Friend of the night, goodnight !
I am trying to develop an Android application.
But I'm at the crossroads of a crucial choice for developing my application, let me explain:
For my application, I need to provide a "infinity" screen , The screen should be endless defined (Height and width not defined) to let the user navigate / zoom as he wants . In addition, some elements should be addable on the screen (Geometrical shapes or other stuff).
For example, the user presses the "bubble" button on the screen , a bubble appears under the finger of the user then he drags it on the screen until the place he want .Once he releases the finger, the "bubble" is grafted to the "infinite" screen .
Generate this kind of thing in my opinion is more useful if you use a graphics engine like AndEngine or other. But is it the best way? And how to save the state and elements on that screens? Using the same systems then MineCraft which generate the world as the user go
Which I had never explored this part of android, I ask your opinion on this delicate points ....:good:
One more thing , This application should enable to run on any average phone (like my HTC Desire)..
Hope I hope I am clear enough ,
Thanks
Related
First post, but I did my research and couldn't find anything similar.
I'm wondering what the feasible limits are of editing Android. Here's the situation:
I'm thinking of buying the Sony Walkman Z, but would want to create a new interface to make it more music-centric. Would it be possible to create a rom/skin/theme which would act almost nothing like android, but still run android apps?
something like this:
homescreen is fairly normal, clock+link to internet.
swipe left launches music/video app(which I'd like to make custom too, just a pipe dream)
swipe right is list of selected apps (not anticipating having more than the 16 one page could display)
swipe up displays full list of apps (like normal)
shortcut keys work as normal.
don't really need notifications(no texts/calls, don't tweet) so top bar can go away. really that's it. minimalist so as to keep the music the main focus.
A: is it possible?
B: is the skill level required ridiculous high?
C: are there any developers out there willing to take on a challenge?
Thanks so much,
GrIdiot
Hi I have been working with app inventor and Iam trying to make a tiny wings port with this tool.
What I have accomplished so far
1) I have the tiny wings charactor heading downward angeled left when screen starts
2) When the tiny wings charactor lands on the ground , he bounces upward at angle
3) When you press the screen the tiny wings charactor will make a quick dive down.
4) I have a score thats triggered when the bird collides with the ground
5) Reset button to reposition the tiny wings bird.
Need immediate help with
1) Making the screen scroll to the right
2) Making platforms appear as screen goes to the right
3) Who to contact so I can make a larger file size game, so that I can add the music
4) If there is anyone who can make music and sound files smaller and compressed, can I get your email address ?
Need future help with
1) Restart and reset game
2) Change animations
Goal
To show how you can make great games with app inventor by making a tiny wings type clone game. I want app inventor to be put on the map and to further promote app inventor. Anyone who helps with the project will recieve credit and project will be promoted on twitter and facebook when its done. I made an apk so you can test it out the progress so far on your device. I will update the apk as I add more to it.
I havent progressed to far so you can try the alpha version here .
Are there any developers who are experianced with app inventor or just really good coders I could use your help. I just need a couple of things to make this project complete and will give credit to those who help me. Thanks for your time!
Questions or Problems Should Not Be Posted in the Development Forum
Please Post in the Correct Forums & Read the Forum Rules
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Moving to General
lufc said:
Questions or Problems Should Not Be Posted in the Development Forum
Please Post in the Correct Forums & Read the Forum Rules
Thanks ✟
Moving to General
Click to expand...
Click to collapse
Ok I thought the development forum was for any developer related subject. Now I know to post all questions here for the future.
Hi, im taking a look at the game you have sofar, now im not a pro dev but been dabbling in the arts of app inventor for a few months now, the problem is making games do what you want them to, even when your logic seems fair its not always easy to figure out what the issues are,
ill try figure out how to import the apk to app inventor, i dont think you can produce the sorce code from app inventor, however if it looks easy enough to fix i may need a map of your block editor and which components are used!
you can do this by taking a screen shot of your project open onscreen, i can quickly replicate this on my app inventor.
ill let you know what i think once i test this!
thanks
puggz
Edit:
Tested the apk, ike the little bouncy sound, reminds me of angry birds lol
I think the main problem your going to have is making the screen move when the target passes the screen value, quick and dirty ways to do it woud be having multiple screen arangments 12345etc when the target reaches a point on the screen arangment have it switch screen, how to do thes yet is only my basic theory's would need to mess around with the layout for this, another theory could be using thr clock timer to set screen changes, would mean calculating the time needed to pass to next screen, i think this might be a complex task..
another way would be to use an animation to move the screen a sprite function of sorts could work adding landing blocks as sprites to move with screen would need to be done too,
The problem with this its fine for a few sprites but get too complex and it will lag the app to hell,
Since there is no hardware acceleration involved, the trouble with the screen just now is it fills out to the parent, ie the devices set resolution, you could make the resolution wider and enable scrolling, this would in effect mean you could scroll left and right, up and down to the screens set resolution, it wouldent be an automatic procedure, but alot of finger swipeage.
for a basic game i think this might do the trick, just depends really on what you wish it to do really
i have ripped the main elements from the apk, all i would need is screen shots of the block editor and components used in app inventor, and settings used, or a screen shot of this too would be helpfull,
i can mess around with this idea if you like, i cant promise anything amazing but i should beable to atleast work out what needs to be done and if its possible to do in app inventor, certainly in a real sdk its possible
Ill play around with what i have for now, and workout how to implement a moving screen canvas
i think this is the easy part, getting the fixed landing blocks to be in sync may be the issue, anyways
no harm in trying huh!
thanks
thanks for trying and keep going bro you are making our dreams come true:angel:
Hi everyone, I'm a longtime lurker on this forum, but this is the first second thread I've opened. I've just begun studying at the university level, majoring in mechatronics systems engineering and minoring in computing science. I've done a lot of research in the area of music theory, and I discovered peculiar arrangement of musical notes which I call a "pitch-correct harmonic note table" (Google it for a higher resolution than the attached image; I'm too new to post links).
The concept has been explored in the past (see Wikipedia's harmonic note table layout) and the interesting thing about it is that it visually reveals how notes and chords are related to each other. My version, unlike every other one I've found, preserves the proper pitch spelling. A C minor chord, for example, is properly notated as C-Eb-G, not C-D#-G.
The table by itself can prove useful for those learning theory and composition, but right now it's just a picture. Here's where Android application development comes in. I hope to turn this picture into an interactive chord-generating device. It'd be like a guitar, except anyone can pick it up and create music with it, as the chords are easy to play and the relationships are obvious.
The application's general flow would go something like this: First, select a key signature (which positions the purple ribbon), time signature and tempo. Hold down the root of the desired chord. Slide your finger up to select its major chord or down to select its minor chord, and release. Press the root again to play the chord or press a different note (like the seventh) to play an extended chord. The chord will loop until you perform that last step again for a different chord (selecting another chord by touching and sliding does not interrupt the looping).
However, here's where my inexperience with development hinders my progress with this application. I've only taken one programming course and it was in C. I'm taking the Java course now but we're only going as far as the command line. I'm therefore at a loss as to where to begin. I have the SDK and Eclipse all set up and I have some basic ideas for how I would go about coding the notes, like using the "fifths" and "augmented" axes to create a rectangular grid instead of trying to use the hexagonal grid that the table is currently in. I'm probably going to end up creating a playChord() method with parameters for root, quality, extension, and bass. I'm not sure whether to use Canvas or OpenGL; I'm not sure whether to use JetPlayer or MediaPlayer, .mid's or .mp3's or .ogg's, or generate the chords on the fly; I'm not even sure how I'm going to voice the chords (though my Casio keyboard might be able to help with that).
Most of those issues I can worry about later though. For now I'm going to focus on creating something like a soundboard except more refined. This is why I looked to XDA - to give me an initial push in the right direction so I can avoid coding myself into a corner and having to start over. If you can give me any tips or advice, I'll greatly appreciate it. =)
Bump? =)
I've installed over 50 editors and reviewed 100s in the Play Store... none of them do everything I was looking for. Maybe I missed it.
Editor requirements:
Toolbars at the bottom.
Dark theme (option)
Dark paper / background
Autosave
Insert image (prefer in-line but thumbnail might be OK)
Formatting (bold/font/colors)
File Types = rtf or doc
Opens to last edited and in edit mode.
Trial/free version available for testing before purchase.
No pushy popups asking me to download other things.
Clipboard - easy to use.
Bonus:
Cross platform version in Windows (web version.ok)
Wont freak out if I use AI Keyboard to paste text.
Links - between docs / pages / to web.
Save as text only.
Save selection.
Send selection.
Clipboard history.
Undo history between edits.
No monthly/annual fees
Tags
Toolbars: App buttons should be configurable, always. Buttons for menu/bold/saveas/new could be at the top, bottom, left, right, or floating, per the user preference. I'm really disappointed android has not done more to assist users with reaching across their over sized screens. Almost no apps have this, and only a few place the controls in the obvious place = next to the keyboard = where the user is most likely to want to tap. S5 ships with quick screen sizing ability built in, seems Samsung is ahead on this one. And I don't think it's asking a lot, it's just a matter of moving the bar to a different place, it's too easy!
Theme: A dark theme uses less battery and is easier on my eyes, especially when it's dark out. The theme is the part around the edit area, strictly speaking. This would include all menu's and toolbars. There are great editors out there with dark themes and dark paper but the menu's open super bright, and whats worse is they'll put light gray text on them in wee little fonts with lots of space to make it bigger... and then ask for $$? No.
Paper: A dark paper is super easy to read in any lighting conditions, and uses less battery to display (the display takes 50%+ of most phones battery power) When printing, white paper is best because it is cheap and readily available, and printers are not generally equipped to print light colors on dark paper. Since most people are addicted to printing things they look at 0-1 times, we may be stuck with this for a while. In any case, I want dark paper. This has been a feature in editors for a long long time but is mostly missing from Android.
Autosave: This is a must. If it uses the "save every 10 seconds", it should also save on exit without prompting if I close in only 5s.
Insert image: My preference would be to have text above and below, not around, and not as a layer that is under typed text. If it's attached as a thumbnail, it should be easy to see and tap to zoom.
File Types: My favorite is RTF. It's been around a long time, compatible with most things. Any fairly common windows format is fine like doc or even pdf. I want to avoid special formats that wont work anywhere else. I don't mind if the program has this ability but if it cannot open/save in other formats by default, I'm not interested.
Opening: It should open to the last document opened, and ready to continue typing. If it opens to the home page, then I want to see a recent list with the last edited on top, and one tap to edit. I found some really nice apps that took 5-6 taps to edit a doc. For example, Evernote opens to the home page, you tap to view, scroll to where you want to type, tap and ... nothing.... you have to tap MENU and then some symbol for edit, and then you start typing and it's not typing in the right place, it moved to the top or the bottom or whatever... terrible app IMO.
Fees: I have dropbox and other storage already, I'd rather not sign up for yet another one. Many apps work with existing sharing services just fine, while others require payments for this, generally 4-8 per month. I'm only willing to pay if it is the only one that meets all my other requirements, and it has to be the super ultimate editor and really amazing too.
TagSpaces might do it. There's no trial for Android tho....
Downloads include linux, mac, windows, android and firefox/chrome extensions.
Looks really cool but there's no trial/free version.
TagSpaces does not support themes nor paper color choices.
I'm using SlimRom, it has a great holo theme, and inverted google app package.
Build 7-187 did not invert google play for me.
Build 6-112 works great
The Slim Gaap downloads are here Slim 4-4 Gaaps, stable addon page.
Still looking for a full editor with all the features I mentioned. It's very strange how many apps do not have proper color options for the canvas, any dev who ever opens an app at night or in a dark room knows why. Special lighting apps like Velis Auto Brightness with super dark mode enabled helps a lot, but in a dark room, if the large white areas are bright enough to see the lettering on them, then it's bright enough to light the whole room.
Anyone who wants a longer battery life should be asking every dev to add night modes to their apps
I've been looking for a simple Interactive wallpaper for a very long time. If anyone knows of one please link it. No matter how simple or complex. I hope to find a simple drawing live wallpaper. So there would just be a lock/unlock button. Which either enables touch to draw pixels on background behind icons . Hitting the same button locks the drawing onto the background so u can touch and use the device normally.
This would be incredibly useful for labelling folders or widgets right on your background on the spot. Also it would be nice for a notepad/doodlepad. I imagine the programming for app like this would be rather simple.
Anyone have saw a similar one before ? If not someone plz develop it. I will pay $. . . It would be big hit on playstore