I am wanting to edit CM10.1 ROMs (4.2.2) in my android kitchen. I would source build but computer restrictions will not let me do so. I have very good knowledge with ROM building (Stock only). I just want to make sure that I can set working folder from CM10.1 then edit what i need to then build and flash. I Own the Galaxy Note 2 for T-mobile if that helps any. Also if its possible please list any cautions or steps that i may need to know.
Thanks so much guys!
Related
hey guys
i m planning to cook my own rom and i need some help here.
i m planning to build my custom rom based on CM and aokp
i wanted to know about this : it has gappas, i have to edit only base rom right? i dont have to touch gapps if i dont want to theme it ? am i correct?
and i just started learning it , so i m using kitchen
thanks for your time
Yes that is correct. The UI framework that android uses is in the base ROM or system. Gapps just contains the assortment of Google applications that cannot be added into major ROMs directly due to licensing issues (since CM/AOKP source is GPL and Google apps are proprietary). This is why CM/AOKP provide gapps but do not bake into their ROMs from the get go.
Hope I helped!
Think u can make gapps native to your own rom...I've been doing this from far now and never had any problems...the thing is CM can't include them,you're not cm...anyway you can theme as much as you like them,but will have to make your own zip path for users...it's not as difficult as it sounds, you can even take meta-inf from original path and just compile and sign it
Sent from my MB860 using XDA
Hey guys!
My device (the HTC One X for AT&T) currently has a CM9 and AOKP port. I really wanted to get started with developing though. I wanted to create a full AOSP ROM (directly from Google) just to learn the process and get my hands dirty with ROM development (I've already done quite a few mod packs and a kernel).
We have an open sourced CM9 device tree available. I've tried using that device tree for building the AOSP ROM but of course, it has errors because the AOSP source isn't CM9...
So what I'm asking is how can I use this CM9 device tree with a pure AOSP ROM? Like, how exactly do I edit the CM9 device tree so that it creates an AOSP ROM? I'm aware its no easy task, but if someone could point me in the right direction it would be greatly appreciated. I'm a noob when it comes to ROM development, I've never made one before haha I have compiled ROMs before, I maintain the AOKP nightlies for the HP Touchpad.
If someone could help me make this device tree work it would be awesome. Thanks!
P.S. Here is the tree in case someone wanted to look at it: https://github.com/vmagro/android_device_htc_evita
Delete cm.mk
Edit vendorsetup.sh (remove "cm_").
That is all you need to do, I believe.
Like you know, sync the AOSP source, include your device folder amd build.
Sent from my Galaxy Nexus using Tapatalk 2
mDroidd said:
Delete cm.mk
Edit vendorsetup.sh (remove "cm_").
That is all you need to do, I believe.
Like you know, sync the AOSP source, include your device folder amd build.
Sent from my Galaxy Nexus using Tapatalk 2
Click to expand...
Click to collapse
I found this thread and this is exactly what I'm doing. Would you be interested in answering my questions in exchange for a nice donation? I haven't had much luck getting help and being a single parent of three toddlers I really need to maximize my free time to work on this.
You also would have to delete any offending overlays from CM that are present within your device repo. As you compile you may run into errors which you could work through.
私のEVO 3Dから送信される。
dastin1015 said:
You also would have to delete any offending overlays from CM that are present within your device repo. As you compile you may run into errors which you could work through.
私のEVO 3Dから送信される。
Click to expand...
Click to collapse
Removing overlays doesnt work here. Have many issues regarding the kernel.
hey
Good luck
rohan32 said:
Hey guys!
My device (the HTC One X for AT&T) currently has a CM9 and AOKP port. I really wanted to get started with developing though. I wanted to create a full AOSP ROM (directly from Google) just to learn the process and get my hands dirty with ROM development (I've already done quite a few mod packs and a kernel).
We have an open sourced CM9 device tree available. I've tried using that device tree for building the AOSP ROM but of course, it has errors because the AOSP source isn't CM9...
So what I'm asking is how can I use this CM9 device tree with a pure AOSP ROM? Like, how exactly do I edit the CM9 device tree so that it creates an AOSP ROM? I'm aware its no easy task, but if someone could point me in the right direction it would be greatly appreciated. I'm a noob when it comes to ROM development, I've never made one before haha I have compiled ROMs before, I maintain the AOKP nightlies for the HP Touchpad.
If someone could help me make this device tree work it would be awesome. Thanks!
P.S. Here is the tree in case someone wanted to look at it: https://github.com/vmagro/android_device_htc_evita
Click to expand...
Click to collapse
Were you able to port aosp device tree from cm.Please tell me how ?
The first thing I want to say is that my English is not really good. I hope you understand my questions.
I have an idea for a new Android rom, but I'm faced with a dilemma. I want to have as much as possible supported devices, so I also can just build a launcher apk which can be installed through Google Play. In this way all mobile devices with the minimal platform version can use it. The biggest problem is that I don't only want a replacement for the application launcher but also the notification drawer and everything else. Is it possible to replace them also? I don't think so, so I think I'll work on a custom rom.
The next problem is which base rom I would use if I really build a custom rom. It's most likely to use AOSP as base because it's clean. The question is which version of AOSP: Gingerbread, Ice Cream Sandwich, or the newest version Jelly Bean. You would probably say Jelly Bean because this is the newest version. The problem is the phone support. Gingerbread is supported on most phones. If I build ICS or JB the phones which are supported by Cyanogenmod are easy to support, because I can use their device files. The only problem is that my phone, the Samsung Galaxy Gio is not officially supported and the unofficial port is not really stable. I don't think it's a big problem to use this device files and just wait till the developer makes it more stable, but I don't know for sure.
The last thing I want to know is if it's really that simple to support multiple devices. If I read tutorials about porting existing roms to your device they all say you just have to add your device files to the source and compile it. But they never say something about the kernel. Most devices need another kernel because their hardware is different isn't it? Please explain me how this works.
I'm sorry about this hazy story, but please help me before I make wrong choices. Thanks on purpose.
Wietse
WietsedeVries said:
The biggest problem is that I don't only want a replacement for the application launcher but also the notification drawer and everything else. Is it possible to replace them also? I don't think so, so I think I'll work on a custom rom.
Click to expand...
Click to collapse
These changes you are talking about can be done. They are system changes so not supported by the android app installer.
Eg: Your notification drawer, status bar are part of SystemUI.apk. The source for this is can be found in the AOSP source code under android/frameworks/base/...
You can make your modifications, compile it into an apk and then make a flashable zip to replace the current one (or push it via a rooted adb console).
or you can compile the entire source code into a flashable zip (eg CM7,9 etc..) and use it a replacement ROM with your modifications.
This is the line between an application under the android runtime and the android runtime itself.
these files, under framework are part of the OS. so to provide a customized version of the operating itself is what people like to call ROMs.
Now ROMs (like any OS) are device dependant. Windows has the code to run in a lot of different hardware configs, but android aims to be small. It should have only the minimum required code to efficiently run itself on a device.
Thats the kernel. The kernel communicates with the hardware and so the rest of the hardware can happily talk to a working kernel and expect the hardware to function as advertised. Kernel is a simple program which goes into the RAM on system start and sits there directing the operation of the phone.
Kernel devs work on making sure the hardware and the android runtime work perfectly together. Now, in this imperfect world, not all sources are open, even though they should be. and therein the issue lies.
If you want to compile android from source and make sure it works on your phone, first you need to make sure you have the kernel with all the changes(patches) to it made by the vendor (chap who made the phone and bullied you into buying it) to get it working on your hardware.
If you dont have that, you have to do it yourself. Or wait for someone else to do it.
once you can compile android and get it working on your phone with all the itty bitty hardware working A-OK.. then you can browse through the source, make changes as per your individual requirements and compile it into a ROM.
see the changes to the OS are separate from the changes to the kernel. The kernel changes are for hardware-software interaction so they are phone SPECIFIC.
but changes to your custom android OS (ROM) can be "cherry-picked" from other ROM/gerrit/AOSP/CM/AOKP sources and put inside your own source tree to get included in your build.
so if you have all the device / kernel stuff from a working android distribution, you can take the source of another android distribution and swap the device stuff into it and see if it works.
hope this helps.
wingie6200 said:
These changes you are talking about can be done. They are system changes so not supported by the android app installer.
Eg: Your notification drawer, status bar are part of SystemUI.apk. The source for this is can be found in the AOSP source code under android/frameworks/base/...
You can make your modifications, compile it into an apk and then make a flashable zip to replace the current one (or push it via a rooted adb console).
or you can compile the entire source code into a flashable zip (eg CM7,9 etc..) and use it a replacement ROM with your modifications.
This is the line between an application under the android runtime and the android runtime itself.
these files, under framework are part of the OS. so to provide a customized version of the operating itself is what people like to call ROMs.
Now ROMs (like any OS) are device dependant. Windows has the code to run in a lot of different hardware configs, but android aims to be small. It should have only the minimum required code to efficiently run itself on a device.
Thats the kernel. The kernel communicates with the hardware and so the rest of the hardware can happily talk to a working kernel and expect the hardware to function as advertised. Kernel is a simple program which goes into the RAM on system start and sits there directing the operation of the phone.
Kernel devs work on making sure the hardware and the android runtime work perfectly together. Now, in this imperfect world, not all sources are open, even though they should be. and therein the issue lies.
If you want to compile android from source and make sure it works on your phone, first you need to make sure you have the kernel with all the changes(patches) to it made by the vendor (chap who made the phone and bullied you into buying it) to get it working on your hardware.
If you dont have that, you have to do it yourself. Or wait for someone else to do it.
once you can compile android and get it working on your phone with all the itty bitty hardware working A-OK.. then you can browse through the source, make changes as per your individual requirements and compile it into a ROM.
see the changes to the OS are separate from the changes to the kernel. The kernel changes are for hardware-software interaction so they are phone SPECIFIC.
but changes to your custom android OS (ROM) can be "cherry-picked" from other ROM/gerrit/AOSP/CM/AOKP sources and put inside your own source tree to get included in your build.
so if you have all the device / kernel stuff from a working android distribution, you can take the source of another android distribution and swap the device stuff into it and see if it works.
hope this helps.
Click to expand...
Click to collapse
Thank you very very much for your explanation! It's a pity it's impossible to hit multiple times "Thanks".
I think I'm going to make a modified SystemUI.apk but you didn't tell the application launcher is also in this file. Did you just forget this or is this stored in another file/folder? And the lock screen? And I want also to replace the boot animation if it's possible.
If I take the source files of the SystemUI.apk of AOSP ICS, does this work on every phone running ICS? Included CM, AOKP and other (smaller) custom roms? And my last question: Since SystemUI.apk a apk file is, is it possible to edit these files through Eclipse and build it in Eclipse? Or do I get errors?
//Edit:
Still another question: How much work is it to, as example, port a modified Gingerbread SystemUI.apk to ICS? (Or vice versa)
WietsedeVries said:
Thank you very very much for your explanation! It's a pity it's impossible to hit multiple times "Thanks".
I think I'm going to make a modified SystemUI.apk but you didn't tell the application launcher is also in this file. Did you just forget this or is this stored in another file/folder? And the lock screen? And I want also to replace the boot animation if it's possible.
If I take the source files of the SystemUI.apk of AOSP ICS, does this work on every phone running ICS? Included CM, AOKP and other (smaller) custom roms? And my last question: Since SystemUI.apk a apk file is, is it possible to edit these files through Eclipse and build it in Eclipse? Or do I get errors?
//Edit:
Still another question: How much work is it to, as example, port a modified Gingerbread SystemUI.apk to ICS? (Or vice versa)
Click to expand...
Click to collapse
Only way is through exchanging the png files since porting the whole .apk is impossible.
Sent from my Jelly Beaned Ace
Thanks for the answer. And do you also know the answers of the other questions?
Sent from my GT-S5660 using xda app-developers app
WietsedeVries said:
If I take the source files of the SystemUI.apk of AOSP ICS, does this work on every phone running ICS? Included CM, AOKP and other (smaller) custom roms? And my last question: Since SystemUI.apk a apk file is, is it possible to edit these files through Eclipse and build it in Eclipse? Or do I get errors?
//Edit:
Still another question: How much work is it to, as example, port a modified Gingerbread SystemUI.apk to ICS? (Or vice versa)
Click to expand...
Click to collapse
There are two roads you can go now - one is use apktool to *decompile* apk the apk file that you've taken from your phone, it doesnt convert the app to java source code but java bytecode in .smali files (like an assembly version of the source) but you will have access to the resource files (xml, images etc..) so you can replace them and create some new themes.
http://forum.xda-developers.com/showthread.php?t=1814441
http://forum.xda-developers.com/showthread.php?t=1760133
And no - a GB systemUI.apk will *NOT* work on ICS. It is very probable that any changes you make through any of these methods can brick you phone. So make sure you have CWM and a nandroid backup.
If you want to add/edit functionality within the source code of systemUI.apk, you need to learn how to compile Android from Source. i would suggest getting hold of the CyanogenMod source tree for your device and playing around with it.
Ginger bread is CM7 and ICS is CM9.
http://forum.xda-developers.com/showthread.php?t=1552090
once you have the full source tree, you'll find a folder called android/frameworks/base/core/...something../systemui/..
this will contain the javasource code for your application. Here you can edit stuff to your hearts content!
Note that this cannot be compiled standalone by eclipse. The Android build system must be used to compile this (cuz its a system app).
a nice resource i used when i was doing the same thing :laugh:
http://iserveandroid.blogspot.in/2011/01/how-to-implement-your-own-status-bar.html
cheers and have fun.
Hi
Short and sweet, I am busy getting into ROM development, and as exercise to get a better grasp on what is going on, I mostly dabbled with AOSP until yesterday. I am in the process of porting Cyanogenmod 10.2 to Galaxy S2 (i9100).
While going through the CM instructions, there was a segment on how to extract "proprietary blobs" from CM running on the device in question. This is required as part of the build for hardware specific reasons they did not give too much details about.
I just have one query. Has anyone tried to, or know if it is possible to do this blob extraction from ROMs other than CyanogenMod?
That's all folks.
Hello,
I'm new to Android modding and I already read many guides, tutorials, etc. But every time people build a new ROM they don't use the AOSP but the CM source. So I like to build a clean, not modified ROM from the AOSP sources but when I tried the first time, I didn't know what I need to do because Google's guide only tells about how to build the ROM for a Nexus device and not for mine (I'm using the Motorola Moto G 2014 as primary device).
So first of all, is it possible to build the AOSP for my device or do I have to make any modifications in sources (or it is for one person just not possible to port the AOSP to my device) ?
If it is possible, what do I have to do? Is there any guide or tutorial how to build the AOSP for a non Google phone in general?
Thanks for responses
firefligher