How to make custom rom - Galaxy Ace S5830 General

I've found that a lot of us doesn't satisfied with our current custom ROM. Please don't bully the dev to make a rom with our personal preference. You may follow this guide instead to modify the custom rom to suit with your personal taste. I hope I could make it as simple as possible so all of us so even a new android user could understand. Please make sure you've read this guide throughly before make any modification.
tools:
1. a custom rom (to be customized) or stock rom.
2. 7zip or another similar program
3. apk files
4. dsixda kitchen (not mandatory)
5. apktools (not mandatory)
6. titanium backup (not mandatory)
7. CWM.
First of all, extract your custom rom. You'll see that the custom rom's zip file contain several files and folders. Some of them are common and could be find in almost all custom rom. The files and folders are:
1. meta-inf : contain the script needed to install the rom (don't touch it if you don't understand about scripting nor dsixdia kitchen).
2. system : contain the system files and folder of the custom rom
3. boot.img : the kernel used in the custom rom
4. additional file : (eg:install-busybox, check-data and bmlunlock) additional file contain scripts needed to install additional feature (eg: busybox, additional app in data/app, and install custom kernel) in the custom rom.
If you don't know much about them, don't touch anything but system folder. now, open the the system folder. You'll see a lot of folders and some common files. Leave CSC files and SWconfiguration intact if you don't know about them. You can edit build.prop to insert more build.prop setting or modify the content if you understand how to do it. To change the rom's name, edit the value for 'ro.build.display.id'. You may also change the value for 'ro.build.version.release' to any number like 9.9.9 if you want to show off your modified custom rom
I'll give a quick explanation about the folders in /system.
1. app : contain all the system's app
2. bin : contain the command and bin files for the rom (don't touch it)
3. cameradata : camera files
4. csc : csc files. contain dictionary for the keyboard
5. etc : additional setting and files for the rom
6. font : the fonts
7. framework : system's framework
8. lib : drivers, modules, kernel related files for the rom
9. media : media files-ringtones, notification
10. sd : folder created by a2sd darktremor. (don't touch it)
11. usr : files needed for keyboard, bluetooth, etc.
12. xbin : additional command and bin files (busybox is normally installed here)(don't touch it)
13. T9DB: dictionary and language database for swype and stock keyboard
now, you're ready to customize the rom. I'll divide the guide into several section. pass the section if you don't want to modify it.
DEODEX VS ODEXED ROM. Most of custom rom available is deodexed rom while our stock rom is half deodexed rom. I'll try to explain it in most simple way. First of all, we should understand that mostly every app in android consist of three part, *apk files, *dex/odex files, and lib files.
ODEXED rom means that *dex file needed to run the app is extracted from the apk file and placed in same folder with the apk files (/system/app). the positive side, it consume less internal memory and a execute faster. the negative side, it makes the app uncostumizable (cannot apply custom themes) and need more space in system partition.
DEODEXED rom means that *dex file needed to run the app is extracted from the apk file and placed in /data/dalvik-cache. the positive side, the app can be themed (full customizable) and consume less system partition. we could put more app in /system/app in deodexed rom. the negative side, it consume a lot of internal memory. please be cautious with the internal memory space if you use deodexed rom. (NOTE: if you start from stock rom, you may use dsixdia to convert odexed to deodexed rom).
system app customization is easy. you can add or remove any app in /system/app folder as long as it fit with the space in sistem partition (220MB). if you start from stock rom, please be cautious to not remove essential app from the folder. you may see the app in hybrid rom v.2.1 to see which app is safe to remove or not (the spreadsheet document in this forum is gone. sorry). having ~20mb free space in system partition is a good thing if you want to make the rom more customizable.
Basicly, theme is easily changed by replacing systemUI.apk in /system/app and framework-res.apk in /system/framework. You may put theme from another custom rom or make for yourself from uot kitchen or make it by yourself with apktool. A high modified theme like dysmenorrhea is also modify some part in setting.apk and jobmanager.apk. and another app. Don't forget to delete the *odex file (for all changed app only)from /system/app if you start from stock rom.
NOTE: please be aware with the base firmware of the rom. make sure that systemUI.apk and framework-res.apk files are from exact firmware version. I've found that theme for DXLA, DXLB, DXLC are exchangeable but you can't put theme from DXKL2 to DXLA or the reverse. to minimize any risk, please use themes only from exact same firmware.
Performance tuning could be done in several ways. the easiest (proven works but risky) method is by edit build.prop file. I won't give you all the script. Feel free to search and apply the script with your personal preference. you can found in this forum or just copy from another rom. these script below is used to increase gprs/hsxdpa speed. this script is a common script and proven to be works in a lot of device. (I forgot the original source. sorry)
Code:
ro.ril.enable.dtm=1
ro.ril.gprsclass=10
ro.ril.hep=1
ro.ril.enable.3g.prefix=1
ro.ril.hsdpa.category=8
ro.ril.hsupa.category=6
ro.ril.hsxpa=2
ro.ril.enable.a53=1
there are also some common tweaks for build.prop file. these are the one I always using in my rom.
Code:
#mod battery kats
debug.performance.tuning=1
pm.sleep_mode=1
video.accelerate.hw=1
windowsmgr.max_events_per_sec=150
ro.ril.disable.power.collapse=1
wifi.supplicant_scan_interval=150
#mod performance
dalvik.vm.execution-mode=int:jit
persist.sys.purgeable_assets=1
dalvik.vm.dexopt-flags=m=y
ro.media.enc.jpeg.quality=100
ro.telephony.call_ring.delay=0
video.accelerate.hw=1
ro.kernel.android.checkjni=0
ro.HOME_APP_ADJ=1
======
the second way, (little bit harder, but its still proven works) by create or modify some file in /system/etc. I'll give you some of them.
1. sysctl script-to increase internet speed.
make a new file in system/etc, name it 'sysctl.conf' (or edit if it already exist). put this script inside.
Code:
net.ipv4.tcp_wmem = 4096 39000 187000
net.ipv4.tcp_rmem = 4096 39000 187000
net.ipv4.tcp_mem = 187000 187000 187000
net.ipv4.tcp_rfc1337 = 1
net.ipv4.tcp_sack = 1
net.ipv4.tcp_fack = 1
net.ipv4.tcp_window_scaling = 1
net.ipv4.tcp_timestamps = 1
net.ipv4.tcp_ecn = 0
net.ipv4.tcp_no_metrics_save = 1
net.ipv4.tcp_moderate_rcvbuf = 1
net.ipv4.route.flush = 1
net.ipv4.ip_no_pmtu_disc = 0
net.core.rmem_default = 524288
net.core.rmem_max = 524288
net.core.wmem_default = 524288
net.core.wmem_max = 524288
its a common sysctl mod for linux based OS (I found it in another mod for another device but I forgot the source). you'll need busybox, and terminal emulator. to run it, type:
'su
'sysctl -p
in your terminal emulator (without ' symbol).
2. GPS mod-to make the GPS lock faster
this mod is based on zeusseuz's guide. please see this page for further information (the script is quite long) http://forum.xda-developers.com/showthread.php?t=1552076
======
the last way...by init.d script. it only works in custom kernel. I won't put any script here. you should find by yourself. you can use make a file in init.d with there script to check if your kernel support init.d script.
Code:
#!system/bin/sh
touch data/kurotsugi_test.txt
set the both init.d folder and the file's permission to rwxrwxrwx (777)
if the script work, you'll find kurotsugi_test.txt in /data.
======
I'll only put the one I've tested and proven to be works.
1. beats audio
this is the old version but doesn't have FC issue. get the file from here http://forum.xda-developers.com/showthread.php?t=1526643
unzip. copy all the files into their respective folder
2. bravia engine
put be_photo and be_movie in system/etc folder then edit the build.prop file doesn't seems work. The real bravia engine mod is consist of
- be_photo, be_movie in /system/etc
- com.sonyericsson.android.SwIqiBmp.xml in /system/etc/permission
- com.sonyericsson.android.SwIqiBmp.jar in /system/framework
my megabassbeat mod contain these files. you can get it from there.
3. boot animation
download or get custom boot animation file from another custom rom or another source. rename it to bootanimation.zip, put it on /system/media.
you may check this out http://forum.xda-developers.com/showthread.php?t=1548479
please note that DXLB rom doesn't support bootanimation. you need to put bootanimation and samsungani files from another rom (like hybrid) in /system/bin and replace all file in /system/lib with lib files from older firmware (DXLA or older)
4. boot sound
make or download boot sound. please make sure the format is *ogg. rename it to poweron.ogg then put it in /system/etc.
5. custom ringtones, notification,
make or download the sound file (in ogg format). put it in /system/media/audio/(respective folder)
6. disable boot animation (for quick boot)
put 'debug.sf.nobootanimation=1' in build.prop.
7. megabassbeats (better than beat bass)
you can get the file from this link http://forum.xda-developers.com/showthread.php?t=1646406. you'll need to copy the files into its respective folder.
If you've done with the customization, enter the custom rom folder. select all the files then create zip file. to install the rom, copy to your sdcard, flash it either by stock recovery or CWM after wipe /data. PLEASE MAKE SURE THAT ALL THE FILES DOESN'T EXCEED THE LIMIT 220MB BEFORE ZIPPED.
This guide can be used if you want to make your own rom. if you start from stock rom, you may use this script (its from myss v.3.4) to install the rom. please make note that it will only install the rom, not the kernel. you'll still need the bin and xbin folder from custom roms in order to make it work.
http://www.mediafire.com/download.php?skw1ytt37mklb4o
All credits for the dev who make the rom, the one I've used the guide here, and all XDA member. no need to say thanks or press it for me. give that to the real dev. I'm just a noob here. Feel free to correct me if I'm wrong.
1. dualboot
this mod actual intent is to make developing a rom a lot more easier without risking our native rom. I was using it a lot when customizing my rom. you can get the original link for dualboot here: http://forum.xda-developers.com/showthread.php?t=1598803 and for a little more detailed step how to use it http://forum.xda-developers.com/showthread.php?t=1600973.
you can find another dualboot kernel here. http://www.mediafire.com/download.php?gkb33aktyf7wbbh
this one have init.d support. all credits goes to irfanbagus
2. data2sd
this mod is used to increase data partition size. you can find the complete guide here http://forum.xda-developers.com/showthread.php?t=1622052[/QUOTE]

I guess you wanted to post this on Galaxy Y Forum But Posted It Here

Nice Guide , but, it's not actually complete.
You have concentrated more on tweaks, and not actually shown how to use the kitchen to create the rom.

masterex567 said:
Nice Guide , but, it's not actually complete.
You have concentrated more on tweaks, and not actually shown how to use the kitchen to create the rom.
Click to expand...
Click to collapse
Why would you want to use a tool that wasn't even meant for Samsung devices in the first place?True,we can use it.But not to a full extent.New users could get bricked phones :silly:

SmOuuK said:
I guess you wanted to post this on Galaxy Y Forum But Posted It Here
Click to expand...
Click to collapse
So will the performance tweaks mentioned here work for Ace too?
Sent from my GT-S5830 using xda app-developers app

Yup..I know that but it's looking at rom cooking..and the kitchen is the only way to easily extract and build roms...well ofcourse you have to change the Meta inf
Sent from my GT-S5830 using xda app-developers app

masterex567 said:
Yup..I know that but it's looking at rom cooking..and the kitchen is the only way to easily extract and build roms...well ofcourse you have to change the Meta inf
Sent from my GT-S5830 using xda app-developers app
Click to expand...
Click to collapse
Yep.But most likely you run into errors.
---------- Post added at 12:12 AM ---------- Previous post was at 12:09 AM ----------
Koogly said:
So will the performance tweaks mentioned here work for Ace too?
Sent from my GT-S5830 using xda app-developers app
Click to expand...
Click to collapse
Most of them.But not all,like DualBoot.

Hmm..yes but that's like the only way available for users to create Roms ryt?
Sent from my GT-S5830 using xda app-developers app

masterex567 said:
Hmm..yes but that's like the only way available for users to create Roms ryt?
Sent from my GT-S5830 using xda app-developers app
Click to expand...
Click to collapse
No...You can do all those things manually...More easily,you can also learn faster if you do it manually

Prawesome said:
No...You can do all those things manually...More easily,you can also learn faster if you do it manually
Click to expand...
Click to collapse
Okkk. I'm actuallly a newbie so i don't know a lot. So forgive me for all those silly questions.
So, you're saying, that a ROM can be built without the kitchen, by using 7zip to extract, and then compile it to a .zip format using this application??
I thought that only the kitchen could successfully compile a rom.
Please correct me if i'm wrong. It will make life a lot easier for me.
Thanks.

masterex567 said:
Okkk. I'm actuallly a newbie so i don't know a lot. So forgive me for all those silly questions.
So, you're saying, that a ROM can be built without the kitchen, by using 7zip to extract, and then compile it to a .zip format using this application??
I thought that only the kitchen could successfully compile a rom.
Please correct me if i'm wrong. It will make life a lot easier for me.
Thanks.
Click to expand...
Click to collapse
original link ?
http://forum.xda-developers.com/showthread.php?t=1590330

masterex567 said:
Okkk. I'm actuallly a newbie so i don't know a lot. So forgive me for all those silly questions.
So, you're saying, that a ROM can be built without the kitchen, by using 7zip to extract, and then compile it to a .zip format using this application??
I thought that only the kitchen could successfully compile a rom.
Please correct me if i'm wrong. It will make life a lot easier for me.
Thanks.
Click to expand...
Click to collapse
Yep...Just zip it

Prawesome said:
Yep...Just zip it
Click to expand...
Click to collapse
Thanks. Saved me alot of work!! I surely owe you big time. Unfortunately I'm still a teenager, so can't buy you a beer or something... But, when I publish my first ROM. You're gonna surely be there in credits.

Moved to General. Please provide link to the original thread or I'll close this one.

Original thread @ galaxy y development section.
Sent from my GT-S5360 using xda premium

Prawesome said:
Yep...Just zip it
Click to expand...
Click to collapse
Ok. Prawesome, I need your help once again. I did as you said..but now i get errors again...
Its a dalvik vm error again:
This time, I didn't touch META-INF. Just modified system and extracted. Modded, then compressed to .zip file and flashed.
Logcat gives me errors:
Unable to find decl for native Landroid/content/res/AssetManager;.splitThemePackageLjava/lang/String;Ljava/lang/String;[Ljava/lang/StringI
Its a W\dalvikvm error. I guess that means that there is a .so file in the lib that needs to be replaced. I extracted the libs from base rom, and copied and replaced them with mine..then added kernel libs..but that doesn't erase the problem.
This particular problem has been bugging me every time i compile. I don't understand what i've done wrong.
Plus, i want to intergrate adrenaline engine. so I just copy data and system to the working folder right? And...The data folder in adrenaline engine has a system \etc..Am I supposed to copy or delete and copy init.d files there?
Thanks.

masterex567 said:
Ok. Prawesome, I need your help once again. I did as you said..but now i get errors again...
Its a dalvik vm error again:
This time, I didn't touch META-INF. Just modified system and extracted. Modded, then compressed to .zip file and flashed.
Logcat gives me errors:
Unable to find decl for native Landroid/content/res/AssetManager;.splitThemePackageLjava/lang/String;Ljava/lang/String;[Ljava/lang/StringI
Its a W\dalvikvm error. I guess that means that there is a .so file in the lib that needs to be replaced. I extracted the libs from base rom, and copied and replaced them with mine..then added kernel libs..but that doesn't erase the problem.
This particular problem has been bugging me every time i compile. I don't understand what i've done wrong.
Plus, i want to intergrate adrenaline engine. so I just copy data and system to the working folder right? And...The data folder in adrenaline engine has a system \etc..Am I supposed to copy or delete and copy init.d files there?
Thanks.
Click to expand...
Click to collapse
To integrate Adrenaline Engine,you should just copy over the required files to their respective directories.I don't have any idea where those errors are coming from,someone else maybe able to help you out with that.My suggestion is,you get a stock rom,don't mod anything,test it first.Then,add mods one by one,testing each of them.This way,you can know where you have caused errors and you can solve it
---------- Post added at 12:32 AM ---------- Previous post was at 12:29 AM ----------
masterex567 said:
Thanks. Saved me alot of work!! I surely owe you big time. Unfortunately I'm still a teenager, so can't buy you a beer or something... But, when I publish my first ROM. You're gonna surely be there in credits.
Click to expand...
Click to collapse
lol..I am just 15,just trying to help out where i can

Prawesome said:
To integrate Adrenaline Engine,you should just copy over the required files to their respective directories.I don't have any idea where those errors are coming from,someone else maybe able to help you out with that.My suggestion is,you get a stock rom,don't mod anything,test it first.Then,add mods one by one,testing each of them.This way,you can know where you have caused errors and you can solve it
---------- Post added at 12:32 AM ---------- Previous post was at 12:29 AM ----------
lol..I am just 15,just trying to help out where i can
Click to expand...
Click to collapse
Okkk! Will try that. I tried doing all tests on this custom ROM. but none of them seems to fix it. The problem is that all stock roms are uploaded on hotfile. And, downloading from hotfile never succeeds. One more test, is that it definetely not a problem in the kernel, but in something i'm modding. First, i was using miracle v4 as base rom. Same error....after that I used cm7 nightly. Error. and now i'm using cm7 rc1, and Errors. This might sound noobish, but in the dalvik vm error log, what does the splitThemePackage actually mean? Because, i deleted the original default theme, added another one, and set it default in build.prop..could that be the problem?
This is the full error log:
W/dalvikvm( 191): ERROR: Unable to find decl for native Landroid/content/res/AssetManager;.splitThemePackageLjava/lang/String;Ljava/lang/String;[Ljava/lang/StringI
W/dalvikvm( 191): ERROR: Unable to find decl for native Landroid/content/res/AssetManager;.detachThemePathLjava/lang/String;I)Z
W/dalvikvm( 191): ERROR: Unable to find decl for native Landroid/content/res/AssetManager;.attachThemePathLjava/lang/StringI
W/dalvikvm( 191): ERROR: Unable to find decl for native Landroid/content/res/AssetManager;.getBasePackageCount)I
W/dalvikvm( 191): ERROR: Unable to find decl for native Landroid/content/res/AssetManager;.getBasePackageNameI)Ljava/lang/String;
W/dalvikvm( 191): ERROR: Unable to find decl for native Landroid/content/res/AssetManager;.getBasePackageIdI)I
W/dalvikvm( 191): ERROR: Unable to find decl for native Landroid/content/res/AssetManager;.addRedirectionsNativeI)V
W/dalvikvm( 191): ERROR: Unable to find decl for native Landroid/content/res/AssetManager;.clearRedirectionsNative)V
W/dalvikvm( 191): ERROR: Unable to find decl for native Landroid/content/res/AssetManager;.generateStyleRedirectionsIII)Z
E/JNIHelp ( 191): RegisterNatives failed for 'android/content/res/AssetManager'
E/AndroidRuntime( 191): Unable to register all android natives
Thanks for the help.

masterex567 said:
Okkk! Will try that. I tried doing all tests on this custom ROM. but none of them seems to fix it. The problem is that all stock roms are uploaded on hotfile. And, downloading from hotfile never succeeds. One more test, is that it definetely not a problem in the kernel, but in something i'm modding. First, i was using miracle v4 as base rom. Same error....after that I used cm7 nightly. Error. and now i'm using cm7 rc1, and Errors. This might sound noobish, but in the dalvik vm error log, what does the splitThemePackage actually mean? Because, i deleted the original default theme, added another one, and set it default in build.prop..could that be the problem?
This is the full error log:
W/dalvikvm( 191): ERROR: Unable to find decl for native Landroid/content/res/AssetManager;.splitThemePackageLjava/lang/String;Ljava/lang/String;[Ljava/lang/StringI
W/dalvikvm( 191): ERROR: Unable to find decl for native Landroid/content/res/AssetManager;.detachThemePathLjava/lang/String;I)Z
W/dalvikvm( 191): ERROR: Unable to find decl for native Landroid/content/res/AssetManager;.attachThemePathLjava/lang/StringI
W/dalvikvm( 191): ERROR: Unable to find decl for native Landroid/content/res/AssetManager;.getBasePackageCount)I
W/dalvikvm( 191): ERROR: Unable to find decl for native Landroid/content/res/AssetManager;.getBasePackageNameI)Ljava/lang/String;
W/dalvikvm( 191): ERROR: Unable to find decl for native Landroid/content/res/AssetManager;.getBasePackageIdI)I
W/dalvikvm( 191): ERROR: Unable to find decl for native Landroid/content/res/AssetManager;.addRedirectionsNativeI)V
W/dalvikvm( 191): ERROR: Unable to find decl for native Landroid/content/res/AssetManager;.clearRedirectionsNative)V
W/dalvikvm( 191): ERROR: Unable to find decl for native Landroid/content/res/AssetManager;.generateStyleRedirectionsIII)Z
E/JNIHelp ( 191): RegisterNatives failed for 'android/content/res/AssetManager'
E/AndroidRuntime( 191): Unable to register all android natives
Thanks for the help.
Click to expand...
Click to collapse
No idea....Double check the name of the apk in build.prop, they are case sensitive
Sent from the year 3000 using a SGA where sheep's are not present.

So in build.prop...how am I supposed to set the default theme. I'm using acheps ics theme..so is it supposed to be com.achep.theme.ICSandwich?
Sent from my GT-S5830 using xda app-developers app

Related

Is it possible to use baksmali on the device

Basically I want to be able to decompile apks. And jar files directly on my phone. Can I do that?
Yes, you can. At least, for the most part. The main constraining factor is the small amount of memory available on the device.
1. run the dx util on baksmali.jar, to produce a classes.dex file
2. add the classes.dex file to a new jar (or you can just add it to baksmali.jar)
3. push the jar containing classes.dex to the device somewhere (let's say /data/local/baksmali.jar)
4. dalvikvm -classpath /data/local/baksmali.jar org.jf.baksmali.baksmali <normal baksmali options>
5. bonus points if you then proceded to run baksmali on baksmali.jar (and then the universe implodes)
note: I just tried this with the latest version of baksmali, and there's some weird issue with the baksmali jar file, where it contains duplicate entries of every class file, which causes dx to choke on it. I'll see if I can get that fixed soon, and get a new build out. In the meantime, you can probably find an older version without that problem.
Sweet, thanks for your input. I was out last night and I had this idea for an edit to make, only to become sad because I didn't have access to a computer.
This will help me out a lot.
JesusFreke said:
Yes, you can. At least, for the most part. The main constraining factor is the small amount of memory available on the device.
1. run the dx util on baksmali.jar, to produce a classes.dex file
2. add the classes.dex file to a new jar (or you can just add it to baksmali.jar)
3. push the jar containing classes.dex to the device somewhere (let's say /data/local/baksmali.jar)
4. dalvikvm -classpath /data/local/baksmali.jar org.jf.baksmali.baksmali <normal baksmali options>
5. bonus points if you then proceded to run baksmali on baksmali.jar (and then the universe implodes)
note: I just tried this with the latest version of baksmali, and there's some weird issue with the baksmali jar file, where it contains duplicate entries of every class file, which causes dx to choke on it. I'll see if I can get that fixed soon, and get a new build out. In the meantime, you can probably find an older version without that problem.
Click to expand...
Click to collapse
The problem seems to be within the buildprocess as the generated classes for baksmali and smali are added twice to the *-dev-jar-with-dependencies.jar. As I'm not familar with maven I didn't fixed the source of the error but I managed to get it working.
I attached a small pythonscript which is able to remove the dublicated files within the jar. Just run it over the file and get a fixed version which is processable by dx.
The script:
Code:
#!/usr/bin/python
import sys
from zipfile import *
if len(sys.argv) != 3:
print("Usage: %s input.jar output.jar" % sys.argv[0]);
sys.exit(-1)
input = ZipFile(sys.argv[1], "r")
output = ZipFile(sys.argv[2], "w")
seen = []
for file in input.namelist():
if file not in seen:
output.writestr(file, input.read(file))
seen.append(file)
else:
print("dub found: %s" % file)
input.close()
output.close()
sorry ...
Wrong place
JesusFreke said:
Yes, you can. At least, for the most part. The main constraining factor is the small amount of memory available on the device.
1. run the dx util on baksmali.jar, to produce a classes.dex file
2. add the classes.dex file to a new jar (or you can just add it to baksmali.jar)
3. push the jar containing classes.dex to the device somewhere (let's say /data/local/baksmali.jar)
4. dalvikvm -classpath /data/local/baksmali.jar org.jf.baksmali.baksmali <normal baksmali options>
5. bonus points if you then proceded to run baksmali on baksmali.jar (and then the universe implodes)
note: I just tried this with the latest version of baksmali, and there's some weird issue with the baksmali jar file, where it contains duplicate entries of every class file, which causes dx to choke on it. I'll see if I can get that fixed soon, and get a new build out. In the meantime, you can probably find an older version without that problem.
Click to expand...
Click to collapse
I realize this is a very old thread, but it is exactly what I am looking for However, it seems there are Java 8 features in smali/baksmali now and dx does not work. Is there a workaround for this or any other way to run smali/baksmali from terminal on Android? Thanks!
The older versions of smali may still work for you. Or what I've done is use Termux and download the jdk for arm64 and used the ndk to compile smali on my device.
Delgoth said:
The older versions of smali may still work for you. Or what I've done is use Termux and download the jdk for arm64 and used the ndk to compile smali on my device.
Click to expand...
Click to collapse
Thanks for the reply
However, I am not trying to compile smali on my device. I am trying to run the latest smali/baksmali on my device in Termux. Unfortunately, the older versions will not work for my needs. If you can help I would really appreciate it
But compiling the latest build of small on the device will allow you to use the latest build of smali.

HOW TO PORT MIUI...A guide

lots of people ask... how do you port roms... so here you go... I hope now the thread is started the people posting can help each other as I have other projects working on... Maybe someone learning will help me later with my other roms
lot of chatter of people saying that the structure of my rom is from other x10 so for you all to see I give you basic instructions (that I ported and posted first with almost everything working) so here is all the basics on getting a bootable miui rom for beginners.. first download the formels newest release.
then download a stable gingerbread 2.3.3 version that is compatible with the files. ( I always use the great z and j for sources).
the next step is to get the formels rom ready by deleting the boot image and the data folder. Next step is to go to the etc folder and delete firmware folder... also delete ap2sd init script from the init folder)
then go to lib folder and delete hw and modules.
now it is time to add files. I know the miui files pretty good now so the list has shortened greatly.
now use your stable gb rom source to replace the folders I had you delet above
you may have to change other files depending on the rom i.e. bluetooth/dhcpd and others.
to start in the etc folder you need to add
apns-conf
dbus
dualmic
gps
hosts
hw-config
init.bt
init.gold
init.local
mediaprofiles
mke2fs
profile
resolve
sensors
sysctl
vold
now to the lib folder all files start with lib
cm
dll
dsm
dss
gsl
miscta
oem-rapi
pbmilb
qmi
diag
mmgsdilib
nv
onrpc
queue
ril-qc-1
wms
auth
sdi-exp
wmsts
mmipl
oemcamera
mmjpeg
there are other files but I think that is enough to get bootscreen... if not let me know and I will list the other misc ones.
now the bin files
akmd2
am
bmgr
bmiloader
chargemon
charger
compache
eeprom
fixpermisions
gdbserver
handlecompache
hciqcomminit
ime
input
monkey
pm
port-bridge
qmuxd
recevent
svc
sysinit
updatemiscta
wlanmac
wlantool
wmiconfig
Any dev, or semi-dev can start work this.
COURTESY: http://android.modaco.com/content/s...aco-com/341986/how-to-port-miui/#entry1737792
manju991 said:
lots of people ask... how do you port roms... so here you go... I hope now the thread is started the people posting can help each other as I have other projects working on... Maybe someone learning will help me later with my other roms
lot of chatter of people saying that the structure of my rom is from other x10 so for you all to see I give you basic instructions (that I ported and posted first with almost everything working) so here is all the basics on getting a bootable miui rom for beginners.. first download the formels newest release.
then download a stable gingerbread 2.3.3 version that is compatible with the files. ( I always use the great z and j for sources).
the next step is to get the formels rom ready by deleting the boot image and the data folder. Next step is to go to the etc folder and delete firmware folder... also delete ap2sd init script from the init folder)
then go to lib folder and delete hw and modules.
now it is time to add files. I know the miui files pretty good now so the list has shortened greatly.
now use your stable gb rom source to replace the folders I had you delet above
you may have to change other files depending on the rom i.e. bluetooth/dhcpd and others.
to start in the etc folder you need to add
apns-conf
dbus
dualmic
gps
hosts
hw-config
init.bt
init.gold
init.local
mediaprofiles
mke2fs
profile
resolve
sensors
sysctl
vold
now to the lib folder all files start with lib
cm
dll
dsm
dss
gsl
miscta
oem-rapi
pbmilb
qmi
diag
mmgsdilib
nv
onrpc
queue
ril-qc-1
wms
auth
sdi-exp
wmsts
mmipl
oemcamera
mmjpeg
there are other files but I think that is enough to get bootscreen... if not let me know and I will list the other misc ones.
now the bin files
akmd2
am
bmgr
bmiloader
chargemon
charger
compache
eeprom
fixpermisions
gdbserver
handlecompache
hciqcomminit
ime
input
monkey
pm
port-bridge
qmuxd
recevent
svc
sysinit
updatemiscta
wlanmac
wlantool
wmiconfig
Any dev, or semi-dev can start work this.
COURTESY: http://android.modaco.com/content/s...aco-com/341986/how-to-port-miui/#entry1737792
Click to expand...
Click to collapse
nice dude,some 1 start with it?
Could this guide still be used for porting nowadays?
Anyway, thanks for this usefull information
so it's works ?
This is a very useful guide , thank you.

[HOW-TO][TUTORIAL][WIP]DEODEX, BUILD KERNEL, BUILD CUSTOM ROM and MORE

Hi all,
In this thread, I will try to share the knowledge I have on deodexing, making custom ROMs, modifying initramfs, building kernel and much more.
Please check the below posts for each of these tutorials.
Hope this opens doors to many new ROM and Kernel developers.
NOTE: THESE TUTORIALS ARE WRITTEN FOR GT-I9100. WILL NOT WORK ON OTHER DEVICES. I DON'T TAKE ANY RESPONSIBILITY IF YOU MESS UP AND BRICK YOUR DEVICE OR ANYTHING ELSE. USE AT YOUR OWN RISK.
Deodexing Stock Rom
For GINGERBREAD ROMS:
What you need to have:
xUltimate v2.3.3 - you can download it HERE (Thanks and Credits to Xeudoxus for this awesome app)
Rooted kernel with busybox
JDK installed on your Windows system
If adb is not available in your windows PC, in xUltimate folder open "jar" folder. You'll find adb there.
Extract stock app & framework folders and Deodex:
Connect your device to computer.
Start xUltimate (double-click on Main.exe)
Select option 1. (Pull /system/app)
Once option is done, select option 2. (Pull /system/framework)
In the same folder, now you'll see two new folders (origi_app, origi_frame)
Select option 3 in Main menu (Deodex /system/app)
Once its done, select option 4 in Main menu (Deodex /system/framework)
DONE!!
NOTE: If any apk/odex gives issues while deodexing, remove that corresponding apk and odex from origi_app folder and deodex again. (Mostly the apps which can be downloaded from play store might give errors.. ex: Maps, Voice search etc.)
Now you'll see two new folders done_app and done_frame.
Push deodexed app and framework to device:
Connect your device to PC in USB debugging mode.
Copy done_app and done_frame folders to root of sdcard (/sdcard).
Open Windows command prompt and type the below commands.
Code:
[LIST]
[*]adb shell
[*]su
[*]stop
[*]mount -o remount,rw /dev/block/mmcblk0p9 /system
[*]rm /system/app/*.odex
[*]rm /system/framework/*.odex
[*]busybox cp /sdcard/done_app/* /system/app/
[*]busybox cp /sdcard/done_frame/* /system/framework/
[*]chmod 644 /system/app/*
[*]chmod 644 /system/framework/*
[*]mount -o remount,ro /dev/block/mmcblk0p9 /system
[*]sync
[*]reboot recovery
[/LIST]
In Recovery, Wipe Cache and Wipe Data/Factory reset.
Reboot.
Now you've deodexed app and framework.
For ICS ROMS:
For ICS Roms, the process is quite easy. (Thanks and Credits to jaydvn.)
Download the attached zip file.
Extract it on your windows PC.
Copy your /system/app to _app folder
Copy your /system/framework to _framework folder.
Run AutoDEOToolMain.bat
Follow the instructions.
deodexed jars and apks will be found in deodexed_APK and deodexed_JAR.
Push deodexed app and framework to device:
Connect your device to PC in USB debugging mode.
Copy deodexed_APK and deodexed_JAR folders to root of sdcard (/sdcard).
Open Windows command prompt and type the below commands.
Code:
[LIST]
[*]adb shell
[*]su
[*]stop
[*]mount -o remount,rw /dev/block/mmcblk0p9 /system
[*]rm /system/app/*.odex
[*]rm /system/framework/*.odex
[*]busybox cp /sdcard/deodexed_APK/* /system/app/
[*]busybox cp /sdcard/deodexed_JAR/* /system/framework/
[*]chmod 644 /system/app/*
[*]chmod 644 /system/framework/*
[*]mount -o remount,ro /dev/block/mmcblk0p9 /system
[*]sync
[*]reboot recovery
[/LIST]
In Recovery, Wipe Cache and Wipe Data/Factory reset.
Reboot.
Done.
Enjoy.
Building kernel
Okay. Let's learn how to build kernel for GT-I9100. There are many ways to build. I am just presenting here the way I build and make kernel.
NOTE 1: Follow the instructions exactly.
NOTE 2: Kernel is opensource. If you make any changes to it, you're expected to share your source. (Usually people share it over github )
NOTE 3: FLASHING KERNEL IS RISKY AND DANGEROUS. BE CAREFUL. BUILD AND FLASH ON YOUR OWN RISK.
What you need to have:
Ubuntu 10.04 and above (I use 10.04 )
ARM tool chain (Download HERE. Click on IA32 GNU/Linux TAR under Advanced Packages)
Samsung's opensource kernel for GT-I9100 (Download HERE. Go to Mobile->Mobile Phone-> Select I9100 (update 3 for Gingerbread and update 4 for ICS) and download the zip)
Setting up toolchain:
Extract the tar you downloaded(Suggestion: Extract to one folder where you can have everything. In my case /home/superatmos/build_kernel).
After extracting, you'll see a folder named arm-2010q1. Inside there will be many folders (ex. bin, lib and so on.)
Folder structure will be: /home/<your_name>/build_kernel/arm-2010q1
Setting up kernel:
Extract the zip you've downloaded from samsung's opensource.
You'll find two zips.
Extract GT-I9100_Kernel.tar.gz to /home/<your_name>/build_kernel/
Folder structure: /home/<your_name>/build_kernel/GT-I9100_Kernel
Setting up initramfs:
Samsung's zImage is divided into two parts: Opensource kernel (which you downloaded from samsung's website) and initramfs (which is root file system to boot up the device).
You can extract initramfs from your zImage using the below mentioned links (Credits and Thanks to Chenglu) Original Thread: HERE
To extract initramfs from Gingerbread zImage: HERE
To extract initramfs from ICS zImage: HERE
Folder structure: /home/<your_name>/build_kernel/initramfs
Now the entire setup is ready. Let's start modifying kernel configuration.
Setting up kernel config:
For Gingerbread:
Go to /home/<your_name>/build_kernel/GT-I9100_Kernel/arch/arm/configs folder.
Copy c1_rev02_defconfig file and paste it in kernel root folder (/home/<your_name>/build_kernel/GT-I9100_Kernel/).
Rename c1_rev02_defconfig to .config in kernel root folder.
Now open Makefile which is in your kernel root folder(/home/<your_name>/build_kernel/GT-I9100_Kernel/).
Modify the below lines (I guess line 195 and 196).
For ICS:
Go to /home/<your_name>/build_kernel/GT-I9100_Kernel/arch/arm/configs folder.
Copy u1_defconfig file and paste it in kernel root folder (/home/<your_name>/build_kernel/GT-I9100_Kernel/).
Rename u1_defconfig to .config in kernel root folder.
Now open Makefile which is in your kernel root folder(/home/<your_name>/build_kernel/GT-I9100_Kernel/).
Modify the below lines (I guess line 195 and 196).
Code:
ARCH ?= arm
CROSS_COMPILE ?= /home/<your_name>/build_kernel/arm-2010q1/bin/arm-none-linux-gnueabi-
Save and close.
Modifying kernel configuration:
Now open .config file(which you renamed). If its not seen, it might be hidden. Go to View->Show hidden files and there you go.
Do the below things:
Adding local version:
Change CONFIG_LOCALVERSION=" " to anything you like. I add this way:
CONFIG_LOCALVERSION="-I9100-superatmos"
Adding initramfs path:
You need to let kernel know the path from which it needs to take initramfs.
Change CONFIG_INITRAMFS_SOURCE=" " to ../initramfs (In this tutorial it's the path. If you had copied anywhere else, give the path properly).
Enough for now. Once you get experience, you can modify many configurations as per your liking and save. This configuration can be changed by GUI too with the command make menuconfig.
The Important part: Building the kernel:
For Gingerbread:
Open terminal.
Go to path /home/<your_name>/build_kernel/GT-I9100_Kernel/
Type make.
For ICS:
Open terminal.
Go to path /home/<your_name>/build_kernel/GT-I9100_Kernel/
Type export USE_SEC_FIPS_MODE=true
Type make.
THAT'S ALL. YOUR zImage is ready and is available in /home/<your_name>/build_kernel/GT-I9100_Kernel/arch/arm/boot/zImage.
Install the zImage on the device:
Go to the path where zImage is present and type the below line in command line.
Code:
tar cvf I9100_kernel.tar zImage
Flash the tar using odin.
DONE. CONGRATULATIONS. NOW YOU'VE YOUR OWN KERNEL.
Give me your feedback so that I can improve this tutorial. And post here about how your build went. All the best.
Making custom ROM
Let's move on to make a custom ROM.
Inputs/Feedback/Suggestions are more than welcome. Lets improve this tutorial together for the betterment of the android community.
Steps involved in making a custom ROM:
Getting the system dump from the device.
Deodexing app and framework folders.
Creating various mods by modifying framework and system files.
Modifying build.prop and adding tweaks.
Making META-INF folder and writing an updater-script (edify scripting).
Signing the ROM and making a flashable zip.
Folder Structure:
Before going forward, let's follow the below structure folder to make the tutorial more understandable.
Let our ROM name be CustomROM. The folder structure will be C:\Users\<your name>\CustomROM.
Let's move step by step. Are you ready??
Getting the system dump from the device
Click to expand...
Click to collapse
Make sure USB debugging is ON and connect your device to the PC.
Open command prompt on your windows PC and go to CustomROM folder path.
Type adb devices. You should be able to see the device detected. (If not check environmental variables whether adb is in system path or not. If not present, add the adb path.)
Type the below command to get the dump of system folder.
Code:
adb pull /system system/
Now inside the folder CustomROM, you should be able to see system folder with many folders like app, etc, framework etc inside.
Done with first step.
Deodexing app and framework folders
Click to expand...
Click to collapse
Look HERE how to deodex app and framework folders. Copy the app and framework folders to xUltimate folder, rename them to origi_app and origi_frame and follow the given link to deodex.
NOTE: After deodexing, merge origi_app folder with app folder under C:\Users\<your name>\CustomROM\system\app and origi_frame with framework folder under C:\Users\<your name>\CustomROM\system\framework.
Creating various mods by modifying framework and system files
Click to expand...
Click to collapse
Okay. This the section where your hardwork, innovation and talent comes in. You can use the mods available already, create your own mods, port various mods from other devices and so on.
Below is a list of various mods which can be ported on to GT-I9100. All the credits go these respective thread owners. Thanks to them.
Lidroid 14 toggle mod
Extended power menu with/without header
CRT Off Animation & SIP Over LTE/HSPA
Swipe to remove notifications
NOTE: Let me know more mods with links so that I can add here.
Modifying build.prop and adding tweaks
Click to expand...
Click to collapse
Okay. This is one of those files where you name your ROM(to be visible in settings. ) and add many tweaks.
To name your ROM (to be visible in settings), change the below code.
Code:
ro.build.display.id=CustomROM v1.0
Check the below links for many other tweaks. All credits go to respective thread owners. Thanks to them.
build.prop tweaks by TheFrankenstain
build.prop tweaks by dhlalit11
Making META-INF folder and writing an updater-script (edify scripting)
Click to expand...
Click to collapse
Once you're done with all the modifications, mods and additions, its time to create META-INF folder and make the updater script. Once the user flashes the ROM zip, this is the script that runs and does everything written inside the script. PLEASE BE CAREFUL WITH THIS. TAKE REFERENCE FROM OTHER (SAME DEVICE) ROMS' UPDATER-SCRIPT. (In this case, take reference from other GT-I9100 roms.)
Check the below links for tutorial and how-to on writing edify script and making updater script. All credits go to respective owners of the threads. Thanks to them.
Edify Scripting, Making Flashable ZIPs, ZIP Signing & Key Creation
Edify Scripting Notes
How to Write an Updater-Script with Edify Code
Edify Installation Script Syntax's
NOTE: system folders path, boot/kernel partition path, modem partition path and so on are COMPLETELY DIFFERENT for DIFFERENT DEVICES. Check the partitions for your device properly, carefully and then work on updater-script. TAKE HELP OR REFERENCE FROM OTHER ROM DEVELOPERS FOR YOUR DEVICE.
Lets move on to last step. Making a signing and making a flashable zip.
Signing the ROM and making a flashable zip
Click to expand...
Click to collapse
Make sure, now you should be able to find two folders (META-INF and system) inside C:\Users\<your name>\CustomROM.
Check in THIS thread for test signing your ROM. It WORKS with GT-I9100.
or Check THIS thread to create your own signing key and certificate.
Now you're done with making a custom ROM. Hope to see more custom ROMs from many users.
Give me your feedback so that I can improve this tutorial. And post here about how your custom ROM making went. All the best.
last one
i don't see any tutorials just links to a diff thread and a rom that won't work on i9100
buster041284 said:
i don't see any tutorials just links to a diff thread and a rom that won't work on i9100
Click to expand...
Click to collapse
You're quite fast Updated Deodexing and Building kernel section..
Great thread Superatmos. I'll definately have a go at this.
Quick question ? Am i right in assuming that although your tutorial says to connect your device this line from xUltimate seperceeds that ?
"Alright xUltimate has been updated to v2 What this means is that you do not need your phone connect to your computer to deodex. So you can just manually place the .odex files in (\origi_frame\) and (\origi_app\) and it will deodex. You can also transfer the .odex files from your phone like the last version."
where do I get the zImage to extract the initramfs from? I can't seem to find the zImage on my phone or in the source anywhere.
Great
Very useful.. Added to my favorite.
Thank's man, i'll read that
puccini said:
Great thread Superatmos. I'll definately have a go at this.
Quick question ? Am i right in assuming that although your tutorial says to connect your device this line from xUltimate seperceeds that ?
"Alright xUltimate has been updated to v2 What this means is that you do not need your phone connect to your computer to deodex. So you can just manually place the .odex files in (\origi_frame\) and (\origi_app\) and it will deodex. You can also transfer the .odex files from your phone like the last version."
Click to expand...
Click to collapse
Connect your device to the PC and double click Main.exe inside xUltimate folder. Follow the instructions you see from then. Its quite self explanatory.
If you already have origi_app and origi_frame folders, then just double click on Main Skip.bat.
dmp450 said:
where do I get the zImage to extract the initramfs from? I can't seem to find the zImage on my phone or in the source anywhere.
Click to expand...
Click to collapse
Use ktool (available on market.. compatible with I9100) and click on Dump current kernel. You'll find it on sdcard.
One more way is when you download firmware from sammobile.com, just extract the file and you'll find zImage inside it.
Nice thread,
I m waiting from long time.
Thanks for your work.
Sent from my GT-I9100 using XDA
Making custom ROM section updated
Hi all,
Please find updated custom rom section HERE.
Feedback and suggestions welcome.
Thanks for the kernel part, will come in handy
Enviado desde mi GT-I9100 usando Tapatalk 2
Good tutorial, thanks.
How do you guys sign the rom if you are on Linux (ubuntu for me)
hi superatmos
thanks for this handy thread...may i ask your for a help here?why in my every deodexing always gives error result?
I attach the screenshots.
Many thanks in advance
tks mate will try to pack my own kernel following this method
Sent from my GT-I9100 using Tapatalk 2

Share Your Boot Battery_scale

This is your battery view when your device is turned off and plugged in.
This thread is Made for the S5 specifically (though these images can be used if rescaled to the right size.
The file can be known as Battery_scale.PNG
The file can be Located at. /res/images/charger
The file is a Multi surface image. Basically a zip png
To extract All the ".PNG" files use. https://github.com/Aaahh/Battery-Images-Replacer
Thanks to @Aaahh for making this a lot easier
Originally posted by cunha17 @ https://forum.xda-developers.com/showthread.php?t=1609059&page=5
Battery-Images-Replacer (forums.oneplus.net/threads/battery-charging-image-replacer.186460) is a way to easily change the battery boot animation. You can use Aaahh provided images or change them and make your own flashable zip. There are 2 problems in that solution, first it is directed to a specific platform (oneplus) and second, it does not work in Marshmallow (CM13).
I figured out a way to make Battery-Images-Replacer to work in Android 6 (Marshmallow) and problably in 5 (Lollipop). Just stating that I'm using CM13 in a Galaxy S3 (i9300) phone, but the code is the same one Aaahh provided with two minor changes:
The battery_?.png and battery_charge files are deprecared in 6.0, and replaced by battery_scale.png (multi surface image) with mandatory 6 frames (hardcoded in Android). To make Battery-Images-Replacer work with previous Android versions, the deprecated files are kept; and
The block device in anykernel.sh file needs to be generalized to work in i9300 (my case) and maybe others, so it was replaced at line 9 with: block=`find /dev/block/platform -name BOOT`;
Warning: be shure to do the 2nd step above, or the flashing will not work, but also, you may brick your phone!!!
But the catch is the creation of the new battery_scale.png file. In this case, we have the 6 single surface images (battery_?.png files) and want to make a "Multi Surface Image" file compliant with Android 6.0.
I made the following script (create_multi_surface_image.sh) that convert multiple PNG to a single "Multi Surface Image", you just need to change the FILES and SCALEFILE variables if needed. This script uses ImageMagick, exiftool and pngcrush to do the job. Just run the script where the battery_?.png files are.
create_multi_surface_image.sh
Once the battery_scale.png is created, you need to copy it to the Battery-Images-Replacer-ak-opo-anykernel/charger/ directory if you didn't run the script there. Go to the base directory (Battery-Images-Replacer-ak-opo-anykernel) and run "zip -r ../Battery-Images-Replacer.zip ." and you should get the flashable zip file at the parent directory.
Now transfer the zip file to your phone (adb push, usb file transfer, etc) and make shure that the file is available to TWRP ou CWM. Boot into recovery and flash the zip file. Turn off the phone and start charging. Enjoy your new battery animation.
I will attach the battery_surface.png file if you just want the final result using the source files (battery_?.png) provided by Aaahh and available at github.com/Aaahh/Battery-Images-Replacer.
Thanks Aaahh for the great job!
And what you have waited for
(Please note this is from my device which is running RR9.0)
(Edit will upload via computer as labs doesn't let edit an add images)

[SOLVED] Installing WebView (rooted Stock ROM)

I am trying to install a clean Android System WebView (packagename: com.android.webview) onto stock LG G5 RS988 RS98821d Android 7.0 that is rooted.
I downloaded an arm64 WebView APK from the Bromite Releases GitHub page:
https://github.com/bromite/bromite/releases
I tried installing the Bromite WebView APK to "/system/app/webview/" (0644 permissions) and rebooted, but the WebView implementation could not be used.
There are instructions regarding installing Bromite System WebView available:
https://github.com/bromite/bromite/wiki/Installing-SystemWebView
From my reading of the installation instructions, "res/xml/config_webview_packages.xml" from "/system/framework/framework-res.apk" must contain the an entry for the package with the particular package name ("com.android.webview" in this case).
After examining the stock "config_webview_packages.xml" member file, it appears that a reference to "com.android.webview" is not present. The "config_webview_packages.xml" XML file also appears to not be easily readable in a text editor. My guess is that it has some kind of signing.
What must be done to get the system to allow the newly installed WebView? My impression is that the "config_webview_packages.xml" XML file must be edited, but it is not clear how to do so, given that it does not appear to be just plain text.
I have attached a copy of the "config_webview_packages.xml" XML member file and the original framework-res.apk file zipped into a ZIP 2.0 archive.
XML files inside apks are compressed, you should unpack the framework-res.apk using a tool for apk editing, not just a zip archiver program. On Android, you can use APK Editor Pro, for example.
By the way, have you already uninstalled Chrome? If Chrome is installed, it will be forced as the standard WebView provider.
tremalnaik said:
XML files inside apks are compressed, you should unpack the framework-res.apk using a tool for apk editing, not just a zip archiver program. On Android, you can use APK Editor Pro, for example.
Click to expand...
Click to collapse
It was my impression that the APK files were zip files with a particular signature block. I shall try a tool like APK Editor Pro and report back.
tremalnaik said:
have you already uninstalled Chrome? If Chrome is installed, it will be forced as the standard WebView provider.
Click to expand...
Click to collapse
I have uninstalled/removed both Chrome and the Android System WebView (Google Apps version).
Ascii3 said:
It was my impression that the APK files were zip files with a particular signature block. I shall try a tool like APK Editor Pro and report back.
Click to expand...
Click to collapse
Now I'm on PC and I remember the name of the tool I use sometimes on PC: APKChanger. It's very complete, although very heavy (about 650MB with my current configuration);
If you have platform tools installed on your pc, or the whole Android Studio, you can also use
Code:
aapt d xmltree framework-res.apk res/xml/config_webview_packages.xml
to see the list of allowed webview packages.
Ascii3 said:
I have uninstalled/removed both Chrome and the Android System WebView (Google Apps version).
Click to expand...
Click to collapse
So we can be sure the problem is not the system forcing Chrome as default WebView provider. So, as Bromite's wiki states, "Changing the package name does not make installation easier/possible;", so the only solution is to add com.android.webview to config_webview_packages.xml, or, if it is already there, remove the requirement for Google's signature on the webview package. EDIT: I checked, on your file com.android.webview is missing, you just need to add it:
Code:
E: webviewproviders (line=20)
E: webviewprovider (line=21)
A: description="Chrome Stable" (Raw: "Chrome Stable")
A: packageName="com.android.chrome" (Raw: "com.android.chrome")
A: availableByDefault=(type 0x12)0xffffffff (Raw: "true")
E: webviewprovider (line=24)
A: description="Google WebView" (Raw: "Google WebView")
A: packageName="com.google.android.webview" (Raw: "com.google.android.webview")
A: availableByDefault=(type 0x12)0xffffffff (Raw: "true")
A: isFallback=(type 0x12)0xffffffff (Raw: "true")
E: webviewprovider (line=27)
A: description="Chrome Beta" (Raw: "Chrome Beta")
A: packageName="com.chrome.beta" (Raw: "com.chrome.beta")
E: signature (line=28)
C: "MIIDwzCCAqugAwIBAgIJAOoj9MXoVhH6MA0GCSqGSIb3DQEBBQUAMHgxCzAJBgNVBAYTAlVTMRMwEQYDVQQIDApDYWxpZm9ybmlhMRYwFAYDVQQHDA1Nb3VudGFpbiBWaWV3MRQwEgYDVQQKDAtHb29nbGUgSW5jLjEQMA4GA1UECwwHQW5kcm9pZDEUMBIGA1UEAwwLY2hyb21lX2JldGEwHhcNMTYwMjI5MTUxNTIzWhcNNDMwNzE3MTUxNTIzWjB4MQswCQYDVQQGEwJVUzETMBEGA1UECAwKQ2FsaWZvcm5pYTEWMBQGA1UEBwwNTW91bnRhaW4gVmlldzEUMBIGA1UECgwLR29vZ2xlIEluYy4xEDAOBgNVBAsMB0FuZHJvaWQxFDASBgNVBAMMC2Nocm9tZV9iZXRhMIIBIjANBgkqhkiG9w0BAQEFAAOCAQ8AMIIBCgKCAQEAo/wW27nRxVqGbFOyXr8jtv2pc2Ke8XMr6Sfs+3JK2licVaAljGFpLtWH4wUdb50w/QQSPALNLSSyuK/94rtp5Jjs4RSJI+whuewV/R6El+mFXBO3Ek5/op4UrOsR91IM4emvS67Ji2u8gp5EmttVgJtllFZCbtZLPmKuTaOkOB+EdWIxrYiHVEEaAcQpEHa9UgWUZ0bMfPj8j3F0w+Ak2ttmTjoFGLaZjuBAYwfdctN1b0sdLT9Lif45kMCb8QwPp0F9/ozs0rrTc+I6vnTS8kfFQfk7GIE4Hgm+cYQEHkIA6gLJxUVWvPZGdulAZw7wPt/neOkazHNZPcV4pYuNLQIDAQABo1AwTjAdBgNVHQ4EFgQU5t7dhcZfOSixRsiJ1E46JhzPlwowHwYDVR0jBBgwFoAU5t7dhcZfOSixRsiJ1E46JhzPlwowDAYDVR0TBAUwAwEB/zANBgkqhkiG9w0BAQUFAAOCAQEAZO2jB8P1d8ki3KZILvp27a2VM3DInlp8I8UgG3gh7nBQfTrnZr5M1PL8eFHqX7MEvAiGCMTcrPklEhjtcHK/c7BcdeCWq6oL56UK3JTl33RxJcjmjrz3e3VI6ehRSm1feNAkMD0Nr2RWr2LCYheAEmwTPtluLOJS+i7WhnXJzBtg5UpUFEbdFYenqUbDzya+cUVp0197k7hUTs8/Hxs0wf79o/TZXzTBq9eYQkiITonRN8+5QCBl1XmZKV0IHkzGFES1RP+fTiZpIjZT+W4tasHgs9QTTks4CCpyHBAy+uy7tApe1AxCzihgecCfUN1hWIltKwGZS6EE0bu0OXPzaQ=="
E: webviewprovider (line=30)
A: description="Chrome Dev" (Raw: "Chrome Dev")
A: packageName="com.chrome.dev" (Raw: "com.chrome.dev")
E: signature (line=31)
C: "MIIDwTCCAqmgAwIBAgIJAOSN+O0cdii5MA0GCSqGSIb3DQEBBQUAMHcxCzAJBgNVBAYTAlVTMRMwEQYDVQQIDApDYWxpZm9ybmlhMRYwFAYDVQQHDA1Nb3VudGFpbiBWaWV3MRQwEgYDVQQKDAtHb29nbGUgSW5jLjEQMA4GA1UECwwHQW5kcm9pZDETMBEGA1UEAwwKY2hyb21lX2RldjAeFw0xNjAyMjkxNzUwMDdaFw00MzA3MTcxNzUwMDdaMHcxCzAJBgNVBAYTAlVTMRMwEQYDVQQIDApDYWxpZm9ybmlhMRYwFAYDVQQHDA1Nb3VudGFpbiBWaWV3MRQwEgYDVQQKDAtHb29nbGUgSW5jLjEQMA4GA1UECwwHQW5kcm9pZDETMBEGA1UEAwwKY2hyb21lX2RldjCCASIwDQYJKoZIhvcNAQEBBQADggEPADCCAQoCggEBANOYPj6Y9rVt8xizSHDYjDEkDfFZAgSiZ9T6tevkQXsFyfaq3Gk3h2qssi29G6cTPJ2VXFKlVB71wSXv5p9/LEcDQPWQiO3Q2cLmgUXxyhJWXI3g96tPAhZQX2q6SC37ZQdiBR/raMO70DAkvCyBGtNplsvutzSE3oZ7LYfzB8vTbe7zCh3fDYSS/7xb3ZVvFqydHS40uVq1qqg1S80Pge7tW3pDGsPMZN7yA4yfmsvA1rbHm9N8t3Rc9hqzh6OxNAAgRB535YcsWL7iF+mpdFILXk3jLYT0nMvMnB83rsdgnRREjlGQYHl2mh8+6CqujsW/eICDq/LR6BYDyqHhk0ECAwEAAaNQME4wHQYDVR0OBBYEFKzsl07JglgpbeYDYGqsgqRDo+01MB8GA1UdIwQYMBaAFKzsl07JglgpbeYDYGqsgqRDo+01MAwGA1UdEwQFMAMBAf8wDQYJKoZIhvcNAQEFBQADggEBACka6SFF6xAcj8L8O6R36++E09DTiGZEjvKT8eIycgcQQ+p1WUmPb6M2EJpN6zvvSE62ussmXdzf8rIyc0JXA8jbViZt62Y39epNENFxPTLN9QzXlT+w8AW73Ka3cnbOuL5EgoDl8fM79WVlARY3X+wB/jGNrkiGIdRm2IZIeAodWgC2mtXMiferyYBKz2/F2bhnU6DwgCbegS8trFjEWviijWdJ+lBdobn7LRc3orZCtHl8UyvRDi7cye3sK9y3BM39k0g20F21wTNHAonnvL6zbuNgpd+UEsVxDpOeWrEdBFN7Md0CI2wnu8eA8ljJD45v0WWMEoxsIi131g5piNM="
E: webviewprovider (line=33)
A: description="Chrome Canary" (Raw: "Chrome Canary")
A: packageName="com.chrome.canary" (Raw: "com.chrome.canary")
E: signature (line=34)
C: "MIIDxzCCAq+gAwIBAgIJAML7APITsgV7MA0GCSqGSIb3DQEBBQUAMHoxCzAJBgNVBAYTAlVTMRMwEQYDVQQIDApDYWxpZm9ybmlhMRYwFAYDVQQHDA1Nb3VudGFpbiBWaWV3MRQwEgYDVQQKDAtHb29nbGUgSW5jLjEQMA4GA1UECwwHQW5kcm9pZDEWMBQGA1UEAwwNY2hyb21lX2NhbmFyeTAeFw0xNjAyMjkxOTA5MDdaFw00MzA3MTcxOTA5MDdaMHoxCzAJBgNVBAYTAlVTMRMwEQYDVQQIDApDYWxpZm9ybmlhMRYwFAYDVQQHDA1Nb3VudGFpbiBWaWV3MRQwEgYDVQQKDAtHb29nbGUgSW5jLjEQMA4GA1UECwwHQW5kcm9pZDEWMBQGA1UEAwwNY2hyb21lX2NhbmFyeTCCASIwDQYJKoZIhvcNAQEBBQADggEPADCCAQoCggEBANXfeAoZlr0ya1HBzIfAz/nLLjpPJeAPvuX5dueaxmiQgv2hNG22acriFuiiJI6TU0t8AIVJD5Ifbc4OOuA0zeFhdzWWGnmTRH6x27WI7bzOKnAqOvv21ZBmE9i8Vo++K13xWdTs3qVn1bn9oUONxFu0wKDzXYZhoj1Jom0RZGjXm16xuPlEuOzMcjiNBDoYuxPAXkMcK/G1gP4P4nAV8Rd/GGIjKRS/SUtcShhoAMOQhs4WIEkUrvEVRwhBDIbpM87oFbCVdBH38r0XS6F6CdhPJsKFhoEfq4c01HZqNmDpCPA8AAcCuSWqmXoTIqs7OqkWgduE2bInbWU7WMaTl+kCAwEAAaNQME4wHQYDVR0OBBYEFB/AsC4iPAqaLoNytNSx29qByI7+MB8GA1UdIwQYMBaAFB/AsC4iPAqaLoNytNSx29qByI7+MAwGA1UdEwQFMAMBAf8wDQYJKoZIhvcNAQEFBQADggEBAMb2Td3ro/+MGVnCPAbwBSOZMVLUKGqt6zr8CShW9mtFHnmy29EaWSYYAj1M4+6Vpkq85NsgBEck7rnUjV8A3Q0NKdTys1KRKJqVvQRBN6SwqQenSf/abxQCa8Z+69rh+3BkIU1HLtu5lrMDZwon5H91L5mpORn6vItd20uW132lwSDeUEW2CHslTrodoFuTUcSUlRiq/URfUH3baO1QHXkxpQwrBPKL5deJfcZnxh5MAtAGSQL7gHvayEFlDppETXdDO7vgGTH2dEK2TjKWALbGiKkxSqjRyTNt4/FOj10TqNRdUamj+ydVJgzGQ8bki4Vc6NnKm/r4asusxapkVR4="
E: webviewprovider (line=36)
A: description="Chrome Debug" (Raw: "Chrome Debug")
A: packageName="com.google.android.apps.chrome" (Raw: "com.google.android.apps.chrome")
On Android, I used APK Editor Pro 1.10.0 to modify res/xml/config_webview_packages.xml of /system/framework/framework-res.apk. A new APK with a generic signature was generated with the modification. I used the XML file editing option to select and modify the config_webview_packages.xml. The XML file editing functionality is given to be in beta and appears buggy.
I replaced the original /system/framework/framework-res.apk file with the patched one using the TWRP 3.2.3-0 file manager and attempted to boot to system. The system would start, but get stuck at the LG logo screen. I tried wiping data, and cache in recovery and booting again, but received the same result. I note that adb was available and usable after the boot process got stuck on the LG Logo screen.
My impression is that the patched framework-res.apk file is incompatible or defective. Perhaps APK Editor Pro 1.10.0 malformed the output APK (the XML editing feature appeared unfinished) or that the LG stock ROM expects framework-res.apk to have have a particular signature.
Perhaps a different APK editing tool should be tried. What could the problem be?
I have attached a ZIP archive containing the APK Editor Pro 1.10.0 modified framework-res.apk.
EDIT: Attachment has been removed; the file was defective and should not be used. Attachment is no longer necessary.
I have now patched framewor-res.apk successfully, and Bromite System WebView is working.
Did you use again APk Editor Pro or a PC tool?
The tools I used were Windows tools (and with a Java dependency in the case of Apktool) and were: Apktool 2.3.1 and WinRAR 5.6.1. I found that it is best to avoid newer versions of the tool unless trying to manipulate Android 9 Pie or newer resources.
Ascii3 said:
I have now patched framewor-res.apk successfully, and Bromite System WebView is working.
Click to expand...
Click to collapse
I know this is an old post, but how did you get it to boot?
I'm using apktool 2.5 and seems to be stuck on the boot screen as you were
burny02 said:
I know this is an old post, but how did you get it to boot?
I'm using apktool 2.5 and seems to be stuck on the boot screen as you were
Click to expand...
Click to collapse
From somewhere else it seems that you are now using Apktool 2.3.1.
After comparing my notes, my impression on what you are missing and some related notes:
The modified framework-res.apk should use the unmodified APK file's "AndroidManifest.xml" root file and META-INF directory contents. It is not sufficient for any of the content to be the same after decompiling.
Copy "AndroidManifest.xml" and META-INF directory from original framework-res.apk to modified framework-res.apk using zip program, if contents are different.
v2 APK signing scheme (which includes the APK file itself in validation), if present, would be broken, but the scheme's enforcement is not enforced on /system; v1 APK signing scheme (on APK contents ("AndroidManifest.xml" file and META-INF directory contents)) is still enforced.
I zipaligned output/modified framework-res.apk prior to transferring original "AndroidManifest.xml" file and META-INF directory contents, but I do not believe it matters for the purposes of getting a functional framework-res.apk.
EDIT: Some added things to keep in mind:
Sometimes clearing system cache and the runtimes cache is also necessary before system will boot after framework-res.apk replacement. Also make sure that the permissions of the replaced framework-res.apk file are at minimum whatever the original file permissions were. Depending on what software you use to replace the framework-res.apk file, the permissions set may be different.
I really appreciate the help, still does not work unfortunately.
Here is what I do:
adb pull framework-res.apk
apktool d framework-res.apk (tried most versions, mainly now 2.3.1)
Edit framework-res/res/xml/config-webview-packages.xml to:
Code:
<webviewproviders>
<webviewprovider description="Bromite WebView" packageName="com.android.webview" availableByDefault="true" isFallback="true" />
</webviewproviders>
Removing other dev versions with signatures etc
apktool b framework-res
zipalign -v 4 framework-res.apk framework-res-new.apk
Move META-INF and AndroidManifest.xml from the 1st original framework-res.apk > framework-res-new.apk (Have also tried moving res & resources from the new to the original...7Zip, WinRAR, CLI - Linux)
adb push framework-res-new.apk /system/framwork-res.apk
Modify permissions in TWRP > 0644
Move framework-res.apk from /system/ to /system/framework/framwork-res.apk (I read somewhere this is better than pushing directly. Neither worked)
Clear Davlik & Cache
Reboot
Hangs on boot screen
Any ideas if I am missing something important?
@burny02 - Please clarify whether the framework-res.apk you are trying to modify is for LG G5 stock ROM Android Nougat.
I note that you are using the "isFallback="true"" flag with the webviewprovider tag. The purpose of the isFallback attribute set to true (its default is false) is to specify that the WebView provider should be disabled by deault and should only become available when allow other WebView providers are disabled. Using the attribute with the true value with only a single WebView provider seems improper. I do not know if boot should fail if the attribute is present in the way that it is, but in both scenarios I would recommend its omission.
It has also been a while since I used Apktool versions and do not exactly remember the command lines. Do not take my not pointing to an issue with it as there necessarily not being an issue. One thing I would mention is that one typically first install a frameworks before decompiling and building. For the LG G5 RS988 Android Nougat, I believe installing the framework-res.apk as a framework was sufficient. You would specify on command line "apktool if framework-res.apk" and any tags you wish to explicitly specify, if any.
The moving of framework-res.apk to /system/ before /system/framework/ is oftentimes done by people to try to install a modified framework-res.apk with proper permissions and on a live system before the system crashes and reboots. Once framework-res.apk is copied to /system , but does not replace the framework-res.apk file, proper permissions can be set prior to using that file to replace the live framework-res.apk. It is still important to note that some software disregards permissions set when a file is relocated or copied, so this could be an issue if framework-res.apk is replaced with more restrictive permissions than the original framework-res.apk (less restrictive permissions should not usually be a problem for the app to be used). I particularity do not like the idea of the system crashing and prefer to make such changes offline (such as via the aid of a custom recovery).
Sorted. Got it working. Really appreciate the help, Ascii3
For anyone looking at this in the future, the isFallback back seems to stop booting, regardless of whether it is the only entry or not.
The procedure then works as above:
adb pull framework-res.apk
apktool d framework-res.apk (2.3.4 worked for me - SDK 24 Android 7.1 (LGG5))
Edit framework-res/res/xml/config-webview-packages.xml to:
Code:
<webviewproviders>
<webviewprovider description="Bromite WebView" packageName="com.android.webview" availableByDefault="true" />
</webviewproviders>
apktool b framework-res
Move META-INF and AndroidManifest.xml from the 1st original framework-res.apk > new framework-res-new.apk (Used 7Zip drag & drop)
adb push framework-res-new.apk /system/framework/framwork-res.apk
Modify permissions in TWRP > 0644
Clear Davlik & Cache
Reboot
I found the following unnecessary :
Installing framework (apktool if)
Zip-aligning
Moving to /system prior to /system/framework/ (Using TWRP, live system; it might be necessary)
burny02 said:
Sorted. Got it working. Really appreciate the help, Ascii3
Click to expand...
Click to collapse
Sure.
burny02 said:
For anyone looking at this in the future, the isFallback back seems to stop booting, regardless of whether it is the only entry or not.
Click to expand...
Click to collapse
The isFallback attribute is supposed to only be set to true for no more than one webviewprovider. Explicitly setting it to false (its default) should not be problematic (but does result in a larger config-webview-packages.xml file generated). Setting isFallback to true on the only webviewprovider item is not an intended use and apparently results in no boot.
burny02 said:
I found the following unnecessary :
Zip-aligning
Click to expand...
Click to collapse
I do not think zip-aligning apps is necessary generally . My understanding around the reason to do so is to try to optimize the packaged data to be more efficiently fetched in the manner which Android fetches the data.
@Ascii3 @burny02
Hello guys, sorry to exhume this post but I'm struggling and all other threads are maybe ten years old...
So I'm struggling to replicate what you did! I'm no expert but I can follow basic instructions.
So I do as you say, decompile framework-res.apk, modify the xml file (I just add the line). This step seems okay since I did some errors while editing the file and apktool would not recompile properly. Now this goes fine.
Then I got my freshly recompiled framework-res.apk, but 7zip on linux won't let me insert META-INF and AndroidManifest.xml. So I had to rename the extension .zip, do it, then rename in apk. Could this be an issue? It looks dirty.
Anyway, after this you didn't had to resign the apk? I read everywhere you had to, so I did. I did not zipaligned it since I used a resign tool I found on xda and I could not tell if I had to do it before or after resigning, but since you said you didn't zipalign it I thought whatever.
The problem is the following: after replacing framework-res.apk in /system/framework, the phone won't start, I get stuck on the starting screen and I could extract the following from logging:
01-24 04:15:17.470 +0000 4042 4042 I PackageManager: /system/framework/framework-res.apk changed; collecting certs
01-24 04:15:17.749 +0000 4042 4042 W PackageManager: Failed to scan /system/framework/framework-res.apk: Failed to collect certificates from /system/framework/framework-res.apk
Have you got any ideas of what I did wrong? It's my fourth soft-brick today, I'm getting a bit annoyed.
Thanks in advance
@LeSplendide did you ever get this working? Not sure if I'm having the same trouble, but I followed burny's instructions and my phone fails to boot. I checked logcat but I don't see anything relating to framework-res. I'm using magisk to overlay it because if I touch the /system partition for real, VoLTE stops working on my phone (known issue for this phone). I'm successfully overlaying stuff in /system/app and /system/priv-app so I do have overlaying generally working, though this is the first apk in the framework directory I've tried to overlay. Boy do I want to get this working. I've extensively degoogled and debloated this phone and the only glaring thing that remains is chrome handling webview.
TheShanMan said:
@LeSplendide did you ever get this working? Not sure if I'm having the same trouble, but I followed burny's instructions and my phone fails to boot. I checked logcat but I don't see anything relating to framework-res. I'm using magisk to overlay it because if I touch the /system partition for real, VoLTE stops working on my phone (known issue for this phone). I'm successfully overlaying stuff in /system/app and /system/priv-app so I do have overlaying generally working, though this is the first apk in the framework directory I've tried to overlay. Boy do I want to get this working. I've extensively degoogled and debloated this phone and the only glaring thing that remains is chrome handling webview.
Click to expand...
Click to collapse
I'm sorry I have no idea, rn Webview Implementation says I have Android System Webvew 102.0.5005 so I assume this is chrome webview? But I have no clue what I did or not but I know for sure I fixed my problem which was that Webview would crash when trying to sign in a google account on my MicroG'd LEAOS. Now this works so I guess I did make it work. All I found that could be a clue is a update.zip containing instructions and the webview in question. Iirc, the issue was that the zip needed to be signed so that twrp could flash it, so I think I just signed my zip and it worked but can"t tell for sure.

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