Would it be possible to port Transmission to Ubuntu touch as Transmission does have a qt user interface?
elitistlinuxuser said:
Would it be possible to port Transmission to Ubuntu touch as Transmission does have a qt user interface?
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I have to apologise for the late reply don't I? Sorry.
All the code is out there and Transmission is indeed powered by QT for the QT port for KDE and others using the framework: http://www.transmissionbt.com/
Transmission appears to be coded in C for the most part. C to my knowledge can be converted to C++ pretty easily. So with just some work I can imagine that you can get the Transmission BitTorrent working on Ubuntu Touch. At least the remote would be nice, like this one: https://play.google.com/store/apps/details?id=com.neogb.rtac
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Movable elements that can control midi over wifi to pc. Would probably need pc side stuff. Sat here looking at Reason and my Streak.
Hi there- i'm the co-creator of DSMI, a cross platform open source project for MIDI over wifi.
http://code.google.com/p/dsmi/
You'll see that we already have MIDI servers for Windows, Linux and Mac OS X. The device side library has been ported to Nintendo DS and iPhone so far. Should be fairly trivial to port/reimpliment on Android.
Cheers,
Collin
Cheers colin will check it out!
Sent from my Dell Streak using XDA App
I'm making an app which can display any consoles with usb ports on the android device (when this one is plugged in). If you have an idea for API 10 (GingerBread)at least. it'll be helpful .
It'll be more cool if you have an idea for API 8 (Froyo). How To Stream a console display to the app? I'm on eclipse java.
THANXSS!!!!!
I must admit that i'm quite inexperienced with java and programming in general.. but i think that you have to deal with drivers that actually shouldn't exist. You have to build a new kernel for this specific app I think
Edit: i think that you can't do it because consoles don't have drivers.. and their operating system is closed source so you can't do anything so weird
Sent by my Optimus 2x using Tapatalk
ok thanks for answer
but have you an idea just for record the console video?
Maybe you can deal with the HDMI port if your phone have it but you have already to build your own driver. I'm so sorry about that but I'm not a dev and sincerely I haven't idea how the code could be
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You could (re-)write a driver for a USB Video Grabber and load it as a kernel Module.
These devices have an RCA input for Composite Video and USB. (They cost ~10$)
But you'll need a very fast processor in your phone/tablet, also root acess and USB Host.
Seeing the Asus Transformer Prime for the first time inspired me to port my game engine to tablets, to allow making game development for Android using touch (with keyboard and mouse if available)
I'm working on porting my Editor to mobile platforms, on the video you can see my current efforts:
http://www.youtube.com/watch?v=WloMCToCUc0
Transformer Prime owners can appreciate the app also for the "Code Editor" mode, where you can edit source code, with syntax highlighting, undo support all working with attachable keyboard.
There is even basic C++ compiler (self developed so it doesn't support full c++ language functionality yet), but it's functional enough to display messages boxes with custom strings, perform if, for, operations, etc.
Anyway, I'm posting to gather your opinions about the app, do you think that game engine editors can find their ways to tablets?
What do you like from the video and what would you like to be improved?
Is there any particular functionality you'd like to see in this kind of app?
Thanks in advance
Nice man!
I've never heard of this engine or game before, but damn that's awesome! Keep up the great work!
Hi there, I'm thiniking of DeX with Linux. Are anyone using Linux with DeX? How it's your experience with?
I work with Ubuntu and I'm thinking about buy a DeX and switch off my notebook, what you think about it?
Thanks!
Haven't found a way to do that yet. I have signed up to get Informed once samsung releases "Linux on galaxy" solution
Tetragonopantelonis said:
Haven't found a way to do that yet. I have signed up to get Informed once samsung releases "Linux on galaxy" solution
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So they didn't release this feature yet? I saw a video talking about it.
thiagomed said:
So they didn't release this feature yet? I saw a video talking about it.
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Still nothing... I hoped it would be out along with Note 9,but still silence from Samsung
Dex on Linux. Experience
I have the basic version of note 9.
I bought two different setups for testing:
- HDMI - USBC cable + Bluetooth keyboard and Bluetooth mouse
- HDMI with USBC port + 2 USB normal ports to connect a wired mouse and keyboard.
I have also at home two 4k tvs that I use as monitors: A 39inch seiki and a 41inch curved Samsung. Both working at 4k with my mac book Pro and my Ubuntu pc
Connecting any of the screens to my note using any of the devices gives me only 1080p. After researching, this is a software limitaciĆ³n. Somebody checked that note 9 can actually output 4k.
When you open dex, you get a desktop experience and you can execute you android apps. Not every app scales to full screen and some of them are shown as if you were runing them with an emulator.
Now dex on Linux. I got the invite and I installed the app. When you launch it in your phone, it asks you download an image (imagine docker) that's is a 4Gb zip that becomes a 10Gb unzipped .img file.
Application asks you to give the container a name and select the . img file.
That is what you can do from your phone. You cannot execute the container unless you are in dex mode: dex opened in a monitor
On dex, you have to run the Linux on dex app and run any container run created before.
When you run one in about 5-10 seconds you have Ubuntu 16 running.
Default applications you get aside of the standard ones is visual studio code and intellij 2018.2 community.
I am a java guy so I launched intellij to check the speed and I was surprised how fast it launched.
I need to play more, but I would buy a higher spec note if the 4k issue was solved.
In my opinion Dex/Linux is an strategy to justify expensive phones with more hardware, because nobody needs more ram and cores if you just run phone apps. Said that I am a software professional and this use case fits perfectly with my needs
I tried to install on my s9+ but would not let me. I hope they make available for S9+. I run Linux Deploy now in chroot - but not the same. I have Dex Station which I think would be nice with Ubuntu.
Iphone 9 linex
Linex on note 9 seem good but it would be better if i could download software or even update .It won't let me do anything.Its says no plugin could handle gs_plugin_app_install.Im at a lose.
This is sort of a research thread and I hope someone here is willing to weigh in with their knowledge.
I'm a Ruby / Java / Python / JS / PHP developer, who did a little bit of Android game development during my studies back in 2012. I assume things have changed since then.
I'm working on a commercial project where we need a network controllable video player for LED TV's and/or video projectors. Currently, we are using a Raspberry Pi 3-based design with the OMX Player, but this board is somewhat weak and the player is cumbersome to interact with and has limitations. Especially when it comes to rendering multiple layers with transparency. I would like to work on a platform where I have a rich multimedia API for rendering sound and video with an object-oriented API.
I have obtained myself an Asus Tinker, which has an official Android distribution. This runs rather smooth and from what I can tell, the API's for Android appear rich and flexible. So my questions are:
1) Is it possible to develop a launcher / kiosk app, that will allow me to boot into a "blank" screen and allow the app to place video surfaces, image surfaces and text layers? I should also be able to interact with the sound card and playback PCM audio. I would like an API that supports audio mixing, amplification, etc... There is no direct user input on the device, so I will need a solution that does not present any status bars, google account wizards, wifi wizards, update prompts, notifications or anything. In fact, when the Tinker is powered on, there should ideally not be anything indicating that it's Android.
I guess what I'm asking for is kind of a console video game engine / SDK, minus game controller support.
2) What kind of libraries or API's would I need to dive into and understand? Where should I start?
3) How complex is it? What is the scope of it? How much development time? Days? Weeks? Months? Years? Would I need more developers with specific skills?
4) Is there any developer here who's interested in participating in such a project as a paid freelance developer?
5) Is there any alternative software/OS platforms I should look into? I want to be able to boot into a custom passive user interface that is remotely controlled over REST by another device. I would like to avoid dealing with low level implementation of video decoding and rendering, but at the same time I would prefer to have control over screen resolution, refresh rate, color depth and I would like to run a ssh server on the client, so it can be serviced. Ideally, the platform should be able to both stream from the internet, but also accept commands to download to local storage and play from there.
6) Is there any alternative hardware platform I should look into?
7) Anything else I should consider? Problems that I'll need to address / prepare for?