There are indisputable and important Three Laws of Robotics. These three laws are:
1) A robot may not injure a human being or, through inaction, allow a human being to come to harm.
2) A robot must obey the orders given to it by human beings, except where such orders would conflict with the First Law.
3) A robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.
However these are irrelevant when the World is running out of raw materials and metal armor begins to cover the rust.
In full game:
* 4 powerful robots with different characteristics such as strength, power and speed,
* 5 battle scenes kept in the post-industrial climates
* time settings
* power-ups
The game is for two players (Player vs Player) on a single device.
Search Metal Destruction in Google Play.
Regards
Bartosz
Something funny related to your rules:
Enter this in Firefox as the URL:
Code:
about:robots
Easter egg.
Related
Hi fellow Note owners! I decided to make a thread here on my new game since I developed it mainly with the Note in mind, and since this is the Android device I use, I primarily tested it on the Note.
I'd love some feedback on what y'all like and don't like, and any ideas on where I should take the game, things to add, etc.
It's called Blight Sequence.
Here is a short description:
With that addictive, one-more-try style of play, this game will have you hooked. And don't forget the retro Graphics and catchy music!
You crash-landed on the mysterious planet Earth. Unfortunately, it's overrun by pollution and you can't get close to the surface. Add to that the fact that your thrusters don't have enough power to escape the pull of the planet, and it's clear you just are not having a good day.
The devastated planet's strong wind constantly pushes you upwards, and you must use your thrusters to stay level. There are different 'pollution zones' that you move through, and each has a special effect on the word. Some are positive (increasing the size of fuel bubbles), and some are negative (increased gravity pull). Each zone has its own music too!
Press and swipe on the screen to avoid the floating garbage, and collect the fuel bubbles drifting around in order to stay alive. Watch out for the giant chunks of garbage with their own gravity pull! Good luck.
Market Link: https://play.google.com/store/apps/details?id=com.BRADYTECH.BlightSequenceFree
Pleas leave a review if you like it
Really addictive game......
BASE DEFENSE
The goal of Base Defense is simple, the player’s city is being attacked by a hail of ballistic missiles. As the commander of regional surface to air missile battery the player must defend as many buildings as possible from enemy missiles. Enemy missiles include MIRVs and even smart bombs that are difficult to shoot down. The player has a limited number of missiles in his missile batteries. A battery becomes useless when it runs of ammunition or is destroyed by an enemy missile. The game inevitably ends when all buildings in the city are destroyed.
If you have enjoyed Missile Command in your childhood, you will for sure enjoy Base Defense.
Download link: play.google.com/store/apps/details?id=com.asl.basedefensefree
You are a hungry little smiley in a world full of evil. In order to become big and strong, you need to eat - a lot. Evil enemy smileys are the only nourishment in sight, so you try catch as many as possible, but beware: You can only grasp smaller ones, bigger enemies will devour you instead!
To move your smiley, hold your phone in a horizontal position and tilt it into the direction your smiley should move. A level is considered as won once you've eaten all enemy smileys and you're awarded up to three stars, depending on the time you took for solving it. While some levels require a steady hand and quick reactions, others will pose puzzling setups, demanding your full brain capacity to solve them.
As an additional challenge, there's a survival mode where new enemies keep popping up from a cave and you need to munch as many of them as you can grab. In this mode, eating gives you points and difficulty increases gradually.
Download from Windows Phone Store
[QRCODE]http://windowsphone.com/s?appId=365e58c1-0089-44d3-93ca-443994a1fe5e[/QRCODE]
Direct Link
Hello Developers,
our new game: Mister Bounce might not be Super Mario Run. But it is a hell lot of fun and definitely a lot cheaper! We are looking forward to your feedback.
iOS: https://itunes.apple.com/us/app/mister-bounce/id1180540840?ls=1&mt=8
Android: https://play.google.com/store/apps/details?id=com.eageron.apps.mrbounce
Standard-World:
Christmas-World:
Description:
Mr. Bounce is a simple one tapping casual game! Tap to bounce onto the platforms and avoid the spikes! But take care, because some of the platforms move or disappear! The more distance you travel, the higher your score! Collect coins to unlock new balls and worlds! Mr. Bounce is easy to learn but hard to master!
Train to improve your skills and break through the top of the leaderboard. Show off and share your highscore with your friends. How long can you survive?
How to play:
- Tap the Screen to bounce your ball onto the platforms below you
- The more distance you travel the higher your score gets!
- Avoid the spikes and don?t fall into the holes!
- Train your skills to reach the top of the leaderboard.
Features:
- Minimalistic Design
- Game Center Leaderboard
- Fast-Paced Endless One Tapping Gameplay
- 1 Unlockable Christmas World
- 16 Unlockable Characters
https://www.slashgear.com/samsung-subtweets-galaxy-fold-naysayers-with-stress-test-video-27571260/
https://youtu.be/McdgS3Popjk
The folks responsible for selling the world on the Galaxy Fold foldable display smartphone have a job to do. They’ve got to make sure that the device does its job – but they’ve got to make sure the world doesn’t perceive the device as anything but the highest of quality hardware. This is important because, as it is with any new sort of physical device with technology hereto unseen, there’s skepticism from buyers. And with at least one leaked video of an apparent bend mark in the display out in the wild, Samsung needed to act fast.
The problem with using robots to do a folding test is it isn't 'real world' experience.
For example those robots in the video are folding from a 'straight bar' at the back thus the closing and opening stress is balanced along the whole hinge equally, whereas real world people will fold from only the top or bottom, introducing admittedly small, but regular and not insignificant lateral stress to the hinge and therefore the screen.
If they'd had the robots also do a close from just the top or bottom I'd be very interested to see if their results were the same.
Unboxed therapy just did a human 1000 fold test check it out