[Q] steelseries FREE mobile wireless controller - HTC One X+

Today I've bought the steelseries FREE gamepad for playing games on my HTC One X+.
I'm running the latest 4.2.2 AOKP version (20130224) by maxwen (I've also tried it on official Slim Bean 4.2.1 by bedalus), but the phone doesn't seem to be able to connect to the gamepad. When I try to pair it the gamepad is moved to the list of pairing-devices, then it says "connecting..." for about one second and then nothing happens and the device isn't connected.
Then I've tried to pair it to my iPad (i know there are two different settings on the controller for Android and iOS and of course I changed them before attempting to connect to different devices) and it worked fine, but my HOX+ doesn't build up a connection.
Is it because I'm running a Custom ROM, because in all of the reviews of the gamepad I've seen the people were using stock roms (or roms build on stock roms maybe? but I don't think so)?
Can anybody help me connecting the gamepad to my phone?
Edit: Now I've downloaded the steelseries app from the play store, but also nothing happens. The gamepad is still under the pairing-devices, the app acts like there was connected a steelseries gamepad at least once but the log is empty and I also can't configurate anything.
Edit: Now I've tried out various ROMs, 4.2 ones: CM10.1, AOKP, SlimBean and 4.1 ones: CM 10, ParanoidAndroid. And the connection was built up on all of the 4.1 ROMs but on none of the 4.2 ROMs. So I guess there's something wrong with the Android 4.2 ROMs or the gamepad isn't able to connect to 4.2 ROMs.. So is there any possibility (maybe a hidden setting or something) to play my games with my gamepad on a 4.2 ROM because actually I don't want to miss the features of 4.2...

Have you tried a sense rom?
Sent from my HTC One X+ using xda premium

Yes, but there are no Sense rom available with Android 4.2 and the AOSP roms based on 4.1 have always been working. Found out it was a issue based on Bluetooth in Android 4.2 (has been completely reworked, some profiles are missing, as well as the HDI-profile which is used for things like that).
But the next kernel from maxwen will have this feature implented so the problem is solved now and the gamepad (as well as a ps3 controller or somthing like that) will probably also work on every 4.2 AOSP rom available for the HOX+, I think the thread can be closed?

matthiaswtf6 said:
Yes, but there are no Sense rom available with Android 4.2 and the AOSP roms based on 4.1 have always been working. Found out it was a issue based on Bluetooth in Android 4.2 (has been completely reworked, some profiles are missing, as well as the HDI-profile which is used for things like that).
But the next kernel from maxwen will have this feature implented so the problem is solved now and the gamepad (as well as a ps3 controller or somthing like that) will probably also work on every 4.2 AOSP rom available for the HOX+, I think the thread can be closed?
Click to expand...
Click to collapse
Just bought the control and am having the same issue on my device Samsung Note 8. Was there any resolution to this? How do I get the profiles back in to get the controller to work?

Steelseries Controller Android
Hello,
Does anyone now how to remap all the buttons on the STEELSERIES CONTROLLER ON ANDROID DEVICE...??!
Just like remapping buttons of x360 controller in usb/bt joystick center app...
Steelseries wont work with that app but i tried a lot of other apps and it stil cant be edited and keyremapped...
HELP..!
Thank you

JacobUsa_929 said:
Hello,
Does anyone now how to remap all the buttons on the STEELSERIES CONTROLLER ON ANDROID DEVICE...??!
Just like remapping buttons of x360 controller in usb/bt joystick center app...
Steelseries wont work with that app but i tried a lot of other apps and it stil cant be edited and keyremapped...
HELP..!
Thank you
Click to expand...
Click to collapse
Hi just picked up one of these in the USA - have you found a way to remap ?

Tincore keymapper
damianiw said:
Hi just picked up one of these in the USA - have you found a way to remap ?
Click to expand...
Click to collapse
YES!--->Tincore keymapper bro...
If you dont understand, just contact developer...
GOOD LUCK I HOPE IT HELPS!

Great will check it out thanks
Regards
Damian

Related

[Q][App] Sixaxis Controller - ROM.

Hi all!
I know it might be a lil odd to be posting this but I kinda really wanna have this app in my phone, lol.
I've tried using CM7.1 "Stable" but realizing it wasn't really stable and yeah, they removed it from being stable after all.
I'm currently using CheckROM HD and it's great! But it wasn't compatible with my controller So here I am, hoping to get some help from you guys ^^
And just one more question: Is Siyah 2.0 or 2.1 working well with CM7.1? I think I read it somewhere Siyah's not on friendly terms with CM7s if I'm not wrong.
I'm using KI4 currently btw. Is it better to change to KH3? Fine I'm sorry that's 3 questions in a row, lol.
Thank you guys for the help!
I’m using MIUI since 1.9.30 (now we are on 1.10.21) and the Sixaxis works pretty well. You should try it (in my opinion, MIUI works best with [URL="http://forum.xda-developers.com/showthread.php?t=1154299”]this[/URL] app).
I can’t help you with the second question.
For the third one, what do you mean by better? Battery? FCs? I suggest you to find something really stable (as Touch X-Power, MIUI, VR3) and to stay with it till something with Note things (first) or ICS (then) will come out.
Wrong section. This is Development.
If you want to use CM, then use the nightlys. They've been ahead of rc1 since at least 85. Nightlys are currently at #90+
Edit. If you choose to use CM nightly, then use the kernel that comes with the rom.
Sent from my GT-I9100 using Tapatalk
volapyk said:
Wrong section. This is Development.
If you want to use CM, then use the nightlys. They've been ahead of rc1 since at least 85. Nightlys are currently at #90+
Edit. If you choose to use CM nightly, then use the kernel that comes with the rom.
Sent from my GT-I9100 using Tapatalk
Click to expand...
Click to collapse
No, he can use siyah 2.1 (beta) with CM like i'm doing and some hundreds more. It's flawless and the best choice to make.
(see my signature?)
To use the six axis app you need to use an AOSP based rom, like CM or MIUI
Sent from my GT-I9100 using XDA Premium App
With new version it works also on stock
Send from my HyperDroid using Tapatalk
I can now have a good camera, FM radio, and play multiplayer N64 games.... no compromises.. my life is now complete!
sixaxis support was the only thing keeping me on CM7
Thank you so much for the information about the update!
is there a list of fake/aftermarket controller(with store links_ that are compatible with the app?
Bluetooth adress
VERY IMPORTANT PLEASE help me
If h PS3 konrollert it I connect the telephone (do not OTG with but the PC + Bluetooth mode!) Then when you get bored you to telephone play PS3 Controller and I choose to PS3on play something and Controller starting to play (GTA V: D) PS3 controller to detect the same way (ie it just works?) or to write bluetooth address back (on PC the SIXAXIS program?) [which in this format: 00:00:00:00:00:00] Controller (I wrote that over the Sixaxis pair toollal PC Telos sent to the controller to detect the phone) to work on PS3?
VERY IMPORTANT PLEASE help me
Sorry my bad english , im hungary and i use translate.google.com ....
m.indenes said:
VERY IMPORTANT PLEASE help me
If h PS3 konrollert it I connect the telephone (do not OTG with but the PC + Bluetooth mode!) Then when you get bored you to telephone play PS3 Controller and I choose to PS3on play something and Controller starting to play (GTA V: D) PS3 controller to detect the same way (ie it just works?) or to write bluetooth address back (on PC the SIXAXIS program?) [which in this format: 00:00:00:00:00:00] Controller (I wrote that over the Sixaxis pair toollal PC Telos sent to the controller to detect the phone) to work on PS3?
VERY IMPORTANT PLEASE help me
Sorry my bad english , im hungary and i use translate.google.com ....
Click to expand...
Click to collapse
As long as you didn't use the PS3 controller on your PS3 after it paired with your phone, it should automatically connect over Bluetooth since it was already paired once.
Mindaddig, amíg nem használja a PS3 kontroller a PS3 után csatlakozik a telefonhoz, akkor automatikusan csatlakozik a Bluetooth, mert már egyszer párosított.

[Q] Is there an app to use the PS3 controller yet? Or even the WII mote? Using Sense!

Hi all,
I've just been with my friend in work when we spotted the PS3 controller for android phones app, and so we downloaded the compatibility check, his passed (galaxy Nexus)
Mine Failed EVO 3D running sense
I know there was a problem withe the bluetooth stack within sense UI, but surely someone must have broken through this barrier and got it to work on our beloved androids running Sense UI.
Apparently there was some talk about the wiimote being worked on for Sense phones, but i've not been able to see it nor have i read much on google, try searching "Sense UI bluetooth controller" and you'll find a tonne of sites telling you how it DOENS'T work on sense ui not good.
Any info, (hopefully good news) would be nice.
Cheers
Short of porting the AOSP stack to sense, I don't think it will be possible.
Sent from my PG86100 using Tapatalk
Where does that bluetoothbstack reside? Surely there must be a way to extract it, i read that its only missing a protocol, hid its called, the guys who created cyanogenmod would probably be the best people for this. Gaming on android is going to take off, hdmi connection and controller support, htc needs to get on the bandwagon.

WiiU Pro Controller

Hi, I've been trying for like five straight days to figure out a method to get the WiiU Pro Controller to work with my HTC One and I've had no luck. The problem is that I need a pin to enter on my phone to pair it when in reality you don't and that's the problem. I can't find a way to bypass not entering a key. I've tried everything and have failed, I'd pay to see someone to get this to work and I think this could be the place. Any help?
Same here. I am looking and will report back if I find something
Sent from my SPH-L720 using Tapatalk 2
Anybody have info on this? I have had no luck with the PS3 controller or the Wii U Pro controller and would love a solution.
I don't have any experience with the WiiU Pro controller but Android 4.2 broke Wiimote support. I am running a 4.1 ROM to use a Wiimote for games. Also I used to own an HTC device and Sense wasn't compatible with Wiimotes and I had to switch to CM to use one but that was ages ago.. Food for thought.
Hey there,
I've lately been exploring the true potential of the Wii U Pro Controller. So far I have been able to pair it with PC and utilize it flawlessly with a Steam game (Mortal Kombat Komplete Edition), so I've moved on to see it's capabilities in the android world.
I've done quite a bit of research and can confirm the only way you can possibly utilize this controller up till today is with an app that specifically claims to support it. At the moment the only known ones are any of Robert Broglia's apps. He has managed to incorporate a feature called "Scan for Wiimotes/iCP/JS1" which works like magic with the Wii U Pro Controllers. I have been able to connect 4 controllers to it just by enabling the scan and pressing the "Sync" button on each controller. Unfortunately though this doesn't actually "pair" the controllers per say, it seems like it's only a very temporary connection which disappears once you press Home button or exit the app. This limits you to only SNES/GB and the other few apps he has but hey at least it's a start.
Now moving onto the actual "pairing" side of things - I have recently downloaded a number of bluetooth manager apps and joystick input apps to experiment with, and using a combination of a few, I was able to somehow pair the controller!
[See attached, noobs aren't allowed to post URLs ]
HOWEVER - unfortunately I have tried using it with a few apps (mainly N64 ones) and it seems to be totally unresponsive. Either that or perhaps I'm not using the correct Joystick button mapping apps...
Btw I'm still using 4.1.2, during my research I've noticed a lot of people on 4.2 have been unsuccessful with most of what I've mentioned above...
-snip-
LiquidRabbit said:
Do you happen to remember the name of the apps that allowed you to pair the controller? Are you able to use the Dpad and buttons within an app normally, just without the use of the analogue sticks?
I love the Wii U Pro controller and I am trying everything to get it to work with my device. Like you said, only the .emu apps work.
The devices that worked were:
Hisense Sero 7 Pro
Galaxy S Blaze 4G
Click to expand...
Click to collapse
Iam intrested as well. I cant figure it out. People say it can be paired with snes9x, but i couldnt pair it.
Ughhh I thought I found the thread with a method
Sent from my SGH-M919 using Tapatalk 4
LiquidRabbit said:
Do you happen to remember the name of the apps that allowed you to pair the controller? Are you able to use the Dpad and buttons within an app normally, just without the use of the analogue sticks?
I love the Wii U Pro controller and I am trying everything to get it to work with my device. Like you said, only the .emu apps work.
The devices that worked were:
Hisense Sero 7 Pro
Galaxy S Blaze 4G
Click to expand...
Click to collapse
Unfortunately, I dont remember
No, regardless of it being paired, there is not a single way I can use it, all four lights on the controller remain blinking (probably normal till an intended-for-use app instructs it to light only 1 LED), and whatever app I try to use it with, won't register or recognize any keypresses.
jlove said:
Iam intrested as well. I cant figure it out. People say it can be paired with snes9x, but i couldnt pair it.
Click to expand...
Click to collapse
I assume your Android OS version is later than 4.1.2?
Supposedly this works, but you may need to attach a bluetooth dongle to your device (yes, even though it already has bluetooth built in):
http://forum.xda-developers.com/showthread.php?t=2381953
is this the app?
LiquidRabbit said:
Do you happen to remember the name of the apps that allowed you to pair the controller? Are you able to use the Dpad and buttons within an app normally, just without the use of the analogue sticks?
I love the Wii U Pro controller and I am trying everything to get it to work with my device. Like you said, only the .emu apps work.
The devices that worked were:
Hisense Sero 7 Pro
Galaxy S Blaze 4G
Click to expand...
Click to collapse
uh.... i found this app in the app store recently and was curious if this would help anybody... it claims that i works with wii remotes and does work with the ps4 controller~
the reason that i cant comfirm if it works or not is because i dont own a wii u pro controller (yet lol)
i hope this helps! sorry if it doesnt
damn it aparently i cant post links yet..
anywho you can search this in the android market and it should send you to one of his apps
poke64738
This might help anybody having pairing issues. My nabi 2 has an option for ''bluetooth time out'' before changing it to ''never off'' i couldn't pair my phone. Afterwards it paired effortlessly.

[Q] Making USB Gamepads work

Sorry if this is the wrong section, I wasn't quite sure...
What is required in the Android OS to support USB Gamepads?
I have purchased an Android TV Box from Chinavasion (http://www.chinavasion.com/china/wh...xt_-_DNLA_Miracast_Dual_Core_CPU_4x_USB_HDMI/) which has 4 USB ports. While it's mostly going to be used to watch TV, I thought it might be nice to play a few games on it.
I can plug keyboards and mice into it and they work just fine. But gamepads don't work at all. I understand that from honeycomb gamepads are supposed to be supported natively so I guess there must be something missing in the firmware?
I have installed USB Device Info app. The gamepads are not listed in the "Android" tab, but do show up in the Linux tab (though to be fair, the same is true of the keyboard and mouse).
Any ideas?
anybody?
well only some aps support gamepads natively. like dead trigger. but for all other apps there is six axis. you have to be rooted to use it but i love it. google it if you want to learn more about it an how to use it.
---------------------
Give me a thanks if i helped
Lg Lucid running Cm10
w/ Cm10 Kernel
Asus Tf700 running Cromi-X 4.6.5
w/ Max's v4 kernel
OK it appears that I need to find a working joydev.ko for my device which I can then start with insmod
Apparently this device is bassed on an allwinner chipset.
The Model number is A18_VGA-20
The Android version is reported as 4.2.2 (though I'm not sure this is accurate)
The firmware revision is BOX_20130425
The Kernal version is 3.3.0
and the Build Numer is wing_A18_VGA-eng 4.2.2
With that information am I able to go about locating the source and compiling the module myself?
xMrArnoldx said:
well only some aps support gamepads natively. like dead trigger. but for all other apps there is six axis. you have to be rooted to use it but i love it. google it if you want to learn more about it an how to use it.
Click to expand...
Click to collapse
Thanks but that appears to be for bluetooth controllers only. My device doesn't have bluetooth.

Note 5 & Xbox360 wireless controller won't work

Hello,
Yesterday i've bought a wireless xbox 360 controller with wireless USB adapter. I tried it on my PC and it worked flawlessly - all games are responsive and auto-detect my controller. But it's a different story with my phone, i saw people connecting x360 controllers to their android devices too so i decided to do the same.
I own a Galaxy Note 5 (rooted, note7/S7edge port ROM & custom kernel). Before i've been using a cheap (~7$) controller, but most of the games did not recognize it, even if they did, the key mapping was really bad and not all of the buttons work.
When i connect the receiver through OTG cable to my Note5 and pair it with the x360 wireless controller, it keeps flashing (it is paired), but the phone does not recognize it - i cannot interact with the screen using the controller buttons (although with mouse/keyboard/cheap-controller it works).
I found out that i only had a USB wired xbox360 controller .kl and .kcm files in /system/usr/keylayout and keychar folders, so i found some guides -> i copied these files (changed the product number to Wireless X360 controller's) using "Terminal Emulator for android" with super user access and gave them specific permissions (chmod 644). I also checked if the permissions were granted ("ls -l" command) and restarted my phone. According to all of the guides, it should work after these steps but i still can't use the controller - it keeps flashing and is not recognized. Are there other steps/guides or maybe something i should know about Galaxy Note5 and Xbox 360 wireless controller connection?
I'm really desperate after 0% of success. Any help would be greatly appreciated!
EDIT: I just checked this setup with my old HTC One M7 and it worked from the first time. I really would like to hear that it is also possible with my newer Note 5 :/
I solved it!
!!! I SOLVED THE PROBLEM AND MADE MY GALAXY NOTE 5 NATIVELY SUPPORT XBOX360 WIRELESS CONTROLLER !!!
(S6 & S6 EDGE & S6 EDGE PLUS INCLUDED & AND BY NATIVE I MEAN WITHOUT ANY KEYMAPPING APPS LIKE USB/BT)
And now to everyone who has a Samsung Galaxy Note 5 and have problems connecting Xbox 360 USB or Wireless controller, i would like to share my solution, just to save time for some people with a similar problem.
If you have an older device, it's easy and there are many tutorials out there, but for people like me that have a newer Samsung's smartphone like Note 5, S6/edge/active etc. there is one thing you need to know - these devices no longer have native support for wireless xbox360 controller. After hours of searching, testing keymapping applications, editing system's key input files, creating and exploring them, i tried to install xbox360 driver module by myself, but my system (through Terminal Emulator) would not let me do that. After all that "trying" to make it work and some more googling i found out that the problem actually is not here. The real problem is the Kernel. The Kernel is the thing that controls everything on your device. So, i spent a couple of minutes searching for a Kernel that has full xbox 360 support and i came up with arter97's Kernel (I will post links in the end). A fact worth mentioning is that i have a Note7 Port ROM installed on my Note5 and that was where i made a mistake, i soft bricked my Note7. Before i've been using Minotaurus V10 custom ROM and Infinity v1.0 Kernel. Important info: I updated only my Kernel and left ROM, my data and apps untouched. At the first try i downloaded arte97's Kernel for the Note5 (n920cig) and soft-bricked the phone, i let it boot up, but that took ~35mins and was still loading, i couldn't turn off my phone (solution: there was samsung logo on the screen flashing and power button didn't work > i was able to enter download mode > select "No" which leads to reboot my phone > from there enter recovery and restore backup i've created before using TWRP recovery - that's how you un-soft-brick your phone). After this accident i found that the arte97 has a specific Kernel edition for galaxy Note5 that has Note7 Port rom installed, which was my case, so i gave it another shot, downloaded the Kernel (-N7/Grace UI Port'ed edition for N5) and the first boot-up took around 2-3minutes. The device works just like before switching Kernels, fast and smooth. Time to test the xbox360 controller - BOOM! it connects instantly allowing me to interact with the screen (using microsoft xbox360 wireless controller & official microsoft xbox360 USB receiver). I open up the game (Riptide GP2) and everything works without any adjustments, i checked the controls, the game automatically shows the image of a x360 controller. I also had "Dead Trigger 2" installed - same story, i can assign any button to do any action in the game. I've finally achieved what i was trying to do!
Here are the links i've been using:
My OS: https://forum.xda-developers.com/note5/development/rom-minotaurusrom-v1-note7-port-t3461731
Arter97's Kernel with native xbox360 controller support (I upgraded my Note5 to the v22.0 version):
XDA-Developers page: https://forum.xda-developers.com/note5/development/arter97-kernel-galaxy-note-5-t3189907
Official page (there is a link to this page in the xda page): arter97's Android studio
I have also have had these files installed on my phone before changing kernels (Vendor_045e_Product_0291 = wired x360 controller, Product_0719 = wireless, so i've created a .kl file with number 0719 and i downloaded a key character mapping file for x360 wireless, which ends with .kcm):
https://forum.xda-developers.com/showthread.php?p=29232978#post29232978
Before changing Kernels i made it work using USB/BT app. All the buttons were working using an older version of USB/BT, but the problem was that it was not comfortable enough for me (having to change keyboard every time & stick directions are registered as buttons, so in first person shooting games you can't aim slowly, it always goes at the same fast speed). If you are like me and want to use xbox360 wireless controller like "plug and play", you gotta check this thing with Kernels (^^), if you don't want to risk and think the emulator will be OK, i will leave a link to a USB/BT Joystick center tutorial bellow. (The guy in the video is using Galaxy S6 active, but my Note 5 also worked, so any other S6 will work)
https://youtu.be/I9fvLZMd9bE
Hope this helps!
Also tested Minecraft, Game of Thrones & The Walking Dead by Telltale and GTA: San Andreas - all games work with the wireless xbox 360 controller from the 1st try without any adjusting and the controls are 1:1 just like using my xbox360 console.
I know this is quite a while ago and I'm trying to get my Xbox remote to work on my android. So far Arter's kernel is the only one I see with support for the Xbox controller. Unfortunately I'm on nougat rom and the arter kernel only supports marshmallow. So now I'm stuck. You didn't by any chance see a kernel for the note 5 nougat?
Seems like arter's kernel has stopped being updated
WarSquirrel said:
I know this is quite a while ago and I'm trying to get my Xbox remote to work on my android. So far Arter's kernel is the only one I see with support for the Xbox controller. Unfortunately I'm on nougat rom and the arter kernel only supports marshmallow. So now I'm stuck. You didn't by any chance see a kernel for the note 5 nougat?
Click to expand...
Click to collapse
Luckily Android Central informs me about my posts via e-mail. I am sorry, i haven't seen a nougat kernel with x360 module installed. I'm still rocking a 6.0.1 marshmallow with arter's kernel + minotaurus V10 rom and they together work flawlessly - minotaurus rom has so much customization abilities that i didn't even think about upgrading to a newer OS as there are none that provide such huge amount of variety.
You can try searching not only for a kernel with x360 drivers already installed, but you can look for specific ROMs that come with their own kernel (which would have xbox360 drivers on it). That's the only recommendation i can give you right now.
ThomasKKKK said:
Luckily Android Central informs me about my posts via e-mail. I am sorry, i haven't seen a nougat kernel with x360 module installed. I'm still rocking a 6.0.1 marshmallow with arter's kernel + minotaurus V10 rom and they together work flawlessly - minotaurus rom has so much customization abilities that i didn't even think about upgrading to a newer OS as there are none that provide such huge amount of variety.
You can try searching not only for a kernel with x360 drivers already installed, but you can look for specific ROMs that come with their own kernel (which would have xbox360 drivers on it). That's the only recommendation i can give you right now.
Click to expand...
Click to collapse
True. I also used the minotaurus before and it was an awesome rom. But I was having tons of restarts and issues with magisk so I went up to nougat to sort it all out. Eventually, as you learn, you understand what was the issues and all. I actually still have the minotaurus rom on my pc. I should consider swapping back to mm maybe. Using a controller for games would make a massive difference. Well thanks for reply and info! Appreciate it. I did ask some of the other kernel creators if they would include a module for the controller. Let's hope they do!

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