[Q] Building a specific apk from source. - Android Q&A, Help & Troubleshooting

Quick question.
Can you download one specific apk from Android source and then just compile that or do you have to download the entire source, compile the entire rom and pick out the one apk?
Id like to look at adding/merging some things to Mms.apk which I cant do just through apktool/xml but if it requires a full build environment Ill have to add it to the pile of things to get round to
Never really looked at compiling from source, tend to stick to what I know (which isnt a lot!)

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[Q] Rom source code?

If I understand android correctly the kernel source has to be open. And the Google rom source is also open (AOSP, right?) But what about the rom, like das bamf, source. Is it open and able to be downloaded?
The HTC Sense Framework and related applications are not open source. You modify it by decompiling to bytecode and manually editing the results.
Ok so lets take the GB roms. They are based off the GB leak. So what does "based off" mean in that context. Are they tweaking source files or are they tweaking xml, build.prop, etc. files? This might be asking a too complicated question, but lets take das bamf sense 3.0, they took the GB leak, and then added the Sense 3.0 Framework on top, I understand then resized images and such, but what had to be "done" to make it work? Find working apks for camera and such?
What I am getting at, is I am curious about Rom development. I am going to start small, thinking CM7 over on the Nook Color, seems like a good device to mess around on. And I know that source is available due to it being built from AOSP, but I was wondering about the Roms built off of, say, MR1 that is delivered by Verizon.
There is no source to the gingerbread leak or for any of the leaks based on sense, rom creators just do what I said in my last post. That's how it's done for anything build off of sense period.
If you dont believe me, try googling for "htc sense source code" and see how far that gets you. If that still doesnt make sense, google "decompile code"
If you want actual source code, you have to stick with building off of roms created with the Android Open Source Project like CM and OMFGB.
Oh I believe you. Thanks for the info, that is what I was curious about. So most of the Sense development is in a hex editor? Interesting.
you could hex edit, but there's easier ways. Google for apktool and dalvik bytecode instructions
Thanks. That info is very helpful in understanding all of this stuff.
sure, good luck

[Q] Rom porting - where to begin?

Hello XDA community!
I'm interested in rom porting / developing, but don't know where to begin, and how. I have some C, C++ and Java knowledge (cause I learned to be a software designer and developer), and got some free time, so I want to help in rom developments, if I can. (for example to get Optimus Net rom woriking on our Optimus One)
Could someone give an advice, where to begin to learn these things?
Thank you for every help! And keep up the good work, developers!
Just some suggested ports
-oxygen
-AOSP
-sense
-miui
do you want to develop or customize? these are different things.
for porting a binary compiled rom, you need most knowledge in decompiling code.
for porting real source code, you need most knowledge of C/C++ and JAVA and hardware.
for the first steps, use a ready and running rom and theme it something.
if you want to do really more and have dreams what to do - start developing on
source code - use direct source code from AOSP, CM7 or CodeAurora. Here you need to read
about how the compile process is working, if you have a working and booting rom you can modify
all the software you have or write new
Take a base ROM from another phone. First thing, delete the boot.img. That boot.img contains the kernel, which will not do good to your phone. Next, add the boot.img from your phone to this rom (use commom sense, if you are porting a vanilla rom, use an AOSP kernel, if porting sense, use HTC kernels, if you are porting other UI’s like blur, use an AOSP kernel.) Next, go into the /system folder. In here, we want to first delete the usr folder. The usr folder has hard button and keypad drivers. Replace the usr folder with the one from your phone. Next, go into the etc folder. delete the vold.fstab andapns-conf.xml and replace with the one from your phone. Next, we want to go into the lib folder. Here, we will want to replace the lights.(device name here) (and the sensors.name if it is an AOSP port) and replace with files from your phone

[Q] What are the steps to port a ROM to an unsupported device?

First a short question. What is the device configuration.(For example:https://github.com/TeamICS/android_device_htc_heroc) Which information does it contain? I don't think it's the whole Rom, but they update it, change stuff and so on?
Now my actual question:
I want to port a Kernel+System on an unsupported device.
Where do I have to start. Is there a difference between building it from source or port one from a similar device? Is one solution slower, more complicated or anything? There are many tutorials for porting, just bundle a system with a working kernel, but what to do if I want to have the Kernel also?
How do I extract the Device Proprietary Files without an github of the device?
Links, short explanation of the steps or anything else would be helpful.
I am sorry if this post seems to be ill informed, but I am searching and searching and can't find really helpful information..
chaoskoch said:
First a short question. What is the device configuration.(For example:https://github.com/TeamICS/android_device_htc_heroc) Which information does it contain? I don't think it's the whole Rom, but they update it, change stuff and so on?
Now my actual question:
I want to port a Kernel+System on an unsupported device.
Where do I have to start. Is there a difference between building it from source or port one from a similar device? Is one solution slower, more complicated or anything? There are many tutorials for porting, just bundle a system with a working kernel, but what to do if I want to have the Kernel also?
How do I extract the Device Proprietary Files without an github of the device?
Links, short explanation of the steps or anything else would be helpful.
I am sorry if this post seems to be ill informed, but I am searching and searching and can't find really helpful information..
Click to expand...
Click to collapse
First off what device do you have?
This link might be helpful
How to Port Android to Another Device
Now in regard to your questions i'll do my best to answer them best I can. The device configuration think of it as a fingerprint every fingerprint is unique (Although some a very similar), basically when building from source is tells the build what device you want the version of android your compiling to run on. They update and change the device configuration to reflect changes in the different versions of Android (Going from Gingerbread to ICS for example). Porting Kernels is not easy if you don't know C, things about embedded systems, basic Linux knowledge, among other skills but take a look at Guidance regarding Kernel porting, and what do you mean by port system? Here is a basic place to start for kernels AOSP Building Kernels and Building Your First Kernel. Yes their is a difference between porting a kernel and building from source, porting implies taking a kernel from device A and porting it to device B, while building from source means your building directly for device A. Porting in your case is probably going to be harder then building from source. If you want to have the kernel also again you have to modify it to run on the device you are porting it too. To extract proprietary files you have to hook your device up to your computer, turn on usb debugging, and using ADB run these commands:
Code:
cd ~/android/system/device/motorola/sholes/ # Replace Motorola and Sholes with your vendor such as HTC, Samsung, etc. and your device codename
Then run:
Code:
./extract-files.sh
Look at this guide for more info Compiling ICS from Source. Hope this helps you in some way :good:.

[Q] New rom (or just launcher)?

The first thing I want to say is that my English is not really good. I hope you understand my questions.
I have an idea for a new Android rom, but I'm faced with a dilemma. I want to have as much as possible supported devices, so I also can just build a launcher apk which can be installed through Google Play. In this way all mobile devices with the minimal platform version can use it. The biggest problem is that I don't only want a replacement for the application launcher but also the notification drawer and everything else. Is it possible to replace them also? I don't think so, so I think I'll work on a custom rom.
The next problem is which base rom I would use if I really build a custom rom. It's most likely to use AOSP as base because it's clean. The question is which version of AOSP: Gingerbread, Ice Cream Sandwich, or the newest version Jelly Bean. You would probably say Jelly Bean because this is the newest version. The problem is the phone support. Gingerbread is supported on most phones. If I build ICS or JB the phones which are supported by Cyanogenmod are easy to support, because I can use their device files. The only problem is that my phone, the Samsung Galaxy Gio is not officially supported and the unofficial port is not really stable. I don't think it's a big problem to use this device files and just wait till the developer makes it more stable, but I don't know for sure.
The last thing I want to know is if it's really that simple to support multiple devices. If I read tutorials about porting existing roms to your device they all say you just have to add your device files to the source and compile it. But they never say something about the kernel. Most devices need another kernel because their hardware is different isn't it? Please explain me how this works.
I'm sorry about this hazy story, but please help me before I make wrong choices. Thanks on purpose.
Wietse
WietsedeVries said:
The biggest problem is that I don't only want a replacement for the application launcher but also the notification drawer and everything else. Is it possible to replace them also? I don't think so, so I think I'll work on a custom rom.
Click to expand...
Click to collapse
These changes you are talking about can be done. They are system changes so not supported by the android app installer.
Eg: Your notification drawer, status bar are part of SystemUI.apk. The source for this is can be found in the AOSP source code under android/frameworks/base/...
You can make your modifications, compile it into an apk and then make a flashable zip to replace the current one (or push it via a rooted adb console).
or you can compile the entire source code into a flashable zip (eg CM7,9 etc..) and use it a replacement ROM with your modifications.
This is the line between an application under the android runtime and the android runtime itself.
these files, under framework are part of the OS. so to provide a customized version of the operating itself is what people like to call ROMs.
Now ROMs (like any OS) are device dependant. Windows has the code to run in a lot of different hardware configs, but android aims to be small. It should have only the minimum required code to efficiently run itself on a device.
Thats the kernel. The kernel communicates with the hardware and so the rest of the hardware can happily talk to a working kernel and expect the hardware to function as advertised. Kernel is a simple program which goes into the RAM on system start and sits there directing the operation of the phone.
Kernel devs work on making sure the hardware and the android runtime work perfectly together. Now, in this imperfect world, not all sources are open, even though they should be. and therein the issue lies.
If you want to compile android from source and make sure it works on your phone, first you need to make sure you have the kernel with all the changes(patches) to it made by the vendor (chap who made the phone and bullied you into buying it) to get it working on your hardware.
If you dont have that, you have to do it yourself. Or wait for someone else to do it.
once you can compile android and get it working on your phone with all the itty bitty hardware working A-OK.. then you can browse through the source, make changes as per your individual requirements and compile it into a ROM.
see the changes to the OS are separate from the changes to the kernel. The kernel changes are for hardware-software interaction so they are phone SPECIFIC.
but changes to your custom android OS (ROM) can be "cherry-picked" from other ROM/gerrit/AOSP/CM/AOKP sources and put inside your own source tree to get included in your build.
so if you have all the device / kernel stuff from a working android distribution, you can take the source of another android distribution and swap the device stuff into it and see if it works.
hope this helps.
wingie6200 said:
These changes you are talking about can be done. They are system changes so not supported by the android app installer.
Eg: Your notification drawer, status bar are part of SystemUI.apk. The source for this is can be found in the AOSP source code under android/frameworks/base/...
You can make your modifications, compile it into an apk and then make a flashable zip to replace the current one (or push it via a rooted adb console).
or you can compile the entire source code into a flashable zip (eg CM7,9 etc..) and use it a replacement ROM with your modifications.
This is the line between an application under the android runtime and the android runtime itself.
these files, under framework are part of the OS. so to provide a customized version of the operating itself is what people like to call ROMs.
Now ROMs (like any OS) are device dependant. Windows has the code to run in a lot of different hardware configs, but android aims to be small. It should have only the minimum required code to efficiently run itself on a device.
Thats the kernel. The kernel communicates with the hardware and so the rest of the hardware can happily talk to a working kernel and expect the hardware to function as advertised. Kernel is a simple program which goes into the RAM on system start and sits there directing the operation of the phone.
Kernel devs work on making sure the hardware and the android runtime work perfectly together. Now, in this imperfect world, not all sources are open, even though they should be. and therein the issue lies.
If you want to compile android from source and make sure it works on your phone, first you need to make sure you have the kernel with all the changes(patches) to it made by the vendor (chap who made the phone and bullied you into buying it) to get it working on your hardware.
If you dont have that, you have to do it yourself. Or wait for someone else to do it.
once you can compile android and get it working on your phone with all the itty bitty hardware working A-OK.. then you can browse through the source, make changes as per your individual requirements and compile it into a ROM.
see the changes to the OS are separate from the changes to the kernel. The kernel changes are for hardware-software interaction so they are phone SPECIFIC.
but changes to your custom android OS (ROM) can be "cherry-picked" from other ROM/gerrit/AOSP/CM/AOKP sources and put inside your own source tree to get included in your build.
so if you have all the device / kernel stuff from a working android distribution, you can take the source of another android distribution and swap the device stuff into it and see if it works.
hope this helps.
Click to expand...
Click to collapse
Thank you very very much for your explanation! It's a pity it's impossible to hit multiple times "Thanks".
I think I'm going to make a modified SystemUI.apk but you didn't tell the application launcher is also in this file. Did you just forget this or is this stored in another file/folder? And the lock screen? And I want also to replace the boot animation if it's possible.
If I take the source files of the SystemUI.apk of AOSP ICS, does this work on every phone running ICS? Included CM, AOKP and other (smaller) custom roms? And my last question: Since SystemUI.apk a apk file is, is it possible to edit these files through Eclipse and build it in Eclipse? Or do I get errors?
//Edit:
Still another question: How much work is it to, as example, port a modified Gingerbread SystemUI.apk to ICS? (Or vice versa)
WietsedeVries said:
Thank you very very much for your explanation! It's a pity it's impossible to hit multiple times "Thanks".
I think I'm going to make a modified SystemUI.apk but you didn't tell the application launcher is also in this file. Did you just forget this or is this stored in another file/folder? And the lock screen? And I want also to replace the boot animation if it's possible.
If I take the source files of the SystemUI.apk of AOSP ICS, does this work on every phone running ICS? Included CM, AOKP and other (smaller) custom roms? And my last question: Since SystemUI.apk a apk file is, is it possible to edit these files through Eclipse and build it in Eclipse? Or do I get errors?
//Edit:
Still another question: How much work is it to, as example, port a modified Gingerbread SystemUI.apk to ICS? (Or vice versa)
Click to expand...
Click to collapse
Only way is through exchanging the png files since porting the whole .apk is impossible.
Sent from my Jelly Beaned Ace
Thanks for the answer. And do you also know the answers of the other questions?
Sent from my GT-S5660 using xda app-developers app
WietsedeVries said:
If I take the source files of the SystemUI.apk of AOSP ICS, does this work on every phone running ICS? Included CM, AOKP and other (smaller) custom roms? And my last question: Since SystemUI.apk a apk file is, is it possible to edit these files through Eclipse and build it in Eclipse? Or do I get errors?
//Edit:
Still another question: How much work is it to, as example, port a modified Gingerbread SystemUI.apk to ICS? (Or vice versa)
Click to expand...
Click to collapse
There are two roads you can go now - one is use apktool to *decompile* apk the apk file that you've taken from your phone, it doesnt convert the app to java source code but java bytecode in .smali files (like an assembly version of the source) but you will have access to the resource files (xml, images etc..) so you can replace them and create some new themes.
http://forum.xda-developers.com/showthread.php?t=1814441
http://forum.xda-developers.com/showthread.php?t=1760133
And no - a GB systemUI.apk will *NOT* work on ICS. It is very probable that any changes you make through any of these methods can brick you phone. So make sure you have CWM and a nandroid backup.
If you want to add/edit functionality within the source code of systemUI.apk, you need to learn how to compile Android from Source. i would suggest getting hold of the CyanogenMod source tree for your device and playing around with it.
Ginger bread is CM7 and ICS is CM9.
http://forum.xda-developers.com/showthread.php?t=1552090
once you have the full source tree, you'll find a folder called android/frameworks/base/core/...something../systemui/..
this will contain the javasource code for your application. Here you can edit stuff to your hearts content!
Note that this cannot be compiled standalone by eclipse. The Android build system must be used to compile this (cuz its a system app).
a nice resource i used when i was doing the same thing :laugh:
http://iserveandroid.blogspot.in/2011/01/how-to-implement-your-own-status-bar.html
cheers and have fun.

[Q] Porting FxOS Need help building a custom B2G-manifest for Lg G2 (vs980) Verizon

Okay so im trying to port over Firefox OS but im stuck at
Create a manifest for the new device
Now you need to add a manifest file for the new device. Refer to one of the existing manifests for a template. You can use the hamachi manifest a reference. Once done, you should add and commit your new manifest to your local b2g-manifest repository:
hamchi manifest -> https://github.com/mozilla-b2g/b2g-m...er/hamachi.xml
im not exactly sure what needs to be changed and what needs to be put in the areas that i do change the only other device ive did anything relative to this is ZTE Open C i also have a manifest for it several actually so im entirely ignorant but i am at a point of being dumbfounded on how to change this up so it can ./config.sh correctly
so my question is ... will someone help me create a proper manifest from the refrence manifest/point me to a manifest thats already created ive looked on google and havent found one so im asking you guys
thanks for all help its appreciated
Bump for Firefox goodness
Do you have android source for your device?
My understanding is that Firefox OS is basically built on top of an Android kernel with some of its libs and such so that device makers don't need to write new driver stacks. If you look at the hamachi manifest that you reference, it looks just like an android manifest and in fact refers to android's source repo as well as what looks like qualcomms android kernel source(codeaurora).
So start with a Android source tree for the LG G2 (that's your device right?).

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