i just tests some games with the keyboard after updating to official JB rom. some of them work perfectly with the keyboard, allowing the arrows and the wasd to control your character. Others do have keyboard bind to the game but the keys are all over the place. Dose anyone know how to configure the keys?
Could you share which games you have installed that are working?
Sent from my Galaxy Nexus using Tapatalk 2
godlyitem said:
i just tests some games with the keyboard after updating to official JB rom. some of them work perfectly with the keyboard, allowing the arrows and the wasd to control your character. Others do have keyboard bind to the game but the keys are all over the place. Dose anyone know how to configure the keys?
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You could try Joystick Center 6 to map the keys out
the game indestructible works perfectly well wit the keyboard - the Wasd controls the direction. the arrow keys control the shooting direction.
Joystick center 6 works well but has a deadly bug in which the direction navigation doesn't re-center itself.
Related
I just got this app on my Galaxy Tab 10.1 using a Logitech F310 controller, switchable between X Input and Direct Input modes. After flashing a kernel module for X Input mode to work, I set up a "driver" in the app to map all the buttons/joysticks, then assigned those to DPAD UP/DOWN/LEFT/RIGHT, button 1, button 2, etc. After mapping all of those in emulators, they work great.
One small problem though: no analog support on the joysticks. The driver creation part of the USB/BT Joystick Center app recognizes the full analog range, but I seem to only be able to assign it to on/off buttons. Thus, I only get to toggle between zero and full range movement, nowhere in between.
Is there a way to fix this, maybe using another app?
I've been looking for an answer to this as well... It's nice that I can now use all the buttons on my Xbox 360 controller, but I sure would like to have true analog stick support!
I got this app too but just cant figure out how to set it up, are there any help pages for it? tring to set up an old FF joystick which is recognised by the app but dont know where to proceed, thanks.
klub242 said:
One small problem though: no analog support on the joysticks. The driver creation part of the USB/BT Joystick Center app recognizes the full analog range, but I seem to only be able to assign it to on/off buttons. Thus, I only get to toggle between zero and full range movement, nowhere in between.
Is there a way to fix this?
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There is an Analog-Key Option update available. At this time two N64 emus are supporting this.
I have a couple questions about this and I couldn't find any clear answers.
First of all, I connected by plugging into the dock and using the native bluetooth pairing in ICS. Everything looked like it was working great, played some SNES roms just fine. But when I went to map keys for N64 roms, I found out my right analog stick isn't being detected at all except for pressing it. I even tried mapping the right analog to other keys that had already worked but that didn't work. How can I fix that?
Also, I read that analog input is now accepted (ie: The analog sticks actually act like analog instead of digital buttons), how do I get that working? Is that only available through the Sixaxis app? Has anyone gotten the analog working properly in emulators (like being able to control your walking speed in Mario64)?
Other info: Running stock .15, unrooted, standard DS3 controller, have dock if necessary.
Edit: I decided to actually test it and the true analog does actually work just fine. I was just assuming that since you could only map "DPAD_LEFT", etc. that it was mapping digital button presses. But I played some Ocarina of Time and the analog works perfectly. I still wasn't able to get the right analog to detect though. I tried unpairing and re-pairing to no avail.
I'm just taking a shot in the dark here but the original N64 controller only had 1 analog stick. If the N64oid emulator you are using is designed based off of the original N64 controller, That would explain why you can not map the right analog stick in it.
Lostsorrow said:
I'm just taking a shot in the dark here but the original N64 controller only had 1 analog stick. If the N64oid emulator you are using is designed based off of the original N64 controller, That would explain why you can not map the right analog stick in it.
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I don't think that would be the problem. SNES had no analog and I can map the left analog for it just fine. Also, I can navigate through homescreens and such with my left analog, so I went into the inputs menu and changed the right analog to be the same inputs as the left and it doesn't work anywhere on the Prime.
So I think it's the Prime itself not recognizing the input. I'll try rooting and using the Sixaxis app tonight and see if that works.
I used the sixasis app the other day and it worked perfectly. I haven't done it yet, but I believe you can fully map it anyway you wish
Modded by MBOK
Alright, now I'm even more confused. I rooted and installed Sixaxis and it works great, started detecting my right analog just fine. I opened up N64oid, mapped all the keys which worked fine...I tested all the buttons, most of which are just mapped to letters and they were being detected by the N64oid app. But when I open up Ocarina of Time, nothing at all worked, not even the buttons that worked before. So I turned off Sixaxis and reconnected natively with ICS. Right stick stopped being detected all together but I was able to move around in OoT.
What the eff? Any ideas?
Yup.....me too.
I'm using the sixasis app and it says you can map buttons but its real confusing. It works in gta3 but I hate the button layout and have no clue how to change it up.
Modded by MBOK
Just a quick update: I figured out why Sixaxis wasn't working in N64oid. There's an option, brilliantly hidden nowhere in input options, to "enable IME input". Just checked that and everything worked perfectly...almost. The analog sticks became digital after that but I did have an outdated version of Sixaxis, so I updated but haven't gotten a chance to set everything up again. Will check it out tonight.
So are you saying you got the right analog stick to map properly at some point with N64oid?
I've tried everything I can and the right analog stick, even though mapped as Z and ZR as opposed to X and Y which are pretty much the same as DPAD commands, still registers the same as the left one and the dpad buttons.
It's driving me nuts, because the right analog stick is what I would prefer to have as my C buttons.
buxtahuda said:
So are you saying you got the right analog stick to map properly at some point with N64oid?
I've tried everything I can and the right analog stick, even though mapped as Z and ZR as opposed to X and Y which are pretty much the same as DPAD commands, still registers the same as the left one and the dpad buttons.
It's driving me nuts, because the right analog stick is what I would prefer to have as my C buttons.
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I played with it some more over the weekend with an updated Sixaxis app and I'm still having the same issue: I either have a left stick with working analog but no right stick, or I have both sticks working but they're only digital.
If I set Sixaxis to "Gamepad" it uses the ICS native gamepad ability, which doesn't detect the right stick.
If I set it to Keyboard Emulation it can only map digital inputs but it detects both sticks.
I have no idea, I'll email the Sixaxis team later and see if they know how to fix it.
Any idea what the keycode for the rumblepak on a dualshock 3 controller is?
Bandin03 said:
Just a quick update: I figured out why Sixaxis wasn't working in N64oid. There's an option, brilliantly hidden nowhere in input options, to "enable IME input". Just checked that and everything worked perfectly...almost. The analog sticks became digital after that but I did have an outdated version of Sixaxis, so I updated but haven't gotten a chance to set everything up again. Will check it out tonight.
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The way i would like to map my n64oid controller is left analog to move, dpad as dpad and right analog as c- buttons..
can someone help me with that, im also rooted with sixaxis but also have a usbport!
Once your controller is properly connected with the Sixaxis Controller app:
1) In the Sixaxis Controller app go to settings button, preferences, gamepad settings, and check off "enable gamepad."
2) set Sixaxis Controller as the Default IME (Aka default input method). go to the android settings app, Language and input, change the Default IME to Sixaxis controller. Keep in mind that if you want to type something the keyboard won't show up until you change the Default IME back to android keyboard. If you tap on a text box there will be a keyboard icon in your notification tray or status bar with which you can quickly change the default IME back to android keyboard without navigating to settings.
The controller should now work with dual analog sport! You might need to change mappings from app to app... for me the Mupen64 n64 emulator works great with dual analog support. (Originally it didn't work and when looking for help that's how I found this post )
Relatively new prime owner here and I just purchased the dock from best buy.
Is there any way I can use the arrow keys or WASD on the keyboard and map them to the controls of a game in an emulator or really any game with controller support?
Some of the joystick apps have means to map keyboard input to on-screen button presses. I know USB/BT Joystick does this, and I think the Sixaxis does too.
Sixaxis app works great for syncing your ps3 controller up..
Sent from my SGH-I777 using Tapatalk 2
wwr8bz said:
Relatively new prime owner here and I just purchased the dock from best buy.
Is there any way I can use the arrow keys or WASD on the keyboard and map them to the controls of a game in an emulator or really any game with controller support?
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Click to collapse
USB/BT Joystick center works good to play games with keyboard
Play Modern Combat with Mouse & Keyboard
Asus Prime & Tapatalk
some games like shadowgun you can set keyboard keys for actions as if it were a computer game. More and more games are doing this because lots of people use apps like sixaxis to pair bluetooth controllers or keyboards to phones to play games.
And i would go with sixaxis personally, you can set regions of the screen to press, swype actions, its pretty awesome stuff (tho you need root for most of em)
Also unrelated but why are the 1 and 6 highlighted on the keyboard? Is there some sort of special shortcut they have?
Sent from my Transformer Prime TF201 using XDA
I'd like to know this as well.. The up and down arrows are highlighted in a similar way. Any clues what that means?
Thanks!
MrSimmonsSr
wwr8bz said:
Also unrelated but why are the 1 and 6 highlighted on the keyboard? Is there some sort of special shortcut they have?
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MrSimmonsSr said:
I'd like to know this as well.. The up and down arrows are highlighted in a similar way. Any clues what that means?
Thanks!
MrSimmonsSr
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Yes, ASUS has done this for many years on all their laptop keyboards. It's to help you identify certain important keys when in low light conditions. It makes those keys stand out from the others.
That is to say, there aren't any shortcuts to be found. It isn't a secret and there's nothing cryptic about it. Just a quick way to get oriented when the only light in the room is the screen, which is on minimum brightness.
wwr8bz said:
Is there any way I can use the arrow keys or WASD on the keyboard and map them to the controls of a game in an emulator or really any game with controller support?
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Basically the APP should support the keys, some do, for example FPSE - PSX emulator for Android, has keyboard support.
Is there some sort of special shortcut they have?
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the only special shortcut I am aware of is Shift+BackSpace - Delete key
(forward delete, not back delete, useful for text editing)
Is there anyway I can make my Right Thumbstick on my controller act like it's pressing letters, rather then a proper analog stick?
(i.e. if I move the Right Thumbstick around in a circle, then I want to see letters come up, as if I were typing them.)
I've been trying to use USB/BT Joystick Center for this, but I'm having a little trouble.
When I bring up the edit mode, while in the DS emulator the app still treats the right thumbstick
as a proper analog stick, even though I re-mapped the right stick in the main app to letters
(R stick UP-M, R stick RIGHT- N, R stick - DOWN O, R stick - LEFT P)
Are there any apps that will allow me to map keystrokes to a analog stick, and be able to emulate virtual on screen controls for games, and emulators?
Huge thanks to anyone that can help out!
xT29c said:
Is there anyway I can make my Right Thumbstick on my controller act like it's pressing letters, rather then a proper analog stick?
(i.e. if I move the Right Thumbstick around in a circle, then I want to see letters come up, as if I were typing them.)
I've been trying to use USB/BT Joystick Center for this, but I'm having a little trouble.
When I bring up the edit mode, while in the DS emulator the app still treats the right thumbstick
as a proper analog stick, even though I re-mapped the right stick in the main app to letters
(R stick UP-M, R stick RIGHT- N, R stick - DOWN O, R stick - LEFT P)
Are there any apps that will allow me to map keystrokes to a analog stick, and be able to emulate virtual on screen controls for games, and emulators?
Huge thanks to anyone that can help out!
Click to expand...
Click to collapse
Have you asked Poke whether this might be possible in his support forum? I'd like to be able to treat the right analog stick on the Moga Pocket as a discreet set of 4 buttons as well so I can map touch zones to a button assignment rather than a direction.
I think there is a Moga Keyboard app on the market that can emulate keystrokes as well. Do a search for Moga on Google Play and you should get results for the official Pivot app plus a few others.
Good luck!
Tincore key mapper is an app to simulate key presses (from a gamepad, keyboard , mouse etc) to touches on the screen. I wanted to play some touchscreen games like MC4 and some classic games via emulators etc by using a gamepad to get a better gaming experience. No matter how good a smartphone is , you can't really enjoy a game as well on it as one would on a proper console or PC using a gamepad etc. This app can really help with this.
The thing is that I was able to make it work and it simulates keypress to a touch on the screen but the touch presses are at all the wrong places. There's an option for auto touch calibration but it didn't fix it and all the touch presses were at the status bar instead of their user defined places. . The only way I was able to make it work was via " manual calibration" by selecting the resolution in the app settings. At least now the touch presses were on different parts of the screen but still not at their user defined places.
Has someone been successful in making the app work correctly ? Or are there better alternatives available ?
Fyi this app needs root and SE to be set to permissive.