[Q]How to do an Augment Reality app - Android Q&A, Help & Troubleshooting

Hi! I want to know is there any kind of program that can make an Augment Reality code and to input the code into an application for Android? Something like a generator.
I want to create an app like Nokia City Lens. Something like this:
http://www.youtube.com/watch?v=N2Zd3qHrOoc
Thanks in advance!

Hello there, While Developing the Perfect AR App you have to Mark these things
1. Unique design
2. Necessary 3D models
3. Pictures
4.Text files
5. Powerful Effects
6. Scientific visualization and 3d Modeling
7. 3D image recognition and tracking
I am an AR APP Developer at Game App Studio where we provide the top Augment Reality Reality Apps Development Solutions with These Kind of AR App development Tools:
Vuforia​
ARToolKit ​
Google ARCore​
Apple ARKit​
Maxst​
Wikitude​
As an AR App Developer, I am recommending you the Google ARCore for your Android AR app.​While as an AR App developer, We follow the Process
We Figure out a great idea to enhance your business. Competitor analysis is a good way to handle it.
Explore the market of existing SDKs and platforms for augmented reality development. We pick the one that fits your idea, budget, and expertise. For example, platforms like Vuforia, Wikitude, and ARToolKit require a profound knowledge of C++, Java, or C#. If programming languages are not your cup of tea, opt for an easier solution – tools like Blippar or Aurasma are an excellent choice for beginners.
Already you that AR usually needs the presence of 3D objects. You can download existing models or learn how to make them yourself.
Create a 2D tracker, which is a specific picture that gets placed on a surface and scanned by AR-aided devices.
Create a unique design and prepare all the necessary 3D models, pictures, text files, and data.
Put all the elements together on a platform of your choice.

Related

[Q] Software for Linear programing

I don't know it this exist, however, i'm interested in finding special software made for solving Linear programing problems. Specificaly economic problems like: transportation problem, assignation, simplex method, etc.
this all can be achieved with excell, but i'm interested to find is there any no mess no stress specific software?
thanx in advance.
I doubt there is a specific program runnable on the phone which does this, but the translation of the problems to code shouldn't be too bad.
After looking at the wiki pages about the programs you mentioned, they seem to be tied with sigmas and integrals which are essentially "for loops". Which means making the program isn't hard, its just a question of "who is going to make a program for these problems when it may not be used often?"
check Spacetime:
SpaceTime 4.0 is the most powerful mathematics program ever developed for Windows Mobile powered devices.
Move, zoom and rotate 2D, 3D and time graphs in real-time. Explore mathematical concepts in an innovative interface and write your own scripts in our powerful programming language.
Solve limits, derivatives and integrals with MobileCAS® our powerful computer algebra system with typesetting.
With features only available in Mathematica and MATLAB, SpaceTime is the only cross-platform mathematics software available for computers and mobile devices.
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maybe it can...

C# programming for Android

Hello guys,
I'm sorry for the stupid questions but I'm very new to mobile development. Your help would be very important.
Does anyone have experience with both dot42 and Xamarin to develop C# apps for Android?
Xamarin looks nice, but it seems that in order to have Visual Studio integration you should subscribe the business package which is quite expensive. So I've seen that dot42 has VS integration for free.
I know that I could use Xamarin Studio for free. But here are some questions about this:
- does the VS integration mean that you can use all the libraries that you can use for normal desktop apps developed in VS?
- is the GUI building similar as the one that can be created for desktop apps once one develop for Android in VS?
- if I want to chart something, I have seen that in Xamarin Studio I should buy some component. There is just a bar chart for free. If I have something integrated with VS can I use the chart tool we have in VS directly?
Thanks a lot for your help.

Need help with decision on Cross-platform development

I'm developing an app for iOS and android that identifies songs. We have a matching engine in c++ that works well, but my question is about the rest of the app. We have a user interface design that allows the user to record, match and save, as well as share, edit, and see their recordings.
I'm not a coder - just a designer- and I'm getting conflicting advice about how to implement. One person wants to do the majority of the functions in c++ with just a thin native GUI skin, while the other says we should write in native IOS (swift) and Android and only have the engine in c++.
The argument for c++ is it will be a single code base to maintain - it would include doing the sharing, storing history, displaying sonograms, etc. The argument against is that in fact it will not be easier to maintain, and will also create a lot of problems making calls, for example, between the interface and the function modules. For example, we currently have a function for sharing (email, facebook etc) entirely in C++ which the interface calls to, and I'm not sure if that's the best way to do things.
Hope this is clear - it's a very hard thing for me to assess as ignorant as I am! Any advice would be greatly appreciated.
I'd have the engine being c++ only, and then code in the native language for the specific platform.
Here is why:
-Maintaining UI design in c++ is terrible, which can be bad for potential customers
-Not good for load times, you want your app to be as fast as possible
-While it is good for future support (one dev can handle both the engine and the UI, less devs = less spent money), leaving it all on one dev can; have terrible documentation for the code, which will make it harder for new recruits to begin.
-IDE support (no I am not joking), android studio can do the UI pretty darn good, and adding c++ will just make it either look old or ugly.
Those are just my 2 cents

My first app is live - what do you think?

I've been learning Android development recently and finally released my first free app.
It's open source and available on Github too. It's made with C# in Xamarin (not forms though, which meansit uses Android's native APIs).
I chose to start with a TOTP generator because
It's a non trivial use case yet not too complex
It allows to meaningfully integrate image acquisition and protocol handling
I already had a UWP version I could reuse the corre logic from
The Google OTP generator uses a web service to scan QR codes, as far as I can tell
I'd be interested in asking for feedback: does the app's UI feel right? What areas can I improve?
kaworu1986 said:
I've been learning Android development recently and finally released my first free app.
It's open source and available on Github too. It's made with C# in Xamarin (not forms though, which meansit uses Android's native APIs).
I chose to start with a TOTP generator because
It's a non trivial use case yet not too complex
It allows to meaningfully integrate image acquisition and protocol handling
I already had a UWP version I could reuse the corre logic from
The Google OTP generator uses a web service to scan QR codes, as far as I can tell
I'd be interested in asking for feedback: does the app's UI feel right? What areas can I improve?
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It was nice to see that you have your first software released. Congradulations... And thanks for sharing. As I saw you developed your software with Xamarin which is a cross platform framework. It would be great if you can share your experience here: https://forum.xda-developers.com/tools/frameworks/native-vs-cross-platform-t3850250 with other people.
I like to hear more stories about crossplatform and also native coding experiences.
I'm going to give your software a try.
I'm not a fan of material design UI, however your app looks nice. Congratulations for creating your first app.
Congratulations. You made the right choice when decided to create tool. Wish you high ratings and many downloads! I downloaded it on my phone.

Augmented Reality based social network.

What technologies/platforms can I use to create an Augmented Reality Based Social Network that runs on android?
So I came up with an idea to create a social network based on AR, the basic idea is that people will be able to see content filled (images videos etc) 3d balls around them posted by other users in a specific radius (10-20km radius) these balls will float around the specific radius in real-time. So its basically a location based AR social network. There are more features but this is the basic idea. Since I'm new to programming and stuff I'm seeking some guidance on what technologies/platforms/languages can I use to build all aspects of this app for android for example the frontend, backend, the AR aspect of the app? Can unity be used to achieve this? if yes what sdks for AR can be used to do that?
Finally, I'm not planning to build a full fledged working application, just a basic prototype, any help and guidance will be useful. Thank you.

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