Hi,
is there a way, or did anyone already compared the speed of the internal memory with sd (class10). On my old phone it gave me a nice speed boost to move all apps to sd as it was faster.. same with this device?
Regards
Which phone? Some phones have internal memory as a part of nand, however some have a real sd card integrated inside of phone.
Related
i want to use gps software that need more memory to run then i have
on the other hand , i have memory card with free space
is there a way to use this card as internal memory ??
No. You can try installing the programm on the memory card, but for running it, the internal memory will be used....
Stefan
cant use sd cards as application memory
because
sd is much much slower
because
sd's have a limited nr of writes before they die kinda like cd-rw discs
Since android is on the storage card, does that mean that apps that are not developed to be stored on the SD-card is being stored in the SD-card anyways? I.e. will the operating system think that the root of the external memory is the internal memory? Cuz that would be great, having such a low internal memory in the HD2 to begin with..
Luggruff said:
Since android is on the storage card, does that mean that apps that are not developed to be stored on the SD-card is being stored in the SD-card anyways? I.e. will the operating system think that the root of the external memory is the internal memory? Cuz that would be great, having such a low internal memory in the HD2 to begin with..
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That is what the data.img file that is created when you 1st boot is for, it's also stored on the SDCard. After the NAND loader is released, you'll be able to have some that data so that it can be stored on the phone's internal memory, except the kernel last I heard. Right now the only difference between Nand and SD is that nand is a little bit faster, but you can speed up SD card by getting a higher class card, (instead of a class 2, then get a Class 6) the speed that the device boots is noticeably faster.
the data.img file is treated as "internal memory" for program storage. This file is physically located at the SD card but seen as another storage location. Since there are different flavours of this data.img available (512MB,1GB,2GB) you can easily store hundreds of apps without worrying about phone memory limitations or apps who fail to app2sd (in fact, none of the apps will move to sd on my phone, /care) So indeed, the HD2's internal mem is no problem here.
xhanay said:
That is what the data.img file that is created when you 1st boot is for, it's also stored on the SDCard. After the NAND loader is released, you'll be able to have some that data so that it can be stored on the phone's internal memory, except the kernel last I heard. Right now the only difference between Nand and SD is that nand is a little bit faster, but you can speed up SD card by getting a higher class card, (instead of a class 2, then get a Class 6) the speed that the device boots is noticeably faster.
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Click to collapse
Got the kingston 16GB Class 10 card, no problems
MrDroopy said:
the data.img file is treated as "internal memory" for program storage. This file is physically located at the SD card but seen as another storage location. Since there are different flavours of this data.img available (512MB,1GB,2GB) you can easily store hundreds of apps without worrying about phone memory limitations or apps who fail to app2sd (in fact, none of the apps will move to sd on my phone, /care) So indeed, the HD2's internal mem is no problem here.
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Click to collapse
Thanks, that's awesome.
Though, somehow I see a constant drop inte my 'real' internal memory. I've got a en rom wich i only touch att launch android..
Hi!
I've found this results of tests of different SD cards and Internal Storage with EXT4.
But what are this test results with default FAT32/ext3?
As I understand, there is no matter to install Uruk on Internal drive or on good SD card (Internal even often better). Is it really so?
And what is means by "metadata"?
BR. Philipp.
good question, I don't know what the metadata means. All I know from testing is that the internal sd is quite fast indeed. Copying large files to the internal 8G, I get speed close to 10MB/s, and reading speed is 12MB/s, that is close to a 10x card, and this is all on FAT32.
Hi guys I am new to android and I got myself a Micromax A110 running on android ics with 2 gb of internal SD card memory...
As you guys can figure, the internal memory just isn't enough for installing heavy games and storing and downloading large videos and music, so I added a 32 gb external micro SD card.. the card shows in my file manager and its contents are accessible, most apps like ttpod, ttorrent, vlc, chrome etc don't detect my external card. They only access the contents of my internal SD card, download to it.. I can't set the default directory to the external card...
When I installed nfs most wanted to my phone, it asked me to free up data in my SD card or insert another one as there was no space left due to obvious reasons of my internal SD card being filled with other apps.. I uninstalled and reinstalled it after setting the default storage location to the external storage... I found that the game installed in the internal storage this time and on startup, it gave the same message..
Is it a common problem or a limitation to the OS? Is there a work around for this? If so how? Does my phone needs to be rooted for the purpose? Please help as the problem is getting annoying.. my external card is lying almost empty...
Thanks in advance,
Extremely sorry for the long post...
Sent from my Micromax A110 using Tapatalk 2
It's because Google made the stupid decision, starting with Honeycomb (which is why the Motorola Xoom, the first Honeycomb device needed an update to enable use of it's MicroSD card slot) to merge the /data/ and /sdcard/ partitions. What that means is that the SD card becomes a virtual space (a folder, in fact) located in the same place where all your apps are stored. Why is it stupid? If you have a phone that actually has a MicroSD card slot, like yours or the Galaxy S III, the MicroSD card becomes a different "folder" (something like /sdext/, which stands for either extension or external). Only apps that specifically are programmed to look for that mount point/folder will be able to use it. Most music/video/picture players/viewers can, because it makes sense to automatically program to do that. But with large games, like you said, NFS Most Wanted (which I also have), it sucks because the game is like 2GB.
My Galaxy S3 has 16GB internal and a 32GB card. I'm forced to use the internal storage only for large games because they don't see the memory card. It sucks. The good thing about merging /data/ and /sdcard/ is that it simplifies things, like on the iPhone where your space is your space, no matter how you use it. It used to be that you had like 1GB or 2GB for apps (the APK files only, not the files that games download for example) (which the HTC One X does, but still only uses internal storage because there's no card slot), and the rest went to your MicroSD card slot. Now it's all to internal storage because your internal storage IS your MicroSD card slot at system level.
Product F(RED) said:
It's because Google made the stupid decision, starting with Honeycomb (which is why the Motorola Xoom, the first Honeycomb device needed an update to enable use of it's MicroSD card slot) to merge the /data/ and /sdcard/ partitions. What that means is that the SD card becomes a virtual space (a folder, in fact) located in the same place where all your apps are stored. Why is it stupid? If you have a phone that actually has a MicroSD card slot, like yours or the Galaxy S III, the MicroSD card becomes a different "folder" (something like /sdext/, which stands for either extension or external). Only apps that specifically are programmed to look for that mount point/folder will be able to use it. Most music/video/picture players/viewers can, because it makes sense to automatically program to do that. But with large games, like you said, NFS Most Wanted (which I also have), it sucks because the game is like 2GB.
My Galaxy S3 has 16GB internal and a 32GB card. I'm forced to use the internal storage only for large games because they don't see the memory card. It sucks. The good thing about merging /data/ and /sdcard/ is that it simplifies things, like on the iPhone where your space is your space, no matter how you use it. It used to be that you had like 1GB or 2GB for apps (the APK files only, not the files that games download for example) (which the HTC One X does, but still only uses internal storage because there's no card slot), and the rest went to your MicroSD card slot. Now it's all to internal storage because your internal storage IS your MicroSD card slot at system level.
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Hey man! Thanks for the reply....
Can you tell me how to work out a solution for this?
Is directory bind or fstab file hack the only solution?
Is it possible to overcome this without root?
And some apps do detect my Micro SD card... It is in the directory mnt/sdcard2
Please post questions one time only and in the proper Q&A section.
http://forum.xda-developers.com/showthread.php?t=2019921
Hello,
What is the easiest way to expand the usable memory for apps on an Android KitKat phone which is rooted? I have seen many apps and solutions to this. Link2SD looks to be the simplest. I want to enable the device to use the external SD card to store apps and data to. The phone I have, LG L70 D321 has 2GB of phone storage and 2GB of internal RAM (ridiculous). I have a 16GB external SD card which I want to load the apps onto since the other space is already exhausted.
The solution should be transparent to the end user, meaning that when they install a new app, it simply gets installed to the SD card without having to do anything extra like assigning paths or anything.
Thanks everyone.
There are a few apps that will install them on sd cards but be warned it will hurt performance and may cause issues. Also no widgets for anything on sd card.