Hi, I'm trying to compile xclannad to make it working on my htc touch diamond with windows mobile 6.5.
For those who don't know, xclannad is an interpreter to run some visual novel made by key visual arts (for example clannad and air) on other platforms than windows.
The application is wroten using SDL and, included in the source, there is also a makefile for WinCE, so it should be successfully compiled for WM.
I've managed to compile all the needed libraries but, when I try to compile xclannad i get an error that I can't manage to correct. (I've always developed in .NET languages, so my C / C++ knowledge is not very good).
Is there someone that could help me by taking a look at the source code?
Here there is the source code: http://www.multiupload.com/6F9M2BFMWS
and here there is my premade cygwin environment with mingw32ce and all the needed libraries ready: http://www.multiupload.com/BJHG3EEY5B
Any help is really appreciated!
Thank you!
(I'm sorry for my english, but I'm not a native english speaker)
EDIT:
I'm sorry, I've noticed that I've posted in the wrong section (i think that che correct section for this post is WM Development).
+1
Love the Key's Visual Arts novel!!
No one have a bit of time to spend to help me?
Please ^_^
I love a WP8/10 port of xclannad. I know this is really old thread but If anyone one is willing to give it a shot at porting it over to WP,
I'll be more than happy to try it out & plus Clannad is coming to Steam around the corner SOON!
But yeah I have no clue with coding
Hi,
I'm currently woring on creating a complete VM and a document with instraction of getting from compile to flahsing from begining.
The complete enviroment will be set and ready with the Stock ROM (currently targeting 4.0.2.A.0.58) and the Android OS.
This will allow users to be able to take this VM and start right a away to change the Stock ROM and integrate changes for that from other modes.
will update this thread when it's done. and links for download (unless someone will be faster the me )
18/12 Update:
Just now finish creating an working and compiling enviroment with 2.3.4_r1 of Android
now working on making it to work with the Sony Ericson source code...
Regards,
LaBBa.
Hi,
I need a little help here... i have followed the steps in Google:
http://source.android.com/source/initializing.html
and also the Journal:
http://journal.tianhao.info/2010/12/compile-android-gingerbread-on-ubuntu-10-10/
i have compiled the code and got it up and running and also in emulator with the command line that was written in the Journal and the Android is working..
now i try to understand the Sony Ericson guide:
http://developer.sonyericsson.com/wp/2011/05/06/how-to-build-a-linux-kernel/
I have downloaded the ARM cross-compiler and installed it, was really bad instructions on how to install it. but just need to run: sh ./the_downloaded.bin
and installed it correctly
after installing the ARM cross-compiler successfully done a make to the kernel but only after fixing the symbolic link that from some reason was attach to 0x86 arch and not arm.
the paths where different since i used the default installer path and match the same version that they used: 2010q1
so first done this for the .config :
ARCH=arm CROSS_COMPILE=~/CodeSourcery/Sourcery_G++_Lite/bin/arm-none-linux-gnueabi- make semc_zeus_defconfig
Click to expand...
Click to collapse
then run the make:
ARCH=arm CROSS_COMPILE=~/CodeSourcery/Sourcery_G++_Lite/bin/arm-none-linux-gnueabi- make
Click to expand...
Click to collapse
now i got kernel compiled!
the question is:
i know that with the Android compiling i got 3 files in the /source_android/out/target/product/generic:
1. ramdisk.img
2. system.img
3. userdata.img
do i need to use the ramdisk from the Android for the next steps of SE guide ?
1. Getting a RAM disk and extract it
2. Re-package it with all of the kernel of SE that we just compiled
3. Assembling the boot.img using the mkbootimg
moreover, after i assemble the files i want to make a really clean installation and cleaning all the flash and installing all in a vanilla mod.
what should be the next steps ?
Regards,
LaBBa.
I thought that the community here will help in this small matter so we will have more pepole that could join the efforts of making brtter and cooller roms... I guess I was wrong. All I wanted to do is help the dev community and create the full step by step guide to starting developers in the android world....
Sadly I'm forced to end this thread due to lake of knowledge...
Sent from my R800i using XDA App
labbala said:
I thought that the community here will help in this small matter so we will have more pepole that could join the efforts of making brtter and cooller roms... I guess I was wrong. All I wanted to do is help the dev community and create the full step by step guide to starting developers in the android world....
Sadly I'm forced to end this thread due to lake of knowledge...
Sent from my R800i using XDA App
Click to expand...
Click to collapse
im sorry i would help but i dont know much lol srry no one that knew could or would help
hi,
I hope that you are able to get this working.
i will use it when it is finished
Edit: what have you exactly done?
Maybe i can help
all i wanted to do is to download all the source codes and compile it and then creat the same version (for this case the .58) manually and get to the same images that need to be flahed.
i wanted to create from this a complete tut that others that have allot of knowladge in development could start working without the stragling of setting up an eviroment or all the issues about how to get from compiling to acctuall creating an .img to flash it on your device.
just a simple "out of the box" solution so pepole could get and work right a way without wasting time in assembling the source codes and setting then env.
ok, and where are you?
I mean what have you done for now??
please see the second post.. it's all there..
yes you need that ramdisk for the kernel.
but you need to edit the ramdisk to work with the xperia play.
i can do that, can you upload it??
what i'm going to do now is, i'm going to upload all the VM to the web and write the complete tutrial for all the steps i have done so far and then we could continue. thank you for trying to help!
ok,
if you need some help PM me!
I've been spending all morning trying to get the necessary things running in a virtual machine since I don't have my linux box set up yet -- so if someone has everything set up for Android on their Linux box, can you PLEASEEEEE compile this for me?
http://review.cyanogenmod.com/#change,11022,patchset=1
Thank you so much in advance!
My phone has no official or unofficial CM supported ROM. I want to compile one myself.
I have builded the Linux environment, and sync the source code.
So now how can I get to start? Should I change the Drivers? or anything else?
Is there any complete Tutorial or Guide for that????? I have searched but I can find nothing about that!!
Who can help me!!
Thankssss soooooooo much! Vielen Dank!
Sorry for my poor English :>
You will have to create a device tree......
Does your phone match requirements for Cyanogen Mod?
Im in the same boat. No info on how to get your prop files.
Maybe Google building device tree.
Good luck.
Can someone compile a kernel for me. I have the sources. just cant compile for too many errors and totally noob.
What's exactly your problem end what's the device for which are you compiling?