OK, let me first preface by saying that I have like zero development experience but I'm pretty smart and I'm trying to learn. You have to start somewhere, right?
So I decided to take a crack at it when I came across this thread:
http://forum.xda-developers.com/showthread.php?p=24278953
It's a Linux tutorial but having only a Mac, I decided to see if I could make it work. It didn't but the point is that, in the process, I learned a LOT.
So following a suggestion, I scrapped the whole Mac idea and started all over on an Ubuntu 11.4 VM. Which works great but it's a little less forgiving than the Mac.
Anyway, I have my build environment completely set up with all the necessary packages installed...no problem. I have the device specific proprietary files in place and pre-builts installed as well.
Now its time to build. I do so using this command:
Code:
source build/envsetup.sh
brunch otter -j$(gprep -c processor /proc/cpuinfo)
...runs for a couple minutes before stopping at this error:
Code:
In file included from frameworks/base/media/libmedia/IMediaPlayerService. cpp:25: frameworks/base/include/media/IOMX.h:29:17: error: jni.h: No such file or directory make: *** [out/target/product/otter/obj/SHARED_LIBRARIES/libmedia_ intermediates/IMediaPlayerService.o] Error 1
So basically, the file "IOMX.h" makes a declaration to include "jni.h" which isn't anywhere in my /android tree.
Upon further research I learn that "jni.h" has something to do with Java. I have the required java-sun-jdk 6.1.x installed so I figured it must be a problem with my $PATH. I found the "jni.h" in question in the Java folder and did an export $PATH to that folder. Then I entered echo $PATH to make sure:
Code:
echo $PATH /home/linux/bin:/usr/lib/lightdm/lightdm:/usr/local/sbin:/usr/local/bin:/usr/sbin:/usr/bin:/sbin:/bin:/usr/games:/usr/lib/jvm/java-6-sun-1.6.0.26
Sure enough, the folder where "jni.h" is located is included in my path, but I'm still getting the same errors.
What am I doing wrong?
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I have spent the last to days trying to solve my error setting up sdk on linux mint12. I keep getting this error.
[Qoute]
scott-Presario-CQ62-Notebook-PC scott # apt-get -f installReading package lists... Done
Building dependency tree
Reading state information... Done
Correcting dependencies... Done
The following extra packages will be installed:
libc-bin libc6
Suggested packages:
glibc-doc
The following NEW packages will be installed:
libc-bin
The following packages will be upgraded:
libc6
1 upgraded, 1 newly installed, 0 to remove and 376 not upgraded.
3 not fully installed or removed.
Need to get 0 B/5,143 kB of archives.
After this operation, 3,432 kB of additional disk space will be used.
Do you want to continue [Y/n]? y
Can't exec "locale": No such file or directory at /usr/share/perl5/Debconf/Encoding.pm line 16.
Use of uninitialized value $Debconf::Encoding::charmap in scalar chomp at /usr/share/perl5/Debconf/Encoding.pm line 17.
Preconfiguring packages ...
dpkg: warning: 'ldconfig' not found in PATH or not executable.
dpkg: error: 1 expected program not found in PATH or not executable.
Note: root's PATH should usually contain /usr/local/sbin, /usr/sbin and /sbin.
E: Sub-process /usr/bin/dpkg returned an error code (2)
[Qoute]
I have tried every fix I have found online and all return this exact error. I tried changing the permisons on etc/sudoers to make sure they were right. I also added a these paths.
export PATH={PATH}:/usr/local/sbin:/usr/sbin:/sbin
export PATH={PATH}:/usr/local/bin:/usr/bin:/bin
I have even placed a permission file inside sudoers.d to try to add the path but I just ended up ruining my root access and have to do a complicated fix through my bootloader.but just cant seem to get it to work I am newer to linux and know basic commands but have no idea why I keep getting the same error or how to fix it any help would be deeply appreciated.
Are you running 64 bit? You need to dl the 32 bit lib's
Now it may be cheating, but try Tommytommatoe's android utility it sets up SDK for you and adds everything to your path... It's my go to for stubborn SDK
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Yea it 64bit and I added the 32 bit libs for java but it gives the error when I try that to. I guess I will try that tanks man
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Are you using an installer script or something like that?
RoberGalarga said:
Are you using an installer script or something like that?
Click to expand...
Click to collapse
No just piece by piece did java then unpacked SDK in my root dir and update it installed the API and all that then when I try to use adb it says their is no command and all the fixes make the error I described at first.
Sent from my ADR6425LVW using XDA
Ok... you don't need any fixes... you can simply move to platform-tools directory (using command cd /path/to/platform-tools) to can run ./adb command (note: ./adb, not adb).
RoberGalarga said:
Ok... you don't need any fixes... you can simply move to platform-tools directory (using command cd /path/to/platform-tools) to can run ./adb command (note: ./adb, not adb).
Click to expand...
Click to collapse
Really now I feel dumb lol. Guess I'm to used to windows been developing on it for a while. Thanks a lot.
Sent from my ADR6425LVW using XDA
Well thanks for all your help guys I guess I had a bad download of linux so I did a new clean install and setup SDK and apktool and dsixdas kitchen. Now everything works fine. No sudo errors or nothing the good news is with all the trying to fix what was wrong I got used to root being / instead of c:/ so that's a bonus
Sent from my ADR6425LVW using XDA
I am experiencing some issues and have come for a bit of guidance.
Here are the steps I've done so far (I'm pretty sure I butchered it);
1. Downloaded CM source (repo sync and all that jazz)
2. source build/envsetup.sh
Here's where I begin making mistakes:
3. cd device/
4. mkdir lge
5. cd lge && git clone https://github.com/TeamRegular/android_device_lge_h631.git
So now I've got a folder with my device tree inside the LGE folder called android_device_lge_h631. I see no problem with that
6. sudo sh vendorsetup.sh && sudo sh
Both times here it throws an error about a missing directory called g4stylus (?)
7. Reboot computer because why not?
8. source build/envsetup.sh
9. lunch
select 41 (cm_h631_userdebug)
At which point it gives an error about there being no device and not being able to get device data from the cm repository (?).
I'm new so place work with me.
Where did I go wrong?
bradym512 said:
Where did I go wrong?
Click to expand...
Click to collapse
A meta-answer: Never post "I got an error about *something*". Always post your *exact* commands and the *exact* output that you got from running them (copy from the terminal window).
Also, if you use sudo anywhere in the build process, you're doing it wrong.
Hi there,
I have Samsung Galaxy Core Prime LTE and I could not find any custom ROMs so I decided that I will try to compile it myself. I downloaded the LineageOS source code from git (cm 14.1), the device trees and kernel from here: github/MSM8916-Samsung, and the samsung vendor files from the extraxt-files.sh script. The qcom-common files from here: github/CyanogenMod/android_device_samsung_qcom-common. Then I set up the environment (source build/envsetup.sh), ran breakfast and everything went fine. And then came brunch... It's running for about 40-50 minutes, and then stopes because "ninja: build stopped: subcommand failed". Here's the output from my terminal: https:/ /drive.google.com/fi le/d/0Bzbi _UspTWqac3ZkV2RhRjJGeW8/view?usp=drivesdk (remove spaces - sorry for that, but I cannot add links yet)
If the ninja log is needed I will post it.
Can someone help me to understand the code and find out why it is failing?
(I am new to developing stuff, but I have already compiled programs back in the days, and I am familiar with Linux, which is my daily driver)
what version of linux are you using at the moment?
Ubuntu 17.04, but I have also tried it on 16.10 last week, and openjdk-8
wasowski02 said:
Ubuntu 17.04, but I have also tried it on 16.10 last week, and openjdk-8
Click to expand...
Click to collapse
I can't speak for others but I have not had success building anything android on 15.10,16.04,16.10... I always end up on a wild goose chase with all the compiling errors. I have consistently compiled without errors using 14.04 with oracle java 8 as that is what many of the manufacturers are using to make their own builds. If or oracle spits errors with 14.04 i try to use the rule of thumb and thats openjdk-6 and jre for LP, openjdk-7 and jre for MM and openjdk-8 for nougat builds but im only working on MM builds at the moment so your results may vary. Hope this helps a bit, just remember you can use sudo update-alternatives --display java to switch versions on the fly if needed and make sure you incorporate Google prebuilts as well. good luck ?
Sent from my LGLS676 using Tapatalk
Sands207 said:
I can't speak for others but I have not had success building anything android on 15.10,16.04,16.10... I always end up on a wild goose chase with all the compiling errors. I have consistently compiled without errors using 14.04 with oracle java 8 as that is what many of the manufacturers are using to make their own builds. If or oracle spits errors with 14.04 i try to use the rule of thumb and thats openjdk-6 and jre for LP, openjdk-7 and jre for MM and openjdk-8 for nougat builds but im only working on MM builds at the moment so your results may vary. Hope this helps a bit, just remember you can use sudo update-alternatives --display java to switch versions on the fly if needed and make sure you incorporate Google prebuilts as well. good luck ?
Click to expand...
Click to collapse
Then I will try 14.04 and see what happens. Thanks for help
@Sands207 Is there by any chance a site where you can learn to do this? Tutorial for noobs of sort.
Sent from my SM-N920P using Tapatalk
ninja_unmatched said:
@Sands207 Is there by any chance a site where you can learn to do this? Tutorial for noobs of sort.
Click to expand...
Click to collapse
Yes, luckily for us xda members we have our own Android college built right into xda https://forum.xda-developers.com/general/xda-university its a great starting point and rom compiling guide is also there. Its all aimed to help new folks find their way ? jump right in ?
If you need TWRP for it I have it. It was built by blaz3r64, but since AA51 is down I can upload it for you. I can confirm that it works on both the ST Galaxy Core Prime and the Boost Prevail LTE.
Sent from my XT1609 using Tapatalk
RealWelder said:
If you need TWRP for it I have it. It was built by blaz3r64, but since AA51 is down I can upload it for you. I can confirm that it works on both the ST Galaxy Core Prime and the Boost Prevail LTE.
Click to expand...
Click to collapse
So I have already downloaded the official TWRP, but thanks for your interest.
I have tried to compile using ubuntu 14.04 (with openjdk-8) as @Sands207, but I get this error:
Code:
FAILED: /bin/bash -c "prebuilts/misc/linux-x86/bison/bison -d --defines=/home/karol/android/system/out/host/linux-x86/obj/STATIC_LIBRARIES/libaidl-common_intermediates/aidl_language_y.h -o /home/karol/android/system/out/host/linux-x86/obj/STATIC_LIBRARIES/libaidl-common_intermediates/aidl_language_y.cpp system/tools/aidl/aidl_language_y.yy"
/bin/bash: prebuilts/misc/linux-x86/bison/bison: No such file or directory
wasowski02 said:
So I have already downloaded the official TWRP, but thanks for your interest.
I have tried to compile using ubuntu 14.04 (with openjdk-8) as @Sands207, but I get this error:
Code:
FAILED: /bin/bash -c "prebuilts/misc/linux-x86/bison/bison -d --defines=/home/karol/android/system/out/host/linux-x86/obj/STATIC_LIBRARIES/libaidl-common_intermediates/aidl_language_y.h -o /home/karol/android/system/out/host/linux-x86/obj/STATIC_LIBRARIES/libaidl-common_intermediates/aidl_language_y.cpp system/tools/aidl/aidl_language_y.yy"
/bin/bash: prebuilts/misc/linux-x86/bison/bison: No such file or directory
Click to expand...
Click to collapse
I recommend trying this keychain as it has full support for what you are attempting https://forum.xda-developers.com/showthread.php?t=3606941 I have tried it myself but Id recommend cleaning your build folder before incorporating them, maybe even a reboot as well. i had forgotten about this but it has far more tools than the normal keychain.
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---------- Post added at 04:29 PM ---------- Previous post was at 04:22 PM ----------
remember to select the right architecture ??
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Sands207 said:
I recommend trying this keychain as it has full support for what you are attempting https://forum.xda-developers.com/showthread.php?t=3606941 I have tried it myself but Id recommend cleaning your build folder before incorporating them, maybe even a reboot as well. i had forgotten about this but it has far more tools than the normal keychain.
Sent from my LGLS676 using Tapatalk
---------- Post added at 04:29 PM ---------- Previous post was at 04:22 PM ----------
remember to select the right architecture ?
Click to expand...
Click to collapse
So I downloaded the new toolchain/keychain/cross compiler (just to make sure - this is the same, yes?), but I cannot find how to choose it to compile android. The official post says:
Code:
# for arm64
export CROSS_COMPILE=$(pwd)/bin/aarch64-linux-gnu-
but as I'm not compiling the kernel I assume it is not what I need (I think) and
Code:
echo $CROSS_COMPILE
does not return anything by default. If I should have used the export function then which file should I choose, because there are many (-strip, -strings, -size, -run, etc.).
There is a directory called toolchain (it contains only binutils) in the folder containing the source code. Should I add a folder called gcc and put the files there? Or maybe I have to run brunch with some options or change an entry in a configuration/make file?
I use the aarch64 version, but not the newest (20170515 not 20170520).
wasowski02 said:
So I downloaded the new toolchain/keychain/cross compiler (just to make sure - this is the same, yes?), but I cannot find how to choose it to compile android. The official post says:
but as I'm not compiling the kernel I assume it is not what I need (I think) and
does not return anything by default. If I should have used the export function then which file should I choose, because there are many (-strip, -strings, -size, -run, etc.).
There is a directory called toolchain (it contains only binutils) in the folder containing the source code. Should I add a folder called gcc and put the files there? Or maybe I have to run brunch with some options or change an entry in a configuration/make file?
I use the aarch64 version, but not the newest (20170515 not 20170520).
Click to expand...
Click to collapse
I do think as you said you will need to run brunch but resetting up your build & source environment to use the new keychain as you attempted to switch from one keychain to the other as well may help if this doesn't work as well take a look at your build configuration. rc file and make sure you don't have double entries or the new keychain missing i usually import the prebuilts i need as I am using arm architecture at the moment but i either download the individual keychain i need and place it in my source folder when i setup my build environment to be added to the build along with my sources before i run lunch because my source folder is untouched by me besides that at that point. I'll be home in an hour or so I'm going to see if i can track down some info to help you get untangled but i do recommend downloading the folder and making a gcc folder with the toolchain folder for arm64 as you said and and adding it to your build ensuring it is clean besides what you need and adding it then attempt to compile again.
I'm not sure if I should use aarch64. I have an armv7-a-neon (so 64-bit) and the internet says that aarch64 and arm64 is pretty much the same, but maybe I am wrong and I should use arm instead. But I think that does not matter until I put the new toolchain both to the aarch64 and arm directory (I guess the compilation process will choose the right one automatically). So I've put the compilers into prebuilts/gcc/linux-x86/... folders, but should I delete the old compilers? And then run the environment setup again (all this stuff starts to make sense to me ?)
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wasowski02 said:
I'm not sure if I should use aarch64. I have an armv7-a-neon (so 64-bit) and the internet says that aarch64 and arm64 is pretty much the same, but maybe I am wrong and I should use arm instead. But I think that does not matter until I put the new toolchain both to the aarch64 and arm directory (I guess the compilation process will choose the right one automatically). So I've put the compilers into prebuilts/gcc/linux-x86/... folders, but should I delete the old compilers? And then run the environment setup again (all this stuff starts to make sense to me )
Sent from my SM-G360F using Tapatalk
Click to expand...
Click to collapse
Yes you should delete the old ones and set up your enviroment again and it should include them. Also yes the compile proccess should pick the correct one in your case as long as you include them and you have, you are heading in the right direction for sure. :good:
Sands207 said:
Yes you should delete the old ones and set up your enviroment again and it should include them. Also yes the compile proccess should pick the correct one in your case as long as you include them and you have, you are heading in the right direction for sure. :good:
Click to expand...
Click to collapse
So I deleted the old ones and I get this error:
Code:
ninja: error: 'prebuilts/gcc/linux-x86/arm/arm-linux-androideabi-4.9/bin/arm-linux-androideabi-strip', needed by '/home/karol/android/system/out/target/product/coreprimeltexx/obj/lib/libdl.so', missing and no known rule to make it
I guess it's because somewhere in a configuration file there is an entry for the old compiler. I have deleted the out directory and played with the envsetup.sh file (about line 210 there is something about compilers),
Code:
# defined in core/config.mk
targetgccversion=
targetgccversion2=
export TARGET_GCC_VERSION=$targetgccversion
# The gcc toolchain does not exists for windows/cygwin. In this case, do not reference it.
export ANDROID_TOOLCHAIN=
export ANDROID_TOOLCHAIN_2ND_ARCH=
local ARCH=$(get_build_var TARGET_ARCH)
case $ARCH in
x86) toolchaindir=x86/x86_64-linux-android-$targetgccversion/bin
;;
x86_64) toolchaindir=x86/x86_64-linux-android-$targetgccversion/bin
;;
arm) toolchaindir=arm/arm-linux-androideabi-$targetgccversion/bin
;;
arm64) toolchaindir=aarch64/aarch64-linux-android-$targetgccversion/bin;
toolchaindir2=arm/arm-linux-androideabi-$targetgccversion2/bin
;;
mips|mips64) toolchaindir=mips/mips64el-linux-android-$targetgccversion/bin
;;
*)
echo "Can't find toolchain for unknown architecture: $ARCH"
toolchaindir=xxxxxxxxx
;;
esac
but this did not work either. The ninja files don't contain any gcc configuration. So where can I find the right configuration file? (I can't find the suggested configuration.rc file)
wasowski02 said:
So I deleted the old ones and I get this error:
I guess it's because somewhere in a configuration file there is an entry for the old compiler. I have deleted the out directory and played with the envsetup.sh file (about line 210 there is something about compilers),
but this did not work either. The ninja files don't contain any gcc configuration. So where can I find the right configuration file?
Click to expand...
Click to collapse
I usually compile using clang or maven as I only build AOSP atm https://ninja-build.org/manual.html this page includes directions that should assist you. Do you have maven or clang installed on your linux box?
Sands207 said:
I usually compile using clang or maven as I only build AOSP atm https://ninja-build.org/manual.html this page includes directions that should assist you. Do you have maven or clang installed on your linux box?
Click to expand...
Click to collapse
So it seems that nor klang nor maven is installed on my machine (but as my computer claims ninja is not installed either I guess that they may be installed somewhere in the build directories). Should I try them instead of ninja?
wasowski02 said:
So it seems that nor klang nor maven is installed on my machine (but as my computer claims ninja is not installed either I guess that they may be installed somewhere in the build directories). Should I try them instead of ninja?
Click to expand...
Click to collapse
yes absolutely
Sands207 said:
yes absolutely
Click to expand...
Click to collapse
So what I understand is:
(1) Install maven or clang (let's say clang because I found it in the official ubuntu repository)
(2) Configure brunch to use clang instead of ninja
So I checked the internet if there are any options I can use with brunch to run clang, but I didn't find any. Also looked through the envsetup.sh file, but there is nothing there, or I missed it.
wasowski02 said:
So what I understand is:
(1) Install maven or clang (let's say clang because I found it in the official ubuntu repository)
(2) Configure brunch to use clang instead of ninja
So I checked the internet if there are any options I can use with brunch to run clang, but I didn't find any. Also looked through the envsetup.sh file, but there is nothing there, or I missed it.
Click to expand...
Click to collapse
tonight i will try doing some digging to see if i can help you. im away from my computer right now but ill do what i can. i would try would maven. clang assists with aosp primarily but maven should work for you as far as using a custom command to run maven, log out or reboot after you install it and run brunch as you normally would also please read this https://clang.llvm.org/comparison.html