GS3 and FPse, how it performs? - Galaxy S III Q&A, Help & Troubleshooting

Hello, can maybe some one post some videos on how FPse performance with GS3?

Deadeye* said:
Hello, can maybe some one post some videos on how FPse performance with GS3?
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I've seen that, nice video.

I've tested it. Originally it ran at 256 fps, so I had to turn on vsync to cap it at 60 fps.

Runs super smooth here
Sent from my GT-I9300 using Tapatalk 2

I've been having a tinker with FPse myself.
Running version 0.11.24.
Using Final Fantasy 9 as a test ISO, it runs amazingly well in "software" mode, if you turn off frame limiting the area's I checked were running at 250+fps.
I didn't notice any bugs either. but graphically, the game looks horrible, pixelated and blurry.
Now, there's an openGL plugin for FPse, which makes it look fantastic, much better then software mode. but it's choppy and buggy. Not unplayable mind you, (40 - 100 fps) but it can dip to 20 at some scenes.
Now the worst part is, currently the OpenGL plugin does not support the MALI400 GPU in the S3. If you try to directly run an ISO using the pluggin, it will not load on the S3, just shows a black screen.
there is a "trick" to load a game using the plugin though, but I wont bother getting into detail.
The dev is reportedly soon going to release fpse 0.11.27, which will allow the openGL plugin to run on a MALI400 GPU.
Check out the thread on fpsece.net.
also @NZtechfreak.
thats an N64 emu, not FPse.

dark_day said:
also @NZtechfreak.
thats an N64 emu, not FPse.
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Try actually watching the video before commenting, I show FPse also. Sorry, but I think I know what I'm talking about here.
In the video I run Tekken 3 just with the software GPU plugin and it runs fine, will try it out with my other games and see, but certainly Tekken 3 has no issue so it isn't universal that it doesn't work (its running 32-bit rendering with anti-aliasing on in the video at 60fps). Apparently the 0.11.27 version coming out any day will have a major revision to make things work better with the Mali too.

Thank you for all your replies more confident about buying S3 just reading the post about signal issues...

I tried it and it runs well in software mode.
I have managed to play with the Open GL plugin (Einhander and Grandia), the graphics are very very good and the frame rate is ok.
But as dark_day says, you have to do a very anoying trick (with Tekhen3) to play.
Also I didn't manage to play with the iControlPad and the OpenGL plugin whereas it works well in software mode.
My only problem in software mode, if someone has an answer : I didn't manage to play in 4:3. Even when I select original screen size it's still in 16:9.

Related

new archos 101 owner, some questions for you guys

Hi guys,
I've just purchased a archos 101 and am "reasonably" happy with it... I wanted something to browse the web in a comfortable way without having to boot my PC.
Now I know I shouldn't expect wonders for the price I payed but I would like to get your input on following points:
- browsing is kinda choppy when scrolling. Not really a big deal but off course a smoother experience would be nice so if there are solutions here I would like to hear them I don't know if another browser might make a difference?
- video playback: this is a complaint from the misses , she was going to make a chocolate cake and wanted to view the "howto" movie online. It started up but was really choppy (this is the link to the movie: http://www.vt4.be/videos/chocoladetaart). I don't know if you guys can play this video smoothly with whatever setup you have?
I don't know the resolution of the video (I know the 101 can handle 720p) but if the resolution is higher is there a way to play it in lower resolution somehow without a lot of pre-video-watching-actions?
PS The video played back nicely on my HTC Desire with Redux 1.2 ROM (gingerbread)
What's the advice for this tablet in general to get the full potential out of it? Is installing urukdroid a must or are there other options?
PS I've set power management already to "overdrive"
Thx
B
Archos still doesn't have a GPU-accelerated version of Flash, so Flash playback in the Browser is a bit rough. I usually find that it's acceptable once you put it into fullscreen mode. Also, that video was fairly high res for Flash, usually I'm watching stuff through youtube at 360p, so you may want to test with some lower quality videos, and don't forget to go into fullscreen mode.
IIRC, there is no way to make the system capable of playing videos over 1280x720. I use Handbrake on my PC to downsample any of my 1080p stuff, but obviously it takes time to reencode. You could use something like TVersity to recode on-the-fly, but I always found it to be a PITA.
Installing Uruk isn't a must by any means, but I like to theme my device and do alot of other stuff that requires R/W access to the system. Performance is better in some ways as well, such as having ext4 partitions instead of the stock squashfs, but it's not a huge difference. Uruk also has advantages such as Ad-Hoc wifi connnections, better phone tethering compatibility, support for DVB, etc.
Overall though, if you just use it to browse the web, I don't think you'll see much difference with Urukdroid. Doesn't mean I don't recommend it though.
msticninja said:
IIRC, there is no way to make the system capable of playing videos over 1280x720.
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I know what you mean, but you can play 1080p on your Archos, but extreeeeemly slowly, around 0.3-0.5 frames pro second
@msticninja : did the video play ok on your device or was it jerky?
I've been experimenting a bit with browsers and so far opera mobile (not mini) seems to be the smoothest... if you activate "opera turbo" it's even faster but pictures are lower quality
I've tried stock browser, opera mini, opera mobile, dolphin HD and Skyfire
cheers
B
It was pretty jerky. When she was just standing talking it wasn't bad, but once 50% or more of the pixels were changing on each frame, it skipped badly until the movement settled down. It's just too high res for the flash optimization. You can either try to watch lower res vids, which I know is hard in this situation, or you can try to use a Download Helper to download the flash video, then play it in the stock Video Player. Should be no skipping there with the hardware acceleration.
Eventually, someone will either hack together or legitimately release a hardware-accelerated version of Flash for our Gen8 devices, and that should make it drastically better. At least I hope someone will.
msticninja said:
Eventually, someone will either hack together or legitimately release a hardware-accelerated version of Flash for our Gen8 devices, and that should make it drastically better. At least I hope someone will.
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I watched that video on my desktop computer and my quad core processor went to 25% on all 4 cores and had burst download speeds of 1Mbyte/s so watching this on a single core non optimized flash will be a disaster.
wdl1908 said:
I watched that video on my desktop computer and my quad core processor went to 25% on all 4 cores and had burst download speeds of 1Mbyte/s so watching this on a single core non optimized flash will be a disaster.
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what I don't understand then is that this video played perfectly on my desire... I know the desire is a great device but what's the difference compared to the archos?
berre said:
what I don't understand then is that this video played perfectly on my desire... I know the desire is a great device but what's the difference compared to the archos?
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Hardware acceleration enabled flash maybe.
wdl1908 said:
Hardware acceleration enabled flash maybe.
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Yes, the GPU acceleration makes a huge difference, more than I thought it should, until I realized that GPUs process data differently, with multiple cores/threads, and the fact that they're designed solely to pump out pixels, not numbers. (Yes, I know that's kind of an idiosyncrasy)
If we get GPU acceleration, it would probably be capable of playing flash games even.
update: just installed Flash Player 10.2.156.12 instead of 10.3 and there is big improvement in the video! it's still a bit choppy but much much more "viewable"
cheers
B

Playing games on the sgp 5.0 (QUESTION)?

Hello All,
I was wondering how to improve the performance on games such as mc3, horn, and other high graphic games? I heard from someone that ics roms run games faster than gb , and that you also should overclock your device using an app called tegrak overclock. So my question is this: how well does our player run games, and if so how to make the games run smoother or better. Thanks!:laugh:
spartacus279 said:
Hello All,
I was wondering how to improve the performance on games such as mc3, horn, and other high graphic games? I heard from someone that ics roms run games faster than gb , and that you also should overclock your device using an app called tegrak overclock. So my question is this: how well does our player run games, and if so how to make the games run smoother or better. Thanks!:laugh:
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same cpu and gpu as sgs afaik. overclockable to 1.6 ghz stable
KOala888 said:
same cpu and gpu as sgs afaik. overclockable to 1.6 ghz stable
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How do you ovetclock to 1.6?
Sent from my YP-G70 using xda app-developers app
spartacus279 said:
Hello All,
I was wondering how to improve the performance on games such as mc3, horn, and other high graphic games? I heard from someone that ics roms run games faster than gb , and that you also should overclock your device using an app called tegrak overclock. So my question is this: how well does our player run games, and if so how to make the games run smoother or better. Thanks!:laugh:
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Click to collapse
(This thread should have been posted under Questions, just so you know.)
The Player 4 and 5 both use an SGX540 running at 200MHz. I have both NOVA 3 and MC3 on my Player, and it seems to me that Gameloft has definitely not optimized their Android games as well as they could (example: the 4th generation iPod Touch has a weaker SGX530 GPU and less RAM, yet MC3 runs better).
That said, I have seen people overclock the SGX540 in our Exynos 3110 to anywhere from 210-250MHz. If someone can implement this to a Player kernel, we should be able to do the same, and probably reduce some lag.
As far as Android version- from what I understand (and this may not be correct), 4.0 uses more RAM, so some games might work better on 2.3. I have also seen many reports that Gameloft's games do not work well on 4.0 (more lag and/or crashing), but they may have been updated to fix these issues.
I'm running Android 4.0. I've got an overclock to 1.2GHz. I have set the maximum number of background tasks to only allow 2. This has pretty much completely fixed any lag i've had whatsoever. Even on 2.3! I have MC3 and Nova 3 and they both run fine with the odd jitter every 10 mins but you can expect that with any device. I also bought Gangster Rio but I haven't tried that on Remics UX yet. It ran terrible last time Si used it on ICS Crumble but I didn't have the Background process limit set then so i'll get it and i'll see how it gose. But if you've got ICS Seriously, you will be amazed at what difference it makes. I just hope Modern Combat 4: Zero Hour will run as smoothly!
TheTehk17 said:
(This thread should have been posted under Questions, just so you know.)
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I think this is part of the problem; our forum doesn't have a dedicated Q/A section like most do. For all you people uncertain; ALL QUESTIONS GO IN GENERAL. Never ever post a question in development.
Sent using Tapatalk
before the world explodes, I have a quick q, could we make a q& a section? Or ask for it, for the very least? or rename the general section?
Sent from my YP-G70 using xda app-developers app
Karim.younus said:
I just hope Modern Combat 4: Zero Hour will run as smoothly!
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I highly doubt it will run at all, unless Gameloft has a version with highly toned-down graphics. NOVA 3 with all effects and graphic elements set to high is nearly unplayable (though it looks incredible), and we know MC4 is more graphically advanced than N3. Even if these Players had a better GPU, though, RAM would still be an issue, and Gameloft might even skip on a PowerVR-optimized MC4 anyways.
I am making custom kernel atm, show me an example of overclocked gpu that we have. Afaik the were tryind to do so with i9000 without success
Wysyłane z mojego YP-G70 za pomocą Tapatalk 2
TheTehk17 said:
I highly doubt it will run at all, unless Gameloft has a version with highly toned-down graphics. NOVA 3 with all effects and graphic elements set to high is nearly unplayable (though it looks incredible), and we know MC4 is more graphically advanced than N3. Even if these Players had a better GPU, though, RAM would still be an issue, and Gameloft might even skip on a PowerVR-optimized MC4 anyways.
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Nova 3 is much more playable for me on GP5 then on Nexus 7 ,you cant set video options so gamelooft set it for you in some awful retarded way and nova 3 lags heavy on mu nexys 7 even its quad core with tegra 3 ,on sg5 graphics is worster but plays smoth.
Sent from my Nexus 7 using xda app-developers app
DZonikg said:
Nova 3 is much more playable for me on GP5 then on Nexus 7 ,you cant set video options so gamelooft set it for you in some awful retarded way and nova 3 lags heavy on mu nexys 7 even its quad core with tegra 3 ,on sg5 graphics is worster but plays smoth.
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If you look around, you'll see that just about anyone with a Tegra 3 device and a Gameloft game has the same problem. Either the Tegra 3 has a weak GPU, Gameloft fails at optimizing their games, or both.
If you set the graphics of NOVA 3 on the Player to the same level as on the N7, the game becomes unplayable, even though it has to push a much lower resolution. Tying that back in on-topic, as MC4 has more advanced graphics than NOVA 3, it is probably not going to work with the Players.
TheTehk17 said:
If you look around, you'll see that just about anyone with a Tegra 3 device and a Gameloft game has the same problem. Either the Tegra 3 has a weak GPU, Gameloft fails at optimizing their games, or both.
If you set the graphics of NOVA 3 on the Player to the same level as on the N7, the game becomes unplayable, even though it has to push a much lower resolution. Tying that back in on-topic, as MC4 has more advanced graphics than NOVA 3, it is probably not going to work with the Players.
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tegra 3 has very good gpy and with custom kernel you can overclock gpy to blow every other curent android device away..but that gamelooft are so ret..is it so hard to add video options like in every pc game or gta for android ..that is one day job..
DZonikg said:
tegra 3 has very good gpy and with custom kernel you can overclock gpy to blow every other curent android device away..but that gamelooft are so ret..is it so hard to add video options like in every pc game or gta for android ..that is one day job..
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A one day job? One day to re-do / re-render ALL the textures and models ? Also some games DO have options , like Max Payne.
TheTehk17 said:
I highly doubt it will run at all, unless Gameloft has a version with highly toned-down graphics. NOVA 3 with all effects and graphic elements set to high is nearly unplayable (though it looks incredible), and we know MC4 is more graphically advanced than N3. Even if these Players had a better GPU, though, RAM would still be an issue, and Gameloft might even skip on a PowerVR-optimized MC4 anyways.
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I can run Nova with no lag. The thing that was causing the problem I think was the RAM until o set it to 2 background tasks. And also SWAP file support could be another thing to work on to gives more than a 1GB or RAM.
gskillivenom said:
A one day job? One day to re-do / re-render ALL the textures and models ? Also some games DO have options , like Max Payne.
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Its not one day..its one HOUR job..the game has allready options because every game engine has video option..but with a gamelooft you have to extract option file from ogg file then change on off what you thing ..save and then recreate ogg file again..And only game that gice options is rock star ..they are only developers with brains in android world for now..and off course there is no need to recreate textures..its one command in opengl.
Karim.younus said:
I can run Nova with no lag. The thing that was causing the problem I think was the RAM until o set it to 2 background tasks. And also SWAP file support could be another thing to work on to gives more than a 1GB or RAM.
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I can run it with no lag, too. NOVA 3 for our Players has all the graphical effects disabled, but when they are turned on, the lag is unbearable, which is what I was talking about (I'll make a video showing this). Tying that back in, since MC4 has these graphical effects by default plus a new graphics engine, either the game will not work at all (read: to laggy to play), or Gameloft will greatly downscale the graphics for us (unlikely).
TheTehk17 said:
I can run it with no lag, too. NOVA 3 for our Players has all the graphical effects disabled, but when they are turned on, the lag is unbearable, which is what I was talking about (I'll make a video showing this). Tying that back in, since MC4 has these graphical effects by default plus a new graphics engine, either the game will not work at all (read: to laggy to play), or Gameloft will greatly downscale the graphics for us (unlikely).
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Hmmm. Never knew that. How can I enable the better graphics cause I want to see what it looks like.
Karim.younus said:
Hmmm. Never knew that. How can I enable the better graphics cause I want to see what it looks like.
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Install Chainfire3d from the Market. Open it, install the driver, reboot, and it should be good to go.
However, a few warnings. Campaign will not work, at all. The only way for the game to load and be somewhat playable is to do a local WiFi multiplayer match with just yourself. I also recommend letting it sit for a minute or so after the map (pick a relatively small one) has loaded.
So no campaign? Oh well I'm completely stuck on a mission anyway ha ha.
Karim.younus said:
So no campaign? Oh well I'm completely stuck on a mission anyway ha ha.
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Well, with the full graphics, the game lags too much when doing anything (except for walking around) for the campaign to be playable.

Modern Combat 4

Downloading it now. It better run as I paid £4.99!!! There doesn't seem to be much graphics improvement in the screen shots not that the game needed it. There is a new engine though so we'll see how it goes.
THIS GAME IS AMAZING!!! It looks and plays exactly like the gameplay I've seen on the nexus 7, totally smooth. If you liked MC3 you're gonna love this.
Karim.younus said:
Downloading it now. It better run as I paid £4.99!!! There doesn't seem to be much graphics improvement in the screen shots not that the game needed it. There is a new engine though so we'll see how it goes.
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Actually the graphics are considerably better. Gameloft implemented the Havok engine and increased the polygon count. The game is not running with full graphics on our devices or the Nexus 7, so keep that in mind.
//
I am running Android 2.3 on my Player 4.0 and the framerate is at a barely playable 10fps or so. Is anyone running this game on an Android 4.0 ROM, and if so, how well does it run?
Totally smooth? What device are you using? On my SGP 5.0 Stock ROM (2.3.5) it runs from 10-15 FPS to 30-35 FPS. Not much enjoyable...
zardak said:
Totally smooth? What device are you using? On my SGP 5.0 Stock ROM (2.3.5) it runs from 10-15 FPS to 30-35 FPS. Not much enjoyable...
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Galaxy Player 5 i'm using. 1.2GHz with no background tasks. I'm probally getting around 60-80fps but it's a rough guess.
TheTehk17 said:
Actually the graphics are considerably better. Gameloft implemented the Havok engine and increased the polygon count. The game is not running with full graphics on our devices or the Nexus 7, so keep that in mind.
//
I am running Android 2.3 on my Player 4.0 and the framerate is at a barely playable 10fps or so. Is anyone running this game on an Android 4.0 ROM, and if so, how well does it run?
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I'm on Remics ICS which is an excellent ROM. I'm assuming Chainfire will unlock the full graphics? Not that i'll be able to run it without lag on that lol.
Karim.younus said:
Galaxy Player 5 i'm using. 1.2GHz with no background tasks. I'm probally getting around 60-80fps but it's a rough guess.
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Same here, 1.2GHz.
Premising that almost all games (included MC4) are capped at 60FPS, and according to a system app, our screen can reach 68Hz of refreshing rate, so it is not possible to see truly 80 FPS (the difference between 60 and 80 is hardly noticeable, even on higher refresh rate).
60 FPS imho means perfect on this devices, perfectly smooth...
You can try <this> to see how many frames are showed.
zardak said:
Same here, 1.2GHz.
Premising that almost all games (included MC4) are capped at 60FPS, and according to a system app, our screen can reach 68Hz of refreshing rate, so it is not possible to see truly 80 FPS (the difference between 60 and 80 is hardly noticeable, even on higher refresh rate).
60 FPS imho means perfect on this devices, perfectly smooth...
You can try <this> to see how many frames are showed.
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Well there something I didn't know. Cheers
Just tested the fps app. Says I'm getting around 39fps which didn't seem allot yet I've watched some gameplay of MC4 on the Nexus 7 and it looks just as smooth. No lag at all.
Karim.younus said:
I'm assuming Chainfire will unlock the full graphics?
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That was the case with NOVA 3, but not MC3 or MC4, which were developed by different Gameloft branches. I guess that also explains the general lack of new features in MC4, too... still no jumping, going prone, multiplayer voice chat, or drivable multiplayer vehicles; and using the same enemy AI and multiplayer money system as before.
For whatever reason my Player 4 decided to be nice when I started MC4 today, and even though I am only running stock rooted 2.3.6, I got average framerates of 30-40fps, with a low at 20 and several highs being 50fps.
Quite interesting, as every other time I played the game, it ran anywhere from 10-25fps.

[Q] PPSSPP emulator slow?

Hey guys, just wondering if any of you have tried running PPSSPP on your z2 yet and if you were having any problems.
I can't seem to get Tekken 6 running at a playable speed (it runs at an average of 65% speed ingame). I can get it to sort of run fine when I turn on 7-8 frameskip, but then of course the framerate suffers to compensate...
I've tried many settings and have made sure that power saving features are deactivated... Could this be z2 specific or am I just missing something (I'm really hoping it's the latter)?
Cheers
P.S. (P?) Fwiw, I can get 3D Android games running fine (e.g. Spiderman 2, Prince of Persia Snf)
PulpDood said:
Hey guys, just wondering if any of you have tried running PPSSPP on your z2 yet and if you were having any problems.
I can't seem to get Tekken 6 running at a playable speed (it runs at an average of 65% speed ingame). I can get it to sort of run fine when I turn on 7-8 frameskip, but then of course the framerate suffers to compensate...
I've tried many settings and have made sure that power saving features are deactivated... Could this be z2 specific or am I just missing something (I'm really hoping it's the latter)?
Cheers
P.S. (P?) Fwiw, I can get 3D Android games running fine (e.g. Spiderman 2, Prince of Persia Snf)
Click to expand...
Click to collapse
Ppsspp isn't that optimised yet... You're mistaking emulation with native Android code when talking about running the Android games.
Basically, ppsspp is taking psp game data and translating it to Android code to make it run... Every single bit of data.
This requires huuuuge cpu usage and is the reason it's so slow.
Tl : dr: no... It isn't yet possible to run most psp games at full speed, especially not extensive 3d ones like tekken.
Sent from my D6503 using XDA Premium HD app
Thanks for the reply. I totally understand emulators will never be 100% compatible and perfect, even on high end computers just as lossy compression will never be a prefect representation of the original product.
But after some internetting, I found that PPSSPP seems to be able to run at least Tekken 6 at what seems to be close enough to original speed on most mid-high range phones. Examples:
Tkn6 on SGS3: http://youtu.be/t4lw0OexO3Y
Crisis Core FF7 on latest HTC M8 (which has pretty much the same processor as the z2): http://youtu.be/8mH1Z2cebpY
And many more videos of phones running Tkn6 just fine: http://www.google.com.au/search?q=y...Z04H4BQ&ved=0CAcQ_AUoAQ&biw=348&bih=409&dpr=3
TL;DR: PPSSPP seems to run Tekken 6 and graphically similar games fine on most phones, even those with inferior as well as similar specs to ze Z2, yet I can't seem to replicate anything close to the same speed let alone the same. :/
I bet there's just a setting that I stupidly forgot to change somewhere... Might try downloading Crisis Core and see how that goes.
EDIT: Hmm actually it seems Crisis Core runs fine. Guess it still could be the new CPU/GPU.
Sent from my D6503 using XDA Free mobile app
Wow... That s3 video of tekken6... I'm amazed.
Did you try replicating his settings shown at the beginning?
If not it could simply be that it isn't ready to use our phones full power yet and just got to wait for a few updates.
Or something somewhere is bogging the cpu down
Sent from my D6503 using XDA Premium HD app
pauliebb said:
Wow... That s3 video of tekken6... I'm amazed.
Did you try replicating his settings shown at the beginning?
If not it could simply be that it isn't ready to use our phones full power yet and just got to wait for a few updates.
Or something somewhere is bogging the cpu down
Sent from my D6503 using XDA Premium HD app
Click to expand...
Click to collapse
Hi, I'm a PPSSPP developer and I'd just like to say that Tekken 6 is one of the hardest PSP games to emulate along with God of War.
You definitely need to have the latest version of PPSSPP from the download page, ppsspp.org/download and not just the one on Play Store. You also need to make sure you have the settings that this person was using in his video. Turn on all those speed hacks and make sure you're not turning on extra graphical effects.
Many of those settings aren't enabled by default like using multi-threading, disabling fog,.. They make a huge difference.
Then it will run at full speed.
Tekken 5 runs much faster by the way. You will be able to run it full speed without any speed hacks and will even be able to run it in Full HD with large textures.
Hi, none of the multiple combination of settings helps me to run this game, Tony Hawk's Underground 2 Remix on Xperia Z2 ppsspp gold 1.0.1
What should I do?
Enviado desde mi D6503 mediante Tapatalk

Dolphin emulator

I find it runs quite well on the device. I would say nearly the speeds I see on my Shield TV making it quite playable. I've only tried a Mario Sunshine, Luigi's Mansion, and New Super Mario Bros so far and while each one had just a touch of audio latency or lag it was certainly not bothersome to me. Score another point in my book for the Yogabook.
Nice ! Are you using an Android or Windows Yoga?
my bad, I am on the Android model. Using the latest nightly build (as of my initial post anyway) of Dolphin at the moment.
Nice that they finally made it work on the Yoga Book.
I'd be curious to hear how well it runs o the Windows version of the tablet?
It doesn't work on my Android book. All I get is a black screen. I tried several versions of the developer builds. Maybe it's because of the new N update or because my ROMs are on a SD card.
i was having that issue initially, not sure what if anything I changed to fix it, but working now on 5.0-5566 build using OpenGL on N 7.1.1
Still a tad slow but playable. Offhand I thought all Android N could do Vulkan? Dolphin crashes with an unsupported error if I try switching to that API
MarkAllen said:
I'd be curious to hear how well it runs o the Windows version of the tablet?
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Click to collapse
It runs surprisingly decent! Not perfect but I enjoyed playing Pikmin 2 and Luigi's Mansion without hardly any issue a week or so ago. In fact I think it would play fairly well if not for thermal throttling. Things start off really well but after 20 or so minutes (depending on the game) it may begin to throttle the CPU.
How to?
MarkAllen said:
I find it runs quite well on the device. I would say nearly the speeds I see on my Shield TV making it quite playable. I've only tried a Mario Sunshine, Luigi's Mansion, and New Super Mario Bros so far and while each one had just a touch of audio latency or lag it was certainly not bothersome to me. Score another point in my book for the Yogabook.
Click to expand...
Click to collapse
Can you make a tutorial for getting vulkan running on the Lenovo yogabook? I have root but not sure how to get vulkan running.
I don't own the Yogabook any longer. As noted though, I never could get vulkan working only opengl would work. I thought vulkan worked with all Android devices but best I gathered is that is only true of ARM type devices. Intel devices need at least the Iris 500 GPU or higher for vulkan support in the Windows world. So wile that's probably true of Android also the Yogabook only has the HD 400 series GPU.

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