduce this in the test app.
2. Touchscreen may register touches before the finger physically reaches the screen (about 1-2 mm). I'm not sure if static electricity can cause it and this might be considered a normal behavior, but personally I'm feeling the response range is still too long compared to other phones/tablets I have, that it's easier to accidentally tap something, or let something register too early.
3. A tap may be registered more than once. It appears to be easier to reproduce when doing multi touches, but it still happens in some games with fewer simultaneous taps. I managed to get 5 touch/hold events registered with the test app despite using only 4 fingers (4 real touches) sometimes. Although I know bad charger cables can cause this (as well as other erratic touch behaviors), in my case there were no chargers attached (since the port's already been used by the audio cable).
4. When holding and dragging, additional taps may be generated (it can be noticed in some games that have tap sounds for all taps, including invalid ones, as these additional "taps" can be heard). Again, this appears to be easier to reproduce when doing multi touches, as I'm able to occasionally get 5-6 touch events when dragging with only 4 fingers. The drag itself seems consistent, as I haven't observed any abrupt interruptions of valid dragging actions in-game and in other places.
UPDATE (2020.11.22): At one time I was able to reliably reproduce the problematic behavior at some specific regions with the Multi-Touch Test app. To be precise, with the tablet placed landscape (camera facing up), while holding the lower-right part of the screen with my right hand finger, holding and dragging the lower-left region with my left hand finger resulted in a ghosted, inconsistent 3rd tap near where my left hand finger was holding/dragging (matching the issue I'm currently having within some games). It seems for some reasons that particular region of the touchscreen is indeed oversensitive as I was also able to reliably reproduce issues 2/3 at that time. The issue mostly went away after powering the device off and cleaning the screen as I was not able to reproduce it afterwards. Not sure about my current protector's quality, but I might need to look for an option that's more sweat-resilent, as my hands tend to produce sweat over time and that used to cause some serious issues with touching.
5. While testing in the test app, The taps might be stuck if I also let finger pads touch the screen while holding it with fingertip, and it stayed there even after I released my hand and touched elsewhere. Make as many multi touch events might clear it. Not sure if this is a normal behavior (possibly related to palm-related interactions such as palm swipe to take screenshot), or is an error with the test app itself.
6. In rare cases, the touchscreen would stop responding to most of the taps which I suspect this might be hardware related as the issues occur at specific regions. I used to experience such issues with iPads before (4th gen and Pro 2015) which is why I decided to go on with Android-based ones. This issue is not consistent and would go away after a while so usually pausing and doing something else would work.
UPDATE(2020.12.13): I witnessed something interesting. When the tablet stops registering the taps, it might be due to it continuously generating ghost taps on some screen edges near the last few spots I previously touched, completely on its own (my hands weren't even near the tablet). The issue went away after reboot. I forgot to make a logcat as I was in a bit hurry... I'm currently on the November update, but the issue happened even before the updates. It doesn't frequently happen, though.
UPDATE: This is after using the tablet a bit more...
1. Having a screen protector may or may not affect touches, but usually should not be significant, unless the protector is of very poor quality. The market for such can be a bit messy, and quality varies even with the same product. A same protector might work very well for some, but not for others.
2. Under my current circumstances, my S7+ can at most reliably take 3 multi-touches, and sometimes 4 (despite the touchscren can register at most 10). Putting more multi-touches would gradually cause the touch sensor to err and become unable to register taps on time. (While I usually use at most my index and middle fingers, sometimes things can get too complicated that requires me to use my ring fingers as well, and that's when touch-related problems usually start to occur).
3. Although not that often, when the touchscreen started to err, touches might randomly get registered even with my finger hovering quite a few millimeters above the place I'm thinking about touching. I'm still looking for the reason why.
4. The effectiveness of Touchscreen Repair is still uncertain, but it seems to work to some extent to help mitigating issues. However, it doesn't appear to allow me to repeatedly calibrate the screen.
5. Forcing the tablet to run at 60Hz (Motion Smoothness: Standard) would mitigate touch issues with some games that can't really achieve 120fps with most effects turned on. Sadly, some games can be quite demanding even on this tablet's SoC. Some touch issues are more likely to reproduce when the system starts to stutter, so it may be a good idea to turn off some effects if feasible. Not sure if the overall performance can be improved with a custom kernel in the future.
I've had similar issues with mine, during game play - it starts off fine, then the screen starts to lag and many missed inputs... Had an update yesterday, but haven't tried it yet
cheetah2k said:
I've had similar issues with mine, during game play - it starts off fine, then the screen starts to lag and many missed inputs... Had an update yesterday, but haven't tried it yet
Click to expand...
Click to collapse
Not sure what might be causing the issues. While not really an issue for normal use, but in some games it can be really frustrating to find it so difficult to full combo even on lower difficulty levels such as Easy because at least one tap would fail to register correctly in almost every play.
In my cases, the tablet mainly lags/stutters when it throttles due to overheat (if played for a prolonged amount of time). There's really no easy fix for that issue as it's very normal for such beefy SoCs to reach high temperatures.
Honestly, the tablet is too bloated in terms of touchscreen-related features (like S-Pen and palm gestures). Not sure if the touchscreen sensitivity was adjusted to make sure these features work without major issues, which in turn can cause some side effects that only gamers would find them annoying. The touchscreen is indeed oversensitive as some other people have reported, that touches sometimes get registered too easily to the point that it sometimes results in undesired touches, such as being too early (registered before the finger actually landed), or ghosted (a touch appeared as two or more).
Back then I got myself a Pixel C that I flashed with custom ROMs since day one and I never had any issues like this. Although it started developing similar symptoms later on, it turned out to be caused by a swollen battery and the issues went away after replacing it.
Unlike that time, for S7+ I hardly ever had the charger plugged (only when I turned it off and when the battery is really getting low), and there are also no apparent signs of a potential battery issue developing as far as I can see.
EDIT: I'm yet to be able to get another update... but it seems with prolonged gameplay the tablet may become very hot and the touchscreen becomes completely erratic in-game despite the game itself might not be stuttering (and sometimes this would cost me dearly).
I suspect when the SoC overheats the throttle impaired the system's touchscreen recognition and the reason why I'm not able to reproduce every issue outside games is that the tablet would not be as hot as when in-game due to reduced load. Guess I need to look for a way to keep the tablet cool while playing... Once again, it the nature for such beefy SoC to overheat over time.
Bumping this myself as I discovered something.
It seems forcing the S7+ to 60fps (Display -> Motion Smoothness -> Standard) can significantly mitigate the repeated/ghosted taps issue, and varying improvements regarding other touchscreen issues. I cannot say the issue is completely gone this way as I still encounter it from time to time, but with the tablet running at 60fps these issues are significantly less frequent to happen.
Either some background services might be interfering, or that some games can't really handle 120fps with most effects turned on. Guess I might need to experiment on how to disable certain system apps/features that I don't use and can't be disabled normally from the App settings, to further reduce background resource consumption. Hope the pm shell commands can work even without root.
As for stuttering, if caused by the tablet being overheating badly, placing it on a laptop cooling pad (that has fans in it) might help reducing the device's temperature a little bit. Also, tablet covers may block the airflow and limit such method's effectiveness, but I'm worried that the tablet's body might be too slippery without an appropriate cover to maintain enough friction to prevent the tablet from moving while using it.
EDIT: It seems some apps could misbehave when tapping repeatedly somehow (for trying to quickly skip some result screens)... and taps would start registering late, as late as ~1s. It appears as when tapping on a button, at first nothing happens, about a second later the tap against the button gets registered and things would proceed. The problem usually goes away after restarting the app.
The tablet currently has a a tempered glass screen protector installed,
Sorry I did not read All you wrote, I have S7+5G with latest Nov Update.
Personally I would REMOVE the Screen protector, do not like them and they create UI problems, why do you think you need one?, are you rough with Tablet (or Phone), just clean class regularly, try it??
MyAndroids said:
The tablet currently has a a tempered glass screen protector installed,
Sorry I did not read All you wrote, I have S7+5G with latest Nov Update.
Personally I would REMOVE the Screen protector, do not like them and they create UI problems, why do you think you need one?, are you rough with Tablet (or Phone), just clean class regularly, try it??
Click to expand...
Click to collapse
I cannot rule out the screen protector might affect input, but personally the impact on input sensitivity/precision with tempered glass ones is not that significant. With this tablet I do regularly clean the screen. Nowadays I also use such protectors on my phone, and I hardly ever had any touch-related issues directly caused by screen protectors.
On the other hand, a long time ago I had an iPad Pro which started developing similar symptoms (missed taps, interrupted holds). Back then I had a PET screen protector installed on it, and because of that I removed the protector later on, thinking that might be the culprit, but the symptoms were still there, so the screen protector was NOT the real issue.
And honestly my fingers can indeed be a bit rough with tablet and phones that it's necessary to install a protector, or it'll leave some permanent marks after prolonged use (that when I clean the screen, the areas that I swiped most frequent during gaming would be visible).
EDIT: Not sure when did the November update come out. My device is still on October update and as of now no new updates are available.
EDIT 2: Will update the OP a bit.
EDIT 3: I think some Samsung stuffs is indeed interfering (or at least taking up precious resources) as I did a logcat and noticed something mentioning Game Manager (which I do not want to activate, but it doesn't appear to be disabled completely). Does anyone have a good list about what I can safely disable via adb?
LSS4181 said:
I cannot rule out the screen protector might affect input, but personally the impact on input sensitivity/precision with tempered glass ones is not that significant. With this tablet I do regularly clean the screen. Nowadays I also use such protectors on my phone, and I hardly ever had any touch-related issues directly caused by screen protectors.
On the other hand, a long time ago I had an iPad Pro which started developing similar symptoms (missed taps, interrupted holds). Back then I had a PET screen protector installed on it, and because of that I removed the protector later on, thinking that might be the culprit, but the symptoms were still there, so the screen protector was NOT the real issue.
And honestly my fingers can indeed be a bit rough with tablet and phones that it's necessary to install a protector, or it'll leave some permanent marks after prolonged use (that when I clean the screen, the areas that I swiped most frequent during gaming would be visible).
EDIT: Not sure when did the November update come out. My device is still on October update and as of now no new updates are available.
EDIT 2: Will update the OP a bit.
EDIT 3: I think some Samsung stuffs is indeed interfering (or at least taking up precious resources) as I did a logcat and noticed something mentioning Game Manager (which I do not want to activate, but it doesn't appear to be disabled completely). Does anyone have a good list about what I can safely disable via adb?
Click to expand...
Click to collapse
I can send you the list of what I have disabled on my Tab S4 with android 10. After many trials and errors nothing crashes. Well rules of survival crashes from time to time but I think it might be normal. I left the game mode. Feel free to get rid of it. I based my list on some galaxy S10 debloat threads if I remember correctly. There were some pretty detailed lists. Note that I'm not rooted. I have tried to root but there was more hassle than positive effects.
Ok I got an S7 plus 8/256. The hardware is a beast but the touch screen shows the exact same problems of the non plus version I had tried some weeks ago.
While playing rules of survival, sometimes the left thumb that controls the movement loses the touch and the character gets stuck. Since I play with a pair of triggers, sometimes the left trigger gets irresponsive and my weapon cannot shoot steadily. The right portion of the screen seems to be less affected by this kind of problems. I should flip the tablet and test the opposite side. I am using a glass screen protector. It might be affecting the touch performance, but I'm not entirely sure, since it has been applied without any bubble.
The option to disable unwanted touches is obviously disabled. I did not touch any of the other options about the long press timing or the other one that I cannot remember now.
I have tried a screen testing app and I did not see any ghost touches or other issues.
This is getting annoying. I have 3 weeks before I cannot send it back to Amazon. I bought it on the German warehouse.
Hi All, I have the exact same problem... have you found any solution or Samsung helped you?
nyersike said:
Hi All, I have the exact same problem... have you found any solution or Samsung helped you?
Click to expand...
Click to collapse
I've unlocked and rooted the device as I tried to look into the issue further so I can't really rely on Samsung anymore. I haven't really updated the thread since then as I've been busy and am trying to live on with the issue which I think it's just natural for touch screens to have issues and I really can't avoid such...
With Android 10 FW, the issue seems to be able to affect everywhere as I could witness them happening in home screen and in touch test apps. However, things become different with Android 11 that the issue seems to be constrained to the particular app/game and I could no longer reliably reproduce them outside, only in some rare cases.
Since the BUD2 upgrade, I noticed that the additional taps I used to have during swipe/flick actions mostly disappeared, indicating some form of mitigations. However, with BUD2 I had times where touchscreen stopped working almost completely. Nearly all taps were dropped during the period that I couldn't pause the game nor call out the navbar, until I held the power button that caused the game to lose focus (pausing it in the process), and then touchscreen works again. Either I have a faulty hardware, or at that particular moment there were no CPU cores handling the incoming touch inputs at all.
I'm still looking at what might be causing the issue, but the logcat is too bloated to read, and I still need time to understand the meaning of every line in the kernel dmesg I dumped while playing and experimenting.
In overall, the tablet's framerate is very unstable while playing. On games that limit themselves to 60fps regardless, the game feels janky despite the framerate shown on PerfMon stayed stable at 60. On the other hand, the same games looked very fluid on my SD845-powered Razer Phone 2. I'm starting to wonder, if SD845 is a perfect SOC1 example, and SD865+ being a perfect SOC2 example, for this testcase.
Although I have systemlessly removed GOS via Magisk, it doesn't seem to have it removed completely as there are some logcats coming from system_server mentioning about GOS (especially, a watchdog), just that it couldn't find the apk to reinstall/re-enable. Also, I noticed some kernel dmesg lines containing "Input Booster" talking about something like "Del Ib instance" and I wonder if it has anything to do with GOS (as GOS stuffs tend to call themselves Boosters, like Game Booster).
Still, I'm noticing something that might be affecting the system performance. One of the games I play on the tablet could normally manage to reach near 120fps in-game, but it falls to 30-40 fps ingame after the app loses focus (e.g. switching to home screen or to another app) for at least once. Setting Motion Smoothness to Standard (60Hz) in this case would only make matters worse as it further cut the framerate by half (that is, I have 30-40fps before setting to 60Hz, after that I only get about 10-20fps). It may be because of the game itself (that's based on Unity), but I'm not perfectly sure. For that particular game I need to force close it and run it again in order to make it able to reach 120fps in-game again.
I have used SmartPack to set the GPU on performance governor with power level set to 0, in order to actually keep it on 670MHz as otherwise it stayed on 305MHz most of the time which I suspected it might be the cause of the performance issues, but right now, I'm seeing little gain in video performance and I noticed that the GPU clock can still go down to 525MHz after a while, something which I don't think it should happen on performance governor.
LSS4181 said:
Not sure what might be causing the issues. While not really an issue for normal use, but in some games it can be really frustrating to find it so difficult to full combo even on lower difficulty levels such as Easy because at least one tap would fail to register correctly in almost every play.
In my cases, the tablet mainly lags/stutters when it throttles due to overheat (if played for a prolonged amount of time). There's really no easy fix for that issue as it's very normal for such beefy SoCs to reach high temperatures.
Honestly, the tablet is too bloated in terms of touchscreen-related features (like S-Pen and palm gestures). Not sure if the touchscreen sensitivity was adjusted to make sure these features work without major issues, which in turn can cause some side effects that only gamers would find them annoying. The touchscreen is indeed oversensitive as some other people have reported, that touches sometimes get registered too easily to the point that it sometimes results in undesired touches, such as being too early (registered before the finger actually landed), or ghosted (a touch appeared as two or more).
Back then I got myself a Pixel C that I flashed with custom ROMs since day one and I never had any issues like this. Although it started developing similar symptoms later on, it turned out to be caused by a swollen battery and the issues went away after replacing it.
Unlike that time, for S7+ I hardly ever had the charger plugged (only when I turned it off and when the battery is really getting low), and there are also no apparent signs of a potential battery issue developing as far as I can see.
EDIT: I'm yet to be able to get another update... but it seems with prolonged gameplay the tablet may become very hot and the touchscreen becomes completely erratic in-game despite the game itself might not be stuttering (and sometimes this would cost me dearly).
I suspect when the SoC overheats the throttle impaired the system's touchscreen recognition and the reason why I'm not able to reproduce every issue outside games is that the tablet would not be as hot as when in-game due to reduced load. Guess I need to look for a way to keep the tablet cool while playing... Once again, it the nature for such beefy SoC to overheat over time.
Click to expand...
Click to collapse
The touchscreen went unresponsive today again and I noticed these in the kernel dmesg... Actually, similar dmesg entries happen all the time while the device is running, I just took something that looks relevant.
[ 708.540205] IRQ 5: no longer affine to CPU6
[ 708.561407] fts_touch 4-0049: [sec_input][P] tID:0.1680 z:23 major:16 minor:13 loc:C.C tc:1 type:0 p:0 nlvl:1 maxS:134 hid:0
[ 708.561538] set_freq_limit: id(1) freq(1401600)
[ 708.561548] cpufreq_limit_get: touch min same values(1401600,0) entered. just return.
[ 708.618420] fts_touch 4-0049: [sec_input][R] tID:0 loc:C.C dd:-7,1 mc:6 tc:0 p:0 nlvl:1 maxS:137 hid:0
[ 708.692113] set_freq_limit: id(1) freq(1401600)
[ 708.692130] cpufreq_limit_get: touch min same values(1401600,0) entered. just return.
[ 708.832303] [Input Booster] Release Timeout Func :::: 71's TV No Exist(1)
[ 708.832380] [Input Booster] Release Timeout Func :::: 71's TV No Exist(3)
[ 708.832399] set_freq_limit: id(1) freq(1401600)
[ 708.832412] cpufreq_limit_get: touch min same values(1401600,0) entered. just return.
[ 708.832479] [Input Booster] Del Ib Instance's Id : 71
[ 708.860192] IRQ 5: no longer affine to CPU7
I've set my CPU governors to ondemand and set a much higher minimum clock just because it tends to underclock, yet from the dmesg it's still trying to underclock to a value lower than that.
Also, I noticed several "Release Timeout Func" entries that seems to match the moments when touchscreen stopped responding to almost anything. Again, I don't know what this "Input Booster" really is. It's still hard to determine what exactly happened, though.
Tablet have some serious display problems.
I have sent mine already third time to repair and having same issue all the time.
First time they changed display on it, second time apparently couldn't find any issues. Now i send it third time and waiting to see what's going to happen.
ahaznada said:
Tablet have some serious display problems.
I have sent mine already third time to repair and having same issue all the time.
First time they changed display on it, second time apparently couldn't find any issues. Now i send it third time and waiting to see what's going to happen.
Click to expand...
Click to collapse
Just saw your video. It seems your issue is much worse and more consistent than the ones I'm having.
I don't know if the game engines can also be related, as one of my games uses Unity and the issues happened there most of the times. In other games the issues are less often but still present.
From the looks of it, despite its specs the tablet is not really meant to be used for serious gaming. The SOC might be good, but the touchscreen hardware certainly isn't.
I guess one is supposed to be using S-Pen most of the time for some office/production activities. From what I tested on GSI, S-Pen is considered a pointer device with significantly higher sampling rate. When testing using Touch Screen Benchmark app, with my finger I get 120 touch points per second, but with S-Pen I get about 360 touch points per second.
I'm not sure what Samsung might do to test/repair the touchscreen but I certainly can't ask them anymore, as my warranty is already void (0x1).
LSS4181 said:
Just saw your video. It seems your issue is much worse and more consistent than the ones I'm having.
I don't know if the game engines can also be related, as one of my games uses Unity and the issues happened there most of the times. In other games the issues are less often but still present.
From the looks of it, despite its specs the tablet is not really meant to be used for serious gaming. The SOC might be good, but the touchscreen hardware certainly isn't.
I guess one is supposed to be using S-Pen most of the time for some office/production activities. From what I tested on GSI, S-Pen is considered a pointer device with significantly higher sampling rate. When testing using Touch Screen Benchmark app, with my finger I get 120 touch points per second, but with S-Pen I get about 360 touch points per second.
I'm not sure what Samsung might do to test/repair the touchscreen but I certainly can't ask them anymore, as my warranty is already void (0x1).
Click to expand...
Click to collapse
I have same issues on all apps not just games like internet browsers, play store even on home screen
ahaznada said:
I have same issues on all apps not just games like internet browsers, play store even on home screen
Click to expand...
Click to collapse
On Android 10 I used to have similar situations that when it happens, I would still be affected by it even after switching out the game. On Android 11 it seems to mostly affect the particular game and would mostly go away when I switch back to home screen. I usually would test if the issue's still there in the Touchscreen Benchmark app, but in most cases I couldn't reproduce it there (mainly the Sensitivity test). Of at least 40 test attempts, I only managed to record actual interruptions once, plus a few actual delays (a few missed areas near the beginning).
On the other hand, actually Android does differentiate between touchscreen taps and "mouse" clicks. S-Pen taps are considered "left clicks" and would not work on games I play (just tested it and found out), although games usually do allow such "left clicks" to function in other places like menus. This is how it behaves in GSIs. Maybe it behaves differently in stock ROM but I didn't pay too much attention.
But in overall the tablet's touch response time is not stable. I get much more inconsistent numbers when calibrating touch timings in some games, compared to my phone and my old tablet, Pixel C.
Sadly the issues persist even after I switched to a GSI (it made no noticeable difference). I'm starting to wonder if there really is something wrong with the hardware, though I couldn't really find any really helpful info from logcats and kernel dmesgs that could point out the real cause. Again, RMA is not an option as my warranty has already been voided at this point.
Not sure that all S7+ have this issue or only a few people have this issue, but mine has that issue too.
I purchased the S7+ to use as a second monitor, so didn't notice earlier.
2 months later, I started playing a driving game. While playing the game, suddenly 3" whole left side touchscreen is not responding. After 1~2 seconds, it comes back to normal. And then suddenly it stops for 1~2 seconds and then comes back to normal, repeat.
I flipped the table and played the same game. Then, the right side is the problem. Yeah, as other people also have the issue on the left side, the S7+ really has an issue on the left side.
I installed a tempered glass screen protector and Poetic Revolution case. When I play 10 matches with the screen protector and case, the touch screen issue occurred 2~4 times. Without the screen protector and case, the touch screen issue occurred 0~2 times. Much better, but can't say it is normal.
When I play the same game using my Essential Phone[PH-1], it doesn't have the issue.
I purchased the S7+ three months ago, so claimed a warranty. Not sure Samsung can fix this issue or return without fixing it or fixed it but made more issues. Let's see.
I have same issues on all apps not just games like internet browsers, play store even on home screen
Yachoparis said:
I have same issues on all apps not just games like internet browsers, play store even on home screen
Click to expand...
Click to collapse
Yeah, it doesn't just affect games. It's just some games show symptoms easier than others, probably due to load or maybe optimization-related reasons. Also, in one of the games, I started to feel noticeable touch lags which I didn't notice before (not sure which side caused the issue).
With GSI, it seems touchscreen may not be responsive at startup, that sometimes I have difficulty drawing my lockscreen pattern correctly until the system stabilizes a bit.
I don't know if there are any prebuilt binaries for the `frameworks/base/tests/TouchLatency` test (mentioned here) available, so I can further examine if the issue I'm having is hardware or software related.
Maybe the issue is a mixture of both, as one time, when I had the issue in game I was able to pause the game just fine with my S-Pen (technically on GSI, S-Pen taps are considered left-clicks instead of touchscreen taps so it probably was not affected). I can't be 100% certain, though.
EDIT: Today I had a time when the touch screen stopped responding to anything. I tried bringing up the navbar but was not successful, then I pulled out the S-Pen and was able to bring up the navbar and switch back to home screen without any issue.
Looks like the touchscreen part of this Samsung hardware is really flawed. This doesn't necessarily affect S-Pen as it's being processed differently from normal touches.
Additionally, I noticed that if I hover the S-Pen on the screen (the mouse pointer visible), touchscreen taps may not function correctly in some circumstances (despite they are registered, as the buttons tapped did respond). This seems to be more app-specific and not necessarily an issue with the hardware.
I have the same. New tablet, updated to android 11.
Today I had a time when the touch screen stopped responding to anything.
Ja pierdole....

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