MHL Adapter Lag Cause and Solution?! - Sprint HTC EVO 4G LTE

I know me and a couple of people here who have bought a MHL Adapter are having some issues with lag when playing video games. I noticed that the refresh rate when I plug in to the TV becomes 24hz!
So, I googled it and found this:
http://forum.xda-developers.com/showthread.php?t=1712902
So that's our problem. Considering we now have kernel source, can our awesome devs implement this fix so we can finally play our games in the big TV without lag?
Cheers!

24hz is good for movies since that's what they were shot in. Not so good for games eh?
Sent from my C64 w/Epyx FastLoad cartridge

When I first got my adapter I was pretty disappointed in the video ouput. using MX player it was lagging like crazy. I switched to dice player and now everything's running really smoothly. haven't tried games yet. I would love to see this implemented though.

I would love to see this implemented so i can play Legend of Zelda: Majora's Mask from my phone lag free
Sent from my EVO using xda app-developers app

Yes! Yes! 1,000 times yes!
We absolutely need something like this for Evo! Games look great running in HD on my tv, and are controllable with a PS3 gamepad, which is super cool. But the severe mhl lag makes them unplayable! It's soo frustrating! We're all *this* close to having a console in our pockets, all ruined by poor implementation of mhl.
Please please please, some dev pick this up and make it compatible. It's already built for a Sense-based S4 device, correct? It seems to me as if it shouldn't be terribly difficult to port over (but I know programming is hard in general, so idk).
Anyway, what I'm trying to say is:
+1!

AFAIK flar's bulletproof kernel has the refresh rate hack in it. I haven't tried it yet so idk if it works.
Zarboz's kernel has it also, but it's having audio problems & its on ICS only. He's updating it to the new kernel source, so keep your eyes on his thread.
Sent from my EVO using xda app-developers app

Related

Shadow Gun

Does it work for any of you? It says that it is incompatible with my phone.
Sent from my MB860 using XDA App
works fine for me with CM7 installed, even used wifi to download the gamedata...
works on piChrust fw and 0.2.1 faux Kernel
For those of you who have it working I have a question.. Is it REALLY worth the $4.99!? Ive been spoiled by .99c games. Honestly I doubt I purchase it just because of that. But if Im missing out and NEED to play this game could any body offer a brief explanation why? I have read about the game already but would like to hear from someone who is playing on an Atrix. Thanks ahead of time.
WiredPirate said:
For those of you who have it working I have a question.. Is it REALLY worth the $4.99!? Ive been spoiled by .99c games. Honestly I doubt I purchase it just because of that. But if Im missing out and NEED to play this game could any body offer a brief explanation why? I have read about the game already but would like to hear from someone who is playing on an Atrix. Thanks ahead of time.
Click to expand...
Click to collapse
i bought it yesterday, but didn't play it for very long. it's a pretty fun game, and the controls were really intuitive. it's exactly how you would want to control a fps on a touch screen, left side of the screen for moving and right for camera.
the graphics were pretty amazing for a smartphone, i was impressed. and i didn't experience any sort of lag, which was even better (using the 1.0ghz enhanced kernel CM7)
i'd say it's worth the 5 dollars, i only got about half an hour into it so far and was already satisfied with my purchase. the animations are all voice acted so far, gameplay is fun, and controls are great for a touch screen.
I highly recommend this game. Well worth the $5. The controls are much better than the gameloft FPS's that I've played and the graphics are amazing. When you compare the price to a console game it's a no brainer purchase.
On the gameloft shooters they kinda auto aim for you (sorta like goldeneye on n64) but on this game once you press the fire button you can move your finger and move your aim, like having dual joysticks. Also the left joystick appears wherever you put your thumb (on the left half of the screen) eliminating the problem of your finger missing the joystick.
The cover system is easy to use and works well. It's nice to have that instead of just having to run around shooting. The enemy AI isn't as good as many console games but miles ahead of other mobile shooters. Enemies will move from cover to cover, one will stick back while the other tries to flank you, etc.
There are a few very minor glitches here and there, but it runs very well on the atrix.
Well worth it...just be ready to kiss your battery byebye
Sent from my MB860 using XDA App
Uhm guys I'm using the latest aura and get the "your device is not supported" any clues why? The market on the rom is 3.20
crnkoj said:
Uhm guys I'm using the latest aura and get the "your device is not supported" any clues why? The market on the rom is 3.20
Click to expand...
Click to collapse
Has your build.prop been edited to say a different device?
jhotmann said:
Has your build.prop been edited to say a different device?
Click to expand...
Click to collapse
Haven't checked, but i haven't modified it, it's the one from aura 1.2.2.1 deblur aura. Might be the 3.2.0 market messes things up.
Definitely worth it,especially considering it'll get an update for multiplayer in the near future apparently (forgot where i read it but it was a legit source). And the game is great to play, it has great graphics and is very smooth and fast.
http://toucharcade.com/2011/09/30/shadowgun-multiplayer-to-release-in-waves-no-eta/
Hey all over in the photon forums I have figured out the mapping to be able to use a PS3 controller with the game. I would post a link but I am on mobile. Look in the photon themes and apps. The title is easy to see. Says Shadowgun available for tegra 2 devices. I have only tested the ps3 controller with the photon so hopefully it works for you guys too.
Sent from my MB855 using XDA App
I'm using Aura 1.2.2.0 (just haven't made the upgrade to 1.2.2.2 yet) and had the "download is incompatible with your device" from the market, however, I was able to install via market.android.com
Also... Yesterday(?), there was an update available for the game. After installing it, the character was holding an invisible gun that shelled out little pink blocks. Apparently this was a pretty common problem. This was fixed by reinstalling the game after deleting /sdcard/Android/data/com.madfingergames.shadowgun
jbuggydroid said:
...I have figured out the mapping to be able to use a PS3 controller with the game...
Click to expand...
Click to collapse
You really have no idea how happy I am to read this.
Edit: Link to jbuggydroid's button mapping post http://forum.xda-developers.com/showpost.php?p=18796357&postcount=4
Sadly there is no way to make hdmi mirroring with the Atrix... Widescreen that is.
This game is great on both my Atrix and eee pad transformers. For anybody having glitches, just uninstall the game and reinstall. I had to do that on both devices afterthe update. Also for those who have an eee pad with dock, you can plug up an Xbox 360 controller and play the game like it is an Xbox 360 game, just loads faster.
Sent from my MB860 using Tapatalk
Is the game worth it? It's a bit like asking if it's worth breathing. The graphics are amazing, the controls are very user-friendly and fun, the game runs without any sort of lag or problem and it's like Resident Evil 5 but for mobile phones.
This is the first game that i actually find worth buying for my Atrix.
Ratings: 10/10.
Jibraldor said:
Is the game worth it? It's a bit like asking if it's worth breathing. The graphics are amazing, the controls are very user-friendly and fun, the game runs without any sort of lag or problem and it's like Resident Evil 5 but for mobile phones.
This is the first game that i actually find worth buying for my Atrix.
Ratings: 10/10.
Click to expand...
Click to collapse
10/10 for me as well.
crnkoj said:
Sadly there is no way to make hdmi mirroring with the Atrix... Widescreen that is.
Click to expand...
Click to collapse
What do u mean? Atrix can not display it proper on a tv via hdmi?
nikosblade said:
What do u mean? Atrix can not display it proper on a tv via hdmi?
Click to expand...
Click to collapse
The Atrix does not do HDMI Mirroring in Widescreen.
I suck as FPS and I'm a sucker for eye candy, but I definitely think this is a 10/10. Very well polished game. Some FPS pros might get bored of it but I'm not good enough at the genre to make an informed decision lol
Definitely with $5 or whatever it was.

Does this phone have issues gaming also?

According to Gizmodo in their HTC One X review, the phone had issues playing 3D games. They specifically mentioned Temple Run, and the phone not picking up certain inputs due to the CPU being overloaded or something. Sounds iffy to me, so I'm seeing if anyone is able to replicate this kind of thing with the LTEVO, thanks!
vulcZ said:
According to Gizmodo in their HTC One X review, the phone had issues playing 3D games. They specifically mentioned Temple Run, and the phone not picking up certain inputs due to the CPU being overloaded or something. Sounds iffy to me, so I'm seeing if anyone is able to replicate this kind of thing with the LTEVO, thanks!
Click to expand...
Click to collapse
When playing Temple Run, I notice an occasional blip where it hesitates for just a moment. Enough to make you smash into a tree though if you're not careful. Doesn't happen often thought, and I can't find a pattern of when it happens.
Sent from my EVO using XDA
Playing Stair Dismount on mine there is a lot of slowdown
Def not bc of lack of power I'm sure they just need to be optimized for the EVO..
If you think about it, there are only three Android phones with HD screens on the market right now. Most games are probably not yet optimized for that resolution as well. Even Apple doesn't have HD screens in their phones yet. Handset HD rendering is a rather novel feature.
Tapatalked from my shiny new HTC Evo LTE
Both dead space and mass effect (EA)
fc on my phone after intro splash screens.
Sent from my EVO using Tapatalk 2
I remember when I bought the OG Evo, it seemed to everyone like it was underperforming in the game department. People said it would be fixed with updates and it didn't work because of this or that, but eventually we just realized the hardware wasn't up to snuff. I don't want to make the same mistake with my next purchase, so how bad is it really? Are there any high-end games that run perfectly? How does shadowgun play?
I've played all those games on my 3d ..and they played great..so with a greatly improved CPU and a oc-d gpu its def not hardware ...the s4 is top notch..and ur not go.na have too choice since almost all high end phones coming to the US will utilize the s4
firmbiz94 said:
I've played all those games on my 3d ..and they played great..so with a greatly improved CPU and a oc-d gpu its def not hardware ...the s4 is top notch..and ur not go.na have too choice since almost all high end phones coming to the US will utilize the s4
Click to expand...
Click to collapse
I agree but something is wrong I am having small issues with many games that ran fine on the 3d and OG. For instance just downloaded Nba Jam tonight and it studders and lags the whole time un playable. This game was running pretty good on my EVO last week.
So I agree it is not the hardware but something needs fixed. Sounds like the HD screen issue may be to blame
Sent from my EVO using xda premium
I'm.having similar issues mostly with sound etc..but it will be fixed..eventually
hshshawn said:
So I agree it is not the hardware but something needs fixed. Sounds like the HD screen issue may be to blame
Sent from my EVO using xda premium
Click to expand...
Click to collapse
Any mention of this in the GNexus or Rezound forums?
Sent from my EVO using Tapatalk 2
klbjr said:
Any mention of this in the GNexus or Rezound forums?
Sent from my EVO using Tapatalk 2
Click to expand...
Click to collapse
I will go check it out. I am not saying that it is the issue but someone mentioned it and it sounds possible that these may not be optimized for our screen yet I know when qhd was first hitting the market some apps had trouble with it. It has to be something though because there is no way this hardware cannot run apps that ran fine on my OG it just doesn't add up.
Any one get Demolition Inc working on this thing yet?
Shadowrun plays nice and smooth no issues with that game.
Sent from my EVO using Tapatalk 2
Possible Fix
I don't have the 4g LTE yet I am a current 3D owner. Am trying to decide between GNex and LTEvo but that's another topic...
From what I've read somewhere else (can't quote where from) the fix was to bump your minimum cpu speeds up a notch and will probably fix most/all your lag. Use Antutu or other choice program (rooted only of course) and bump your min clock speed up one or two spots and I bet you don't run into issues.
If this doesn't work then ignore...thanks!
Shadowrun plays really smooth, and I'm amazed with the graphics. Looks sweet!
I was hoping this phone would game better than my gnex but so far it's not doing what I had hoped for. GTA3 has awful audio quality and I have to turn the settings down to low and lower res and other settings to get it to play lag free. I don't think it's any better than my gnex was. I am hoping the game needs an update.
Well I'm disappointed that a lot of the best looking 3D games do not work.
Not Working:
All Gameloft games EXCEPT Order & Chaos (but it still crashes some)
Even the brand new N.O.V.A. 3 doesn't work
Mass Effect Infiltrator
Dead Space
Field Runners
Working:
GTA III
Shadowgun
Minecraft
Deer Hunter Reloaded
Galaxy on Fire 2
Gentlemen, the phone has not even officially been launched yet.
Once game devs figure it out the games will run fine on our hardware. It is fact that our phones are more powerful than the 3D or the Gnex so it just needs to be optimized. On top of that, imagine how our phones will fly on a nice aosp Rom...
Sent from my PC36100 using XDA

TV-out and watching movies in droid on tp2 still not possible?

I have been away form the android development for a while now as it didnt have the ability to view movies in it nor was there a tv-out. I was wondering if any of the more recent builds have addressed this? I am having a heck of a time finding it via thread search.
Nope, I don't think anyone got TV out working. There were always bigger fish to fry, and with the userbase not really clamoring for it... No dev ever worked on it.
All our code is open source, so anyone can pickup where we left off. I'd say the project is pretty much done tho.
Wait, the Rhodium has TV-Out hardware? I didn't even know it could do that in WinMo! That's... actually kinda cool, although with as dinky as its CPU is I'm not sure just how useful it would be anyway -- who wants to play a 240p YouTube video on a big TV?
CodaHighland said:
Wait, the Rhodium has TV-Out hardware? I didn't even know it could do that in WinMo! That's... actually kinda cool, although with as dinky as its CPU is I'm not sure just how useful it would be anyway -- who wants to play a 240p YouTube video on a big TV?
Click to expand...
Click to collapse
It requires an additional dongle, which should have been provided if you got the phone brand new.
I've never used it - I can't imagine videos are a pleasant thing. Perhaps a presentation or pic slideshow would be cool tho.
arrrghhh said:
It requires an additional dongle, which should have been provided if you got the phone brand new.
I've never used it - I can't imagine videos are a pleasant thing. Perhaps a presentation or pic slideshow would be cool tho.
Click to expand...
Click to collapse
I have used it and it is actually quite awesome! I have watched full size divx movies using TCPMP/Core both at home on 46" HD (just to test it) and at various hotels/resorts (cause I always have some new movies ready anytime I fly) and the quality is perfect! To my eye the rhods screen and the attached monitor are pixel for pixel identical. HQ youtube looks fantastic, the same as my HTPC playing youtube in 480p. Haven't tried powerpoint yet but the picture slideshow is kinda cool too.
This is just another reason that I love haret/SD builds from XDAndroid. This is a function that I do not use 99% of the time but it IS there when I need it. That and offline GPS are the 2 big ones that keep me attached to WM (and my BT ODBII scanner I guess, but I have a feeling I COULD get this rockin' in android...if I wanted to put in the time )
EDIT: LOL. ODBII = OBDII... Every damn time!! I blame Old Dirty Bastard
Caldair said:
I have used it and it is actually quite awesome! I have watched full size divx movies using TCPMP/Core both at home on 46" HD (just to test it) and at various hotels/resorts (cause I always have some new movies ready anytime I fly) and the quality is perfect! To my eye the rhods screen and the attached monitor are pixel for pixel identical. HQ youtube looks fantastic, the same as my HTPC playing youtube in 480p. Haven't tried powerpoint yet but the picture slideshow is kinda cool too.
Click to expand...
Click to collapse
Pixel for pixel, gawd I hope not. 480x800 on an HD screen would probably look AWFUL.
Does it at least put it in a respectable aspect ratio...?
Really surprised anyone actually uses this, haha. I guess some dev can still pick it up? Has anyone even tried the TV Out in Android? Seriously doubt it works, just curious.
lol, yeah it outputs in VGA only. So you have to set your monitor either to have black bars on the sides or zoom(which is perfect for widescreen movies). I watch all my movies at home streaming using the divx web player so I am used to 480p on my HDTV(they may be a little smoother looking on the HTPC since its outputting 720p). These movies look pretty good to me(tho HD mkv changes everything). And free increases the resolution ten fold!!
Anyway, back on topic... I have never tried in GBX because I do not use an official cable for TV-Out and because of this I have to "trick" WM by changing the registry so that it will recognize my cable as a TV-Out and not just a headset as it senses automatically. It actually has to change the function of the pins of the mini usb and thus the headphone jack of the multifunction dongle. The sheer hackiness of the solution in WM tells me that there is no way in hell that it will work for me in android with my current hardware.
And, to be honest I don't really want it in android. Lets face it, without external power you could probably watch like one TV episode before the battery crapped out(okay, a bit of an exaggeration, I know, but you know what I mean).
EDIT: Even more off topic but I can't resist. I have ordered a usb OTG cable from hong kong for a buck and once I get it my next experiment will be trying to play a movie using TV-Out, off of an external hard drive, hopefully while on external power.
As long as there are still new things to try on my rhod I can put off getting a new phone... but I am running out fast!
Caldair said:
And, to be honest I don't really want it in android. Lets face it, without external power you could probably watch like one TV episode before the battery crapped out(okay, a bit of an exaggeration, I know, but you know what I mean).
Click to expand...
Click to collapse
Either you haven't tried OMGB, or you're just not aware...
But that build gets as good if not better battery life than WinMo. Thanks to ACL's amazing work reversing the batt driver for WinMo...
arrrghhh said:
Either you haven't tried OMGB, or you're just not aware...
But that build gets as good if not better battery life than WinMo. Thanks to ACL's amazing work reversing the batt driver for WinMo...
Click to expand...
Click to collapse
As good as winmo eh (or even better no less)... That would be something...
Yes I am aware of it, but you are right, I haven't tried it yet. I do see a lot of good things about the battery life, but I am still too fond of WM to call it quits... i know, i know, probably time to "embrace change"!
I actually get great battery life from you guys GBX (I have hacked the crap out of it). I go easily all day and night doing everything and more than in WM. I love them both!
I actually have never tried to watch divx (or anything else for that matter) on android. Have you arrrghhh?[EDIT: or anyone else?] Any experience with watching local video files on the rhodium running any build? Do you need any app?
I am curious now?
MDavisiw said:
I have been away form the android development for a while now as it didnt have the ability to view movies in it nor was there a tv-out. I was wondering if any of the more recent builds have addressed this? I am having a heck of a time finding it via thread search.
Click to expand...
Click to collapse
I can now answer half of your question: You definitely have the ability to watch movies on the rhod running android.
I have just installed MX player from the market and am about 20 mins into a 700mb divx movie on GBX0C with kernel 3.4. So far it is playing very well (much better than I expected, especially with no OC!).
MX installed no prob, then when I started it up it said something like "no codec installed. Install from market?" clicked yes, market comes up with Codec for MX Player (armv6), install that then play movie on card. Great!
Caldair said:
I can now answer half of your question: You definitely have the ability to watch movies on the rhod running android.
I have just installed MX player from the market and am about 20 mins into a 700mb divx movie on GBX0C with kernel 3.4. So far it is playing very well (much better than I expected, especially with no OC!).
MX installed no prob, then when I started it up it said something like "no codec installed. Install from market?" clicked yes, market comes up with Codec for MX Player (armv6), install that then play movie on card. Great!
Click to expand...
Click to collapse
i can tell you that OMGB rom does not have a tv-out or at least my phone dont recognize the tv-out cable and flat screen to "see" my phone either. i have one of those tv-out HTC Multimedia ACT100 TV Out Cable for HTC Fuze/Touch Pro cables. works in winmo not on android. but i havent tried any special apps either.
speaking on the quality of the output video in Winmo when put on a TV. It has a lot to do with the file your playing obviously. I carry the same sentiment previously mentioned the RCA out and the offline GPS (tomtom) are what keeps me attached to my Phone.
I use the TV out nearly every day I hook it up to the Gym TV to do insanity or P90X, and listen to the audio via BT headset (I already looks like a fool jumping around I don't need to cause more displeasure on people making them endure Tony Horton or Shawn T). The video shows up not perfect, but I have super compressed files, its good enough to tell what the exercise is and how much time is left)
This setup would be perfect If core player (.mp4 files) would accept AVRCP inputs on the rhodium but that is where my perfect setup falls short. I suppose rather then viewing new phones I could purchase a 32gb sd card and just get different file formats of the videos.
Thank you all for the input, ill live with what i have for now, great work to all the devs as far as they took this project.
Caldair said:
I actually have never tried to watch divx (or anything else for that matter) on android. Have you arrrghhh?[EDIT: or anyone else?] Any experience with watching local video files on the rhodium running any build? Do you need any app?
I am curious now?
Click to expand...
Click to collapse
I have tried four free divx players on the Google Play Market on my Rhodium running GB0X. The best performance I found was with Seaman Player, I think that is what it was. MX was sketchy for me, and none of them play as sharply as watching the same files in CorePlayer in WinMo.
To keep from getting to far OT, I have the dongle and it works great in WinMo, but given the playback performance on the built-in screen my hopes are not high that we would have good results on TV-out.

Game Controllers/MHL/Performance

Hey everyone! After 3 years of being an iPhone user, I'm joining the Droid side! I've been reading the forums for weeks now before getting it so I don't come off as a total jerk posting.
I'm getting a Galaxy S3 on AT&T this weekend, and one of the things I'm looking forward to the most is gaming. I want to get 4 bluetooth controllers, an N64/PS1 emulator, and an MHL adapter so that I can play old school games on my own, but also with friends with multiplayer on the television. Here are my questions:
1. Is the Galaxy S3 fully capable of running PS1/N64 games with a great frame rate, with 4 controllers attached via bluetooth (if that's possible), and on the big screen? I think that might be pushing the phone a bit hard, but I also know the S2 was fully capable of running 3D games at a decent frame rate for at least single player. Obviously, we have a dual core processor, and that won't work as well as the international quad core.
2. What is the best controller to get (without spending an arm and a leg)? I don't want to spend $50 on a controller, because that'll be $200 for me to just play multiplayer with 3 friends. I've heard Phonejoy is decent ( phonejoy.net ), but I've never heard of these guys before. It's also a bit pricey for my liking, but it's cheaper than most controllers, and looks awesome with the analog sticks. I'm not sure if Phonejoy is reliable or not.
3. Not as important, but do you know if Banjoy Tooie/Donkey Kont 64 run smoothly on the S3? I've heard a lot of people say no, or that it's glitchy. I'm hopeful the S3's better specs allow these games to run better!
4. Yeah, I've heard about the MHL annoyances with the GS3. What's the cheapest cable you guys can find? I refuse to spend $30 on a cable when I know I'll be able to get it under $10 (if not yet, then soon).
Sorry to burst your bubble but n64 emulator on this really is terrible. It runs super laggy, hopefully it gets fixed soon.
Sent from my SAMSUNG-SGH-I747 using Tapatalk 2
ForcedZucchini said:
Sorry to burst your bubble but n64 emulator on this really is terrible. It runs super laggy, hopefully it gets fixed soon.
Sent from my SAMSUNG-SGH-I747 using Tapatalk 2
Click to expand...
Click to collapse
Dang, that's annoying. Thanks though. I saw many videos of N64 running smoothly on an S2, so I figured it would naturally run the same, or better, on an S3.

HTC Media Link HD ---> TV gaming

I am curious if this would work...
With the htc media link hd found here, would it be possible to open a NES, SNES, or other emulator or game/app and use the three fingers up gesture to display the game/app on the tv.
I am not really sure if the app itself has to have the capabilities to do this, or if HTC thought out of the box and made it so that the phone mirrors what is on the screen at any given time.
Ideas?
If I am able to do this, then I just fell that much more in love with my phone again.
Re: HTC Media Link HD ---> TV gaming
Try?
Sent from my EVO using xda app-developers app
i have the medialink, and it completely mirrors the screen so anything thats on the phone will display. The problem is that there is enough lag that if you tried to play something simple like mario you would almost always miss your jumps. RPG should be ok, but action games would be frustrating. The best option is still to wire it up via MHL and then use a bluetooth controller.
The three fingers gesture isn't the only way to get it to link, when it detects a medialink on the network or in the area when you're not connected to wifi there will be a notification that you can use to get them to talk.
Lastly, if you're gonna drop the $75+ to get a medialink, you might as well get an ouya when it comes out and just run emulators off that.
Re: HTC Media Link HD ---> TV gaming
Yea I thought about the ouya today. From what I read though, the lag disappears after a moment and the connectivity stabilizers. Is that right? I haven't looking into the mhl or whatever yet. I will look into it too. Thanks for all your info !
Sent from my EVO using xda premium
typhoonikan said:
Yea I thought about the ouya today. From what I read though, the lag disappears after a moment and the connectivity stabilizers. Is that right? I haven't looking into the mhl or whatever yet. I will look into it too. Thanks for all your info !
Sent from my EVO using xda premium
Click to expand...
Click to collapse
Unfortunately not, there is always a tiny bit of latency, maybe half of or a quarter of a second. It never goes away.
Check this out, about the Ouya
http://techcrunch.com/2013/03/27/ou...ts-covering-game-boy-genesis-neogeo-and-more/
Re: HTC Media Link HD ---> TV gaming
alexjzim said:
Unfortunately not, there is always a tiny bit of latency, maybe half of or a quarter of a second. It never goes away.
Check this out, about the Ouya
http://techcrunch.com/2013/03/27/ou...ts-covering-game-boy-genesis-neogeo-and-more/
Click to expand...
Click to collapse
I can confirm this. It definitely has lag very small but sucks on games like sonic, Mario, or even apps like Raiden. However its terrific for everything else and makes your TV become your phone. I have even used my zeemote as a mouse.
Sent from my EVO using xda premium
I wanted to how this works. i have a kit with me. But i am unable to launch this tv gaming. can anyone please help me out with this???
mike hussey said:
I wanted to how this works. i have a kit with me. But i am unable to launch this tv gaming. can anyone please help me out with this???
Click to expand...
Click to collapse
If you have the Media Link HD then it should be pretty self explanatory to you. Everything on your phone's display gets mirrored to your TV, it's pretty simple... Once you're connected, just launch the game, and see if it's playable with the lag or not. I use mine for watching Droid TV PrimeTime a LOT, but I've never tried a game before. For Android gaming I just hook up my Asus Infinity using the mini-HDMI port built in to the side of the tablet, and play using the Sixaxis app and one of my PS3 controllers. Love it!!!
SwiftKey'ed from my White Sprint Note 2 using XDA Premium

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