I'd like to make a few customizations to CM10. I followed this guide: http://wiki.cyanogenmod.org/w/Doc:_eclipse using ADT with Eclipse. However, Eclipse shows 1965 errors in the CM10 source, like camera_app_root cannot be resolved or is not a field, R cannot be resolved to a variable, etc... but I can build and run my own Android app fine with it, and I can even build CM10 for my phone from this source. My OS is Ubuntu 12.04 x64 (not in virtual machine).
Been trying to get this working since a day, with zero luck so far. If anyone knows how to do this, please help me out I could edit the sources with a text editor, but that would be way easier with an IDE...
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So... II am having a issue I can NOT find anyone else having. After upgrading from UBUNTU to LinuxMint GNOME 64Bit (Clean Install)... I CAN NOT get Android Kitchen to extract my ROMs. Never had a problem prior. When I choose to Setup my working folder and choose my ROM (which was built in Kitchen) i get "Error No system folder found".
Anybody have some insight?
Could it possibly have anything to do with switching from GNOME 3 to GNOME 2 or vice versa? Not sure what versions you're running. I've only dabbled around with Linux a little bit but I know it can be a real pain in ass getting some programs to work. I recently switched back to Ubuntu from windows 7 and then to bodhi Linux sense its a little easier on resources.
Sent from my DROID BIONIC using xda premium
Your AXIOM can't find? Like AXIOM very much!
:good::good::good::good::good:
DroidTh3ory said:
So... II am having a issue I can NOT find anyone else having. After upgrading from UBUNTU to LinuxMint GNOME 64Bit (Clean Install)... I CAN NOT get Android Kitchen to extract my ROMs. Never had a problem prior. When I choose to Setup my working folder and choose my ROM (which was built in Kitchen) i get "Error No system folder found".
Anybody have some insight?
Click to expand...
Click to collapse
The 2 main programs that the kitchen depends on is jdk and sdk,make sure that the paths are correct and linked to kitchen and that you have installed all the tools used for sdk and kitchen.
what steps do i take to know that the rom i made is going to work other than flashing it?
I have just installed a Wet Dream 1.4.3, with webtop 2.3.6 complete with webtop2SD, webtop scripts, xfce4, ssh, but now I have a problem. I've been using my webtop to SSH into a VM for PHP development and I am growing sick of using the terminal when I might be able to run something else. The program I want to run is Active State Komodo Edit 6 (or 7, I'm not picky I just don't know what's technologically feasible). It's been compiled for 32 bit and 64 bit but not for ARM, at least not to my knowledge. I am wondering if anyone else has tried to install Komodo Edit or would like to help me with my problem. I understand that this probably won't work but I'm hoping for the best here.
~Chef
I have been trying to import the android source into Eclipse (the entire root directory along with all of the files and subdirectories) as a single project as specified here in the AOSP documentation: http://source.android.com/source/using-eclipse.html
No matter what I do though, I end up with hundreds, if not thousands of errors. I have the latest Android SDK, have tried to set the build path to use either Android 4.2 AOSP APIs or Google SDK 4.2 APIs to no avail. I have also tried importing it as an Android Project and a standard Java project. I have followed all instructions for setting up the build environment correctly and checked to make sure it builds correctly using make.
I have tried to remove the sample code packages but am met with the same result.
I usually make changes directly to the file in a simple text editor like gedit but I wanted to use Eclipse to do error checking and validation.
Anyone know how to successfully get and build the android source in Eclipse? ANY help is greatly appreciated.
P.S
I am using Mint 64bit and Eclipse Juno
My first question would be, are you able to create a new Android application project that compiles successfully?
Built android last night, AOSP off the latest branch (default path or w/e, kinda new to this) on a clean install of ubuntu 12.04 lts in VMware workstation.
Everything seemed to go fine, although it was tricky to get libgl1-mesa-dri:i386 to install. Had to go several dependancies back manually and check into what was getting installed, probably should have paid more attention because it seems to have uninstalled some critical packages including xorg and ubuntu-desktop.
Rebooted the VM this morning and still can't get in trying to undo what it broke.
Why is that package needed ( libgl1-mesa-dri:i386 )?
Why does it require breaking your desktop setup?
I really hope I don't have to redo the whole config (fetching the source etc) I was really hoping to get to making source edits tonight!
EDIT:
I was able to text boot, manually reinstall xorg and ubuntu desktop, and startx although I didn't get unity back. Doing "startx" then hitting control-alt-t gave me a terminal and I'm right back to building!
Wierdly "emulator" didn't work. Unrelated but does it have to be same boot as when you built or something?
Any help is appreciated!
Following many of the excellent CM building guides on xda as well as CM's wiki, I was able to quite smoothly get my virtual Ubuntu to begin building ICS. However, after about 5 minutes of it happily churning out binaries, the build stops complaining about being unable to recognize out/host/linux-x86/obj/EXECUTABLES/mksnapshot_intermediates/src/builtins.o while compiling V8. I've googled around but have not been able to find this particular error; also given my limited understaning of the build system on Linux am unable to diagnose this rather cryptic situation.
I've tried removing the entire out/host/linux-x86/obj/EXECUTABLES/mksnapshot_intermediates/ folder as well as starting afresh (after make clean) but the error does not go away. From what I've grepped, the recipe for builtins.o is inside builtins.P but not sure if this is where something goes meh.
I'm attaching my current build log as well as the builtins.P file. Will be grateful for any ideas on how to troubleshoot this further.
EDIT: building for Galaxy S i9000, but to me this seems like a more general build error and hence posting here. If you think this thread belongs elsewhere, please do let me know.